Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- OTM_Danielle [Mibbit@hide-29C27BB5.vc.shawcable.net] entered the room. (6:52:46 AM)
- 6:52:52 AM Cheeseness: Hey OTM_Danielle
- OTM_John [Mibbit@hide-29C27BB5.vc.shawcable.net] entered the room. (6:55:30 AM)
- 6:55:45 AM OTM_John: hello there lovely people
- 6:56:49 AM Cheeseness: Hey there OTM_John
- 6:57:05 AM Cheeseness: We'll get this show(pony) on the road in a tick
- 6:57:30 AM OTM_John: sounds good to me
- 6:57:41 AM OTM_John: i'm watching nonsense on youtube
- 6:59:13 AM OTM_John: I just cooked some mighty fine chicken
- Syd [Mibbit@hide-23307806.hsd1.wv.comcast.net] entered the room. (6:59:16 AM)
- 6:59:24 AM OTM_John: hey syd
- 6:59:25 AM Syd: Just in time.
- 6:59:27 AM Cheeseness: Hey Syd
- 6:59:40 AM Cheeseness: Give me a tick. I think I'm having a couple of minor technical issues
- 6:59:42 AM Cheeseness:
- 7:02:08 AM apo: OTM_John: can't be that mighty if somebody managed to kill it
- Sven_Q45 [Mibbit@hide-4DA91BCD.dip0.t-ipconnect.de] entered the room. (7:02:42 AM)
- 7:03:03 AM Permafry_42: hi guys!
- 7:03:03 AM Syd: Hey Sven_Q45
- 7:03:06 AM Sven_Q45: Hi.
- 7:03:12 AM liorean_: Hello Guys"
- 7:03:25 AM Cheeseness: Hey liorean_, Sven_Q45
- 7:03:25 AM apo: \o
- 7:03:37 AM OTM_John: apo - I brought it down myself using a crossbow and broadsword
- wry [smuxi@hide-4FB2B066.hsd1.mi.comcast.net] entered the room. (7:03:44 AM)
- 7:03:46 AM OTM_John: lost my leg in the process
- 7:03:50 AM OTM_John: also, hello all!
- 7:03:54 AM apo: OTM_John: maybe you're just really feeble
- Praash [Mibbit@hide-D150ED8F.elisa-laajakaista.fi] entered the room. (7:04:05 AM)
- 7:04:13 AM Sven_Q45: Hi Cheese.
- medacris [Mibbit@hide-474E9088.nycmny.fios.verizon.net] entered the room. (7:04:18 AM)
- 7:04:28 AM Cheeseness: I've lost my save from last session sadly. Let me see what I can sort out
- 7:05:53 AM OTM_John: yes we're having some interesting challenges over here
- 7:05:55 AM Permafry_42: OTM_John OTM_Danielle Did you guys see that full indie for july has been opened for registration this morning? http://www.meetup.com/Vancouver-Indie-Game-Developers/events/193166312/?comment_table_id=378933852&comment_table_name=event_comment
- liorean_ is now known as liorean (7:06:34 AM)
- 7:06:51 AM OTM_John: permafry - yeah! we're going
- 7:07:14 AM Cheeseness: Alrighty, I'm going to start from the beginning again and zip through to where we got last time pretty quick. Let me know when the stream is live
- 7:07:38 AM Permafry_42: Great
- 7:08:29 AM OTM_John: cool man! yeah I just put out a patch and it looks like something got a little jangled between last week and this week
- 7:08:36 AM Syd: It's live
- 7:08:41 AM Cheeseness: Got sound as well this time?
- 7:08:45 AM OTM_John: it's my bad really, I should have double checked with Cheese
- 7:08:47 AM OTM_John: yeahp!
- 7:08:49 AM Permafry_42: best of luck cheese; should be fun to see you do a speed run and sound is good
- 7:08:49 AM OTM_John: we've got sound
- OTM_Danielle left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (7:08:54 AM)
- 7:09:03 AM Cheeseness: Nah, I shouldn't have launched the new version this morning
- OTMDanielle [Mibbit@hide-29C27BB5.vc.shawcable.net] entered the room. (7:09:08 AM)
- 7:09:22 AM Cheeseness: I wiped my save during the week whilst testing for bugs and played through again last night anyway
- Mimness [Mibbit@hide-BDC870AD.lns20.hba1.internode.on.net] entered the room. (7:09:25 AM)
- 7:09:34 AM Cheeseness: Hey Mimness
- 7:09:40 AM OTM_John: oh hah
- 7:09:43 AM Mimness: Hey Cheeseness
- 7:09:49 AM Syd: Hey Mimness
- 7:09:52 AM OTM_John: sup Mimness
- 7:10:09 AM apo: is something supposed to be on https://double-fine-game-club.github.io/? >_>
- 7:10:34 AM Syd: Check http://www.twitch.tv/dfgameclub/ if you aren't getting anything here
- GameClubFan_353989 [Mibbit@hide-4FB2B066.hsd1.mi.comcast.net] entered the room. (7:10:41 AM)
- 7:10:42 AM apo: much better!
- 7:10:44 AM apo: Thanks
- GameClubFan_353989 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (7:10:46 AM)
- 7:10:48 AM Mimness: Hi OTM_John ^_^
- 7:10:55 AM OTM_John: yeah Danielle just reported the same issue
- 7:11:00 AM Mimness: Thanks for joining us again
- 7:11:06 AM Cheeseness: Sometimes pausing and playing on the Game Club page sorts it out
- 7:11:11 AM OTM_John: oh, it's my pleasure. an honour in fact
- 7:11:12 AM Cheeseness: But the Twitch page is fine as well ^_^
- 7:11:18 AM apo: Cheeseness: I don't even see a player
- 7:11:19 AM wry: Thanks. I wasn't getting a stream there either.
- 7:11:49 AM Cheeseness: So I'm going to skip dialogue and stuff until we get up to where we need to be
- 7:11:53 AM medacris: Starting over?
- 7:11:54 AM OTM_John: absolutely
- 7:11:57 AM OTM_John: hammer through it
- 7:12:07 AM Syd: Yeah, Cheeseness lost his save so he's gonna speedrun up to where he was when the last session ended.
- wry left the room. (7:12:21 AM)
- 7:12:22 AM Mimness: Half a speed run.
- 7:12:52 AM OTM_John: it's actually about 1 second faster to try to network with the guy and then run to the motion sensor
- 7:12:57 AM OTM_John: so the startle animation doesn't play..
- 7:12:58 AM OTM_John: hehehe
- 7:13:05 AM Cheeseness: Oh, it doesn't?
- 7:13:23 AM Mimness: Woah. It's like you have inside information or something, OTM_John
- 7:13:24 AM Cheeseness: I thought it did so I was going to skip talking to the other suit altogether
- 7:13:29 AM OTM_John: yeah, if you've done the OS screen tutorial already, arid won't get startled by the motion sensor
- 7:13:39 AM OTM_John: oh hah right
- 7:14:02 AM OTM_John: Mimness yeah, I know the dev.
- 7:14:14 AM OTM_John: heeeeeeeeeeeeee's......... I don't like him tbh
- 7:14:32 AM Cheeseness: Bwarm
- 7:14:48 AM OTMDanielle: He's okay.
