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- You have recovered equilibrium. (2.999s)
- 10.7 344 4295h 5768m 19750e 22069w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- kill orc
- [NOTE]: Depending on your class, abilities, and weapons, using the KILL command may be less
- efficient than manually choosing your abilities.
- You point a roughly-hewn crystalline staff at an orc guard and he screams in pain as his skin begins
- to freeze and crack.
- 10.7 344 4295h 5618m 19750e 22039w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w(-150m, 2.3%)
- Shecks appears from out of nowhere.
- Shecks slips behind you and garrotes you with his whip.
- 10.7 344 3151h 5950m 19750e 22039w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w(-1144h, 23.9%, +332m, 5.
- 0%)
- You may drink another health or mana elixir or tonic.
- 10.7 344 3151h 5950m 19750e 22039w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w(sip vitality)
- You take a drink from an oaken vial.
- The tonic heals and soothes you.
- 10.7 344 4022h 5950m 19750e 22039w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w(+871h, 18.2%)
- An orc guard glances down his crooked nose at you for a moment before driving a massive fist into
- your gut.
- 10.7 344 3501h 5950m 19750e 22039w cdbk orc 1/2|1/1|0/1|4 e|n|s|w(-521h, 10.9%)
- You have recovered balance on all limbs. (0.257s)
- 10.7 344 3501h 5950m 19750e 22039w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- (svo): Do-Repeat disabled.
- You have recovered equilibrium. (3.059s)
- 10.7 344 3501h 5950m 19750e 22039w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|wre me
- cast reflection at me
- You cast a spell of reflection over yourself.
- 10.7 344 3501h 5900m 19750e 22046w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w(-50m, 0.8%) l
- Entry to the holding cells (indoors).
- This short corridor leads to the main holding cells of the fortress. Massive iron-encased wooden
- doors line either side, gleaming dully in the flickering light of the torches. Loud, brutish
- laughter echoes intermittently off the walls, and the air is saturated with smell as musty dampness
- combines with the metallic tinge of blood and the stench of faeces. An imposing orc stands guard
- here. A nebulous water weird is here.
- You see exits leading north, east, south, and west.
- 10.7 344 3501h 5900m 19750e 22046w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- Shecks leaves to the south.
- 10.7 344 3501h 5900m 19750e 22026w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- One of your reflections has been destroyed! You have 0 left.
- An orc guard rages, seeing his attack fall on your reflection.
- 10.7 344 3501h 5900m 19750e 22026w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- You have recovered equilibrium. (1.471s)
- 10.7 344 3501h 5900m 19750e 22026w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- Shecks arrives from the south.
- 10.7 344 3501h 5900m 19750e 22026w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|wsigh
- You may drink another health or mana elixir or tonic.
- 10.7 344 3501h 5900m 19750e 22026w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w(sip vitality)
- You give a pained sigh.
- 10.7 344 3501h 5900m 19750e 22026w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- Shecks ceases to wield an iron-tipped whip in his left hand.
- 10.7 344 3501h 5900m 19750e 22026w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- Shecks ceases to wield a needle-pointed dirk in his right hand.
- 10.7 344 3501h 5900m 19750e 22026w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- Shecks starts to wield a deadly assassin's bow in his hands.
- 10.7 344 3501h 5900m 19750e 22026w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- You take a drink from an oaken vial.
- The tonic heals and soothes you.
- 10.7 344 4351h 5900m 19750e 22026w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w(+850h, 17.7%) re me
- cast reflection at me
- You cast a spell of reflection over yourself.
- 10.7 344 4590h 5850m 19750e 22021w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w(+239h, 5.0%, -50m, 0.
- 8%) l
- Entry to the holding cells (indoors).
- This short corridor leads to the main holding cells of the fortress. Massive iron-encased wooden
- doors line either side, gleaming dully in the flickering light of the torches. Loud, brutish
- laughter echoes intermittently off the walls, and the air is saturated with smell as musty dampness
- combines with the metallic tinge of blood and the stench of faeces. An imposing orc stands guard
- here. A nebulous water weird is here.
- You see exits leading north, east, south, and west.
