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- // This file was decompiled using SASCM.INI published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
- {$VERSION 3.1.0000}
- {$CLEO .cs}
- //-------------MAIN---------------
- 0000: NOP
- :Noname_2
- wait 400
- SAMP.Available
- else_jump @Noname_2
- 0000: NOP
- :Noname_18
- 0AF0: 0@ = get_int_from_ini_file "cleo\cleo.ini" section "Activation" key "KEY"
- 0AF0: 1@ = get_int_from_ini_file "cleo\cleo.ini" section "Activation" key "KEY2"
- 0AF4: 2@v = get_string_from_ini_file "cleo\cleo.ini" section "Activation" key "SAY"
- wait 0
- if
- key_down 0@
- key_down 1@
- else_jump @Noname_217
- gosub @Noname_228
- 0ADE: 20@ = text_by_GXT_entry s$93
- 0ADE: 21@ = text_by_GXT_entry s$95
- 0AF9: samp say_msg ".%s %s, %s!" 2@v 20@ 21@
- wait 200
- jump @Noname_221
- :Noname_217
- wait 0
- :Noname_221
- jump @Noname_18
- :Noname_228
- wait 0
- gosub @Noname_354
- gosub @Noname_384
- if or
- 05AD: s$93 == 'la' // s$ == short
- 05AD: s$93 == 'sf' // s$ == short
- 05AD: s$93 == 've' // s$ == short
- else_jump @Noname_313
- 05A9: s$93 = 'ct' // s$
- :Noname_313
- if
- 05AD: s$93 == 'san_and' // s$ == short
- else_jump @Noname_352
- 05A9: s$93 = 'cn' // s$
- :Noname_352
- return
- :Noname_354
- Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
- 0843: get_zone_at 1@ 2@ 3@ nameA_to s$93 // 8-byte string
- return
- :Noname_384
- gosub @Noname_677
- if
- 7@ == 0
- else_jump @Noname_423
- 05A9: s$95 = 'cs' // s$
- :Noname_423
- if
- 7@ == 1
- else_jump @Noname_455
- 05A9: s$95 = 'la' // s$
- :Noname_455
- if
- 7@ == 2
- else_jump @Noname_487
- 05A9: s$95 = 'sf' // s$
- :Noname_487
- if
- 7@ == 3
- else_jump @Noname_519
- 05A9: s$95 = 've' // s$
- :Noname_519
- if
- 05AD: s$93 == 'san_and' // s$ == short
- else_jump @Noname_558
- 05A9: s$95 = 'san_and' // s$
- :Noname_558
- if
- 05AD: s$93 == 'la' // s$ == short
- else_jump @Noname_597
- 05A9: s$95 = 'la' // s$
- :Noname_597
- if
- 05AD: s$93 == 'sf' // s$ == short
- else_jump @Noname_636
- 05A9: s$95 = 'sf' // s$
- :Noname_636
- if
- 05AD: s$93 == 've' // s$ == short
- else_jump @Noname_675
- 05A9: s$95 = 've' // s$
- :Noname_675
- return
- :Noname_677
- 0842: 7@ = player $PLAYER_CHAR town_number
- return
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