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OBS Log File

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Jan 8th, 2017
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  1. 19:54:39: CLR host plugin strings not found, dynamically loading 4 strings
  2. 19:54:39: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
  3. 19:54:39: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
  4. 19:54:39: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
  5. 19:54:39: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
  6. 19:54:39: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
  7. 19:54:39: CLRHost:: Could not find/load browser settings at location C:\Users\Zanarcy\AppData\Roaming\OBS\pluginData\browser.json
  8. 19:54:39: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\Zanarcy\AppData\Roaming\OBS\pluginData\browser.json'.
  9. 19:54:39: File name: 'C:\Users\Zanarcy\AppData\Roaming\OBS\pluginData\browser.json'
  10. 19:54:39: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  11. 19:54:39: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  12. 19:54:39: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
  13. 19:54:39: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
  14. 19:54:39: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
  15. 20:53:02: CUDA loaded successfully
  16. 20:53:02: 1 CUDA capable devices found
  17. 20:53:02: [ GPU #0 - < GeForce GTX 1070 > has Compute SM 6.1, NVENC Available ]
  18. 22:29:48: Open Broadcaster Software v0.659b - 32bit (´・ω・`)
  19. 22:29:48: -------------------------------
  20. 22:29:48: CPU Name: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
  21. 22:29:48: CPU Speed: 3500MHz
  22. 22:29:48: Physical Memory: 4095MB Total, 3741MB Free
  23. 22:29:48: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  24. 22:29:48: monitor 1: pos={0, 0}, size={1920, 1080}
  25. 22:29:48: monitor 2: pos={1920, 0}, size={1600, 900}
  26. 22:29:48: Windows Version: 6.3 Build 9600 (revision 17415)
  27. 22:29:48: Aero is Enabled
  28. 22:29:48: -------------------------------
  29. 22:29:48: OBS Modules:
  30. 22:29:48: Base Address Module
  31. 22:29:48: 00EE0000 OBS.exe
  32. 22:29:48: 6C2A0000 OBSApi.dll
  33. 22:29:48: 74F70000 CLRHostPlugin.dll
  34. 22:29:48: 73DD0000 DShowPlugin.dll
  35. 22:29:48: 6B640000 GraphicsCapture.dll
  36. 22:29:48: 6B610000 NoiseGate.dll
  37. 22:29:48: 74C80000 PSVPlugin.dll
  38. 22:29:48: 749C0000 scenesw.dll
  39. 22:29:48: ------------------------------------------
  40. 22:29:48: Adapter 1
  41. 22:29:48: Video Adapter: NVIDIA GeForce GTX 1070
  42. 22:29:48: Video Adapter Dedicated Video Memory: 3221225472
  43. 22:29:48: Video Adapter Shared System Memory: 1073676288
  44. 22:29:48: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  45. 22:29:48: ------------------------------------------
  46. 22:29:48: Adapter 2
  47. 22:29:48: Video Adapter: Intel(R) HD Graphics 4600
  48. 22:29:48: Video Adapter Dedicated Video Memory: 134217728
  49. 22:29:48: Video Adapter Shared System Memory: 1879048192
  50. 22:29:48: Video Adapter Output 1: pos={-1600, 0}, size={1600, 900}, attached=true
  51. 22:29:48: =====Stream Start: 2017-01-07, 22:29:48===============================================
  52. 22:29:48: Multithreaded optimizations: On
  53. 22:29:48: Base resolution: 1920x1080
  54. 22:29:48: Output resolution: 1920x1080
  55. 22:29:48: ------------------------------------------
  56. 22:29:48: Loading up D3D10 on NVIDIA GeForce GTX 1070 (Adapter 1)...
  57. 22:29:49: ------------------------------------------
  58. 22:29:49: Audio Format: 48000 Hz
  59. 22:29:49: ------------------------------------------
  60. 22:29:49: Audio Channels: 2 Ch
  61. 22:29:49: Playback device Default
  62. 22:29:49: ------------------------------------------
  63. 22:29:49: Using desktop audio input: Speakers (2- High Definition Audio Device)
  64. 22:29:49: Global Audio time adjust: 0
  65. 22:29:49: ------------------------------------------
  66. 22:29:49: Using auxilary audio input: Microphone (AT2020USB+)
  67. 22:29:49: Mic time offset: 0
  68. 22:29:49: ------------------------------------------
  69. 22:29:49: Audio Encoding: AAC
  70. 22:29:49: bitrate: 128
  71. 22:29:49: Using graphics capture
  72. 22:29:49: Trying to hook process: csgo.exe
  73. 22:29:49: Scene buffering time set to 700
  74. 22:29:50: NVENC internal init finished successfully
  75. 22:29:50: NVENC supports 10 h264 presets
  76. 22:29:50: ------------------------------------------
  77. 22:29:50: Video Encoding: NVENC
  78. 22:29:50: fps: 60
  79. 22:29:50: width: 1920, height: 1080
  80. 22:29:50: preset: llhq
  81. 22:29:50: profile: high
  82. 22:29:50: level: autoselect
  83. 22:29:50: keyint: -1
  84. 22:29:50: rcMode: cbr
  85. 22:29:50: CBR: yes
  86. 22:29:50: CFR: no
  87. 22:29:50: max bitrate: 45000
  88. 22:29:50: avg bitrate: 45000
  89. 22:29:50: buffer size: 45000
