Guest User

Untitled

a guest
Apr 26th, 2013
205
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 23.10 KB | None | 0 0
  1. Using configuration source: "/Users/space/.springrc"
  2. [CMyMath::Init] CPU SSE mask: 126, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 1, SSE 4.2: 0
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Darwin 11.4.2 Darwin Kernel Version 11.4.2: Thu Aug 23 16:25:48 PDT 2012; root:xnu-1699.32.7~1/RELEASE_X86_64 x86_64
  9. OS: 64bit native mode
  10. [Watchdog] Installed (HangTimeout: 10sec)
  11. Available log sections: KeyBindings, Font, Path, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Shader, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, GroundMoveType, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
  12. Enabled log sections: Sound(LOG_LEVEL_INFO)
  13. Enable or disable log sections using the LogSections configuration key
  14. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  15. Use "none" to disable the default log sections.
  16. LogOutput initialized.
  17. Spring 94.1 (OMP)
  18. Build date/time: Mar 26 2013 01:21:22
  19. Build environment: boost-104900, GNU libstdc++ version 20070719
  20. Compiler: gcc-4.2.1 (Apple Inc. build 5666) (dot 3)
  21. Using read-write data directory: /Users/space/.spring/
  22. Using read-only data directory: /Users/space/.spring/weblobby/engine/94.1/Spring_94.1.app/Contents//share/games/spring/
  23. Scanning: /Users/space/.spring/weblobby/engine/94.1/Spring_94.1.app/Contents//share/games/spring/base
  24. Scanning: /Users/space/.spring/maps
  25. Scanning: /Users/space/.spring/games
  26. Scanning: /Users/space/.spring/packages
  27. Supported Video modes: 1280x800, 1152x720, 1024x768, 1024x640, 800x600, 800x500, 720x480, 640x480
  28. Video mode set to 1280x800/32bit
  29. [f=0000000] SDL version: 1.2.15
  30. [f=0000000] GL version: 2.1 NVIDIA-7.32.12
  31. [f=0000000] GL vendor: NVIDIA Corporation
  32. [f=0000000] GL renderer: NVIDIA GeForce 9400M OpenGL Engine
  33. [f=0000000] GLSL version: 1.20
  34. [f=0000000] GLEW version: 1.7.0
  35. [f=0000000] Video RAM: unknown
  36. [f=0000000] GL info:
  37. haveARB: 1, haveGLSL: 1, ATI hacks: 0
  38. FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
  39. maximum texture size: 8192, compress MIP-map textures: 1
  40. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 15/16
  41. maximum drawbuffers: 8, maximum recommended indices/vertices: 150000/1048575
  42. number of UniformBufferBindings: 36 (64kB)
  43. [f=0000000] VSync disabled
  44. [f=0000000] Joysticks found: 0
  45. [f=0000000] Warning: Joystick 0 not found
  46. [f=0000000] CPU Cores: 2
  47. [f=0000000] Loading startscript from: /Users/space/.spring/weblobby/script.spring
  48. [f=0000000] Connecting to 78.193.134.82:8454 using name joshywoods
  49. [f=0000000] Using map: Pathways-v04
  50. [f=0000000] Using game: Balanced Annihilation V7.75
  51. [f=0000000] Using game archive: a515b36aa7d47ac05605dd4664d090fa.sdp
  52. [f=0000000] recording demo: demos/20130426_211430_Pathways-v04_94.sdf
  53. [f=0000000] PreGame::GameDataReceived: 43 ms
  54. [f=0000000] User number 1 (team 0, allyteam 0)
  55. [f=0000000] Using vanilla groundmovetype
  56. [f=0000000] Allowing pushing enemy units
  57. [f=0000000] [Threading] Main thread CPU affinity not set
  58. [f=0000000] LoadingScreen: single-threaded
  59. [f=0000000] Loading Radar Icons
  60. [f=0000000] Loading GameData Definitions
  61. [f=0000000] Loading all definitions: 0.172000
  62. [f=0000000] Game::LoadDefs (GameData): 317 ms
  63. [f=0000000] Loading Sound Definitions
  64. [f=0000000] [Sound] OpenAL info:
  65. [f=0000000] [Sound] Available Devices:
  66. [f=0000000] [Sound] Built-in Output
  67. [f=0000000] [Sound] Device: Built-in Output
  68. [f=0000000] [Sound] Vendor: Apple Computer Inc.