- 7:14:56 AM Cheeseness:
- 7:15:03 AM OTM_John: you're making good time
- OTMDanielle left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (7:15:07 AM)
- 7:15:13 AM Cheeseness: I've had a little practice
- 7:15:17 AM Cheeseness: My favourite part is forgetting the blood
- 7:15:35 AM OTM_John: oh yeah, that's a pain
- 7:15:40 AM Mimness: So, can I ask what sort of stuff was included in the recent update?
- 7:16:07 AM OTM_John: yeah! so aside from an update to Unity 4.5 which should fix a lot of random little issues
- 7:16:25 AM Cheeseness: Whoops, something weird happened there. Did the stream cut out?
- 7:16:30 AM OTM_John: we integrated inControl, so lots of gamepad should work
- 7:16:34 AM apo: OTM_John: is he one of those weird people who talk about themselves in the third person?
- OTMDanielle [Mibbit@hide-29C27BB5.vc.shawcable.net] entered the room. (7:16:46 AM)
- OTMDanielle left the room (quit: Quit: OTMDanielle). (7:16:48 AM)
- 7:16:49 AM OTM_John: Cheeseness - it buffered for me for a sec but it's okay
- 7:16:56 AM OTM_John: haha yes apo he is.
- OTMDanielle [Mibbit@hide-29C27BB5.vc.shawcable.net] entered the room. (7:17:01 AM)
- 7:17:02 AM apo: God, I hate those
- 7:17:06 AM OTM_John: worst kind
- 7:17:14 AM OTM_John: He plays professional football
- 7:17:38 AM OTM_John: (they do that a lot right? american football? nevermind)
- 7:18:00 AM Mimness: Hahahaha!
- 7:18:26 AM Cheeseness: This part is a bit harder with the keyboard since you can't walk
- 7:18:36 AM OTM_John: hehe yeah it is
- 7:18:42 AM OTM_John: i draw my weapon to get through it
- 7:18:46 AM Cheeseness: Ah, good move
- 7:19:10 AM OTM_John: you're blazing through this thing. well done
- 7:19:36 AM Cheeseness:
- 7:19:40 AM Mimness: I think Cheeseness may have played this a few times before...
- 7:20:04 AM Syd: Just a few
- 7:20:06 AM OTM_John: clearly
- 7:20:08 AM OTM_John: haha
- 7:20:28 AM OTM_John: I should probably add a few achievements for speed running really
- 7:20:51 AM Permafry_42: there's something nice about the random collection of sounds when ever you skip a bunch of f
- 7:20:51 AM medacris: Add ALL the achievements!
- 7:20:54 AM Cheeseness: Oh ha ha, forgot to talk a second time
- 7:20:57 AM Permafry_42: *dialogue at once
- 7:21:31 AM OTM_John: ssoooooo what are ya'll playing
- 7:21:37 AM OTM_John: (as we wait to catch up with ourselves here)
- 7:21:45 AM Cheeseness: I'm playing The Fall
- 7:21:46 AM Cheeseness:
- 7:21:53 AM Syd: I've been playing Crypt of the Necrodancer, trying to not be bad at it.
- 7:21:56 AM OTM_John: hah it's true
- 7:21:58 AM Cheeseness: I love that game so hard
- 7:22:12 AM OTM_John: yeah it looks awesome actually
- 7:22:37 AM Sven_Q45: I´m still on Tex Murphy Overseer. And this weekend I will start with the final release version of Quest for Infamy.
- 7:23:18 AM Syd: I've also been playing Fallout 1, I'm about halfway through that game.
- 7:23:32 AM Cheeseness: I'm a bad aim today
- 7:23:36 AM OTM_John: Never played the orignal fallouts.
- 7:23:36 AM Cheeseness: I got all those in one hit last night
- 7:23:44 AM OTM_John: you're doin' fine. where did we leave off??
- 7:23:53 AM medacris: I've not been playing anything, my computer is getting old and I've not yet switched to the new one.
- 7:23:55 AM Cheeseness: After the first 4 tests are done
- 7:24:07 AM Mimness: I'm thinking about playing some Don't Starve today, but I'm afraid it'll suck my whole day away.
- 7:24:16 AM apo: I would like to think that humans would be a bit nicer to other intelligent beings than that by now. We've certainly had enough fence posts
- 7:24:20 AM OTM_John: it has a tendancy to do that Mimness
- 7:24:22 AM Syd: The original Fallouts are good, but isometric turn-based RPGs instead of the hybrid Elder Scrolls-ish gameplay the new ones have, so they may not appeal to everyone.
- 7:24:40 AM Cheeseness: I think we chose different dialogue options, so I'll linger on this bit
- 7:24:44 AM Permafry_42: I was just playing watch dogs and before that the steam version of age of mythology
- 7:25:08 AM medacris: I've been thinking of doing commissions, draw something small for whoever buys me Wrath of The Giants.
- 7:25:18 AM Mimness: Not that there was a lot that was different
- 7:25:26 AM Cheeseness:
- 7:25:39 AM OTM_John: yeah, some of the options are for folks who just don't want to hear the dialogue
- 7:26:08 AM Cheeseness: I thought he said a tiny bit more, but I was remembering wrong
- 7:26:09 AM Cheeseness: ^_^
- 7:26:13 AM OTM_John: I think in the next one we'll try to implement some KTZ style choices...
- 7:26:21 AM Cheeseness: KZ0?
- 7:26:32 AM Cheeseness: KR0
- 7:26:41 AM Syd: Or KRZ.
- 7:26:42 AM OTM_John: OH! yeah sorry
- 7:26:50 AM Permafry_42: there are some days when i love story and dialogue in games, and others when i feel like they get in the way of the gameplay's internal flow
- 7:27:00 AM Sven_Q45: KZO would be Kentucky Route Zero Zero.
- 7:27:04 AM OTM_John: permafry - how so?
- 7:27:23 AM Sven_Q45: KZ0 I mean. Duh.
- 7:27:33 AM Cheeseness: I'm running with my gun out
- 7:27:46 AM OTM_John: you're like a military machine
- 7:27:48 AM OTM_John: did you ever get that one?
- 7:27:56 AM Cheeseness: Nah, not yet. Did you end up nerfing it?
- 7:28:08 AM Permafry_42: it mostly depends on the game, but there are some times when i'll be playing a game like watch dogs where i'll just want to get on with playing the game and instead have to wait through a cutscene
- 7:28:14 AM Mimness: Cheeseness always has his gun out
- 7:28:15 AM Cheeseness: Ha ha
- 7:28:30 AM apo: unskippable cutscenes are literally Satan
- 7:28:33 AM Permafry_42: then there are games like the fall where i get through the gameplay mostly to hear more narrative
- 7:28:52 AM OTM_John: is the story in Watch Dogs any goodÉÉ
- 7:28:55 AM Mimness: Hell is unskippable cut scenes.
- 7:28:59 AM Syd: Permafry_42: I think the quality of the writing might be part of that. I usually find that if the writing is good enough and I like the characters, I'll want to hear it.
- 7:29:00 AM apo: (Unpausable cutscenes too)
- 7:29:01 AM Cheeseness: Ah, I didn't do the mushrooms whilst I was upstairs. Whoops
- 7:29:20 AM Syd: (or read it, if there's no voice over)
- 7:29:35 AM Cheeseness: I love that KR0 makes you read. I really love that
- 7:29:55 AM Cheeseness: Things work through your brain differently when you read
- 7:30:00 AM Permafry_42: otm_john not really imo. too many cliches. i like the enviroment's story and general realism of the setting though
- 7:30:12 AM Syd: Oh yeah, if we're still on the topic of games we've recently played, I finished Jazzpunk last night. That's a bizarre game, but I enjoyed it.
