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- Special 3D Objects Preset List. (By Davideesk)
- Format: [01] [00 00] [74] [13 00 09 1C]
- [01] - Preset ID
- [00 00] - Extra Parameters (Mostly used for doors)
- [74] - Model ID for Object
- [13 00 09 1C] - Behavior Address for Object
- *Presets 65 to 78 are mostly used as level geometry for the 3 bowsers courses, Rainbow Ride, parts of Tall Tall Mountain, and bits of Cool Cool Mountain.
- *Presets 79 to 7D are used for climable trees
- *Preset 21 is used for Bowser.
- *Presets 7E to 82 & 8A to 8D are used for doors
- *Presets 83 to 88 are used for doors that warp you to another area.
- Any presets that I don't label are probably not used by the game.
- If I'm wrong, please let me know.
- 00 01 00 00 00 00 00 00 -- Start (0xED350)
- 01 00 00 74 13 00 09 1C
- 02 00 00 74 13 00 09 1C
- 03 00 00 B8 13 00 2A 48
- 04 00 00 54 13 00 27 D0
- 05 00 00 AC 13 00 2A 5C
- 06 00 00 36 13 00 1D 78
- 07 00 00 37 13 00 1D A4
- 08 01 00 38 13 00 38 D0
- 09 00 00 00 13 00 2A 48
- 0A 00 00 3A 13 00 1D A8
- 0B 00 00 00 13 00 1E 30
- 0C 00 00 00 13 00 0C 64
- 0D 00 00 3E 13 00 1E 6C
- 0E 01 00 3F 13 00 1E 94
- 0F 00 00 40 13 00 1E C4
- 10 00 00 41 13 00 1E F8
- 11 00 00 00 13 00 20 68
- 12 00 00 00 13 00 00 54
- 13 00 00 56 13 00 36 2C
- 14 00 00 57 13 00 36 60
- 15 00 00 00 13 00 2A 48
- 16 00 00 00 13 00 2A 48
- 17 00 00 00 13 00 2A 48
- 18 00 00 00 13 00 2A 48
- 19 00 00 00 13 00 2A 48
- 1A 00 00 74 13 00 30 A4
- 1B 00 00 65 13 00 02 78
- 1C 00 00 68 13 00 37 38
- 1D 00 00 B3 13 00 37 EC -- Length: 8 bytes
- 1E 03 00 00 13 00 2A 48
- 1F 00 00 00 13 00 2A 48
- 20 00 00 BB 13 00 33 BC
- 21 00 00 64 13 00 18 50 -- Length: 8 bytes (Bowser!)
- 22 00 00 AF 13 00 06 E0
- 23 01 00 AE 13 00 39 10
- 24 01 00 AD 13 00 39 70
- 25 00 00 00 13 00 12 F4
- 26 00 00 00 13 00 06 D8
- 27 00 00 B2 13 00 0C 28
- 28 00 00 B1 13 00 39 40
- 65 01 00 03 13 00 2A 48 -- Length: 10 bytes
- 66 01 00 04 13 00 2A 48 -- Length: 10 bytes
- 67 01 00 05 13 00 2A 48 -- Length: 10 bytes
- 68 01 00 06 13 00 2A 48 -- Length: 10 bytes
- 69 01 00 07 13 00 2A 48 -- Length: 10 bytes
- 6A 01 00 08 13 00 2A 48 -- Length: 10 bytes
- 6B 01 00 09 13 00 2A 48 -- Length: 10 bytes
- 6C 01 00 0A 13 00 2A 48 -- Length: 10 bytes
- 6D 01 00 0B 13 00 2A 48 -- Length: 10 bytes
- 6E 01 00 0C 13 00 2A 48 -- Length: 10 bytes
- 6F 01 00 0D 13 00 2A 48 -- Length: 10 bytes
- 70 01 00 0E 13 00 2A 48 -- Length: 10 bytes
- 71 01 00 0F 13 00 2A 48 -- Length: 10 bytes
- 72 01 00 10 13 00 2A 48 -- Length: 10 bytes
- 73 01 00 11 13 00 2A 48 -- Length: 10 bytes
- 74 01 00 12 13 00 2A 48 -- Length: 10 bytes
- 75 01 00 13 13 00 2A 48 -- Length: 10 bytes
- 76 01 00 14 13 00 2A 48 -- Length: 10 bytes
- 77 01 00 15 13 00 2A 48 -- Length: 10 bytes
- 78 01 00 16 13 00 2A 48 -- Length: 10 bytes
- 79 00 00 17 13 00 2A A4 -- Length: 8 bytes
- 7A 00 00 18 13 00 2A A4 -- Length: 8 bytes
- 7B 00 00 19 13 00 2A A4 -- Length: 8 bytes
- 7C 00 00 1A 13 00 2A A4 -- (Unused? Probably 8 bytes)
- 7D 00 00 1B 13 00 2A A4 -- Length: 8 bytes
- 89 01 00 1C 13 00 0B 0C -- (Unused? Probably 10 bytes)
- 7E 01 00 1D 13 00 0B 0C -- Length: 10 bytes
- 7F 01 00 1E 13 00 0B 0C -- (Unused? Probably 10 bytes)
- 80 01 00 1F 13 00 0B 0C -- (Unused? Probably 10 bytes)
- 81 01 00 20 13 00 0B 0C -- (Unused? Probably 10 bytes)
- 82 01 00 21 13 00 0B 0C -- (Unused? Probably 10 bytes)
- 8A 04 00 22 13 00 0B 0C -- Length: 10 bytes
- 8B 04 01 23 13 00 0B 0C -- Length: 10 bytes
- 8C 04 03 24 13 00 0B 0C -- Length: 10 bytes
- 8D 04 00 25 13 00 0B 0C -- (Unused? Probably 10 bytes)
- 88 02 00 26 13 00 0A FC -- Length: 12 bytes
- 83 02 00 27 13 00 0A FC -- (Unused? Probably 12 bytes)
- 84 02 00 28 13 00 0A FC -- (Unused? Probably 12 bytes)
- 85 02 00 29 13 00 0A FC -- Length: 12 bytes
- 86 02 00 2A 13 00 0A FC -- (Unused? Probably 12 bytes)
- 87 02 00 2B 13 00 0A FC -- (Unused? Probably 12 bytes)
- FF 00 00 00 00 00 00 00 -- End (0xED5E0)
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