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- // Empiresmod cemplayer:: VTable By 101010 11/12/15
- // Auto reconstructed from vtable block @ 0x00C5B640
- // from "server_i486.so", by ida_vtables.idc
- 0 CEmpPlayer::~CEmpPlayer()
- 1
- CBaseEntity::SetRefEHandle(CBaseHandle const&)
- 2
- CBaseEntity::GetRefEHandle(void)const
- 3
- CBaseEntity::GetCollideable(void)
- 4
- CBaseEntity::GetNetworkable(void)
- 5
- CBaseEntity::GetBaseEntity(void)
- 6
- CBaseEntity::GetModelIndex(void)const
- 7
- CBaseEntity::GetModelName(void)const
- 8
- CBaseEntity::SetModelIndex(int)
- 9
- CEmpPlayer::GetServerClass(void)
- 10
- CEmpPlayer::YouForgotToImplementOrDeclareServerClass(void)
- 11
- CBasePlayer::GetDataDescMap(void)
- 12
- CBaseAnimating::TestCollision(Ray_t const&,unsigned int,CGameTrace &)
- 13
- CBaseAnimating::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &)
- 14 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
- 15
- CEmpPlayer::ShouldCollide(int,int)const
- 16
- CBaseEntity::SetOwnerEntity(CBaseEntity*)
- 17
- CBasePlayer::ShouldTransmit(CCheckTransmitInfo const*)
- 18
- CBasePlayer::UpdateTransmitState(void)
- 19
- CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool)
- 20
- CBasePlayer::GetTracerType(void)
- 21
- CEmpPlayer::Spawn(void)
- 22
- CEmpPlayer::Precache(void)
- 23
- CBasePlayer::SetModel(char const*)
- 24
- CBaseEntity::PostConstructor(char const*)
- 25
- CBaseEntity::PostClientActive(void)
- 26
- CBaseEntity::ParseMapData(CEntityMapData *)
- 27
- CBaseEntity::KeyValue(char const*,char const*)
- 28
- CBaseEntity::KeyValue(char const*,float)
- 29
- CBaseEntity::KeyValue(char const*,Vector const&)
- 30
- CBaseEntity::GetKeyValue(char const*,char *,int)
- 31
- CBasePlayer::Activate(void)
- 32
- CBaseEntity::SetParent(CBaseEntity*,int)
- 33
- CBasePlayer::ObjectCaps(void)
- 34 CBaseEntity::AcceptInput(char const*,CBaseEntity*,CBaseEntity*,variant_t,int)
- 35 CBaseAnimating::GetInputDispatchEffectPosition(char const*,Vector &,QAngle &)
- 36 CBasePlayer::DrawDebugGeometryOverlays(void)
- 37 CBaseAnimating::DrawDebugTextOverlays(void)
- 38 CBasePlayer::Save(ISave &)
- 39
- CBasePlayer::Restore(IRestore &)
- 40
- CBasePlayer::ShouldSavePhysics(void)
- 41
- CBaseEntity::OnSave(IEntitySaveUtils *)
- 42
- CBasePlayer::OnRestore(void)
- 43
- CBasePlayer::RequiredEdictIndex(void)
- 44
- CBaseEntity::MoveDone(void)
- 45
- CBaseEntity::Think(void)
- 46
- CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void)
- 47 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *)
- 48
- CBaseAnimating::GetBaseAnimating(void)
- 49
- CBaseEntity::GetResponseSystem(void)
- 50
- CBaseEntity::DispatchResponse(char const*)
- 51
- CBasePlayer::Classify(void)
- 52
- CBaseEntity::DeathNotice(CBaseEntity*)
- 53
- CBaseEntity::ShouldAttractAutoAim(CBaseEntity*)
- 54
- CBaseEntity::GetAutoAimRadius(void)
- 55
- CBaseEntity::GetAutoAimCenter(void)
- 56
- CBaseEntity::GetBeamTraceFilter(void)
- 57
- CBaseEntity::PassesDamageFilter(CTakeDamageInfo const&)
- 58
- CEmpPlayer::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *)
- 59 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*)
- 60
- CEmpPlayer::OnTakeDamage(CTakeDamageInfo const&)
- 61
- CBasePlayer::TakeHealth(float,int)
- 62
- CBaseEntity::IsAlive(void)
- 63
- CEmpPlayer::Event_Killed(CTakeDamageInfo const&)
- 64
- CBasePlayer::Event_KilledOther(CBaseEntity *,CTakeDamageInfo const&)
- 65
- CBaseCombatCharacter::BloodColor(void)
- 66
- CBaseEntity::IsTriggered(CBaseEntity*)
- 67
- CBaseEntity::IsNPC(void)const
- 68
- CBaseCombatCharacter::MyCombatCharacterPointer(void)
- 69
- CBaseEntity::GetDelay(void)
- 70
- CBaseEntity::IsMoving(void)
- 71
- CBaseEntity::DamageDecal(int,int)
- 72
- CBaseEntity::DecalTrace(CGameTrace *,char const*)
- 73
- CBaseEntity::ImpactTrace(CGameTrace *,int,char *)
- 74
- CBaseEntity::OnControls(CBaseEntity*)
- 75
- CBaseEntity::HasTarget(string_t)
- 76
- CBasePlayer::IsPlayer(void)const
- 77
- CBasePlayer::IsNetClient(void)const
- 78
- CBaseEntity::IsVehicle(void)const
- 79
- CBaseEntity::IsAircraft(void)const
- 80
- CBaseEntity::IsBuilding(void)const
- 81
- CBaseEntity::IsTemplate(void)
- 82
- CBaseEntity::IsBaseObject(void)const
- 83
- CBaseEntity::IsBaseTrain(void)const
- 84
- CBaseEntity::GetServerVehicle(void)
- 85
- CBaseEntity::IsViewable(void)
- 86
- CEmpPlayer::ChangeTeam(int)
- 87
- CBaseEntity::OnEntityEvent(EntityEvent_t,void *)
- 88
- CBaseEntity::CanStandOn(CBaseEntity*)const
- 89
- CBaseEntity::CanStandOn(edict_t *)const
- 90
- CBaseEntity::GetEnemy(void)
- 91
- CBaseEntity::GetEnemy(void)const
- 92
- CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)
- 93
- CBaseEntity::StartTouch(CBaseEntity*)
- 94
- CBasePlayer::Touch(CBaseEntity *)
- 95
- CBaseEntity::EndTouch(CBaseEntity*)
- 96
- CBaseEntity::StartBlocked(CBaseEntity*)
- 97
- CBaseEntity::Blocked(CBaseEntity*)
- 98
- CBaseEntity::EndBlocked(void)
- 99
- CBasePlayer::PhysicsSimulate(void)
- 100
- CBasePlayer::UpdateOnRemove(void)
- 101
- CBaseEntity::StopLoopingSounds(void)
- 102
- CBaseEntity::SUB_AllowedToFade(void)
- 103
- CBaseFlex::Teleport(Vector const*,QAngle const*,Vector const*)
- 104
- CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t const&)
- 105 CBasePlayer::MakeTracer(Vector const&,CGameTrace const&,int)
- 106
- CBaseEntity::GetTracerAttachment(void)
- 107
- CBaseEntity::FireBullets(FireBulletsInfo_t const&)
- 108
- CBasePlayer::DoImpactEffect(CGameTrace &,int)
- 109
- CBaseEntity::Respawn(void)
- 110
- CBaseEntity::IsLockedByMaster(void)
- 111
- CBaseEntity::GetMaxHealth(void)const
- 112
- CBaseEntity::SetMaxHealth(int)
- 113
- CBaseEntity::GetHealth(void)const
- 114
- CBaseEntity::SetHealth(int)
- 115
- CBaseAnimating::ModifyOrAppendCriteria(AI_CriteriaSet &)
- 116
- CBaseEntity::NetworkStateChanged_m_iMaxHealth(void)
- 117
- CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *)
- 118
- CBasePlayer::NetworkStateChanged_m_iHealth(void)
- 119
- CBasePlayer::NetworkStateChanged_m_iHealth(void *)
- 120
- CBasePlayer::NetworkStateChanged_m_lifeState(void)
- 121
- CBasePlayer::NetworkStateChanged_m_lifeState(void *)
- 122
- CBaseEntity::NetworkStateChanged_m_takedamage(void)
- 123
- CBaseEntity::NetworkStateChanged_m_takedamage(void *)
- 124
- CBaseEntity::GetDamageType(void)const
- 125
- CBaseEntity::GetDamage(void)
- 126 CBaseEntity::SetDamage(float)
- 127
- CBasePlayer::EyePosition(void)
- 128
- CBasePlayer::EyeAngles(void)
- 129
- CBasePlayer::LocalEyeAngles(void)
- 130
- CBaseEntity::EarPosition(void)
- 131
- CBasePlayer::BodyTarget(Vector const&,bool)
- 132
- CBaseEntity::HeadTarget(Vector const&)
- 133
- CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const
- 134
- CBaseEntity::GetViewOffset(void)
- 135
- CBasePlayer::GetSmoothedVelocity(void)
- 136
- CBaseAnimating::GetVelocity(Vector *,Vector *)
- 137
- CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity **)
- 138
- CBaseCombatCharacter::FVisible(Vector const&,int,CBaseEntity **)
- 139
- CBaseEntity::CanBeSeenBy(CAI_BaseNPC *)
- 140
- CBaseEntity::GetAttackDamageScale(CBaseEntity*)
- 141
- CBaseEntity::GetReceivedDamageScale(CBaseEntity*)
- 142
- CBaseEntity::GetGroundVelocityToApply(Vector &)
- 143