- 7:30:12 AM OTM_John: ah
- 7:30:29 AM apo: I've been playing the Wasteland 2 beta a bit
- 7:30:31 AM OTM_John: cliches in a game story...
- 7:30:46 AM OTM_John: syd let me google that sucker
- 7:31:04 AM Cheeseness: Jazzpunk looks mad
- 7:31:27 AM Permafry_42: syd the weird thing is that sometimes the gameplay is so good that even though i love the narrative i want to get back to the gameplay. Kingdom hearts has a lot of those moments for example
- 7:31:39 AM apo: .oO( I wonder if Craft The World has fixed elevators yet )
- 7:31:46 AM Mimness: Oh! Oh yay! I just realised we get to see the baby go again!
- 7:31:57 AM Mimness: Twice as awesome.
- 7:31:58 AM Cheeseness: Aaand I didn't blow up the mushroom either >_<
- 7:32:03 AM apo: heh
- 7:32:10 AM Praash: I hope this game doesn't encourage kids to vacuum their toddler siblings
- 7:32:25 AM OTM_John: I hope it does
- 7:32:30 AM OTM_John: i've never been in a court case before
- 7:32:39 AM apo:
- 7:32:47 AM Mimness: BWA HAHAHAHAHA!
- 7:32:48 AM Cheeseness: Kids court is a bit easier
- 7:33:14 AM apo: whee
- 7:33:17 AM OTM_John: honestly, i thought i might get a nasty email about the baby?? maybe? but so far, nothin'
- 7:33:19 AM Cheeseness: And here we are again
- 7:33:29 AM Cheeseness: I'll slow the pace down now
- 7:33:30 AM OTM_John: are we back where we were?
- 7:33:34 AM Mimness: The Fall teaches you everything you need to know to be the perfect domestic housew- I mean, droid.
- 7:33:50 AM Permafry_42: i guess most people had a disconnect due to the baby being a robot?
- 7:33:54 AM OTM_John:
- 7:33:57 AM Cheeseness: So at this point, Arid seems to be actively circumventing the tests, but perhaps doesn't realise she might also be circumventing her programming
- 7:34:17 AM OTM_John: word!
- 7:34:17 AM apo: OTM_John: can you still fall down the elevator to the right of where you start after you've gone up and be unable to get back up?
- 7:34:34 AM Cheeseness: I don't think so
- 7:34:47 AM apo:
- 7:34:54 AM OTM_John: should be fixed, I believe!
- 7:35:00 AM apo: (That /was/ pretty stupid of me, though)
- 7:35:09 AM OTM_John: hehe well it was also a silly oversight
- 7:35:30 AM OTM_John: that actress
- 7:35:39 AM OTM_John: i think I mentioned that last time
- 7:35:43 AM OTM_John: all the woodens are one person
- 7:35:56 AM Cheeseness: Yeah, I was surprised by that
- 7:36:23 AM apo: huh
- 7:36:44 AM OTM_John: I love the way she delivered that line heh
- 7:36:51 AM Cheeseness: Arid?
- 7:36:54 AM Mimness: Is this the second female "character" in the game?
- 7:36:55 AM OTM_John: yeah
- 7:37:07 AM apo: sounds almost as pained as "This... sentence... is... FALSE don'tthinkaboutitdon'tthinkaboutitdon'tthinkaboutit"
- 7:37:18 AM OTM_John: hmmm Mimness you might be right actually
- 7:37:24 AM OTM_John: hahah apo that was a fantastic line
- 7:37:54 AM Cheeseness: That guy always startles me
- 7:39:08 AM OTM_John: so I had to add that data point to the track at a later, because although people could see the woman stop, and ARID points it out, a lot of folks still didn't get that the track was broken
- 7:39:38 AM Cheeseness: OTM_John: Last week, you mentioned a character from early in development that did the intial evaluation. Would that character have had a greater role later in the game, do you think?
- 7:39:42 AM OTM_John: I once worked with a great guy over at Relic who said that when you show players something, you should display the information in 3 ways
- 7:39:57 AM OTM_John: nah, I think we're just going to cut him all together
- 7:39:58 AM Cheeseness: Yeah, players are really good at missing things
- 7:40:04 AM OTM_John: he doesn't fit imo
- 7:40:24 AM Mimness: That's interesting - that point about having to show the info 3 ways
- 7:41:08 AM OTM_John: it kinda makes sense I think. there's lots of random data on the screen I suppose, so you've got to point certain things out. This game still has a few things that probably don't read as well as they could, I'm sure
- 7:41:17 AM Cheeseness: I mean, is there anything else that would have been done by that character
- 7:41:22 AM Cheeseness: Whoops, I messed that up a bit
- 7:41:27 AM OTM_John: hahaha nice try
- 7:41:36 AM OTM_John: Cheese was trying to an achievement there
- 7:41:47 AM Cheeseness: I'm not playing the steam version
- 7:41:47 AM OTM_John: ** that I need to make a little easier
- 7:41:54 AM OTM_John: ah
- 7:42:04 AM Mimness: So Cheeseness was just showing off?
- 7:42:13 AM apo: *ignores achievements *
- 7:42:14 AM OTM_John: hahaha apparently
- 7:42:28 AM OTM_John: apo - all of em?
- 7:42:38 AM apo: OTM_John: yeah
- 7:42:48 AM apo: almost, anyway
- 7:42:52 AM Permafry_42: one of the few things i am not sure how i feel about in this game is leveling up based on increased danger. mostly because it reminds me of other m's terrible power up unlock system. that said it makes much more sense in this case than other m's did
- 7:43:31 AM OTM_John: That's interesting Permafry, care to elaborate?
- 7:43:40 AM OTM_John: I always enjoy critiques (well usually)
- 7:43:50 AM apo: I still remember my first contact with achievements, when I saw them in HL2... episode whatever, "Squish all the bugs!"
- 7:43:51 AM Cheeseness: I feel like the weapon was always useless until this point
- 7:44:02 AM apo: "... yeah, no. Don't need this nonsense."
- 7:44:26 AM OTM_John: apo hah yeah I dig. so what drives you when you play games?
- 7:44:33 AM Cheeseness: The game itself
- 7:44:38 AM apo: OTM_John: -that
- 7:44:46 AM Cheeseness: This animation...
- 7:44:53 AM OTM_John: which?
- 7:44:54 AM Cheeseness: It's a little slapstick
- 7:45:06 AM OTM_John: OH! this one that's coming
- 7:45:09 AM OTM_John: hahah a tad yes
- 7:45:28 AM Permafry_42: well in other m, you could only make use of power ups when your comander told you to, even though in every other metroid game besides fussion this was never the case. However in this case, unlike metroid's feeling of freedom while still being lost and lacking in power, the fall seems to feature a more empowered protagonist that lacks the freedom to be able..
- 7:45:31 AM liorean: lol
- 7:45:32 AM Permafry_42: to use that power
- 7:45:42 AM apo: "Why would you build an automatic watering system if you don't have somebody telling you "Congratulations, you soldered twenty resistors!""
- 7:45:47 AM Cheeseness: So it's been interesting to see the way that people observe difficulty in this game. For some it's very easy, for others it's quite challenging
- 7:45:52 AM Cheeseness: Anybody got any thoughts on why that may be?