  69. [f=0000000] [Sound] Version: 1.1
  70. [f=0000000] [Sound] Renderer: Software
  71. [f=0000000] [Sound] AL Extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFER AL_EXT_SOURCE_NOTIFICATIONS
  72. [f=0000000] [Sound] ALC Extensions: ALC_EXT_CAPTURE ALC_ENUMERATION_EXT ALC_EXT_MAC_OSX ALC_EXT_ASA ALC_EXT_ASA_DISTORTION ALC_EXT_ASA_ROGER_BEEP
  73. [f=0000000] [Sound] EFX Supported: no
  74. [f=0000000] [Sound] Max Sounds: 128
  75. [f=0000000] [Sound] parsed 26 sounds from gamedata/sounds.lua
  76. [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
  77. [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
  78. [f=0000000] Game::LoadDefs (Sound): 431 ms
  79. [f=0000000] Parsing Map Information
  80. [f=0000000] Loading SMF
  81. [f=0000000] Loading Map (161 MB)
  82. [f=0000000] Creating Smooth Height Mesh
  83. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 336 ms
  84. [f=0000000] Creating QuadField & CEGs
  85. [f=0000000] Number of damage types: 11
  86. [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  87. [f=0000000] Creating Unit Textures
  88. [f=0000000] Creating Sky
  89. [f=0000000] Loading Weapon Definitions
  90. [f=0000000] Loading Unit Definitions
  91. [f=0000000] Loading Feature Definitions
  92. [f=0000000] PathCosts: creating PE8 cache with 1 PF thread (20 MB)
  93. [f=0000000] PathCosts: precached 0 of 25600 blocks
  94. [f=0000000] PathCosts: precached 1600 of 25600 blocks
  95. [f=0000000] PathCosts: precached 3200 of 25600 blocks
  96. [f=0000000] PathCosts: precached 4800 of 25600 blocks
  97. [f=0000000] PathCosts: precached 6400 of 25600 blocks
  98. [f=0000000] PathCosts: precached 8000 of 25600 blocks
  99. [f=0000000] PathCosts: precached 9600 of 25600 blocks
  100. [f=0000000] PathCosts: precached 11200 of 25600 blocks
  101. [f=0000000] PathCosts: precached 12800 of 25600 blocks
  102. [f=0000000] PathCosts: precached 14400 of 25600 blocks
  103. [f=0000000] PathCosts: precached 16000 of 25600 blocks
  104. [f=0000000] PathCosts: precached 17600 of 25600 blocks
  105. [f=0000000] PathCosts: precached 19200 of 25600 blocks
  106. [f=0000000] PathCosts: precached 20800 of 25600 blocks
  107. [f=0000000] PathCosts: precached 22400 of 25600 blocks
  108. [f=0000000] PathCosts: precached 24000 of 25600 blocks
  109. [f=0000000] PathCosts: writing
  110. [f=0000000] PathCosts: written
  111. [f=0000000] PathCosts: creating PE32 cache with 1 PF thread (20 MB)
  112. [f=0000000] PathCosts: precached 0 of 1600 blocks
  113. [f=0000000] PathCosts: precached 100 of 1600 blocks
  114. [f=0000000] PathCosts: precached 200 of 1600 blocks
  115. [f=0000000] PathCosts: precached 300 of 1600 blocks
  116. [f=0000000] PathCosts: precached 400 of 1600 blocks
  117. [f=0000000] PathCosts: precached 500 of 1600 blocks
  118. [f=0000000] PathCosts: precached 600 of 1600 blocks
  119. [f=0000000] PathCosts: precached 700 of 1600 blocks
  120. [f=0000000] PathCosts: precached 800 of 1600 blocks
  121. [f=0000000] PathCosts: precached 900 of 1600 blocks
  122. [f=0000000] PathCosts: precached 1000 of 1600 blocks
  123. [f=0000000] PathCosts: precached 1100 of 1600 blocks
  124. [f=0000000] PathCosts: precached 1200 of 1600 blocks
  125. [f=0000000] PathCosts: precached 1300 of 1600 blocks
  126. [f=0000000] PathCosts: precached 1400 of 1600 blocks
  127. [f=0000000] PathCosts: precached 1500 of 1600 blocks
  128. [f=0000000] PathCosts: writing
  129. [f=0000000] PathCosts: written
  130. [f=0000000] [CPathManager] pathing data checksum: a06221e2
  131. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  132. [f=0000000] Initializing Map Features
  133. [f=0000000] Creating ShadowHandler & DecalHandler
  134. [f=0000000] Warning: FBO-SHADOW: Incomplete read buffer!