- 10.7 344 4590h 5850m 19750e 22033w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- One of your reflections has been destroyed! You have 0 left.
- An orc guard rages, seeing his attack fall on your reflection.
- 10.7 344 4590h 5850m 19750e 22033w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- You have recovered equilibrium. (1.53s)
- 10.7 344 4590h 5850m 19750e 22033w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- Shecks waves goodbye.
- 10.7 344 4590h 5850m 19750e 22033w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- Shecks ceases to wield a deadly assassin's bow.
- 10.7 344 4590h 5850m 19750e 22033w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|wct Shecks at me
- You may drink another health or mana elixir or tonic.
- 10.7 344 4590h 5850m 19750e 22033w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- Shecks begins to wield a needle-pointed dirk in his left hand.
- 10.7 344 4795h 6182m 19750e 22033w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w(+205h, 4.3%, +332m, 5.
- 0%)
- Shecks begins to wield an iron-tipped whip in his right hand.
- 10.7 344 4795h 6182m 19750e 22033w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- Shecks carefully wipes all the venoms off of a needle-pointed dirk.
- 10.7 344 4795h 6182m 19750e 22033w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- Shecks snaps his fingers in front of you.
- put negation in pack
- put negation in pack
- put negation in pack
- 10.7 344 4795h 6182m 19750e 22033w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- (Targossas): You say, "Shecks at me."
- 10.7 344 4795h 6182m 19750e 22033w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- An orc guard glances down his crooked nose at you for a moment before driving a massive fist into
- your gut.
- 10.7 344 4311h 6182m 19750e 22033w e cdbk orc 1/2|1/1|0/1|4 e|n|s|w(sip vitality)(-484h, 10.
- 1%)
- You take a drink from an oaken vial.
- The tonic heals and soothes you.
- 10.7 344 4795h 6182m 19750e 22033w e cdbk orc 1/2|1/1|0/1|4 e|n|s|w(+484h, 10.1%)
- You have recovered balance on all limbs. (0.6s)
- 10.7 344 4795h 6182m 19750e 22033w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- Shecks snaps his fingers in front of you.
- put negation in pack
- put negation in pack
- put negation in pack
- 10.7 344 4795h 6182m 19750e 22045w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- You hold no "negation".
- 10.7 344 4795h 6182m 19750e 22045w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- You hold no "negation".
- 10.7 344 4795h 6182m 19750e 22045w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- You hold no "negation".
- 10.7 344 4795h 6182m 19750e 22045w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- Shecks moves over to block the south exit.
- Shecks ceases to wield a needle-pointed dirk in his left hand.
- Shecks ceases to wield an iron-tipped whip in his right hand.
- Shecks begins to wield a needle-pointed dirk in his left hand.
- Shecks begins to wield an iron-tipped whip in his right hand.
- Shecks carefully wipes all the venoms off of a needle-pointed dirk.
- 10.7 344 4795h 6182m 19750e 22045w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- Shecks ceases to wield a needle-pointed dirk in his left hand.
- 10.7 344 4795h 6182m 19750e 22045w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- An orc guard glances down his crooked nose at you for a moment before driving a massive fist into
- your gut.
- 10.7 344 4280h 6182m 19750e 22045w e cdbk orc 1/2|1/1|0/1|4 e|n|s|w(-515h, 10.7%)
- Shecks ceases to wield an iron-tipped whip in his right hand.
- 10.7 344 4280h 6182m 19750e 22045w e cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- Shecks begins to wield a needle-pointed dirk in his left hand.
- 10.7 344 4280h 6182m 19750e 22045w e cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- Shecks begins to wield an iron-tipped whip in his right hand.
- 10.7 344 4280h 6182m 19750e 22045w e cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- Shecks snaps his fingers in front of you.
- put negation in pack
- put negation in pack
- put negation in pack
- 10.7 344 4280h 6182m 19750e 22045w e cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- You have recovered balance on all limbs. (0.63s)
- 10.7 344 4280h 6182m 19750e 22045w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|wre me
- cast reflection at me
- You cast a spell of reflection over yourself.
- 10.7 344 4280h 6132m 19750e 22040w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w(-50m, 0.8%) l
- Entry to the holding cells (indoors).
