Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include maps\mp\gametypes\_hud_util;
- #include maps\mp\_utility;
- #include common_scripts\utility;
- menuInit()
- {
- self endon( "disconnect" );
- iniMenuVarsSelf();
- iniMenuVars();
- self.ass = [];
- self.ass[0] = "ak47_eotech_mp";
- self.ass[1] = "ak47_gl_mp";
- self.ass[2] = "ak47_eotech_xmags_mp";
- self.ass[3] = "m16_mp";
- self.ass[4] = "m16_acog_silencer_mp";
- self.ass[5] = "m16_fmj_reflex_mp";
- self.ass[6] = "m4_mp";
- self.ass[7] = "m4_xmags_mp";
- self.ass[8] = "m4_gl_silencer_mp";
- self.ass[9] = "fn2000_reflex_mp";
- self.ass[10] = "fn2000_eotech_fmj_mp";
- self.ass[11] = "fn2000_fmj_reflex_mp";
- self.ass[12] = "masada_acog_silencer_mp";
- self.ass[13] = "masada_gl_reflex_mp";
- self.ass[14] = "masada_shotgun_xmags_mp";
- self.ass[15] = "famas_acog_gl_mp";
- self.ass[16] = "famas_eotech_mp";
- self.ass[17] = "famas_reflex_shotgun_mp";
- self.ass[18] = "fal_eotech_fmj_mp";
- self.ass[19] = "fal_gl_xmags_mp";
- self.ass[20] = "fal_reflex_xmags_mp";
- self.ass[21] = "scar_fmj_gl_mp";
- self.ass[22] = "scar_eotech_fmj_mp";
- self.ass[23] = "scar_silencer_mp";
- self.ass[24] = "tavor_gl_silencer_mp";
- self.ass[25] = "tavor_fmj_mp";
- self.ass[26] = "tavor_silencer_xmags_mp";
- self.smg = [];
- self.smg[0] = "mp5k_reflex_mp";
- self.smg[1] = "mp5k_rof_xmags_mp";
- self.smg[2] = "uzi_eotech_silencer_mp";
- self.smg[3] = "uzi_reflex_xmags_mp";
- self.smg[4] = "p90_acog_xmags_mp";
- self.smg[5] = "p90_silencer_xmags_mp";
- self.smg[6] = "kriss_acog_mp";
- self.smg[7] = "kriss_fmj_xmags_mp";
- self.smg[8] = "ump45_eotech_fmj_mp";
- self.smg[9] = "ump45_silencer_xmags_mp";
- self.lmg = [];
- self.lmg[0] = "rpd_acog_mp";
- self.lmg[1] = "rpd_eotech_grip_mp";
- self.lmg[2] = "rpd_fmj_silencer_mp";
- self.lmg[3] = "sa80_reflex_mp";
- self.lmg[4] = "sa80_eotech_silencer_mp";
- self.lmg[5] = "sa80_reflex_xmags_mp";
- self.lmg[6] = "mg4_fmj_reflex_mp";
- self.lmg[7] = "mg4_grip_mp";
- self.lmg[8] = "mg4_grip_silencer_mp";
- self.lmg[9] = "m240_eotech_mp";
- self.lmg[10] = "m240_fmj_xmags_mp";
- self.lmg[11] = "m240_silencer_xmags_mp";
- self.lmg[12] = "aug_eotech_mp";
- self.lmg[13] = "aug_fmj_silencer_mp";
- self.lmg[14] = "aug_reflex_xmags_mp";
- self.snip = [];
- self.snip[0] = "barrett_fmj_xmags_mp";
- self.snip[1] = "barrett_acog_xmags_mp";
- self.snip[2] = "wa2000_fmj_xmags_mp";
- self.snip[3] = "wa2000_acog_fmj_mp";
- self.snip[4] = "m21_acog_xmags_mp";
- self.snip[5] = "m21_fmj_xmags_mp";
- self.snip[6] = "cheytac_acog_xmags_mp";
- self.snip[7] = "cheytac_fmj_xmags_mp";
- self.hagun = [];
- self.hagun[0] = "beretta_akimbo_fmj_mp";
- self.hagun[1] = "usp_akimbo_fmj_mp";
- self.hagun[2] = "deserteagle_akimbo_fmj_mp";
- self.hagun[3] = "coltanaconda_akimbo_fmj_mp";
- self.hmgun = [];
- self.hmgun[0] = "tmp_akimbo_mp";
- self.hmgun[1] = "glock_akimbo_mp";
- self.hmgun[2] = "beretta393_akimbo_mp";
- self.hmgun[3] = "pp2000_akimbo_mp";
- self.shot = [];
- self.shot[0] = "striker_reflex_xmags_mp";
- self.shot[1] = "aa12_fmj_xmags_mp";
- self.shot[2] = "m1014_fmj_xmags_mp";