  90. 22:29:50: ------------------------------------------
  91. 22:29:53: SharedTexCapture hooked
  92. 22:30:24: FlushBufferedVideo: Flushing 53 packets over 866 ms
  93. 22:30:25: Total frames encoded: 2025, total frames duplicated: 22 (1.09%)
  94. 22:30:25: Total frames rendered: 2009, number of late frames: 2 (0.10%) (it's okay for some frames to be late)
  95. 22:30:25: Encoder closed
  96. 22:30:25: NVENC deinitialized
  97. 22:30:25:
  98. 22:30:25: Profiler time results:
  99. 22:30:25:
  100. 22:30:25: ==============================================================
  101. 22:30:25: video thread frame - [100%] [avg time: 0.811 ms] [children: 21.5%] [unaccounted: 78.5%]
  102. 22:30:25: | scene->Preprocess - [0.123%] [avg time: 0.001 ms]
  103. 22:30:25: | GPU download and conversion - [21.3%] [avg time: 0.173 ms] [children: 19.5%] [unaccounted: 1.85%]
  104. 22:30:25: | | flush - [16.8%] [avg time: 0.136 ms]
  105. 22:30:25: | | CopyResource - [0.617%] [avg time: 0.005 ms]
  106. 22:30:25: | | conversion to 4:2:0 - [2.1%] [avg time: 0.017 ms]
  107. 22:30:25: Convert444Threads - [100%] [avg time: 1.12 ms] [children: 99.6%] [unaccounted: 0.446%]
  108. 22:30:25: | Convert444toNV12 - [99.6%] [avg time: 1.115 ms]
  109. 22:30:25: encoder thread frame - [100%] [avg time: 4.515 ms] [children: 0.0664%] [unaccounted: 99.9%]
  110. 22:30:25: | sending stuff out - [0.0664%] [avg time: 0.003 ms]
  111. 22:30:25: ==============================================================
  112. 22:30:25:
  113. 22:30:25:
  114. 22:30:25: Profiler CPU results:
  115. 22:30:25:
  116. 22:30:25: ==============================================================
  117. 22:30:25: video thread frame - [cpu time: avg 0.046 ms, total 93.75 ms] [avg calls per frame: 1]
  118. 22:30:25: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  119. 22:30:25: | GPU download and conversion - [cpu time: avg 0.023 ms, total 46.875 ms] [avg calls per frame: 1]
  120. 22:30:25: | | flush - [cpu time: avg 0.015 ms, total 31.25 ms] [avg calls per frame: 1]
  121. 22:30:25: | | CopyResource - [cpu time: avg 0.007 ms, total 15.625 ms] [avg calls per frame: 1]
  122. 22:30:25: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  123. 22:30:25: Convert444Threads - [cpu time: avg 1.036 ms, total 4062.5 ms] [avg calls per frame: 2]
  124. 22:30:25: | Convert444toNV12 - [cpu time: avg 1.036 ms, total 4062.5 ms] [avg calls per frame: 2]
  125. 22:30:25: encoder thread frame - [cpu time: avg 0.784 ms, total 1546.88 ms] [avg calls per frame: 1]
  126. 22:30:25: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  127. 22:30:25: ==============================================================
  128. 22:30:25:
  129. 22:30:25: =====Stream End: 2017-01-07, 22:30:25=================================================
  130. 22:30:52: =====Stream Start: 2017-01-07, 22:30:52===============================================
  131. 22:30:52: Multithreaded optimizations: On
  132. 22:30:52: Base resolution: 1920x1080
  133. 22:30:52: Output resolution: 1920x1080
  134. 22:30:52: ------------------------------------------
  135. 22:30:52: Loading up D3D10 on NVIDIA GeForce GTX 1070 (Adapter 1)...
  136. 22:30:52: ------------------------------------------
  137. 22:30:52: Audio Format: 48000 Hz
  138. 22:30:52: ------------------------------------------
  139. 22:30:52: Audio Channels: 2 Ch
  140. 22:30:52: Playback device Default
  141. 22:30:52: ------------------------------------------
  142. 22:30:52: Using desktop audio input: Speakers (2- High Definition Audio Device)
  143. 22:30:52: Global Audio time adjust: 0
  144. 22:30:52: ------------------------------------------
  145. 22:30:52: Using auxilary audio input: Microphone (AT2020USB+)
  146. 22:30:52: Mic time offset: 0
  147. 22:30:52: ------------------------------------------
  148. 22:30:52: Audio Encoding: AAC
  149. 22:30:52: bitrate: 128
  150. 22:30:52: Using graphics capture
  151. 22:30:52: Trying to hook process: csgo.exe
  152. 22:30:52: Scene buffering time set to 700
  153. 22:30:52: 1 CUDA capable devices found
  154. 22:30:52: [ GPU #0 - < GeForce GTX 1070 > has Compute SM 6.1, NVENC Available ]
  155. 22:30:52: NVENC internal init finished successfully
  156. 22:30:52: NVENC supports 10 h264 presets
  157. 22:30:52: ------------------------------------------
  158. 22:30:52: Video Encoding: NVENC
  159. 22:30:52: fps: 60
  160. 22:30:52: width: 1920, height: 1080
  161. 22:30:52: preset: llhq
  162. 22:30:52: profile: high
  163. 22:30:52: level: autoselect
  164. 22:30:52: keyint: -1
  165. 22:30:52: rcMode: cbr
  166. 22:30:52: CBR: yes
  167. 22:30:52: CFR: no
  168. 22:30:52: max bitrate: 45000
  169. 22:30:52: avg bitrate: 45000
  170. 22:30:52: buffer size: 45000
  171. 22:30:52: ------------------------------------------
  172. 22:30:52: SharedTexCapture hooked