- This short corridor leads to the main holding cells of the fortress. Massive iron-encased wooden
- doors line either side, gleaming dully in the flickering light of the torches. Loud, brutish
- laughter echoes intermittently off the walls, and the air is saturated with smell as musty dampness
- combines with the metallic tinge of blood and the stench of faeces. An imposing orc stands guard
- here. A nebulous water weird is here.
- You see exits leading north, east, south, and west.
- 10.7 344 4280h 6132m 19750e 22040w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- You may drink another health or mana elixir or tonic.
- 10.7 344 4280h 6132m 19750e 22052w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w(sip vitality)
- You bleed 18 health.
- 10.7 344 4262h 6132m 19750e 22052w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w(-18h, 0.4%)
- You take a drink from an oaken vial.
- The tonic heals and soothes you.
- 10.7 344 4795h 6132m 19750e 22052w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w(+533h, 11.1%)
- You outmanoeuvre Shecks's attempt to garrote you from behind.
- 10.7 344 4795h 6132m 19750e 22052w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- You have recovered equilibrium. (1.637s)
- 10.7 344 4795h 6132m 19750e 22052w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|wre me
- cast reflection at me
- One of your reflections has been destroyed! You have 0 left.
- An orc guard rages, seeing his attack fall on your reflection.
- 10.7 344 4795h 6132m 19750e 22052w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- You cast a spell of reflection over yourself.
- 10.7 344 4795h 6082m 19750e 22047w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w(-50m, 0.8%)
- You have recovered equilibrium. (1.4s)
- 10.7 344 4795h 6082m 19750e 22047w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- Shecks points his fists at the ground and freezing blasts of air emanate from his bracers to cover
- it in ice.
- 10.7 344 4795h 6082m 19750e 22059w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- One of your reflections has been destroyed! You have 0 left.
- An orc guard rages, seeing his attack fall on your reflection.
- 10.7 344 4795h 6082m 19750e 22059w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- You may drink another health or mana elixir or tonic.
- 10.7 344 4795h 6082m 19750e 22059w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w'come on now
- You say in a resonant, croaking voice, "Come on now."
- 10.7 344 4795h 6082m 19750e 22059w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- You bleed 4 health.
- 10.7 344 4791h 6082m 19750e 22059w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w(-4h, 0.1%) 'i'm trying to hunt
- You say in a resonant, croaking voice, "I'm trying to hunt."
- 10.7 344 4795h 6414m 19750e 22059w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w(+4h, 0.1%, +332m, 5.
- 0%) l
- Entry to the holding cells (indoors).
- The ground is slick with ice. This short corridor leads to the main holding cells of the fortress.
- Massive iron-encased wooden doors line either side, gleaming dully in the flickering light of the
- torches. Loud, brutish laughter echoes intermittently off the walls, and the air is saturated with
- smell as musty dampness combines with the metallic tinge of blood and the stench of faeces. An
- imposing orc stands guard here. A nebulous water weird is here.
- You see exits leading north, east, south, and west.
- 10.7 344 4795h 6414m 19750e 22059w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- Moving with a ponderous lack of speed, an orc guard batters your body with his heavy club.
- 10.7 344 4372h 6414m 19750e 22059w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w(-423h, 8.8%)
- Shecks slips behind you and garrotes you with his whip.
- 10.7 344 2989h 6414m 19750e 22059w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w(sip vitality)(-1383h,
- 28.8%)
- You take a drink from an oaken vial.
- The tonic heals and soothes you.
- 10.7 344 3839h 6414m 19750e 22071w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w(+850h, 17.7%) t ogre
- pt target ogre
- You are not the member of any party.
- 10.7 344 3839h 6414m 19750e 22071w ex cdbk ogre 1/2|1/1|0/1|4 e|n|s|wstaffcast lightning at ogre
- You detect nothing here by that name.
- 10.7 344 3839h 6414m 19750e 22071w ex cdbk ogre 1/2|1/1|0/1|4 e|n|s|w
- His breath hot and putrid, an orc guard leans close to your face and brings his club down hard on
- your shoulder.
