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Subnautica_Steam_Output_Log_1of2_20140407

Apr 7th, 2015
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  1. Initialize engine version: 4.6.3f1 (4753d8b6ef2b)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: AMD Radeon R9 200 Series (ID=0x6811)
  6. Vendor: ATI
  7. VRAM: 2030 MB
  8. Begin MonoManager ReloadAssembly
  9. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
  10. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
  11. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  12. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  14. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  15. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  16. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  17. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  18. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  19. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  20. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  21. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
  22. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
  23. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\FMODWrapper.dll (this message is harmless)
  24. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\FMODWrapper.dll into Unity Child Domain
  25. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
  26. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
  27. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
  28. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
  29. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
  30. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
  31. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
  32. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
  33. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\RootMotion.dll (this message is harmless)
  34. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\RootMotion.dll into Unity Child Domain
  35. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll (this message is harmless)
  36. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll into Unity Child Domain
  37. - Completed reload, in 0.082 seconds
  38. desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
  39. <RI> Initializing input.
  40.  
  41. <RI> Input initialized.
  42.  
  43. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
  44. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
  45. WARNING: Shader Unsupported: 'Marmoset/Mobile/Specular IBL' - Pass 'FORWARD' shader state not supported
  46. WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Specular IBL' - Pass 'FORWARD' shader state not supported
  47. WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' - Pass 'FORWARD' shader state not supported
  48. The referenced script on this Behaviour is missing!
  49.  
  50. (Filename: Line: 1771)
  51.  
  52. Steamworks: Initialised and ready for use.
  53.  
  54. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  55.  
  56. Combine mesh instance 0 is null.
  57.  
  58. (Filename: Line: 476)
  59.  
  60. Main Menu: Saved game dir... SNAppData\SavedGames
  61.  
  62. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  63.  
  64. Main Menu: There is a save game available, showing continue button.
  65.  
  66. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  67.  
  68. Combine mesh instance 0 is null.
  69.  
  70. (Filename: Line: 476)
  71.  
  72. Combine mesh instance 0 is null.
  73.  
  74. (Filename: Line: 476)
  75.  
  76. Combine mesh instance 0 is null.
  77.  
  78. (Filename: Line: 476)
  79.  
  80. changeset 15170, QualityLevel = 1
  81.  
  82. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  83.  
  84. OK Running Win64
  85.  
  86. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  87.  
  88. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Boo.Lang.dll (this message is harmless)
  89. Steamworks: Received stats and achievements from Steam
  90.  
  91. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  92.  
  93. The referenced script on this Behaviour is missing!
  94.  
  95. (Filename: Line: 1771)
  96.  
  97. The referenced script on this Behaviour is missing!
  98.  
  99. (Filename: Line: 1771)
  100.  
  101. The referenced script on this Behaviour is missing!
  102.  
  103. (Filename: Line: 1771)
  104.  
  105. The referenced script on this Behaviour is missing!
  106.  
  107. (Filename: Line: 1771)
  108.  
  109. The referenced script on this Behaviour is missing!
  110.  
  111. (Filename: Line: 1771)
  112.  
  113. The referenced script on this Behaviour is missing!
  114.  
  115. (Filename: Line: 1771)
  116.  
  117. The referenced script on this Behaviour is missing!
  118.  
  119. (Filename: Line: 1771)
  120.  
  121. The referenced script on this Behaviour is missing!
  122.  
  123. (Filename: Line: 1771)
  124.  
  125. The referenced script on this Behaviour is missing!
  126.  
  127. (Filename: Line: 1771)
  128.  
  129. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' shader state not supported
  130. WARNING: Shader Unsupported: 'Reflective/VertexLit' - Pass 'BASE' shader state not supported
  131. WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass 'FORWARD' shader state not supported
  132. WARNING: Shader Unsupported: 'UWE/Marmoset/VFX/Bumped Specular IBL - SchoolFish - AlphaTest' - Pass 'FORWARD' shader state not supported
  133. WARNING: Shader Unsupported: 'UWE/Marmoset/VFX/Bumped Specular IBL Self-Illum WBOIT - Bleeder' - Pass 'FORWARD' shader state not supported
  134. WARNING: Shader Unsupported: 'UWE/Marmoset/Bumped Specular IBL Self-Illumin Cutout' - Pass 'FORWARD' shader state not supported
  135. WARNING: Shader Unsupported: 'UWE/Marmoset/Self-Illumin/Bumped Specular IBL Cutout - Waving' - Pass 'FORWARD' shader state not supported
  136. WARNING: Shader Unsupported: 'UWE/Marmoset/Bumped Specular IBL Self-Illumin Cutout - Lightmap' - Pass 'FORWARD' shader state not supported
  137. WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Optimized' - Pass '' shader state not supported
  138. The referenced script on this Behaviour is missing!
  139.  
  140. (Filename: Line: 1771)
  141.  
  142. UnloadTime: 5.060636 ms
  143. ** BalanceData.LoadFromDisk(SNUnmanagedData\BalanceVars.txt) => Read 254 balance entries from "SNUnmanagedData\BalanceVars.txt". **
  144.  
  145. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  146.  
  147. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Mono.Security.dll (this message is harmless)
  148. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.ServiceModel.dll (this message is harmless)
  149. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
  150. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Xml.dll (this message is harmless)
  151. Caching tech types for 797 prefabs
  152.  
  153. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  154.  
  155. GoogleAnalyticsHelper.LogEvent(Unknown Worlds, underwater, game, start, 0) finished.
  156.  
  157. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  158.  
  159. Logging URL: http://www.google-analytics.com/__utm.gif?utmsc=24-bit&utmcs=ISO-8859-1&utmhid=1152358560&utmhn=unknownworlds.com&utmp=Unknown Worlds&utmr=-&utmt=event&utmfl=-&utmsr=1920x1080&utmac=UA-931975-4&utmje=0&utmn=1152358560&utmcc=__utma%3D47935754.1152358560.1428431887.1428431887.1428431887.2%3b%2b__utmz%3D47935754.14284318872.2.2.utmcsr%3D(direct)%7Cutmccn%3D(direct)%7Cutmcmd%3D(none)%3b&utme=5(underwater*game*start)(0)&utmwv=4.6.5&utmdt=Unknown+Worlds&utmul=nl
  160.  
  161. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  162.  
  163. Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  164.  
  165. Unloading 172 unused Assets to reduce memory usage. Loaded Objects now: 14699.
  166. Total: 15.418935 ms (FindLiveObjects: 0.557775 ms CreateObjectMapping: 1.213131 ms MarkObjects: 8.559081 ms DeleteObjects: 3.883646 ms)
  167.  
  168. WARNING: IsNewBorn called on Player but it has no LargeWorldEntity component
  169.  
  170. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  171.  
  172. Read prefab pool settings:
  173. {"poolingEnabled":false,"useSetActiveOnly":true,"componentDisable":false,"blacklist":["4fcd548b-781f-46ba-b076-7412608deeef"]}
  174.  
  175. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  176.  
  177. Read prefab pool settings:
  178. {"poolingEnabled":false,"useSetActiveOnly":true,"componentDisable":false,"blacklist":["4fcd548b-781f-46ba-b076-7412608deeef"]}
  179.  
  180. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  181.  
  182. Subscribed 'FlatScreen' UI mesh rendering to 'MainCamera' blit event
  183.  
  184. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  185.  
  186. Subscribed 'CurvedScreen' UI mesh rendering to 'MainCamera' blit event
  187.  
  188. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  189.  
  190. changeset 15170, QualityLevel = 1
  191.  
  192. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  193.  
  194. SystemInfo:
  195. deviceModel = Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz (8076 MB)
  196. deviceName = ROBERT_BUTLER
  197. deviceType = Desktop
  198. deviceUniqueIdentifier = 760c6ddd11fc107c4afa0fa178921c2e7c666f04
  199. graphicsDeviceID = 26641
  200. graphicsDeviceName = AMD Radeon R9 200 Series
  201. graphicsDeviceVendor = ATI
  202. graphicsDeviceVendorID = 4098
  203. graphicsDeviceVersion = Direct3D 11.0 [level 11.0]
  204. graphicsMemorySize = 2030
  205. graphicsShaderLevel = 50
  206. npotSupport = Full
  207. operatingSystem = Windows 8.1 (6.3.9600) 64bit
  208. processorCount = 4
  209. processorType = Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
  210. supportedRenderTargetCount = 4
  211. supports3DTextures = True
  212. supportsAccelerometer = False
  213. supportsComputeShaders = True
  214. supportsGyroscope = False
  215. supportsImageEffects = True
  216. supportsInstancing = True
  217. supportsLocationService = False
  218. supportsRenderTextures = True
  219. supportsRenderToCubemap = True
  220. supportsShadows = True
  221. supportsSparseTextures = True
  222. supportsStencil = 1
  223. supportsVibration = False
  224. systemMemorySize = 8076
  225.  
  226.  
  227. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  228.  
  229. OK Running Win64
  230.  
  231. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  232.  
  233. Submitted URL: "http://qa.unknownworlds.com/api/get/nps/status/sn/8/3121336bc1b64c31db27491859eb4ac0"
  234.  
  235. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  236.  
  237. Unsubscribed 'FlatScreen' UI mesh rendering from 'Main Camera clone for submarine windows' blit event
  238.  
  239. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  240.  
  241. Unsubscribed 'CurvedScreen' UI mesh rendering from 'Main Camera clone for submarine windows' blit event
  242.  
  243. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  244.  
  245. OnPlayerExited
  246.  
  247. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  248.  
  249. WBOITransparency disabled on camera object Main Camera clone for submarine windows
  250.  
  251. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  252.  
  253. WBOITransparency disabled on camera object MainCamera
  254.  
  255. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  256.  
  257. Unsubscribed 'FlatScreen' UI mesh rendering from 'MainCamera' blit event
  258.  
  259. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  260.  
  261. Unsubscribed 'CurvedScreen' UI mesh rendering from 'MainCamera' blit event
  262.  
  263. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  264.  
  265. Rebuilding FlatScreen mesh
  266.  
  267. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  268.  
  269. Subscribed 'FlatScreen' UI mesh rendering to 'Main Camera setup' blit event
  270.  
  271. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  272.  
  273. Subscribed 'CurvedScreen' UI mesh rendering to 'Main Camera setup' blit event
  274.  
  275. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  276.  
  277. L0: EstimateCompactOctreeBytes total ms: 0.2988 self ms: 0.3003
  278.  
  279. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  280.  
  281. Heartbeat minute 0 (8.483809s). GC.GetTotalMemory = 37.19531MB OctNodes = 0 / 7.247925 MB CompactOctrees = 0 MB
  282.  
  283. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  284.  
  285. Rebuilding CurvedScreen mesh
  286.  
  287. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  288.  
  289. Re/creating WBOIT RTs
  290.  
  291. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  292.  
  293. session id = 955486
  294.  
  295. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  296.  
  297. 404 Not Found
  298.  
  299.  
  300. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  301.  
  302. WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' - Pass 'FORWARD' shader state not supported
  303. The referenced script on this Behaviour is missing!
  304.  
  305. (Filename: Line: 1771)
  306.  
  307. The referenced script on this Behaviour is missing!
  308.  
  309. (Filename: Line: 1771)
  310.  
  311. Cyclops::Awake frame 1004
  312.  
  313. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  314.  
  315. The referenced script on this Behaviour is missing!
  316.  
  317. (Filename: Line: 1771)
  318.  
  319. The referenced script on this Behaviour is missing!
  320.  
  321. (Filename: Line: 1771)
  322.  
  323. The referenced script on this Behaviour is missing!
  324.  
  325. (Filename: Line: 1771)
  326.  
  327. The referenced script on this Behaviour is missing!
  328.  
  329. (Filename: Line: 1771)
  330.  
  331. The referenced script on this Behaviour is missing!
  332.  
  333. (Filename: Line: 1771)
  334.  
  335. The referenced script on this Behaviour is missing!
  336.  
  337. (Filename: Line: 1771)
  338.  
  339. The referenced script on this Behaviour is missing!
  340.  
  341. (Filename: Line: 1771)
  342.  
  343. The referenced script on this Behaviour is missing!
  344.  
  345. (Filename: Line: 1771)
  346.  
  347. The referenced script on this Behaviour is missing!
  348.  
  349. (Filename: Line: 1771)
  350.  
  351. Streamer not ready for __LIGHTMAPPED_PREFAB__
  352.  
  353. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  354.  
  355. Tried to stop event without a valid instance: {cdb87689-5582-499e-8539-8ec54dd577c0} (event:/sub/cyclops/siren)
  356.  
  357. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  358.  
  359. found 98 renderers
  360.  
  361. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  362.  
  363. L0: Loading lightmapped prefab scene cyclops total ms: 1138.156 self ms: 1138.157
  364.  
  365. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  366.  
  367. Loaded lightmapped prefab cyclops frame 1004
  368.  
  369. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  370.  
  371. WARNING: IsNewBorn called on __LIGHTMAPPED_PREFAB__/EscapePodStatics/LifePodDamagedFX(Clone)/WeldTarget but it has no LargeWorldEntity component
  372.  
  373. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  374.  
  375. Streamer not ready for LootCube(Clone)
  376.  
  377. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  378.  
  379. Streamer not ready for Terraformer(Clone)
  380.  
  381. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  382.  
  383. Streamer not ready for LootCube(Clone)
  384.  
  385. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  386.  
  387. Streamer not ready for SeaGlide(Clone)
  388.  
  389. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  390.  
  391. L0: Loading lightmapped prefab scene EscapePod total ms: 283.5773 self ms: 283.5776
  392.  
  393. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  394.  
  395. Loaded lightmapped prefab EscapePod frame 1023
  396.  
  397. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  398.  
  399. WARNING: IsNewBorn called on EscapePod-MainPrefab/EscapePodStatics/FabricatorSpawn/Fabricator(Clone) but it has no LargeWorldEntity component
  400.  
  401. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  402.  
  403. WARNING: IsNewBorn called on EscapePod-MainPrefab/EscapePodStatics/FragmentAnalyzerSpawn/FragmentAnalyzer(Clone) but it has no LargeWorldEntity component
  404.  
  405. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  406.  
  407. PAXTerrainController::Initialize called - state = idle, frame = 1023
  408.  
  409. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  410.  
  411. OnBootMenuDone frame 1023
  412.  
  413. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  414.  
  415. Failed assert: see log
  416.  
  417. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  418.  
  419. Failed assert: InputHandlerStack push/pop mismatch! GameObject named bootMenu tried to pop when it wasn't on top.
  420.  
  421. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  422.  
  423. LightmappedPrefabs all loaded, maybe starting intro vignette frame 1023
  424.  
  425. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  426.  
  427. builders ready, building world..
  428.  
  429. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  430.  
  431. loading static world at SNUnmanagedData\Build18
  432.  
  433. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  434.  
  435. SteamAuth: Steam checks ok
  436.  
  437. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  438.  
  439. PAXTerrainController::MountWorld frame 1024
  440.  
  441. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  442.  
  443. World in SNUnmanagedData\Build18 is from version 39
  444.  
  445. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  446.  
  447. LargeWorld: Loading world frame 1024
  448.  
  449. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  450.  
  451. LargeWorld land == Voxeland (Voxeland)
  452.  
  453. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  454.  
  455. LargeWorldStreamer::Deinitialize called, frame 1024
  456.  
  457. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  458.  
  459. LargeWorldStreamer::Initialize frame 1024
  460.  
  461. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  462.  
  463. Read streaming settings:
  464. max cell ms 2, skip ents False, budget 200, preload WorldEntities
  465.  
  466. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  467.  
  468. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityScript.Lang.dll (this message is harmless)
  469. LargeWorldStreamer allocated space for 26,20,26 octree batches
  470.  
  471. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  472.  
  473. LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
  474.  
  475. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  476.  
  477. Calling LoadPrefabDatabase frame 1024
  478.  
  479. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  480.  
  481. The referenced script on this Behaviour is missing!
  482.  
  483. (Filename: Line: 1771)
  484.  
  485. WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Fast Optimized' - Pass '' shader state not supported
  486. The referenced script on this Behaviour is missing!
  487.  
  488. (Filename: Line: 1610)
  489.  
  490. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 144996 bytes)
  491. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  492.  
  493. (Filename: Line: 1170)
  494.  
  495. The referenced script on this Behaviour is missing!
  496.  
  497. (Filename: Line: 1610)
  498.  
  499. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 149980 bytes)
  500. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  501.  
  502. (Filename: Line: 1170)
  503.  
  504. The referenced script on this Behaviour is missing!
  505.  
  506. (Filename: Line: 1610)
  507.  
  508. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 15428 bytes)
  509. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  510.  
  511. (Filename: Line: 1170)
  512.  
  513. The referenced script on this Behaviour is missing!
  514.  
  515. (Filename: Line: 1610)
  516.  
  517. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 19232 bytes)
  518. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  519.  
  520. (Filename: Line: 1170)
  521.  
  522. The referenced script on this Behaviour is missing!
  523.  
  524. (Filename: Line: 1610)
  525.  
  526. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 17508 bytes)
  527. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  528.  
  529. (Filename: Line: 1170)
  530.  
  531. The referenced script on this Behaviour is missing!
  532.  
  533. (Filename: Line: 1610)
  534.  
  535. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 16388 bytes)
  536. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  537.  
  538. (Filename: Line: 1170)
  539.  
  540. The referenced script on this Behaviour is missing!
  541.  
  542. (Filename: Line: 1610)
  543.  
  544. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 26296 bytes)
  545. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  546.  
  547. (Filename: Line: 1170)
  548.  
  549. The referenced script on this Behaviour is missing!
  550.  
  551. (Filename: Line: 1610)
  552.  
  553. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 22860 bytes)
  554. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  555.  
  556. (Filename: Line: 1170)
  557.  
  558. The referenced script on this Behaviour is missing!
  559.  
  560. (Filename: Line: 1610)
  561.  
  562. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 25604 bytes)
  563. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  564.  
  565. (Filename: Line: 1170)
  566.  
  567. The referenced script on this Behaviour is missing!
  568.  
  569. (Filename: Line: 1610)
  570.  
  571. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 23476 bytes)
  572. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  573.  
  574. (Filename: Line: 1170)
  575.  
  576. The referenced script on this Behaviour is missing!
  577.  
  578. (Filename: Line: 1610)
  579.  
  580. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 20124 bytes)
  581. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  582.  
  583. (Filename: Line: 1170)
  584.  
  585. The referenced script on this Behaviour is missing!
  586.  
  587. (Filename: Line: 1610)
  588.  
  589. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 33748 bytes)
  590. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  591.  
  592. (Filename: Line: 1170)
  593.  
  594. The referenced script on this Behaviour is missing!
  595.  
  596. (Filename: Line: 1610)
  597.  
  598. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 12668 bytes)
  599. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  600.  
  601. (Filename: Line: 1170)
  602.  
  603. The referenced script on this Behaviour is missing!
  604.  
  605. (Filename: Line: 1610)
  606.  
  607. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 11552 bytes)
  608. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  609.  
  610. (Filename: Line: 1170)
  611.  
  612. The referenced script on this Behaviour is missing!
  613.  
  614. (Filename: Line: 1771)
  615.  
  616. The referenced script on this Behaviour is missing!
  617.  
  618. (Filename: Line: 1771)
  619.  
  620. The referenced script on this Behaviour is missing!
  621.  
  622. (Filename: Line: 1771)
  623.  
  624. The referenced script on this Behaviour is missing!
  625.  
  626. (Filename: Line: 1771)
  627.  
  628. The referenced script on this Behaviour is missing!
  629.  
  630. (Filename: Line: 1771)
  631.  
  632. The referenced script on this Behaviour is missing!
  633.  
  634. (Filename: Line: 1771)
  635.  
  636. The referenced script on this Behaviour is missing!
  637.  
  638. (Filename: Line: 1771)
  639.  
  640. L2: PreLoad WorldEntities total ms: 651.7283 self ms: 651.7286
  641.  
  642. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  643.  
  644. L1: Initialize prefab database (WorldEntities) total ms: 654.4497 self ms: 2.0444
  645.  