  173. 22:30:53: Audio timestamp for device 'Microphone (AT2020USB+)' was behind target timestamp by 11764826
  174. 22:31:10: FlushBufferedVideo: Flushing 46 packets over 750 ms
  175. 22:31:10: Total frames encoded: 1032, total frames duplicated: 1 (0.10%)
  176. 22:31:10: Total frames rendered: 1038, number of late frames: 1 (0.10%) (it's okay for some frames to be late)
  177. 22:31:10: Encoder closed
  178. 22:31:11: NVENC deinitialized
  179. 22:31:11:
  180. 22:31:11: Profiler time results:
  181. 22:31:11:
  182. 22:31:11: ==============================================================
  183. 22:31:11: video thread frame - [100%] [avg time: 0.356 ms] [children: 84.6%] [unaccounted: 15.4%]
  184. 22:31:11: | scene->Preprocess - [0.281%] [avg time: 0.001 ms]
  185. 22:31:11: | GPU download and conversion - [84.3%] [avg time: 0.3 ms] [children: 67.1%] [unaccounted: 17.1%]
  186. 22:31:11: | | flush - [57.3%] [avg time: 0.204 ms]
  187. 22:31:11: | | CopyResource - [7.02%] [avg time: 0.025 ms]
  188. 22:31:11: | | conversion to 4:2:0 - [2.81%] [avg time: 0.01 ms]
  189. 22:31:11: Convert444Threads - [100%] [avg time: 1.1 ms] [children: 99.4%] [unaccounted: 0.636%]
  190. 22:31:11: | Convert444toNV12 - [99.4%] [avg time: 1.093 ms]
  191. 22:31:11: encoder thread frame - [100%] [avg time: 4.308 ms] [children: 3.16%] [unaccounted: 96.8%]
  192. 22:31:11: | sending stuff out - [3.16%] [avg time: 0.136 ms]
  193. 22:31:11: ==============================================================
  194. 22:31:11:
  195. 22:31:11:
  196. 22:31:11: Profiler CPU results:
  197. 22:31:11:
  198. 22:31:11: ==============================================================
  199. 22:31:11: video thread frame - [cpu time: avg 0.015 ms, total 15.625 ms] [avg calls per frame: 1]
  200. 22:31:11: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  201. 22:31:11: | GPU download and conversion - [cpu time: avg 0.015 ms, total 15.625 ms] [avg calls per frame: 1]
  202. 22:31:11: | | flush - [cpu time: avg 0.015 ms, total 15.625 ms] [avg calls per frame: 1]
  203. 22:31:11: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  204. 22:31:11: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  205. 22:31:11: Convert444Threads - [cpu time: avg 0.814 ms, total 1609.38 ms] [avg calls per frame: 2]
  206. 22:31:11: | Convert444toNV12 - [cpu time: avg 0.814 ms, total 1609.38 ms] [avg calls per frame: 2]
  207. 22:31:11: encoder thread frame - [cpu time: avg 0.602 ms, total 593.75 ms] [avg calls per frame: 1]
  208. 22:31:11: | sending stuff out - [cpu time: avg 0.206 ms, total 203.125 ms] [avg calls per frame: 1]
  209. 22:31:11: ==============================================================
  210. 22:31:11:
  211. 22:31:11: =====Stream End: 2017-01-07, 22:31:11=================================================
  212. 22:31:31: 1 CUDA capable devices found
  213. 22:31:31: [ GPU #0 - < GeForce GTX 1070 > has Compute SM 6.1, NVENC Available ]
  214. 22:31:51: =====Stream Start: 2017-01-07, 22:31:51===============================================
  215. 22:31:51: Multithreaded optimizations: On
  216. 22:31:51: Base resolution: 1920x1080
  217. 22:31:51: Output resolution: 1920x1080
  218. 22:31:51: ------------------------------------------
  219. 22:31:51: Loading up D3D10 on NVIDIA GeForce GTX 1070 (Adapter 1)...
  220. 22:31:51: ------------------------------------------
  221. 22:31:51: Audio Format: 48000 Hz
  222. 22:31:51: ------------------------------------------
  223. 22:31:51: Audio Channels: 2 Ch
  224. 22:31:51: Playback device Default
  225. 22:31:51: ------------------------------------------
  226. 22:31:51: Using desktop audio input: Speakers (2- High Definition Audio Device)
  227. 22:31:51: Global Audio time adjust: 0
  228. 22:31:51: ------------------------------------------
  229. 22:31:51: Using auxilary audio input: Microphone (AT2020USB+)
  230. 22:31:51: Mic time offset: 0
  231. 22:31:51: ------------------------------------------
  232. 22:31:51: Audio Encoding: AAC
  233. 22:31:51: bitrate: 128
  234. 22:31:51: Using graphics capture
  235. 22:31:51: Trying to hook process: csgo.exe
  236. 22:31:51: Scene buffering time set to 700
  237. 22:31:51: NVENC internal init finished successfully
  238. 22:31:51: NVENC supports 10 h264 presets
  239. 22:31:51: ------------------------------------------
  240. 22:31:51: Video Encoding: NVENC
  241. 22:31:51: fps: 60
  242. 22:31:51: width: 1920, height: 1080
  243. 22:31:51: preset: llhq
  244. 22:31:51: profile: high
  245. 22:31:51: level: autoselect
  246. 22:31:51: keyint: -1
  247. 22:31:51: rcMode: cbr
  248. 22:31:51: CBR: yes
  249. 22:31:51: CFR: no
  250. 22:31:51: max bitrate: 45000
  251. 22:31:51: avg bitrate: 45000
  252. 22:31:51: buffer size: 45000
  253. 22:31:51: ------------------------------------------
  254. 22:31:51: SharedTexCapture hooked
  255. 22:32:03: FlushBufferedVideo: Flushing 46 packets over 750 ms
  256. 22:32:04: Total frames encoded: 713, total frames duplicated: 0 (0.00%)
  257. 22:32:04: Total frames rendered: 717, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  258. 22:32:04: Encoder closed
  259. 22:32:04: NVENC deinitialized
  260. 22:32:04:
  261. 22:32:04: Profiler time results:
  262. 22:32:04:
  263. 22:32:04: ==============================================================
  264. 22:32:04: video thread frame - [100%] [avg time: 0.417 ms] [children: 81.5%] [unaccounted: 18.5%]
  265. 22:32:04: | scene->Preprocess - [0.24%] [avg time: 0.001 ms]
  266. 22:32:04: | GPU download and conversion - [81.3%] [avg time: 0.339 ms] [children: 65.9%] [unaccounted: 15.3%]
  267. 22:32:04: | | flush - [57.8%] [avg time: 0.241 ms]
  268. 22:32:04: | | CopyResource - [6.47%] [avg time: 0.027 ms]
  269. 22:32:04: | | conversion to 4:2:0 - [1.68%] [avg time: 0.007 ms]
  270. 22:32:04: Convert444Threads - [100%] [avg time: 1.075 ms] [children: 99.4%] [unaccounted: 0.558%]
  271. 22:32:04: | Convert444toNV12 - [99.4%] [avg time: 1.069 ms]
  272. 22:32:04: encoder thread frame - [100%] [avg time: 4.493 ms] [children: 3.09%] [unaccounted: 96.9%]
  273. 22:32:04: | sending stuff out - [3.09%] [avg time: 0.139 ms]
  274. 22:32:04: ==============================================================
  275. 22:32:04:
  276. 22:32:04:
  277. 22:32:04: Profiler CPU results:
  278. 22:32:04:
  279. 22:32:04: ==============================================================
  280. 22:32:04: video thread frame - [cpu time: avg 0.087 ms, total 62.5 ms] [avg calls per frame: 1]
  281. 22:32:04: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  282. 22:32:04: | GPU download and conversion - [cpu time: avg 0.087 ms, total 62.5 ms] [avg calls per frame: 1]
  283. 22:32:04: | | flush - [cpu time: avg 0.065 ms, total 46.875 ms] [avg calls per frame: 1]
  284. 22:32:04: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  285. 22:32:04: | | conversion to 4:2:0 - [cpu time: avg 0.023 ms, total 15.625 ms] [avg calls per frame: 1]
  286. 22:32:04: Convert444Threads - [cpu time: avg 1.109 ms, total 1484.38 ms] [avg calls per frame: 2]
  287. 22:32:04: | Convert444toNV12 - [cpu time: avg 1.109 ms, total 1484.38 ms] [avg calls per frame: 2]
  288. 22:32:04: encoder thread frame - [cpu time: avg 0.585 ms, total 390.625 ms] [avg calls per frame: 1]
  289. 22:32:04: | sending stuff out - [cpu time: avg 0.163 ms, total 109.375 ms] [avg calls per frame: 1]
  290. 22:32:04: ==============================================================
  291. 22:32:04:
  292. 22:32:04: =====Stream End: 2017-01-07, 22:32:04=================================================
  293. 22:32:19: =====Stream Start: 2017-01-07, 22:32:19===============================================
  294. 22:32:19: Multithreaded optimizations: On
  295. 22:32:19: Base resolution: 1920x1080
  296. 22:32:19: Output resolution: 1920x1080
  297. 22:32:19: ------------------------------------------
  298. 22:32:19: Loading up D3D10 on NVIDIA GeForce GTX 1070 (Adapter 1)...
  299. 22:32:19: ------------------------------------------
  300. 22:32:19: Audio Format: 48000 Hz
  301. 22:32:19: ------------------------------------------
  302. 22:32:19: Audio Channels: 2 Ch
  303. 22:32:19: Playback device Default
  304. 22:32:19: ------------------------------------------
  305. 22:32:19: Using desktop audio input: Speakers (2- High Definition Audio Device)
  306. 22:32:19: Global Audio time adjust: 0
  307. 22:32:19: ------------------------------------------
  308. 22:32:19: Using auxilary audio input: Microphone (AT2020USB+)
  309. 22:32:19: Mic time offset: 0
  310. 22:32:19: ------------------------------------------
  311. 22:32:19: Audio Encoding: AAC
  312. 22:32:19: bitrate: 128
  313. 22:32:19: Using graphics capture
  314. 22:32:19: Trying to hook process: csgo.exe
  315. 22:32:19: Scene buffering time set to 700
  316. 22:32:19: 1 CUDA capable devices found
  317. 22:32:19: [ GPU #0 - < GeForce GTX 1070 > has Compute SM 6.1, NVENC Available ]
  318. 22:32:19: NVENC internal init finished successfully
  319. 22:32:19: NVENC supports 10 h264 presets
  320. 22:32:20: ------------------------------------------
  321. 22:32:20: Video Encoding: NVENC
  322. 22:32:20: fps: 60
  323. 22:32:20: width: 1920, height: 1080
  324. 22:32:20: preset: llhq
  325. 22:32:20: profile: high
  326. 22:32:20: level: autoselect
  327. 22:32:20: keyint: -1
  328. 22:32:20: rcMode: cbr
  329. 22:32:20: CBR: yes
  330. 22:32:20: CFR: no
  331. 22:32:20: max bitrate: 45000
  332. 22:32:20: avg bitrate: 45000
  333. 22:32:20: buffer size: 45000
  334. 22:32:20: ------------------------------------------
  335. 22:32:20: SharedTexCapture hooked
  336. 22:32:40: FlushBufferedVideo: Flushing 46 packets over 750 ms
  337. 22:32:40: Total frames encoded: 1194, total frames duplicated: 0 (0.00%)
