Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 19:54:39: CLR host plugin strings not found, dynamically loading 4 strings
- 19:54:39: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
- 19:54:39: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
- 19:54:39: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
- 19:54:39: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
- 19:54:39: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
- 19:54:39: CLRHost:: Could not find/load browser settings at location C:\Users\Zanarcy\AppData\Roaming\OBS\pluginData\browser.json
- 19:54:39: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\Zanarcy\AppData\Roaming\OBS\pluginData\browser.json'.
- 19:54:39: File name: 'C:\Users\Zanarcy\AppData\Roaming\OBS\pluginData\browser.json'
- 19:54:39: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- 19:54:39: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 19:54:39: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
- 19:54:39: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
- 19:54:39: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
- 20:53:02: CUDA loaded successfully
- 20:53:02: 1 CUDA capable devices found
- 20:53:02: [ GPU #0 - < GeForce GTX 1070 > has Compute SM 6.1, NVENC Available ]
- 22:29:48: Open Broadcaster Software v0.659b - 32bit (´・ω・`)
- 22:29:48: -------------------------------
- 22:29:48: CPU Name: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
- 22:29:48: CPU Speed: 3500MHz
- 22:29:48: Physical Memory: 4095MB Total, 3741MB Free
- 22:29:48: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
- 22:29:48: monitor 1: pos={0, 0}, size={1920, 1080}
- 22:29:48: monitor 2: pos={1920, 0}, size={1600, 900}
- 22:29:48: Windows Version: 6.3 Build 9600 (revision 17415)
- 22:29:48: Aero is Enabled
- 22:29:48: -------------------------------
- 22:29:48: OBS Modules:
- 22:29:48: Base Address Module
- 22:29:48: 00EE0000 OBS.exe
- 22:29:48: 6C2A0000 OBSApi.dll
- 22:29:48: 74F70000 CLRHostPlugin.dll
- 22:29:48: 73DD0000 DShowPlugin.dll
- 22:29:48: 6B640000 GraphicsCapture.dll
- 22:29:48: 6B610000 NoiseGate.dll
- 22:29:48: 74C80000 PSVPlugin.dll
- 22:29:48: 749C0000 scenesw.dll
- 22:29:48: ------------------------------------------
- 22:29:48: Adapter 1
- 22:29:48: Video Adapter: NVIDIA GeForce GTX 1070
- 22:29:48: Video Adapter Dedicated Video Memory: 3221225472
- 22:29:48: Video Adapter Shared System Memory: 1073676288
- 22:29:48: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 22:29:48: ------------------------------------------
- 22:29:48: Adapter 2
- 22:29:48: Video Adapter: Intel(R) HD Graphics 4600
- 22:29:48: Video Adapter Dedicated Video Memory: 134217728
- 22:29:48: Video Adapter Shared System Memory: 1879048192
- 22:29:48: Video Adapter Output 1: pos={-1600, 0}, size={1600, 900}, attached=true
- 22:29:48: =====Stream Start: 2017-01-07, 22:29:48===============================================
- 22:29:48: Multithreaded optimizations: On
- 22:29:48: Base resolution: 1920x1080
- 22:29:48: Output resolution: 1920x1080
- 22:29:48: ------------------------------------------
- 22:29:48: Loading up D3D10 on NVIDIA GeForce GTX 1070 (Adapter 1)...
- 22:29:49: ------------------------------------------
- 22:29:49: Audio Format: 48000 Hz
- 22:29:49: ------------------------------------------
- 22:29:49: Audio Channels: 2 Ch
- 22:29:49: Playback device Default
- 22:29:49: ------------------------------------------
- 22:29:49: Using desktop audio input: Speakers (2- High Definition Audio Device)
- 22:29:49: Global Audio time adjust: 0
- 22:29:49: ------------------------------------------
- 22:29:49: Using auxilary audio input: Microphone (AT2020USB+)
- 22:29:49: Mic time offset: 0
- 22:29:49: ------------------------------------------
- 22:29:49: Audio Encoding: AAC
- 22:29:49: bitrate: 128
- 22:29:49: Using graphics capture
- 22:29:49: Trying to hook process: csgo.exe
- 22:29:49: Scene buffering time set to 700
- 22:29:50: NVENC internal init finished successfully
- 22:29:50: NVENC supports 10 h264 presets
- 22:29:50: ------------------------------------------
- 22:29:50: Video Encoding: NVENC
- 22:29:50: fps: 60
- 22:29:50: width: 1920, height: 1080
- 22:29:50: preset: llhq
- 22:29:50: profile: high
- 22:29:50: level: autoselect
- 22:29:50: keyint: -1
- 22:29:50: rcMode: cbr
- 22:29:50: CBR: yes
- 22:29:50: CFR: no
- 22:29:50: max bitrate: 45000
- 22:29:50: avg bitrate: 45000
- 22:29:50: buffer size: 45000
- 22:29:50: ------------------------------------------
- 22:29:53: SharedTexCapture hooked
- 22:30:24: FlushBufferedVideo: Flushing 53 packets over 866 ms
- 22:30:25: Total frames encoded: 2025, total frames duplicated: 22 (1.09%)
- 22:30:25: Total frames rendered: 2009, number of late frames: 2 (0.10%) (it's okay for some frames to be late)
- 22:30:25: Encoder closed
- 22:30:25: NVENC deinitialized
- 22:30:25:
- 22:30:25: Profiler time results:
- 22:30:25:
- 22:30:25: ==============================================================
- 22:30:25: video thread frame - [100%] [avg time: 0.811 ms] [children: 21.5%] [unaccounted: 78.5%]
- 22:30:25: | scene->Preprocess - [0.123%] [avg time: 0.001 ms]
- 22:30:25: | GPU download and conversion - [21.3%] [avg time: 0.173 ms] [children: 19.5%] [unaccounted: 1.85%]
- 22:30:25: | | flush - [16.8%] [avg time: 0.136 ms]
- 22:30:25: | | CopyResource - [0.617%] [avg time: 0.005 ms]
- 22:30:25: | | conversion to 4:2:0 - [2.1%] [avg time: 0.017 ms]
- 22:30:25: Convert444Threads - [100%] [avg time: 1.12 ms] [children: 99.6%] [unaccounted: 0.446%]
- 22:30:25: | Convert444toNV12 - [99.6%] [avg time: 1.115 ms]
- 22:30:25: encoder thread frame - [100%] [avg time: 4.515 ms] [children: 0.0664%] [unaccounted: 99.9%]
- 22:30:25: | sending stuff out - [0.0664%] [avg time: 0.003 ms]
- 22:30:25: ==============================================================
- 22:30:25:
- 22:30:25:
- 22:30:25: Profiler CPU results:
- 22:30:25:
- 22:30:25: ==============================================================
- 22:30:25: video thread frame - [cpu time: avg 0.046 ms, total 93.75 ms] [avg calls per frame: 1]
- 22:30:25: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 22:30:25: | GPU download and conversion - [cpu time: avg 0.023 ms, total 46.875 ms] [avg calls per frame: 1]
- 22:30:25: | | flush - [cpu time: avg 0.015 ms, total 31.25 ms] [avg calls per frame: 1]
- 22:30:25: | | CopyResource - [cpu time: avg 0.007 ms, total 15.625 ms] [avg calls per frame: 1]
- 22:30:25: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 22:30:25: Convert444Threads - [cpu time: avg 1.036 ms, total 4062.5 ms] [avg calls per frame: 2]
- 22:30:25: | Convert444toNV12 - [cpu time: avg 1.036 ms, total 4062.5 ms] [avg calls per frame: 2]
- 22:30:25: encoder thread frame - [cpu time: avg 0.784 ms, total 1546.88 ms] [avg calls per frame: 1]
- 22:30:25: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 22:30:25: ==============================================================
- 22:30:25:
- 22:30:25: =====Stream End: 2017-01-07, 22:30:25=================================================
- 22:30:52: =====Stream Start: 2017-01-07, 22:30:52===============================================
- 22:30:52: Multithreaded optimizations: On
- 22:30:52: Base resolution: 1920x1080
- 22:30:52: Output resolution: 1920x1080
- 22:30:52: ------------------------------------------
- 22:30:52: Loading up D3D10 on NVIDIA GeForce GTX 1070 (Adapter 1)...
- 22:30:52: ------------------------------------------
- 22:30:52: Audio Format: 48000 Hz
- 22:30:52: ------------------------------------------
- 22:30:52: Audio Channels: 2 Ch
- 22:30:52: Playback device Default
- 22:30:52: ------------------------------------------
- 22:30:52: Using desktop audio input: Speakers (2- High Definition Audio Device)
- 22:30:52: Global Audio time adjust: 0
- 22:30:52: ------------------------------------------
- 22:30:52: Using auxilary audio input: Microphone (AT2020USB+)
- 22:30:52: Mic time offset: 0
- 22:30:52: ------------------------------------------
- 22:30:52: Audio Encoding: AAC
- 22:30:52: bitrate: 128
- 22:30:52: Using graphics capture
- 22:30:52: Trying to hook process: csgo.exe
- 22:30:52: Scene buffering time set to 700
- 22:30:52: 1 CUDA capable devices found
- 22:30:52: [ GPU #0 - < GeForce GTX 1070 > has Compute SM 6.1, NVENC Available ]
- 22:30:52: NVENC internal init finished successfully
- 22:30:52: NVENC supports 10 h264 presets
- 22:30:52: ------------------------------------------
- 22:30:52: Video Encoding: NVENC
- 22:30:52: fps: 60
- 22:30:52: width: 1920, height: 1080
- 22:30:52: preset: llhq
- 22:30:52: profile: high
- 22:30:52: level: autoselect
- 22:30:52: keyint: -1
- 22:30:52: rcMode: cbr
- 22:30:52: CBR: yes
- 22:30:52: CFR: no
- 22:30:52: max bitrate: 45000
- 22:30:52: avg bitrate: 45000
- 22:30:52: buffer size: 45000
- 22:30:52: ------------------------------------------
- 22:30:52: SharedTexCapture hooked
- 22:30:53: Audio timestamp for device 'Microphone (AT2020USB+)' was behind target timestamp by 11764826
- 22:31:10: FlushBufferedVideo: Flushing 46 packets over 750 ms
- 22:31:10: Total frames encoded: 1032, total frames duplicated: 1 (0.10%)
- 22:31:10: Total frames rendered: 1038, number of late frames: 1 (0.10%) (it's okay for some frames to be late)
- 22:31:10: Encoder closed
- 22:31:11: NVENC deinitialized
- 22:31:11:
- 22:31:11: Profiler time results:
- 22:31:11:
- 22:31:11: ==============================================================
- 22:31:11: video thread frame - [100%] [avg time: 0.356 ms] [children: 84.6%] [unaccounted: 15.4%]
- 22:31:11: | scene->Preprocess - [0.281%] [avg time: 0.001 ms]
- 22:31:11: | GPU download and conversion - [84.3%] [avg time: 0.3 ms] [children: 67.1%] [unaccounted: 17.1%]
- 22:31:11: | | flush - [57.3%] [avg time: 0.204 ms]
- 22:31:11: | | CopyResource - [7.02%] [avg time: 0.025 ms]
- 22:31:11: | | conversion to 4:2:0 - [2.81%] [avg time: 0.01 ms]
- 22:31:11: Convert444Threads - [100%] [avg time: 1.1 ms] [children: 99.4%] [unaccounted: 0.636%]
- 22:31:11: | Convert444toNV12 - [99.4%] [avg time: 1.093 ms]
- 22:31:11: encoder thread frame - [100%] [avg time: 4.308 ms] [children: 3.16%] [unaccounted: 96.8%]
- 22:31:11: | sending stuff out - [3.16%] [avg time: 0.136 ms]
- 22:31:11: ==============================================================
- 22:31:11:
- 22:31:11:
- 22:31:11: Profiler CPU results:
- 22:31:11:
- 22:31:11: ==============================================================
- 22:31:11: video thread frame - [cpu time: avg 0.015 ms, total 15.625 ms] [avg calls per frame: 1]
- 22:31:11: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 22:31:11: | GPU download and conversion - [cpu time: avg 0.015 ms, total 15.625 ms] [avg calls per frame: 1]
- 22:31:11: | | flush - [cpu time: avg 0.015 ms, total 15.625 ms] [avg calls per frame: 1]
- 22:31:11: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 22:31:11: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 22:31:11: Convert444Threads - [cpu time: avg 0.814 ms, total 1609.38 ms] [avg calls per frame: 2]
- 22:31:11: | Convert444toNV12 - [cpu time: avg 0.814 ms, total 1609.38 ms] [avg calls per frame: 2]
- 22:31:11: encoder thread frame - [cpu time: avg 0.602 ms, total 593.75 ms] [avg calls per frame: 1]
- 22:31:11: | sending stuff out - [cpu time: avg 0.206 ms, total 203.125 ms] [avg calls per frame: 1]
- 22:31:11: ==============================================================
- 22:31:11:
- 22:31:11: =====Stream End: 2017-01-07, 22:31:11=================================================
- 22:31:31: 1 CUDA capable devices found
- 22:31:31: [ GPU #0 - < GeForce GTX 1070 > has Compute SM 6.1, NVENC Available ]
- 22:31:51: =====Stream Start: 2017-01-07, 22:31:51===============================================
- 22:31:51: Multithreaded optimizations: On
- 22:31:51: Base resolution: 1920x1080
- 22:31:51: Output resolution: 1920x1080
- 22:31:51: ------------------------------------------
- 22:31:51: Loading up D3D10 on NVIDIA GeForce GTX 1070 (Adapter 1)...
- 22:31:51: ------------------------------------------
- 22:31:51: Audio Format: 48000 Hz
- 22:31:51: ------------------------------------------
- 22:31:51: Audio Channels: 2 Ch
- 22:31:51: Playback device Default
- 22:31:51: ------------------------------------------
- 22:31:51: Using desktop audio input: Speakers (2- High Definition Audio Device)
- 22:31:51: Global Audio time adjust: 0
- 22:31:51: ------------------------------------------
- 22:31:51: Using auxilary audio input: Microphone (AT2020USB+)
- 22:31:51: Mic time offset: 0
- 22:31:51: ------------------------------------------
- 22:31:51: Audio Encoding: AAC
- 22:31:51: bitrate: 128
- 22:31:51: Using graphics capture
- 22:31:51: Trying to hook process: csgo.exe
- 22:31:51: Scene buffering time set to 700
- 22:31:51: NVENC internal init finished successfully
- 22:31:51: NVENC supports 10 h264 presets
- 22:31:51: ------------------------------------------
- 22:31:51: Video Encoding: NVENC
- 22:31:51: fps: 60
- 22:31:51: width: 1920, height: 1080
- 22:31:51: preset: llhq
- 22:31:51: profile: high
- 22:31:51: level: autoselect
- 22:31:51: keyint: -1
- 22:31:51: rcMode: cbr
- 22:31:51: CBR: yes
- 22:31:51: CFR: no
- 22:31:51: max bitrate: 45000
- 22:31:51: avg bitrate: 45000
- 22:31:51: buffer size: 45000
- 22:31:51: ------------------------------------------
- 22:31:51: SharedTexCapture hooked
- 22:32:03: FlushBufferedVideo: Flushing 46 packets over 750 ms
- 22:32:04: Total frames encoded: 713, total frames duplicated: 0 (0.00%)
- 22:32:04: Total frames rendered: 717, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 22:32:04: Encoder closed
- 22:32:04: NVENC deinitialized
- 22:32:04:
- 22:32:04: Profiler time results:
- 22:32:04:
- 22:32:04: ==============================================================
- 22:32:04: video thread frame - [100%] [avg time: 0.417 ms] [children: 81.5%] [unaccounted: 18.5%]
- 22:32:04: | scene->Preprocess - [0.24%] [avg time: 0.001 ms]
- 22:32:04: | GPU download and conversion - [81.3%] [avg time: 0.339 ms] [children: 65.9%] [unaccounted: 15.3%]
- 22:32:04: | | flush - [57.8%] [avg time: 0.241 ms]
- 22:32:04: | | CopyResource - [6.47%] [avg time: 0.027 ms]
- 22:32:04: | | conversion to 4:2:0 - [1.68%] [avg time: 0.007 ms]
- 22:32:04: Convert444Threads - [100%] [avg time: 1.075 ms] [children: 99.4%] [unaccounted: 0.558%]
- 22:32:04: | Convert444toNV12 - [99.4%] [avg time: 1.069 ms]
- 22:32:04: encoder thread frame - [100%] [avg time: 4.493 ms] [children: 3.09%] [unaccounted: 96.9%]
- 22:32:04: | sending stuff out - [3.09%] [avg time: 0.139 ms]
- 22:32:04: ==============================================================
- 22:32:04:
- 22:32:04:
- 22:32:04: Profiler CPU results:
- 22:32:04:
- 22:32:04: ==============================================================
- 22:32:04: video thread frame - [cpu time: avg 0.087 ms, total 62.5 ms] [avg calls per frame: 1]
- 22:32:04: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 22:32:04: | GPU download and conversion - [cpu time: avg 0.087 ms, total 62.5 ms] [avg calls per frame: 1]
- 22:32:04: | | flush - [cpu time: avg 0.065 ms, total 46.875 ms] [avg calls per frame: 1]
- 22:32:04: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 22:32:04: | | conversion to 4:2:0 - [cpu time: avg 0.023 ms, total 15.625 ms] [avg calls per frame: 1]
- 22:32:04: Convert444Threads - [cpu time: avg 1.109 ms, total 1484.38 ms] [avg calls per frame: 2]
- 22:32:04: | Convert444toNV12 - [cpu time: avg 1.109 ms, total 1484.38 ms] [avg calls per frame: 2]
- 22:32:04: encoder thread frame - [cpu time: avg 0.585 ms, total 390.625 ms] [avg calls per frame: 1]
- 22:32:04: | sending stuff out - [cpu time: avg 0.163 ms, total 109.375 ms] [avg calls per frame: 1]
- 22:32:04: ==============================================================
- 22:32:04:
- 22:32:04: =====Stream End: 2017-01-07, 22:32:04=================================================
- 22:32:19: =====Stream Start: 2017-01-07, 22:32:19===============================================
- 22:32:19: Multithreaded optimizations: On
- 22:32:19: Base resolution: 1920x1080
- 22:32:19: Output resolution: 1920x1080
- 22:32:19: ------------------------------------------
- 22:32:19: Loading up D3D10 on NVIDIA GeForce GTX 1070 (Adapter 1)...
- 22:32:19: ------------------------------------------
- 22:32:19: Audio Format: 48000 Hz
- 22:32:19: ------------------------------------------
- 22:32:19: Audio Channels: 2 Ch
- 22:32:19: Playback device Default
- 22:32:19: ------------------------------------------
- 22:32:19: Using desktop audio input: Speakers (2- High Definition Audio Device)
- 22:32:19: Global Audio time adjust: 0
- 22:32:19: ------------------------------------------
- 22:32:19: Using auxilary audio input: Microphone (AT2020USB+)
- 22:32:19: Mic time offset: 0
- 22:32:19: ------------------------------------------
- 22:32:19: Audio Encoding: AAC
- 22:32:19: bitrate: 128
- 22:32:19: Using graphics capture
- 22:32:19: Trying to hook process: csgo.exe
- 22:32:19: Scene buffering time set to 700
- 22:32:19: 1 CUDA capable devices found
- 22:32:19: [ GPU #0 - < GeForce GTX 1070 > has Compute SM 6.1, NVENC Available ]
- 22:32:19: NVENC internal init finished successfully
- 22:32:19: NVENC supports 10 h264 presets
- 22:32:20: ------------------------------------------
- 22:32:20: Video Encoding: NVENC
- 22:32:20: fps: 60
- 22:32:20: width: 1920, height: 1080
- 22:32:20: preset: llhq
- 22:32:20: profile: high
- 22:32:20: level: autoselect
- 22:32:20: keyint: -1
- 22:32:20: rcMode: cbr
- 22:32:20: CBR: yes
- 22:32:20: CFR: no
- 22:32:20: max bitrate: 45000
- 22:32:20: avg bitrate: 45000
- 22:32:20: buffer size: 45000
- 22:32:20: ------------------------------------------
- 22:32:20: SharedTexCapture hooked
- 22:32:40: FlushBufferedVideo: Flushing 46 packets over 750 ms
- 22:32:40: Total frames encoded: 1194, total frames duplicated: 0 (0.00%)
- 22:32:40: Total frames rendered: 1199, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 22:32:41: Encoder closed
- 22:32:41: NVENC deinitialized
- 22:32:41:
- 22:32:41: Profiler time results:
- 22:32:41:
- 22:32:41: ==============================================================
- 22:32:41: video thread frame - [100%] [avg time: 0.352 ms] [children: 83.5%] [unaccounted: 16.5%]
- 22:32:41: | scene->Preprocess - [0.284%] [avg time: 0.001 ms]
- 22:32:41: | GPU download and conversion - [83.2%] [avg time: 0.293 ms] [children: 65.1%] [unaccounted: 18.2%]
- 22:32:41: | | flush - [57.1%] [avg time: 0.201 ms]
- 22:32:41: | | CopyResource - [5.97%] [avg time: 0.021 ms]
- 22:32:41: | | conversion to 4:2:0 - [1.99%] [avg time: 0.007 ms]
- 22:32:41: Convert444Threads - [100%] [avg time: 1.053 ms] [children: 99.4%] [unaccounted: 0.57%]
- 22:32:41: | Convert444toNV12 - [99.4%] [avg time: 1.047 ms]
- 22:32:41: encoder thread frame - [100%] [avg time: 4.361 ms] [children: 3.21%] [unaccounted: 96.8%]
- 22:32:41: | sending stuff out - [3.21%] [avg time: 0.14 ms]
- 22:32:41: ==============================================================
- 22:32:41:
- 22:32:41:
- 22:32:41: Profiler CPU results:
- 22:32:41:
- 22:32:41: ==============================================================
- 22:32:41: video thread frame - [cpu time: avg 0.013 ms, total 15.625 ms] [avg calls per frame: 1]
- 22:32:41: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 22:32:41: | GPU download and conversion - [cpu time: avg 0.013 ms, total 15.625 ms] [avg calls per frame: 1]
- 22:32:41: | | flush - [cpu time: avg 0.013 ms, total 15.625 ms] [avg calls per frame: 1]
- 22:32:41: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 22:32:41: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 22:32:41: Convert444Threads - [cpu time: avg 0.876 ms, total 2015.63 ms] [avg calls per frame: 2]
- 22:32:41: | Convert444toNV12 - [cpu time: avg 0.869 ms, total 2000 ms] [avg calls per frame: 2]
- 22:32:41: encoder thread frame - [cpu time: avg 0.585 ms, total 671.875 ms] [avg calls per frame: 1]
- 22:32:41: | sending stuff out - [cpu time: avg 0.163 ms, total 187.5 ms] [avg calls per frame: 1]
- 22:32:41: ==============================================================
- 22:32:41:
- 22:32:41: =====Stream End: 2017-01-07, 22:32:41=================================================
- 01:07:21: =====Stream Start: 2017-01-08, 01:07:21===============================================
- 01:07:21: Multithreaded optimizations: On
- 01:07:21: Base resolution: 1920x1080
- 01:07:21: Output resolution: 1920x1080
- 01:07:21: ------------------------------------------
- 01:07:21: Loading up D3D10 on NVIDIA GeForce GTX 1070 (Adapter 1)...
- 01:07:21: ------------------------------------------
- 01:07:21: Audio Format: 48000 Hz
- 01:07:21: ------------------------------------------
- 01:07:21: Audio Channels: 2 Ch
- 01:07:21: Playback device Default
- 01:07:21: ------------------------------------------
- 01:07:21: Using desktop audio input: Speakers (2- High Definition Audio Device)
- 01:07:21: Global Audio time adjust: 0
- 01:07:21: ------------------------------------------
- 01:07:21: Using auxilary audio input: Microphone (AT2020USB+)
- 01:07:21: Mic time offset: 0
- 01:07:21: ------------------------------------------
- 01:07:21: Audio Encoding: AAC
- 01:07:21: bitrate: 128
- 01:07:21: Using graphics capture
- 01:07:21: Trying to hook process: csgo.exe
- 01:07:21: Scene buffering time set to 700
- 01:07:21: 1 CUDA capable devices found
- 01:07:21: [ GPU #0 - < GeForce GTX 1070 > has Compute SM 6.1, NVENC Available ]
- 01:07:21: NVENC internal init finished successfully
- 01:07:21: NVENC supports 10 h264 presets
- 01:07:21: ------------------------------------------
- 01:07:21: Video Encoding: NVENC
- 01:07:21: fps: 60
- 01:07:21: width: 1920, height: 1080
- 01:07:21: preset: llhq
- 01:07:21: profile: high
- 01:07:21: level: autoselect
- 01:07:21: keyint: -1
- 01:07:21: rcMode: cbr
- 01:07:21: CBR: yes
- 01:07:21: CFR: no
- 01:07:21: max bitrate: 45000
- 01:07:21: avg bitrate: 45000
- 01:07:21: buffer size: 45000
- 01:07:21: ------------------------------------------
- 01:07:21: SharedTexCapture hooked
- 01:07:26: FlushBufferedVideo: Flushing 46 packets over 750 ms
- 01:07:27: Total frames encoded: 282, total frames duplicated: 0 (0.00%)
- 01:07:27: Total frames rendered: 286, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 01:07:27: Encoder closed
- 01:07:27: NVENC deinitialized
- 01:07:27:
- 01:07:27: Profiler time results:
- 01:07:27:
- 01:07:27: ==============================================================
- 01:07:27: video thread frame - [100%] [avg time: 0.244 ms] [children: 80.3%] [unaccounted: 19.7%]
- 01:07:27: | scene->Preprocess - [0.41%] [avg time: 0.001 ms]
- 01:07:27: | GPU download and conversion - [79.9%] [avg time: 0.195 ms] [children: 60.2%] [unaccounted: 19.7%]
- 01:07:27: | | flush - [53.7%] [avg time: 0.131 ms]
- 01:07:27: | | CopyResource - [4.51%] [avg time: 0.011 ms]
- 01:07:27: | | conversion to 4:2:0 - [2.05%] [avg time: 0.005 ms]
- 01:07:27: Convert444Threads - [100%] [avg time: 1.08 ms] [children: 99.4%] [unaccounted: 0.556%]
- 01:07:27: | Convert444toNV12 - [99.4%] [avg time: 1.074 ms]
- 01:07:27: encoder thread frame - [100%] [avg time: 4.373 ms] [children: 1.9%] [unaccounted: 98.1%]
- 01:07:27: | sending stuff out - [1.9%] [avg time: 0.083 ms]
- 01:07:27: ==============================================================
- 01:07:27:
- 01:07:27:
- 01:07:27: Profiler CPU results:
- 01:07:27:
- 01:07:27: ==============================================================
- 01:07:27: video thread frame - [cpu time: avg 0.054 ms, total 15.625 ms] [avg calls per frame: 1]
- 01:07:27: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 01:07:27: | GPU download and conversion - [cpu time: avg 0.054 ms, total 15.625 ms] [avg calls per frame: 1]
- 01:07:27: | | flush - [cpu time: avg 0.054 ms, total 15.625 ms] [avg calls per frame: 1]
- 01:07:27: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 01:07:27: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 01:07:27: Convert444Threads - [cpu time: avg 0.955 ms, total 453.125 ms] [avg calls per frame: 2]
- 01:07:27: | Convert444toNV12 - [cpu time: avg 0.955 ms, total 453.125 ms] [avg calls per frame: 2]
- 01:07:27: encoder thread frame - [cpu time: avg 0.794 ms, total 187.5 ms] [avg calls per frame: 1]
- 01:07:27: | sending stuff out - [cpu time: avg 0.132 ms, total 31.25 ms] [avg calls per frame: 1]
- 01:07:27: ==============================================================
- 01:07:27:
- 01:07:27: =====Stream End: 2017-01-08, 01:07:27=================================================
- 01:13:43: CLR host plugin instance deleted; removing dynamically loaded localization strings
- 01:13:43: Terminating 0x85c
- 01:13:43: Terminating 0x1464
- 01:13:43: Terminating 0x5b8
- 01:13:43: Terminating 0x1250
- Last game capture log:
- 2017-01-07, 22:29:49: we're booting up:
- 22:29:49: CaptureThread: attached to process csgo.exe
- 22:29:49: D3D9 Present
- 22:29:49: (half life scientist) everything.. seems to be in order
- 22:29:53: D3D9EndScene called
- 22:29:53: D3DPRESENT_PARAMETERS {
- 22:29:53: BackBufferWidth: 1440
- 22:29:53: BackBufferHeight: 1080
- 22:29:53: BackBufferFormat: D3DFMT_A8R8G8B8
- 22:29:53: BackBufferCount: 1
- 22:29:53: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
- 22:29:53: MultiSampleQuality: 0
- 22:29:53: SwapEffect: D3DSWAPEFFECT_DISCARD
- 22:29:53: hDeviceWindow: 983114
- 22:29:53: Windowed: false
- 22:29:53: EnableAutoDepthStencil: true
- 22:29:53: AutoDepthStencilFormat: D3DFMT_D24S8
- 22:29:53: Flags: None
- 22:29:53: FullScreen_RefreshRateInHz: 144
- 22:29:53: PresentationInterval: 2147483648
- 22:29:53: };
- 22:29:53: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:29:53: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:29:53: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:29:53: successfully set up d3d9 hooks
- 22:29:53: D3D9Present called
- 22:29:53: DoD3D9GPUHook: using offset workaround
- 22:29:53: DoD3D9GPUHook: success
- 22:29:53: D3DSURFACE_DESC {
- 22:29:53: Format: D3DFMT_A8R8G8B8
- 22:29:53: Type: D3DRTYPE_SURFACE
- 22:29:53: Usage: D3DUSAGE_RENDERTARGET
- 22:29:53: Pool: D3DPOOL_DEFAULT
- 22:29:53: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
- 22:29:53: MultiSampleQuality: 0
- 22:29:53: Width: 1440
- 22:29:53: Height: 1080
- 22:29:53: };
- 22:29:53: successfully capturing d3d9 frames via GPU
- 22:30:25: ---------------------- Cleared D3D9 Capture ----------------------
- 22:30:25: received restart event, capturing
- 22:30:26: DoD3D9GPUHook: using offset workaround
- 22:30:26: DoD3D9GPUHook: success
- 22:30:26: D3D9Reset called
- 22:30:26: ---------------------- Cleared D3D9 Capture ----------------------
- 22:30:26: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:30:26: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:30:26: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:30:26: successfully set up d3d9 hooks
- 22:30:28: D3D9EndScene called
- 22:30:28: D3D9Present called
- 22:30:29: DoD3D9GPUHook: using offset workaround
- 22:30:29: DoD3D9GPUHook: success
- 22:30:47: D3D9Reset called
- 22:30:48: ---------------------- Cleared D3D9 Capture ----------------------
- 22:30:48: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:30:48: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:30:48: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:30:48: successfully set up d3d9 hooks
- 22:30:50: D3D9EndScene called
- 22:30:50: D3D9Present called
- 22:30:50: DoD3D9GPUHook: using offset workaround
- 22:30:50: DoD3D9GPUHook: success
- 22:30:52: D3DSURFACE_DESC {
- 22:30:52: Format: D3DFMT_A8R8G8B8
- 22:30:52: Type: D3DRTYPE_SURFACE
- 22:30:52: Usage: D3DUSAGE_RENDERTARGET
- 22:30:52: Pool: D3DPOOL_DEFAULT
- 22:30:52: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
- 22:30:52: MultiSampleQuality: 0
- 22:30:52: Width: 1440
- 22:30:52: Height: 1080
- 22:30:52: };
- 22:30:52: successfully capturing d3d9 frames via GPU
- 22:31:10: ---------------------- Cleared D3D9 Capture ----------------------
- 22:31:10: received restart event, capturing
- 22:31:11: DoD3D9GPUHook: using offset workaround
- 22:31:11: DoD3D9GPUHook: success
- 22:31:46: D3D9Present called
- 22:31:46: D3D9Reset called
- 22:31:46: ---------------------- Cleared D3D9 Capture ----------------------
- 22:31:46: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:31:46: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:31:46: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:31:46: successfully set up d3d9 hooks
- 22:31:49: D3D9EndScene called
- 22:31:49: D3D9Present called
- 22:31:49: DoD3D9GPUHook: using offset workaround
- 22:31:49: DoD3D9GPUHook: success
- 22:31:51: D3DSURFACE_DESC {
- 22:31:51: Format: D3DFMT_A8R8G8B8
- 22:31:51: Type: D3DRTYPE_SURFACE
- 22:31:51: Usage: D3DUSAGE_RENDERTARGET
- 22:31:51: Pool: D3DPOOL_DEFAULT
- 22:31:51: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
- 22:31:51: MultiSampleQuality: 0
- 22:31:51: Width: 1440
- 22:31:51: Height: 1080
- 22:31:51: };
- 22:31:51: successfully capturing d3d9 frames via GPU
- 22:32:12: ---------------------- Cleared D3D9 Capture ----------------------
- 22:32:12: received restart event, capturing
- 22:32:12: DoD3D9GPUHook: using offset workaround
- 22:32:12: DoD3D9GPUHook: success
- 22:32:12: D3D9Reset called
- 22:32:12: ---------------------- Cleared D3D9 Capture ----------------------
- 22:32:12: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:32:12: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:32:12: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:32:12: successfully set up d3d9 hooks
- 22:32:15: D3D9EndScene called
- 22:32:15: D3D9Present called
- 22:32:15: DoD3D9GPUHook: using offset workaround
- 22:32:15: DoD3D9GPUHook: success
- 22:32:20: D3DSURFACE_DESC {
- 22:32:20: Format: D3DFMT_A8R8G8B8
- 22:32:20: Type: D3DRTYPE_SURFACE
- 22:32:20: Usage: D3DUSAGE_RENDERTARGET
- 22:32:20: Pool: D3DPOOL_DEFAULT
- 22:32:20: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
- 22:32:20: MultiSampleQuality: 0
- 22:32:20: Width: 1440
- 22:32:20: Height: 1080
- 22:32:20: };
- 22:32:20: successfully capturing d3d9 frames via GPU
- 22:32:58: ---------------------- Cleared D3D9 Capture ----------------------
- 22:32:58: received restart event, capturing
- 22:32:59: DoD3D9GPUHook: using offset workaround
- 22:32:59: DoD3D9GPUHook: success
- 22:32:59: D3D9Reset called
- 22:32:59: ---------------------- Cleared D3D9 Capture ----------------------
- 22:32:59: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:32:59: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:32:59: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:32:59: successfully set up d3d9 hooks
- 22:33:01: D3D9EndScene called
- 22:33:01: D3D9Present called
- 22:33:01: DoD3D9GPUHook: using offset workaround
- 22:33:01: DoD3D9GPUHook: success
- 22:33:47: D3D9Reset called
- 22:33:47: ---------------------- Cleared D3D9 Capture ----------------------
- 22:33:47: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:33:47: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:33:47: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:33:47: successfully set up d3d9 hooks
- 22:33:50: D3D9EndScene called
- 22:33:50: D3D9Present called
- 22:33:50: DoD3D9GPUHook: using offset workaround
- 22:33:50: DoD3D9GPUHook: success
- 22:36:59: D3D9Reset called
- 22:36:59: ---------------------- Cleared D3D9 Capture ----------------------
- 22:37:00: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:37:00: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:37:00: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:37:00: successfully set up d3d9 hooks
- 22:37:02: D3D9EndScene called
- 22:37:02: D3D9Present called
- 22:37:02: DoD3D9GPUHook: using offset workaround
- 22:37:02: DoD3D9GPUHook: success
- 22:39:50: D3D9Reset called
- 22:39:50: ---------------------- Cleared D3D9 Capture ----------------------
- 22:39:50: D3DPRESENT_PARAMETERS {
- 22:39:50: BackBufferWidth: 1920
- 22:39:50: BackBufferHeight: 1080
- 22:39:50: BackBufferFormat: D3DFMT_A8R8G8B8
- 22:39:50: BackBufferCount: 1
- 22:39:50: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
- 22:39:50: MultiSampleQuality: 0
- 22:39:50: SwapEffect: D3DSWAPEFFECT_DISCARD
- 22:39:50: hDeviceWindow: 983114
- 22:39:50: Windowed: true
- 22:39:50: EnableAutoDepthStencil: true
- 22:39:50: AutoDepthStencilFormat: D3DFMT_D24S8
- 22:39:50: Flags: None
- 22:39:50: FullScreen_RefreshRateInHz: 0
- 22:39:50: PresentationInterval: 2147483648
- 22:39:50: };
- 22:39:50: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:39:50: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:39:50: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:39:50: successfully set up d3d9 hooks
- 22:39:53: D3D9EndScene called
- 22:39:53: D3D9Present called
- 22:39:53: DoD3D9GPUHook: using offset workaround
- 22:39:53: DoD3D9GPUHook: success
- 22:43:10: D3D9Reset called
- 22:43:10: ---------------------- Cleared D3D9 Capture ----------------------
- 22:43:11: D3DPRESENT_PARAMETERS {
- 22:43:11: BackBufferWidth: 1440
- 22:43:11: BackBufferHeight: 1080
- 22:43:11: BackBufferFormat: D3DFMT_A8R8G8B8
- 22:43:11: BackBufferCount: 1
- 22:43:11: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
- 22:43:11: MultiSampleQuality: 0
- 22:43:11: SwapEffect: D3DSWAPEFFECT_DISCARD
- 22:43:11: hDeviceWindow: 983114
- 22:43:11: Windowed: false
- 22:43:11: EnableAutoDepthStencil: true
- 22:43:11: AutoDepthStencilFormat: D3DFMT_D24S8
- 22:43:11: Flags: None
- 22:43:11: FullScreen_RefreshRateInHz: 144
- 22:43:11: PresentationInterval: 2147483648
- 22:43:11: };
- 22:43:11: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:43:11: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:43:11: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 22:43:11: successfully set up d3d9 hooks
- 22:43:14: D3D9EndScene called
- 22:43:14: D3D9Present called
- 22:43:14: DoD3D9GPUHook: using offset workaround
- 22:43:14: DoD3D9GPUHook: success
- 23:33:11: D3D9Reset called
- 23:33:11: ---------------------- Cleared D3D9 Capture ----------------------
- 23:33:11: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 23:33:11: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 23:33:11: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 23:33:11: successfully set up d3d9 hooks
- 23:33:14: D3D9EndScene called
- 23:33:14: D3D9Present called
- 23:33:14: DoD3D9GPUHook: using offset workaround
- 23:33:14: DoD3D9GPUHook: success
- 01:07:18: D3D9Reset called
- 01:07:18: ---------------------- Cleared D3D9 Capture ----------------------
- 01:07:18: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 01:07:18: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 01:07:18: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 01:07:18: successfully set up d3d9 hooks
- 01:07:19: D3D9EndScene called
- 01:07:19: D3D9Present called
- 01:07:19: DoD3D9GPUHook: using offset workaround
- 01:07:19: DoD3D9GPUHook: success
- 01:07:21: D3DSURFACE_DESC {
- 01:07:21: Format: D3DFMT_A8R8G8B8
- 01:07:21: Type: D3DRTYPE_SURFACE
- 01:07:21: Usage: D3DUSAGE_RENDERTARGET
- 01:07:21: Pool: D3DPOOL_DEFAULT
- 01:07:21: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
- 01:07:21: MultiSampleQuality: 0
- 01:07:21: Width: 1440
- 01:07:21: Height: 1080
- 01:07:21: };
- 01:07:21: successfully capturing d3d9 frames via GPU
- 01:07:27: ---------------------- Cleared D3D9 Capture ----------------------
- 01:07:27: received restart event, capturing
- 01:07:27: DoD3D9GPUHook: using offset workaround
- 01:07:27: DoD3D9GPUHook: success
- 01:07:27: D3D9EndScene called
Advertisement
Add Comment
Please, Sign In to add comment