  135. [f=0000000] Warning: FBO-SHADOW-GL_CLAMP_TO_EDGE: Incomplete read buffer!
  136. [f=0000000] Warning: FBO-SHADOW-GL_ALPHA4: GL_FRAMEBUFFER_UNSUPPORTED_EXT
  137. [f=0000000] Creating GroundDrawer
  138. [f=0000000] Loading Tile Files
  139. [f=0000000] Reading Tile Map
  140. [f=0000000] Loading Square Textures
  141. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 11 ms
  142. [f=0000000] Switching to ROAM Mesh Rendering
  143. [f=0000000] Set ROAM mode to DisplayLists
  144. [f=0000000] Creating TreeDrawer
  145. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  146. [f=0000000] Creating Projectile Textures
  147. [f=0000000] Creating Water
  148. [f=0000000] Game::LoadInterface (Camera&Mouse): 337 ms
  149. [f=0000000] Game::LoadInterface (Console): 239 ms
  150. [f=0000000] Loading LuaRules
  151. [f=0000000] Loaded gadget: ranks api <api_ranks.lua>
  152. [f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
  153. [f=0000000] Loaded gadget: No close spawns <game_no_close_spawns.lua>
  154. [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
  155. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  156. [f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
  157. [f=0000000] Loaded gadget: Comgate <mo_comgate.lua>
  158. [f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
  159. [f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
  160. [f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
  161. [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
  162. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  163. [f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
  164. [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
  165. [f=0000000] Loaded gadget: Game End <game_end.lua>
  166. [f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
  167. [f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
  168. [f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
  169. [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
  170. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  171. [f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
  172. [f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
  173. [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
  174. [f=0000000] Loaded gadget: Nonblocking mines <unit_nonblocking_mines.lua>
  175. [f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
  176. [f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
  177. [f=0000000] Loaded gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
  178. [f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
  179. [f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
  180. [f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
  181. [f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
  182. [f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
  183. [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
  184. [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
  185. [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
  186. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  187. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  188. [f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
  189. [f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
  190. [f=0000000] Loaded gadget: Unit transportable nanos <unit_transportable_nanos.lua>
  191. [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
  192. [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  193. [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  194. [f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
  195. [f=0000000] Loaded gadget: mo_combomb_full_damage <mo_combomb_full_damage.lua>
  196. [f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
  197. [f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
  198. [f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
  199. [f=0000000] Loaded gadget: unit stuck in lab fix <unit_stuck_in_lab_hack.lua>
  200. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  201. [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
  202. [f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
  203. [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
  204. [f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
  205. [f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
  206. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  207. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  208. [f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
  209. [f=0000000] Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
  210. [f=0000000] Loaded gadget: ranks api <api_ranks.lua>
  211. [f=0000000] Loaded gadget: No close spawns <game_no_close_spawns.lua>
  212. [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
  213. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  214. [f=0000000] Loaded gadget: Comgate <mo_comgate.lua>
  215. [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
  216. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  217. [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
  218. [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
  219. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  220. [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
  221. [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
  222. [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
  223. [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
  224. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  225. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  226. [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
  227. [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  228. [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  229. [f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
  230. [f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
  231. [f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
  232. [f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
  233. [f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
  234. [f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
  235. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  236. [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
  237. [f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
  238. [f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
  239. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  240. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  241. [f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
  242. [f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
  243. [f=0000000] Loading LuaGaia
  244. [f=0000000] Loading LuaUI
  245. [f=0000000] LuaSocketEnabled: yes
  246. [f=0000000] This game has locked LuaUI access
  247. [f=0000000] This game has locked LuaUI access
  248. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  249. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  250. [f=0000000] LuaUI: bound F11 to the widget selector
  251. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  252. [f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
  253. [f=0000000] Switching to Overview style camera
  254. [f=0000000] Switching to Smooth style camera
  255. [f=0000000] Switching to Overhead (TA) style camera
  256. [f=0000000] Switching to Free style camera
  257. [f=0000000] Switching to Total War style camera
  258. [f=0000000] Switching to Rotatable overhead camera
  259. [f=0000000] Switching to Orbit style camera
  260. [f=0000000] Switching to FPS style camera
  261. [f=0000000] Switching to Smooth style camera
  262. [f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
  263. [f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
  264. [f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
  265. [f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
  266. [f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
  267. [f=0000000] Loading widget from mod: Commander Name Tags <unit_comm_nametags.lua> ...
