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- #include <a_samp>
- #include <dini>
- #define COR_AQUI 0xFFFFFFAA
- new Level[MAX_PLAYERS];
- new Respeito[MAX_PLAYERS];
- public OnPlayerConnect(playerid)
- {
- if(dini_Isset("levels.dkn",PlayerName(playerid))) Level[playerid] = (playerid,dini_Int("levels.dkn",PlayerName(playerid)));
- SetTimerEx("Timer",1000,true,"i",playerid);
- return 1;
- }
- forward Timer(playerid);
- public Timer(playerid)
- {
- Respeito[playerid]++;
- SendClientMessage(playerid,COR_AQUI,"Parabens Aumentou seu Respeito Mais um Pouco Aumenta o Level");
- if(Respeito[playerid] == 5)
- {
- Level[playerid]++;
- SendClientMessage(playerid,COR_AQUI,"Parabens Upou Seu Level");
- Level[playerid]++;
- }
- return 1;
- }
- public OnGameModeInit()
- {
- if(!fexist("levels.dkn")) dini_Create("levels.dkn");
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- dini_IntSet("levels.dkn",PlayerName(playerid),Level[playerid]);
- return 1;
- }
- stock PlayerName(playerid)
- {
- new PlayerNameLevel[MAX_PLAYERS];
- GetPlayerName(playerid, PlayerNameLevel, MAX_PLAYERS);
- return PlayerNameLevel;
- }
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