- 10.7 344 3352h 6414m 19750e 22071w ex cdbk ogre 1/2|1/1|0/1|4 e|n|s|w(-487h, 10.2%)
- You bleed 16 health.
- 10.7 344 3336h 6414m 19750e 22071w ex cdbk ogre 1/2|1/1|0/1|4 e|n|s|w(-16h, 0.3%) t orc
- pt target orc
- You are not the member of any party.
- 10.7 344 3336h 6414m 19750e 22071w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|wstaffcast lightning at orc
- You outmanoeuvre Shecks's attempt to garrote you from behind.
- 10.7 344 3336h 6414m 19750e 22071w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- You point a roughly-hewn crystalline staff at an orc guard, and cause a bolt of lightning to cascade
- out and roar screaming into him.
- You have scored a CRITICAL hit!
- The lightning bolt finishes an orc guard off, and as he dies, his eyeballs explode from their
- sockets with the fury of the storm.
- You have slain an orc guard, retrieving the corpse.
- A small pile of sovereigns spills from the corpse.
- 10.7 344 3575h 6264m 19750e 22041w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w(+239h, 5.0%, -150m, 2.
- 3%)
- You may drink another health or mana elixir or tonic.
- 10.7 344 3575h 6264m 19750e 22053w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w(sip vitality)
- You take a drink from an oaken vial.
- The tonic heals and soothes you.
- 10.7 344 4435h 6264m 19750e 22053w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w(+860h, 17.9%) l
- Caladbolg tells you, "You need out?"
- 10.7 344 4435h 6264m 19750e 22053w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- Entry to the holding cells (indoors).
- The ground is slick with ice. This short corridor leads to the main holding cells of the fortress.
- Massive iron-encased wooden doors line either side, gleaming dully in the flickering light of the
- torches. Loud, brutish laughter echoes intermittently off the walls, and the air is saturated with
- smell as musty dampness combines with the metallic tinge of blood and the stench of faeces. A
- nebulous water weird is here. A pile of golden sovereigns twinkles and gleams.
- You see exits leading north, east, south, and west.
- 10.7 344 4435h 6264m 19750e 22053w x cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- You have recovered equilibrium. (2.861s)
- 10.7 344 4435h 6264m 19750e 22053w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|wlt left leg
- target left leg
- You will now target the left leg of your opponent.
- 10.7 344 4435h 6264m 19750e 22053w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- Shecks closes a dragonskin pack.
- 10.7 344 4435h 6264m 19750e 22053w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w
- You bleed 7 health.
- 10.7 344 4667h 6596m 19750e 22065w ex cdbk orc 1/2|1/1|0/1|4 e|n|s|w(+232h, 4.8%, +332m, 5.
- 0%) t shecks
- pt target shecks
- You are not the member of any party.
- 10.7 344 4667h 6596m 19750e 22065w ex cdbk shecks 1/2|1/1|0/1|4 e|n|s|w
- You may drink another health or mana elixir or tonic.
- 10.7 344 4667h 6596m 19750e 22065w ex cdbk shecks 1/2|1/1|0/1|4 e|n|s|wstaffstrike shecks with earth left leg
- You call upon Garash and unleash a forceful blow towards Shecks's left leg with your trusty staff.
- (svo): Shecks's leftleg is now at 1/4.
- 10.7 344 4667h 6446m 19735e 22050w e cdbk shecks 0/0|1/0|0/0|4 e|n|s|w(-150m, 2.3%)
- Shecks takes some balm from a vial and rubs it on his legs.
- 10.7 344 4667h 6446m 19735e 22050w e cdbk shecks 0/0|1/0|0/0|4 e|n|s|w
- You have recovered balance on all limbs. (2.933s)
- 10.7 344 4667h 6446m 19745e 22042w ex cdbk shecks 0/0|1/0|0/0|4 e|n|s|wstaffstrike shecks with earth left leg
- You call upon Garash and unleash a forceful blow towards Shecks's left leg with your trusty staff.
- (svo): Shecks's leftleg is now at 2/4.
- 10.7 344 4667h 6296m 19730e 22027w e cdbk shecks 0/0|2/0|0/0|4 e|n|s|w(-150m, 2.3%)
- Shecks takes some balm from a vial and rubs it on his arms.