- 7:46:17 AM Permafry_42: cheese i'd say its because everyone has different skills, both in games and life
- 7:46:21 AM OTM_John: Permafry yeah i see your point, and tbh I haven't played other m - but I heard that and I thought it sounded disgustingly stupid.
- 7:46:31 AM apo: Cheeseness: wrong kind of puzzles for my brain
- 7:46:48 AM OTM_John: yeah, on the difficulty.. beats me!
- 7:46:58 AM Cheeseness: It seems that people familiar with point and click adventure games don't have a problem with the difficulty
- 7:47:18 AM Cheeseness: I suspect there's a style of analytical thinking/suspension of disbelief (if you want to view it that way) that those sorts of games encourage
- 7:47:29 AM Permafry_42: i think its because point and clicks have a style of thought unique from most other genres
- 7:47:38 AM OTM_John: I always had problems in adventure games where you're given a context and have to find a solution that contradicts the context that you're given, which is probalby one of the reasons this game started going in a rule breaking direction
- 7:47:50 AM Cheeseness: Permafry_42: That's what I just said ^_^
- 7:48:12 AM Cheeseness: I like that this game requires you to readdress things that have already been "solved"
- 7:48:27 AM Cheeseness: It's been interesting to see some players completely thrown off by that
- 7:48:47 AM OTM_John: can you give an example?
- 7:49:33 AM Cheeseness: There's a thread where somebody was very, very lost because they couldn't consider on their own that the dust test would need to be done again
- 7:49:56 AM OTM_John: oh! yeah, I'm quite proud of that one in particular actually
- 7:50:01 AM Cheeseness: Yeah, I love it
- 7:50:05 AM Cheeseness: So at this point, it seems that the Caretaker is helping us
- 7:50:05 AM apo:
- 7:50:06 AM OTM_John: I love the idea of having to purposely fail things to move forward
- 7:50:12 AM apo: hehe
- 7:50:37 AM liorean: Reprogramming yourself is not a task to consider lightly...
- KingMarth [chatzilla@hide-D9212B2.dynamic.uwaterloo.ca] entered the room. (7:50:48 AM)
- 7:51:01 AM Mimness: I think you forgot to get the tag Cheeseness
- 7:51:02 AM Praash: oh no, will there be giant story spoilers from now on?
- 7:51:04 AM Syd: Hi KingMarth
- 7:51:06 AM OTM_John: liorean that's an interesting thing to say
- 7:51:10 AM KingMarth: heya
- 7:51:25 AM Cheeseness: Hi KingMarth
- 7:51:28 AM OTM_John: praash soon, yes
- 7:51:51 AM Cheeseness: Have you still not finished Praash
- 7:51:57 AM OTM_John: soon-ish, anyway
- 7:52:09 AM liorean: John: Think of all the stories of literal genies and the like. And cross that with mind control. Add a dash of being captured in your own mind.
- 7:52:09 AM Cheeseness: Some Kickstarter backer faces coming up
- 7:52:36 AM OTM_John: that's neet
- 7:52:37 AM Praash: absolutely not you're soon at the point of progress I'm at, Cheeseness
- 7:52:54 AM The-Mad-Pirate: Hi everyone
- 7:52:55 AM OTM_John: That's Danielle's voice!
- 7:52:57 AM Cheeseness: Ah well, you're getting close to the end
- 7:52:59 AM OTM_John: my lovely lady
- 7:53:01 AM Cheeseness: It is! I was going to ask about that
- 7:53:01 AM OTMDanielle:
- 7:53:07 AM Cheeseness: OTMDanielle: Well done ^_^
- 7:53:17 AM The-Mad-Pirate: backers backers backers !
- 7:53:26 AM KingMarth: You convinced me, picked this up last day of the Steam Summer Sale. As a programmer, I really enjoyed the puzzles; it's amusing to look at it from the point of view of exploiting someone who lazily left loopholes in the challenge (in-universe, of course).
- 7:53:32 AM apo: The-Mad-Pirate: hi
- 7:53:39 AM The-Mad-Pirate: apo: Hi There !
- 7:53:48 AM OTM_John: KingMarth - thanks!
- 7:54:10 AM Cheeseness: There's a "him"
- 7:54:12 AM The-Mad-Pirate: not sure what you guys are playing today ! I have been out of this loop lately
- 7:54:25 AM Cheeseness: The-Mad-Pirate: The Fall - a game I helped out a little with
- 7:54:34 AM apo: OTM_John: does anything happen if you wait long enough before frying the robot matrix?
- 7:54:39 AM The-Mad-Pirate: Cheeseness: Congrats then !
- 7:54:54 AM The-Mad-Pirate: OTM _
- 7:54:56 AM Cheeseness: OTM_John and OTMDanielle are the ones behind the game
- 7:54:58 AM The-Mad-Pirate: ?
- 7:55:03 AM OTM_John: apo - nope! we had a few questions about that actually.
- 7:55:11 AM OTMDanielle: Mostly OTM_John
- 7:55:14 AM apo: OTM_John: mean
- 7:55:21 AM The-Mad-Pirate: OTM == ?????
- 7:55:21 AM KingMarth: Glad I saw that other branch of the dialogue - for some reason I read "Disengage" as "Back off and listen" rather than "Stop talking"
- 7:55:21 AM OTM_John: we sort of expected some hate for that hehehe
- 7:55:30 AM OTM_John: Over The Moon
- 7:55:36 AM apo: The-Mad-Pirate: One Time Mat
- 7:55:46 AM Praash: how many people have acted the voice dialogs in this game, OTM_John?
- 7:55:50 AM The-Mad-Pirate: apo: Thanks !
- RUBICN64 [Android@778054CE:DBF3806A:5B8A8EA9:IP] entered the room. (7:55:52 AM)
- 7:56:01 AM Permafry_42: hi rubic!
- 7:56:08 AM OTM_John: Praash - 5!
- 7:56:21 AM Cheeseness: A bit of text here talking about how some scavengers found the facility, hoping to salvage some equipment and wound up with more unpleasantness than they were expecting
- 7:56:29 AM OTM_John: 4 actors that we hired, and my girlfriend
- 7:56:36 AM apo: The-Mad-Pirate: (Read OTM_John's line for the actual meaning)
- 7:56:42 AM The-Mad-Pirate: there should be a "Scratches" session someday
- 7:56:43 AM Praash: but you didn't want to try acting yourself?
- 7:56:51 AM OTM_John: Scratches is fucking fantastic
- 7:56:52 AM The-Mad-Pirate: apo: hahahahha OK
- 7:56:59 AM OTM_John: I'm a crap actor
- 7:57:01 AM Cheeseness: How did you go about casting?
- 7:57:08 AM Cheeseness: You did placeholder dialogue though, OTM_John
- 7:57:13 AM OTM_John: sent out a casting call through a few channels
- 7:57:25 AM OTM_John: did i???
- 7:57:32 AM Cheeseness: So the logs here tell us that a mainboard was dropped somewhere on this level when they were attacked
- 7:57:37 AM Cheeseness: Yeah, in the trailers and stuff
- 7:57:51 AM OTM_John: oh! the trailers.. yes.
- 7:57:53 AM OTMDanielle: Caleb, our writer, reached out to his connections in the Vancouver acting community as well
- 7:58:04 AM OTM_John: yeah, Caleb pretty much drove it
- 7:58:08 AM KingMarth: Since the first slug you see didn't die when you shot it (otherwise you wouldn't get the head), I thought that all you could do was scare them off
- 7:58:10 AM OTM_John: he was great
- 7:58:29 AM OTM_John: KingMarth - makes sense!
- 7:58:32 AM Cheeseness: I love that everybody picks up the stuff before they read what it is
- 7:59:02 AM OTM_John: Cheeseness - do they? is that the idea you got from the forums?
- 7:59:05 AM KingMarth: When there were three of them on screen spitting acid at me, I tried again, and that cleared things up quickly enough
- 7:59:34 AM Cheeseness: I've had the opportunity to watch a few people play
- 7:59:42 AM OTM_John: oh! right
- 7:59:44 AM KingMarth: The reactants, definitely; glowing test tubes must go in inventory, find out what they do later if ever
- 7:59:49 AM liorean: Cheese: It's a common adventure game thing - some games even don't allow you to identify things without them being in your inventory. So it gets to be a habit.
- 7:59:50 AM Cheeseness: People go for the bright objects before the computer
- 7:59:55 AM Cheeseness: Yeah
- 8:00:24 AM OTM_John: My best friend actually hated this game. he doesn't read shit - not tutorials, on screen messages, data points, nothing. thinks he can figure it out himself or something? anyway I decided it wasn't for him...
- 8:00:24 AM Cheeseness: Praash: Time to avoid spoilers
- 8:00:34 AM KingMarth: This one I solved by brute force, I knew I'd need to use the fluid to fix the board but it didn't occur to me that pouring out the limited amount would magnetically find it
- 8:00:37 AM Praash: oh right, you've just gone past my progress
- 8:00:39 AM Cheeseness: Yeah, that's a good call, OTM_John
- 8:00:59 AM Cheeseness: I kept trying to put it in the shower to disperse it
- 8:01:16 AM OTM_John: KingMarth - the ol' try everything in your inventory on everything in the environment gag?
- 8:01:43 AM KingMarth: Yep, the inventory is constrained enough and interaction quick enough that it's doable
- 8:01:44 AM apo: OTM_John: that never works
- 8:01:55 AM Cheeseness: heh
- 8:02:14 AM OTMDanielle: that's how I beat Monkey Island in the 90s... "click click click click click"
- 8:02:18 AM Cheeseness: I really wanted to see a camera push in at this point (but it works without it)
- 8:02:22 AM apo: hmm
- 8:02:24 AM apo: should script it
- 8:02:32 AM medacris: I like how Admin talks more like a human, but acts more like a robot, and vice versa for Arid.
- 8:02:50 AM Cheeseness: I remember a friend of mine got stuck in Monkey 2 for ages because they were using a UK walkthrough and didn't know what "Half-inch the dog" meant
- 8:03:04 AM apo: *twitch*
- 8:03:13 AM OTM_John: haha I don't know what the hell that means either
- 8:03:20 AM Praash: that expression sounds very wrong in ethical levels o.-
- 8:03:22 AM Cheeseness: It means pinch - steal
- 8:03:30 AM apo: Cheeseness: Oo
- 8:03:32 AM Cheeseness: Cockney rhyming slang
- 8:03:33 AM OTM_John: oh it's ryming slang
- 8:03:40 AM medacris: It sounds like Surfer slang.
- 8:03:45 AM Cheeseness: There's that painting again
- 8:03:53 AM Cheeseness: Ah, the Jaw Fish
- 8:03:58 AM OTM_John: Why in the name of god would you put Cockney rhyming slang in an instructional document
- 8:04:00 AM Cheeseness: True facts about the Jaw Fish
- 8:04:00 AM KingMarth: This part didn't really click for me, you've been doing practically nothing all game other than killing robots, so these ones in the background changing color for your prime directive didn't feel any different
- 8:04:02 AM OTM_John: that's pure evil
- 8:04:07 AM apo: OTM_John: because it's Monkey Island
- 8:04:10 AM apo:
- 8:04:42 AM Cheeseness: Down we go!
- 8:04:44 AM OTM_John: heh i suppose
- 8:04:59 AM OTM_John: don't forget the syrup!
- 8:05:02 AM KingMarth: Well, 'practically nothing' is harsh, but all robot-related encounters end with robot death
- 8:05:05 AM Cheeseness: Yeah, I just realised I didn't grab it
- 8:05:14 AM OTM_John: you still didn't! oh well
- 8:05:27 AM Cheeseness: I had already gone down the lift
- 8:05:38 AM OTM_John: oh! hehe right. lag
- 8:05:47 AM Cheeseness: Thanks Twitch D
- 8:05:48 AM Cheeseness:
- 8:05:55 AM apo: Thitch
- 8:05:55 AM Cheeseness: Syd: Did you end up finishing it?
- 8:06:10 AM OTM_John: yeah KingMarth, it's a good point.. we had hoped that the player would feel a bit different about aggressive attacking robots as opposed to innocent peaceful robots
- 8:06:14 AM Cheeseness: Ha ha, apo!
- 8:06:23 AM Syd: I wasn't able to yet, but I don't mind spoilers
- 8:06:26 AM Cheeseness: Aww
- 8:06:51 AM Syd: I've been purposefully trying to not pay much attention to puzzles so I'll still have to do some work to solve them
- 8:06:56 AM Cheeseness: OTM_John: In retrospect how do you feel about this and the wire puzzle? Are you comfortable with player reactions to this less common inventory interaction style?
- 8:07:22 AM OTM_John: yeah, still not sure
- 8:07:29 AM KingMarth: There was the one floor-sweeping robot I saw once, that one didn't try to kill me
- 8:07:33 AM Cheeseness: Plank sdisappears
- 8:07:49 AM OTM_John: I like the idea of having a visual in the world, as opposed to carying around a bunch of buzzing flies in your pants...
- 8:08:06 AM Cheeseness: But putting stuff in your pants is what adventure games are all about!
- 8:08:07 AM apo: What was the wire puzzle again? I wasn't paying attention...
- 8:08:07 AM Cheeseness:
- 8:08:09 AM KingMarth: Localized inventory makes sense, though I'd kind of like some HUD indicator for it
- 8:08:11 AM OTM_John: I know it sounds silly but there's a certain size of object that even, for me, breaks the adventure 4th wall, like ah uge roll of wire
- 8:08:26 AM apo: oh, that
- 8:08:26 AM apo: right
- 8:08:37 AM OTM_John: yeah a notifier would be a good thing to have
- 8:09:00 AM Cheeseness: I proably should've gone downstairs before grabbing the fish guts, but oh well
- 8:09:02 AM KingMarth: The giant roll of wire was clear as that just introduced the concept, this one I found more by accident, tried to pick it up first then looked at the plank and saw another item in the list
- 8:09:04 AM apo: just make everything that you can click on glow red!
- 8:09:24 AM KingMarth: At least after you've found it, maybe?
- 8:09:53 AM Permafry_42: you can always explain inventories away by way of a fictional hammerspace
- 8:10:12 AM KingMarth: Already has antimatter shields and a cloaking device
- 8:10:16 AM Permafry_42: https://en.wikipedia.org/wiki/Hammerspace
- 8:10:24 AM Cheeseness: Yay, this is my favourite kind of shower
- 8:10:25 AM OTM_John: after you've already interacted with it that isn't such a bad idea, but I think a little icon in the bottom left of the screen would probably work best. we've had a few requests to make the interactive stuff more visible, but I'm afraid it'd flatten out the game a bit
- 8:10:51 AM OTM_John: I think this was the last puzzle we put in
- 8:10:59 AM OTM_John: it used to be that you just needed to have the guts in your inventory
- 8:11:09 AM OTM_John: it seemed a little bit shitty in terms of puzzle quality
- 8:11:14 AM Syd: For some comedic adventures, sometimes putting ridiculous stuff in your inventory is part of the humor. There's a number of examples in Monkey Island.
