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- https://docs.google.com/document/d/1GGv3H_p64WisOnGTgiMilPs2gBIAJceU3BDZvLfn7uM/edit?pref=2&pli=1
- You might want this because this route doesn't tell what you should do much.
- ***Koopa's Keep**
- TERRAPINS
- - Attempt Terrapin manipulation on the first round (no penalty for missing it):
- http://www.twitch.tv/millnium/v/47941768
- - 1 untimed attack, 3 untimed jumps
- KOOPA
- (Advance in-battle dialogue with D-pad rotations)
- - 2 untimed jumps to Kinklink
- ***Mario's Pad***
- (For Japanese)
- - Talk to Toad
- - Attempt to leave
- - Mash through Save tutorial
- - Leave
- (For English)
- - Attempt to save
- - Talk to Toad
- - Leave
- Watching save tutorial doesn't save on U
- - Cutscenes
- - 2nd option for both text prompts
- ***Mushroom Way***
- - In the second screen, get the flower in the chest by jumping slightly left of the Goomba on the rotating flower
- HAMMER BROS
- - Jump (43 damage)
- - Jump on other (45 damage)
- - Untimed attack (if 43 on 1st jump. Timed otherwise)
- - Untimed jump
- ***Mushroom Kingdom***
- Sell:
- 1 Flower Jar
- Buy:
- 5 Honey Syrups
- 6 Pick Me Ups
- 4 Able Juices
- 1 Shirt
- 1 Pants
- 1 Jump Shoes
- Equip (In Shop menu):
- Hammer, Shirt, Jump Shoes
- - Get a flower from shop basement
- - Get frog coin in castle
- - [CAMERA: Down right, down after leaving castle]
- - [CAMERA: After getting Mallow, walk in center of walkway and jump constantly until reaching Toad]
- [Cutscenes]
- - Pick top option
- Equip:
- - Pants to Mallow
- ***Bandit's Way***
- - Jump straight down and land on left petal of the rotating flower
- - Skipping stepping on very first platform
- - Don't get platform coins, they lag
- - Get KeroKeroCola in 2nd screen
- - Use star, attempt enemy jump (doge jump) for the flower
- - Kill 10+ K-9s (No need to count, just leave as soon as Mario levels up)
- As long as you kill 10, you are fine.
- - Take Mushroom from chest
- [Optimal 10 Dogs: http://puu.sh/hsHku/54e3f185d8.gif ]
- [LEVEL]
- Mario [2] : SP
- CROCO 1
- - Jump (46) / Defend
- - Jump (46) / Defend
- - Jump (48) / Honey Syrup
- - Jump (48) / Honey Syrup
- [Let Mallow die if Mario has not taken damage yet]
- - Jump (49) / Defend
- - Jump (49) / Defend
- - Jump (51) / Defend
- - Jump (51)
- *Use Pick-Me-Ups if need be.
- [LEVEL]
- Mallow [3] : SP
- - Save before going into Mushroom Kingdom 2 in case you miss Mack Skip
- ***Mushroom's Kingdom 2***
- - Enter from Mushroom Way, not Bandit's Way
- - Mack Skip (Video: www.youtube.com/watch?v=WhjNbMW7P10 )
- - Leave through the left path of Mushroom Kingdom (do not get Cricket Pie)
- ***Kero Sewers***
- Get a flower from same room where Pandorite chest is.
- PANDORITE
- - Jump / Defend
- - Jump / Defend
- - Jump if alive and not feared (Pandorite dies)
- * Use Able Juice / Mushroom / Pick-Me Up if Mario is feared or dies. If you got enemy jump and have 12 FP, Mario can Jump twice through fear to kill Pandorite without Mallow having to use an Able Juice.
- ---
- - Get Flower in same room as Pandorite if you did not get the enemy jump in Bandit's Way
- - Use star, kill 7 rats at least (you can kill 8th rat if you don't mess up)
- [LEVEL]
- Mario [3] : SP
- - Get recovery mushroom from chest before save point
- BELOME
- *Note - this assumes an ideal fight (i.e., no Sleep Sauce used on Belome's 2nd turn).
- Turn 1:
- Jump / Thunderbolt
- Turn 2:
- Jump / Honey Syrup
- Turn 3:
- Jump / Thunderbolt
- [Scarecrow]
- Turn 4:
- Jump / Honey Syrup
- [Swallow]
- Turn 5:
- Jump
- Turn 6:
- Jump / Thunderbolt
- Turn 7:
- Jump
- * If Mario is slept on turn 2, Thunderbolt with Mallow and let Belome wake up Mario.
- * If Mallow is slept on Turn 2, Mario uses an Able Juice on Mallow, and then Mallow uses Thunderbolt
- * No matter what, just remember to always alternate between using Thunderbolt & Honey Syrup with Mallow, until Mallow has used 3 Thunderbolts. Then either defend with him, or let him die. If Mallow is slept / unable to use his 3rd Thunderbolt, just Jump with Mario.
- ---
- [LEVEL]
- Mallow [4] : ATK
- ***Midas River***
- Waterfall Section
- Just get 4 Frog Coins and normal coins and as many as you can get. You need 60+ coins here. Exactly 60 is fastest because some texts are skipped but it doesn't save much (About 1 second). Try to get if you are confident.
- - Automatically receive NokNok Shell
- ***Tadpole Pond***
- [CAMERA: Approach stone from upper right]
- [Cutscenes]
- - Pick 2nd option
- - Go to Juice Bar (right Tadpole)
- - Buy:
- 3 Froggie Drinks
- - Go to Frog Coin Emporium (left Tadpole)
- - Buy:
- 2 Sleepy Bombs
- 1 Energizer
- ***Rose Way***
- - Get 10-coin on the way to upper right
- - Get 10-coin on the way to lower rightw
- [Cutscenes]w
- ***Rose Town***
- - Enter shop through chimney and get the flower in the invisible chest.
- - Buy:
- - 2 Wake-Up Pins
- (Buy 1 Honey Syrup if you ran out, you can but Pick Me Up for safety here too) - Blue Toad sells them.
- - Get Frog coin in upper left of the shop
- - Go to elevated house and get frog coin (above bed) and 2 flowers
- - 2nd option for text prompt preceding Geno cutscene (in Rose Town inn)
- ***Forest Maze***
- - Get KeroKeroCola in 1st room (leftside)
- - Get frog coin in room after 1st underground section (upper left)
- - Get KeroKeroCola behind sleeping Wiggler
- - Get Red Essence right after save box (upper right)
- Maze (directions are from mario's view)
- - left, left, straight, right
- - Get 3 flowers and 1 frog coin then exit small secret room
- Maze again
- - straight, left, straight, right, left, left
- [CAMERA: Up-right, then up-left entering Bowyer cutscene]
- BOWYER
- Turn 1:
- - Attack (40)
- - Jump (39)
- - Energizer Geno (hit right on item menu)
- Turn 2:
- - Attack (60)
- - Jump (39) (or 40 if Mario jumped 8+ times during Belome)
- - Timed Attack (2) IF Mario only did 39 damage with his 2nd Jump; Untimed attack otherwise (1)
- Turn 3:
- - Geno Beam (90)
- - Froggie Drink (Geno & at least 1 other character are damaged) OR Defend (Only 1 non-Geno character is damaged)
- - Honey Syrup
- Turn 4 (Note: If both Mario & Mallow are alive and Geno needs healing, Mario should defend & Mallow should heal, as he has a faster item use animation):
- - Geno Beam
- - Froggie Drink OR Defend
- - Froggie Drink OR Defend
- Turn 5:
- - Geno Beam
- - Defend
- - Defend
- Turn 6:
- - Geno Beam
- - Defend
- - Defend
- Turn 7:
- - Geno Beam (Or Attack if Mario is alive)
- - Jump
- - Defend
- Turn 8:
- - Geno Beam (Or Attack if Mario is alive)
- - Jump
- - [Defend]
- Turn 9:
- - Attack with Geno (if messed up a timing)
- ***Pipe Vault***
- - Enter 1st pipe in 3rd room
- - Get 2 hidden frog coins, 1 flower and 1 frog coin in bottom path (release Y and hold down)
- - Exit
- - Enter next pipe
- Goomba Thumping
- Get exact 20 points for 1st time, then get 22+ for 2nd time
- - Get Flower Tab and Jar
- - Exit
- - Enter next pipe
- - Get flower from jumping on up-down moving yellow platform (ignore 2nd chest)
- ***Yo'ster Isle***
- - Get hidden frog coin
- [LEVEL]
- Mario [4] : ATK (He won't level up here if you only killed 10 K-9s and 7 Rats)
- ***Moleville***
- - Go to shop and...