  338. 22:32:40: Total frames rendered: 1199, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  339. 22:32:41: Encoder closed
  340. 22:32:41: NVENC deinitialized
  341. 22:32:41:
  342. 22:32:41: Profiler time results:
  343. 22:32:41:
  344. 22:32:41: ==============================================================
  345. 22:32:41: video thread frame - [100%] [avg time: 0.352 ms] [children: 83.5%] [unaccounted: 16.5%]
  346. 22:32:41: | scene->Preprocess - [0.284%] [avg time: 0.001 ms]
  347. 22:32:41: | GPU download and conversion - [83.2%] [avg time: 0.293 ms] [children: 65.1%] [unaccounted: 18.2%]
  348. 22:32:41: | | flush - [57.1%] [avg time: 0.201 ms]
  349. 22:32:41: | | CopyResource - [5.97%] [avg time: 0.021 ms]
  350. 22:32:41: | | conversion to 4:2:0 - [1.99%] [avg time: 0.007 ms]
  351. 22:32:41: Convert444Threads - [100%] [avg time: 1.053 ms] [children: 99.4%] [unaccounted: 0.57%]
  352. 22:32:41: | Convert444toNV12 - [99.4%] [avg time: 1.047 ms]
  353. 22:32:41: encoder thread frame - [100%] [avg time: 4.361 ms] [children: 3.21%] [unaccounted: 96.8%]
  354. 22:32:41: | sending stuff out - [3.21%] [avg time: 0.14 ms]
  355. 22:32:41: ==============================================================
  356. 22:32:41:
  357. 22:32:41:
  358. 22:32:41: Profiler CPU results:
  359. 22:32:41:
  360. 22:32:41: ==============================================================
  361. 22:32:41: video thread frame - [cpu time: avg 0.013 ms, total 15.625 ms] [avg calls per frame: 1]
  362. 22:32:41: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  363. 22:32:41: | GPU download and conversion - [cpu time: avg 0.013 ms, total 15.625 ms] [avg calls per frame: 1]
  364. 22:32:41: | | flush - [cpu time: avg 0.013 ms, total 15.625 ms] [avg calls per frame: 1]
  365. 22:32:41: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  366. 22:32:41: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  367. 22:32:41: Convert444Threads - [cpu time: avg 0.876 ms, total 2015.63 ms] [avg calls per frame: 2]
  368. 22:32:41: | Convert444toNV12 - [cpu time: avg 0.869 ms, total 2000 ms] [avg calls per frame: 2]
  369. 22:32:41: encoder thread frame - [cpu time: avg 0.585 ms, total 671.875 ms] [avg calls per frame: 1]
  370. 22:32:41: | sending stuff out - [cpu time: avg 0.163 ms, total 187.5 ms] [avg calls per frame: 1]
  371. 22:32:41: ==============================================================
  372. 22:32:41:
  373. 22:32:41: =====Stream End: 2017-01-07, 22:32:41=================================================
  374. 01:07:21: =====Stream Start: 2017-01-08, 01:07:21===============================================
  375. 01:07:21: Multithreaded optimizations: On
  376. 01:07:21: Base resolution: 1920x1080
  377. 01:07:21: Output resolution: 1920x1080
  378. 01:07:21: ------------------------------------------
  379. 01:07:21: Loading up D3D10 on NVIDIA GeForce GTX 1070 (Adapter 1)...
  380. 01:07:21: ------------------------------------------
  381. 01:07:21: Audio Format: 48000 Hz
  382. 01:07:21: ------------------------------------------
  383. 01:07:21: Audio Channels: 2 Ch
  384. 01:07:21: Playback device Default
  385. 01:07:21: ------------------------------------------
  386. 01:07:21: Using desktop audio input: Speakers (2- High Definition Audio Device)
  387. 01:07:21: Global Audio time adjust: 0
  388. 01:07:21: ------------------------------------------
  389. 01:07:21: Using auxilary audio input: Microphone (AT2020USB+)
  390. 01:07:21: Mic time offset: 0
  391. 01:07:21: ------------------------------------------
  392. 01:07:21: Audio Encoding: AAC
  393. 01:07:21: bitrate: 128
  394. 01:07:21: Using graphics capture
  395. 01:07:21: Trying to hook process: csgo.exe
  396. 01:07:21: Scene buffering time set to 700
  397. 01:07:21: 1 CUDA capable devices found
  398. 01:07:21: [ GPU #0 - < GeForce GTX 1070 > has Compute SM 6.1, NVENC Available ]
  399. 01:07:21: NVENC internal init finished successfully
  400. 01:07:21: NVENC supports 10 h264 presets
  401. 01:07:21: ------------------------------------------
  402. 01:07:21: Video Encoding: NVENC
  403. 01:07:21: fps: 60
  404. 01:07:21: width: 1920, height: 1080
  405. 01:07:21: preset: llhq
  406. 01:07:21: profile: high
  407. 01:07:21: level: autoselect
  408. 01:07:21: keyint: -1
  409. 01:07:21: rcMode: cbr
  410. 01:07:21: CBR: yes
  411. 01:07:21: CFR: no
  412. 01:07:21: max bitrate: 45000
  413. 01:07:21: avg bitrate: 45000
  414. 01:07:21: buffer size: 45000
  415. 01:07:21: ------------------------------------------
  416. 01:07:21: SharedTexCapture hooked
  417. 01:07:26: FlushBufferedVideo: Flushing 46 packets over 750 ms
  418. 01:07:27: Total frames encoded: 282, total frames duplicated: 0 (0.00%)
  419. 01:07:27: Total frames rendered: 286, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  420. 01:07:27: Encoder closed
  421. 01:07:27: NVENC deinitialized
  422. 01:07:27:
  423. 01:07:27: Profiler time results:
  424. 01:07:27:
  425. 01:07:27: ==============================================================
  426. 01:07:27: video thread frame - [100%] [avg time: 0.244 ms] [children: 80.3%] [unaccounted: 19.7%]
  427. 01:07:27: | scene->Preprocess - [0.41%] [avg time: 0.001 ms]
  428. 01:07:27: | GPU download and conversion - [79.9%] [avg time: 0.195 ms] [children: 60.2%] [unaccounted: 19.7%]
  429. 01:07:27: | | flush - [53.7%] [avg time: 0.131 ms]
  430. 01:07:27: | | CopyResource - [4.51%] [avg time: 0.011 ms]
  431. 01:07:27: | | conversion to 4:2:0 - [2.05%] [avg time: 0.005 ms]
  432. 01:07:27: Convert444Threads - [100%] [avg time: 1.08 ms] [children: 99.4%] [unaccounted: 0.556%]
  433. 01:07:27: | Convert444toNV12 - [99.4%] [avg time: 1.074 ms]
  434. 01:07:27: encoder thread frame - [100%] [avg time: 4.373 ms] [children: 1.9%] [unaccounted: 98.1%]
  435. 01:07:27: | sending stuff out - [1.9%] [avg time: 0.083 ms]
  436. 01:07:27: ==============================================================
  437. 01:07:27:
  438. 01:07:27:
  439. 01:07:27: Profiler CPU results:
  440. 01:07:27:
  441. 01:07:27: ==============================================================
  442. 01:07:27: video thread frame - [cpu time: avg 0.054 ms, total 15.625 ms] [avg calls per frame: 1]
  443. 01:07:27: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  444. 01:07:27: | GPU download and conversion - [cpu time: avg 0.054 ms, total 15.625 ms] [avg calls per frame: 1]
  445. 01:07:27: | | flush - [cpu time: avg 0.054 ms, total 15.625 ms] [avg calls per frame: 1]
  446. 01:07:27: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  447. 01:07:27: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  448. 01:07:27: Convert444Threads - [cpu time: avg 0.955 ms, total 453.125 ms] [avg calls per frame: 2]
  449. 01:07:27: | Convert444toNV12 - [cpu time: avg 0.955 ms, total 453.125 ms] [avg calls per frame: 2]
  450. 01:07:27: encoder thread frame - [cpu time: avg 0.794 ms, total 187.5 ms] [avg calls per frame: 1]
  451. 01:07:27: | sending stuff out - [cpu time: avg 0.132 ms, total 31.25 ms] [avg calls per frame: 1]
  452. 01:07:27: ==============================================================
  453. 01:07:27:
  454. 01:07:27: =====Stream End: 2017-01-08, 01:07:27=================================================
  455. 01:13:43: CLR host plugin instance deleted; removing dynamically loaded localization strings
  456. 01:13:43: Terminating 0x85c
  457. 01:13:43: Terminating 0x1464
  458. 01:13:43: Terminating 0x5b8
  459. 01:13:43: Terminating 0x1250
  460.  
  461.  
  462. Last game capture log:
  463. 2017-01-07, 22:29:49: we're booting up:
  464. 22:29:49: CaptureThread: attached to process csgo.exe
  465. 22:29:49: D3D9 Present
  466. 22:29:49: (half life scientist) everything.. seems to be in order
  467. 22:29:53: D3D9EndScene called
  468. 22:29:53: D3DPRESENT_PARAMETERS {
  469. 22:29:53: BackBufferWidth: 1440
  470. 22:29:53: BackBufferHeight: 1080
  471. 22:29:53: BackBufferFormat: D3DFMT_A8R8G8B8
  472. 22:29:53: BackBufferCount: 1
  473. 22:29:53: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  474. 22:29:53: MultiSampleQuality: 0
  475. 22:29:53: SwapEffect: D3DSWAPEFFECT_DISCARD
  476. 22:29:53: hDeviceWindow: 983114
  477. 22:29:53: Windowed: false
  478. 22:29:53: EnableAutoDepthStencil: true
  479. 22:29:53: AutoDepthStencilFormat: D3DFMT_D24S8
  480. 22:29:53: Flags: None
  481. 22:29:53: FullScreen_RefreshRateInHz: 144
  482. 22:29:53: PresentationInterval: 2147483648
  483. 22:29:53: };
  484. 22:29:53: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  485. 22:29:53: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  486. 22:29:53: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  487. 22:29:53: successfully set up d3d9 hooks
  488. 22:29:53: D3D9Present called
  489. 22:29:53: DoD3D9GPUHook: using offset workaround
  490. 22:29:53: DoD3D9GPUHook: success
  491. 22:29:53: D3DSURFACE_DESC {
  492. 22:29:53: Format: D3DFMT_A8R8G8B8
  493. 22:29:53: Type: D3DRTYPE_SURFACE
  494. 22:29:53: Usage: D3DUSAGE_RENDERTARGET
  495. 22:29:53: Pool: D3DPOOL_DEFAULT
  496. 22:29:53: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  497. 22:29:53: MultiSampleQuality: 0
  498. 22:29:53: Width: 1440
  499. 22:29:53: Height: 1080
  500. 22:29:53: };
  501. 22:29:53: successfully capturing d3d9 frames via GPU
  502. 22:30:25: ---------------------- Cleared D3D9 Capture ----------------------
  503. 22:30:25: received restart event, capturing
  504. 22:30:26: DoD3D9GPUHook: using offset workaround
  505. 22:30:26: DoD3D9GPUHook: success
  506. 22:30:26: D3D9Reset called
  507. 22:30:26: ---------------------- Cleared D3D9 Capture ----------------------
  508. 22:30:26: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  509. 22:30:26: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  510. 22:30:26: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  511. 22:30:26: successfully set up d3d9 hooks
  512. 22:30:28: D3D9EndScene called
  513. 22:30:28: D3D9Present called
  514. 22:30:29: DoD3D9GPUHook: using offset workaround
  515. 22:30:29: DoD3D9GPUHook: success
  516. 22:30:47: D3D9Reset called
  517. 22:30:48: ---------------------- Cleared D3D9 Capture ----------------------
  518. 22:30:48: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  519. 22:30:48: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  520. 22:30:48: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  521. 22:30:48: successfully set up d3d9 hooks
  522. 22:30:50: D3D9EndScene called
  523. 22:30:50: D3D9Present called
  524. 22:30:50: DoD3D9GPUHook: using offset workaround
  525. 22:30:50: DoD3D9GPUHook: success
  526. 22:30:52: D3DSURFACE_DESC {
  527. 22:30:52: Format: D3DFMT_A8R8G8B8
  528. 22:30:52: Type: D3DRTYPE_SURFACE
  529. 22:30:52: Usage: D3DUSAGE_RENDERTARGET
  530. 22:30:52: Pool: D3DPOOL_DEFAULT
  531. 22:30:52: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  532. 22:30:52: MultiSampleQuality: 0
  533. 22:30:52: Width: 1440
  534. 22:30:52: Height: 1080
  535. 22:30:52: };
  536. 22:30:52: successfully capturing d3d9 frames via GPU
  537. 22:31:10: ---------------------- Cleared D3D9 Capture ----------------------
  538. 22:31:10: received restart event, capturing
  539. 22:31:11: DoD3D9GPUHook: using offset workaround
  540. 22:31:11: DoD3D9GPUHook: success
  541. 22:31:46: D3D9Present called
  542. 22:31:46: D3D9Reset called
  543. 22:31:46: ---------------------- Cleared D3D9 Capture ----------------------
  544. 22:31:46: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  545. 22:31:46: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  546. 22:31:46: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  547. 22:31:46: successfully set up d3d9 hooks
  548. 22:31:49: D3D9EndScene called
  549. 22:31:49: D3D9Present called
  550. 22:31:49: DoD3D9GPUHook: using offset workaround
  551. 22:31:49: DoD3D9GPUHook: success
  552. 22:31:51: D3DSURFACE_DESC {
  553. 22:31:51: Format: D3DFMT_A8R8G8B8
  554. 22:31:51: Type: D3DRTYPE_SURFACE
  555. 22:31:51: Usage: D3DUSAGE_RENDERTARGET
  556. 22:31:51: Pool: D3DPOOL_DEFAULT
  557. 22:31:51: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  558. 22:31:51: MultiSampleQuality: 0
  559. 22:31:51: Width: 1440
  560. 22:31:51: Height: 1080
  561. 22:31:51: };
  562. 22:31:51: successfully capturing d3d9 frames via GPU
  563. 22:32:12: ---------------------- Cleared D3D9 Capture ----------------------
  564. 22:32:12: received restart event, capturing
  565. 22:32:12: DoD3D9GPUHook: using offset workaround
  566. 22:32:12: DoD3D9GPUHook: success
  567. 22:32:12: D3D9Reset called
  568. 22:32:12: ---------------------- Cleared D3D9 Capture ----------------------
  569. 22:32:12: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  570. 22:32:12: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  571. 22:32:12: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  572. 22:32:12: successfully set up d3d9 hooks
  573. 22:32:15: D3D9EndScene called
  574. 22:32:15: D3D9Present called
  575. 22:32:15: DoD3D9GPUHook: using offset workaround
  576. 22:32:15: DoD3D9GPUHook: success
  577. 22:32:20: D3DSURFACE_DESC {
  578. 22:32:20: Format: D3DFMT_A8R8G8B8
  579. 22:32:20: Type: D3DRTYPE_SURFACE
  580. 22:32:20: Usage: D3DUSAGE_RENDERTARGET
  581. 22:32:20: Pool: D3DPOOL_DEFAULT
  582. 22:32:20: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  583. 22:32:20: MultiSampleQuality: 0
  584. 22:32:20: Width: 1440
  585. 22:32:20: Height: 1080
  586. 22:32:20: };
  587. 22:32:20: successfully capturing d3d9 frames via GPU
  588. 22:32:58: ---------------------- Cleared D3D9 Capture ----------------------
  589. 22:32:58: received restart event, capturing
  590. 22:32:59: DoD3D9GPUHook: using offset workaround
  591. 22:32:59: DoD3D9GPUHook: success
  592. 22:32:59: D3D9Reset called
  593. 22:32:59: ---------------------- Cleared D3D9 Capture ----------------------
  594. 22:32:59: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  595. 22:32:59: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  596. 22:32:59: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  597. 22:32:59: successfully set up d3d9 hooks
  598. 22:33:01: D3D9EndScene called
  599. 22:33:01: D3D9Present called
  600. 22:33:01: DoD3D9GPUHook: using offset workaround
  601. 22:33:01: DoD3D9GPUHook: success
  602. 22:33:47: D3D9Reset called
  603. 22:33:47: ---------------------- Cleared D3D9 Capture ----------------------
  604. 22:33:47: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  605. 22:33:47: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  606. 22:33:47: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  607. 22:33:47: successfully set up d3d9 hooks
  608. 22:33:50: D3D9EndScene called
  609. 22:33:50: D3D9Present called