- 8:11:30 AM KingMarth: Inventory can only be checked when you're looking at an interactable right now; if it lived somewhere on screen then dropping things in would follow naturally
- 8:11:34 AM OTM_John: Syd yeah that's true, although we weren't sure about that with The Fall...
- 8:11:40 AM KingMarth: Clutters things up though
- 8:11:55 AM Cheeseness: Yeah
- 8:12:13 AM Syd: Yeah, for the more serious games, I just try to not think about the silliness of the character trying to hold all their inventory somewhere.
- 8:12:15 AM Permafry_42: you could also just say that the suit can create a wormhole to a large place to store the items in
- 8:12:34 AM KingMarth: This also didn't quite click, never saw it as a choice
- 8:12:47 AM OTM_John: maybe hammer space explains SCP-106....
- 8:13:09 AM Cheeseness: I think you're given the opportunity to feel regret about it
- 8:13:17 AM medacris: Oooh, another SCP fan!
- 8:13:30 AM OTM_John: hahah I was hoping there'd be someone!
- 8:14:05 AM Cheeseness: I really feel like the eggs need some sort of indicator or feedback to help draw attention to them
- 8:14:05 AM apo: that's enormous
- 8:14:05 AM OTM_John: SCP is fucking fantastic
- 8:14:11 AM apo: I'll put it in my wormhole
- 8:14:18 AM OTM_John: yeah the eggssss
- 8:14:23 AM KingMarth: Oh, the wall-walker... I prefer a Dirac Sea for it
- 8:14:26 AM Cheeseness: Like steam from the torch again or something
- 8:14:27 AM apo: Cheeseness: they're glowing!
- 8:14:35 AM Permafry_42: i like the creepiness of the alien design
- 8:14:56 AM OTM_John: every once in a while, that queen animation doesn't play
- 8:15:00 AM OTM_John: god only knows why
- 8:15:19 AM KingMarth: For those that tried to solve problems by shooting babies, now it's the right choice
- 8:15:29 AM Cheeseness: lol
- 8:15:32 AM apo:
- 8:15:45 AM Cheeseness: apo: I'm not sure that glowing makes them feel interactable
- 8:15:49 AM medacris: My favorite thing is still "Things Dr. Bright Is Not Allowed To Do At The SCP Fundation"
- 8:15:55 AM apo: (Don't try to say that it's not the first thing you tried )
- 8:16:16 AM Cheeseness: I thought they were just scenery first time I encountered them
- 8:16:20 AM KingMarth: Of course it is? "How would a military droid try to make someone quiet?"
- 8:16:22 AM apo: shooting the speakers should be a viable option
- 8:16:24 AM Cheeseness: (I got it before long though)
- 8:16:40 AM apo: KingMarth: by sucking on them, apparently
- 8:16:57 AM Syd: OTM_John, medacris: Have both of you played SCP Containment Breach?
- 8:16:57 AM apo: not the kind of thing I'd imagine being part of a military android's job
- 8:17:05 AM apo: seems more like a domestic thing :V
- 8:17:10 AM Cheeseness: Yay, it's raining
- 8:17:11 AM Cheeseness: \o/
- 8:17:14 AM OTM_John: syd - no - I really don't mean to sound disrespectful but it looks kinda crap
- 8:17:17 AM OTM_John: is it any good?
- 8:17:39 AM OTM_John: I'd love to make an scp game and art the shit out of it
- 8:17:51 AM Syd: It's not too bad, I think it's alright for something that's free. It's still kinda buggy and unpolished, though.
- 8:17:52 AM Cheeseness: Oh noes!
- 8:18:04 AM OTM_John: oh noes?
- 8:18:06 AM OTM_John: what happend?
- 8:18:09 AM KingMarth: This part did work for me, good use of menu trick
- 8:18:10 AM Cheeseness: It was so pleasant and raining slug guts and everything
- 8:18:15 AM Cheeseness: Now our life support is dropping
- 8:18:15 AM apo: OTM_John: something exploded
- 8:18:38 AM Syd: SCP-173 likes to drop from ceilings in Containment Breach.
- 8:18:40 AM OTM_John: I think cam did a nice job with this music track
- 8:18:41 AM Cheeseness: First time I played, I left it to see what would happen when the meter expired. Turns out there was a bug and it started going up again
- 8:19:06 AM apo: hahaha
- 8:19:08 AM OTM_John: oh lol
- 8:19:11 AM OTM_John: okay well lets find out
- 8:19:11 AM Cheeseness: That was long, long before launch
- 8:19:14 AM OTM_John: it should just wait there
- 8:19:19 AM apo: OTM_John: did you use an uint16?
- 8:19:22 AM Cheeseness: Yeah, it stops here now
- 8:19:24 AM KingMarth: Hmm, fridge logic has me questioning now why I get a Life Support track when it's damaged
- 8:19:29 AM Mimness: So intense
- 8:19:34 AM OTM_John: apo nope!
- 8:20:01 AM OTM_John: we were thinking about making a sequence here
- 8:20:08 AM OTM_John: so when it runs out the droid comes and smashes you or something
- 8:20:22 AM OTM_John: but we thought that so few people would see it, and we had better things to do with our time...
- 8:20:29 AM Cheeseness: Could've had Arid fall to her knees and fade out
- 8:20:37 AM Cheeseness: Ha ha, you underestimate people
- 8:20:42 AM OTM_John: yeah! could have
- 8:20:43 AM Cheeseness: It's probably for the best that it doesn't expire
- 8:21:01 AM Cheeseness: Because that could impact on later story revelations
- 8:21:10 AM Cheeseness: Or at least on how people perceive them
- 8:21:12 AM KingMarth: Here I'd really like to have a dialog option, "Continue Repairs" vs "Interrupt Repairs", with the second disabled due to Rule 3
- 8:21:32 AM Mimness: TnT The administrator...
- 8:22:06 AM OTM_John: yeah he was our buddy.
- 8:22:10 AM OTM_John: it's a bummer.
- 8:22:25 AM OTM_John: got caleb to thank for making that work
- 8:22:26 AM KingMarth: Him I cared about
- 8:22:41 AM OTM_John: shoot those fuckers!
- 8:22:51 AM KingMarth: It was this scene where I found out a few intricacies of the combat system
- 8:23:02 AM apo: OTM_John: I barely ever used the cloak mode, btw
- 8:23:22 AM Cheeseness: I hope that in the next game we get to explore Arid feeling responsibility and regret for the Administrator
- 8:23:23 AM KingMarth: I had always been holding down right mouse to identify environment, and died a few times here because I was left-clicking to fire while not in flashlight mode
- 8:23:32 AM OTM_John: I think we're going to give combat a little more love in part 2
- 8:23:40 AM apo: OTM_John: doing headshots and waiting a few secs was usually fast enough to keep the shield high
- 8:23:42 AM Cheeseness: Mmm, that'll be fun >
- 8:24:11 AM apo: KingMarth: apparently we're not supposed to keep the flashlight out all the time
- 8:24:13 AM Cheeseness: So the caretaker seems very injured and unable to move freely at this point
- 8:24:14 AM apo: or so cheese told me
- 8:24:30 AM Permafry_42: is the fog effect during the elevator sequence supposed to still be showing while you go up in the elevator?
