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Sep 30th, 2013
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  1. #TouhouDanmakufu
  2. #Title[Stage 2 - Easy]
  3. #Text[Phantasmagoria of Temporal Loop]
  4. #Player[FREE]
  5. #ScriptVersion[2]
  6.  
  7. script_stage_main{
  8. let floor = GetCurrentScriptDirectory ~ "\sprite\floor.png";
  9. let water1 = GetCurrentScriptDirectory ~ "\sprite\water.png";
  10. let green = GetCurrentScriptDirectory ~ "\sprite\green.png";
  11. let green2 = GetCurrentScriptDirectory ~ "\sprite\green2.png";
  12. let banner = GetCurrentScriptDirectory ~ "\sprite\banner.png";
  13. let Y = 0;
  14. let Y2 = -60;
  15. let X = 0;
  16. let X3 = 0;
  17. let Y3 = 0;
  18. let alphalevel = 255;
  19.  
  20. @Initialize{
  21. LoadGraphic(banner);  //banner
  22. LoadGraphic(floor);      //ocean floor
  23. LoadGraphic(water1); //water
  24. LoadGraphic(green);  //foliage 1
  25. LoadGraphic(green2);//foliage 2
  26. stage;
  27. }
  28. @BackGround{
  29. SetFog (90, 180, 0, 128, 0);  //the numbers need tweaking
  30. alphalevel-=1;
  31. if(Y2>-45){
  32. Y2=-45;
  33. }
  34. Y+=0.5;
  35. X-=0.5;
  36. X3+=0.1;
  37. Y3-=0.1;
  38. Y2+=0.1;
  39. SetViewFrom(120, 90, -60);
  40. WriteZBuffer(true);
  41. UseZBuffer(true);
  42. SetTexture(floor);
  43. SetAlpha(156);
  44. SetGraphicRect(0,0,50*256,50*256);
  45. DrawGraphic3D(X,X,0);
  46. SetTexture(water1);
  47. SetAlpha(128);
  48. SetGraphicRect(0,0,50*256,50*256);
  49. DrawGraphic3D(Y,X,0);
  50. SetTexture(water1);
  51. SetAlpha(128);
  52. SetGraphicRect(0,0,50*256,50*256);
  53. DrawGraphic3D(Y,Y,0);
  54. SetTexture(green);
  55. SetAlpha(255);
  56. SetGraphicRect(0,0,25*256,25*256);
  57. SetGraphicScale(0.5,0.5);
  58. DrawGraphic3D(-Y3,X3,0);
  59. SetTexture(green2);
  60. SetAlpha(255);
  61. SetGraphicRect(0,0,25*256,25*256);
  62. SetGraphicScale(0.5,0.5);
  63. DrawGraphic3D(X3,-Y3,0);
  64. SetTexture(banner);
  65. SetGraphicScale(1,1);
  66. SetAlpha(alphalevel);
  67. SetGraphicRect(0,0,359,117);
  68. DrawGraphic(GetCenterX,GetCenterY-100);
  69. }
  70.  
  71. task stage{
  72. Wait(255);
  73. DeleteGraphic(banner);
  74. Wait(120);
  75. CreateEnemyFromFile(GetCurrentScriptDirectory ~ "enemy\1.txt", GetClipMinX, 0, 0, 0, 0);
  76. WaitForZeroEnemy;
  77. CreateEnemyFromFile(GetCurrentScriptDirectory ~ "enemy\1.txt", GetClipMinX, 0, 0, 0, 0);
  78. WaitForZeroEnemy;
  79. CreateEnemyFromFile(GetCurrentScriptDirectory ~ "enemy\1.txt", GetClipMinX, 0, 0, 0, 0);
  80. WaitForZeroEnemy;
  81. CreateEnemyFromFile(GetCurrentScriptDirectory ~ "enemy\1.txt", GetClipMinX, 0, 0, 0, 0);
  82. WaitForZeroEnemy;
  83. CreateEnemyFromFile(GetCurrentScriptDirectory ~ "enemy\1.txt", GetClipMinX, 0, 0, 0, 0);
  84. WaitForZeroEnemy;
  85. CreateEnemyFromFile(GetCurrentScriptDirectory ~ "enemy\1.txt", GetClipMinX, 0, 0, 0, 0);
  86. WaitForZeroEnemy;
  87. WaitForZeroBullet;
  88. Wait(240);
  89. Clear;
  90. }
  91.  
  92.  
  93. @MainLoop{
  94. yield;
  95. }
  96.  
  97.  
  98. @Finalize{
  99. }
  100.  
  101.  function WaitForZeroEnemy{
  102.   while(GetEnemyNum != 0){yield;}
  103.  }
  104.  function WaitForZeroBullet{
  105.   while(GetEnemyShotCount != 0){yield;}
  106.  }
  107.  function Wait(let frames){
  108.    loop(frames){yield;}
  109.  }
  110. }
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