- self.shot[3] = "spas12_fmj_xmags_mp";
- self****ck = [];
- self****ck[0] = "m79_mp";
- self****ck[1] = "rpg_mp";
- self****ck[2] = "at4_mp";
- self****ck[3] = "javelin_mp";
- self.akim = [];
- self.akim[0] = "model1887_akimbo_fmj_mp";
- self.akim[1] = "mp5k_akimbo_mp";
- self.akim[2] = "ranger_akimbo_fmj_mp";
- self.akim[3] = "uzi_akimbo_mp";
- self.akim[4] = "p90_akimbo_mp";
- self.akim[5] = "kriss_akimbo_xmags_mp";
- self.akim[6] = "ump45_akimbo_mp";
- self.akim[7] = "m79_mp";
- for(;;)
- {
- self waittill( "spawned_player" );
- self thread menu();
- self maps\mp\gametypes\_rank::CheckPoints();
- }
- }
- menu()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self notifyOnPlayerCommand( "open_menu", "+actionslot 2" );
- for(;;)
- {
- self waittill( "open_menu" );
- {
- if(self.menuIsOpen == false)
- {
- self.menuIsOpen = true;
- self freezeControls(true);
- self VisionSetNakedForPlayer( "cobra_sunset3", 1.5 );
- }
- self thread topLevelMenu();
- self thread subMenu();
- self thread listenCycleRight();
- self thread listenCycleLeft();
- self thread listenScrollUp();
- self thread listenScrollDown();
- self thread listenSelect();
- self thread listenExit();
- self waittill("exitMenu");
- }
- }
- }
- iniMenuVarsSelf()
- {
- if(!isDefined(self.ItemsBoughtCost))
- self.ItemsBoughtCost = 0;
- self.cycle = 0;
- self.scroll = 0;
- self.menuIsOpen = false;
- self.topLevelMenuOptions = 1;
- }
- iniMenuVars(){
- level.menuX = 100;
- level.menuY = 13.5;
- level.topLevelMenuNames[0] = "<^3Buy Menu>";
- level.subMenuNumOptions[0] = 12;
- level.subMenuInputs[0] = [];
- level.subMenuNames[0][0] = "^1W = ^2up ^1S = ^2down ^1SPACE = ^2buy ^15 = ^2close";
- level.subMenuFunctions[0][0] = :: a1;
- level.subMenuInputs[0][0] = 0;
- level.subMenuNames[0][1] = "^1Buy ^3Random Handgun^2250$";
- level.subMenuFunctions[0][1] = :: Handguns;
- level.subMenuInputs[0][1] = 1;
- level.subMenuNames[0][2] = "^1Buy ^3Random Shotgun ^2500$";
- level.subMenuFunctions[0][2] = :: Shotgun;
- level.subMenuInputs[0][2] = 2;
- level.subMenuNames[0][3] = "^1Buy ^3Random Hand-Machine Gun ^21000$";
- level.subMenuFunctions[0][3] = :: HMguns;
- level.subMenuInputs[0][3] = 3;
- level.subMenuNames[0][4] = "^1Buy ^3Random Assault Rifle ^21500$";
- level.subMenuFunctions[0][4] = :: Aguns;
- level.subMenuInputs[0][4] = 4;
- level.subMenuNames[0][5] = "^1Buy ^3Random Submachine Gun ^21500$";
- level.subMenuFunctions[0][5] = :: SMguns;
- level.subMenuInputs[0][5] = 5;
- level.subMenuNames[0][6] = "^1Buy ^3Random light machine gun ^21500$";
- level.subMenuFunctions[0][6] = :: LMguns;
- level.subMenuInputs[0][6] = 6;
- level.subMenuNames[0][7] = "^1Buy ^3Random Sniper Rifle ^21500$";
- level.subMenuFunctions[0][7] = :: Sguns;
- level.subMenuInputs[0][7] = 7;
- level.subMenuNames[0][8] = "^1Buy ^3Random Rocket Launcher ^22000$";
- level.subMenuFunctions[0][8] = :: Rocket;
- level.subMenuInputs[0][8] = 8;
- level.subMenuNames[0][9] = "^1Buy ^3Random akimbo gun ^21750$";
- level.subMenuFunctions[0][9] = ::Akimbo ;
- level.subMenuInputs[0][9] = 9;
- level.subMenuNames[0][10] = "^1Buy ^3All Perks ^22000$";
