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- FEF4 special exceptions:
- Nomad trainee path, Monk trainee path, Assasin weapons clarifications, Bishop/Saint class and character skills respectively
- TRAINEE CLASSES:
- Mage Trainee
- -Starts with Magic category which it will then use as First Class. This choice CANNOT be changed later in the game!
- Priest Trainee
- -No longer promotes to Monk!
- Rider Trainee
- -Starts with mount of player's choosing (Horse or Pegasus). This mount CANNOT be changed later in the game!
- -No longer promotes to Nomad!
- FIRST CLASSES:
- Archer:
- -No changes
- Bandit:
- -No changes
- Bard:
- -No changes
- Dancer:
- -No changes
- Fencer:
- -No changes
- Fighter:
- -No changes
- Knight:
- -'Armored': Protects from 4 or less Physical damage above character's DEF.
- Mage:
- -No changes
- Mercenary:
- -'Inspiration' gives +10 Hit to all allies in 3-tile radius
- -Instead of promoting into Commander, Mercenary can promote into Nomad Trooper/Bow General instead
- Monk:
- -No longer promotes from Priest Trainee
- Myrmidon:
- -No changes
- Bow Knight (Nomad):
- -No longer promotes from Rider Trainee
- Pegasus Rider:
- -No changes
- Pirate:
- -Smash'n'Crash: Grants 2 attacks against terrain obstacles (cracked walls, doors) instead of usual 1
- Priest/Sister:
- -No changes
- Scavenger:
- -'Scavenge Gold' always gives the character 50 Gold per kill, no matter the type and level of the target.
- Shaman:
- -'Ancient Gamble' deals damage to Shaman equal to CON bonus if they miss the attack with Ancient Gamble on.
- Social Knight:
- -No changes
- Soldier:
- -'Anti-Cavalry' only gives Damage bonus
- Spy:
- -Receives 'Poisoned Weapon' Active skill; the Spy can spend his/her turn on applying Poison status to his currently equipped weapon. Each attack that hits an enemy also Poisons the enemy (for the usual 5 turns). Poisoned Weapon wears off after 5 successful hits.
- Thief:
- -No changes
- Troubadour:
- -No changes
- Wyvern Rider:
- -Wyvern Scales: +5 RES vs Fire subcategory, Wind neutral, Thunder effective
- PROMOTED CLASSES:
- Assasin:
- -Gains A rank in Sword Subcategory, A rank in Bow Subcategory, C ranks in Swords and Bows.
- Battle Mage:
- -Imbue Arrow-Fire: On miss, the arrow explodes and deals damage to the target anyway, based on MAG of the Battle Mage and RES of the enemy, without including Battle Mage's weapon ATK.
- Berserker:
- -Gains 'Critical Eye' skill.
- Bishop:
- -Sanctuary now provides +DEF/+RES bonus to all Allies in 3 tile radius; the bonus is based on DEF and RES of the Bishop, halved and rounded down. Sanctuary bonus caps at +8. Bishop must spend a turn to erect and to maintain the Sanctuary, otherwise it stops working at the end of the Player Phase.
- Bounty Hunter:
- -No changes
- Commander:
- -This class is no longer available.
- Crusader:
- -No changes
- Dancing Blade:
- -No changes
- Druid:
- -No changes
- Duke Knight:
- -No changes
- Enchanter:
- -No changes
- Falco Knight:
- -No changes
- Forest Knight:
- -'Trapper' range is lowered to adjacent tiles.
- General:
- -No changes
- Great Knight:
- -No changes
- Hero:
- -'Lend me your strength' is removed; instead, Hero gains 'Charisma' Character Specific Skill. If they already had this skill, they are free to select any other Free Character Skill and add it to their repertoire.
- Holy Guard:
- -No changes
- Lore Master:
- -No changes
- Mage Knight:
- -'Levitation' works only on DISMOUNTED Mage Knight
- Master Spy:
- -No changes
- Mountain Knight:
- -No changes
- Combat Medic (Nomad Healer):
- -Vulnerary has a cost of 100 Gold, and Elixir has a cost of 1500 Gold
- Ranger (Nomad Ranger):
- -No changes
- Paladin:
- -No changes
- Rogue:
- -No changes
- Sage:
- -No changes
- Saint:
- -Now gains 'Serenity' Character skill. If they already had this skill, they are free to select any other Free Character Skill and add it to their repertoire.
- Samurai:
- -No changes
- Sentinel:
- -No changes
- Shadow Sword:
- -No changes
- Sniper:
- -'Sniping' is removed; instead, Sniper gains 'Sure Shot' which ensures that their final Hit Rate is at least 85%.
- Summoner:
- -No changes
- Swashbuckler:
- -'Sea Fighting' gives +2 to Attack Skill and Damage when Swashbuckler is in sea/boat battle
- Swordmaster:
- -No changes
- Valkyrie:
- -If Valkyrie promotes from Pegasus Knight, she has 'Pegasus'. If she promotes from Troubadour, she has 'Horseback'.
- Wanderer:
- -Units with this skill can traverse any and all terrain. When wandering through [s]Mountain[/s] Cliffs or Water terrain, the unit suffers a -2 Penalty moving through them. They get -1 Penalty on Hills and Thick Forests. All other tiles are treated as 'Grass', and they receive no Weather penalties.
- Warrior:
- -No changes
- Wyvern Hunter:
- -No changes
- Wyvern Knight:
- -'Scatter' is removed; instead, Wyvern Knight gains 'Dragon Scales' skill (look at NPC Class 'Manakete')
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