  610. 22:33:50: DoD3D9GPUHook: using offset workaround
  611. 22:33:50: DoD3D9GPUHook: success
  612. 22:36:59: D3D9Reset called
  613. 22:36:59: ---------------------- Cleared D3D9 Capture ----------------------
  614. 22:37:00: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  615. 22:37:00: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  616. 22:37:00: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  617. 22:37:00: successfully set up d3d9 hooks
  618. 22:37:02: D3D9EndScene called
  619. 22:37:02: D3D9Present called
  620. 22:37:02: DoD3D9GPUHook: using offset workaround
  621. 22:37:02: DoD3D9GPUHook: success
  622. 22:39:50: D3D9Reset called
  623. 22:39:50: ---------------------- Cleared D3D9 Capture ----------------------
  624. 22:39:50: D3DPRESENT_PARAMETERS {
  625. 22:39:50: BackBufferWidth: 1920
  626. 22:39:50: BackBufferHeight: 1080
  627. 22:39:50: BackBufferFormat: D3DFMT_A8R8G8B8
  628. 22:39:50: BackBufferCount: 1
  629. 22:39:50: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  630. 22:39:50: MultiSampleQuality: 0
  631. 22:39:50: SwapEffect: D3DSWAPEFFECT_DISCARD
  632. 22:39:50: hDeviceWindow: 983114
  633. 22:39:50: Windowed: true
  634. 22:39:50: EnableAutoDepthStencil: true
  635. 22:39:50: AutoDepthStencilFormat: D3DFMT_D24S8
  636. 22:39:50: Flags: None
  637. 22:39:50: FullScreen_RefreshRateInHz: 0
  638. 22:39:50: PresentationInterval: 2147483648
  639. 22:39:50: };
  640. 22:39:50: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  641. 22:39:50: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  642. 22:39:50: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  643. 22:39:50: successfully set up d3d9 hooks
  644. 22:39:53: D3D9EndScene called
  645. 22:39:53: D3D9Present called
  646. 22:39:53: DoD3D9GPUHook: using offset workaround
  647. 22:39:53: DoD3D9GPUHook: success
  648. 22:43:10: D3D9Reset called
  649. 22:43:10: ---------------------- Cleared D3D9 Capture ----------------------
  650. 22:43:11: D3DPRESENT_PARAMETERS {
  651. 22:43:11: BackBufferWidth: 1440
  652. 22:43:11: BackBufferHeight: 1080
  653. 22:43:11: BackBufferFormat: D3DFMT_A8R8G8B8
  654. 22:43:11: BackBufferCount: 1
  655. 22:43:11: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  656. 22:43:11: MultiSampleQuality: 0
  657. 22:43:11: SwapEffect: D3DSWAPEFFECT_DISCARD
  658. 22:43:11: hDeviceWindow: 983114
  659. 22:43:11: Windowed: false
  660. 22:43:11: EnableAutoDepthStencil: true
  661. 22:43:11: AutoDepthStencilFormat: D3DFMT_D24S8
  662. 22:43:11: Flags: None
  663. 22:43:11: FullScreen_RefreshRateInHz: 144
  664. 22:43:11: PresentationInterval: 2147483648
  665. 22:43:11: };
  666. 22:43:11: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  667. 22:43:11: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  668. 22:43:11: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  669. 22:43:11: successfully set up d3d9 hooks
  670. 22:43:14: D3D9EndScene called
  671. 22:43:14: D3D9Present called
  672. 22:43:14: DoD3D9GPUHook: using offset workaround
  673. 22:43:14: DoD3D9GPUHook: success
  674. 23:33:11: D3D9Reset called
  675. 23:33:11: ---------------------- Cleared D3D9 Capture ----------------------
  676. 23:33:11: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  677. 23:33:11: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  678. 23:33:11: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  679. 23:33:11: successfully set up d3d9 hooks
  680. 23:33:14: D3D9EndScene called
  681. 23:33:14: D3D9Present called
  682. 23:33:14: DoD3D9GPUHook: using offset workaround
  683. 23:33:14: DoD3D9GPUHook: success
  684. 01:07:18: D3D9Reset called
  685. 01:07:18: ---------------------- Cleared D3D9 Capture ----------------------
  686. 01:07:18: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  687. 01:07:18: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  688. 01:07:18: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  689. 01:07:18: successfully set up d3d9 hooks
  690. 01:07:19: D3D9EndScene called
  691. 01:07:19: D3D9Present called
  692. 01:07:19: DoD3D9GPUHook: using offset workaround
  693. 01:07:19: DoD3D9GPUHook: success
  694. 01:07:21: D3DSURFACE_DESC {
  695. 01:07:21: Format: D3DFMT_A8R8G8B8
  696. 01:07:21: Type: D3DRTYPE_SURFACE
  697. 01:07:21: Usage: D3DUSAGE_RENDERTARGET
  698. 01:07:21: Pool: D3DPOOL_DEFAULT
  699. 01:07:21: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  700. 01:07:21: MultiSampleQuality: 0
  701. 01:07:21: Width: 1440
  702. 01:07:21: Height: 1080
  703. 01:07:21: };
  704. 01:07:21: successfully capturing d3d9 frames via GPU
  705. 01:07:27: ---------------------- Cleared D3D9 Capture ----------------------
  706. 01:07:27: received restart event, capturing
  707. 01:07:27: DoD3D9GPUHook: using offset workaround
  708. 01:07:27: DoD3D9GPUHook: success
  709. 01:07:27: D3D9EndScene called
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