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  1. // This file was decompiled using SASCM.INI published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
  2.  
  3. {$VERSION 3.1.0000}
  4. {$CLEO .cs}
  5.  
  6. //-------------MAIN---------------
  7. 0000: NOP
  8.  
  9. :Noname_2
  10. wait 400
  11. SAMP.Available
  12. else_jump @Noname_2
  13. 0000: NOP
  14.  
  15. :Noname_18
  16. 0AF0: 0@ = get_int_from_ini_file "cleo\cleo.ini" section "Activation" key "KEY"
  17. 0AF0: 1@ = get_int_from_ini_file "cleo\cleo.ini" section "Activation" key "KEY2"
  18. 0AF4: 2@v = get_string_from_ini_file "cleo\cleo.ini" section "Activation" key "SAY"
  19. wait 0
  20. if
  21. key_down 0@
  22. key_down 1@
  23. else_jump @Noname_217
  24. gosub @Noname_228
  25. 0ADE: 20@ = text_by_GXT_entry s$93
  26. 0ADE: 21@ = text_by_GXT_entry s$95
  27. 0AF9: samp say_msg ".%s %s, %s!" 2@v 20@ 21@
  28. wait 200
  29. jump @Noname_221
  30.  
  31. :Noname_217
  32. wait 0
  33.  
  34. :Noname_221
  35. jump @Noname_18
  36.  
  37. :Noname_228
  38. wait 0
  39. gosub @Noname_354
  40. gosub @Noname_384
  41. if or
  42. 05AD: s$93 == 'la' // s$ == short
  43. 05AD: s$93 == 'sf' // s$ == short
  44. 05AD: s$93 == 've' // s$ == short
  45. else_jump @Noname_313
  46. 05A9: s$93 = 'ct' // s$
  47.  
  48. :Noname_313
  49. if
  50. 05AD: s$93 == 'san_and' // s$ == short
  51. else_jump @Noname_352
  52. 05A9: s$93 = 'cn' // s$
  53.  
  54. :Noname_352
  55. return
  56.  
  57. :Noname_354
  58. Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
  59. 0843: get_zone_at 1@ 2@ 3@ nameA_to s$93 // 8-byte string
  60. return
  61.  
  62. :Noname_384
  63. gosub @Noname_677
  64. if
  65. 7@ == 0
  66. else_jump @Noname_423
  67. 05A9: s$95 = 'cs' // s$
  68.  
  69. :Noname_423
  70. if
  71. 7@ == 1
  72. else_jump @Noname_455
  73. 05A9: s$95 = 'la' // s$
  74.  
  75. :Noname_455
  76. if
  77. 7@ == 2
  78. else_jump @Noname_487
  79. 05A9: s$95 = 'sf' // s$
  80.  
  81. :Noname_487
  82. if
  83. 7@ == 3
  84. else_jump @Noname_519
  85. 05A9: s$95 = 've' // s$
  86.  
  87. :Noname_519
  88. if
  89. 05AD: s$93 == 'san_and' // s$ == short
  90. else_jump @Noname_558
  91. 05A9: s$95 = 'san_and' // s$
  92.  
  93. :Noname_558
  94. if
  95. 05AD: s$93 == 'la' // s$ == short
  96. else_jump @Noname_597
  97. 05A9: s$95 = 'la' // s$
  98.  
  99. :Noname_597
  100. if
  101. 05AD: s$93 == 'sf' // s$ == short
  102. else_jump @Noname_636
  103. 05A9: s$95 = 'sf' // s$
  104.  
  105. :Noname_636
  106. if
  107. 05AD: s$93 == 've' // s$ == short
  108. else_jump @Noname_675
  109. 05A9: s$95 = 've' // s$
  110.  
  111. :Noname_675
  112. return
  113.  
  114. :Noname_677
  115. 0842: 7@ = player $PLAYER_CHAR town_number
  116. return
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