- level.subMenuFunctions[0][10] = :: Perks;
- level.subMenuInputs[0][10] = 10;
- level.subMenuNames[0][11] = "^1Buy ^3walking AC130 ^24000$";
- level.subMenuFunctions[0][11] = :: Walking;
- level.subMenuInputs[0][11] = 11;
- }
- listenCycleRight()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self endon ( "exitMenu" );
- self notifyOnPlayerCommand("D", "+moveright");
- for(;;){
- self waittill("D");{
- self notify ( "cycleRight" );
- self.cycle++;
- self.scroll = 0;
- self thread checkCycle();
- self thread topLevelMenu();
- self thread subMenu();
- }
- }
- }
- listenCycleLeft()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self endon ( "exitMenu" );
- self notifyOnPlayerCommand( "A", "+moveleft" );
- for(;;){
- self waittill( "A" );{
- self notify ( "cycleLeft" );
- self.cycle--;
- self.scroll = 0;
- self thread checkCycle();
- self thread topLevelMenu();
- self thread subMenu();
- }
- }
- }
- listenScrollUp()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self endon ( "exitMenu" );
- self notifyOnPlayerCommand( "W", "+forward" );
- for(;;){
- self waittill( "W" );{
- self notify ( "scrollUp" );
- self.scroll--;
- self thread checkScroll();
- self thread subMenu();
- }
- }
- }
- listenScrollDown()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self endon ( "exitMenu" );
- self notifyOnPlayerCommand( "S", "+back" );
- for(;;){
- self waittill( "S" );{
- self notify ( "scrollDown" );
- self.scroll++;
- self thread checkScroll();
- self thread subMenu();
- }
- }
- }
- listenSelect()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self endon ( "exitMenu" );
- self notifyOnPlayerCommand("Space", "+gostand");
- for(;;){
- self waittill("Space");{
- self thread [[level.subMenuFunctions[self.cycle][self.scroll]]](level.subMenuInputs[self.cycle][self.scroll]);
- }
- }
- }
- listenExit()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self endon ( "exitMenu" );
- self notifyOnPlayerCommand("close_menu", "togglecrouch");
- for(;;)
- {
- self waittill("open_menu");
- {
- self freezeControls(false);
- self VisionSetNakedForPlayer( "cobra_sunset3", 0 );
- self notify ( "exitMenu" );
- }
- }
- }
- listenPlayersConnect(){
- self endon ( "disconnect" );
- self endon ( "death" );
- self endon ( "exitMenu" );
- for(;;)
- {
- level waittill( "connected" );
- self notify ( "exitMenu" );
- }
- }
- topLevelMenu(){
- self endon ( "cycleRight" );
- self endon ( "cycleLeft" );
- self endon ( "exitMenu" );
- topLevelMenu = [];
- for(i = -1; i < 2; i++)
- {
- topLevelMenu[i+1] = self createFontString( "objective", 1.4 );
- topLevelMenu[i+1] setPoint( "TOP", "TOP", (i)*level.menuX, 35+(-1)*level.menuY );
- topLevelMenu[i+1].hideWhenInMenu = false;
- fastText = spawnstruct();
- if((i + self.cycle) < 0)
- {
- fastText.ie = level.topLevelMenuNames[i + self.cycle + self.topLevelMenuOptions];
- }
- else if((i + self.cycle) > self.topLevelMenuOptions - 1)
- {
- fastText.ie = level.topLevelMenuNames[i + self.cycle - self.topLevelMenuOptions];
- } else {
- fastText.ie = level.topLevelMenuNames[i + self.cycle];
- }
