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  1. <!-- 6/9/2014 5:13:49 PM - SC Joystick Mapping -->
  2. <ActionMaps version="0" js1="T.16000M" js2="CH COMBATSTICK USB" js3="">
  3. <actionmap name="spaceship_general">
  4. <action name="v_power_cycle_preset_fwd">
  5. <rebind device="keyboard" input="js1_button12" />
  6. </action>
  7. <action name="v_power_cycle_preset_back">
  8. <rebind device="keyboard" input="js1_button15" />
  9. </action>
  10. </actionmap>
  11.  
  12. <actionmap name="spaceship_view">
  13. <action name="v_view_yaw_left">
  14. <rebind device="joystick" input="js2_hat1_left" />
  15. </action>
  16. <action name="v_view_yaw_right">
  17. <rebind device="joystick" input="js2_hat1_right" />
  18. </action>
  19. <action name="v_view_pitch_up">
  20. <rebind device="joystick" input="js2_hat1_up" />
  21. </action>
  22. <action name="v_view_pitch_down">
  23. <rebind device="joystick" input="js2_hat1_down" />
  24. </action>
  25. <action name="v_view_cycle_fwd">
  26. <rebind device="joystick" input="js1_button11" />
  27. </action>
  28. <action name="v_view_zoom_in">
  29. <rebind device="joystick" input="js2_button10" />
  30. </action>
  31. <action name="v_view_zoom_out">
  32. <rebind device="joystick" input="js2_button10" />
  33. </action>
  34. </actionmap>
  35.  
  36. <actionmap name="spaceship_movement">
  37. <action name="v_pitch">
  38. <rebind device="joystick" input="js2_y" />
  39. </action>
  40. <action name="v_yaw">
  41. <rebind device="joystick" input="js2_x" />
  42. </action>
  43. <action name="v_roll">
  44. <rebind device="joystick" input="js1_rotz" />
  45. </action>
  46. <action name="v_throttle">
  47. <rebind device="joystick" input="js1_z" />
  48. </action>
  49. <action name="v_target_match_vel">
  50. <rebind device="joystick" input="js1_button3" />
  51. </action>
  52. <action name="v_ifcs_toggle_vector_decoupling">
  53. <rebind device="keyboard" input="js2_button4" />
  54. </action>
  55. <action name="v_strafe_up">
  56. <rebind device="keyboard" input="js1_hat1_up" />
  57. </action>
  58. <action name="v_strafe_down">
  59. <rebind device="keyboard" input="js1_hat1_down" />
  60. </action>
  61. <action name="v_strafe_left">
  62. <rebind device="keyboard" input="js1_y" />
  63. </action>
  64. <action name="v_strafe_right">
  65. <rebind device="keyboard" input="js1_y" />
  66. </action>
  67. <action name="v_newtonian_yaw">
  68. <rebind device="joystick" input="js2_x" />
  69. </action>
  70. <action name="v_newtonian_pitch">
  71. <rebind device="joystick" input="js2_y" />
  72. </action>
  73. <action name="v_ifcs_toggle_safety">
  74. <rebind device="keyboard" input="js1_hat1_right" />
  75. </action>
  76. <action name="v_afterburner">
  77. <rebind device="joystick" input="js1_button4" />
  78. </action>
  79. </actionmap>
  80.  
  81. <actionmap name="spaceship_targeting">
  82. <action name="v_target_cycle_all_fwd">
  83. <rebind device="joystick" input="js2_button5" />
  84. </action>
  85. <action name="v_target_cycle_all_back">
  86. <rebind device="joystick" input="js2_button7" />
  87. </action>
  88. <action name="v_target_missile_lock_focused">
  89. <rebind device="joystick" input="js2_button3" />
  90. </action>
  91. <action name="v_target_cycle_hostile_fwd">
  92. <rebind device="joystick" input="js2_button6" />
  93. </action>
  94. <action name="v_target_nearest_hostile">
  95. <rebind device="joystick" input="js2_button8" />
  96. </action>
  97. <action name="v_target_missile_lock_selected">
  98. <rebind device="joystick" input="js2_button3" />
  99. </action>
  100. </actionmap>
  101.  
  102. <actionmap name="spaceship_weapons">
  103. <action name="v_attack1_group1">
  104. <rebind device="joystick" input="js2_button1" />
  105. </action>
  106. <action name="v_attack1_group2">
  107. <rebind device="joystick" input="js2_button2" />
  108. </action>
  109. <action name="v_attack1_group3">
  110. <rebind device="joystick" input="js1_button1" />
  111. </action>
  112. <action name="v_attack1_group4">
  113. <rebind device="joystick" input="js1_button2" />
  114. </action>
  115. </actionmap>
  116.  
  117. <actionmap name="spaceship_missiles">
  118. <action name="v_weapon_cycle_missile_fwd">
  119. <rebind device="joystick" input="js1_hat1_left" />
  120. </action>
  121. <action name="v_weapon_launch_missile">
  122. <rebind device="joystick" input="js2_button3" />
  123. </action>
  124. </actionmap>
  125.  
  126. <actionmap name="spaceship_defensive">
  127. <action name="v_weapon_launch_countermeasure">
  128. <rebind device="joystick" input="js2_button9" />
  129. </action>
  130. <action name="v_shield_raise_level_forward">
  131. <rebind device="keyboard" input="js1_button6" />
  132. </action>
  133. <action name="v_shield_raise_level_back">
  134. <rebind device="keyboard" input="js1_button9" />
  135. </action>
  136. <action name="v_shield_raise_level_left">
  137. <rebind device="keyboard" input="js1_button5" />
  138. </action>
  139. <action name="v_shield_raise_level_right">
  140. <rebind device="keyboard" input="js1_button7" />
  141. </action>
  142. <action name="v_shield_reset_level">
  143. <rebind device="keyboard" input="js1_button10" />
  144. </action>
  145. <action name="v_shield_boost_recharge">
  146. <rebind device="keyboard" input="js1_button8" />
  147. </action>
  148. <action name="v_shield_cycle_presets_fwd">
  149. <rebind device="joystick" input="js1_button13" />
  150. </action>
  151. <action name="v_shield_cycle_presets_back">
  152. <rebind device="joystick" input="js1_button14" />
  153. </action>
  154. </actionmap>
  155.  
  156. <actionmap name="spaceship_auto_weapons">
  157. </actionmap>
  158.  
  159. <actionmap name="spaceship_radar">
  160. </actionmap>
  161.  
  162. <actionmap name="spaceship_hud">
  163. </actionmap>
  164.  
  165. </ActionMaps>
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