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baph

Nov 3rd, 2016
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  1. Baphomet's Charge
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  3. You are called upon to serve Baphomet's horde, and are able to perform special combat maneuvers based on your training and heritage of demonic fellowship. You gain the following benefits:
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  5. - You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. These two maneuvers can only be used after successfully hitting with a weapon attack on a target on the same turn you move 15 feet in a straight line towards that target.
  6. - If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
  7. - You gain two charging dice, both are d6. These dice are exclusive for charging maneuvers and are used to fuel your charging maneuvers. A charging die is expended when you use it.
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  9. You may take this feat as many times as you wish. Each additional time you take this feat, you may learn two more maneuvers and gain two more charging dice.
  10. Since you have additional attacks and shit, you can technically expend two charges on the same turn on two different targets, just as long as you move 15 feet to each target and land a weapon attack on each
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