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- function settable(a,b,c,d,e,f,g)
- lol = {}
- lol["w"] = a
- lol["o"] = b
- lol["m"] = c
- lol["b"] = d
- lol["y"] = e
- lol["g"] = f
- lol["p"] = g
- end
- function setcable()
- redstone.setBundledOutput("back", lol) --here's where i lost my mind
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