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config.yml towny

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  1. #
  2. # The language file you wish to use
  3.  
  4. version:
  5. # This is the current version of Towny. Please do not edit.
  6. version: 0.86.1.0_(1.7.2)
  7. # This is for showing the changelog on updates. Please do not edit.
  8. last_run_version: 0.86.1.0_(1.7.2)
  9. # Minimum required version of CraftBukkit. Please do not edit.
  10. bukkit_version: '2918'
  11.  
  12. # The language file you wish to use
  13. language: english.yml
  14.  
  15. ############################################################
  16. # +------------------------------------------------------+ #
  17. # | Permission nodes | #
  18. # +------------------------------------------------------+ #
  19. ############################################################
  20.  
  21. # Possible permission nodes
  22. #
  23. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  24. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  25. # towny.top : User can access the command towny top
  26. # towny.town.* : User has access to all town permission nodes.
  27. # towny.town.new :User is able to create a town
  28. # towny.town.delete :User is able to delete their town
  29. # towny.town.claim : User is able to expand his town with /town claim
  30. # towny.town.plot : User is able to use the /plot commands
  31. # towny.town.resident : User is able to join towns upon invite.
  32. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  33. # towny.town.toggle.pvp
  34. # towny.town.toggle.public
  35. # towny.town.toggle.explosions
  36. # towny.town.toggle.fire
  37. # towny.town.toggle.mobs
  38. # towny.nation.* : User has access to all town permission nodes.
  39. # towny.nation.new :User is able to create a nation
  40. # towny.nation.delete :User is able to delete their nation (if king)
  41. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  42. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  43. # towny.wild.*: User is able to build/destroy in wild regardless.
  44. # towny.wild.build
  45. # towny.wild.destroy
  46. # towny.wild.switch
  47. # towny.wild.item_use
  48. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  49. # towny.wild.build.[block id]
  50. # towny.wild.destroy.[block id]
  51. # towny.wild.switch.[block id]
  52. # towny.wild.item_use.[block id]
  53. #
  54. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  55. # towny.claimed.build : User can build in all towns.
  56. # towny.claimed.destroy : User can destroy in all towns.
  57. # towny.claimed.switch : User can switch in all towns.
  58. # towny.claimed.item_use : User can use use items in all towns.
  59. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  60. # towny.claimed.alltown.build.[block id]
  61. # towny.claimed.alltown.destroy.[block id]
  62. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  63. # towny.claimed.alltown.item_use.[block id]
  64. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  65. # towny.claimed.owntown.build.[block id]
  66. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  67. # towny.claimed.owntown.switch.[block id]
  68. # towny.claimed.owntown.item_use.[block id]
  69. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  70. # towny.claimed.townowned.build.[block id]
  71. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  72. # towny.claimed.townowned.switch.[block id]
  73. # towny.claimed.townowned.item_use.[block id]
  74. #
  75. # towny.town.spawn.*: Grants all Spawn travel nodes
  76. # towny.town.spawn.town : Ability to spawn to your own town.
  77. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  78. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  79. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  80. #
  81. # these will be moved to permissions nodes at a later date
  82. permissions:
  83. town_creation_admin_only: 'false'
  84. nation_creation_admin_only: 'false'
  85.  
  86. ############################################################
  87. # +------------------------------------------------------+ #
  88. # | Town and Nation levels | #
  89. # +------------------------------------------------------+ #
  90. ############################################################
  91.  
  92. levels:
  93.  
  94. # default Town levels.
  95. town_level:
  96. - upkeepModifier: 1.0
  97. namePostfix: ' Ruins'
  98. mayorPrefix: 'Mayor '
  99. mayorPostfix: ''
  100. townBlockLimit: 1
  101. namePrefix: ''
  102. numResidents: 0
  103. - upkeepModifier: 1.0
  104. namePostfix: ' (Settlement)'
  105. mayorPrefix: 'Hermit '
  106. mayorPostfix: ''
  107. townBlockLimit: 16
  108. namePrefix: ''
  109. numResidents: 1
  110. - upkeepModifier: 1.0
  111. namePostfix: ' (Hamlet)'
  112. mayorPrefix: 'Chief '
  113. mayorPostfix: ''
  114. townBlockLimit: 32
  115. namePrefix: ''
  116. numResidents: 2
  117. - upkeepModifier: 1.0
  118. namePostfix: ' (Village)'
  119. mayorPrefix: 'Baron Von '
  120. mayorPostfix: ''
  121. townBlockLimit: 96
  122. namePrefix: ''
  123. numResidents: 6
  124. - upkeepModifier: 1.0
  125. namePostfix: ' (Town)'
  126. mayorPrefix: 'Viscount '
  127. mayorPostfix: ''
  128. townBlockLimit: 160
  129. namePrefix: ''
  130. numResidents: 10
  131. - upkeepModifier: 1.0
  132. namePostfix: ' (Large Town)'
  133. mayorPrefix: 'Count Von '
  134. mayorPostfix: ''
  135. townBlockLimit: 224
  136. namePrefix: ''
  137. numResidents: 14
  138. - upkeepModifier: 1.0
  139. namePostfix: ' (City)'
  140. mayorPrefix: 'Earl '
  141. mayorPostfix: ''
  142. townBlockLimit: 320
  143. namePrefix: ''
  144. numResidents: 20
  145. - upkeepModifier: 1.0
  146. namePostfix: ' (Large City)'
  147. mayorPrefix: 'Duke '
  148. mayorPostfix: ''
  149. townBlockLimit: 384
  150. namePrefix: ''
  151. numResidents: 24
  152. - upkeepModifier: 1.0
  153. namePostfix: ' (Metropolis)'
  154. mayorPrefix: 'Lord '
  155. mayorPostfix: ''
  156. townBlockLimit: 448
  157. namePrefix: ''
  158. numResidents: 28
  159.  
  160. # default Nation levels.
  161. nation_level:
  162. - capitalPostfix: ''
  163. upkeepModifier: 1.0
  164. namePostfix: ' (Nation)'
  165. kingPrefix: 'Leader '
  166. townBlockLimitBonus: 10
  167. namePrefix: 'Land of '
  168. numResidents: 0
  169. capitalPrefix: ''
  170. kingPostfix: ''
  171. - capitalPostfix: ''
  172. upkeepModifier: 1.0
  173. namePostfix: ' (Nation)'
  174. kingPrefix: 'Count '
  175. townBlockLimitBonus: 20
  176. namePrefix: 'Federation of '
  177. numResidents: 10
  178. capitalPrefix: ''
  179. kingPostfix: ''
  180. - capitalPostfix: ''
  181. upkeepModifier: 1.0
  182. namePostfix: ' (Nation)'
  183. kingPrefix: 'Duke '
  184. townBlockLimitBonus: 40
  185. namePrefix: 'Dominion of '
  186. numResidents: 20
  187. capitalPrefix: ''
  188. kingPostfix: ''
  189. - capitalPostfix: ''
  190. upkeepModifier: 1.0
  191. namePostfix: ' (Nation)'
  192. kingPrefix: 'King '
  193. townBlockLimitBonus: 60
  194. namePrefix: 'Kingdom of '
  195. numResidents: 30
  196. capitalPrefix: ''
  197. kingPostfix: ''
  198. - capitalPostfix: ''
  199. upkeepModifier: 1.0
  200. namePostfix: ' Empire'
  201. kingPrefix: 'Emperor '
  202. townBlockLimitBonus: 100
  203. namePrefix: 'The '
  204. numResidents: 40
  205. capitalPrefix: ''
  206. kingPostfix: ''
  207. - capitalPostfix: ''
  208. upkeepModifier: 1.0
  209. namePostfix: ' Realm'
  210. kingPrefix: 'God Emperor '
  211. townBlockLimitBonus: 140
  212. namePrefix: 'The '
  213. numResidents: 60
  214. capitalPrefix: ''
  215. kingPostfix: ''
  216.  
  217. ############################################################
  218. # +------------------------------------------------------+ #
  219. # | Town Claim/new defaults | #
  220. # +------------------------------------------------------+ #
  221. ############################################################
  222.  
  223. town:
  224. # Default public status of the town (used for /town spawn)
  225. default_public: 'true'
  226. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  227. default_open: 'false'
  228. # Limits the maximum amount of bonus blocks a town can buy.
  229. max_purchased_blocks: '0'
  230. # maximum number of plots any single resident can own
  231. max_plots_per_resident: '100'
  232. # Maximum number of towns allowed on the server.
  233. town_limit: '3000'
  234.  
  235. # Minimum number of plots any towns plot must be from the next town's own plots.
  236. # This will prevent town encasement to a certain degree.
  237. min_plot_distance_from_town_plot: '5'
  238.  
  239. # Minimum number of plots any towns home plot must be from the next town.
  240. # This will prevent someone founding a town right on your doorstep
  241. min_distance_from_town_homeblock: '5'
  242.  
  243. # Maximum distance between homblocks.
  244. # This will force players to build close together.
  245. max_distance_between_homeblocks: '0'
  246.  
  247. # The maximum townblocks available to a town is (numResidents * ratio).
  248. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  249. town_block_ratio: '8'
  250. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  251. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  252. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  253. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  254. town_block_size: '16'
  255.  
  256.  
  257. ############################################################
  258. # +------------------------------------------------------+ #
  259. # | Default new world settings | #
  260. # +------------------------------------------------------+ #
  261. ############################################################
  262.  
  263. # These flags are only used at the initial setp of a new world.
  264.  
  265. # Once Towny is running each world can be altered from within game
  266. # using '/townyworld toggle'
  267.  
  268. new_world_settings:
  269. # Default for new worlds to have towny enabled.
  270. using_towny: 'true'
  271.  
  272. pvp:
  273. # Set if PVP is enabled in this world
  274. world_pvp: 'true'
  275. # force_pvp_on is a global flag and overrides any towns flag setting
  276. force_pvp_on: 'false'
  277.  
  278. mobs:
  279. # world_monsters_on is a global flag setting per world.
  280. world_monsters_on: 'true'
  281. # force_town_monsters_on is a global flag and overrides any towns flag setting
  282. force_town_monsters_on: 'false'
  283.  
  284. explosions:
  285. # Allow explosions in this world
  286. world_explosions_enabled: 'true'
  287. # force_explosions_on is a global flag and overrides any towns flag setting
  288. force_explosions_on: 'false'
  289.  
  290. fire:
  291. # Allow fire to be lit and spread in this world.
  292. world_firespread_enabled: 'true'
  293. # force_fire_on is a global flag and overrides any towns flag setting
  294. force_fire_on: 'true'
  295.  
  296. # Prevent Endermen from picking up and placing blocks.
  297. enderman_protect: 'true'
  298. # Disable players trampling crops
  299. disable_player_crop_trampling: 'true'
  300. # Disable creatures trampling crops
  301. disable_creature_crop_trampling: 'true'
  302.  
  303. # World management settings to deal with un/claiming plots
  304. plot_management:
  305.  
  306. block_delete:
  307. enabled: 'true'
  308. # These items will be deleted upon a plot being unclaimed
  309. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  310.  
  311. mayor_plotblock_delete:
  312. enabled: 'true'
  313. # These items will be deleted upon a mayor using /plot clear
  314. # To disable deleting replace the current entries with NONE.
  315. mayor_plot_delete: WALL_SIGN,SIGN_POST
  316.  
  317. revert_on_unclaim:
  318. # *** WARNING***
  319. # If this is enabled any town plots which become unclaimed will
  320. # slowly be reverted to a snapshot taken before the plot was claimed.
  321. #
  322. # Regeneration will only work if the plot was
  323. # claimed under version 0.76.2, or
  324. # later with this feature enabled
  325. #
  326. # If you allow players to break/build in the wild the snapshot will
  327. # include any changes made before the plot was claimed.
  328. enabled: 'true'
  329. speed: 1s
  330. # These block types will NOT be regenerated
  331. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  332.  
  333. wild_revert_on_mob_explosion:
  334. # Enabling this will slowly regenerate holes created in the
  335. # wilderness by monsters exploding.
  336. enabled: 'true'
  337. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,TNTPrimed,ExplosiveMinecart
  338. delay: 20s
  339.  
  340.  
  341. ############################################################
  342. # +------------------------------------------------------+ #
  343. # | Global town settings | #
  344. # +------------------------------------------------------+ #
  345. ############################################################
  346.  
  347. global_town_settings:
  348. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  349. friendly_fire: 'true'
  350. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  351. health_regen:
  352. speed: 3s
  353. enable: 'true'
  354. # Allow towns to claim outposts (a townblock not connected to town).
  355. allow_outposts: 'true'
  356. # Allow the use of /town spawn
  357. allow_town_spawn: 'true'
  358. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  359. allow_town_spawn_travel: 'true'
  360. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  361. allow_town_spawn_travel_nation: 'true'
  362. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  363. allow_town_spawn_travel_ally: 'true'
  364. # If non zero it delays any spawn request by x seconds.
  365. teleport_warmup_time: '0'
  366. # Respawn the player at his town spawn point when he/she dies
  367. town_respawn: 'false'
  368. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  369. town_respawn_same_world_only: 'false'
  370. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  371. # Allowed options: unclaimed,enemy,neutral
  372. prevent_town_spawn_in: enemy
  373. # Enables the [~Home] message.
  374. # If false it will make it harder for enemies to find the home block during a war
  375. show_town_notifications: 'true'
  376.  
  377.  
  378. ############################################################
  379. # +------------------------------------------------------+ #
  380. # | Plugin interfacing | #
  381. # +------------------------------------------------------+ #
  382. ############################################################
  383.  
  384. plugin:
  385.  
  386. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  387. database:
  388. database_load: flatfile
  389. database_save: flatfile
  390.  
  391. # SQL database connection details (IF set to use SQL).
  392. sql:
  393. hostname: localhost
  394. port: '3306'
  395. dbname: towny
  396. table_prefix: towny_
  397. username: root
  398. password: ''
  399.  
  400. # Flatfile backup settings.
  401. daily_backups: 'true'
  402. backups_are_deleted_after: 90d
  403.  
  404. # Valid entries are: zip, none.
  405. flatfile_backup: zip
  406.  
  407. interfacing:
  408.  
  409. tekkit:
  410. # Add any fake players for client/server mods (aka Tekkit) here
  411. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  412.  
  413. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  414. using_essentials: 'false'
  415.  
  416. # This will attempt to use Register (if present)
  417. # Then it will attempt to access iConomy 5.01 directly
  418. # Enable if you have either iConomy 5.01, or Register.jar to
  419. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  420. # https://github.com/iConomy/Register/tree/master/dist
  421. using_economy: 'true'
  422.  
  423. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  424. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  425. using_questioner:
  426. enable: 'true'
  427. # The command to accept invitations.
  428. accept: accept
  429. # The command to refuse invitations.
  430. deny: deny
  431.  
  432. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  433. # False to disable permission checks and rely on Towny settings.
  434. using_permissions: 'true'
  435.  
  436. day_timer:
  437. # The number of hours in each "day".
  438. # You can configure for 10 hour days. Default is 24 hours.
  439. day_interval: 1d
  440. # The time each "day", when taxes will be collected.
  441. # MUST be less than day_interval. Default is 12h (midday).
  442. new_day_time: 12h
  443.  
  444. # Lots of messages to tell you what's going on in the server with time taken for events.
  445. debug_mode: 'false'
  446.  
  447. # Info tool for server admins to use to query in game blocks and entities.
  448. info_tool: CLAY_BRICK
  449.  
  450. # Spams the player named in dev_name with all messages related to towny.
  451. dev_mode:
  452. enable: 'false'
  453. dev_name: ElgarL
  454.  
  455. # Record all messages to the towny.log
  456. logging: 'true'
  457. # If true this will cause the log to be wiped at every startup.
  458. reset_log_on_boot: 'true'
  459.  
  460.  
  461. ############################################################
  462. # +------------------------------------------------------+ #
  463. # | Filters colour and chat | #
  464. # +------------------------------------------------------+ #
  465. ############################################################
  466.  
  467. filters_colour_chat:
  468. # This is the name given to any NPC assigned mayor.
  469. npc_prefix: NPC
  470. # Regex fields used in validating inputs.
  471. regex:
  472. name_filter_regex: '[ /]'
  473. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  474. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  475.  
  476. modify_chat:
  477. # Maximum length of Town and Nation names.
  478. max_name_length: '20'
  479. # Maximum length of titles and surnames.
  480. max_title_length: '10'
  481.  
  482.  
  483. ############################################################
  484. # +------------------------------------------------------+ #
  485. # | block/item/mob protection | #
  486. # +------------------------------------------------------+ #
  487. ############################################################
  488.  
  489. protection:
  490.  
  491. # Items that can be blocked within towns via town/plot flags
  492. # 259 - flint and steel
  493. # 325 - bucket
  494. # 326 - water bucket
  495. # 327 - lava bucket
  496. # 351 - bone/bonemeal
  497. # 359 - shears
  498. # 368 - ender pearl
  499. # 374 - glass bottle
  500. # 385 - fire charge
  501. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL
  502.  
  503. # Items which can be blocked or enabled via town/plot flags
  504. # 25 - noteblock
  505. # 54 - chest ...etc
  506. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,ITEM_FRAME,EXPLOSIVE_MINECART,HOPPER_MINECART
  507.  
  508. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  509. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  510. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  511.  
  512. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  513. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  514.  
  515. # Prevent the spawning of villager babies in towns.
  516. town_prevent_villager_breeding: 'false'
  517. # Disable creatures triggering stone pressure plates
  518. disable_creature_pressureplate_stone: 'true'
  519.  
  520. # Globally remove living entities in all worlds that have their flag set.
  521. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  522.  
  523. # Prevent the spawning of villager babies in the world.
  524. world_prevent_villager_breeding: 'false'
  525.  
  526. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  527. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  528. # NEVER set below 1.
  529. mob_removal_speed: 5s
  530.  
  531. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  532. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  533. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  534.  
  535. # Protect living entities within a town's boundaries from being killed by players.
  536. mob_types: Animals,NPC,Snowman
  537.  
  538. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  539. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  540. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  541. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  542.  
  543. # When preventing PVP prevent the use of these potions.
  544. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  545.  
  546. # Prevent fly and double block jump cheats.
  547. cheat_protection: 'true'
  548.  
  549. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  550. regen_delay: 0s
  551.  
  552.  
  553. ############################################################
  554. # +------------------------------------------------------+ #
  555. # | Wilderness settings | #
  556. # +------------------------------------------------------+ #
  557. ############################################################
  558.  
  559. # These Settings defaults only. They are copied to each worlds data files upon first detection
  560. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  561.  
  562. unclaimed:
  563. unclaimed_zone_build: 'false'
  564. unclaimed_zone_destroy: 'false'
  565. unclaimed_zone_item_use: 'false'
  566. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  567. unclaimed_zone_switch: 'false'
  568.  
  569.  
  570. ############################################################
  571. # +------------------------------------------------------+ #
  572. # | Town Notifications | #
  573. # +------------------------------------------------------+ #
  574. ############################################################
  575.  
  576. # This is the format for the notifications sent as players move between plots.
  577. # Empty a particular format for it to be ignored.
  578.  
  579. # Example:
  580. # [notification.format]
  581. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  582. # ... [notification.plot.format]
  583. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  584. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  585.  
  586. notification:
  587. format: '&6 ~ %s'
  588. splitter: '&7 - '
  589. area_wilderness: '&2%s'
  590. area_wilderness_pvp: '%s'
  591. area_town: '&6%s'
  592. area_town_pvp: '%s'
  593. owner: '&a%s'
  594. no_owner: '&a%s'
  595. plot:
  596. splitter: ' '
  597. format: '%s'
  598. homeblock: '&b[Home]'
  599. outpostblock: '&b[Outpost]'
  600. forsale: '&e[For Sale: %s]'
  601. type: '&6[%s]'
  602.  
  603.  
  604. ############################################################
  605. # +------------------------------------------------------+ #
  606. # | Default Town/Plot flags | #
  607. # +------------------------------------------------------+ #
  608. ############################################################
  609.  
  610.  
  611. default_perm_flags:
  612.  
  613. # Default permission flags for residents plots within a town
  614. #
  615. # Can allies/friends/outsiders perform certain actions in the town
  616. #
  617. # build - place blocks and other items
  618. # destroy - break blocks and other items
  619. # itemuse - use items such as furnaces (as defined in item_use_ids)
  620. # switch - trigger or activate switches (as defined in switch_ids)
  621. resident:
  622. friend:
  623. build: 'true'
  624. destroy: 'true'
  625. item_use: 'true'
  626. switch: 'true'
  627. ally:
  628. build: 'false'
  629. destroy: 'false'
  630. item_use: 'false'
  631. switch: 'false'
  632. outsider:
  633. build: 'false'
  634. destroy: 'false'
  635. item_use: 'false'
  636. switch: 'false'
  637.  
  638. # Default permission flags for towns
  639. # These are copied into the town data file at creation
  640. #
  641. # Can allies/outsiders/residents perform certain actions in the town
  642. #
  643. # build - place blocks and other items
  644. # destroy - break blocks and other items
  645. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  646. # switch - trigger or activate switches (as defined in switch_ids)
  647. town:
  648. default:
  649. pvp: 'true'
  650. fire: 'false'
  651. explosion: 'false'
  652. mobs: 'false'
  653. resident:
  654. build: 'true'
  655. destroy: 'true'
  656. item_use: 'true'
  657. switch: 'true'
  658. ally:
  659. build: 'false'
  660. destroy: 'false'
  661. item_use: 'false'
  662. switch: 'false'
  663. outsider:
  664. build: 'false'
  665. destroy: 'false'
  666. item_use: 'false'
  667. switch: 'false'
  668.  
  669.  
  670. ############################################################
  671. # +------------------------------------------------------+ #
  672. # | Resident settings | #
  673. # +------------------------------------------------------+ #
  674. ############################################################
  675.  
  676. resident_settings:
  677. # player is flagged as inactive after 1 hour (default)
  678. inactive_after_time: 1h
  679. # if enabled old residents will be kicked and deleted from a town
  680. # after Two months (default) of not logging in
  681. delete_old_residents:
  682. enable: 'false'
  683. deleted_after_time: 60d
  684. delete_economy_account: 'true'
  685. # The name of the town a resident will automatically join when he first registers.
  686. default_town_name: ''
  687. # If true, players can only use beds in plots they personally own.
  688. deny_bed_use: 'false'
  689.  
  690.  
  691. ############################################################
  692. # +------------------------------------------------------+ #
  693. # | Economy settings | #
  694. # +------------------------------------------------------+ #
  695. ############################################################
  696.  
  697. economy:
  698. # By default it is set to true.
  699. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  700. use_async: 'true'
  701. # Prefix to apply to all town economy accounts.
  702. town_prefix: town-
  703. # Prefix to apply to all nation economy accounts.
  704. nation_prefix: nation-
  705.  
  706. spawn_travel:
  707. # Cost to use /town spawn
  708. price_town_spawn_travel: '0.0'
  709. # Cost to use '/town spawn [town]' to another town in your nation.
  710. price_town_nation_spawn_travel: '5.0'
  711. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  712. price_town_ally_spawn_travel: '10.0'
  713. # Cost to use /town spawn [town]
  714. # This is paid to the town you goto.
  715. price_town_public_spawn_travel: '10.0'
  716.  
  717. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  718. price_nation_neutrality: '100.0'
  719.  
  720. new_expand:
  721. # How much it costs to start a nation.
  722. price_new_nation: '1000.0'
  723. # How much it costs to start a town.
  724. price_new_town: '250.0'
  725. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  726. price_outpost: '500.0'
  727. # The price for a town to expand one townblock.
  728. price_claim_townblock: '25.0'
  729. # How much it costs a player to buy extra blocks.
  730. price_purchased_bonus_townblock: '25.0'
  731. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  732. price_purchased_bonus_townblock_increase: '1.0'
  733.  
  734. price_death: '1.0'
  735.  
  736. banks:
  737. # Maximum amount of money allowed in town bank
  738. # Use 0 for no limit
  739. town_bank_cap: '0.0'
  740. # Set to true to allow withdrawls from town banks
  741. town_allow_withdrawls: 'true'
  742. # Maximum amount of money allowed in nation bank
  743. # Use 0 for no limit
  744. nation_bank_cap: '0.0'
  745. # Set to true to allow withdrawls from nation banks
  746. nation_allow_withdrawls: 'true'
  747. closed_economy:
  748. # The name of the account that all money that normally disappears goes into.
  749. server_account: towny-server
  750. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  751. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  752. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  753. enabled: 'false'
  754.  
  755. daily_taxes:
  756. # Enables taxes to be collected daily by town/nation
  757. # If a town can't pay it's tax then it is kicked from the nation.
  758. # if a resident can't pay his plot tax he loses his plot.
  759. # if a resident can't pay his town tax then he is kicked from the town.
  760. # if a town or nation fails to pay it's upkeep it is deleted.
  761. enabled: 'true'
  762. # Maximum tax amount allowed when using flat taxes
  763. max_tax_amount: '1000.0'
  764. # maximum tax percentage allowed when taxing by percentages
  765. max_tax_percent: '25'
  766. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  767. # all of it's member town are kicked and the Nation is removed.
  768. price_nation_upkeep: '100.0'
  769. # The server's daily charge on each town. If a town fails to pay this upkeep
  770. # all of it's residents are kicked and the town is removed.
  771. price_town_upkeep: '10.0'
  772. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  773. # calculated by (number of claimed plots X price_town_upkeep).
  774. town_plotbased_upkeep: 'false'
  775. # If enabled and you set a negative upkeep for the town
  776. # any funds the town gains via upkeep at a new day
  777. # will be shared out between the plot owners.
  778. use_plot_payments: 'false'
  779.  
  780.  
  781. ############################################################
  782. # +------------------------------------------------------+ #
  783. # | War settings | #
  784. # +------------------------------------------------------+ #
  785. ############################################################
  786.  
  787. war:
  788. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  789. nation_can_be_neutral: 'true'
  790.  
  791.  
  792. ############################################################
  793. # +------------------------------------------------------+ #
  794. # | Economy Transfers During War settings | #
  795. # +------------------------------------------------------+ #
  796. ############################################################
  797.  
  798. economy:
  799. enemy:
  800. # Amount charged to place a warflag (payed to server).
  801. place_flag: '10'
  802. # Amount payed from the flagbearer to the defender after defending the area.
