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- constexpr int quality = 20;
- static Vertex_t verts[quality];
- for ( int i = 0; i < quality; i++ ) {
- float angle = ((float)i / -quality) * MATH_TAU;
- verts[i].x = cir.pos.x + (cir.radius * sin( angle ));
- verts[i].y = cir.pos.y + (cir.radius * cos( angle ));
- }
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