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May 7th, 2016
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  1. constexpr int quality = 20;
  2.  
  3. static Vertex_t verts[quality];
  4.  
  5. for ( int i = 0; i < quality; i++ ) {
  6. float angle = ((float)i / -quality) * MATH_TAU;
  7.  
  8. verts[i].x = cir.pos.x + (cir.radius * sin( angle ));
  9. verts[i].y = cir.pos.y + (cir.radius * cos( angle ));
  10. }
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