  646. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  647.  
  648. Shader warmup: 181 shaders 4279 combinations 0.182s
  649. L1: Warm All Shaders total ms: 182.5383 self ms: 182.5386
  650.  
  651. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  652.  
  653. L1: Initialize protobuf serializer total ms: 13.767 self ms: 13.7673
  654.  
  655. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  656.  
  657. L1: SaveLoadManager.Initialize total ms: 1.0177 self ms: 1.018
  658.  
  659. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  660.  
  661. Read prefab pool settings:
  662. {"poolingEnabled":false,"useSetActiveOnly":true,"componentDisable":false,"blacklist":["4fcd548b-781f-46ba-b076-7412608deeef"]}
  663.  
  664. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  665.  
  666. L1: LoadGlobalRoot total ms: 43.814 self ms: 43.8143
  667.  
  668. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  669.  
  670. L1: RefreshExistingBatchesForPlayMode total ms: 64.2824 self ms: 64.2827
  671.  
  672. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  673.  
  674. loading palette for LargeWorld at BlockPrefabs
  675.  
  676. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  677.  
  678. LoadPaletteStatic took 4729.599 ms
  679.  
  680. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  681.  
  682. L1: Loading heightmap total ms: 57.0635 self ms: 57.0638
  683.  
  684. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  685.  
  686. biome map downsample factor: 4
  687.  
  688. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  689.  
  690. LargeWorld: calling land.Rebuild frame 1024
  691.  
  692. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  693.  
  694. LoadPaletteStatic took 1.0011 ms
  695.  
  696. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  697.  
  698. Found 1 or more unexpected field names while reading CSV:
  699.  
  700. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  701.  
  702. Column4
  703.  
  704. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  705.  
  706. L0: MountWorld total ms: 5887.958 self ms: 4866.333
  707.  
  708. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  709.  
  710. Player::OnProtoDeserialize frame 1024, pos = (-174.8, 1.9, 31.9)
  711.  
  712. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  713.  
  714. L0: SaveLoadManager total ms: 97.4008 self ms: 97.4011
  715.  
  716. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  717.  
  718. OK world mounted: SNUnmanagedData\Build18
  719.  
  720. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  721.  
  722. WorldSimulatorManger: world size is 102,80,102
  723.  
  724. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  725.  
  726. Read clip map settings for quality 1:
  727. {"chunkMeshRes":16,"chunksPerSide":6,"maxWorkspaces":8,"levels":[{"colliders":true,"downsamples":0,"maxBlockTypes":2147483647,"visual":{"simplify":{"maxError":0.001,"antiSliverWeight":0.005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":false},"grass":true,"grassSettings":{"reduction":0.0,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":true,"highPriority":true,"lqMaterial":false},{"colliders":false,"downsamples":0,"maxBlockTypes":10,"visual":{"simplify":{"maxError":0.01,"antiSliverWeight":0.001,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":false},"grass":true,"grassSettings":{"reduction":0.0,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":true,"highPriority":false,"lqMaterial":true}],"maxMeshQueue":20,"maxFinalizeMS":2,"maxThreads":2,"debugSingleBlockType":false}
  728.  
  729. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  730.  
  731. Prewarming all workspaces for res = 32
  732.  
  733. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  734.  
  735. Growing ChunkWorkspace to meshRes = 32
  736.  
  737. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  738.  
  739. Growing ChunkWorkspace to meshRes = 32
  740.  
  741. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  742.  
  743. NullReferenceException: Object reference not set to an instance of an object
  744. at uGUI_PowerIndicator.LateUpdate () [0x00000] in <filename unknown>:0
  745.  
  746. (Filename: Line: -1)
  747.  
  748. NullReferenceException: Object reference not set to an instance of an object
  749. at uGUI_PowerIndicator.LateUpdate () [0x00000] in <filename unknown>:0
  750.  
  751. (Filename: Line: -1)
  752.  
  753. NullReferenceException: Object reference not set to an instance of an object
  754. at uGUI_PowerIndicator.LateUpdate () [0x00000] in <filename unknown>:0
  755.  
  756. (Filename: Line: -1)
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