  803. defended_attack: '10'
  804. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  805. # and the attacker can't pay, the attack is canceled.
  806. townblock_won: '10'
  807. # Same as townblock_won but for the special case of winning the homeblock.
  808. homeblock_won: '100'
  809.  
  810.  
  811. ############################################################
  812. # +------------------------------------------------------+ #
  813. # | War Event settings | #
  814. # +------------------------------------------------------+ #
  815. ############################################################
  816.  
  817. # This is started with /townyadmnin toggle war
  818.  
  819. # In peace time War spoils are accumulated from towns and nations being
  820. # deleted with any money left in the bank.
  821. #
  822. # These funds are increased during a war event upon a player death.
  823. # An additional bonus to the war chest is set in base_spoils.
  824. #
  825. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  826. # The war is won when the only nations left in the battle are allies, or only a single nation.
  827. #
  828. # The winning nations share half of the war spoils.
  829. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  830.  
  831. event:
  832. warning_delay: '30'
  833. #If false all towns not in nations can be attacked during a war event.
  834. towns_are_neutral: 'true'
  835.  
  836. # If true and the monarch/king dies the nation is removed from the war.
  837. remove_on_monarch_death: 'false'
  838. # If enabled players will be able to break/place blocks in enemy plots during a war.
  839. allow_block_griefing: 'true'
  840.  
  841. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  842. block_hp:
  843. town_block_hp: '60'
  844. home_block_hp: '120'
  845.  
  846. eco:
  847. # This amount is new money injected into the economy with a war event.
  848. base_spoils: '100.0'
  849. # This amount is taken from the losing town for each plot lost.
  850. wartime_town_block_loss_price: '100.0'
  851. # This amount is taken from the player if they die during the event
  852. price_death_wartime: '200.0'
  853.  
  854. points:
  855. points_townblock: '1'
  856. points_town: '10'
  857. points_nation: '100'
  858. points_kill: '1'
  859.  
  860. # The minimum height at which a player must stand to count as an attacker.
  861. min_height: '60'
  862.  
  863. ############################################################
  864. # +------------------------------------------------------+ #
  865. # | Flag war settings | #
  866. # +------------------------------------------------------+ #
  867. ############################################################
  868.  
  869. enemy:
  870. # If false, players won't be able to place war flags, effectively disabling warzones.
  871. allow_attacks: 'false'
  872. # If true, enemy's can only attack the edge plots of a town with war flags.
  873. only_attack_borders: 'true'
  874. # This many people must be online in target town in order to place a war flag in their domain.
  875. min_players_online_in_town: '2'
  876. # This many people must be online in target nation in order to place a war flag in their domain.
  877. min_players_online_in_nation: '3'
  878. max_active_flags_per_player: '1'
  879. flag:
  880. waiting_time: 1m
  881. # This is the block a player must place to trigger the attack event.
  882. base_block: fence
  883. # This is the block a player must place to trigger the attack event.
  884. light_block: torch
  885. beacon:
  886. # Must be smaller than half the size of town_block_size.
  887. radius: '3'
  888. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  889. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  890. height_above_flag:
  891. min: '3'
  892. max: '64'
  893. draw: 'true'
  894. wireframe_block: glowstone
  895. ############################################################
  896. # +------------------------------------------------------+ #
  897. # | Warzone Block Permissions | #
  898. # +------------------------------------------------------+ #
  899. ############################################################
  900.  
  901. warzone:
  902. # List of materaials that can be modified in a warzone.
  903. # '*' = Allow all materials.
  904. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  905. # Eg: '*,-chest,-furnace'
  906. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  907. item_use: 'true'
  908. switch: 'true'
  909. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  910. fire: 'true'
  911. explosions: 'true'
  912. explosions_break_blocks: 'true'
  913. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  914. # Only under affect when explosions_break_blocks is true.
  915. explosions_regen_blocks: 'true'
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