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FEF - Class Skill Changes v0.3b, for FEF4

Jan 12th, 2014
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  1. FEF4 special exceptions:
  2. Nomad trainee path, Monk trainee path, Assasin weapons clarifications, Bishop/Saint class and character skills respectively
  3.  
  4. TRAINEE CLASSES:
  5. Mage Trainee
  6. -Starts with Magic category which it will then use as First Class. This choice CANNOT be changed later in the game!
  7.  
  8. Priest Trainee
  9. -No longer promotes to Monk!
  10.  
  11. Rider Trainee
  12. -Starts with mount of player's choosing (Horse or Pegasus). This mount CANNOT be changed later in the game!
  13. -No longer promotes to Nomad!
  14.  
  15. FIRST CLASSES:
  16. Archer:
  17. -No changes
  18.  
  19. Bandit:
  20. -No changes
  21.  
  22. Bard:
  23. -No changes
  24.  
  25. Dancer:
  26. -No changes
  27.  
  28. Fencer:
  29. -No changes
  30.  
  31. Fighter:
  32. -No changes
  33.  
  34. Knight:
  35. -'Armored': Protects from 4 or less Physical damage above character's DEF.
  36.  
  37. Mage:
  38. -No changes
  39.  
  40. Mercenary:
  41. -'Inspiration' gives +10 Hit to all allies in 3-tile radius
  42. -Instead of promoting into Commander, Mercenary can promote into Nomad Trooper/Bow General instead
  43.  
  44. Monk:
  45. -No longer promotes from Priest Trainee
  46.  
  47. Myrmidon:
  48. -No changes
  49.  
  50. Bow Knight (Nomad):
  51. -No longer promotes from Rider Trainee
  52.  
  53. Pegasus Rider:
  54. -No changes
  55.  
  56. Pirate:
  57. -Smash'n'Crash: Grants 2 attacks against terrain obstacles (cracked walls, doors) instead of usual 1
  58.  
  59. Priest/Sister:
  60. -No changes
  61.  
  62. Scavenger:
  63. -'Scavenge Gold' always gives the character 50 Gold per kill, no matter the type and level of the target.
  64.  
  65. Shaman:
  66. -'Ancient Gamble' deals damage to Shaman equal to CON bonus if they miss the attack with Ancient Gamble on.
  67.  
  68. Social Knight:
  69. -No changes
  70.  
  71. Soldier:
  72. -'Anti-Cavalry' only gives Damage bonus
  73.  
  74. Spy:
  75. -Receives 'Poisoned Weapon' Active skill; the Spy can spend his/her turn on applying Poison status to his currently equipped weapon. Each attack that hits an enemy also Poisons the enemy (for the usual 5 turns). Poisoned Weapon wears off after 5 successful hits.
  76.  
  77. Thief:
  78. -No changes
  79.  
  80. Troubadour:
  81. -No changes
  82.  
  83. Wyvern Rider:
  84. -Wyvern Scales: +5 RES vs Fire subcategory, Wind neutral, Thunder effective
  85.  
  86. PROMOTED CLASSES:
  87.  
  88. Assasin:
  89. -Gains A rank in Sword Subcategory, A rank in Bow Subcategory, C ranks in Swords and Bows.
  90.  
  91. Battle Mage:
  92. -Imbue Arrow-Fire: On miss, the arrow explodes and deals damage to the target anyway, based on MAG of the Battle Mage and RES of the enemy, without including Battle Mage's weapon ATK.
  93.  
  94. Berserker:
  95. -Gains 'Critical Eye' skill.
  96.  
  97. Bishop:
  98. -Sanctuary now provides +DEF/+RES bonus to all Allies in 3 tile radius; the bonus is based on DEF and RES of the Bishop, halved and rounded down. Sanctuary bonus caps at +8. Bishop must spend a turn to erect and to maintain the Sanctuary, otherwise it stops working at the end of the Player Phase.
  99.  
  100. Bounty Hunter:
  101. -No changes
  102.  
  103. Commander:
  104. -This class is no longer available.
  105.  
  106. Crusader:
  107. -No changes
  108.  
  109. Dancing Blade:
  110. -No changes
  111.  
  112. Druid:
  113. -No changes
  114.  
  115. Duke Knight:
  116. -No changes
  117.  
  118. Enchanter:
  119. -No changes
  120.  
  121. Falco Knight:
  122. -No changes
  123.  
  124. Forest Knight:
  125. -'Trapper' range is lowered to adjacent tiles.
  126.  
  127. General:
  128. -No changes
  129.  
  130. Great Knight:
  131. -No changes
  132.  
  133. Hero:
  134. -'Lend me your strength' is removed; instead, Hero gains 'Charisma' Character Specific Skill. If they already had this skill, they are free to select any other Free Character Skill and add it to their repertoire.
  135.  
  136. Holy Guard:
  137. -No changes
  138.  
  139. Lore Master:
  140. -No changes
  141.  
  142. Mage Knight:
  143. -'Levitation' works only on DISMOUNTED Mage Knight
  144.  
  145. Master Spy:
  146. -No changes
  147.  
  148. Mountain Knight:
  149. -No changes
  150.  
  151. Combat Medic (Nomad Healer):
  152. -Vulnerary has a cost of 100 Gold, and Elixir has a cost of 1500 Gold
  153.  
  154. Ranger (Nomad Ranger):
  155. -No changes
  156.  
  157. Paladin:
  158. -No changes
  159.  
  160. Rogue:
  161. -No changes
  162.  
  163. Sage:
  164. -No changes
  165.  
  166. Saint:
  167. -Now gains 'Serenity' Character skill. If they already had this skill, they are free to select any other Free Character Skill and add it to their repertoire.
  168.  
  169. Samurai:
  170. -No changes
  171.  
  172. Sentinel:
  173. -No changes
  174.  
  175. Shadow Sword:
  176. -No changes
  177.  
  178. Sniper:
  179. -'Sniping' is removed; instead, Sniper gains 'Sure Shot' which ensures that their final Hit Rate is at least 85%.
  180.  
  181. Summoner:
  182. -No changes
  183.  
  184. Swashbuckler:
  185. -'Sea Fighting' gives +2 to Attack Skill and Damage when Swashbuckler is in sea/boat battle
  186.  
  187. Swordmaster:
  188. -No changes
  189.  
  190. Valkyrie:
  191. -If Valkyrie promotes from Pegasus Knight, she has 'Pegasus'. If she promotes from Troubadour, she has 'Horseback'.
  192.  
  193. Wanderer:
  194. -Units with this skill can traverse any and all terrain. When wandering through [s]Mountain[/s] Cliffs or Water terrain, the unit suffers a -2 Penalty moving through them. They get -1 Penalty on Hills and Thick Forests. All other tiles are treated as 'Grass', and they receive no Weather penalties.
  195.  
  196. Warrior:
  197. -No changes
  198.  
  199. Wyvern Hunter:
  200. -No changes
  201.  
  202. Wyvern Knight:
  203. -'Scatter' is removed; instead, Wyvern Knight gains 'Dragon Scales' skill (look at NPC Class 'Manakete')
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