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Baronhaynes

MM1-6 timing stats

Feb 11th, 2016
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  1. =Screen Scrolling=
  2. MM1: 125 frames
  3. MM2: 125 frames
  4. MM3: 80 frames
  5. MM4: 120 frames
  6. MM5: 60 frames
  7. MM6: 120 frames
  8.  
  9. =Menu (In and back out)=
  10. MM1: 45 frames
  11. MM2: 45 frames
  12. MM3: 40 frames (+25 for page switch)
  13. MM4: 77 frames
  14. MM5: 75 frames
  15. MM6: 110 frames (+32 frames for adapter animation)
  16.  
  17. =Boss Health Bar Animation=
  18. MM1: 54 frames (+13 frames with no input)
  19. MM2: 108 frames
  20. MM3: 108 frames
  21. MM4: 216 frames
  22. MM5: 108 frames
  23. MM6: 108 frames
  24.  
  25. =Boss I-Frames (entire duration)=
  26. MM1: 29 frames (Guts, Ice, Fire, Bomb), 62 frames (Cut, Elec, Copy Robot), 9 frames (Wily Machine)
  27. MM2: 18 frames
  28. MM3: 25-28 frames (based on a 4-frame rule)
  29. MM4: 48 frames
  30. MM5: 48 frames
  31. MM6: 60 frames (robots), 33 frames (castle bosses)
  32.  
  33. =Big Pickup (10 ticks)=
  34. MM1: 39 frames (plus horizontal movement interruption)
  35. MM2: 86 frames
  36. MM3: 33 frames
  37. MM4: 40 frames
  38. MM5: 40 frames
  39. MM6: 40 frames
  40.  
  41. =Rush Summon Time (from pressing B to Rush reaching the ground)=
  42. MM3: 33 frames (+46 frames in menu animation)
  43. MM4: 43 frames (+37 frames in menu animation)
  44. MM5: 18 frames (no extra menu animation)
  45.  
  46. =Mega Buster Charge-Up=
  47. MM4: 91 frames
  48. MM5: 80 frames (charge-up timer pauses during a slide)
  49. MM6: 90 frames (each individual slide makes the charge-up 1 frame faster)
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