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- #include <a_samp>
- /*\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*/
- /*\\\\\\\\\\\Script made by Geso\\\\\\\\\\\*/
- /*http://forum.sa-mp.com/member.php?u=76396*/
- /*\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*/
- #define COLOR_GREEN 0x33AA33AA
- #define COLOR_RED 0xAA3333AA
- new IsSpu[MAX_VEHICLES] = 0;
- new Lamp[MAX_VEHICLES] = 0;
- new light[MAX_VEHICLES];
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" SPU's [Special Police Units] by Geso ");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/spu", cmdtext, true, 10) == 0)
- {
- ShowPlayerDialog(playerid, 112, DIALOG_STYLE_LIST, "So you want to have a SPU, what one do you want then?", "Sultan [dashboard]\nSultan [roof]\nCheetah [dashboard]\nCheetah [roof]\nWashington [dashboard]\nWashington [roof]\nPremier [dashboard]\nPremier [roof]", "Take it", "Leave it" );
- return 1;
- }
- return 0;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(response == 1 && dialogid == 112)
- {
- switch(listitem)
- {
- // We'll use the switch/cases now because we're going to process a few results, not just one. Remember, the first item in the list has id 0.
- case 0:
- {//sultan lamp inside
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, angle);
- new vehicleid=CreateVehicle(560, x, y, z, angle, 0, 0, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
- LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
- IsSpu[vehicleid] = 1;
- Lamp[vehicleid] = 1;
- light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
- AttachObjectToVehicle(light[vehicleid], vehicleid, 0.398071289, 0.75390625, 0.43879509, 0.0, 0.0, 0.0);
- }
- case 1:
- {//sultan lamp outside
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, angle);
- new vehicleid=CreateVehicle(560, x, y, z, angle, 0, 0, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
- LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
- IsSpu[vehicleid] = 2;
- Lamp[vehicleid] = 1;
- light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
- AttachObjectToVehicle(light[vehicleid], vehicleid, -0.35644531250, 0.0388183593, 0.863788605, 0.0, 0.0, 0.0);
- }
- case 2:
- {//cheetah lamp inside
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, angle);
- new vehicleid=CreateVehicle(415, x, y, z, angle, 0, 0, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
- LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
- IsSpu[vehicleid] = 3;
- Lamp[vehicleid] = 1;
- light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
- AttachObjectToVehicle(light[vehicleid], vehicleid, 0.409729004, 0.526367188, 0.206963539, 0.0, 0.0, 0.0);
- }
- case 3:
- {//cheetah lamp outside
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, angle);
- new vehicleid=CreateVehicle(415, x, y, z, angle, 0, 0, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
- LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
- IsSpu[vehicleid] = 4;
- Lamp[vehicleid] = 1;
- light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
- AttachObjectToVehicle(light[vehicleid], vehicleid, -0.290039062, -0.284179688, 0.631957054, 0.0, 0.0, 0.0);
- }
- case 4:
- {//wash lamp inside
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, angle);
- new vehicleid=CreateVehicle(421, x, y, z, angle, 0, 0, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
- LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
- IsSpu[vehicleid] = 5;
- Lamp[vehicleid] = 1;
- light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
- AttachObjectToVehicle(light[vehicleid], vehicleid, 0.421691895, 0.804931641, 0.256482124, 0.0, 0.0, 0.0);
- }
- case 5:
- {//wash lamp outside
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, angle);
- new vehicleid=CreateVehicle(421, x, y, z, angle, 0, 0, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
- LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
- IsSpu[vehicleid] = 6;
- Lamp[vehicleid] = 1;
- light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
- AttachObjectToVehicle(light[vehicleid], vehicleid, -0.323303223, 0.0207519532, 0.731482506, 0.0, 0.0, 0.0);
- }//done
- case 6:
- {//premier lamp inside
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, angle);
- new vehicleid=CreateVehicle(426, x, y, z, angle, 0, 0, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
- LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
- IsSpu[vehicleid] = 7;
- Lamp[vehicleid] = 1;
- light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
- AttachObjectToVehicle(light[vehicleid], vehicleid, 0.575378418, 0.786132812, 0.361483574, 0.0, 0.0, 0.0);
- }
- case 7:
- {//premier lamp outside
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, angle);
- new vehicleid=CreateVehicle(426, x, y, z, angle, 0, 0, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
- LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
- IsSpu[vehicleid] = 8;
- Lamp[vehicleid] = 1;
- light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
- AttachObjectToVehicle(light[vehicleid], vehicleid, -0.455505371, -0.143066406, 0.861475945, 0.0, 0.0, 0.0);
- }
- }
- }
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if((newkeys & KEY_SUBMISSION) && !(oldkeys & KEY_SUBMISSION))
- {
- VehicleLightSwitch(playerid);
- }
- return 1;
- }
- VehicleLightSwitch(playerid)
- {
- new vid = GetPlayerVehicleID(playerid);
- if(vid == INVALID_VEHICLE_ID) return 1;
- if(IsSpu[vid] == 1)
- {
- if(Lamp[vid] == 1)
- {
- DestroyObject(light[vid]);
- Lamp[vid] = 0;
- return 1;
- }
- if(Lamp[vid] == 0)
- {
- light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
- AttachObjectToVehicle(light[vid], vid, 0.398071289, 0.75390625, 0.43879509, 0.0, 0.0, 0.0);
- Lamp[vid] = 1;
- return 1;
- }
- }
- if(IsSpu[vid] == 2)
- {
- if(Lamp[vid] == 1)
- {
- DestroyObject(light[vid]);
- Lamp[vid] = 0;
- return 1;
- }
- if(Lamp[vid] == 0)
- {
- light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
- AttachObjectToVehicle(light[vid], vid, -0.35644531250, 0.0388183593, 0.863788605, 0.0, 0.0, 0.0);
- Lamp[vid] = 1;
- return 1;
- }
- }
- if(IsSpu[vid] == 3)
- {
- if(Lamp[vid] == 1)
- {
- DestroyObject(light[vid]);
- Lamp[vid] = 0;
- return 1;
- }
- if(Lamp[vid] == 0)
- {
- light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
- AttachObjectToVehicle(light[vid], vid, 0.409729004, 0.526367188, 0.206963539, 0.0, 0.0, 0.0);
- Lamp[vid] = 1;
- return 1;
- }
- }
- if(IsSpu[vid] == 4)
- {
- if(Lamp[vid] == 1)
- {
- DestroyObject(light[vid]);
- Lamp[vid] = 0;
- return 1;
- }
- if(Lamp[vid] == 0)
- {
- light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
- AttachObjectToVehicle(light[vid], vid, -0.290039062, -0.284179688, 0.631957054, 0.0, 0.0, 0.0);
- Lamp[vid] = 1;
- return 1;
- }
- }
- if(IsSpu[vid] == 5)
- {
- if(Lamp[vid] == 1)
- {
- DestroyObject(light[vid]);
- Lamp[vid] = 0;
- return 1;
- }
- if(Lamp[vid] == 0)
- {
- light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
- AttachObjectToVehicle(light[vid], vid, 0.421691895, 0.804931641, 0.256482124, 0.0, 0.0, 0.0);
- Lamp[vid] = 1;
- return 1;
- }
- }
- if(IsSpu[vid] == 6)
- {
- if(Lamp[vid] == 1)
- {
- DestroyObject(light[vid]);
- Lamp[vid] = 0;
- return 1;
- }
- if(Lamp[vid] == 0)
- {
- light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
- AttachObjectToVehicle(light[vid], vid, -0.323303223, 0.0207519532, 0.731482506, 0.0, 0.0, 0.0);
- Lamp[vid] = 1;
- return 1;
- }
- }
- if(IsSpu[vid] == 7)
- {
- if(Lamp[vid] == 1)
- {
- DestroyObject(light[vid]);
- Lamp[vid] = 0;
- return 1;
- }
- if(Lamp[vid] == 0)
- {
- light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
- AttachObjectToVehicle(light[vid], vid, 0.575378418, 0.786132812, 0.361483574, 0.0, 0.0, 0.0);
- Lamp[vid] = 1;
- return 1;
- }
- }
- if(IsSpu[vid] == 8)
- {
- if(Lamp[vid] == 1)
- {
- DestroyObject(light[vid]);
- Lamp[vid] = 0;
- return 1;
- }
- if(Lamp[vid] == 0)
- {
- light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
- AttachObjectToVehicle(light[vid], vid, -0.455505371, -0.143066406, 0.861475945, 0.0, 0.0, 0.0);
- Lamp[vid] = 1;
- return 1;
- }
- }
- return 1;
- }
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