  268. [f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
  269. [f=0000000] Loading widget from mod: LockCamera <camera_lockcamera.lua> ...
  270. [f=0000000] Loading widget from mod: AdvPlayersList <gui_advplayerslist.lua> ...
  271. [f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
  272. [f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
  273. [f=0000000] Loading widget from mod: Projectile lights <gfx_projectile_lights.lua> ...
  274. [f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
  275. [f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
  276. [f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
  277. [f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
  278. [f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
  279. [f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
  280. [f=0000000] Loading widget from mod: Com Counter <gui_comcounter.lua> ...
  281. [f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
  282. [f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
  283. [f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
  284. [f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
  285. [f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
  286. [f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
  287. [f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
  288. [f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
  289. [f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
  290. [f=0000000] Loading widget from mod: Group Label <gui_group_label.lua> ...
  291. [f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
  292. [f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
  293. [f=0000000] Loading widget from mod: ImmobileBuilder <unit_immobile_builder.lua> ...
  294. [f=0000000] Loading widget from mod: Keep Target <cmd_keep_target.lua> ...
  295. [f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
  296. [f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
  297. [f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
  298. [f=0000000] Loading widget from mod: MiniMap Start Boxes <minimap_startbox.lua> ...
  299. [f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
  300. [f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
  301. [f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
  302. [f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
  303. [f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
  304. [f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
  305. [f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
  306. [f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
  307. [f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
  308. [f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
  309. [f=0000000] Loading widget from mod: RelativeMinimap <minimap_relative.lua> ...
  310. [f=0000000] Loading widget from mod: SelectionButtons <gui_selbuttons.lua> ...
  311. [f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
  312. [f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
  313. [f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
  314. [f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
  315. [f=0000000] Loading widget from mod: Start Point Adder <init_start_marker.lua> ...
  316. [f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
  317. [f=0000000] Loading widget from mod: Stockpiler (dynamic) <unit_stockpile_dynamic.lua> ...
  318. [f=0000000] Loading widget from mod: Take Proxy <cmd_take_proxy.lua> ...
  319. [f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
  320. [f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
  321. [f=0000000] Loading widget from mod: Volume OSD <snd_volume_osd.lua> ...
  322. [f=0000000] Volume = 60
  323. [f=0000000] Loading widget from mod: Wait reclaim <cmd_wait_reclaim.lua> ...
  324. [f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
  325. [f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
  326. [f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
  327. [f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
  328. [f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
  329. [f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
  330. [f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
  331. [f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
  332. [f=0000000] Loading widget from mod: CommandInsert <gui_commandinsert.lua> ...
  333. [f=0000000] Loading widget from mod: Rank Icons <gui_xp.lua> ...
  334. [f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
  335. [f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
  336. [f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
  337. [f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
  338. [f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
  339. [f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
  340. [f=0000000] LuaUI v0.3
  341. [f=0000000] Initializing PathCache
  342. [f=0000000] Finalizing
  343. [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 94.1 (OMP).
  344. [f=0000000] Warning: (in thread: main)
  345. [f=0000000] Error: Stacktrace (main):
  346. [f=0000000] Error: (Note: This stacktrace is not 100% accurate! It just gives an impression.)
  347. [f=0000000] Error: Segmentation fault: 11 (SIGSEGV) in spring 94.1 (OMP)
  348. [f=0000000] Error: Stacktrace:
  349. [f=0000000] Error: <0> 0 libsystem_c.dylib 0x00007fff89860cfa _sigtramp + 26
  350. [f=0000000] Error: <1> 1 ??? 0xfffffffffffffffc 0x0 + 18446744073709551612
Advertisement
Add Comment
Please, Sign In to add comment