- 10.7 344 4667h 6296m 19730e 22027w e cdbk shecks 0/0|2/0|0/0|4 e|n|s|w
- Shecks takes a drink from a cedarwood vial.
- 10.7 344 4667h 6296m 19730e 22027w e cdbk shecks 0/0|2/0|0/0|4 e|n|s|w
- You have recovered balance on all limbs. (2.921s)
- 10.7 344 4795h 6296m 19730e 22027w ex cdbk shecks 0/0|2/0|0/0|4 e|n|s|w(+128h, 2.7%) staffstrike shecks with earth
- left leg
- You call upon Garash and unleash a forceful blow towards Shecks's left leg with your trusty staff.
- (svo): Shecks's leftleg is prepped.
- 10.7 344 4795h 6146m 19725e 22012w e cdbk shecks 0/0|3/0|0/0|4 e|n|s|w(-150m, 2.3%)
- Shecks takes some balm from a vial and rubs it on his arms.
- 10.7 344 4795h 6146m 19725e 22024w e cdbk shecks 0/0|3/0|0/0|4 e|n|s|w
- Shecks slips and falls on the ice.
- 10.7 344 4795h 6146m 19725e 22024w e cdbk shecks 0/0|3/0|0/0|4 e|n|s|w
- You have recovered balance on all limbs. (3.587s)
- 10.7 344 4795h 6478m 19725e 22024w ex cdbk shecks 0/0|3/0|0/0|4 e|n|s|w(+332m, 5.0%) staffstrike shecks with air
- left leg
- You detect nothing here by that name.
- 10.7 344 4795h 6478m 19735e 22024w ex cdbk shecks 0/0|3/0|0/0|4 e|n|s|w
- Shecks arrives from the south.
- 10.7 344 4795h 6478m 19735e 22036w ex cdbk shecks 0/0|3/0|0/0|4 e|n|s|wn
- In the middle of a long hallway (indoors).
- You see exits leading north, east (open door), south, and west (open door).
- 10.7 344 4795h 6478m 19733e 22036w ex cdbk shecks 0/0|3/0|0/0|4 e|n|s|ws
- Entry to the holding cells (indoors).
- The ground is slick with ice.
- You see exits leading north, east, south, and west.
- 10.7 344 4795h 6478m 19731e 22036w ex cdbk shecks 0/0|3/0|0/0|4 e|n|s|wstaffstrike shecks with air left leg
- You call upon Whiirh and unleash a forceful blow towards Shecks's left leg with your trusty staff.
- (svo): Shecks's leftleg broke.
- 10.7 344 4795h 6328m 19716e 22021w e cdbk shecks 0/0|0/0|0/0|4 e|n|s|w(-150m, 2.3%)
- Shecks stands up.
- 10.7 344 4795h 6328m 19716e 22021w e cdbk shecks 0/0|0/0|0/0|4 e|n|s|w
- A nearly invisible magical shield forms around Shecks.
- 10.7 344 4795h 6328m 19726e 22033w e cdbk shecks 0/0|0/0|0/0|4 e|n|s|w
- You have recovered balance on all limbs. (2.404s)
- 10.7 344 4795h 6328m 19726e 22033w ex cdbk shecks 0/0|0/0|0/0|4 e|n|s|wer
- cast erode at shecks
- You cast a spell of erosion at Shecks.
- His shield defence is eroded away.
- 10.7 344 4795h 6253m 19726e 22018w x cdbk shecks 0/0|0/0|0/0|4 e|n|s|w(-75m, 1.1%)
- You have recovered equilibrium. (1.885s)
- 10.7 344 4795h 6253m 19736e 22030w ex cdbk shecks 0/0|0/0|0/0|4 e|n|s|wstaffstrike shecks with air left leg
- You call upon Whiirh and unleash a forceful blow towards Shecks's left leg with your trusty staff.
- (svo): Shecks's leftleg is now at 1/4.
- 10.7 344 4795h 6435m 19721e 22015w e cdbk shecks 0/0|1/0|0/0|4 e|n|s|w(+182m, 2.7%)
- Shecks takes some balm from a vial and rubs it on his legs.
- 10.7 344 4795h 6435m 19721e 22015w e cdbk shecks 0/0|1/0|0/0|4 e|n|s|w
- You have recovered balance on all limbs. (2.188s)
- 10.7 344 4795h 6435m 19721e 22015w ex cdbk shecks 0/0|1/0|0/0|4 e|n|s|wrt
- env;outr disc;spin disc;embed retardation
- pt EMBEDDING RETARDATION
- pt EMBEDDING RETARDATION
- pt EMBEDDING RETARDATION
- I don't quite catch your drift.
- 10.7 344 4795h 6435m 19721e 22015w ex cdbk shecks 0/0|1/0|0/0|4 e|n|s|w
- You remove 1 crystal disc, bringing the total in the Rift to 5.
- 10.7 344 4795h 6435m 19721e 22015w ex cdbk shecks 0/0|1/0|0/0|4 e|n|s|w
- You vigorously spin an opaque crystal disc, and it begins to hover in the air.
- 10.7 344 4795h 6435m 19721e 22015w ex cdbk shecks 0/0|1/0|0/0|4 e|n|s|w
- With a forceful gesture, you command the crystals to embed themselves into the ground.
- 10.7 344 4795h 6135m 19721e 21985w x cdbk shecks 0/0|1/0|0/0|4 e|n|s|w(-300m, 4.5%)
- You are not the member of any party.
- 10.7 344 4795h 6135m 19721e 21985w x cdbk shecks 0/0|1/0|0/0|4 e|n|s|w
- You are not the member of any party.
- 10.7 344 4795h 6135m 19721e 21985w x cdbk shecks 0/0|1/0|0/0|4 e|n|s|w
- You are not the member of any party.
- 10.7 344 4795h 6135m 19721e 21985w x cdbk shecks 0/0|1/0|0/0|4 e|n|s|w
- Shecks takes some balm from a vial and rubs it on his legs.
- 10.7 344 4795h 6135m 19731e 21997w x cdbk shecks 0/0|1/0|0/0|4 e|n|s|w
- Shecks stands up.
- 10.7 344 4795h 6135m 19731e 21997w x cdbk shecks 0/0|1/0|0/0|4 e|n|s|w
- A nearly invisible magical shield forms around Shecks.
- 10.7 344 4795h 6135m 19731e 21997w x cdbk shecks 0/0|1/0|0/0|4 e|n|s|w
- You have recovered equilibrium. (2.761s)
- 10.7 344 4795h 6135m 19731e 21997w ex cdbk shecks 0/0|1/0|0/0|4 e|n|s|w
- As the retardation vibration embeds itself, time itself appears to slow.
- 10.7 344 4795h 6135m 19731e 21997w ex cdbk shecks 0/0|1/0|0/0|4 e|n|s|w
- You move sluggishly into action.
- (svo): Slow curing mode enabled.
- (a) 10.7 344 4795h 6135m 19731e 21997w ex cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w
- You move sluggishly into action.
- (a) 10.7 344 4795h 6135m 19731e 21997w ex cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|whg
- touch hourglass shecks
- (svo): pausing curing for your commands.
- You move sluggishly into action.
- (a) 10.7 344 4795h 6135m 19731e 21997w ex cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|wer
- cast erode at shecks
- You move sluggishly into action.
- (a) 10.7 344 4795h 6135m 19731e 21997w ex cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w
- You cast a spell of erosion at Shecks.
- His shield defence is eroded away.
- (a) 10.7 344 4795h 6060m 19741e 21994w x cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w(-75m, 1.1%)
- (svo): resuming curing.
- n
- (svo): pausing curing for your commands.
- You move sluggishly into action.
- (a) 10.7 344 4795h 6060m 19741e 21994w x cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w
- You slip and fall on the ice as you try to leave.
- (a) 10.7 344 4795h 6060m 19741e 21994w x cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w
- You have recovered equilibrium. (1.926s)
- (a) 10.7 344 4795h 6060m 19741e 21994w ex cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w
- (svo): resuming curing.
- hg
- touch hourglass shecks
- (svo): pausing curing for your commands.
- You move sluggishly into action.
- (a) 10.7 344 4795h 6392m 19750e 21994w ex cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w(+332m, 5.
- 0%)
- The sands of time swirl out from your tattoo to touch Shecks's mind.
- (a) 10.7 344 4795h 6392m 19750e 21986w x cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w
- (svo): resuming curing.
- hg
- touch hourglass shecks
- (svo): pausing curing for your commands.
- You move sluggishly into action.
- (a) 10.7 344 4795h 6392m 19750e 21986w x cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w
- You have recovered equilibrium. (2.197s)
- (a) 10.7 344 4795h 6392m 19750e 21986w ex cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w
- The sands of time swirl out from your tattoo to touch Shecks's mind.
- Shecks's eyes close suddenly as he falls asleep.
- (a) 10.7 344 4795h 6392m 19750e 21986w x cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w
- (svo): resuming curing.
- mind stupidity shecks
- (svo): pausing curing for your commands.
- You move sluggishly into action.
- (a) 10.7 344 4795h 6392m 19750e 21998w x cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w
- You have recovered equilibrium. (2.285s)
- (a) 10.7 344 4795h 6392m 19750e 21998w ex cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w
- You cast a net of stupidity over Shecks's mind.
- (a) 10.7 344 4795h 6142m 19750e 21963w x cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w(-250m, 3.
- 8%)
- (svo): resuming curing.
- You have recovered equilibrium. (0.913s)
- (a) 10.7 344 4795h 6142m 19750e 21963w ex cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|wmind paralyze shecks
- (svo): pausing curing for your commands.
- You move sluggishly into action.
- (a) 10.7 344 4795h 6142m 19750e 21963w ex cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w
- You reach out with your mind and paralyse Shecks.
- (a) 10.7 344 4795h 5942m 19750e 21935w x cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w(-200m, 3.
- 0%)
- (svo): resuming curing.
- You have recovered equilibrium. (1.434s)
- (a) 10.7 344 4795h 6274m 19750e 21935w ex cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w(+332m, 5.
- 0%) unwield staff
- (svo): pausing curing for your commands.
- You move sluggishly into action.
- (a) 10.7 344 4795h 6274m 19750e 21935w ex cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w
- You cease wielding a roughly-hewn crystalline staff in your left hand.
- (a) 10.7 344 4795h 6274m 19750e 21935w ex cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w
- (svo): resuming curing.
- wield scimitar
- (svo): pausing curing for your commands.
- You move sluggishly into action.
- (a) 10.7 344 4795h 6274m 19750e 21947w ex cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w
- You begin to wield a gleaming scimitar in your left hand.
- (a) 10.7 344 4795h 6274m 19750e 21947w ex cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w
- (svo): resuming curing.
- bh
- behead shecks
- (svo): pausing curing for your commands.
- You move sluggishly into action.
- (a) 10.7 344 4795h 6274m 19750e 21947w ex cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w
- You raise your scimitar over your head and begin to swing it in a wide circle, gaining speed as you
- go.
- (a) 10.7 344 4795h 6274m 19600e 21947w e cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w
- (svo): resuming curing.
- pp
- (svo): System paused.
- Shecks opens his eyes and stretches languidly, a smile on his face.
- (p) (a) 10.7 344 4795h 6274m 19610e 21959w e cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w
- You have recovered balance on all limbs. (1.909s)
- (p) (a) 10.7 344 4795h 6274m 19610e 21959w ex cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w
- You begin to bear down on Shecks, preparing to destroy him.
- (p) (a) 10.7 344 4795h 6606m 19620e 21971w ex cdbk [ret] shecks 0/0|1/0|0/0|4 e|n|s|w(+332m,
- 5.0%)
- A surge of elation rushes through you as you realise that Shecks's fate is sealed. With a roar of
- triumph, you whip your scimitar at Shecks's neck, slicing his head from his shoulders in a veritable
- fountain of dark red blood.
- You have slain Shecks.
- A goldenseal root falls from Shecks's corpse.
- A lobelia seed falls from Shecks's corpse.
- A ferrum flake falls from Shecks's corpse.
- A sileris berry falls from Shecks's corpse.
- A ferrum flake falls from Shecks's corpse.
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