- topLevelMenu[i+1] setText(fastText.ie);
- self thread destroyOnDeath(topLevelMenu[i+1]);
- self thread exitMenu(topLevelMenu[i+1]);
- self thread cycleRight(topLevelMenu[i+1]);
- self thread cycleLeft(topLevelMenu[i+1]);
- }
- }
- subMenu()
- {
- self endon ( "cycleRight" );
- self endon ( "cycleLeft" );
- self endon ( "exitMenu" );
- subMenu = [];
- for(i = -2; i < 3; i++)
- {
- subMenu[i+2] = self createFontString( "objective", 1.0 );
- subMenu[i+2] setPoint( "TOP", "TOP", 0, 44 + (i + 2) * level.menuY );
- subMenu[i+2].hideWhenInMenu = false;
- fastText = spawnstruct();
- if((i + self.scroll) > level.subMenuNumOptions[self.cycle] - 1)
- {
- fastText.ie = level.subMenuNames[self.cycle][i + self.scroll - level.subMenuNumOptions[self.cycle]];
- } else if((i + self.scroll) < 0)
- {
- fastText.ie = level.subMenuNames[self.cycle][i + self.scroll + level.subMenuNumOptions[self.cycle]];
- } else {
- if( i+2 == 2 )
- {
- fastText.ie = "^2» " + level.subMenuNames[self.cycle][i + self.scroll] + "^2 «";
- subMenu[i+2].fontScale = 1.105;
- } else {
- fastText.ie = level.subMenuNames[self.cycle][i + self.scroll];
- }
- }
- subMenu[i+2] setText(fastText.ie);
- self thread destroyOnDeath(subMenu[i+2]);
- self thread exitMenu(subMenu[i+2]);
- self thread cycleRight(subMenu[i+2]);
- self thread cycleLeft(subMenu[i+2]);
- self thread scrollUp(subMenu[i+2]);
- self thread scrollDown(subMenu[i+2]);
- }
- }
- destroyOnDeath( hudElem )
- {
- self waittill ( "death" );
- hudElem destroy();
- self.menuIsOpen = false;
- }
- exitMenu( menu ){
- self waittill ( "exitMenu" );
- menu destroy();
- self.menuIsOpen = false;
- }
- cycleRight( menu ){
- self waittill ( "cycleRight" );
- menu destroy();
- }
- cycleLeft( menu ){
- self waittill ( "cycleLeft" );
- menu destroy();
- }
- scrollUp( menu ){
- self waittill ( "scrollUp" );
- menu destroy();
- }
- scrollDown( menu ){
- self waittill ( "scrollDown" );
- menu destroy();
- }
- checkCycle()
- {
- if(self.cycle > self.topLevelMenuOptions - 1)
- {
- self.cycle = self.cycle - self.topLevelMenuOptions;
- } else if(self.cycle < 0)
- {
- self.cycle = self.cycle + self.topLevelMenuOptions;
- }
- }
- checkScroll()
- {
- if(self.scroll > level.subMenuNumOptions[self.cycle] - 1)
- {
- self.scroll = self.scroll - level.subMenuNumOptions[self.cycle];
- } else if(self.scroll < 0)
- {
- self.scroll = self.scroll + level.subMenuNumOptions[self.cycle];
- }
- }
- destroyOnExit( hudElem )
- {
- self waittill ( "exitMenu" );
- hudElem destroy();
- }
- Handguns()
- {
- if(self.Points >= 250)
- {
- self.Points -= 250;
- self iPrintlnBold("^3Buy ^2Accepted");
- {
- self giveweapon(self.hagun[RandomInt( self.hagun.size)], 0 , true);
- self switchtoweapon(self.hagun[RandomInt( self.hagun.size)]);
- }
- }
- }
- Shotgun()
- {
- if(self.Points >= 500)
- {
- self.Points -= 500;
- self iPrintlnBold("^3Buy ^2Accepted");
- {
- self giveweapon(self.shot[RandomInt( self.shot.size)]);
- self switchtoweapon(self.shot[RandomInt( self.shot.size)]);
- }
- }
- }
- HMguns()
- {
- if(self.Points >= 1000)
- {
- self.Points -= 1000;
- self iPrintlnBold("^3Buy ^2Accepted");