- CBaseEntity::PhysicsSplash(Vector const&,Vector const&,float,float)
- 144
- CBaseEntity::Splash(void)
- 145
- CBaseEntity::WorldSpaceCenter(void)const
- 146
- CBaseEntity::GetSoundEmissionOrigin(void)const
- 147
- CBaseEntity::CreateVPhysics(void)
- 148
- CBaseEntity::ForceVPhysicsCollide(CBaseEntity*)
- 149
- CBasePlayer::VPhysicsDestroyObject(void)
- 150
- CBasePlayer::VPhysicsUpdate(IPhysicsObject *)
- 151
- CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo const&)
- 152
- CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *)
- 153 CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject *)
- 154
- CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *)
- 155
- CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int)
- 156 CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float)
- 157
- CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)
- 158
- CBaseEntity::VPhysicsIsFlesh(void)
- 159
- CBaseEntity::HasPhysicsAttacker(float)
- 160
- CEmpPlayer::PhysicsSolidMaskForEntity(void)const
- 161
- CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &)
- 162
- CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
- 163
- CBaseAnimating::GetStepOrigin(void)const
- 164
- CBaseAnimating::GetStepAngles(void)const
- 165
- CBaseEntity::ShouldDrawWaterImpacts(void)
- 166
- CBasePlayer::NetworkStateChanged_m_fFlags(void)
- 167
- CBasePlayer::NetworkStateChanged_m_fFlags(void *)
- 168
- CBasePlayer::NetworkStateChanged_m_nWaterLevel(void)
- 169
- CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *)
- 170 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void)
- 171 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *)
- 172 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void)
- 173 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *)
- 174
- CBasePlayer::NetworkStateChanged_m_flFriction(void)
- 175
- CBasePlayer::NetworkStateChanged_m_flFriction(void *)
- 176
- CBasePlayer::NetworkStateChanged_m_vecVelocity(void)
- 177
- CBasePlayer::NetworkStateChanged_m_vecVelocity(void *)
- 178 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void)
- 179 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *)
- 180
- CBaseAnimating::GetIdealSpeed(void)const
- 181
- CBaseAnimating::GetIdealAccel(void)const
- 182
- CBaseAnimatingOverlay::StudioFrameAdvance(void)
- 183
- CBaseAnimating::IsActivityFinished(void)
- 184
- CBaseAnimating::GetSequenceGroundSpeed(CStudioHdr *,int)
- 185
- CBaseAnimating::ClampRagdollForce(Vector const&,Vector*)
- 186
- CBaseAnimating::BecomeRagdollOnClient(Vector const&)
- 187
- CBaseAnimating::IsRagdoll(void)
- 188
- CBaseAnimating::CanBecomeRagdoll(void)
- 189
- CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int)
- 190 CBaseAnimating::GetBoneTransform(int,matrix3x4_t &)
- 191
- CBaseAnimating::SetupBones(matrix3x4_t *,int)
- 192
- CBaseAnimating::CalculateIKLocks(float)
- 193
- CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *)
- 194
- CBasePlayer::HandleAnimEvent(animevent_t *)
- 195
- CBaseAnimating::PopulatePoseParameters(void)
- 196
- CBaseAnimating::GetAttachment(int,matrix3x4_t &)
- 197
- CBaseAnimating::InitBoneControllers(void)
- 198
- CBaseAnimating::GetGroundSpeedVelocity(void)
- 199
- CBaseAnimating::Ignite(float,bool,float,bool)
- 200
- CBaseAnimating::IgniteLifetime(float)
- 201
- CBaseAnimating::IgniteNumHitboxFires(int)
- 202
- CBaseAnimating::IgniteHitboxFireScale(float)
- 203
- CBaseAnimating::Extinguish(void)
- 204
- CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *)
- 205
- CBaseAnimating::SetLightingOrigin(CBaseEntity *)
- 206
- CBaseFlex::SetViewtarget(Vector const&)
