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Aug 31st, 2014
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  1. It should work fine...
  2.  
  3. else if ( ( !IsPlayerInArea( player, "ammu1" ) || ( !IsPlayerInArea( player, "ammu2" ) || ( !IsPlayerInArea( player, "ammu3" ) )
  4. MessagePlayer( "You should be in any ammunation.", player );
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