- 8:24:49 AM Cheeseness: Well, it gives you the tradeoff of exploring vs moving around. You stop and use the flashlight when you don't want to run around
- 8:25:06 AM apo: *dicts some juries over Cheeseness *
- 8:25:13 AM KingMarth: I used Cloak a lot, and died again when the same button as Cloak (hold to be safe) context-shifted to Cover... where I kneeled behind a short wall with torso out in the open because it turns out you need to right-click to actually take cover
- 8:25:16 AM Cheeseness: So that you discover things when you're specifically looking
- 8:25:49 AM OTM_John: permafry_42 - sorry, I don't understand. what?
- 8:26:05 AM Cheeseness: Oh, I messed that up
- 8:26:25 AM KingMarth: I appreciate the idea of Metroid adventure game, but yeah, the combat controls need to be a lot tighter if you'll rely on it much
- 8:26:26 AM apo: OTM_John: can you actually lose this fight? 'cause I was terrible at it and still won <_<
- 8:26:33 AM OTM_John: ah! he died!
- 8:26:33 AM apo: ... ah
- 8:26:47 AM apo: apparently it's been changed
- 8:26:54 AM OTM_John: apo- nope!
- 8:27:03 AM apo: OTM_John: uh?
- 8:27:14 AM OTM_John: it hasn't been changed
- 8:27:26 AM OTM_John: it's just as hard as it was on launch, I believe
- 8:27:42 AM KingMarth: It took me a good four or five cycles for me to figure out I needed to shoot those things in the corners, I kept switching to Flashlight and looking for something to interact with
- 8:27:43 AM apo: OTM_John: I seem to recall that Carey would just drop my shield and then not damage me
- 8:27:45 AM OTM_John: take your time and head shot!
- 8:27:59 AM apo: or maybe even get life support down, but never past a certain threshold
- 8:28:06 AM apo: weird...
- 8:28:12 AM Permafry_42: OTM_John when you go up in an elevator, the ellipses for the fog effect that shows during the rest of the game is still shown overtop background, even though you're inside the elevator.
- 8:28:12 AM Cheeseness: Gotta make it exciting!
- 8:28:14 AM OTM_John: apo interesting. there is a slight bug, exploit, what ever
- 8:28:28 AM OTM_John: where if you shields recharge just a tiny bit, he'll destroy your shields but you won't take life support dmaage
- 8:28:37 AM apo: OTM_John: at some point I actually stopped even dodging and still won
- 8:29:03 AM Cheeseness: What do we reckon we should do?
- 8:29:13 AM Cheeseness: Leave the Caretaker or not?
- 8:29:28 AM medacris: It's a good discussion on what counts as 'following the rules' or not.
- 8:29:29 AM OTM_John: leave him
- 8:29:31 AM KingMarth: It's still alive at that point?
- 8:29:38 AM OTM_John: yeah a little bit
- 8:29:43 AM KingMarth: I'll have to play again just to finish it off
- 8:29:43 AM OTM_John: he's awl fuhked up
- 8:30:01 AM OTM_John: still not sure if we want to bring him back in some tiny capacty in ep 2
- 8:30:01 AM Cheeseness: lol, mushroom
- 8:30:12 AM medacris: Voting to save, because I missed his old persona
- 8:30:13 AM apo: leave him, unable to move, forced to eternally relive these moments?
- 8:30:30 AM apo: ... assuming that his batteries last
- 8:30:45 AM OTM_John: I wonder what he'll do now that he's broken and therefore faulty
- 8:31:03 AM Cheeseness: heh, I love this
- 8:31:23 AM Cheeseness: OTM_John: That implies that he was not faulty already - I like the ambiguity that he might be
- 8:31:31 AM KingMarth: The struck-out "Lie" option was great throughout
- 8:32:07 AM Cheeseness:
- 8:32:16 AM OTM_John: oh sure Cheeseness I agree, but now it'd be hard for even him to deny now
- 8:32:23 AM Cheeseness: Totally
- 8:32:50 AM Cheeseness: Or maybe not - I could see him being fixated on Arid's malfunction over his own
- 8:32:50 AM OTM_John: you got an achievement there
- 8:33:07 AM Cheeseness: I already had it
- 8:33:14 AM KingMarth: I think he was pretty clearly faulty, he had lost one of his rules (one about not killing humans) and tried to keep going by overenforcing the others (replace ineffective objects)
- 8:33:29 AM Cheeseness: Bit of a bug there with the shields, I think?
- 8:33:36 AM apo: KingMarth: why so sure that it was one of /his/ rules?
- 8:33:43 AM apo: these aren't the three laws we're talking about
- 8:34:02 AM OTM_John: Cheese - missed the bug
- 8:34:09 AM OTM_John: yeah every bot has different rules
- 8:34:10 AM KingMarth: Best guess, given that he was around incompetent people for a long time and only recently started crucifying
- 8:34:31 AM KingMarth: It's also a pretty handy rule to throw in there as a squishy human
- 8:34:31 AM Cheeseness: The shield continued going down to zero long after I'd left the mushroom
- 8:35:21 AM Cheeseness: Poor Levi
- 8:35:33 AM apo: heh
- 8:35:45 AM apo: that's gotta be the one place in the game I didn't see in my run
- 8:35:50 AM apo: never went to the left of the elevator there
- 8:36:17 AM KingMarth: "My intentions are peaceful."
- 8:36:39 AM Permafry_42: i like the different voice arid has during this conversation
- 8:37:07 AM OTM_John: cheers. Allison did a great job being emotionless but slowly letting a bit in
- 8:37:09 AM Mimness: WOOOOOOOOOOOOAH
- 8:37:57 AM KingMarth: I expected a corpse, this was interesting
- 8:37:57 AM medacris: Ariiiiid!
- 8:37:57 AM Cheeseness: Pulling Arid's arm off there is a nice move
- 8:38:47 AM Cheeseness: I might scroll a little through the credits
- 8:38:58 AM OTM_John: hehe
- 8:39:00 AM apo: OTM_John: so, where's the CPU located? The thing must get pretty warm with all this processing going on
- 8:39:03 AM Permafry_42: *claps*
- 8:39:04 AM Cheeseness: Whilst people reel from the memory of their first finish
- 8:39:21 AM KingMarth: Not sure about losing both of the remaining rules, so soon after establishing that it can happen at all... Does mean she's unbound now, though
- 8:39:24 AM Cheeseness: Oh, there's me
- 8:39:31 AM OTM_John: thanks permafry! apo good question! perhaps she has multiple
- 8:39:39 AM medacris: Thanks, guys!
- 8:39:45 AM medacris: This was fun
- 8:39:58 AM OTM_John: KingMarth - that's the general idea i think yeah. we can start episode 2 from there..