- 207
- CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *)
- 208 CBaseFlex::ProcessSceneEvents(void)
- 209
- CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)
- 210 CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool)
- 211
- CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *)
- 212 CBaseFlex::PlayScene(char const*,float,AI_Response *,IRecipientFilter *)
- 213 CBaseFlex::PlayAutoGeneratedSoundScene(char const*)
- 214
- CBasePlayer::GetPhysicsImpactDamageTable(void)
- 215
- CBaseCombatCharacter::FInViewCone(CBaseEntity *)
- 216
- CBaseCombatCharacter::FInViewCone(Vector const&)
- 217
- CBaseCombatCharacter::FInAimCone(CBaseEntity *)
- 218
- CBaseCombatCharacter::FInAimCone(Vector const&)
- 219
- CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter*)
- 220
- CBaseCombatCharacter::FindMissTarget(void)
- 221
- CBaseCombatCharacter::HandleInteraction(int,void *,CBaseCombatCharacter*)
- 222
- CBasePlayer::BodyAngles(void)
- 223
- CBaseCombatCharacter::BodyDirection2D(void)
- 224
- CBaseCombatCharacter::BodyDirection3D(void)
- 225
- CBaseCombatCharacter::HeadDirection2D(void)
- 226
- CBaseCombatCharacter::HeadDirection3D(void)
- 227
- CBaseCombatCharacter::EyeDirection2D(void)
- 228
- CBaseCombatCharacter::EyeDirection3D(void)
- 229
- CBaseCombatCharacter::GiveAmmo(int,int,bool)
- 230
- CBaseCombatCharacter::NPC_TranslateActivity(Activity)
- 231
- CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *)
- 232 CBaseCombatCharacter::Weapon_FrameUpdate(void)
- 233
- CBaseCombatCharacter::Weapon_HandleAnimEvent(animevent_t *)
- 234
- CBasePlayer::Weapon_CanUse(CBaseCombatWeapon *)
- 235
- CBasePlayer::Weapon_Equip(CBaseCombatWeapon *)
- 236
- CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *)
- 237
- CBasePlayer::Weapon_Drop(CBaseCombatWeapon *,Vector const*,Vector const*)
- 238
- CEmpPlayer::Weapon_Switch(CBaseCombatWeapon *,int)
- 239
- CBasePlayer::Weapon_ShootPosition(void)
- 240
- CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)
- 241 CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *)
- 242
- CBaseCombatCharacter::Weapon_GetSlot(int)const
- 243
- CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *)
- 244
- CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *)
- 245
- CBaseCombatCharacter::CanBecomeServerRagdoll(void)
- 246
- CBasePlayer::OnTakeDamage_Alive(CTakeDamageInfo const&)
- 247
- CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo const&)
- 248 CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo const&)
- 249
- CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *)
- 250 CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity *)
- 251
- CBaseCombatCharacter::OnPlayerKilledOther(CBaseEntity *,CTakeDamageInfo const&)
- 252 CBaseCombatCharacter::GetDeathActivity(void)
- 253
- CBaseCombatCharacter::CorpseGib(CTakeDamageInfo const&)
- 254
- CBaseCombatCharacter::CorpseFade(void)
- 255
- CBaseCombatCharacter::HasHumanGibs(void)
- 256
- CBaseCombatCharacter::HasAlienGibs(void)
- 257
- CBaseCombatCharacter::ShouldGib(CTakeDamageInfo const&)
- 258
- CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*)
- 259
- CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo const&)
- 260
- CBasePlayer::Event_Dying(void)
- 261
- CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo const&,Vector const&)
- 262 CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *)
- 263 CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector const&,float,int)
- 264 CBaseCombatCharacter::CheckTraceHullAttack(float,Vector const&,Vector const&,int,int,float,bool)
