Pewca

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Dec 1st, 2016
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  1. Player = game:GetService("Players").LocalPlayer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. LeftArm = Character["Left Arm"]
  9. LeftLeg = Character["Left Leg"]
  10. RightArm = Character["Right Arm"]
  11. RightLeg = Character["Right Leg"]
  12. LS = Torso["Left Shoulder"]
  13. LH = Torso["Left Hip"]
  14. RS = Torso["Right Shoulder"]
  15. RH = Torso["Right Hip"]
  16. Neck = Torso.Neck
  17. it = Instance.new
  18. vt = Vector3.new
  19. cf = CFrame.new
  20. euler = CFrame.fromEulerAnglesXYZ
  21. angles = CFrame.Angles
  22. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  23. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  24. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  25. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  26. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  27. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  28. RootPart = Character.HumanoidRootPart
  29. RootJoint = RootPart.RootJoint
  30. RootCF = euler(-1.57, 0, 3.14)
  31. attack = false
  32. attackdebounce = false
  33. MMouse = nil
  34. combo = 0
  35. local hitfloor, posfloor = nil, nil
  36. local idle = 0
  37. local Anim = "Idle"
  38. local Effects = {}
  39. local Weapon = {}
  40. local Welds = {}
  41. local decreaseatk = 0
  42. local decreasedef = 0
  43. local decreasemvmt = 0
  44. local Obelisks = {}
  45. local maxobelisks = 99
  46. local manaregain = 7
  47. local passivenum = 30
  48. local move1 = "(Z)\nEnergy Ball"
  49. local move2 = "(X)\nFissure"
  50. local move3 = "(C)\nReinforce"
  51. local move4 = "(V)\nObelisk Field"
  52. local cooldowns = {}
  53. local cooldown1 = 0
  54. table.insert(cooldowns, cooldown1)
  55. local cooldown2 = 0
  56. table.insert(cooldowns, cooldown2)
  57. local cooldown3 = 0
  58. table.insert(cooldowns, cooldown3)
  59. local cooldown4 = 0
  60. table.insert(cooldowns, cooldown4)
  61. local cooldownsadd = {}
  62. local cooldownadd1 = 0.35
  63. table.insert(cooldownsadd, cooldownadd1)
  64. local cooldownadd2 = 0.26
  65. table.insert(cooldownsadd, cooldownadd2)
  66. local cooldownadd3 = 0.17
  67. table.insert(cooldownsadd, cooldownadd3)
  68. local cooldownadd4 = 0.25
  69. table.insert(cooldownsadd, cooldownadd4)
  70. local cooldownmax = 100
  71. player = nil
  72. RSH = nil
  73. RW = Instance.new("Motor")
  74. RightArm.Name = "Right Shoulder"
  75. LeftArm.Name = "Left Shoulder"
  76. LH = Torso["Left Hip"]
  77. RH = Torso["Right Hip"]
  78. TorsoColor = Torso.BrickColor
  79. TorsoRed = TorsoColor.Color.r
  80. TorsoGreen = TorsoColor.Color.g
  81. TorsoBlue = TorsoColor.Color.b
  82. NewCol = Color3.new(TorsoRed / 2, TorsoGreen / 2, 0.6)
  83. NewCol2 = Color3.new(TorsoRed / 4, TorsoGreen / 4, 0.6)
  84. if Player:findFirstChild("Color1") ~= nil then
  85. NewCol = Player.Color1.Value
  86. end
  87. if Player:findFirstChild("Color2") ~= nil then
  88. NewCol2 = Player.Color2.Value
  89. end
  90. local mdec = Instance.new("NumberValue", Decrease)
  91. mdec.Name = "DecreaseDef"
  92. mdec.Value = 0.4
  93. local mdec2 = Instance.new("NumberValue", Decrease)
  94. mdec2.Name = "DecreaseMvmt"
  95. mdec2.Value = 0.1
  96. local Animate = Humanoid.Animator
  97. local canjump = true
  98. removeControl = function()
  99. canjump = false
  100. end
  101. resumeControl = function()
  102. canjump = true
  103. end
  104. Player.Character.Humanoid.Changed:connect(function()
  105. if canjump == false then
  106. Player.Character.Humanoid.Jump = false
  107. end
  108. end)
  109. function swait(num)
  110. if num == 0 or num == nil then
  111. else
  112. for i = 0, num do
  113. end
  114. end
  115. end
  116. if Character:findFirstChild("Hashira", true) ~= nil then
  117. Character:findFirstChild("Hashira", true).Parent = nil
  118. end
  119. if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
  120. Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
  121. end
  122. if Character:findFirstChild("Stats", true) ~= nil then
  123. Character:findFirstChild("Stats", true).Parent = nil
  124. end
  125. local Stats = Instance.new("BoolValue")
  126. Stats.Name = "Stats"
  127. Stats.Parent = Character
  128. local Atk = Instance.new("NumberValue")
  129. Atk.Name = "Damage"
  130. Atk.Parent = Stats
  131. Atk.Value = 1
  132. local Def = Instance.new("NumberValue")
  133. Def.Name = "Defense"
  134. Def.Parent = Stats
  135. Def.Value = 1
  136. local Mvmt = Instance.new("NumberValue")
  137. Mvmt.Name = "Movement"
  138. Mvmt.Parent = Stats
  139. Mvmt.Value = 1
  140. local Block = Instance.new("BoolValue")
  141. Block.Name = "Block"
  142. Block.Parent = Stats
  143. Block.Value = false
  144. local Stun = Instance.new("NumberValue")
  145. Stun.Name = "Stun"
  146. Stun.Parent = Stats
  147. Stun.Value = 0
  148. local StunT = Instance.new("NumberValue")
  149. StunT.Name = "StunThreshold"
  150. StunT.Parent = Stats
  151. StunT.Value = 100
  152. local Rooted = Instance.new("BoolValue")
  153. Rooted.Name = "Rooted"
  154. Rooted.Parent = Stats
  155. Rooted.Value = false
  156. local Stunned = Instance.new("BoolValue")
  157. Stunned.Name = "Stunned"
  158. Stunned.Parent = Stats
  159. Stunned.Value = false
  160. local Stagger = Instance.new("BoolValue")
  161. Stagger.Name = "Stagger"
  162. Stagger.Parent = Stats
  163. Stagger.Value = false
  164. local StaggerHit = Instance.new("BoolValue")
  165. StaggerHit.Name = "StaggerHit"
  166. StaggerHit.Parent = Stats
  167. StaggerHit.Value = false
  168. local RecentEnemy = Instance.new("ObjectValue")
  169. RecentEnemy.Name = "RecentEnemy"
  170. RecentEnemy.Parent = Stats
  171. RecentEnemy.Value = nil
  172. local Decrease = Instance.new("BoolValue")
  173. Decrease.Name = "Decrease"
  174. Decrease.Parent = Stats
  175. Decrease.Value = false
  176. local mana = Instance.new("NumberValue")
  177. mana.Name = "Mana"
  178. mana.Parent = Stats
  179. mana.Value = 0
  180. local passive = Instance.new("NumberValue", Decrease)
  181. passive.Name = "DecreaseDef"
  182. passive.Value = -1
  183. passivenum2 = -1
  184. local passive2 = Instance.new("NumberValue", Decrease)
  185. passive2.Name = "DecreaseMvmt"
  186. passive2.Value = passive.Value * -0.3
  187. local passive3 = Instance.new("NumberValue", Decrease)
  188. passive3.Name = "DecreaseAtk"
  189. passive3.Value = 0.1
  190. NoOutline = function(Part)
  191. Part.TopSurface = 10
  192. end
  193. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  194. local fp = it("Part")
  195. fp.formFactor = formfactor
  196. fp.Parent = parent
  197. fp.Reflectance = reflectance
  198. fp.Transparency = transparency
  199. fp.CanCollide = false
  200. fp.Locked = true
  201. fp.BrickColor = brickcolor
  202. fp.Name = name
  203. fp.Size = size
  204. fp.Position = Torso.Position
  205. NoOutline(fp)
  206. fp.Material = "SmoothPlastic"
  207. fp:BreakJoints()
  208. return fp
  209. end
  210. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  211. local mesh = it(Mesh)
  212. mesh.Parent = part
  213. if Mesh == "SpecialMesh" then
  214. mesh.MeshType = meshtype
  215. if meshid ~= "nil" then
  216. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  217. end
  218. end
  219. mesh.Offset = offset
  220. mesh.Scale = scale
  221. return mesh
  222. end
  223. weld = function(parent, part0, part1, c0)
  224. local weld = it("Motor")
  225. weld.Parent = parent
  226. weld.Part0 = part0
  227. weld.Part1 = part1
  228. weld.C0 = c0
  229. return weld
  230. end
  231. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  232. local gui = it(GuiType)
  233. gui.Parent = parent
  234. gui.Text = text
  235. gui.BackgroundTransparency = backtrans
  236. gui.BackgroundColor3 = backcol
  237. gui.SizeConstraint = "RelativeXY"
  238. gui.TextXAlignment = "Center"
  239. gui.TextYAlignment = "Center"
  240. gui.Position = pos
  241. gui.Size = size
  242. gui.Font = "SourceSans"
  243. gui.FontSize = "Size14"
  244. gui.TextWrapped = false
  245. gui.TextStrokeTransparency = 0
  246. gui.TextColor = BrickColor.new("White")
  247. return gui
  248. end
  249. local Color1 = Torso.BrickColor
  250. local fengui = it("GuiMain")
  251. fengui.Parent = Player.PlayerGui
  252. fengui.Name = "WeaponGUI"
  253. local fenframe = it("Frame")
  254. fenframe.Parent = fengui
  255. fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
  256. fenframe.BackgroundTransparency = 1
  257. fenframe.BorderColor3 = Color3.new(17, 17, 17)
  258. fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
  259. fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
  260. local fenframe2 = it("Frame")
  261. fenframe2.Parent = fengui
  262. fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
  263. fenframe2.BackgroundTransparency = 1
  264. fenframe2.BorderColor3 = Color3.new(17, 17, 17)
  265. fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
  266. fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
  267. local fenframe3 = it("Frame")
  268. fenframe3.Parent = fengui
  269. fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
  270. fenframe3.BackgroundTransparency = 1
  271. fenframe3.BorderColor3 = Color3.new(17, 17, 17)
  272. fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
  273. fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
  274. local fenframe4 = it("Frame")
  275. fenframe4.Parent = fengui
  276. fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
  277. fenframe4.BackgroundTransparency = 1
  278. fenframe4.BorderColor3 = Color3.new(17, 17, 17)
  279. fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
  280. fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
  281. local pressedf = false
  282. local fenframe5 = it("Frame")
  283. fenframe5.Parent = fengui
  284. fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
  285. fenframe5.BackgroundTransparency = 1
  286. fenframe5.BorderColor3 = Color3.new(0, 0, 0)
  287. fenframe5.Size = UDim2.new(1, 0, 1, 0)
  288. fenframe5.Position = UDim2.new(0, 0, 0, 0)
  289. fenframe5.ZIndex = 2
  290. local tellbar = gui("TextLabel", fenframe5, "-No longer a limit to how many obelisks can be placed (+)\n-Summoning an obelisk mana cost decreased (+)\n-Mana cost of obelisk-related abilities reduced (+)\n-Obelisk Hop changed to Obelisk Field which slams the ground with Hashira, dealing an AOE damage and creating up to 5 obelisks depending on how much mana is left (+)\n-Mana regain slightly increased (+)\n-Reinforce changed to giving Obsidian a defense buff and movement debuff for a couple of seconds (+/-)\n-Fissure changed to be an AOE around Obsidian. Cooldown increased (+/-)\n-Obelisks slightly lasts shorter (-)\n-Obsidian\'s Obsidian Armor now depends on how many obelisks there are on the field. The more obelisks there are, the lower Obsidian Armor\'s defense is (-)\n-General damage and debuffs of Obsidian\'s combos, abilities, and AOE reduced (-)", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
  291. tellbar.Font = "Arial"
  292. tellbar.TextScaled = true
  293. tellbar.TextTransparency = 1
  294. tellbar.TextStrokeTransparency = 1
  295. tellbar.ZIndex = 2
  296. local fnumb = 0
  297. local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  298. local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  299. local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  300. local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  301. local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  302. local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  303. local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
  304. local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  305. local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  306. local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  307. local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  308. local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  309. local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  310. fenbarmove1.ZIndex = 2
  311. local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  312. local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  313. fenbarmove2.ZIndex = 2
  314. local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  315. local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  316. fenbarmove3.ZIndex = 2
  317. local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  318. local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  319. fenbarmove4.ZIndex = 2
  320. local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  321. local fenbaroblsk1 = gui("TextButton", fenframe2, "Obelisks", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(1.26, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  322. local modelzorz = Instance.new("Model")
  323. modelzorz.Parent = Character
  324. modelzorz.Name = "Hashira"
  325. local prt1 = part(3, modelzorz, 0, 0, TorsoColor, "Part01", vt())
  326. local prt2 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part02", vt())
  327. local prt3 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part03", vt())
  328. local prt4 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part04", vt())
  329. local prt5 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part05", vt())
  330. local prt6 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part06", vt())
  331. local prt7 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part07", vt())
  332. local prt8 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part08", vt())
  333. local prt9 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part09", vt())
  334. local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part10", vt())
  335. local prt11 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part11", vt())
  336. local prt12 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part12", vt())
  337. local prt13 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part13", vt())
  338. local prt14 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part14", vt())
  339. local prt15 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part15", vt())
  340. local prt16 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part16", vt())
  341. local prt17 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part17", vt())
  342. local prt18 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part18", vt())
  343. local prt19 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part19", vt())
  344. local prt20 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part20", vt())
  345. local msh1 = mesh("BlockMesh", prt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
  346. local msh2 = mesh("CylinderMesh", prt2, "", "", vt(0, 0, 0), vt(2, 20, 2))
  347. local msh3 = mesh("SpecialMesh", prt3, "FileMesh", "1778999", vt(0, 0, 0), vt(0.8, 0.8, 0.8))
  348. local msh4 = mesh("CylinderMesh", prt4, "", "", vt(0, 0, 0), vt(5, 0.5, 5))
  349. local msh5 = mesh("CylinderMesh", prt5, "", "", vt(0, 0, 0), vt(3, 10, 3))
  350. local msh6 = mesh("CylinderMesh", prt6, "", "", vt(0, 0, 0), vt(4, 3, 4))
  351. local msh7 = mesh("SpecialMesh", prt7, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1, 0.8))
  352. local msh8 = mesh("SpecialMesh", prt8, "FileMesh", "1778999", vt(0, 0, 0), vt(0.8, 0.8, 0.8))
  353. local msh9 = mesh("CylinderMesh", prt9, "", "", vt(0, 0, 0), vt(5.4, 2, 5.4))
  354. local msh10 = mesh("CylinderMesh", prt10, "", "", vt(0, 0, 0), vt(4.5, 1, 4.5))
  355. local msh11 = mesh("BlockMesh", prt11, "", "", vt(0, 0, 0), vt(10, 6, 6))
  356. local msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(10, 4, 7))
  357. local msh13 = mesh("BlockMesh", prt13, "", "", vt(0, 0, 0), vt(15, 6, 5.9))
  358. local msh14 = mesh("BlockMesh", prt14, "", "", vt(0, 0, 0), vt(13, 4, 6.9))
  359. local msh15 = mesh("BlockMesh", prt15, "", "", vt(0, 0, 0), vt(15, 6, 5.9))
  360. local msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(13, 4, 6.9))
  361. local msh17 = mesh("CylinderMesh", prt17, "", "", vt(0, 0, 0), vt(6, 2, 6))
  362. local msh18 = mesh("SpecialMesh", prt18, "FileMesh", "1778999", vt(0, 0, 0), vt(0.9, 0.3, 0.9))
  363. local msh19 = mesh("SpecialMesh", prt19, "FileMesh", "9756362", vt(0, 0, 0), vt(1.5, 1.2, 1.2))
  364. local msh20 = mesh("SpecialMesh", prt20, "FileMesh", "9756362", vt(0, 0, 0), vt(1.5, 1.2, 1.2))
  365. local wld1 = weld(prt1, prt1, Torso, euler(0, 0, -2.5) * cf(-1.4, -2, -0.6))
  366. local wld2 = weld(prt1, prt2, prt1, euler(0, 0, 0) * cf(0, 0, 0))
  367. local wld3 = weld(prt1, prt3, prt2, euler(0, 0, 0) * cf(0, 2, 0))
  368. local wld4 = weld(prt1, prt4, prt3, euler(0, 0, 0) * cf(0, 0.6, 0))
  369. local wld5 = weld(prt1, prt5, prt2, euler(0, 0, 0) * cf(0, -1, 0))
  370. local wld6 = weld(prt1, prt6, prt5, euler(0, 0, 0) * cf(0, -1, 0))
  371. local wld7 = weld(prt1, prt7, prt6, euler(0, 0, 0) * cf(0, 0, 0))
  372. local wld8 = weld(prt1, prt8, prt6, euler(3.14, 0, 0) * cf(0, 0, 0))
  373. local wld9 = weld(prt1, prt9, prt8, euler(0, 0, 0) * cf(0, 0.85, 0))
  374. local wld10 = weld(prt1, prt10, prt9, euler(0, 0, 0) * cf(0, 0.3, 0))
  375. local wld11 = weld(prt1, prt11, prt10, euler(0, 0, 0) * cf(0, 0.7, 0))
  376. local wld12 = weld(prt1, prt12, prt11, euler(0, 0, 0) * cf(0, 0, 0))
  377. local wld13 = weld(prt1, prt13, prt11, cf(1.45, 0, 0) * euler(0, 0, 0.2) * cf(0.9, 0, 0))
  378. local wld14 = weld(prt1, prt14, prt13, euler(0, 0, 0) * cf(-0.2, 0, 0))
  379. local wld15 = weld(prt1, prt15, prt11, cf(-1.45, 0, 0) * euler(0, 0, -0.2) * cf(-0.9, 0, 0))
  380. local wld16 = weld(prt1, prt16, prt15, euler(0, 0, 0) * cf(0.2, 0, 0))
  381. local wld17 = weld(prt1, prt17, prt11, euler(0, 0, 0) * cf(0, 0.8, 0))
  382. local wld18 = weld(prt1, prt18, prt17, euler(3.14, 0, 0) * cf(0, 0.45, 0))
  383. local wld19 = weld(prt1, prt19, prt13, euler(0.785, 0, 0) * cf(1.5, 0, 0))
  384. local wld20 = weld(prt1, prt20, prt15, euler(0.785, 0, 0) * cf(-1.5, 0, 0))
  385. theprt = prt13
  386. eul = -1.57
  387. for i = 1, 2 do
  388. if i == 2 then
  389. theprt = prt15
  390. end
  391. eul1 = 0
  392. for b = 0.8, -1.6, -1.6 do
  393. num = -1
  394. for j = 1, 3 do
  395. local prt21 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part21", vt())
  396. local msh21 = mesh("SpecialMesh", prt21, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 2))
  397. local wld21 = weld(prt1, prt21, theprt, euler(1.57, eul, eul1) * cf(num, b, 0))
  398. num = num + 1
  399. end
  400. if i == 1 then
  401. eul1 = eul1 + 1.57
  402. else
  403. eul1 = eul1 - 1.57
  404. end
  405. end
  406. eul = eul + 3.14
  407. end
  408. for _,c in pairs(modelzorz:children()) do
  409. table.insert(Weapon, c)
  410. end
  411. for _,c in pairs(prt1:children()) do
  412. if c.className == "Motor" then
  413. table.insert(Welds, c)
  414. end
  415. end
  416. local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
  417. hitbox.Anchored = false
  418. local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
  419. local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
  420. hitbox2.Anchored = true
  421. local hitboxCF = cf(0, 0, 0)
  422. hboxpos = Instance.new("BodyPosition", nil)
  423. hboxpos.P = 2000
  424. hboxpos.D = 100
  425. hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
  426. hitboxweld = function()
  427. hbwld.Parent = modelzorz
  428. hbwld.Part0 = hitbox
  429. hbwld.Part1 = prt11
  430. end
  431. if script.Parent.className ~= "HopperBin" then
  432. Tool = Instance.new("HopperBin")
  433. Tool.Parent = Backpack
  434. Tool.Name = "Hashira"
  435. script.Parent = Tool
  436. end
  437. Bin = script.Parent
  438. if Bin.Name == "Obsidian: Apocrea" then
  439. Bin.Name = "Hashira"
  440. end
  441. local bodvel = Instance.new("BodyVelocity")
  442. local bg = Instance.new("BodyGyro")
  443. so = function(id, par, vol, pit)
  444. local sou = Instance.new("Sound", par or workspace)
  445. sou.Volume = vol
  446. sou.Pitch = pit or 1
  447. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  448. coroutine.resume(coroutine.create(function(Sound)
  449. swait()
  450. Sound:play()
  451. end), sou)
  452. game:GetService("Debris"):AddItem(sou, 6)
  453. end
  454. clerp = function(a, b, t)
  455. local qa = {QuaternionFromCFrame(a)}
  456. local qb = {QuaternionFromCFrame(b)}
  457. local ax, ay, az = a.x, a.y, a.z
  458. local bx, by, bz = b.x, b.y, b.z
  459. local _t = 1 - t
  460. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  461. end
  462. QuaternionFromCFrame = function(cf)
  463. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  464. local trace = m00 + m11 + m22
  465. if trace > 0 then
  466. local s = math.sqrt(1 + trace)
  467. local recip = 0.5 / s
  468. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  469. else
  470. do
  471. local i = 0
  472. if m00 < m11 then
  473. i = 1
  474. end
  475. if i == 0 and m00 or m11 < m22 then
  476. i = 2
  477. end
  478. if i == 0 then
  479. local s = math.sqrt(m00 - m11 - m22 + 1)
  480. local recip = 0.5 / s
  481. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  482. else
  483. do
  484. if i == 1 then
  485. local s = math.sqrt(m11 - m22 - m00 + 1)
  486. local recip = 0.5 / s
  487. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  488. else
  489. do
  490. if i == 2 then
  491. local s = math.sqrt(m22 - m00 - m11 + 1)
  492. local recip = 0.5 / s
  493. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  494. end
  495. end
  496. end
  497. end
  498. end
  499. end
  500. end
  501. end
  502. QuaternionToCFrame = function(px, py, pz, x, y, z, w)
  503. local xs, ys, zs = x + x, y + y, z + z
  504. local wx, wy, wz = w * xs, w * ys, w * zs
  505. local xx = x * xs
  506. local xy = x * ys
  507. local xz = x * zs
  508. local yy = y * ys
  509. local yz = y * zs
  510. local zz = z * zs
  511. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  512. end
  513. QuaternionSlerp = function(a, b, t)
  514. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  515. local startInterp, finishInterp = nil, nil
  516. if cosTheta >= 0.0001 then
  517. if 1 - cosTheta > 0.0001 then
  518. local theta = math.acos(cosTheta)
  519. local invSinTheta = 1 / math.sin(theta)
  520. startInterp = math.sin((1 - t) * theta) * invSinTheta
  521. finishInterp = math.sin(t * theta) * invSinTheta
  522. else
  523. do
  524. startInterp = 1 - t
  525. finishInterp = t
  526. if 1 + cosTheta > 0.0001 then
  527. local theta = math.acos(-cosTheta)
  528. local invSinTheta = 1 / math.sin(theta)
  529. startInterp = math.sin((t - 1) * theta) * invSinTheta
  530. finishInterp = math.sin(t * theta) * invSinTheta
  531. else
  532. do
  533. startInterp = t - 1
  534. finishInterp = t
  535. return a[1] * (startInterp) + b[1] * finishInterp, a[2] * (startInterp) + b[2] * finishInterp, a[3] * (startInterp) + b[3] * finishInterp, a[4] * (startInterp) + b[4] * finishInterp
  536. end
  537. end
  538. end
  539. end
  540. end
  541. end
  542. hideanim = function()
  543. equipped = false
  544. for i = 0, 1, 0.1 do
  545. swait()
  546. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0) * cf(0, 1, 0.2) * euler(0, 0, -0.4), 0.3)
  547. wld2.C0 = clerp(wld2.C0, euler(0, 0.2, 0) * cf(0, -0.4, 0), 0.3)
  548. Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.6), 0.3)
  549. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  550. RW.C0 = clerp(RW.C0, cf(1.5, 0.8, 0) * euler(3.3, 0, 0.4), 0.3)
  551. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  552. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.3)
  553. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  554. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
  555. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
  556. end
  557. mdec2.Parent = nil
  558. mdec.Parent = Decrease
  559. wld1.Part1 = Torso
  560. wld1.C0 = euler(0, 0, -2.5) * cf(-1.4, -2, -0.6)
  561. wld2.C0 = euler(0, 0, 0) * cf(0, 0, 0)
  562. for i = 0, 1, 0.2 do
  563. swait()
  564. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.5)
  565. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5)
  566. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.5)
  567. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  568. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.5)
  569. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  570. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5)
  571. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.5)
  572. end
  573. end
  574. mdec.Parent = Decrease
  575. equipanim = function()
  576. equipped = true
  577. mdec.Parent = nil
  578. mdec2.Parent = Decrease
  579. for i = 0, 1, 0.1 do
  580. swait()
  581. Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.6), 0.3)
  582. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  583. RW.C0 = clerp(RW.C0, cf(1.5, 0.8, 0) * euler(3.3, 0, 0.4), 0.3)
  584. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  585. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.3)
  586. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  587. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
  588. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
  589. end
  590. wld1.Part1 = RightArm
  591. wld1.C0 = euler(0.2, 0, 0) * cf(0, 1, 0.2) * euler(0, 0, -0.4)
  592. wld2.C0 = euler(0, 0.2, 0) * cf(0, -0.4, 0)
  593. end
  594. StaggerAnim = function()
  595. attack = true
  596. removeControl()
  597. for i = 1, math.random(2, 4) do
  598. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  599. end
  600. for i = 0, 1, 0.35 do
  601. swait()
  602. if Rooted.Value == false then
  603. Torso.Velocity = RootPart.CFrame.lookVector * -40
  604. end
  605. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
  606. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
  607. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
  608. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  609. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  610. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  611. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
  612. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  613. end
  614. for i = 0, 1, 0.2 do
  615. swait()
  616. if Rooted.Value == false then
  617. Torso.Velocity = RootPart.CFrame.lookVector * -40
  618. end
  619. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
  620. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
  621. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
  622. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  623. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
  624. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  625. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
  626. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
  627. end
  628. for i = 0, 1, 0.1 do
  629. swait()
  630. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  631. wld2.C0 = clerp(wld2.C0, euler(0, 2.74, 0) * cf(0, -1, 0), 0.3)
  632. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
  633. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
  634. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
  635. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  636. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
  637. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  638. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
  639. LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  640. end
  641. for i = 1, 50 do
  642. swait()
  643. if StunT.Value <= Stun.Value then
  644. break
  645. end
  646. end
  647. do
  648. resumeControl()
  649. combo = 0
  650. attack = false
  651. end
  652. end
  653. StaggerHitt = function()
  654. attack = true
  655. for i = 1, math.random(2, 4) do
  656. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  657. end
  658. for i = 0, 1, 0.1 do
  659. swait()
  660. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  661. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  662. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
  663. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
  664. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.8) * euler(0, 0, 0), 0.3)
  665. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  666. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.3)
  667. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  668. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
  669. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  670. end
  671. attack = false
  672. end
  673. StunAnim = function()
  674. attack = true
  675. removeControl()
  676. Stunned.Value = true
  677. showDamage(Character, "Stunned", "Interrupt")
  678. local dec = Instance.new("NumberValue", Decrease)
  679. dec.Name = "DecreaseMvmt"
  680. dec.Value = 10
  681. for i = 0, 1, 0.3 do
  682. swait()
  683. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  684. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  685. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
  686. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
  687. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
  688. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  689. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
  690. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  691. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
  692. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
  693. end
  694. for i = 0, 1, 0.3 do
  695. swait()
  696. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  697. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  698. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
  699. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
  700. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  701. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  702. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
  703. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  704. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
  705. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
  706. end
  707. for i = 0, 1, 0.3 do
  708. swait()
  709. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  710. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  711. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
  712. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
  713. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  714. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  715. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
  716. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  717. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
  718. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
  719. end
  720. local gairost = Instance.new("BodyGyro")
  721. gairost.Parent = RootPart
  722. gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
  723. gairost.P = 20000
  724. gairost.cframe = cf(0, 0, 0)
  725. for i = 0, 1, 0.1 do
  726. swait()
  727. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  728. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  729. if hitfloor ~= nil then
  730. Torso.Velocity = vt(0, 0, 0)
  731. end
  732. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
  733. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
  734. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
  735. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  736. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
  737. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  738. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
  739. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
  740. end
  741. for i = 1, 70 do
  742. swait()
  743. gairost.cframe = RootPart.CFrame
  744. if hitfloor ~= nil then
  745. Torso.Velocity = vt(0, 0, 0)
  746. end
  747. end
  748. for i = 0, 1, 0.2 do
  749. swait()
  750. Stun.Value = 0
  751. gairost.cframe = RootPart.CFrame
  752. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  753. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
  754. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
  755. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  756. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
  757. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  758. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
  759. LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
  760. end
  761. resumeControl()
  762. gairost.Parent = nil
  763. dec.Parent = nil
  764. Stun.Value = 0
  765. combo = 0
  766. Stunned.Value = false
  767. attack = false
  768. for i = 1, 10 do
  769. swait()
  770. Stun.Value = 0
  771. end
  772. end
  773. attackone = function()
  774. attack = true
  775. for i = 0, 1, 0.1 do
  776. swait()
  777. wld1.C0 = clerp(wld1.C0, euler(0.3, 0, -0.2) * cf(0, 1, 0), 0.3)
  778. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  779. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2), 0.3)
  780. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
  781. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 1) * euler(0, -1, 0), 0.3)
  782. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  783. LW.C0 = clerp(LW.C0, cf(0.2, 0.5, -0.5) * euler(0.8, 0, 2.2), 0.3)
  784. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  785. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  786. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
  787. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  788. do
  789. if StaggerHit.Value == true then
  790. break
  791. end
  792. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
  793.  
  794. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
  795.  
  796. end
  797. end
  798. end
  799. so("203691447", prt11, 1, 1)
  800. hbwld.Parent = nil
  801. hboxpos.Parent = hitbox
  802. hitbox.Parent = modelzorz
  803. hitbox.Size = vt(9, 2.5, 1.5)
  804. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  805. hitbox.CFrame = hitboxCF
  806. for i = 0, 1, 0.08 do
  807. swait()
  808. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  809. hitbox.CFrame = hitboxCF
  810. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
  811. wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.25)
  812. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.25)
  813. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6), 0.25)
  814. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1), 0.25)
  815. RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.4, 0, -1.2) * euler(0, -1.4, 0), 0.25)
  816. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
  817. LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.3) * euler(1.4, 0, 0.2), 0.25)
  818. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
  819. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0), 0.25)
  820. LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.25)
  821. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  822. do
  823. if StaggerHit.Value == true then
  824. break
  825. end
  826. -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_THEN_STMT
  827.  
  828. -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_STMT
  829.  
  830. end
  831. end
  832. end
  833. hitbox.Parent = modelzorz
  834. hitbox.Size = vt()
  835. hitboxweld()
  836. hboxpos.Parent = nil
  837. attack = false
  838. end
  839. attacktwo = function()
  840. attack = true
  841. for i = 0, 1, 0.07 do
  842. swait()
  843. wld1.C0 = clerp(wld1.C0, euler(2.8, 0, -0.2) * cf(0, 1, 0), 0.2)
  844. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.2)
  845. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2), 0.2)
  846. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.2), 0.2)
  847. RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1, 0, -1.2) * euler(0, -1.4, 0), 0.2)
  848. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  849. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.4), 0.2)
  850. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  851. RH.C0 = clerp(RH.C0, cf(0.7, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.2, 0), 0.2)
  852. LH.C0 = clerp(LH.C0, cf(-0.7, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1.2, 0), 0.2)
  853. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  854. do
  855. if StaggerHit.Value == true then
  856. break
  857. end
  858. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
  859.  
  860. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
  861.  
  862. end
  863. end
  864. end
  865. so("203691467", prt11, 1, 1)
  866. hbwld.Parent = nil
  867. hboxpos.Parent = hitbox
  868. hitbox.Parent = modelzorz
  869. hitbox.Size = vt(9, 2.5, 1.5)
  870. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  871. hitbox.CFrame = hitboxCF
  872. for i = 0, 1, 0.08 do
  873. swait()
  874. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  875. hitbox.CFrame = hitboxCF
  876. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
  877. wld1.C0 = clerp(wld1.C0, euler(3.8, 0, -0.2) * cf(0, 1, 0), 0.3)
  878. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.2, 0), 0.3)
  879. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1), 0.3)
  880. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
  881. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 1.2) * euler(0, -2.4, 0), 0.3)
  882. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  883. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1, 0, 1), 0.3)
  884. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  885. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  886. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
  887. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  888. do
  889. if StaggerHit.Value == true then
  890. break
  891. end
  892. -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_THEN_STMT
  893.  
  894. -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_STMT
  895.  
  896. end
  897. end
  898. end
  899. hitbox.Parent = modelzorz
  900. hitbox.Size = vt()
  901. hitboxweld()
  902. hboxpos.Parent = nil
  903. attack = false
  904. end
  905. attackthree = function()
  906. attack = true
  907. for i = 0, 1, 0.1 do
  908. swait()
  909. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.3)
  910. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
  911. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  912. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
  913. RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
  914. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  915. LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
  916. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  917. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
  918. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
  919. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  920. do
  921. if StaggerHit.Value == true then
  922. break
  923. end
  924. -- DECOMPILER ERROR at PC207: LeaveBlock: unexpected jumping out IF_THEN_STMT
  925.  
  926. -- DECOMPILER ERROR at PC207: LeaveBlock: unexpected jumping out IF_STMT
  927.  
  928. end
  929. end
  930. end
  931. so("203691492", prt11, 1, 1)
  932. hbwld.Parent = nil
  933. hboxpos.Parent = hitbox
  934. hitbox.Parent = modelzorz
  935. hitbox.Size = vt(9, 2.5, 1.5)
  936. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  937. hitbox.CFrame = hitboxCF
  938. for i = 0, 1, 0.1 do
  939. swait()
  940. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  941. hitbox.CFrame = hitboxCF
  942. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
  943. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
  944. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
  945. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  946. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  947. RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4)
  948. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  949. LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4)
  950. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  951. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.4)
  952. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.4)
  953. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  954. do
  955. if StaggerHit.Value == true then
  956. break
  957. end
  958. -- DECOMPILER ERROR at PC480: LeaveBlock: unexpected jumping out IF_THEN_STMT
  959.  
  960. -- DECOMPILER ERROR at PC480: LeaveBlock: unexpected jumping out IF_STMT
  961.  
  962. end
  963. end
  964. end
  965. hitbox.Parent = modelzorz
  966. hitbox.Size = vt()
  967. hitboxweld()
  968. hboxpos.Parent = nil
  969. attack = false
  970. end
  971. attackfour = function()
  972. attack = true
  973. for i = 0, 1, 0.1 do
  974. swait()
  975. wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.3)
  976. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.3)
  977. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2), 0.3)
  978. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
  979. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.2) * euler(0, -1.4, 0), 0.3)
  980. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  981. LW.C0 = clerp(LW.C0, cf(0, 0.5, -0.5) * euler(1.4, 0, 1), 0.3)
  982. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  983. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  984. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
  985. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  986. do
  987. if StaggerHit.Value == true then
  988. break
  989. end
  990. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
  991.  
  992. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
  993.  
  994. end
  995. end
  996. end
  997. so("203691447", prt11, 1, 1)
  998. hbwld.Parent = nil
  999. hboxpos.Parent = hitbox
  1000. hitbox.Parent = modelzorz
  1001. hitbox.Size = vt(9, 2.5, 1.5)
  1002. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1003. hitbox.CFrame = hitboxCF
  1004. CF = RootPart.CFrame.lookVector
  1005. for i = 0, 1, 0.03 do
  1006. swait()
  1007. if i == 0.21 or i >= 0.48 and i <= 0.51 then
  1008. so("203691447", prt11, 1, 1)
  1009. end
  1010. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1011. hitbox.CFrame = hitboxCF
  1012. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.4, 2, (math.random(3, 5)), nil, true)
  1013. wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.3)
  1014. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.3)
  1015. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6), 0.3)
  1016. RootJoint.C0 = RootCF * euler(0, 0, -1 + 17 * i)
  1017. RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.4, 0, -1.2) * euler(0, -1.4, 0), 0.3)
  1018. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1019. LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.3) * euler(1.4, 0, 0.2), 0.3)
  1020. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1021. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0), 0.3)
  1022. LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.3)
  1023. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1024. do
  1025. if StaggerHit.Value == true then
  1026. break
  1027. end
  1028. -- DECOMPILER ERROR at PC504: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1029.  
  1030. -- DECOMPILER ERROR at PC504: LeaveBlock: unexpected jumping out IF_STMT
  1031.  
  1032. end
  1033. end
  1034. end
  1035. hitbox.Parent = modelzorz
  1036. hitbox.Size = vt()
  1037. hitboxweld()
  1038. hboxpos.Parent = nil
  1039. attack = false
  1040. end
  1041. Obelisk = function()
  1042. attack = true
  1043. if #Obelisks < maxobelisks then
  1044. for i = 0, 1, 0.2 do
  1045. swait()
  1046. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
  1047. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
  1048. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  1049. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.4)
  1050. RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.4)
  1051. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1052. LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.4)
  1053. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1054. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.4)
  1055. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.4)
  1056. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1057. do
  1058. if StaggerHit.Value == true then
  1059. break
  1060. end
  1061. -- DECOMPILER ERROR at PC212: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1062.  
  1063. -- DECOMPILER ERROR at PC212: LeaveBlock: unexpected jumping out IF_STMT
  1064.  
  1065. end
  1066. end
  1067. end
  1068. local dec = Instance.new("NumberValue", Decrease)
  1069. dec.Name = "DecreaseMvmt"
  1070. dec.Value = 10
  1071. hbwld.Parent = nil
  1072. hboxpos.Parent = hitbox
  1073. hitbox.Parent = modelzorz
  1074. hitbox.Size = vt(9, 2.5, 1.5)
  1075. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1076. hitbox.CFrame = hitboxCF
  1077. for i = 0, 1, 0.25 do
  1078. swait()
  1079. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1080. hitbox.CFrame = hitboxCF
  1081. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, 2, nil, true)
  1082. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.5)
  1083. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.5)
  1084. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.5)
  1085. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.5)
  1086. RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.5)
  1087. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1088. LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.5)
  1089. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1090. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.5)
  1091. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.5)
  1092. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1093. do
  1094. if StaggerHit.Value == true then
  1095. break
  1096. end
  1097. -- DECOMPILER ERROR at PC482: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1098.  
  1099. -- DECOMPILER ERROR at PC482: LeaveBlock: unexpected jumping out IF_STMT
  1100.  
  1101. end
  1102. end
  1103. end
  1104. hitbox.Parent = modelzorz
  1105. hitbox.Size = vt()
  1106. hitboxweld()
  1107. hboxpos.Parent = nil
  1108. MagicCircle(BrickColor.new(NewCol2), cf(prt13.Position), 1, 1, 1, 5, 5, 5, 0.1)
  1109. local MouseLook = cf((RootPart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p)
  1110. local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 50, Character)
  1111. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1112. ref.Anchored = true
  1113. ref.CFrame = cf(pos) * cf(0, 3, 0)
  1114. game:GetService("Debris"):AddItem(ref, 1)
  1115. hitfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1116. if hitfloor ~= nil and mana.Value >= 10 then
  1117. mana.Value = mana.Value - 10
  1118. local refsate = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt())
  1119. refsate.Anchored = true
  1120. refsate.CFrame = cf(posfloor)
  1121. game:GetService("Debris"):AddItem(refsate, 1)
  1122. local obe = Instance.new("Model", workspace)
  1123. obe.Name = "Obelisk"
  1124. game:GetService("Debris"):AddItem(obe, 20)
  1125. table.insert(Obelisks, obe)
  1126. local oprt1 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part01", vt())
  1127. local oprt2 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part02", vt())
  1128. local oprt6 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part06", vt())
  1129. local oprt7 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part07", vt())
  1130. local oprt8 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part08", vt())
  1131. local oprt9 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part09", vt())
  1132. local oprt10 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part10", vt())
  1133. local omsh1 = mesh("BlockMesh", oprt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
  1134. local omsh2 = mesh("BlockMesh", oprt2, "", "", vt(0, 0, 0), vt(7, 20, 7))
  1135. local omsh6 = mesh("SpecialMesh", oprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(1.4, 1, 1.4))
  1136. local omsh7 = mesh("SpecialMesh", oprt7, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1137. local omsh8 = mesh("SpecialMesh", oprt8, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1138. local omsh9 = mesh("SpecialMesh", oprt9, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1139. local omsh10 = mesh("SpecialMesh", oprt10, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1140. local owld2 = weld(oprt2, oprt2, oprt1, euler(0, 0, 0) * cf(0, 0, 0))
  1141. local owld6 = weld(oprt6, oprt6, oprt2, euler(0, 0.785, 0) * cf(0, -2, 0))
  1142. local owld7 = weld(oprt7, oprt7, oprt2, euler(-0.5, 0.785, 0.5) * cf(0.5, 2, 0.5))
  1143. local owld8 = weld(oprt8, oprt8, oprt2, euler(0.5, 0.785, -0.5) * cf(-0.5, 2, -0.5))
  1144. local owld9 = weld(oprt9, oprt9, oprt2, euler(0.5, -0.785, 0.5) * cf(0.5, 2, -0.5))
  1145. local owld10 = weld(oprt10, oprt10, oprt2, euler(-0.5, -0.785, -0.5) * cf(-0.5, 2, 0.5))
  1146. eul = 0
  1147. for i = 1, 4 do
  1148. local oprt3 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part03", vt())
  1149. local omsh3 = mesh("SpecialMesh", oprt3, "Wedge", "nil", vt(0, 0, 0), vt(7, 20, 2))
  1150. local owld3 = weld(oprt3, oprt3, oprt2, euler(0, 0, 0) * cf(0, 0, 0.9) * euler(0, eul, 0))
  1151. local oprt4 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part04", vt())
  1152. local omsh4 = mesh("SpecialMesh", oprt4, "FileMesh", "11294911", vt(0, 0, 0), vt(0.8, 8.2, 0.8))
  1153. local owld4 = weld(oprt4, oprt4, oprt3, euler(0, 1.57, 0) * cf(0.9, -0.05, 0))
  1154. local oprt5 = part(3, obe, 0, 0, BrickColor.new("Black"), "Obelisk Part05", vt())
  1155. local omsh5 = mesh("SpecialMesh", oprt5, "Wedge", "nil", vt(0, 0, 0), vt(4, 15, 3))
  1156. local owld5 = weld(oprt5, oprt5, oprt3, euler(0, 0, 0) * cf(0, -0.5, 0))
  1157. eul = eul + 1.57
  1158. end
  1159. for i = 1, 5 do
  1160. local oprt11 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part11", vt())
  1161. num = math.random(10, 40) / 100
  1162. local omsh11 = mesh("SpecialMesh", oprt11, "FileMesh", "9756362", vt(0, 0, 0), vt(num, math.random(60, 150) / 100, num))
  1163. local owld11 = weld(oprt11, oprt11, oprt2, euler(0, 0, -math.random(20, 50) / 100) * cf(math.random(100, 300) / 100, math.random(100, 500) / 100, 0) * euler(0, math.random(-50, 50), 0))
  1164. end
  1165. oprt1.CFrame = refsate.CFrame
  1166. so("203691785", oprt1, 1, 1)
  1167. so("183763487", oprt1, 1, 1)
  1168. f = Instance.new("BodyPosition", oprt1)
  1169. f.P = 2000
  1170. f.D = 100
  1171. f.maxForce = Vector3.new(545000, 545000, 545000)
  1172. f.position = refsate.Position + vt(0, math.random(700, 900) / 100, 0)
  1173. ogy = Instance.new("BodyGyro", oprt1)
  1174. ogy.maxTorque = Vector3.new(400000, 400000, 400000)
  1175. ogy.P = 2000
  1176. ogy.D = 100
  1177. ogy.cframe = cf(0, math.random(-314, 314) / 100, 0)
  1178. for i = 1, 5 do
  1179. MagicObsidian(BrickColor.new(NewCol2), cf(refsate.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
  1180. end
  1181. MagicBlock(BrickColor.new(NewCol2), cf(oprt1.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 4, 0.05, 2)
  1182. MagniDamage(oprt1, 20, 0, 0, math.random(-15, -10), "Knockdown2", RootPart, 0, 1, (math.random(3, 4)), nil, nil, true, "Defense", 0.03, 300)
  1183. table.insert(Effects, {obe, "Obelisk", 0, 0, oprt1, 0, #Obelisks})
  1184. end
  1185. do
  1186. do
  1187. swait(5)
  1188. dec.Parent = nil
  1189. attack = false
  1190. end
  1191. end
  1192. end
  1193. end
  1194. do1 = function()
  1195. if attack == true then
  1196. return
  1197. end
  1198. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1199. return
  1200. end
  1201. if cooldownmax <= cooldowns[1] and #Obelisks * 4 <= mana.Value and #Obelisks > 0 then
  1202. attack = true
  1203. cooldowns[1] = 0
  1204. for i = 0, 1, 0.1 do
  1205. swait()
  1206. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
  1207. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
  1208. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.3)
  1209. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.3)
  1210. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.8), 0.3)
  1211. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1212. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.8, 0, 1), 0.3)
  1213. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1214. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  1215. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.3)
  1216. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1217. do
  1218. if StaggerHit.Value == true then
  1219. break
  1220. end
  1221. -- DECOMPILER ERROR at PC256: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1222.  
  1223. -- DECOMPILER ERROR at PC256: LeaveBlock: unexpected jumping out IF_STMT
  1224.  
  1225. end
  1226. end
  1227. end
  1228. so("2101137", LeftArm, 1, 1)
  1229. for i = 1, 20 do
  1230. swait()
  1231. MagicBlock(BrickColor.new(NewCol2), LeftArm.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1232. for i = 1, #Obelisks do
  1233. Part = Obelisks[i]:findFirstChild("Obelisk Part06")
  1234. if Part ~= nil then
  1235. MagicBlock(BrickColor.new(NewCol2), cf(Part.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1236. end
  1237. end
  1238. end
  1239. for i = 0, 1, 0.1 do
  1240. swait()
  1241. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
  1242. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
  1243. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.3)
  1244. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.3)
  1245. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.8), 0.3)
  1246. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1247. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.3)
  1248. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1249. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  1250. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.3)
  1251. MagicBlock(BrickColor.new(NewCol2), LeftArm.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1252. for i = 1, #Obelisks do
  1253. Part = Obelisks[i]:findFirstChild("Obelisk Part06")
  1254. if Part ~= nil then
  1255. MagicBlock(BrickColor.new(NewCol2), cf(Part.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1256. end
  1257. end
  1258. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1259. do
  1260. if StaggerHit.Value == true then
  1261. break
  1262. end
  1263. -- DECOMPILER ERROR at PC675: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1264.  
  1265. -- DECOMPILER ERROR at PC675: LeaveBlock: unexpected jumping out IF_STMT
  1266.  
  1267. end
  1268. end
  1269. end
  1270. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1271. if StaggerHit.Value == true then
  1272. mana.Value = mana.Value - #Obelisks * 4
  1273. for i = 1, #Obelisks do
  1274. Part = Obelisks[i]:findFirstChild("Obelisk Part06")
  1275. if Part ~= nil then
  1276. so("203691562", Part, 1, 1)
  1277. Orb(Part)
  1278. end
  1279. end
  1280. do
  1281. attack = false
  1282. end
  1283. end
  1284. end
  1285. end
  1286. end
  1287. do2 = function()
  1288. if attack == true then
  1289. return
  1290. end
  1291. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1292. return
  1293. end
  1294. if cooldownmax <= cooldowns[2] and mana.Value >= 25 then
  1295. attack = true
  1296. cooldowns[2] = 0
  1297. local dec = Instance.new("NumberValue", Decrease)
  1298. dec.Name = "DecreaseMvmt"
  1299. dec.Value = 10
  1300. for i = 0, 1, 0.1 do
  1301. swait()
  1302. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.3)
  1303. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
  1304. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  1305. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
  1306. RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
  1307. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1308. LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
  1309. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1310. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
  1311. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
  1312. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1313. do
  1314. if StaggerHit.Value == true then
  1315. break
  1316. end
  1317. -- DECOMPILER ERROR at PC244: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1318.  
  1319. -- DECOMPILER ERROR at PC244: LeaveBlock: unexpected jumping out IF_STMT
  1320.  
  1321. end
  1322. end
  1323. end
  1324. for i = 0, 1, 0.15 do
  1325. swait()
  1326. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
  1327. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
  1328. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  1329. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  1330. RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4)
  1331. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1332. LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4)
  1333. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1334. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
  1335. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
  1336. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1337. do
  1338. if StaggerHit.Value == true then
  1339. break
  1340. end
  1341. -- DECOMPILER ERROR at PC450: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1342.  
  1343. -- DECOMPILER ERROR at PC450: LeaveBlock: unexpected jumping out IF_STMT
  1344.  
  1345. end
  1346. end
  1347. end
  1348. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1349. if StaggerHit.Value == true then
  1350. mana.Value = mana.Value - 25
  1351. do
  1352. local tehc = 0
  1353. for d = 1, 2, 0.5 do
  1354. tehc = tehc + 1
  1355. poss = RootPart.CFrame * cf(0, 0, 0)
  1356. refb = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1357. refb.Anchored = true
  1358. refb.CFrame = poss
  1359. game:GetService("Debris"):AddItem(refb, 10)
  1360. hit = rayCast(refb.Position, CFrame.new(refb.Position, refb.Position - Vector3.new(0, 1, 0)).lookVector, 40, Character)
  1361. do
  1362. do
  1363. if hit ~= nil then
  1364. local ref2 = part(3, workspace, 0, 1, hit.BrickColor, "Effect", vt())
  1365. ref2.Anchored = true
  1366. ref2.CFrame = cf(pos)
  1367. if tehc == 1 then
  1368. so("2691586", ref2, 0.6, 0.5)
  1369. else
  1370. if tehc == 2 then
  1371. so("2691586", ref2, 0.7, 0.45)
  1372. else
  1373. if tehc == 3 then
  1374. so("2691586", ref2, 0.8, 0.4)
  1375. so("2691586", ref2, 0.8, 0.4)
  1376. end
  1377. end
  1378. end
  1379. game:GetService("Debris"):AddItem(ref2, 1)
  1380. for i = 1, #Obelisks do
  1381. ThePrt = Obelisks[i]:findFirstChild("Obelisk Part07")
  1382. if ThePrt ~= nil then
  1383. local mag = ref2.Position - ThePrt.Position.magnitude
  1384. if mag <= 15 * d then
  1385. Prt1 = Obelisks[i]:findFirstChild("Obelisk Part01")
  1386. if Prt1 ~= nil then
  1387. local refd = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  1388. refd.Anchored = true
  1389. refd.CFrame = cf(Prt1.Position)
  1390. game:GetService("Debris"):AddItem(refd, 1)
  1391. so("161006069", refd, 1, 0.8)
  1392. so("203691610", refd, 1, 1)
  1393. MagniDamage(Prt1, 15, 10, 15, math.random(20, 30), "Knockdown2", Prt1, 0.1, 1, (math.random(15, 25)), nil, nil, true, "Defense", 0.05, 300)
  1394. MagicBlock(BrickColor.new(NewCol2), cf(Prt1.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 3, 3, 3, 0.05, 2)
  1395. for i = -5, 5, 2.5 do
  1396. MagicRing(BrickColor.new(NewCol2), cf(Prt1.Position) * euler(1.57, 0, 0) * cf(0, 0, i), 2, 2, 2, 1, 1, 0.5, 0.05)
  1397. end
  1398. end
  1399. do
  1400. do
  1401. Obelisks[i].Parent = nil
  1402. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out DO_STMT
  1403.  
  1404. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1405.  
  1406. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_STMT
  1407.  
  1408. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1409.  
  1410. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_STMT
  1411.  
  1412. end
  1413. end
  1414. end
  1415. end
  1416. end
  1417. Col = hit.BrickColor
  1418. MagicWave(Col, cf(pos), 1, 1, 1, 1.5 * d, 1, 1.5 * d, 0.1)
  1419. MagniDamage(ref2, 15 * d, 4, 6, math.random(10, 20), "Knockdown2", ref2, 0, 1, (math.random(4, 6)), nil, nil, true, "Obsidian", 0.05, 300)
  1420. for i = 1, 8 * d do
  1421. ref2.CFrame = cf(pos) * cf(math.random(-1000 * d, 1000 * d) / 100, 0, math.random(-1000 * d, 1000 * d) / 100)
  1422. hit2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character)
  1423. do
  1424. do
  1425. if hit2 ~= nil then
  1426. local groundpart = part(3, workspace, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100))
  1427. groundpart.Anchored = true
  1428. groundpart.Material = hit.Material
  1429. groundpart.CanCollide = true
  1430. groundpart.CFrame = cf(pos2) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1431. game:GetService("Debris"):AddItem(groundpart, 5)
  1432. end
  1433. ref2.CFrame = cf(pos)
  1434. -- DECOMPILER ERROR at PC919: LeaveBlock: unexpected jumping out DO_STMT
  1435.  
  1436. end
  1437. end
  1438. end
  1439. end
  1440. refb.Parent = nil
  1441. swait(10)
  1442. -- DECOMPILER ERROR at PC925: LeaveBlock: unexpected jumping out DO_STMT
  1443.  
  1444. end
  1445. end
  1446. end
  1447. dec.Parent = nil
  1448. attack = false
  1449. end
  1450. end
  1451. end
  1452. end
  1453. end
  1454. do3 = function()
  1455. if attack == true then
  1456. return
  1457. end
  1458. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1459. return
  1460. end
  1461. if cooldownmax <= cooldowns[3] and mana.Value >= 30 then
  1462. attack = true
  1463. cooldowns[3] = 0
  1464. local dec = Instance.new("NumberValue", Decrease)
  1465. dec.Name = "DecreaseMvmt"
  1466. dec.Value = 10
  1467. local dec2 = Instance.new("NumberValue", Decrease)
  1468. dec2.Name = "DecreaseDef"
  1469. dec2.Value = -10
  1470. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2, 0, 1), 0.5)
  1471. for i = 0, 1, 0.1 do
  1472. swait()
  1473. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
  1474. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
  1475. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.2, 0, 0), 0.3)
  1476. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3)
  1477. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.8), 0.3)
  1478. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1479. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.8, 0, 0.8), 0.3)
  1480. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1481. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 0.6, -0.3), 0.3)
  1482. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3)
  1483. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1484. do
  1485. if StaggerHit.Value == true then
  1486. break
  1487. end
  1488. -- DECOMPILER ERROR at PC281: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1489.  
  1490. -- DECOMPILER ERROR at PC281: LeaveBlock: unexpected jumping out IF_STMT
  1491.  
  1492. end
  1493. end
  1494. end
  1495. so("315746833", Torso, 1, 1)
  1496. for i = 1, 50 do
  1497. swait()
  1498. MagicBlock(BrickColor.new(NewCol2), cf(RootPart.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cf(0, -8, 0), 3, 3, 3, -0.2, -0.2, -0.2, 0.05, 3)
  1499. end
  1500. do
  1501. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1502. if StaggerHit.Value == true then
  1503. mana.Value = mana.Value - 30
  1504. passivenum = -30
  1505. dec.Parent = nil
  1506. dec2.Parent = nil
  1507. DecreaseStat(Character, "Defense", -0.5, 300)
  1508. DecreaseStat(Character, "Movement", 0.3, 300)
  1509. so("87767777", Torso, 1, 1)
  1510. MagicWave(BrickColor.new(NewCol2), cf(RootPart.Position) * cf(0, -2, 0), 1, 2, 1, 1, -0.02, 1, 0.05)
  1511. MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 1, 1, 1, 3, 3, 3, 0.02)
  1512. MagniDamage(RootPart, 20, 4, 6, math.random(30, 50), "Knockdown2", RootPart, 0, 1, (math.random(4, 8)), nil, nil, false)
  1513. for i = 0, 1, 0.1 do
  1514. swait()
  1515. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0.2) * cf(0, 1, 0.2), 0.5)
  1516. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.5)
  1517. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
  1518. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.5)
  1519. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57), 0.5)
  1520. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1521. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.5)
  1522. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1523. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.3), 0.5)
  1524. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.1), 0.5)
  1525. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1526. do
  1527. if StaggerHit.Value == true then
  1528. break
  1529. end
  1530. -- DECOMPILER ERROR at PC658: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1531.  
  1532. -- DECOMPILER ERROR at PC658: LeaveBlock: unexpected jumping out IF_STMT
  1533.  
  1534. end
  1535. end
  1536. end
  1537. dec.Parent = nil
  1538. dec2.Parent = nil
  1539. attack = false
  1540. end
  1541. end
  1542. end
  1543. end
  1544. end
  1545. do4 = function()
  1546. if attack == true then
  1547. return
  1548. end
  1549. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1550. return
  1551. end
  1552. if cooldownmax <= cooldowns[4] and mana.Value >= 10 then
  1553. attack = true
  1554. cooldowns[4] = 0
  1555. Humanoid.Jump = true
  1556. if Rooted.Value == false then
  1557. Torso.Velocity = vt(0, 100, 0)
  1558. end
  1559. for i = 0, 1, 0.1 do
  1560. swait()
  1561. wld1.C0 = clerp(wld1.C0, euler(-1.5, 0, 0) * cf(0, 1, 0), 0.3)
  1562. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
  1563. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  1564. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
  1565. RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
  1566. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1567. LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
  1568. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1569. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
  1570. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
  1571. end
  1572. local dec = Instance.new("NumberValue", Decrease)
  1573. dec.Name = "DecreaseMvmt"
  1574. dec.Value = 10
  1575. for i = 0, 1, 0.15 do
  1576. swait()
  1577. wld1.C0 = clerp(wld1.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.3)
  1578. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, 1, 0), 0.3)
  1579. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.4)
  1580. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  1581. RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8), 0.4)
  1582. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1583. LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8), 0.4)
  1584. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1585. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
  1586. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
  1587. end
  1588. do
  1589. while hitfloor == nil do
  1590. swait()
  1591. end
  1592. mana.Value = mana.Value - 10
  1593. MagicCircle(BrickColor.new(NewCol2), cf(prt18.Position), 5, 5, 5, 5, 5, 5, 0.05)
  1594. MagicBlock(BrickColor.new(NewCol2), cf(prt18.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 6, 6, 6, 0.05, 1)
  1595. MagicRing(BrickColor.new(NewCol2), cf(prt18.Position), 1, 1, 3, 2, 2, 0.1, 0.03)
  1596. MagicRing(BrickColor.new(NewCol2), cf(prt18.Position) * euler(1.57, 0, 0), 1, 1, 3, 2, 2, 0.1, 0.03)
  1597. MagicRing(BrickColor.new(NewCol2), cf(prt18.Position) * euler(0, 1.57, 0), 1, 1, 3, 2, 2, 0.1, 0.03)
  1598. MagniDamage(prt18, 30, 5, 8, math.random(20, 40), "Knockdown2", prt18, 0, 1, (math.random(5, 10)), nil, nil, false, "Obsidian", 0.05, 400)
  1599. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1600. ref.Anchored = true
  1601. ref.CFrame = cf(Torso.Position)
  1602. game:GetService("Debris"):AddItem(ref, 1)
  1603. so("203691653", ref, 1, 1)
  1604. so("203691699", Torso, 1, 1)
  1605. for i = 1, 5 do
  1606. swait(5)
  1607. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1608. ref.Anchored = true
  1609. ref.CFrame = cf(Torso.Position) * cf(math.random(-20, 20), 3, math.random(-20, 20))
  1610. game:GetService("Debris"):AddItem(ref, 1)
  1611. hitfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1612. if hitfloor ~= nil and mana.Value >= 5 then
  1613. mana.Value = mana.Value - 5
  1614. local refsate = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt())
  1615. refsate.Anchored = true
  1616. refsate.CFrame = cf(posfloor)
  1617. game:GetService("Debris"):AddItem(refsate, 1)
  1618. local obe = Instance.new("Model", workspace)
  1619. obe.Name = "Obelisk"
  1620. game:GetService("Debris"):AddItem(obe, 20)
  1621. table.insert(Obelisks, obe)
  1622. local oprt1 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part01", vt())
  1623. local oprt2 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part02", vt())
  1624. local oprt6 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part06", vt())
  1625. local oprt7 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part07", vt())
  1626. local oprt8 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part08", vt())
  1627. local oprt9 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part09", vt())
  1628. local oprt10 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part10", vt())
  1629. local omsh1 = mesh("BlockMesh", oprt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
  1630. local omsh2 = mesh("BlockMesh", oprt2, "", "", vt(0, 0, 0), vt(7, 20, 7))
  1631. local omsh6 = mesh("SpecialMesh", oprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(1.4, 1, 1.4))
  1632. local omsh7 = mesh("SpecialMesh", oprt7, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1633. local omsh8 = mesh("SpecialMesh", oprt8, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1634. local omsh9 = mesh("SpecialMesh", oprt9, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1635. local omsh10 = mesh("SpecialMesh", oprt10, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1636. local owld2 = weld(oprt2, oprt2, oprt1, euler(0, 0, 0) * cf(0, 0, 0))
  1637. local owld6 = weld(oprt6, oprt6, oprt2, euler(0, 0.785, 0) * cf(0, -2, 0))
  1638. local owld7 = weld(oprt7, oprt7, oprt2, euler(-0.5, 0.785, 0.5) * cf(0.5, 2, 0.5))
  1639. local owld8 = weld(oprt8, oprt8, oprt2, euler(0.5, 0.785, -0.5) * cf(-0.5, 2, -0.5))
  1640. local owld9 = weld(oprt9, oprt9, oprt2, euler(0.5, -0.785, 0.5) * cf(0.5, 2, -0.5))
  1641. local owld10 = weld(oprt10, oprt10, oprt2, euler(-0.5, -0.785, -0.5) * cf(-0.5, 2, 0.5))
  1642. eul = 0
  1643. for i = 1, 4 do
  1644. local oprt3 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part03", vt())
  1645. local omsh3 = mesh("SpecialMesh", oprt3, "Wedge", "nil", vt(0, 0, 0), vt(7, 20, 2))
  1646. local owld3 = weld(oprt3, oprt3, oprt2, euler(0, 0, 0) * cf(0, 0, 0.9) * euler(0, eul, 0))
  1647. local oprt4 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part04", vt())
  1648. local omsh4 = mesh("SpecialMesh", oprt4, "FileMesh", "11294911", vt(0, 0, 0), vt(0.8, 8.2, 0.8))
  1649. local owld4 = weld(oprt4, oprt4, oprt3, euler(0, 1.57, 0) * cf(0.9, -0.05, 0))
  1650. local oprt5 = part(3, obe, 0, 0, BrickColor.new("Black"), "Obelisk Part05", vt())
  1651. local omsh5 = mesh("SpecialMesh", oprt5, "Wedge", "nil", vt(0, 0, 0), vt(4, 15, 3))
  1652. local owld5 = weld(oprt5, oprt5, oprt3, euler(0, 0, 0) * cf(0, -0.5, 0))
  1653. eul = eul + 1.57
  1654. end
  1655. for i = 1, 5 do
  1656. local oprt11 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part11", vt())
  1657. num = math.random(10, 40) / 100
  1658. local omsh11 = mesh("SpecialMesh", oprt11, "FileMesh", "9756362", vt(0, 0, 0), vt(num, math.random(60, 150) / 100, num))
  1659. local owld11 = weld(oprt11, oprt11, oprt2, euler(0, 0, -math.random(20, 50) / 100) * cf(math.random(100, 300) / 100, math.random(100, 500) / 100, 0) * euler(0, math.random(-50, 50), 0))
  1660. end
  1661. oprt1.CFrame = refsate.CFrame
  1662. so("203691785", oprt1, 1, 1)
  1663. so("183763487", oprt1, 1, 1)
  1664. f = Instance.new("BodyPosition", oprt1)
  1665. f.P = 2000
  1666. f.D = 100
  1667. f.maxForce = Vector3.new(545000, 545000, 545000)
  1668. f.position = refsate.Position + vt(0, math.random(700, 900) / 100, 0)
  1669. ogy = Instance.new("BodyGyro", oprt1)
  1670. ogy.maxTorque = Vector3.new(400000, 400000, 400000)
  1671. ogy.P = 2000
  1672. ogy.D = 100
  1673. ogy.cframe = cf(0, math.random(-314, 314) / 100, 0)
  1674. for i = 1, 5 do
  1675. MagicObsidian(BrickColor.new(NewCol2), cf(refsate.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
  1676. end
  1677. MagicBlock(BrickColor.new(NewCol2), cf(oprt1.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 4, 0.05, 2)
  1678. MagniDamage(oprt1, 20, 0, 0, math.random(10, 20), "Knockdown2", oprt1, 0, 1, (math.random(5, 8)), nil, nil, true, "Defense", 0.02, 300)
  1679. table.insert(Effects, {obe, "Obelisk", 0, 0, oprt1, 0, #Obelisks})
  1680. end
  1681. end
  1682. swait(10)
  1683. dec.Parent = nil
  1684. attack = false
  1685. end
  1686. end
  1687. end
  1688. Orb = function(Part)
  1689. spread = vt((math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3) * Part.Position - MMouse.Hit.p.magnitude / 100
  1690. local MouseLook = cf((Part.Position + MMouse.Hit.p) / 2, MMouse.Hit.p + spread)
  1691. table.insert(Effects, {MouseLook.lookVector, "Shoot", 100, Part.Position, 8, 12, math.random(5, 10)})
  1692. end
  1693. DecreaseStat = function(Model, Stat, Amount, Duration)
  1694. if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
  1695. Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
  1696. d = Instance.new("NumberValue", Model.Stats.Decrease)
  1697. dur = Instance.new("NumberValue", d)
  1698. dur.Name = "Duration"
  1699. dur.Value = Duration
  1700. game:GetService("Debris"):AddItem(d, 20)
  1701. if Stat == "Damage" then
  1702. d.Name = "DecreaseAtk"
  1703. else
  1704. if Stat == "Defense" then
  1705. d.Name = "DecreaseDef"
  1706. else
  1707. if Stat == "Movement" then
  1708. d.Name = "DecreaseMvmt"
  1709. end
  1710. end
  1711. end
  1712. if Model:findFirstChild("Torso") ~= nil then
  1713. display = ""
  1714. if Stat == "Damage" then
  1715. if Amount > 0 then
  1716. display = "-Damage"
  1717. else
  1718. display = "+Damage"
  1719. end
  1720. else
  1721. if Stat == "Defense" then
  1722. if Amount > 0 then
  1723. display = "-Defense"
  1724. else
  1725. display = "+Defense"
  1726. end
  1727. else
  1728. if Stat == "Movement" then
  1729. if Amount > 0 then
  1730. display = "-Movement"
  1731. else
  1732. display = "+Movement"
  1733. end
  1734. end
  1735. end
  1736. end
  1737. showDamage(Model, display, "Debuff")
  1738. end
  1739. d.Value = Amount
  1740. end
  1741. end
  1742. GetDist = function(Part1, Part2, magni)
  1743. local targ = Part1.Position - Part2.Position
  1744. local mag = targ.magnitude
  1745. if mag <= magni then
  1746. return true
  1747. else
  1748. return false
  1749. end
  1750. end
  1751. MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  1752. for _,c in pairs(workspace:children()) do
  1753. local hum = c:findFirstChild("Humanoid")
  1754. if hum ~= nil then
  1755. local head = nil
  1756. for _,d in pairs(c:children()) do
  1757. if d.className == "Model" and ranged ~= true then
  1758. head = d:findFirstChild("Hitbox")
  1759. if d.Parent == Character then
  1760. break
  1761. end
  1762. if head ~= nil then
  1763. local targ = head.Position - Part.Position
  1764. local mag = targ.magnitude
  1765. if mag <= magni and c.Name ~= Player.Name then
  1766. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1767. ref.Anchored = true
  1768. ref.CFrame = cf(head.Position)
  1769. game:GetService("Debris"):AddItem(ref, 1)
  1770. hitnum = math.random(1, 5)
  1771. if hitnum == 1 then
  1772. so("199148971", ref, 1, 1)
  1773. else
  1774. if hitnum == 2 then
  1775. so("199149025", ref, 1, 1)
  1776. else
  1777. if hitnum == 3 then
  1778. so("199149072", ref, 1, 1)
  1779. else
  1780. if hitnum == 4 then
  1781. so("199149109", ref, 1, 1)
  1782. else
  1783. if hitnum == 5 then
  1784. so("199149119", ref, 1, 1)
  1785. end
  1786. end
  1787. end
  1788. end
  1789. end
  1790. StaggerHit.Value = true
  1791. end
  1792. end
  1793. end
  1794. do
  1795. if d.className == "Part" then
  1796. head = d
  1797. if head ~= nil then
  1798. local targ = head.Position - Part.Position
  1799. local mag = targ.magnitude
  1800. if mag <= magni and c.Name ~= Player.Name then
  1801. if stun == nil then
  1802. stun = math.random(5, 10)
  1803. end
  1804. local Rang = nil
  1805. if Ranged == false then
  1806. Rang = true
  1807. end
  1808. local stag = nil
  1809. if shbash == true then
  1810. stag = true
  1811. end
  1812.  
  1813. end
  1814. end
  1815. end
  1816. do
  1817. -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT
  1818.  
  1819. end
  1820. end
  1821. end
  1822. end
  1823. end
  1824. end
  1825. MagniBuff = function(Part, magni, Dec, DecAm, Dur)
  1826. if Player.Neutral == true then
  1827. DecreaseStat(Character, Dec, DecAm, Dur)
  1828. end
  1829. for _,c in pairs(workspace:children()) do
  1830. local hum = c:findFirstChild("Humanoid")
  1831. if hum ~= nil then
  1832. local head = c:findFirstChild("Torso")
  1833. if head ~= nil then
  1834. local targ = head.Position - Part.Position
  1835. local mag = targ.magnitude
  1836. cando = true
  1837. if mag <= magni then
  1838. if Player.Neutral == false then
  1839. if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then
  1840. if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  1841. cando = true
  1842. else
  1843. cando = false
  1844. end
  1845. else
  1846. cando = false
  1847. end
  1848. if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
  1849. cando = true
  1850. end
  1851. else
  1852. cando = false
  1853. end
  1854. if cando == true then
  1855. DecreaseStat(head.Parent, Dec, DecAm, Dur)
  1856. end
  1857. end
  1858. end
  1859. end
  1860. end
  1861. end
  1862. rayCast = function(Pos, Dir, Max, Ignore)
  1863. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1864. end
  1865. local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
  1866. LastPoint = Point
  1867. effect = function(Color, Ref, LP, P1, returnn)
  1868. if LP == nil or P1 == nil then
  1869. return
  1870. end
  1871. local effectsmsh = Instance.new("CylinderMesh")
  1872. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  1873. effectsmsh.Name = "Mesh"
  1874. local effectsg = Instance.new("Part")
  1875. NoOutline(effectsg)
  1876. effectsg.formFactor = 3
  1877. effectsg.CanCollide = false
  1878. effectsg.Name = "Eff"
  1879. effectsg.Locked = true
  1880. effectsg.Anchored = true
  1881. effectsg.Size = Vector3.new(0.5, 1, 0.5)
  1882. effectsg.Parent = workspace
  1883. effectsmsh.Parent = effectsg
  1884. effectsg.BrickColor = BrickColor.new(Color)
  1885. effectsg.Reflectance = Ref
  1886. local point1 = P1
  1887. local mg = LP.p - point1.p.magnitude
  1888. effectsg.Size = Vector3.new(0.5, mg, 0.5)
  1889. effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
  1890. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  1891. game:GetService("Debris"):AddItem(effectsg, 2)
  1892. if returnn then
  1893. return effectsg
  1894. end
  1895. if not returnn then
  1896. table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
  1897. end
  1898. end
  1899. local CFrameFromTopBack = function(at, top, back)
  1900. local right = top:Cross(back)
  1901. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1902. end
  1903. Triangle = function(a, b, c)
  1904. local edg1 = c - a:Dot(b - a.unit)
  1905. local edg2 = a - b:Dot(c - b.unit)
  1906. local edg3 = b - c:Dot(a - c.unit)
  1907. if edg1 <= b - a.magnitude and edg1 >= 0 then
  1908. a = a
  1909. else
  1910. -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
  1911.  
  1912. if edg2 <= c - b.magnitude and edg2 >= 0 then
  1913. a = b
  1914. else
  1915. -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
  1916.  
  1917. -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
  1918.  
  1919. if edg3 <= a - c.magnitude and edg3 >= 0 then
  1920. a = c
  1921. else
  1922. assert(false, "unreachable")
  1923. end
  1924. end
  1925. end
  1926. local len1 = c - a:Dot(b - a.unit)
  1927. local len2 = b - a.magnitude - len1
  1928. local width = a + b - a.unit * len1 - c.magnitude
  1929. local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
  1930. local list = {}
  1931. if len1 > 0.01 then
  1932. local w1 = Instance.new("WedgePart", m)
  1933. w1.Name = "Triangle"
  1934. game:GetService("Debris"):AddItem(w1, 5)
  1935. w1.Material = "SmoothPlastic"
  1936. w1.FormFactor = "Custom"
  1937. w1.BrickColor = BrickColor.new("Teal")
  1938. w1.Transparency = 0
  1939. w1.Reflectance = 0
  1940. w1.Material = "SmoothPlastic"
  1941. w1.CanCollide = false
  1942. NoOutline(w1)
  1943. local sz = Vector3.new(0.2, width, len1)
  1944. w1.Size = sz
  1945. local sp = Instance.new("SpecialMesh", w1)
  1946. sp.MeshType = "Wedge"
  1947. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1948. w1:BreakJoints()
  1949. w1.Anchored = true
  1950. w1.Parent = workspace
  1951. w1.Transparency = 0.7
  1952. table.insert(Effects, {w1, "Disappear", 0.05})
  1953. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1954. table.insert(list, w1)
  1955. end
  1956. do
  1957. if len2 > 0.01 then
  1958. local w2 = Instance.new("WedgePart", m)
  1959. w2.Name = "Triangle"
  1960. game:GetService("Debris"):AddItem(w2, 5)
  1961. w2.Material = "SmoothPlastic"
  1962. w2.FormFactor = "Custom"
  1963. w2.BrickColor = BrickColor.new("Teal")
  1964. w2.Transparency = 0
  1965. w2.Reflectance = 0
  1966. w2.Material = "SmoothPlastic"
  1967. w2.CanCollide = false
  1968. NoOutline(w2)
  1969. local sz = Vector3.new(0.2, width, len2)
  1970. w2.Size = sz
  1971. local sp = Instance.new("SpecialMesh", w2)
  1972. sp.MeshType = "Wedge"
  1973. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1974. w2:BreakJoints()
  1975. w2.Anchored = true
  1976. w2.Parent = workspace
  1977. w2.Transparency = 0.7
  1978. table.insert(Effects, {w2, "Disappear", 0.05})
  1979. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1980. table.insert(list, w2)
  1981. end
  1982. do
  1983. return unpack(list)
  1984. end
  1985. end
  1986. end
  1987. MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1988. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  1989. prt.Anchored = true
  1990. prt.CFrame = cframe
  1991. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1992. game:GetService("Debris"):AddItem(prt, 10)
  1993. if Type == 1 or Type == nil then
  1994. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  1995. else
  1996. if Type == 2 then
  1997. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  1998. else
  1999. if Type == 3 then
  2000. table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame, math.random(5, 20) / 100})
  2001. end
  2002. end
  2003. end
  2004. end
  2005. MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2006. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2007. prt.Anchored = true
  2008. prt.CFrame = cframe
  2009. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2010. game:GetService("Debris"):AddItem(prt, 10)
  2011. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2012. end
  2013. MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2014. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2015. prt.Anchored = true
  2016. prt.CFrame = cframe
  2017. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2018. game:GetService("Debris"):AddItem(prt, 10)
  2019. table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh})
  2020. end
  2021. MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2022. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2023. prt.Anchored = true
  2024. prt.CFrame = cframe
  2025. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2026. game:GetService("Debris"):AddItem(prt, 10)
  2027. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2028. end
  2029. MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2030. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2031. prt.Anchored = true
  2032. prt.CFrame = cframe
  2033. local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2034. game:GetService("Debris"):AddItem(prt, 10)
  2035. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2036. end
  2037. ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
  2038. local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  2039. prt.Anchored = true
  2040. prt.CFrame = cframe
  2041. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
  2042. game:GetService("Debris"):AddItem(prt, 10)
  2043. table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
  2044. end
  2045. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2046. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2047. prt.Anchored = true
  2048. prt.CFrame = cframe
  2049. local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2050. game:GetService("Debris"):AddItem(prt, 10)
  2051. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2052. end
  2053. MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2054. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2055. prt.Anchored = true
  2056. prt.CFrame = cframe * cf(x2, y2, z2)
  2057. local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
  2058. game:GetService("Debris"):AddItem(prt, 10)
  2059. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2060. end
  2061. MagicObsidian = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2062. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2063. prt.Anchored = true
  2064. prt.CFrame = cframe
  2065. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2066. game:GetService("Debris"):AddItem(prt, 10)
  2067. table.insert(Effects, {prt, "Obsidian", delay, x3, y3, z3, msh, math.random(80, 140) / 100, 0.1})
  2068. end
  2069.  
  2070. if hitbox.Parent == nil then
  2071. return
  2072. end
  2073. if hitbox.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
  2074. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2075. ref.Anchored = true
  2076. ref.CFrame = cf(hit.Position)
  2077. game:GetService("Debris"):AddItem(ref, 1)
  2078. hitnum = math.random(1, 5)
  2079. if hitnum == 1 then
  2080. so("199148971", ref, 1, 1)
  2081. else
  2082. if hitnum == 2 then
  2083. so("199149025", ref, 1, 1)
  2084. else
  2085. if hitnum == 3 then
  2086. so("199149072", ref, 1, 1)
  2087. else
  2088. if hitnum == 4 then
  2089. so("199149109", ref, 1, 1)
  2090. else
  2091. if hitnum == 5 then
  2092. so("199149119", ref, 1, 1)
  2093. end
  2094. end
  2095. end
  2096. end
  2097. end
  2098. StaggerHit.Value = true
  2099. end
  2100. h = hitbox.Parent:FindFirstChild("Humanoid")
  2101. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2102. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  2103. return
  2104. end
  2105. if Player.Neutral == false then
  2106. if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
  2107. return
  2108. end
  2109. if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  2110. return
  2111. end
  2112. end
  2113. c = Instance.new("ObjectValue")
  2114. c.Name = "creator"
  2115. c.Value = game:service("Players").LocalPlayer
  2116. c.Parent = h
  2117. RecentEnemy.Value = hit.Parent
  2118. game:GetService("Debris"):AddItem(c, 0.5)
  2119. minim = minim * Atk.Value
  2120. maxim = maxim * Atk.Value
  2121. Damage = 0
  2122. if minim == maxim then
  2123. Damage = maxim
  2124. else
  2125. Damage = math.random(minim, maxim)
  2126. end
  2127. blocked = false
  2128. enblock = nil
  2129. Stats = hit.Parent:findFirstChild("Stats")
  2130. if Stats ~= nil then
  2131. invis = Stats:findFirstChild("Invisibility")
  2132. isinvis = Stats:findFirstChild("IsInvisible")
  2133. if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
  2134. invis.Value = 0
  2135. end
  2136. enblock = Stats:findFirstChild("Block")
  2137. if enblock ~= nil and enblock.Value == true then
  2138. blocked = true
  2139. end
  2140. if Stats:findFirstChild("Defense") ~= nil then
  2141. Damage = Damage / Stats.Defense.Value
  2142. if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
  2143. hitnum = math.random(1, 5)
  2144. if hitnum == 1 then
  2145. so("199149321", hit, 1, 1)
  2146. else
  2147. if hitnum == 2 then
  2148. so("199149338", hit, 1, 1)
  2149. else
  2150. if hitnum == 3 then
  2151. so("199149367", hit, 1, 1)
  2152. else
  2153. if hitnum == 4 then
  2154. so("199149409", hit, 1, 1)
  2155. else
  2156. if hitnum == 5 then
  2157. so("199149452", hit, 1, 1)
  2158. end
  2159. end
  2160. end
  2161. end
  2162. end
  2163. else
  2164. if ranged == false or ranged == nil and blocked ~= true then
  2165. hitnum = math.random(1, 6)
  2166. if hitnum == 1 then
  2167. so("199149137", hit, 1, 1)
  2168. else
  2169. if hitnum == 2 then
  2170. so("199149186", hit, 1, 1)
  2171. else
  2172. if hitnum == 3 then
  2173. so("199149221", hit, 1, 1)
  2174. else
  2175. if hitnum == 4 then
  2176. so("199149235", hit, 1, 1)
  2177. else
  2178. if hitnum == 5 then
  2179. so("199149269", hit, 1, 1)
  2180. else
  2181. if hitnum == 6 then
  2182. so("199149297", hit, 1, 1)
  2183. end
  2184. end
  2185. end
  2186. end
  2187. end
  2188. end
  2189. end
  2190. end
  2191. if Damage <= 3 and staghit == true and ranged ~= true then
  2192. StaggerHit.Value = true
  2193. end
  2194. end
  2195. if Stats:findFirstChild("Stun") ~= nil then
  2196. if blocked == true then
  2197. incstun = incstun / 2
  2198. end
  2199. if Stats.Stun.Value < Stats.StunThreshold.Value then
  2200. Stats.Stun.Value = Stats.Stun.Value + incstun
  2201. end
  2202. end
  2203. if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
  2204. Stats.Stagger.Value = true
  2205. end
  2206. end
  2207. if blocked == true then
  2208. showDamage(hit.Parent, "Block", "Damage")
  2209. if ranged ~= true then
  2210. enblock.Value = false
  2211. Stagger.Value = true
  2212. hitnum = math.random(1, 2)
  2213. if hitnum == 1 then
  2214. so("199148933", hit, 1, 1)
  2215. else
  2216. if hitnum == 2 then
  2217. so("199148947", hit, 1, 1)
  2218. end
  2219. end
  2220. end
  2221. else
  2222. Damage = math.floor(Damage)
  2223. coroutine.resume(coroutine.create(function(Hum, Dam)
  2224. end), h, Damage)
  2225. showDamage(hit.Parent, Damage, "Damage")
  2226. if DecreaseState ~= nil then
  2227. if DecreaseState == "Obsidian" then
  2228. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration)
  2229. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
  2230. else
  2231. DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
  2232. end
  2233. end
  2234. if Type == "Knockdown" then
  2235. hum = hit.Parent.Humanoid
  2236. hum.PlatformStand = true
  2237. coroutine.resume(coroutine.create(function(HHumanoid)
  2238. swait(1)
  2239. HHumanoid.PlatformStand = false
  2240. end), hum)
  2241. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2242. local bodvol = Instance.new("BodyVelocity")
  2243. bodvol.velocity = angle * knockback
  2244. bodvol.P = 5000
  2245. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  2246. bodvol.Parent = hit
  2247. rl = Instance.new("BodyAngularVelocity")
  2248. rl.P = 3000
  2249. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  2250. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  2251. rl.Parent = hit
  2252. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2253. game:GetService("Debris"):AddItem(rl, 0.5)
  2254. else
  2255. do
  2256. if Type == "Knockdown2" then
  2257. hum = hit.Parent.Humanoid
  2258. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2259. local bodvol = Instance.new("BodyVelocity")
  2260. bodvol.velocity = angle * knockback
  2261. bodvol.P = 5000
  2262. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  2263. bodvol.Parent = hit
  2264. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2265. else
  2266. do
  2267. if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
  2268. vp = Instance.new("BodyVelocity")
  2269. vp.P = 500
  2270. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  2271. if KnockbackType == 1 then
  2272. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2273. else
  2274. if KnockbackType == 2 then
  2275. vp.velocity = Property.CFrame.lookVector * knockback
  2276. end
  2277. end
  2278. game:GetService("Debris"):AddItem(vp, 0.5)
  2279. if knockback > 0 then
  2280. vp.Parent = hit.Parent.Torso
  2281. end
  2282. end
  2283. debounce = Instance.new("BoolValue")
  2284. debounce.Name = "DebounceHit"
  2285. debounce.Parent = hit.Parent
  2286. debounce.Value = true
  2287. game:GetService("Debris"):AddItem(debounce, Delay)
  2288. c = Instance.new("ObjectValue")
  2289. c.Name = "creator"
  2290. c.Value = Player
  2291. c.Parent = h
  2292. game:GetService("Debris"):AddItem(c, 0.5)
  2293. CRIT = false
  2294. end
  2295. end
  2296. end
  2297. end
  2298. end
  2299. end
  2300.  
  2301. showDamage = function(Char, Dealt, Type)
  2302. m = Instance.new("Model")
  2303. m.Name = "Effect"
  2304. c = Instance.new("Part")
  2305. c.Transparency = 1
  2306. c.Name = "Head"
  2307. c.TopSurface = 0
  2308. c.BottomSurface = 0
  2309. c.formFactor = "Plate"
  2310. c.Size = Vector3.new(1, 0.4, 1)
  2311. b = Instance.new("BillboardGui", c)
  2312. b.Size = UDim2.new(5, 0, 5, 0)
  2313. b.AlwaysOnTop = true
  2314. damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  2315. if Type == "Damage" then
  2316. damgui.Font = "SourceSans"
  2317. if Dealt == "Block" then
  2318. damgui.TextColor3 = BrickColor.new("Bright blue").Color
  2319. else
  2320. if Dealt < 3 then
  2321. damgui.TextColor3 = BrickColor.new("White").Color
  2322. else
  2323. if Dealt >= 3 and Dealt < 20 then
  2324. damgui.TextColor3 = BrickColor.new("Bright yellow").Color
  2325. else
  2326. damgui.TextColor3 = BrickColor.new("Really red").Color
  2327. damgui.Font = "SourceSansBold"
  2328. end
  2329. end
  2330. end
  2331. else
  2332. if Type == "Debuff" then
  2333. damgui.TextColor3 = BrickColor.new("White").Color
  2334. else
  2335. if Type == "Interrupt" then
  2336. damgui.TextColor3 = BrickColor.new("New Yeller").Color
  2337. end
  2338. end
  2339. end
  2340. damgui.TextScaled = true
  2341. ms = Instance.new("CylinderMesh")
  2342. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  2343. ms.Parent = c
  2344. c.Reflectance = 0
  2345. Instance.new("BodyGyro").Parent = c
  2346. c.Parent = m
  2347. if Char:findFirstChild("Head") ~= nil then
  2348. c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2349. else
  2350. if Char.Parent:findFirstChild("Head") ~= nil then
  2351. c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2352. end
  2353. end
  2354. f = Instance.new("BodyPosition")
  2355. f.P = 2000
  2356. f.D = 100
  2357. f.maxForce = Vector3.new(545000, 545000, 545000)
  2358. if Type == "Damage" then
  2359. f.position = c.Position + Vector3.new(0, 3, 0)
  2360. else
  2361. if Type == "Debuff" or Type == "Interrupt" then
  2362. f.position = c.Position + Vector3.new(0, 5, 0)
  2363. end
  2364. end
  2365. f.Parent = c
  2366. game:GetService("Debris"):AddItem(m, 5)
  2367. table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
  2368. c.CanCollide = false
  2369. m.Parent = workspace
  2370. c.CanCollide = false
  2371. end
  2372. combo = 0
  2373. ob1d = function(mouse)
  2374. if attack == true or equipped == false then
  2375. return
  2376. end
  2377. hold = true
  2378. if combo == 0 then
  2379. combo = 1
  2380. attackone()
  2381. else
  2382. if combo == 1 then
  2383. combo = 2
  2384. attacktwo()
  2385. else
  2386. if combo == 2 then
  2387. combo = 3
  2388. attackthree()
  2389. else
  2390. if combo == 3 then
  2391. combo = 0
  2392. attackfour()
  2393. end
  2394. end
  2395. end
  2396. end
  2397. coroutine.resume(coroutine.create(function()
  2398. for i = 1, 50 do
  2399. if attack == false then
  2400. swait()
  2401. end
  2402. end
  2403. if attack == false then
  2404. combo = 0
  2405. end
  2406. end))
  2407. end
  2408. ob1u = function(mouse)
  2409. hold = false
  2410. end
  2411. buttonhold = false
  2412. fenbarmove1.MouseButton1Click:connect(do1)
  2413. fenbarmove2.MouseButton1Click:connect(do2)
  2414. fenbarmove3.MouseButton1Click:connect(do3)
  2415. fenbarmove4.MouseButton1Click:connect(do4)
  2416. eul = 0
  2417. equipped = false
  2418. key = function(key)
  2419. if attack == true then
  2420. return
  2421. end
  2422. if key == "f" then
  2423. attack = true
  2424. pressedf = true
  2425. fnumb = 0
  2426. if equipped == false then
  2427. RSH = ch.Torso["Right Shoulder"]
  2428. LSH = ch.Torso["Left Shoulder"]
  2429. RSH.Parent = nil
  2430. LSH.Parent = nil
  2431. RW.Name = "Right Shoulder"
  2432. RW.Part0 = ch.Torso
  2433. RW.C0 = cf(1.5, 0.5, 0)
  2434. RW.C1 = cf(0, 0.5, 0)
  2435. RW.Part1 = ch["Right Shoulder"]
  2436. RW.Parent = ch.Torso
  2437. LSH.Name = "Left Shoulder"
  2438. LSH.Part0 = ch.Torso
  2439. LSH.C0 = cf(-1.5, 0.5, 0)
  2440. LSH.C1 = cf(0, 0.5, 0)
  2441. LSH.Part1 = ch["Left Shoulder"]
  2442. LSH.Parent = ch.Torso
  2443. Animate.Parent = nil
  2444. equipanim()
  2445. equipped = true
  2446. else
  2447. equipped = false
  2448. hideanim()
  2449. LH.C1 = LHC1
  2450. RH.C1 = RHC1
  2451. Animate.Parent = Humanoid
  2452. swait(0)
  2453. RW.Parent = nil
  2454. LW.Parent = nil
  2455. RSH.Parent = player.Character.Torso
  2456. LSH.Parent = player.Character.Torso
  2457. end
  2458. attack = false
  2459. end
  2460. if equipped == false then
  2461. return
  2462. end
  2463. if key == "e" then
  2464. Obelisk()
  2465. end
  2466. if key == "z" then
  2467. do1()
  2468. end
  2469. if key == "x" then
  2470. do2()
  2471. end
  2472. if key == "c" then
  2473. do3()
  2474. end
  2475. if key == "v" then
  2476. do4()
  2477. end
  2478. if attack == false then
  2479. RecentEnemy.Value = nil
  2480. end
  2481. end
  2482. key2 = function(key)
  2483. end
  2484. s = function(mouse)
  2485. mouse.Button1Down:connect(function()
  2486. ob1d(mouse)
  2487. end)
  2488. mouse.Button1Up:connect(function()
  2489. ob1u(mouse)
  2490. end)
  2491. mouse.KeyDown:connect(key)
  2492. mouse.KeyUp:connect(key2)
  2493. player = Player
  2494. ch = Character
  2495. MMouse = mouse
  2496. end
  2497. ds = function(mouse)
  2498. end
  2499. Bin.Selected:connect(s)
  2500. Bin.Deselected:connect(ds)
  2501. print("Obsidian loaded.")
  2502. local mananum = 0
  2503. local donum = 0
  2504. local stunnum = 0
  2505. local staggeranim = false
  2506. local stunanim = false
  2507. local pnum = 0
  2508. local pnum2 = 0
  2509. local pref = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Effect", vt())
  2510. pref.Anchored = true
  2511. local oldhealth = Humanoid.Health
  2512. local walk = 0
  2513. local walkforw = true
  2514. while 1 do
  2515. swait()
  2516. if Humanoid.Health <= 0 then
  2517. attack = true
  2518. resumeControl()
  2519. modelzorz.Parent = workspace
  2520. game:GetService("Debris"):AddItem(modelzorz, 30)
  2521. for i = 1, #Weapon do
  2522. Weapon[i].Parent = modelzorz
  2523. Weapon[i].CanCollide = true
  2524. end
  2525. for i = 1, #Welds do
  2526. if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
  2527. Welds[i].Parent = nil
  2528. else
  2529. Welds[i].Parent = prt1
  2530. end
  2531. end
  2532. end
  2533. do
  2534. if fnumb < 21 then
  2535. fnumb = fnumb + 1
  2536. if pressedf == false then
  2537. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
  2538. tellbar.TextTransparency = tellbar.TextTransparency - 0.05
  2539. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
  2540. else
  2541. if fnumb == 20 then
  2542. fenframe5.Parent = nil
  2543. print("daigui")
  2544. end
  2545. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
  2546. tellbar.TextTransparency = tellbar.TextTransparency + 0.05
  2547. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
  2548. end
  2549. end
  2550. if hbwld.Parent == nil then
  2551. hitbox2.Name = "Hitbox"
  2552. else
  2553. hitbox2.Name = "Hitbox2"
  2554. end
  2555. hitbox2.Parent = hitbox.Parent
  2556. hitbox2.Size = hitbox.Size
  2557. hitbox2.CFrame = hitboxCF
  2558. hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
  2559. if Humanoid.Health < oldhealth then
  2560. passive.Value = passive.Value * 0.7
  2561. passivenum = 0
  2562. end
  2563. oldhealth = Humanoid.Health
  2564. if 3 <= pnum2 then
  2565. pnum2 = 0
  2566. if passivenum < 15 then
  2567. pref.CFrame = cf(RootPart.Position) * cf(math.random(-1000, 1000) / 100, 0, math.random(-1000, 1000) / 100)
  2568. hitfloor2 = rayCast(pref.Position, CFrame.new(pref.Position, pref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
  2569. if hitfloor2 ~= nil then
  2570. MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 3, 3, 3, -0.2, -0.2, -0.2, 0.05)
  2571. end
  2572. passivenum = passivenum + 1
  2573. end
  2574. end
  2575. pnum = pnum + 1
  2576. pnum2 = pnum2 + 1
  2577. passive2.Value = (-0.1 + passive.Value * 0.2) * -1
  2578. dnum = #Obelisks + 1
  2579. passivenum2 = -1 / dnum
  2580. if passive.Value < passivenum2 then
  2581. passive.Value = passivenum2
  2582. end
  2583. if 150 <= pnum then
  2584. if passivenum2 < passive.Value then
  2585. passive.Value = passive.Value - 0.1
  2586. end
  2587. pnum = 0
  2588. end
  2589. if Stagger.Value == true and staggeranim == false then
  2590. coroutine.resume(coroutine.create(function()
  2591. staggeranim = true
  2592. while attack == true do
  2593. swait()
  2594. end
  2595. StaggerAnim()
  2596. StaggerHit.Value = false
  2597. Stagger.Value = false
  2598. staggeranim = false
  2599. end))
  2600. end
  2601. if StaggerHit.Value == true and staggeranim == false then
  2602. coroutine.resume(coroutine.create(function()
  2603. staggeranim = true
  2604. while attack == true do
  2605. swait()
  2606. end
  2607. StaggerHitt()
  2608. StaggerHit.Value = false
  2609. Stagger.Value = false
  2610. staggeranim = false
  2611. end))
  2612. end
  2613. if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
  2614. Humanoid.WalkSpeed = 0
  2615. else
  2616. Humanoid.WalkSpeed = 16 * Mvmt.Value
  2617. end
  2618. if StunT.Value <= Stun.Value and stunanim == false then
  2619. coroutine.resume(coroutine.create(function()
  2620. stunanim = true
  2621. while attack == true do
  2622. swait()
  2623. end
  2624. StunAnim()
  2625. Stun.Value = 0
  2626. stunanim = false
  2627. end))
  2628. end
  2629. local stunnum2 = 20
  2630. if stunnum2 <= stunnum then
  2631. if 0 < Stun.Value then
  2632. Stun.Value = Stun.Value - 1
  2633. end
  2634. stunnum = 0
  2635. end
  2636. stunnum = stunnum + 1
  2637. if 0.5 <= donum then
  2638. handidle = true
  2639. else
  2640. if donum <= 0 then
  2641. handidle = false
  2642. end
  2643. end
  2644. if handidle == false then
  2645. donum = donum + 0.003
  2646. else
  2647. donum = donum - 0.003
  2648. end
  2649. local torvel = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  2650. local velderp = RootPart.Velocity.y
  2651. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  2652. if equipped == true then
  2653. if attack == false then
  2654. idle = idle + 1
  2655. else
  2656. idle = 0
  2657. end
  2658. if (500 <= idle and attack ~= false) or Anim == "Walk" then
  2659. if walkforw == true then
  2660. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  2661. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  2662. else
  2663. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  2664. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  2665. end
  2666. else
  2667. RH.C1 = clerp(RH.C1, RHC1, 0.2)
  2668. LH.C1 = clerp(LH.C1, LHC1, 0.2)
  2669. end
  2670. if 1 < RootPart.Velocity.y and hitfloor == nil then
  2671. Anim = "Jump"
  2672. if attack == false then
  2673. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
  2674. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  2675. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  2676. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 0.5), 0.2)
  2677. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2678. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.8), 0.2)
  2679. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2680. RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
  2681. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
  2682. end
  2683. else
  2684. if RootPart.Velocity.y < -1 and hitfloor == nil then
  2685. Anim = "Fall"
  2686. if attack == false then
  2687. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
  2688. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  2689. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0), 0.2)
  2690. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 1), 0.2)
  2691. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2692. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.2)
  2693. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2694. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  2695. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  2696. end
  2697. else
  2698. if torvel < 1 and hitfloor ~= nil then
  2699. Anim = "Idle"
  2700. if attack == false then
  2701. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.15)
  2702. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.15)
  2703. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.15)
  2704. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6) * euler(0.1, 0, 0), 0.15)
  2705. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2 - (donum) / 5, 0, 0.8 - (donum) / 5), 0.15)
  2706. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2707. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4 + (donum) / 3, 0, -0.2 - (donum) / 5), 0.15)
  2708. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2709. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 0.6, -0.3), 0.2)
  2710. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.2)
  2711. end
  2712. else
  2713. if 2 < torvel and torvel < 30 and hitfloor ~= nil then
  2714. Anim = "Walk"
  2715. walk = walk + 1
  2716. if 15 - 5 * Mvmt.Value <= walk then
  2717. walk = 0
  2718. if walkforw == true then
  2719. walkforw = false
  2720. else
  2721. if walkforw == false then
  2722. walkforw = true
  2723. end
  2724. end
  2725. end
  2726. if attack == false then
  2727. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0) * cf(0, 1, 0.2), 0.2)
  2728. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.2)
  2729. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.2)
  2730. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2)
  2731. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.6), 0.2)
  2732. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2733. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.2)
  2734. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2735. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2)
  2736. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2)
  2737. end
  2738. else
  2739. if 30 <= torvel and hitfloor ~= nil then
  2740. Anim = "Run"
  2741. if attack == false then
  2742. wld1.C0 = clerp(wld1.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.3)
  2743. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, 1, 0), 0.3)
  2744. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.4)
  2745. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  2746. RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8), 0.4)
  2747. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  2748. LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8), 0.4)
  2749. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  2750. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
  2751. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
  2752. end
  2753. end
  2754. end
  2755. end
  2756. end
  2757. end
  2758. end
  2759. if 0 < #Effects then
  2760. for e = 1, #Effects do
  2761. if Effects[e] ~= nil then
  2762. local Thing = Effects[e]
  2763. if Thing ~= nil then
  2764. local Mode = Thing[2]
  2765. local Delay = Thing[3]
  2766. local IncX = Thing[4]
  2767. local IncY = Thing[5]
  2768. local IncZ = Thing[6]
  2769. if Thing[2] == "CylinderClang" then
  2770. if Thing[3] <= 1 then
  2771. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2772. Thing[7] = Thing[1].CFrame
  2773. effect("New Yeller", 0, Thing[8], Thing[7])
  2774. Thing[8] = Thing[7]
  2775. Thing[3] = Thing[3] + Thing[4]
  2776. else
  2777. Thing[1].Parent = nil
  2778. table.remove(Effects, e)
  2779. end
  2780. else
  2781. if Thing[2] == "showDamage" then
  2782. if Thing[6] < Thing[5] then
  2783. Thing[6] = Thing[6] + 1
  2784. else
  2785. if Thing[6] < Thing[7] then
  2786. Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
  2787. Thing[6] = Thing[6] + 1
  2788. else
  2789. if Thing[6] < Thing[8] then
  2790. Thing[6] = Thing[6] + 1
  2791. else
  2792. if Thing[6] < Thing[9] then
  2793. Thing[6] = Thing[6] + 1
  2794. Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
  2795. Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
  2796. Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
  2797. else
  2798. Thing[1].Parent = nil
  2799. table.remove(Effects, e)
  2800. end
  2801. end
  2802. end
  2803. end
  2804. else
  2805. if Thing[2] == "Obelisk" then
  2806. if Thing[6] <= 400 and Thing[1].Parent ~= nil then
  2807. Thing[6] = Thing[6] + 1
  2808. if 10 <= Thing[3] then
  2809. Thing[3] = 0
  2810. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2811. ref.Anchored = true
  2812. ref.CFrame = cf(Thing[5].Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100)
  2813. game:GetService("Debris"):AddItem(ref, 0.2)
  2814. hitfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
  2815. MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2), 1, 1, 1, 0, 0, 0, math.random(10, 20) / 100)
  2816. end
  2817. if 100 <= Thing[4] then
  2818. Thing[4] = 0
  2819. MagniBuff(Thing[5], 20, "Defense", -0.05, 100)
  2820. MagniDamage(Thing[5], 20, 2, 2, 0, "Normal", Thing[5], 0, 1, 1, nil, nil, true)
  2821. MagicCircle(BrickColor.new(NewCol2), cf(Thing[5].Position) * cf(0, -8, 0), 1, 2, 1, 10, 1, 10, 0.05)
  2822. end
  2823. Thing[3] = Thing[3] + 1
  2824. Thing[4] = Thing[4] + 1
  2825. else
  2826. for i = 1, 3 do
  2827. MagicBlock(BrickColor.new(NewCol2), cf(Thing[5].Position) * cf(0, math.random(-300, 300) / 100, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 2, 2, 2, 0.05, 2)
  2828. end
  2829. for i = 1, 5 do
  2830. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2831. ref.Anchored = true
  2832. ref.CFrame = cf(Thing[5].Position) * cf(math.random(-900, 900) / 100, 0, math.random(-900, 900) / 100)
  2833. game:GetService("Debris"):AddItem(ref, 0.2)
  2834. hitfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
  2835. MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
  2836. end
  2837. print("officialend")
  2838. Thing[1].Parent = nil
  2839. if Thing[5].Parent ~= nil then
  2840. Thing[5].Parent.Parent = nil
  2841. end
  2842. table.remove(Effects, e)
  2843. for i = 1, #Obelisks do
  2844. if Obelisks[i] == Thing[1] then
  2845. table.remove(Obelisks, i)
  2846. end
  2847. end
  2848. end
  2849. else
  2850. do
  2851. if Thing[2] == "Shoot" then
  2852. local Look = Thing[1]
  2853. local hit, pos = rayCast(Thing[4], Look, 3, modelzorz)
  2854. local mag = Thing[4] - pos.magnitude
  2855. MagicCircle(BrickColor.new(NewCol), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 10, 10, 10, 1, 1, 1, 0.3)
  2856. Thing[4] = Thing[4] + Look * 3
  2857. Thing[3] = Thing[3] - 1
  2858. if hit ~= nil then
  2859. Thing[3] = 0
  2860.  
  2861. ref = part(3, workspace, 0, 1, BrickColor.new("Really red"), "Reference", vt())
  2862. ref.Anchored = true
  2863. ref.CFrame = cf(pos)
  2864. game:GetService("Debris"):AddItem(ref, 1)
  2865. so("183763506", ref, 1, 1)
  2866. so("203691510", ref, 1, 1)
  2867. MagicCircle(BrickColor.new(NewCol2), cf(pos), 10, 10, 10, 2, 2, 2, 0.1)
  2868. MagicBlock(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.15, 2)
  2869. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.15)
  2870. MagniDamage(ref, 10, Thing[5] / 1.2, Thing[6] / 1.2, 0, "Normal", ref, 0, 1, (math.random(3, 8)), nil, nil, true, "Obsidian", 0.05, 300)
  2871. end
  2872. if Thing[3] <= 0 then
  2873. table.remove(Effects, e)
  2874. end
  2875. end
  2876. do
  2877. do
  2878. if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Obelisk" and Thing[2] ~= "Shoot" then
  2879. if Thing[1].Transparency <= 1 then
  2880. if Thing[2] == "Block1" then
  2881. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2882. Mesh = Thing[7]
  2883. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2884. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2885. else
  2886. if Thing[2] == "Block2" then
  2887. Thing[1].CFrame = Thing[1].CFrame
  2888. Mesh = Thing[7]
  2889. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2890. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2891. else
  2892. if Thing[2] == "Block3" then
  2893. Thing[8] = Thing[8] * cf(0, math.random(50, 80) / 100, 0)
  2894. Thing[1].CFrame = Thing[8] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2895. Mesh = Thing[7]
  2896. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2897. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2898. else
  2899. if Thing[2] == "Obsidian" then
  2900. Thing[1].CFrame = cf(Thing[1].Position) * cf(0, Thing[8], 0)
  2901. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2902. Thing[8] = Thing[8] - Thing[9]
  2903. Mesh = Thing[7]
  2904. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2905. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2906. else
  2907. if Thing[2] == "Cylinder" then
  2908. Mesh = Thing[7]
  2909. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2910. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2911. else
  2912. if Thing[2] == "Blood" then
  2913. Mesh = Thing[7]
  2914. Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.4, 0)
  2915. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2916. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2917. else
  2918. if Thing[2] == "Elec" then
  2919. Mesh = Thing[7]
  2920. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  2921. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2922. else
  2923. if Thing[2] == "Disappear" then
  2924. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2925. end
  2926. end
  2927. end
  2928. end
  2929. end
  2930. end
  2931. end
  2932. end
  2933. else
  2934. Thing[1].Parent = nil
  2935. table.remove(Effects, e)
  2936. end
  2937. end
  2938. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out DO_STMT
  2939.  
  2940. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out DO_STMT
  2941.  
  2942. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2943.  
  2944. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2945.  
  2946. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2947.  
  2948. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2949.  
  2950. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2951.  
  2952. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2953.  
  2954. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_THEN_STMT
  2955.  
  2956. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2957.  
  2958. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_THEN_STMT
  2959.  
  2960. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2961.  
  2962. end
  2963. end
  2964. end
  2965. end
  2966. end
  2967. end
  2968. end
  2969. end
  2970. end
  2971. end
  2972. fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
  2973. fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
  2974. fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
  2975. fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
  2976. fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
  2977. fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2978. fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2979. fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2980. fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2981. for _,c in pairs(Decrease:children()) do
  2982. if (c:findFirstChild("Duration")) ~= nil then
  2983. c.Duration.Value = c.Duration.Value - 1
  2984. if c.Duration.Value <= 0 then
  2985. c.Parent = nil
  2986. end
  2987. end
  2988. if c.Name == "DecreaseAtk" then
  2989. decreaseatk = decreaseatk + c.Value
  2990. else
  2991. if c.Name == "DecreaseDef" then
  2992. decreasedef = decreasedef + c.Value
  2993. else
  2994. if c.Name == "DecreaseMvmt" then
  2995. decreasemvmt = decreasemvmt + c.Value
  2996. end
  2997. end
  2998. end
  2999. end
  3000. Atk.Value = 1 - (decreaseatk)
  3001. if Atk.Value <= 0 then
  3002. Atk.Value = 0
  3003. end
  3004. Def.Value = 1 - (decreasedef)
  3005. if Def.Value <= 0 then
  3006. Def.Value = 0.01
  3007. end
  3008. Mvmt.Value = 1 - (decreasemvmt)
  3009. if Mvmt.Value <= 0 then
  3010. Mvmt.Value = 0
  3011. end
  3012. decreaseatk = 0
  3013. decreasedef = 0
  3014. decreasemvmt = 0
  3015. AtkVal = Atk.Value * 100
  3016. AtkVal = math.floor(AtkVal)
  3017. AtkVal = AtkVal / 100
  3018. fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
  3019. DefVal = Def.Value * 100
  3020. DefVal = math.floor(DefVal)
  3021. DefVal = DefVal / 100
  3022. fenbardef.Text = "Defense\n(" .. DefVal .. ")"
  3023. MvmtVal = Mvmt.Value * 100
  3024. MvmtVal = math.floor(MvmtVal)
  3025. MvmtVal = MvmtVal / 100
  3026. if Rooted.Value == true then
  3027. MvmtVal = 0
  3028. end
  3029. fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
  3030. fenbaroblsk1.Text = "Obelisks\n(" .. #Obelisks .. ")"
  3031. if StunT.Value <= Stun.Value then
  3032. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
  3033. else
  3034. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
  3035. end
  3036. fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
  3037. if 100 <= mana.Value then
  3038. mana.Value = 100
  3039. else
  3040. if mananum <= manaregain then
  3041. mananum = mananum + 1
  3042. else
  3043. mananum = 0
  3044. mana.Value = mana.Value + 1
  3045. end
  3046. end
  3047. for i = 1, #cooldowns do
  3048. if cooldownmax <= cooldowns[i] then
  3049. cooldowns[i] = cooldownmax
  3050. else
  3051. cooldowns[i] = cooldowns[i] + cooldownsadd[i]
  3052. end
  3053. end
  3054. -- DECOMPILER ERROR at PC6128: LeaveBlock: unexpected jumping out DO_STMT
  3055.  
  3056. end
  3057. end
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