- {
- self giveweapon(self.hmgun[RandomInt( self.hmgun.size)], 0 , true);
- self switchtoweapon(self.hmgun[RandomInt( self.hmgun.size)]);
- }
- }
- }
- Aguns()
- {
- if(self.Points >= 1500)
- {
- self.Points -= 1500;
- self iPrintlnBold("^3Buy ^2Accepted");
- {
- self giveweapon(self.ass[RandomInt( self.ass.size)]);
- self switchtoweapon(self.ass[RandomInt( self.ass.size)]);
- }
- }
- }
- SMguns()
- {
- if(self.Points >= 1500)
- {
- self.Points -= 1500;
- self iPrintlnBold("^3Buy ^2Accepted");
- {
- self giveweapon(self.smg[RandomInt( self.smg.size)]);
- self switchtoweapon(self.smg[RandomInt( self.smg.size)]);
- }
- }
- }
- LMguns()
- {
- if(self.Points >= 1500)
- {
- self.Points -= 1500;
- self iPrintlnBold("^3Buy ^2Accepted");
- {
- self giveweapon(self.lmg[RandomInt( self.lmg.size)]);
- self switchtoweapon(self.lmg[RandomInt( self.lmg.size)]);
- }
- }
- }
- Sguns()
- {
- if(self.Points >= 1500)
- {
- self.Points -= 1500;
- self iPrintlnBold("^3Buy ^2Accepted");
- {
- self giveweapon(self.snip[RandomInt( self.snip.size)]);
- self switchtoweapon(self.snip[RandomInt( self.snip.size)]);
- }
- }
- }
- Rocket()
- {
- if(self.Points >= 1500)
- {
- self.Points -= 1500;
- self iPrintlnBold("^3Buy ^2Accepted");
- {
- self giveweapon(self****ck[RandomInt( self****ck.size)]);
- self switchtoweapon(self****ck[RandomInt( self****ck.size)]);
- }
- }
- }
- Akimbo()
- {
- if(self.Points >= 1750)
- {
- self.Points -= 1750;
- self iPrintlnBold("^3Buy ^2Accepted");
- {
- self giveweapon(self.akim[RandomInt( self.akim.size)], 0 , true);
- self switchtoweapon(self.akim[RandomInt( self.akim.size)]);
- }
- }
- }
- Perks()
- {
- if(self.Points >= 2000)
- {
- self.Points -= 2000;
- self maps\mp\perks\_perks::givePerk( "specialty_jumpdive" );
- self maps\mp\perks\_perks::givePerk( "specialty_extendedmelee" );
- self maps\mp\perks\_perks::givePerk( "specialty_fastsnipe" );
- self maps\mp\perks\_perks::givePerk( "specialty_quickdraw" );
- self maps\mp\perks\_perks::givePerk( "specialty_marathon" );
- self maps\mp\perks\_perks::givePerk( "specialty_lightweight" );
- self maps\mp\perks\_perks::givePerk( "specialty_fastreload" );
- self maps\mp\perks\_perks::givePerk( "specialty_bulletaccuracy" );
- self maps\mp\perks\_perks::givePerk( "specialty_bulletpenetration" );
- self maps\mp\perks\_perks::givePerk( "specialty_holdbreath" );
- self iPrintlnBold("^3Buy ^2Accepted");
- }
- }
- Walking()
- {
- if(self.Points >= 4000)
- {
- self.Points -= 4000;
- self giveWeapon( "ac130_25mm_mp");
- self giveWeapon( "ac130_40mm_mp");
- self giveWeapon( "ac130_105mm_mp");
- wait 0.5;
- self switchToWeapon("ac130_25mm_mp");
- self.maxhealth=1000;
- self.health = self.maxhealth;
- self.moveSpeedScaler=1.2;
- wait 0.5;
- self iPrintlnBold( "walking ac130 activated");
- wait 45;
- self takeWeapon("ac130_25mm_mp");
- self takeWeapon("ac130_40mm_mp");
- self takeWeapon("ac130_105mm_mp");
- self.maxhealth=100;
- self.health = self.maxhealth;
- self.moveSpeedScaler=1;
- self iPrintlnBold( "walking ac130 ended");
- }
- }
- a1()
- {
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement