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- namespace Cooksim
- {
- public class Game : INotifyPropertyChanged
- {
- private int money;
- public int Money
- {
- get { return money; }
- set { if (value != money)
- { money = value; OnPropertyChanged("Money"); } } }
- public static Random rand = new Random();
- public List<Cook> cookRoster = new List<Cook>();
- public List<Order> orders = new List<Order>();
- public Cook currentCook = null;
- public Order currentOrder = null;
- public Vegetable currentVegetable = null;
- public List<object> foodInventory = new List<object>();
- public event PropertyChangedEventHandler PropertyChanged;
- public List<Vegetable> vegetables = new List<Vegetable>();
- public Game()
- {
- this.money = 50;
- }
- public void addFuckTonofVegetables()
- {
- for (int i = 0; i < 20; i++)
- {
- vegetables.Add(new Vegetable("Onion", 1, 10));
- }
- }
- public static List<Bonus> bonuses = new List<Bonus>()
- {
- new Bonus("ordinary", 5),
- new Bonus("unrefined", -20),
- new Bonus("extraordinary", 50),
- new Bonus("remarkable", 100),
- new Bonus("exceptional", 150),
- new Bonus("singular", 200),
- new Bonus("outstanding", 250),
- new Bonus("superior", 10),
- new Bonus("unique", 500),
- new Bonus("unearthly", 1000),
- new Bonus("unparalleled", 10000),
- new Bonus("brittle", -20),
- new Bonus("break-resistant", 35),
- new Bonus("shatter-proof", 350),
- new Bonus("indestructible", 500),
- new Bonus("durable", 15),
- new Bonus("heavy-duty", 15000),
- new Bonus("rust-resistant", 25000),
- new Bonus("dreadful", -5000),
- new Bonus("deplorable", -10000),
- new Bonus("crummy", -100),
- new Bonus("dismal", -25),
- new Bonus("defective", -2000),
- new Bonus("sub-par", -75),
- new Bonus("substandard", -5),
- new Bonus("inferior", -7),
- new Bonus("decent", 15),
- new Bonus("good", 30),
- new Bonus("great", 90),
- new Bonus("fantastic", 5000),
- new Bonus("amazing", 50000),
- new Bonus("stupendous", 100000),
- new Bonus("stunning", 500000),
- new Bonus("astounding", 1000000),
- new Bonus("phenomenal", 1000000000),
- new Bonus("DAS IT MANE.", 2147483647)
- };
- public List<Protein> protonz = new List<Protein>()
- {
- new Protein("Beef", 10),
- new Protein("Dog", 10),
- };
- protected void OnPropertyChanged(string name)
- {
- PropertyChangedEventHandler handler = PropertyChanged;
- if (handler != null)
- {
- handler(this, new PropertyChangedEventArgs(name));
- }
- }
- }
- }
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