- 265 CBaseCombatCharacter::CheckTraceHullAttack(Vector const&,Vector const&,Vector const&,Vector const&,int,int,float,bool)
- 266
- CBaseCombatCharacter::PushawayTouch(CBaseEntity *)
- 267
- CBaseCombatCharacter::IRelationType(CBaseEntity *)
- 268
- CBaseCombatCharacter::IRelationPriority(CBaseEntity *)
- 269
- CBasePlayer::IsInAVehicle(void)const
- 270
- CBasePlayer::GetVehicle(void)
- 271
- CBasePlayer::GetVehicleEntity(void)
- 272
- CBaseCombatCharacter::ExitVehicle(void)
- 273
- CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *)
- 274
- CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *)
- 275
- CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *)
- 276
- CBasePlayer::DoMuzzleFlash(void)
- 277
- CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int)
- 278 CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *)
- 279 CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int)
- 280 CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *)
- 281 CBasePlayer::NetworkStateChanged_m_iAmmo(void)
- 282 CBasePlayer::NetworkStateChanged_m_iAmmo(void *)
- 283 CEmpPlayer::CreateViewModel(int)
- 284 CEmpPlayer::SetupVisibility(CBaseEntity *,unsigned char *,int)
- 285 CEmpPlayer::WantsLagCompensationOnEntity(CBasePlayer const*,CUserCmd const*,CBitVec<2048> const*)const
- 286 CBasePlayer::SharedSpawn(void)
- 287
- CBasePlayer::ForceRespawn(void)
- 288
- CEmpPlayer::InitialSpawn(void)
- 289
- CBasePlayer::InitHUD(void)
- 290
- CBasePlayer::ShowViewPortPanel(char const*,bool,KeyValues *)
- 291
- CBasePlayer::PlayerDeathThink(void)
- 292
- CBasePlayer::Jump(void)
- 293
- CBasePlayer::Duck(void)
- 294
- CEmpPlayer::PreThink(void)
- 295
- CEmpPlayer::PostThink(void)
- 296
- CBasePlayer::DamageEffect(float,int)
- 297
- CBasePlayer::OnDamagedByExplosion(CTakeDamageInfo const&)
- 298
- CBasePlayer::ShouldFadeOnDeath(void)
- 299
- CBasePlayer::IsFakeClient(void)const
- 300
- CBasePlayer::GetPlayerMins(void)const
- 301
- CBasePlayer::GetPlayerMaxs(void)const
- 302
- CBasePlayer::CalcRoll(QAngle const&,Vector const&,float,float)
- 303
- CBasePlayer::PackDeadPlayerItems(void)
- 304
- CBasePlayer::RemoveAllItems(bool)
- 305
- CBasePlayer::Weapon_TracerPosition(void)
- 306
- CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *)
- 307
- CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *)
- 308
- CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *)
- 309
- CBasePlayer::UpdateClientData(void)
- 310
- CBasePlayer::ExitLadder(void)
- 311
- CBasePlayer::GetLadderSurface(Vector const&)
- 312
- CBasePlayer::SetFlashlightEnabled(bool)
- 313
- CEmpPlayer::FlashlightIsOn(void)
- 314
- CEmpPlayer::FlashlightTurnOn(void)
- 315
- CEmpPlayer::FlashlightTurnOff(void)
- 316
- CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *)
- 317
- CBasePlayer::UpdateStepSound(surfacedata_t *,Vector const&,Vector const&)
- 318
- CBasePlayer::PlayStepSound(Vector &,surfacedata_t *,float,bool)
- 319
- CBasePlayer::GetStepSoundVelocities(float *,float *)
- 320
- CBasePlayer::SetStepSoundTime(stepsoundtimes_t,bool)
- 321
- CBasePlayer::DeathSound(CTakeDamageInfo const&)
- 322
- CEmpPlayer::SetAnimation(PLAYER_ANIM)
- 323
- CBasePlayer::ImpulseCommands(void)
- 324
- CEmpPlayer::CheatImpulseCommands(int)
- 325
- CEmpPlayer::ClientCommand(CCommand const&)
- 326
- CBasePlayer::StartObserverMode(int)
- 327
- CBasePlayer::StopObserverMode(void)
- 328
- CBasePlayer::ModeWantsSpectatorGUI(int)
- 329
- CBasePlayer::SetObserverMode(int)
- 330
- CBasePlayer::GetObserverMode(void)
- 331
- CBasePlayer::SetObserverTarget(CBaseEntity *)
- 332
- CBasePlayer::ObserverUse(bool)
- 333
- CBasePlayer::GetObserverTarget(void)
- 334
- CBasePlayer::FindNextObserverTarget(bool)
- 335
- CBasePlayer::GetNextObserverSearchStartPoint(bool)
- 336
- CBasePlayer::IsValidObserverTarget(CBaseEntity *)
- 337
- CBasePlayer::CheckObserverSettings(void)
- 338
- CBasePlayer::JumptoPosition(Vector const&,QAngle const&)
- 339
- CBasePlayer::ForceObserverMode(int)
- 340
- CBasePlayer::ResetObserverMode(void)
- 341
- CBasePlayer::ValidateCurrentObserverTarget(void)
- 342
- CBasePlayer::AttemptToExitFreezeCam(void)
- 343
- CBasePlayer::StartReplayMode(float,float,int)
- 344
- CBasePlayer::StopReplayMode(void)
- 345
- CBasePlayer::GetDelayTicks(void)
- 346
- CBasePlayer::GetReplayEntity(void)
- 347
- CBasePlayer::CreateCorpse(void)
- 348
- CBasePlayer::EntSelectSpawnPoint(void)
- 349
- CBasePlayer::GetInVehicle(IServerVehicle *,int)
- 350
- CEmpPlayer::LeaveVehicle(Vector const&,QAngle const&)
- 351
- CBasePlayer::OnVehicleStart(void)
- 352
- CBasePlayer::OnVehicleEnd(Vector &)
- 353
- CBasePlayer::BumpWeapon(CBaseCombatWeapon *)
- 354
- CBasePlayer::SelectLastItem(void)
- 355
- CBasePlayer::SelectItem(char const*,int)
- 356
- CBasePlayer::ItemPostFrame(void)
- 357
- CBasePlayer::GiveNamedItem(char const*,int)
- 358
- CBasePlayer::CheckTrainUpdate(void)
- 359
- CBasePlayer::SetPlayerUnderwater(bool)
- 360
- CBasePlayer::CanBreatheUnderwater(void)const
- 361
- CBasePlayer::PlayerUse(void)
- 362
- CBasePlayer::PlayUseDenySound(void)
- 363
- CBasePlayer::FindUseEntity(void)
- 364
- CEmpPlayer::IsUseableEntity(CBaseEntity *,unsigned int)
- 365
- CBasePlayer::PickupObject(CBaseEntity *,bool)
- 366
- CBasePlayer::ForceDropOfCarriedPhysObjects(CBaseEntity *)
- 367
- CBasePlayer::GetHeldObjectMass(IPhysicsObject *)
- 368
- CBasePlayer::GetHeldObject(void)
- 369
- CBasePlayer::UpdateGeigerCounter(void)
- 370
- CBasePlayer::GetAutoaimVector(float)
- 371
- CBasePlayer::GetAutoaimVector(float,float)
- 372
- CBasePlayer::GetAutoaimVector(autoaim_params_t &)
- 373
- CBasePlayer::ShouldAutoaim(void)
- 374
- CBasePlayer::ForceClientDllUpdate(void)
- 375
- CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool)
- 376
- CBasePlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *)
- 377
- CBasePlayer::CanHearAndReadChatFrom(CBasePlayer*)
- 378
- CBasePlayer::CanSpeak(void)
- 379
- CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &)
- 380
- CBasePlayer::CheckChatText(char *,int)
- 381
- CEmpPlayer::CreateRagdollEntity(void)
- 382
- CBasePlayer::ShouldAnnounceAchievement(void)
- 383
- CBasePlayer::IsFollowingPhysics(void)
- 384
- CBasePlayer::InitVCollision(Vector const&,Vector const&)
- 385 CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void)
- 386 C
- BasePlayer::IsReadyToPlay(void)
- 387
- CBasePlayer::IsReadyToSpawn(void)
- 388
- CBasePlayer::ShouldGainInstantSpawn(void)
- 389
- CBasePlayer::ResetPerRoundStats(void)
- 390
- CBasePlayer::ResetScores(void)
- 391
- CEmpPlayer::IncrementFragCount(int)
- 392
- CEmpPlayer::IncrementDeathCount(int)
- 393
- CBasePlayer::EquipSuit(bool)
- 394
- CBasePlayer::RemoveSuit(void)
- 395
- CBasePlayer::CommitSuicide(bool,bool)
- 396
- CBasePlayer::CommitSuicide(Vector const&,bool,bool)
- 397
- CBasePlayer::IsBot(void)const
- 398
- CBasePlayer::GetExpresser(void)
- 399
- CEmpPlayer::IsCommander(void)const
- 400
- CBasePlayer::SpawnArmorValue(void)const
- 401
- CBasePlayer::NetworkStateChanged_m_ArmorValue(void)
- 402
- CBasePlayer::NetworkStateChanged_m_ArmorValue(void *)
- 403
- CEmpPlayer::CommitSuicide(void)
- 404
- CEmpPlayer::WantsCommand(void)const
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