- 8:40:02 AM Cheeseness: Lots of supporters ^_^
- 8:40:04 AM OTM_John: cheers medacris
- 8:40:10 AM Permafry_42: i like that you got to add "cheeseness" to your credit
- 8:40:20 AM OTM_John: haha yeah
- 8:40:22 AM apo: I wonder if I have a backer entry there
- 8:40:30 AM Cheeseness: Ha ha, I think this build still has some swears in the backer credits
- 8:40:33 AM OTM_John: gah! iforgot, i still need to alphebatize these
- Sven_Q45 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (8:40:39 AM)
- 8:40:42 AM Cheeseness: Permafry_42: It's my name ^_^
- 8:40:42 AM OTM_John: really? hah
- 8:40:44 AM apo: yup
- 8:40:48 AM apo: huh
- Sven_Q45 [Mibbit@hide-4DA91BCD.dip0.t-ipconnect.de] entered the room. (8:40:56 AM)
- 8:41:05 AM apo: never scrolled to it
- 8:41:19 AM Cheeseness: Yay
- 8:41:22 AM KingMarth: Oh, I recall one of the teaser videos mentioning that A.R.I.D.-spec AIs are terminated on successful return to base, but I don't think that was mentioned in the game... is that still true?
- 8:41:28 AM Cheeseness: So, The Fall. I really like it
- 8:41:39 AM apo: this concludes our playthrough of default
- 8:41:40 AM OTM_John: you're the best Cheese
- 8:41:43 AM Mimness: Yeah. Good game, good game.
- 8:41:43 AM Permafry_42: thanks to cheese for streaming
- 8:41:43 AM medacris: Seeya next week, all
- 8:41:44 AM Cheeseness: I think it was implied that Arid would be terminated
- 8:41:47 AM Sven_Q45: Yeah. The Raven.
- 8:41:50 AM Cheeseness: Cheers, medacris
- 8:41:56 AM Syd: Outro's ended
- 8:41:56 AM medacris: Hope to see you all again
- 8:41:57 AM apo: OTM_John: I like roquefort
- medacris left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (8:42:00 AM)
- 8:42:03 AM apo: Cheeseness: thanks~
- 8:42:05 AM Permafry_42: I'll be streaming next week
- 8:42:12 AM Cheeseness: Terminated/formatted
- OTMDanielle left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (8:42:14 AM)
- 8:42:15 AM OTM_John: KingMarth - nope! we were playing with that but didn't have the story fleshed out at that point yet
- 8:42:32 AM OTM_John: thanks all!
- 8:42:38 AM Cheeseness: Oh
- 8:42:40 AM OTM_John: this was great
- 8:42:43 AM apo: roquefort goes well with whisky, too
- 8:42:45 AM KingMarth: She had some parts talking to herself earlier where she logged recommendations to format herself on return due to her 'cheats', implying more that it's unusual
- 8:42:52 AM Cheeseness: Mim's asking if there are plans for a "My intentions are peaceful" t-shirt
- 8:43:00 AM Permafry_42: thanks to everyone for joining us!
- 8:43:13 AM Cheeseness: (with the full "I am the A.R.I.D. aboard a Mk7 combat suit" line)
- 8:43:15 AM OTM_John: hahaha that's a funny idea
- 8:43:24 AM apo: hmm
- 8:43:30 AM OTM_John: wow that's a weird tshirt
- 8:43:32 AM apo: I could make one for myself, anyway
- 8:43:34 AM KingMarth: But would the shirt also have the 10-pack abs?
- 8:43:44 AM apo: we have a knife plotter at our lab
- 8:43:59 AM apo: or whatever they're called in English
- 8:44:05 AM Cheeseness: Lathe?
- 8:44:08 AM OTM_John: i could make a tacky arid armour t shirt
- 8:44:12 AM Mimness: Oh just that introductory line that she says a few times. I like it.
- 8:44:15 AM OTM_John: I would sell 2
- 8:44:19 AM apo: Cheeseness: no, a plotter with a knife instead of something for drawing
- 8:44:24 AM Cheeseness: Ohhh
- 8:44:28 AM OTM_John: yeah Mimness I get you
- 8:44:45 AM apo: Cheeseness: so you can cut flex sheets and iron them onto a shirt
- 8:44:52 AM Cheeseness: Even something with "My intentions are peaceful" and the database-like logo that Arid has on her faceplate could be neat
- 8:45:01 AM KingMarth: I like the thought of ARIDs being transient, explains not knowing much about the actual pilot
- 8:45:04 AM Cheeseness: I sort of wish that that symbol was more visible in-game
- 8:45:36 AM Cheeseness: Is there much context/history behind that, OTM_John?
- 8:45:41 AM Mimness: Even though her intentions are "peaceful" she sure does a lot of damage.
- 8:45:50 AM OTM_John: which symbol, sorry?
- 8:45:55 AM Cheeseness: The one on the faceplate
- 8:46:05 AM OTM_John: OH! right hehehe
- 8:46:14 AM OTM_John: that was made before I had any idea about the game what so ever
- 8:46:19 AM apo: Mimness: all the robots that are attacking her are part of a faulty mechanism, they don't count
- 8:46:23 AM KingMarth: Ever seen the anime Gargantia on the Verduous Planet? That one has a "Pilot Support" AI in the combat suit, taking the other way around where the AI actively works alongside the soldier
- 8:46:24 AM OTM_John: just a random art decision, I'm afraid - no meaning there
- 8:46:55 AM OTM_John: I haven't seen those KingMarth, maybe I should take a look?
- 8:47:05 AM KingMarth: Her intentions are peaceful, not her fault everything she encounters tries to format/shoot/rip out pieces of her
- 8:47:47 AM Mimness: Yeah I like that her intentions are peaceful, but that she'll kick whatever butt she has to
- 8:47:54 AM KingMarth: Licensed free streaming here: http://www.crunchyroll.com/gargantia-on-the-verdurous-planet
- 8:48:00 AM Cheeseness: Nice
- 8:48:32 AM KingMarth: The first episode or two gives you most of the interplay between the soldier Ledo and his AI Chamber; Chamber is practically more human than the human is
- 8:48:38 AM OTM_John: nice, thanks
- 8:48:49 AM OTM_John: oh, crunchyrool
- 8:49:00 AM OTM_John: i watched a little Naruto on this sucker
- 8:49:59 AM Permafry_42: i love watching mushishi and one piece on cruchyroll
- 8:50:04 AM OTM_John: Mimness - I kinda like the idea of having a game that mostly isn't violent, but doesn't stay away from it
- 8:50:15 AM Permafry_42: tonari no seki-kun is pretty good too
- 8:50:28 AM Mimness: Right, well I may have to head off. Thanks so much to Cheeseness and OTM_John :3
- 8:50:35 AM Cheeseness: Thanks for coming ^_^
- 8:50:41 AM OTM_John: thank you!
- 8:50:45 AM Permafry_42: cya mimi!
- 8:50:51 AM OTM_John: and perhaps I will head off as well
- 8:50:54 AM Syd: Thanks for joining us!
- 8:51:01 AM Cheeseness: Thanks heaps for coming, OTM_John
- 8:51:05 AM KingMarth: Nice chatting with the designer, yeah
- 8:51:14 AM apo: good night, John \o
- 8:51:15 AM OTM_John: you guys are fantastic
- 8:51:18 AM apo: and Mimness
- 8:51:18 AM OTM_John: thanks for having me!
- 8:51:26 AM KingMarth: Good luck with part 2
- 8:51:35 AM OTM_John: ah cheers man
- 8:51:39 AM OTM_John: we'll be workin' on it!
- 8:51:48 AM Mimness:
- 8:51:50 AM OTM_John: bye all!
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement