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No Super Suit or Attack Scarf route

May 21st, 2016
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  1. https://docs.google.com/document/d/1GGv3H_p64WisOnGTgiMilPs2gBIAJceU3BDZvLfn7uM/edit?pref=2&pli=1
  2. You might want this because this route doesn't tell what you should do much.
  3.  
  4. ***Koopa's Keep**
  5.  
  6. TERRAPINS
  7.  
  8. - Attempt Terrapin manipulation on the first round (no penalty for missing it):
  9. http://www.twitch.tv/millnium/v/47941768
  10.  
  11. - 1 untimed attack, 3 untimed jumps
  12.  
  13. KOOPA
  14.  
  15. (Advance in-battle dialogue with D-pad rotations)
  16.  
  17. - 2 untimed jumps to Kinklink
  18.  
  19. ***Mario's Pad***
  20. (For Japanese)
  21. - Talk to Toad
  22. - Attempt to leave
  23. - Mash through Save tutorial
  24. - Leave
  25.  
  26. (For English)
  27. - Attempt to save
  28. - Talk to Toad
  29. - Leave
  30. Watching save tutorial doesn't save on U
  31.  
  32. - Cutscenes
  33. - 2nd option for both text prompts
  34.  
  35.  
  36. ***Mushroom Way***
  37.  
  38. - In the second screen, get the flower in the chest by jumping slightly left of the Goomba on the rotating flower
  39.  
  40. HAMMER BROS
  41.  
  42. - Jump (43 damage)
  43. - Jump on other (45 damage)
  44. - Untimed attack (if 43 on 1st jump. Timed otherwise)
  45. - Untimed jump
  46.  
  47.  
  48. ***Mushroom Kingdom***
  49.  
  50. Sell:
  51. 1 Flower Jar
  52. Buy:
  53. 5 Honey Syrups
  54. 6 Pick Me Ups
  55. 4 Able Juices
  56. 1 Shirt
  57. 1 Pants
  58. 1 Jump Shoes
  59. Equip (In Shop menu):
  60. Hammer, Shirt, Jump Shoes
  61.  
  62. - Get a flower from shop basement
  63. - Get frog coin in castle
  64. - [CAMERA: Down right, down after leaving castle]
  65. - [CAMERA: After getting Mallow, walk in center of walkway and jump constantly until reaching Toad]
  66.  
  67. [Cutscenes]
  68. - Pick top option
  69.  
  70. Equip:
  71. - Pants to Mallow
  72.  
  73. ***Bandit's Way***
  74.  
  75. - Jump straight down and land on left petal of the rotating flower
  76. - Skipping stepping on very first platform
  77. - Don't get platform coins, they lag
  78. - Get KeroKeroCola in 2nd screen
  79. - Use star, attempt enemy jump (doge jump) for the flower
  80. - Kill 10+ K-9s (No need to count, just leave as soon as Mario levels up)
  81. As long as you kill 10, you are fine.
  82. - Take Mushroom from chest
  83.  
  84. [Optimal 10 Dogs: http://puu.sh/hsHku/54e3f185d8.gif ]
  85.  
  86. [LEVEL]
  87. Mario [2] : SP
  88.  
  89. CROCO 1
  90.  
  91. - Jump (46) / Defend
  92. - Jump (46) / Defend
  93. - Jump (48) / Honey Syrup
  94. - Jump (48) / Honey Syrup
  95. [Let Mallow die if Mario has not taken damage yet]
  96. - Jump (49) / Defend
  97. - Jump (49) / Defend
  98. - Jump (51) / Defend
  99. - Jump (51)
  100.  
  101. *Use Pick-Me-Ups if need be.
  102.  
  103. [LEVEL]
  104. Mallow [3] : SP
  105.  
  106. - Save before going into Mushroom Kingdom 2 in case you miss Mack Skip
  107.  
  108. ***Mushroom's Kingdom 2***
  109.  
  110. - Enter from Mushroom Way, not Bandit's Way
  111. - Mack Skip (Video: www.youtube.com/watch?v=WhjNbMW7P10 )
  112. - Leave through the left path of Mushroom Kingdom (do not get Cricket Pie)
  113.  
  114.  
  115. ***Kero Sewers***
  116.  
  117. Get a flower from same room where Pandorite chest is.
  118. PANDORITE
  119.  
  120. - Jump / Defend
  121. - Jump / Defend
  122. - Jump if alive and not feared (Pandorite dies)
  123.  
  124. * Use Able Juice / Mushroom / Pick-Me Up if Mario is feared or dies. If you got enemy jump and have 12 FP, Mario can Jump twice through fear to kill Pandorite without Mallow having to use an Able Juice.
  125.  
  126. ---
  127.  
  128. - Get Flower in same room as Pandorite if you did not get the enemy jump in Bandit's Way
  129. - Use star, kill 7 rats at least (you can kill 8th rat if you don't mess up)
  130.  
  131. [LEVEL]
  132. Mario [3] : SP
  133.  
  134. - Get recovery mushroom from chest before save point
  135.  
  136. BELOME
  137. *Note - this assumes an ideal fight (i.e., no Sleep Sauce used on Belome's 2nd turn).
  138.  
  139. Turn 1:
  140. Jump / Thunderbolt
  141. Turn 2:
  142. Jump / Honey Syrup
  143. Turn 3:
  144. Jump / Thunderbolt
  145.  
  146. [Scarecrow]
  147.  
  148. Turn 4:
  149. Jump / Honey Syrup
  150.  
  151. [Swallow]
  152.  
  153. Turn 5:
  154. Jump
  155. Turn 6:
  156. Jump / Thunderbolt
  157. Turn 7:
  158. Jump
  159.  
  160. * If Mario is slept on turn 2, Thunderbolt with Mallow and let Belome wake up Mario.
  161. * If Mallow is slept on Turn 2, Mario uses an Able Juice on Mallow, and then Mallow uses Thunderbolt
  162. * No matter what, just remember to always alternate between using Thunderbolt & Honey Syrup with Mallow, until Mallow has used 3 Thunderbolts. Then either defend with him, or let him die. If Mallow is slept / unable to use his 3rd Thunderbolt, just Jump with Mario.
  163.  
  164. ---
  165.  
  166. [LEVEL]
  167. Mallow [4] : ATK
  168.  
  169. ***Midas River***
  170.  
  171. Waterfall Section
  172. Just get 4 Frog Coins and normal coins and as many as you can get. You need 60+ coins here. Exactly 60 is fastest because some texts are skipped but it doesn't save much (About 1 second). Try to get if you are confident.
  173. - Automatically receive NokNok Shell
  174.  
  175.  
  176. ***Tadpole Pond***
  177.  
  178. [CAMERA: Approach stone from upper right]
  179. [Cutscenes]
  180. - Pick 2nd option
  181. - Go to Juice Bar (right Tadpole)
  182. - Buy:
  183. 3 Froggie Drinks
  184. - Go to Frog Coin Emporium (left Tadpole)
  185. - Buy:
  186. 2 Sleepy Bombs
  187. 1 Energizer
  188.  
  189. ***Rose Way***
  190.  
  191. - Get 10-coin on the way to upper right
  192. - Get 10-coin on the way to lower rightw
  193.  
  194. [Cutscenes]w
  195.  
  196. ***Rose Town***
  197.  
  198. - Enter shop through chimney and get the flower in the invisible chest.
  199. - Buy:
  200. - 2 Wake-Up Pins
  201. (Buy 1 Honey Syrup if you ran out, you can but Pick Me Up for safety here too) - Blue Toad sells them.
  202.  
  203. - Get Frog coin in upper left of the shop
  204. - Go to elevated house and get frog coin (above bed) and 2 flowers
  205. - 2nd option for text prompt preceding Geno cutscene (in Rose Town inn)
  206.  
  207. ***Forest Maze***
  208.  
  209. - Get KeroKeroCola in 1st room (leftside)
  210. - Get frog coin in room after 1st underground section (upper left)
  211. - Get KeroKeroCola behind sleeping Wiggler
  212. - Get Red Essence right after save box (upper right)
  213. Maze (directions are from mario's view)
  214. - left, left, straight, right
  215. - Get 3 flowers and 1 frog coin then exit small secret room
  216.  
  217. Maze again
  218. - straight, left, straight, right, left, left
  219.  
  220. [CAMERA: Up-right, then up-left entering Bowyer cutscene]
  221.  
  222. BOWYER
  223.  
  224. Turn 1:
  225. - Attack (40)
  226. - Jump (39)
  227. - Energizer Geno (hit right on item menu)
  228. Turn 2:
  229. - Attack (60)
  230. - Jump (39) (or 40 if Mario jumped 8+ times during Belome)
  231. - Timed Attack (2) IF Mario only did 39 damage with his 2nd Jump; Untimed attack otherwise (1)
  232. Turn 3:
  233. - Geno Beam (90)
  234. - Froggie Drink (Geno & at least 1 other character are damaged) OR Defend (Only 1 non-Geno character is damaged)
  235. - Honey Syrup
  236. Turn 4 (Note: If both Mario & Mallow are alive and Geno needs healing, Mario should defend & Mallow should heal, as he has a faster item use animation):
  237. - Geno Beam
  238. - Froggie Drink OR Defend
  239. - Froggie Drink OR Defend
  240. Turn 5:
  241. - Geno Beam
  242. - Defend
  243. - Defend
  244. Turn 6:
  245. - Geno Beam
  246. - Defend
  247. - Defend
  248. Turn 7:
  249. - Geno Beam (Or Attack if Mario is alive)
  250. - Jump
  251. - Defend
  252. Turn 8:
  253. - Geno Beam (Or Attack if Mario is alive)
  254. - Jump
  255. - [Defend]
  256. Turn 9:
  257. - Attack with Geno (if messed up a timing)
  258.  
  259. ***Pipe Vault***
  260. - Enter 1st pipe in 3rd room
  261. - Get 2 hidden frog coins, 1 flower and 1 frog coin in bottom path (release Y and hold down)
  262. - Exit
  263. - Enter next pipe
  264. Goomba Thumping
  265. Get exact 20 points for 1st time, then get 22+ for 2nd time
  266. - Get Flower Tab and Jar
  267. - Exit
  268.  
  269. - Enter next pipe
  270. - Get flower from jumping on up-down moving yellow platform (ignore 2nd chest)
  271.  
  272. ***Yo'ster Isle***
  273. - Get hidden frog coin
  274.  
  275. [LEVEL]
  276. Mario [4] : ATK (He won't level up here if you only killed 10 K-9s and 7 Rats)
  277.  
  278. ***Moleville***
  279.  
  280. - Go to shop and...
  281. - Buy:
  282. - 1 Punch Glove
  283. - 1 Finger Shot
  284. - 1 Cymbals
  285. - 4 Work Pants (last armor)
  286. - Sell:
  287. - All mushrooms
  288. - All honey syrups
  289. - 2 KerokeroColas
  290. - 2 Flower Tabs
  291. - Equip:
  292. - Mario: Punch Glove, Work Pants
  293. - Mallow: Cymbals, Work Pants, Trueform Pin
  294. - Geno: Finger Shot, Work Pants, Wake-Up Pin
  295.  
  296. [Cutscenes]
  297.  
  298. - Top option for both promps
  299. - Chase Croco
  300. - Go back after Croco uses 2nd bomb
  301. - Go clockwise and kill all 3 croco's underlings (Crook) - Kill them with attack
  302. - Use HP rain if mallow or mario or both are damaged
  303. - Toss all honey syrups you got from crooks
  304.  
  305. Assuming killing 9 crooks
  306. (If you kill more, that can change level up timing during death abuse. But you don't have to worry at all)
  307. [LEVEL]
  308. Mallow [5] : ATK
  309. (Geno [7] : HP) - He can level up if you kill 11+ Crooks.
  310.  
  311. Croco
  312. Geno -> attack
  313. Mario -> Jump
  314. Mallow -> Energizer (if you freebied in Bowyer) on geno 1st turn, or attack
  315.  
  316. [LEVEL]
  317. Geno [7] : HP - He can level up if you kill 11+ Crooks.
  318.  
  319. - Get flog coin from shyguy
  320. - Kill 6 bob-ombs (Kill flame is optional)
  321. - Get 150 Coin chest no matter what
  322. - Get Flower before Punchinello
  323. - Jump at Punchinello after you pass the bomb on the right to avoid being pushed back
  324.  
  325. [LEVEL]
  326. Mario [5] : SP
  327.  
  328. PUNCHINELLO
  329.  
  330. - Geno Attack
  331. - Mario Attack
  332. - Mallow Energizer Geno if possible; Attack otherwise
  333.  
  334. **Punchinello Guidelines (Assumes no Energizer)**
  335.  
  336. - If Punchinello uses Sandstorm, all 3 characters use an Able Juice on themselves
  337. - EXCEPTION: If Punchinello Sandstorms on his last turn, only Geno & Mallow use Able Juices on themselves (Mario attacks with Punch Glove through Fear on his final 2 turns)
  338. - NOTE: To be safe, you want at least 1 Able Juice for Bundt. If you are low on Able Juices, skip either Mario or Mallow's self-Able Juice
  339.  
  340. - Mine Cart minigame (pick 2nd option to skip instructions)
  341. - In the 2nd screen of the minigame, you can take the bottom path instead of the top path (extra coins aren't needed, and bottom path is slightly faster)
  342. - Good minecart tape: http://www.twitch.tv/thelcc/v/47768376
  343.  
  344. ***Booster Pass***
  345.  
  346. - Get Frog Coin from first plant on the right
  347. - Get Rock Candy in upper left corner near top exit in 1st area
  348. - Toss all honey syrups
  349.  
  350. ***Booster Tower***
  351.  
  352. [Cutscenes]
  353.  
  354. - 2nd option for switch allies text prompt
  355. - Get Frog Coin in upper right corner of 2nd room
  356. - Get Flower Tab in back corner of 3rd room
  357. - Press green exclamation switch if you are going to Booster Pass
  358. - Get Frog Coin in lower left corner of room after Thwomp see-saw room
  359. - Get Frog Coin in the crevice in same area
  360. - Get all Frog Coins in checkerboard room
  361. - Get Zoom Shoes
  362. - Get Goody Bag and Frog Coin in last room before curtain room (hidden chest above visible one)
  363. - Do not fail curtain minigame and automatically receive Amulet
  364.  
  365. Switch:
  366. - Mallow -> Koopa
  367. Equip:
  368. - Mario: Amulet
  369. - Koopa: Work Pants, Wake-Up Pin
  370.  
  371. KNIFE GUY & GRATE GUY [700 HP / 900 HP]
  372.  
  373. Turn 1
  374. - Attack KG
  375. - Terrorize
  376. - Fire Orb KG
  377. Turn 2:
  378. - Attack GG
  379. - Attack GG OR use Able Juice on Mario
  380. - Fire Orb KG
  381. Rest of turns:
  382. - Attack with Bowser / Geno until GG dies
  383. - Defend with Mario unless you miss a timing or had to Able Juice Mario with Koopa
  384.  
  385. * If Terrorize misses Grate Guy, you can still follow the notes (you'll only lose a bit of time from Grate Guy living longer)
  386. ** If Terrorize misses Knife Guy, all characters physically attack Grate Guy until he dies (they will team up, but they will not perform a Double Tech). Then Mario uses Fire Orb + other 2 characters attack until KG dies
  387. ** If Terrorize misses both Guys, Terrorize again
  388.  
  389. Mallow [6] : SP
  390.  
  391. ***Booster Hill***
  392.  
  393. - 2nd option
  394.  
  395. - If you get 1-5 flowers
  396. Get flowers until 28 from following places (Order is fastest to slowest, You should have 22 before minigame)
  397. * Secret path in Boostar Hill
  398. * In crates in corner at Sunken Ship
  399. * Hidden chest above plant near secret path
  400. * Chest in small room after Sea star (Go to right instead of left)
  401. * Vault in Mushroom Kingdom
  402. - If you get more than that, you can choose skip or get those flowers (If you get 32 flowers, you can use extra Shocker in Yaridvich as backup)
  403.  
  404. ***Marrymore***
  405.  
  406. [CAMERA: Walk along the rightmost side of center staircase, jump over flower bushes]
  407. - Talk to rightmost Toad in front of chapel
  408. - Take back entrance
  409. [CAMERA: Enter the cutscene with the Snifit by walking on the 2nd black circle on the front of the carpet]
  410.  
  411. [Cutscenes]
  412.  
  413. - After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Koopa again after his little speech (this is faster than talking to the door)
  414.  
  415. - Get items quickly to be kissed by Peach
  416. - If you don't get the kiss, reset
  417.  
  418. BUNDT
  419.  
  420. Turn 1:
  421. - Attack
  422. - Attack
  423. - Attack
  424. Turn 2:
  425. - Attack
  426. - Attack (Dialogue)
  427. - Red Essence (Red Yoshi) on Mario
  428. Turn 3:
  429. - Attack (Candle phase starts)
  430. - Untimed attack
  431. - Untimed attack
  432. Turn 4+:
  433. - Untimed attack with all characters until Raspberry phase starts (if Geno dies, revive him with Koopa)
  434. Rest of turns (during Raspberry phase):
  435. - Attack
  436. - Attack
  437. - Jump
  438.  
  439. * If Koopa is feared during Raspberry phase, Geno cures it with an Able Juice (if alive)
  440. * If Geno dies during Raspberry phase...
  441. - Safe: Use a Pick-Me-Up with Koopa to revive him
  442. - Optimal: Continue the fight and hope no one else dies / gets feared
  443. * If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with
  444.  
  445. Mario [6] : ATK
  446.  
  447. ***Mushroom Kingdom 3***
  448.  
  449. - Get Cricket Pie in the shop on the way to the cutscenes
  450. - Return the Wallet to blue Toad, talk again afterwards
  451.  
  452. [Cutscenes]
  453.  
  454. - After the "Mario!" textbox, where Peach begins her descent after escaping the castle, go back inside the castle, then leave, then go talk to her.
  455.  
  456. ***Tadpole Pond 2***
  457.  
  458. [CAMERA: Jump onto the stone that triggers the tadpoles, instead of walking onto it]
  459. - Give Cricket Pie to Frogfucius
  460. - Talk to Frogfucius again to learn about the star on Star Hill
  461.  
  462. ***Booster Pass Secret***
  463.  
  464. - Get KeroKeroCola, frog coin, & Flower
  465.  
  466. ***Star Hill***
  467.  
  468. - Section 1
  469. - Bottom middle
  470. - Rightmost
  471. - Bottom left
  472. - Upper left
  473. - Upper right
  474. - Section 2
  475. - Upper right
  476. - Bottom right
  477. - Bottom middle
  478. - Lower left
  479. - Middle
  480. - Upper left
  481. - Section 3
  482. - Bottom middle
  483. - Lower left
  484. - Middle
  485. - Upper left
  486. - Upper middle (Interact with top left of star and walk up right for good camera)
  487. - STAR (Upper right of screen)
  488. - Middle right
  489.  
  490. ***Seaside Town***
  491.  
  492. - Talk to Fake Elder (upper right house)
  493. - Buy Experience Booster from Frog Disciple on top floor
  494.  
  495. Sell
  496. All Pick Me Ups and Able Juices
  497. Buy
  498. 1 Fright Bomb and 4 Fire Bombs
  499. Sell
  500. All KerokeroCola and Flower Tabs
  501. Buy
  502. 2 Fire Bombs and 2 Ice Bombs
  503. Sell
  504. 1 Flower Jar and Flower Box
  505. Buy
  506. 1 Fright Bomb, 1 Fire Bomb and 2 Ice Bombs
  507. Sell
  508. 1 Flower Jar and Goody Bag
  509. Buy
  510. 3 Ice Bombs
  511. Sell
  512. Flower Jar
  513. Equip:
  514. - Mario:
  515. - Unequip Punch Glove, Experience Booster over Amulet
  516. - Koopa:
  517. - Unequip accessory
  518. - Geno:
  519. - Unequip weapon, Amulet over Wake-Up Pin
  520. - Mallow: Unequip Cymbals and Trueform Pin
  521. - Peach: Unequip weapon and armor
  522. Sell all equipment except Zoom Shoes
  523. Buy
  524. 1 Fright Bomb and 3 Ice Bombs (If you don't have enough coin, skip Fright Bomb)
  525. (You can sell Flower Box for extra 2 Ice Bombs if Croco 2 dropped)
  526.  
  527. ***Sea***
  528.  
  529. - Get underneath Star, jump, then IMMEDIATELY PRESS X:
  530. - Switch:
  531. - Mallow & Peach
  532. - Kill every Starslap
  533.  
  534. [LEVEL]
  535. Mario [7] : HP
  536. Mario [8] : SP
  537. Koopa [9] : ATK
  538. Geno [8] : HP
  539. Mallow (NOT PEACH) [7] : HP
  540. Peach (NOT MALLOW) [10] : SP
  541.  
  542. ***IMPORTANT NOTE*** - In the level-up screen, the character that looks like Peach is actually Mallow, and the character that looks like Mallow is actually Peach. Make sure to choose level-ups correctly.
  543.  
  544.  
  545. ***Sunken Ship***
  546.  
  547. - Left door
  548. - Straight through 2 rooms
  549. - Get Flower in crates in corner of next room if you have less than 28
  550. - Get 100 coins from same room
  551. - Buy Hurly Glove from shaman and open equip menu
  552. - Equip:
  553. - Bowser: equip Hurly Glove
  554. - Mario & Geno swap accessories (Experience Booster on Geno)
  555. - Mallow & Geno swap accessories (Nothing on Geno to get Experience Booster on Mallow)
  556.  
  557. ---Password hit pattern---
  558. 0 3 2
  559. 4 2 0
  560.  
  561. KING CALAMARI
  562.  
  563. - Phase 1:
  564. - Untimed Boost Koopa
  565. - Fire Bomb
  566. - Phase 2:
  567. - Fire Bomb
  568. - Defend
  569. - Attack
  570. - Phase 3:
  571. - Fire Bomb with Koopa
  572. - Defend
  573. - Timed Jump
  574. - Fire Bomb
  575.  
  576. Level:
  577. Mallow [8] : SP
  578.  
  579. - Top path
  580. - Get KeroKeroCola in Clone room
  581. - Get Safety Ring in room attached to Blooper room
  582.  
  583. - Switch:
  584. - Koopa -> Mallow
  585. -Equip:
  586. - Safety Ring on Geno
  587. - Peach & Mallow swap accessores (Experience Booster on Peach)
  588.  
  589. Both BANDANA REDS
  590.  
  591. - Untimed Boost Mallow
  592. - ThunderBolt
  593.  
  594. [LEVEL]
  595. Geno [9] : ATK
  596. Koopa [10] : ATK
  597.  
  598. - Switch:
  599. - Mallow and Bowser
  600.  
  601. JOHNNY
  602. - Turn 1:
  603. Sleepy Bomb
  604. Fright Bomb
  605. Jump (should be 85 at most)
  606.  
  607. - Turn 2:
  608. Defend
  609. Attack
  610. Jump (87)
  611.  
  612. - Turn 3:
  613. Defend (Attack if Bowser attack did ~122, his damage output is 116-146 if 2x)
  614. Attack
  615. Jump
  616.  
  617. - Turn 4:
  618. Sleepy Bomb
  619. Attack
  620. Jump
  621. Keep attacking with Mario and Bowser until he dies.
  622.  
  623. [LEVEL]
  624. Mario [9] : ATK
  625. Peach [11] : SP
  626.  
  627. Switch:
  628. Bowser and Peach
  629. Put Mallow on 4th slot
  630. Equip:
  631. - Mallow & Peach swap armors (Work Pants on Peach)
  632. - Mario & Peach swap accessories (EXP Booster on Mario, Amulet on Peach)
  633.  
  634. ***Seaside Town 2***
  635.  
  636. - Pick top option
  637.  
  638. YARIDOVICH [1500 HP]
  639.  
  640. Shocker should do 243 damage - if it does 202, it was mistimed. Shocker is a 6 frame timing window around when the sound effect ends (~3 seconds after selecting the target)
  641.  
  642. Optimal bomb order is Fire -> Ice -> Ice (2 of these bombs must be boosted). If you are forced to use a Froggie Drink, the optimal order is Ice -> Ice -> Fire (Again, 2 of those bombs must be boosted)
  643.  
  644. Turn 1:
  645. - Timed Boost Peach
  646. - Defend
  647. - Shocker (243)
  648. - Turn 2:
  649. - Timed Boost Mario
  650. - Use KeroKeroCola
  651. - Shocker
  652. - Turn 3:
  653. - Froggie Drink if he used Water Blast, Mushroom if Mario or Peach were Willy Wisp'd or if Mario was Flame Stoned (if no Mushrooms available, use Froggie Drink); Fire Bomb otherwise
  654. - Ice Bomb if Geno just used a Fire Bomb; Fire Bomb otherwise
  655. - Shocker
  656. - Turn 4:
  657. - Ice Bomb (Defend if Geno Fire Bombed previous turn)
  658. - Ice Bomb
  659. - Shocker
  660.  
  661. * Note #1: Geno may die before being able to use a Fire Bomb. If this happens, you will have to use one with either character (boosted or unboosted) during the Mirage Form phase. (This doesn't happen if Geno is 10)
  662. * Note #2: If you mistime a Shocker, use another Ice Bomb to kill him (risk not having one for Megasmilax / Axems). If you only mistime only one Shocker, you can use a Jump to kill him (requires 27 FP), or a Bad Mushroom (risk not having one for Birdo). (You can use extra Shocker instead of item if you have 32FP)
  663.  
  664. [LEVEL]
  665. Mallow [9] : SP
  666.  
  667. Switch:
  668. Peach and Bowser
  669.  
  670. - Get Shed Key, go to shed, and automatically receive Flower Box
  671. - Go to Elder's house and talk to Elder
  672. - Go to shop (middle door)
  673. - Buy
  674. - 1 Troopa Shell
  675. - 1 Super Double Punch
  676. - 1 Parasol
  677. - Sell
  678. - All Mushrooms and Froggie Drinks
  679. - Flower Box
  680.  
  681. ***Land's End***
  682.  
  683. - Skip Red Essence in first screen (fire all the way forward with the cannon)
  684. [*Note: You can grab this for safety if you want, and use it during Czar, Countdown, or Smithy 2]
  685. - Jump at rotating flowers from the bottom, and wait for one "tick" before jumping
  686. - Can skip first 2 platforms after flower section with an angled jump
  687.  
  688. ARMORED ANTS
  689.  
  690. If you didn't freebie Fire Bomb, do them before Ant battles
  691. Switch:
  692. Geno and Mallow
  693. Equip
  694. Unequip all but Mario's Exp. Booster
  695.  
  696. - Use 1 Ice Bomb per Armored Ant battle (Or boost Mario and use Fire Bomb if you freebied in sunken or yarid)
  697. - Switch and Equip when you don't need boost anymore
  698.  
  699. [LEVEL]
  700. Mario [10] : HP
  701. Geno [10] : HP
  702. Koopa [11] : ATK
  703.  
  704. - SAVE
  705. - Kill all except 1 dog on the top floor
  706. [LEVEL]
  707. Mario [11] : SP
  708. Mario [12] : ATK
  709. Peach [12] : ATK
  710. Mallow [10] : SP
  711. Geno [11] : ATK
  712.  
  713. - 2nd star: Kill all geckos
  714.  
  715. [LEVEL]
  716. Mario [13] : HP
  717. Peach [13] : HP
  718. Mallow [11] : SP
  719. Bowser [12] : ATK
  720.  
  721. - Back to encounter dog and suicide
  722. Kill dog by Timed Jump and Thunderbolt to make ant do vigor up. You can attack Octovader/Fink Flower to let counter too.
  723. - Reuse 1st star, kill all except 1 dog on the top floor
  724.  
  725. [LEVEL]
  726. Mario [14] : SP
  727. Mallow [12] : SP
  728. Geno [12] : ATK
  729. Peach [13] : HP
  730. Bowser [13] : ATK
  731.  
  732. - Swap Mallow and Peach (Swap glitch)
  733. - 2nd star: Kill all geckos
  734.  
  735. [LEVEL]
  736. Peach [14] : SP (It's Peach, not Mallow)
  737.  
  738. - Run into dog, suicide (Mario can kill dog without timed hit at this point)
  739. - Reuse 1st star, kill all except 1 dog on the top floor
  740.  
  741.  
  742. [LEVEL]
  743. Mario [15] : ATK
  744. Mario [16] : HP
  745. Mallow [13] : SP
  746. Geno [13] : HP
  747.  
  748. - 2nd star: Kill all geckos
  749.  
  750. [LEVEL]
  751. Bowser [14] : ATK
  752.  
  753. - Run into dog, suicide
  754. - Reuse 1st star, kill all on the top floor and 1 gecko
  755.  
  756. [LEVEL]
  757. Mario [17] : SP
  758. Peach [15] : ATK
  759. Mallow [14] : HP
  760. Geno [14] : ATK
  761.  
  762. - 2nd star: Kill all geckos
  763.  
  764. [LEVEL]
  765. Mario [18] : ATK
  766. Bowser [15] : ATK
  767.  
  768. Switch:
  769. Peach and Bowser
  770. Mallow and Geno (Bowser should be in 2nd slot)
  771. Equip:
  772. Mario: Troopa SHell and Work Pants
  773. Geno : Super Double Punch
  774.  
  775. - Pay 100 coins to trampoline Shaman
  776. - Talk to fortune teller man
  777. - The correct statue order when receiving your fortune is Left -> Middle -> Right
  778. - Get 150 coins and 3 frog coins (2 are hidden) in one room
  779. - Reset fortune until getting hungry fortune
  780.  
  781. BELOME 2 (1200 HP)
  782. Use Fright Bomb to Belome then attack until he dies.
  783. Kill clone after Belome died.
  784.  
  785. You will get different exp depends on which character belome inhaled, follow this level up chart everytime someone get LV up.
  786. Mario -> HP at 19, SP at 20, otherwise ATK
  787. Mallow -> All HP
  788. Geno -> All ATK except 16, which should be HP
  789. Bowser -> All ATK until Vallentina
  790. Peach -> HP at 16, SP at 17 otherwise ATK
  791.  
  792. ***Monstro Town***
  793.  
  794. - Talk to Melody Star and then talk to Monstermama
  795. - Scale the cliff and automatically obtain Patapata Medal (Troopa Pin) if your time is better than 12.00 seconds
  796. - Get 35 frog coins in this minigame (sub 11 for 5 frog coins per a try)
  797. Easy shell manipulatio if you have trouble getting sub 11: https://puu.sh/qXssX.mp4
  798. - Back to Tadpole Pond
  799.  
  800. ***Tadpole Pond***
  801. Buy:
  802. 3 Sleepy Bombs
  803. 4 Power Blasts
  804. 3 Crystallines
  805.  
  806. ***Bean Valley***
  807. Switch:
  808. Bowser and Peach
  809. Equip:
  810. Mario: Troopa Pin
  811. Peach: Parasol, Work Pants and Safety Ring
  812. Geno: Exp. Booster
  813.  
  814. MEGASMILAX
  815. Phase 1:
  816. - Attack
  817. Phase 2:
  818. - Boost to Peach
  819. - Shocker
  820. - Attack
  821. Phase 3:
  822. - Ice Bomb
  823. Phase 4:
  824. - Snowy
  825. - Group Hug
  826. - Attack until dead
  827.  
  828. Get Seed
  829.  
  830. ***Nimbus Land***
  831. Buy:
  832. - 2 Mid Mushroom
  833. - 2 Maple Syrups
  834. - 1 Mega Glove
  835. - 1 War Fan
  836.  
  837. Switch:
  838. Peach and Bowser (Put Mallow on 5th slot from now on)
  839. Equip:
  840. Mario: Mega Glove, Amulet
  841. Bowser: Troopa Pin
  842. Geno and Peach swap accessories
  843. Peach: War Fan
  844. Mario and Geno swap accessories
  845.  
  846. - Go to Garro's house (upper right)
  847. - Talk to Mallow statue from the upper left
  848. - Talk to Garro from the front
  849.  
  850. - Massive cutscene sequence
  851.  
  852. - Get Feather
  853. - Hop over gap and then run along rightmost tiles in next room with enemies
  854. - Get flower in Heavy Troopa room
  855. - In room right before key, hug lower walls
  856. - Get Castle Key from cloud guy in upper left (Talk to blue cloud guy for a Flower Jar)
  857. - During return trip in next room, hold up + left
  858. - For Heavy Troopa room, run in a "V" shape, jump over Shaman, and open door (you want to skip the Heavy Troopa guarding the door)
  859.  
  860. BIRDO
  861. Turn 1:
  862. Untimed Boost Mario
  863. Untimed attack*2
  864.  
  865. Turn 2:
  866. Untimed Boost myself
  867. Untimed attack*2
  868.  
  869. Turn 3~:
  870. Untimed attack*1
  871. Attack until battle ends (Bowser can use 1 Fright Bomb if you bought 3 Bombs at Seaside Town)
  872.  
  873. - Go left of Birdo egg
  874. - In fan room, hold Y going in (but don't move). When it loads, tap right, then full jump up and right over him
  875. - For fork man, get as close to the form as possible, then as soon as it retracts, run up + right
  876. - For blue bird room with save point, hold up until corner, then down right until next corner, then up right
  877. - In star room, quick down right to avoid first bird
  878. - Get Star, kill 6 Blue Birds + Dodo
  879.  
  880. VALENTINA
  881.  
  882. Dodo (400 HP)
  883. - Fire Bomb
  884. - Untimed Attack
  885.  
  886. Valentina (2000 HP)
  887. Turn 1:
  888. - Attack
  889. - Boost Mario
  890.  
  891. Turn 2:
  892. - Attack
  893. - Boost myself
  894.  
  895. Turn 3~:
  896. - Attack until battle ends
  897.  
  898. - Cutscenes, leave through top door (Get flower on the way to outside)
  899. - Go straight right in hot springs room and jump over the water
  900.  
  901. ***Barrel Volcano***
  902. - Get a flower from chest near left arrow sign
  903. - Kill 8 enemies
  904. - For 3rd room w/ star, hold up in the corner until skeleton on the left walks toward you, then straight jump up
  905.  
  906.  
  907. - In fireball room after star runs out, hug leftmost wall for good alignment, and then just jump across (you can't get hit)
  908. - Get flower in room with save box
  909. - In room before Jitanda, hug rightmost wall and jump over
  910.  
  911. Corkpediate
  912. - Untimed Attack to Body
  913. - Gebo Blast
  914.  
  915. Use Flower Jar
  916. Equip:
  917. Mario and Geno swap accessories
  918. Peach: War Fan
  919. Unqeuip Bowser's Troopa Pin
  920. Switch:
  921. Bowser and Peach
  922.  
  923. - Talk to Hinopio from the upper-left to enter his cave, don't buy anything, then proceed across the bridge...
  924.  
  925. CZAR DRAGON
  926. Turn 1:
  927. - Power Blast
  928. - Mute
  929. - Attack (Or Ice Bomb if Czar summoned fire balls)
  930.  
  931. Turn 2:
  932. - Attack
  933. - Snowy
  934. - Ice Bomb
  935.  
  936. Turn 3~:
  937. - Ice Bomb (Attack if you used Ice Bomb twice already, Zombone phase starts)
  938. - Mute
  939. - Attack until battle ends
  940.  
  941. Equip:
  942. Mario: Troopa Pin
  943. Peach: Zoom Shoes
  944.  
  945. AXEM RANGERS
  946. Turn 1:
  947. (For no Rock Candy freebie) (For Rock Candy freebie)
  948. - Rock Candy - Rock Candy
  949. - Ice Bomb - Untimed boost Peach
  950. - Fire Bomb - Rock Candy
  951.  
  952. Turn 2:
  953. - Attack Red - Attack (Axem Ranger phase starts)
  954. - Attack Yellow (Axem Ranger phase starts) - Crystalline
  955. - Crystalline - Attack until battle ends
  956.  
  957. Turn 3~:
  958. - Mario and Geno: Attack
  959. - Peach: Shocher
  960. (Group Hug once if you mistimed attack or shocker)
  961.  
  962. ***Nimbus Land***
  963. - Get Fertilizer outside of castle (Jump on trampoline and hold right next. You will get stuck in invisible wall then hold down)
  964. - Left path getting back to Throne Room
  965. - [CAMERA: Slight up right, the hold right going into the cutscene with the King & Queen]
  966.  
  967. [Cutscenes]
  968.  
  969. You can't use Nimbus Land manipulation because you have to go Rose Town for Lazy Shell.
  970. Take the Royal Bus and go to Rose Town and get shell.
  971.  
  972. *MARIO'S PAD MANIP*
  973. - Leave Rose Town, go to Mario's Pad, save, and soft reset
  974. - Hold Y, down, and right, then do a quick down input to manipulate Battle Doors to 3 & 6
  975.  
  976. ***Koopa's Keep 2***
  977.  
  978. - 2nd option to all tutorials
  979. - Trivia Room
  980. Dr. Topper Questions / Race Answers:
  981. http://pastebin.com/E8rpirmg
  982. Barrel Puzzle:
  983. 1. 12 Base (just add the different colored barrels to this number for your final answer)
  984. 2. 43 Base (just add the different colored barrels to this number for your final answer)
  985. Race Puzzle:
  986. - Talk to Goomba, then talk to Dry Bones, then talk to Cheep Cheep to figure out the order
  987. - Take Rock Candy
  988. - Puzzle Room
  989. - For Coin Puzzle, count total coins and take 4 at a time until 10, then until 15.
  990. - For Button Puzzle...
  991.  
  992. 0 1 2 3
  993. 4 5 6 7
  994. 8 9 10 11
  995. 12 13 14 15
  996.  
  997. - Hit buttons 13, 11, 4, and 2 (in that order)
  998.  
  999. - For Ball Puzzle...
  1000.  
  1001. 0 1 2* 3
  1002. 4 5 6 7
  1003. 8 9 10 11
  1004. 12 13 14 15
  1005.  
  1006. 10 UP
  1007. 4 RIGHT
  1008. 12 UP
  1009. 13 UP
  1010. 1 DOWN
  1011. 3 LEFT
  1012. 7 LEFT
  1013. 15 LEFT
  1014. 0 RIGHT
  1015. 4 RIGHT
  1016. 13 UP
  1017. 5 RIGHT
  1018. 11 UP
  1019. 3 LEFT
  1020.  
  1021. - Take Rock Candy
  1022.  
  1023. - Donkey Room
  1024. - Get Fright Bomb (You can skip if you have already), Ice Bomb, and Rock Candy (all 3 chests on left side) in 1st room
  1025. - Get Fire Bomb (The chest right side of door) in 2nd room
  1026. - Can skip Donkey if you're really far left on the edge running towards him (saves 2 - 3 seconds)
  1027. - Get Super Slap
  1028.  
  1029. - Platform Room
  1030. - In moving platforms room, get KeroKeroCola (Jump on last moving platform and go back)
  1031. - In cannonball/bob-ombs room, get Rock Candy (middle right chest)
  1032. - In paired rotating platforms room, get Fire Bomb & KeroKeroCola (both chests in right column)
  1033. - Do NOT get Sonic Cymbals
  1034.  
  1035. Equip:
  1036. Peach: Super Slap
  1037.  
  1038. MAGIKOOPA
  1039. Turn 1~:
  1040. - Attack
  1041. - Fright Bomb
  1042. - Attack until battle ends
  1043.  
  1044. BOOMER
  1045. Turn 1:
  1046. - Ultra Jump
  1047. - Boost Peach
  1048. - Shocker
  1049.  
  1050. Turn 2:
  1051. - Ultra Jump
  1052. - Maple Syrup
  1053. - Shocker
  1054.  
  1055. Turn 3:
  1056. - Ultra Flame
  1057. - (Attack)
  1058. - (Shocker)
  1059. If boomer tuned to be blue, attack
  1060.  
  1061.  
  1062. EXOR
  1063.  
  1064. - Super Flame on Right Eye
  1065. - Use Geno Whirl on Exor
  1066.  
  1067. **ABYSS**
  1068.  
  1069. - Get Ultra Hammer
  1070. - Equip:
  1071. - Mario: Ultra Hammer
  1072. - Peach & Geno exchange accessories (Experience Booster on Geno)
  1073.  
  1074. COUNT DOWN
  1075. Turn 1:
  1076. - Boost Peach
  1077. - Rock Candy
  1078. - Rock Candy
  1079.  
  1080. Turn 2:
  1081. - Geno Blast
  1082. - Ultra Jump, hit both rings at least once
  1083. - Rock Candy
  1084. (Use Fire Bomb if either Geno or Mario can't use magic. UJ needs to hit twice both rings if Geno used Fire Bomb)
  1085.  
  1086. Turn 3:
  1087. - Attack until battle ends (Kill ring first if Count down recovers it)
  1088. (You can use Ultra Jump if you have enough FP)
  1089.  
  1090. Equip:
  1091. Geno: Amulet
  1092.  
  1093. MACHINE MADE YARIDOVICH (800 HP)
  1094. Turn 1:
  1095. - 8 Ultra Jumps
  1096. - Attack
  1097. - Attack
  1098.  
  1099. Turn 2:
  1100. - Attack*3 (or Mario can use Jump, it's safer)
  1101.  
  1102. Use Group Hug on field if someone damaged, use Maple Syrup afterwards
  1103.  
  1104. CLOAKER (1200) & DOMINO (900) - Kill Cloaker
  1105. Turn 1:
  1106. - Crystalline
  1107. - Power Blast
  1108. - Super Flame
  1109.  
  1110. Turn 2:
  1111. - Shocker
  1112. - Geno Beam
  1113. - Jump (1st phase end, Geno and Peach can move first in 2nd phase if Mario kills Cloaker)
  1114.  
  1115. Turn 3~:
  1116. - Attack until battle ends
  1117. (Use Group Hug if they used Sand Storm or Light Beam)
  1118.  
  1119. Equip:
  1120. Peach: Zoom Shoes
  1121. Geno: Feather
  1122.  
  1123. MAD MALLETS
  1124. Turn 1:
  1125. - Attack
  1126. - Attack another one
  1127. - Attack Mallet that Geno attacked for
  1128.  
  1129. CLERK
  1130. Turn 1:
  1131. - Attack to Clerk*3
  1132.  
  1133. Turn 2:
  1134. - Attack
  1135. - Attack another one
  1136. - Attack Mallet Geno attacked for
  1137.  
  1138. Buy
  1139. - 5 Mid shrooms
  1140. - 1 Maple Syrup
  1141. - Some Pick Me Ups?
  1142.  
  1143. MANAGER
  1144. Turn 1:
  1145. - Untimed Boost myself
  1146. - Attack Manager
  1147. - Sleepy Bomb
  1148.  
  1149. Turn 2:
  1150. - Geno Blast
  1151. - Jump
  1152. - Defend
  1153.  
  1154. Turn 3:
  1155. - Attack
  1156. - Untimed Attack
  1157. - (Untimed Attack)
  1158.  
  1159. DIRECTOR
  1160. Turn 1:
  1161. - Attack Director
  1162. - Attack Director
  1163. - Sleep Bomb
  1164.  
  1165. Turn 2:
  1166. - Umtimed Boost Peach
  1167. - Jump
  1168. - Fire Bomb
  1169.  
  1170. Turn 3:
  1171. - Attack*3
  1172.  
  1173. Equip:
  1174. Swap Mario and Peach accessory
  1175.  
  1176. [CAMERA: Enter the Gunyolk fight by going as left as possible into the battle trigger]
  1177.  
  1178. GUNYOLK & FACTORY CHIEF
  1179. Turn 1:
  1180. - Sleepy Bomb
  1181. - Power Blast
  1182. - Ice Bomb
  1183.  
  1184. Turn 2:
  1185. - Defend
  1186. - Shocker on Gunyork
  1187.  
  1188. For 1 Ice Bomb:
  1189. Turn 2:
  1190. - Jump on Gunyork
  1191.  
  1192. Turn 3:
  1193. - Attack Gunyork
  1194. - Shocker on Gunyork
  1195. - Attack Gunyork
  1196.  
  1197. Turn 4~:
  1198. - Attack until battle ends
  1199.  
  1200. For 2 Ice Bombs:
  1201. Turn 2:
  1202. - Ice Bomb
  1203.  
  1204. Turn 3~:
  1205. - Attack Gunyork
  1206. - Shocker on Gunyork
  1207. - Attack until battle ends
  1208.  
  1209. Equip:
  1210. Mario and Peach swap accessories
  1211. Peach: Safety Ring
  1212.  
  1213. SMITHY
  1214. Turn 1:
  1215. - Crystalline
  1216. - Attack
  1217. - Power Blast
  1218.  
  1219. Turn 2:
  1220. - Attack*3
  1221.  
  1222. Turn 3:
  1223. - Rock Candy
  1224. - Untimed Attack on Shyper
  1225. - Group Hug
  1226.  
  1227. Turn 4:
  1228. - Attack*3
  1229.  
  1230. Turn 5:
  1231. - Rock Candy
  1232. - Untimed Attack on Shyper
  1233. - Group Hug
  1234.  
  1235. Turn 6:
  1236. - Untimed Attack
  1237. - Jump
  1238. - Attack (Peach should finish 1st phase for preparing 2nd phase)
  1239.  
  1240. SMITHY phase 2
  1241. Turn 1:
  1242. - Attack*3
  1243.  
  1244. Turn 2:
  1245. - Red Essence (on either Geno or Mario) or Attack
  1246.  
  1247. For Tank head
  1248. Mario and Geno: Keep healing if someone in danger
  1249. Peach: Shocker
  1250.  
  1251. For Magic head
  1252. Mario and Geno: Attack (Geno may need to use KeroKeroCola right after transform)
  1253. Peach: recover
  1254.  
  1255. For Chest head
  1256. Mario and Geno: Attack (Use Fire/Super Orb or Fire Bomb preferably)
  1257. Peach: recover
  1258.  
  1259. For Safe head
  1260. Mario and Geno: Attack (Use Ice Bomb preferably)
  1261. Peach: recover
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