- - Buy:
- - 1 Punch Glove
- - 1 Finger Shot
- - 1 Cymbals
- - 4 Work Pants (last armor)
- - Sell:
- - All mushrooms
- - All honey syrups
- - 2 KerokeroColas
- - 2 Flower Tabs
- - Equip:
- - Mario: Punch Glove, Work Pants
- - Mallow: Cymbals, Work Pants, Trueform Pin
- - Geno: Finger Shot, Work Pants, Wake-Up Pin
- [Cutscenes]
- - Top option for both promps
- - Chase Croco
- - Go back after Croco uses 2nd bomb
- - Go clockwise and kill all 3 croco's underlings (Crook) - Kill them with attack
- - Use HP rain if mallow or mario or both are damaged
- - Toss all honey syrups you got from crooks
- Assuming killing 9 crooks
- (If you kill more, that can change level up timing during death abuse. But you don't have to worry at all)
- [LEVEL]
- Mallow [5] : ATK
- (Geno [7] : HP) - He can level up if you kill 11+ Crooks.
- Croco
- Geno -> attack
- Mario -> Jump
- Mallow -> Energizer (if you freebied in Bowyer) on geno 1st turn, or attack
- [LEVEL]
- Geno [7] : HP - He can level up if you kill 11+ Crooks.
- - Get flog coin from shyguy
- - Kill 6 bob-ombs (Kill flame is optional)
- - Get 150 Coin chest no matter what
- - Get Flower before Punchinello
- - Jump at Punchinello after you pass the bomb on the right to avoid being pushed back
- [LEVEL]
- Mario [5] : SP
- PUNCHINELLO
- - Geno Attack
- - Mario Attack
- - Mallow Energizer Geno if possible; Attack otherwise
- **Punchinello Guidelines (Assumes no Energizer)**
- - If Punchinello uses Sandstorm, all 3 characters use an Able Juice on themselves
- - EXCEPTION: If Punchinello Sandstorms on his last turn, only Geno & Mallow use Able Juices on themselves (Mario attacks with Punch Glove through Fear on his final 2 turns)
- - NOTE: To be safe, you want at least 1 Able Juice for Bundt. If you are low on Able Juices, skip either Mario or Mallow's self-Able Juice
- - Mine Cart minigame (pick 2nd option to skip instructions)
- - In the 2nd screen of the minigame, you can take the bottom path instead of the top path (extra coins aren't needed, and bottom path is slightly faster)
- - Good minecart tape: http://www.twitch.tv/thelcc/v/47768376
- ***Booster Pass***
- - Get Frog Coin from first plant on the right
- - Get Rock Candy in upper left corner near top exit in 1st area
- - Toss all honey syrups
- ***Booster Tower***
- [Cutscenes]
- - 2nd option for switch allies text prompt
- - Get Frog Coin in upper right corner of 2nd room
- - Get Flower Tab in back corner of 3rd room
- - Press green exclamation switch if you are going to Booster Pass
- - Get Frog Coin in lower left corner of room after Thwomp see-saw room
- - Get Frog Coin in the crevice in same area
- - Get all Frog Coins in checkerboard room
- - Get Zoom Shoes
- - Get Goody Bag and Frog Coin in last room before curtain room (hidden chest above visible one)
- - Do not fail curtain minigame and automatically receive Amulet
- Switch:
- - Mallow -> Koopa
- Equip:
- - Mario: Amulet
- - Koopa: Work Pants, Wake-Up Pin
- KNIFE GUY & GRATE GUY [700 HP / 900 HP]
- Turn 1
- - Attack KG
- - Terrorize
- - Fire Orb KG
- Turn 2:
- - Attack GG
- - Attack GG OR use Able Juice on Mario
- - Fire Orb KG
- Rest of turns:
- - Attack with Bowser / Geno until GG dies
- - Defend with Mario unless you miss a timing or had to Able Juice Mario with Koopa
- * If Terrorize misses Grate Guy, you can still follow the notes (you'll only lose a bit of time from Grate Guy living longer)
- ** If Terrorize misses Knife Guy, all characters physically attack Grate Guy until he dies (they will team up, but they will not perform a Double Tech). Then Mario uses Fire Orb + other 2 characters attack until KG dies
- ** If Terrorize misses both Guys, Terrorize again
- Mallow [6] : SP
- ***Booster Hill***
- - 2nd option
- - If you get 1-5 flowers
- Get flowers until 28 from following places (Order is fastest to slowest, You should have 22 before minigame)
- * Secret path in Boostar Hill
- * In crates in corner at Sunken Ship
- * Hidden chest above plant near secret path
- * Chest in small room after Sea star (Go to right instead of left)
- * Vault in Mushroom Kingdom
- - If you get more than that, you can choose skip or get those flowers (If you get 32 flowers, you can use extra Shocker in Yaridvich as backup)
- ***Marrymore***
- [CAMERA: Walk along the rightmost side of center staircase, jump over flower bushes]
- - Talk to rightmost Toad in front of chapel
- - Take back entrance
- [CAMERA: Enter the cutscene with the Snifit by walking on the 2nd black circle on the front of the carpet]
- [Cutscenes]
- - After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Koopa again after his little speech (this is faster than talking to the door)
- - Get items quickly to be kissed by Peach
- - If you don't get the kiss, reset
- BUNDT
- Turn 1:
- - Attack
- - Attack
- - Attack
- Turn 2:
- - Attack
- - Attack (Dialogue)
- - Red Essence (Red Yoshi) on Mario
- Turn 3:
- - Attack (Candle phase starts)
- - Untimed attack
- - Untimed attack
- Turn 4+:
- - Untimed attack with all characters until Raspberry phase starts (if Geno dies, revive him with Koopa)
- Rest of turns (during Raspberry phase):
- - Attack
- - Attack
- - Jump
- * If Koopa is feared during Raspberry phase, Geno cures it with an Able Juice (if alive)
- * If Geno dies during Raspberry phase...
- - Safe: Use a Pick-Me-Up with Koopa to revive him
- - Optimal: Continue the fight and hope no one else dies / gets feared
- * If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with
- Mario [6] : ATK
- ***Mushroom Kingdom 3***
- - Get Cricket Pie in the shop on the way to the cutscenes
- - Return the Wallet to blue Toad, talk again afterwards
- [Cutscenes]
- - After the "Mario!" textbox, where Peach begins her descent after escaping the castle, go back inside the castle, then leave, then go talk to her.
- ***Tadpole Pond 2***
- [CAMERA: Jump onto the stone that triggers the tadpoles, instead of walking onto it]
- - Give Cricket Pie to Frogfucius
- - Talk to Frogfucius again to learn about the star on Star Hill
- ***Booster Pass Secret***
- - Get KeroKeroCola, frog coin, & Flower
- ***Star Hill***
- - Section 1
- - Bottom middle
- - Rightmost
- - Bottom left
- - Upper left
- - Upper right
- - Section 2
- - Upper right
- - Bottom right
- - Bottom middle
- - Lower left
- - Middle
- - Upper left
- - Section 3
- - Bottom middle
- - Lower left
- - Middle
- - Upper left
- - Upper middle (Interact with top left of star and walk up right for good camera)
- - STAR (Upper right of screen)
- - Middle right
- ***Seaside Town***
- - Talk to Fake Elder (upper right house)
- - Buy Experience Booster from Frog Disciple on top floor
- Sell
- All Pick Me Ups and Able Juices
- Buy
- 1 Fright Bomb and 4 Fire Bombs
- Sell
- All KerokeroCola and Flower Tabs
- Buy
- 2 Fire Bombs and 2 Ice Bombs
- Sell
- 1 Flower Jar and Flower Box
- Buy
- 1 Fright Bomb, 1 Fire Bomb and 2 Ice Bombs
- Sell
- 1 Flower Jar and Goody Bag
- Buy
- 3 Ice Bombs
- Sell
- Flower Jar
- Equip:
- - Mario:
- - Unequip Punch Glove, Experience Booster over Amulet
- - Koopa:
- - Unequip accessory
- - Geno:
- - Unequip weapon, Amulet over Wake-Up Pin
- - Mallow: Unequip Cymbals and Trueform Pin
- - Peach: Unequip weapon and armor
- Sell all equipment except Zoom Shoes
- Buy
- 1 Fright Bomb and 3 Ice Bombs (If you don't have enough coin, skip Fright Bomb)
- (You can sell Flower Box for extra 2 Ice Bombs if Croco 2 dropped)
- ***Sea***
- - Get underneath Star, jump, then IMMEDIATELY PRESS X:
- - Switch:
- - Mallow & Peach
- - Kill every Starslap
- [LEVEL]
- Mario [7] : HP
- Mario [8] : SP
- Koopa [9] : ATK
- Geno [8] : HP
- Mallow (NOT PEACH) [7] : HP
- Peach (NOT MALLOW) [10] : SP
- ***IMPORTANT NOTE*** - In the level-up screen, the character that looks like Peach is actually Mallow, and the character that looks like Mallow is actually Peach. Make sure to choose level-ups correctly.
- ***Sunken Ship***
- - Left door
- - Straight through 2 rooms
- - Get Flower in crates in corner of next room if you have less than 28
- - Get 100 coins from same room
- - Buy Hurly Glove from shaman and open equip menu
- - Equip:
- - Bowser: equip Hurly Glove
- - Mario & Geno swap accessories (Experience Booster on Geno)
- - Mallow & Geno swap accessories (Nothing on Geno to get Experience Booster on Mallow)
- ---Password hit pattern---
- 0 3 2
- 4 2 0
- KING CALAMARI
- - Phase 1:
- - Untimed Boost Koopa
- - Fire Bomb
- - Phase 2:
- - Fire Bomb
- - Defend
- - Attack
- - Phase 3:
- - Fire Bomb with Koopa
- - Defend
- - Timed Jump
- - Fire Bomb
- Level:
- Mallow [8] : SP
- - Top path
- - Get KeroKeroCola in Clone room
- - Get Safety Ring in room attached to Blooper room
- - Switch:
- - Koopa -> Mallow
- -Equip:
- - Safety Ring on Geno
- - Peach & Mallow swap accessores (Experience Booster on Peach)
- Both BANDANA REDS
- - Untimed Boost Mallow
- - ThunderBolt
- [LEVEL]
- Geno [9] : ATK
- Koopa [10] : ATK
- - Switch:
- - Mallow and Bowser
- JOHNNY
- - Turn 1:
- Sleepy Bomb
- Fright Bomb
- Jump (should be 85 at most)
- - Turn 2:
- Defend
- Attack
- Jump (87)
- - Turn 3:
- Defend (Attack if Bowser attack did ~122, his damage output is 116-146 if 2x)
- Attack
- Jump
- - Turn 4:
- Sleepy Bomb
- Attack
- Jump
- Keep attacking with Mario and Bowser until he dies.
- [LEVEL]
- Mario [9] : ATK
- Peach [11] : SP
- Switch:
- Bowser and Peach
- Put Mallow on 4th slot
- Equip:
- - Mallow & Peach swap armors (Work Pants on Peach)
- - Mario & Peach swap accessories (EXP Booster on Mario, Amulet on Peach)
- ***Seaside Town 2***
- - Pick top option
- YARIDOVICH [1500 HP]
- Shocker should do 243 damage - if it does 202, it was mistimed. Shocker is a 6 frame timing window around when the sound effect ends (~3 seconds after selecting the target)
- Optimal bomb order is Fire -> Ice -> Ice (2 of these bombs must be boosted). If you are forced to use a Froggie Drink, the optimal order is Ice -> Ice -> Fire (Again, 2 of those bombs must be boosted)
- Turn 1:
- - Timed Boost Peach
- - Defend
- - Shocker (243)
- - Turn 2:
- - Timed Boost Mario
- - Use KeroKeroCola
- - Shocker
- - Turn 3:
- - Froggie Drink if he used Water Blast, Mushroom if Mario or Peach were Willy Wisp'd or if Mario was Flame Stoned (if no Mushrooms available, use Froggie Drink); Fire Bomb otherwise
- - Ice Bomb if Geno just used a Fire Bomb; Fire Bomb otherwise
- - Shocker
- - Turn 4:
- - Ice Bomb (Defend if Geno Fire Bombed previous turn)
- - Ice Bomb
- - Shocker
- * Note #1: Geno may die before being able to use a Fire Bomb. If this happens, you will have to use one with either character (boosted or unboosted) during the Mirage Form phase. (This doesn't happen if Geno is 10)
- * Note #2: If you mistime a Shocker, use another Ice Bomb to kill him (risk not having one for Megasmilax / Axems). If you only mistime only one Shocker, you can use a Jump to kill him (requires 27 FP), or a Bad Mushroom (risk not having one for Birdo). (You can use extra Shocker instead of item if you have 32FP)
- [LEVEL]
- Mallow [9] : SP
- Switch:
- Peach and Bowser
- - Get Shed Key, go to shed, and automatically receive Flower Box
- - Go to Elder's house and talk to Elder
- - Go to shop (middle door)
- - Buy
- - 1 Troopa Shell
- - 1 Super Double Punch
- - 1 Parasol
- - Sell
- - All Mushrooms and Froggie Drinks
- - Flower Box
- ***Land's End***
- - Skip Red Essence in first screen (fire all the way forward with the cannon)
- [*Note: You can grab this for safety if you want, and use it during Czar, Countdown, or Smithy 2]
- - Jump at rotating flowers from the bottom, and wait for one "tick" before jumping
- - Can skip first 2 platforms after flower section with an angled jump
- ARMORED ANTS
- If you didn't freebie Fire Bomb, do them before Ant battles
- Switch:
- Geno and Mallow
- Equip
- Unequip all but Mario's Exp. Booster
- - Use 1 Ice Bomb per Armored Ant battle (Or boost Mario and use Fire Bomb if you freebied in sunken or yarid)
- - Switch and Equip when you don't need boost anymore
- [LEVEL]
- Mario [10] : HP
- Geno [10] : HP
- Koopa [11] : ATK
- - SAVE
- - Kill all except 1 dog on the top floor
- [LEVEL]
- Mario [11] : SP
- Mario [12] : ATK
- Peach [12] : ATK
- Mallow [10] : SP
- Geno [11] : ATK
- - 2nd star: Kill all geckos
- [LEVEL]
- Mario [13] : HP
- Peach [13] : HP
- Mallow [11] : SP
- Bowser [12] : ATK
- - Back to encounter dog and suicide
- Kill dog by Timed Jump and Thunderbolt to make ant do vigor up. You can attack Octovader/Fink Flower to let counter too.
- - Reuse 1st star, kill all except 1 dog on the top floor
- [LEVEL]
- Mario [14] : SP
- Mallow [12] : SP
- Geno [12] : ATK
- Peach [13] : HP
- Bowser [13] : ATK
- - Swap Mallow and Peach (Swap glitch)
- - 2nd star: Kill all geckos
- [LEVEL]
- Peach [14] : SP (It's Peach, not Mallow)
- - Run into dog, suicide (Mario can kill dog without timed hit at this point)
- - Reuse 1st star, kill all except 1 dog on the top floor
- [LEVEL]
- Mario [15] : ATK
- Mario [16] : HP
- Mallow [13] : SP
- Geno [13] : HP
- - 2nd star: Kill all geckos
- [LEVEL]
- Bowser [14] : ATK
- - Run into dog, suicide
- - Reuse 1st star, kill all on the top floor and 1 gecko
- [LEVEL]
- Mario [17] : SP
- Peach [15] : ATK
- Mallow [14] : HP
- Geno [14] : ATK
- - 2nd star: Kill all geckos
- [LEVEL]
- Mario [18] : ATK
- Bowser [15] : ATK
- Switch:
- Peach and Bowser
- Mallow and Geno (Bowser should be in 2nd slot)
- Equip:
- Mario: Troopa SHell and Work Pants
- Geno : Super Double Punch
- - Pay 100 coins to trampoline Shaman
- - Talk to fortune teller man
- - The correct statue order when receiving your fortune is Left -> Middle -> Right
- - Get 150 coins and 3 frog coins (2 are hidden) in one room
- - Reset fortune until getting hungry fortune
- BELOME 2 (1200 HP)
- Use Fright Bomb to Belome then attack until he dies.
- Kill clone after Belome died.
- You will get different exp depends on which character belome inhaled, follow this level up chart everytime someone get LV up.
- Mario -> HP at 19, SP at 20, otherwise ATK
- Mallow -> All HP
- Geno -> All ATK except 16, which should be HP
- Bowser -> All ATK until Vallentina
- Peach -> HP at 16, SP at 17 otherwise ATK
- ***Monstro Town***
- - Talk to Melody Star and then talk to Monstermama
- - Scale the cliff and automatically obtain Patapata Medal (Troopa Pin) if your time is better than 12.00 seconds
- - Get 35 frog coins in this minigame (sub 11 for 5 frog coins per a try)
- Easy shell manipulatio if you have trouble getting sub 11: https://puu.sh/qXssX.mp4
- - Back to Tadpole Pond
- ***Tadpole Pond***
- Buy:
- 3 Sleepy Bombs
- 4 Power Blasts
- 3 Crystallines
- ***Bean Valley***
- Switch:
- Bowser and Peach
- Equip:
- Mario: Troopa Pin
- Peach: Parasol, Work Pants and Safety Ring
- Geno: Exp. Booster
- MEGASMILAX
- Phase 1:
- - Attack
- Phase 2:
- - Boost to Peach
- - Shocker
- - Attack
- Phase 3:
- - Ice Bomb
- Phase 4:
- - Snowy
- - Group Hug
- - Attack until dead
- Get Seed
- ***Nimbus Land***
- Buy:
- - 2 Mid Mushroom
- - 2 Maple Syrups
- - 1 Mega Glove
- - 1 War Fan
- Switch:
- Peach and Bowser (Put Mallow on 5th slot from now on)
- Equip:
- Mario: Mega Glove, Amulet
- Bowser: Troopa Pin
- Geno and Peach swap accessories
- Peach: War Fan
- Mario and Geno swap accessories
- - Go to Garro's house (upper right)
- - Talk to Mallow statue from the upper left
- - Talk to Garro from the front
- - Massive cutscene sequence
- - Get Feather
- - Hop over gap and then run along rightmost tiles in next room with enemies
- - Get flower in Heavy Troopa room
- - In room right before key, hug lower walls
- - Get Castle Key from cloud guy in upper left (Talk to blue cloud guy for a Flower Jar)
- - During return trip in next room, hold up + left
- - For Heavy Troopa room, run in a "V" shape, jump over Shaman, and open door (you want to skip the Heavy Troopa guarding the door)
- BIRDO
- Turn 1:
- Untimed Boost Mario
- Untimed attack*2
- Turn 2:
- Untimed Boost myself
- Untimed attack*2
- Turn 3~:
- Untimed attack*1
- Attack until battle ends (Bowser can use 1 Fright Bomb if you bought 3 Bombs at Seaside Town)
- - Go left of Birdo egg
- - In fan room, hold Y going in (but don't move). When it loads, tap right, then full jump up and right over him
- - For fork man, get as close to the form as possible, then as soon as it retracts, run up + right
- - For blue bird room with save point, hold up until corner, then down right until next corner, then up right
- - In star room, quick down right to avoid first bird
- - Get Star, kill 6 Blue Birds + Dodo
- VALENTINA
- Dodo (400 HP)
- - Fire Bomb
- - Untimed Attack
- Valentina (2000 HP)
- Turn 1:
- - Attack
- - Boost Mario
- Turn 2:
- - Attack
- - Boost myself
- Turn 3~:
- - Attack until battle ends
- - Cutscenes, leave through top door (Get flower on the way to outside)
- - Go straight right in hot springs room and jump over the water
- ***Barrel Volcano***
- - Get a flower from chest near left arrow sign
- - Kill 8 enemies
- - For 3rd room w/ star, hold up in the corner until skeleton on the left walks toward you, then straight jump up
- - In fireball room after star runs out, hug leftmost wall for good alignment, and then just jump across (you can't get hit)
- - Get flower in room with save box
- - In room before Jitanda, hug rightmost wall and jump over
- Corkpediate
- - Untimed Attack to Body
- - Gebo Blast
- Use Flower Jar
- Equip:
- Mario and Geno swap accessories
- Peach: War Fan
- Unqeuip Bowser's Troopa Pin
- Switch:
- Bowser and Peach
- - Talk to Hinopio from the upper-left to enter his cave, don't buy anything, then proceed across the bridge...
- CZAR DRAGON
- Turn 1:
- - Power Blast
- - Mute
- - Attack (Or Ice Bomb if Czar summoned fire balls)
- Turn 2:
- - Attack
- - Snowy
- - Ice Bomb
- Turn 3~:
- - Ice Bomb (Attack if you used Ice Bomb twice already, Zombone phase starts)
- - Mute
- - Attack until battle ends
- Equip:
- Mario: Troopa Pin
- Peach: Zoom Shoes
- AXEM RANGERS
- Turn 1:
- (For no Rock Candy freebie) (For Rock Candy freebie)
- - Rock Candy - Rock Candy
- - Ice Bomb - Untimed boost Peach
- - Fire Bomb - Rock Candy
- Turn 2:
- - Attack Red - Attack (Axem Ranger phase starts)
- - Attack Yellow (Axem Ranger phase starts) - Crystalline
- - Crystalline - Attack until battle ends
- Turn 3~:
- - Mario and Geno: Attack
- - Peach: Shocher
- (Group Hug once if you mistimed attack or shocker)
- ***Nimbus Land***
- - Get Fertilizer outside of castle (Jump on trampoline and hold right next. You will get stuck in invisible wall then hold down)
- - Left path getting back to Throne Room
- - [CAMERA: Slight up right, the hold right going into the cutscene with the King & Queen]
- [Cutscenes]
- You can't use Nimbus Land manipulation because you have to go Rose Town for Lazy Shell.
- Take the Royal Bus and go to Rose Town and get shell.
- *MARIO'S PAD MANIP*
- - Leave Rose Town, go to Mario's Pad, save, and soft reset
- - Hold Y, down, and right, then do a quick down input to manipulate Battle Doors to 3 & 6
- ***Koopa's Keep 2***
- - 2nd option to all tutorials
- - Trivia Room
- Dr. Topper Questions / Race Answers:
- http://pastebin.com/E8rpirmg
- Barrel Puzzle:
- 1. 12 Base (just add the different colored barrels to this number for your final answer)
- 2. 43 Base (just add the different colored barrels to this number for your final answer)
- Race Puzzle:
- - Talk to Goomba, then talk to Dry Bones, then talk to Cheep Cheep to figure out the order
- - Take Rock Candy
- - Puzzle Room
- - For Coin Puzzle, count total coins and take 4 at a time until 10, then until 15.
- - For Button Puzzle...
- 0 1 2 3
- 4 5 6 7
- 8 9 10 11
- 12 13 14 15
- - Hit buttons 13, 11, 4, and 2 (in that order)
- - For Ball Puzzle...
- 0 1 2* 3
- 4 5 6 7
- 8 9 10 11
- 12 13 14 15
- 10 UP
- 4 RIGHT
- 12 UP
- 13 UP
- 1 DOWN
- 3 LEFT
- 7 LEFT
- 15 LEFT
- 0 RIGHT
- 4 RIGHT
- 13 UP
- 5 RIGHT
- 11 UP
- 3 LEFT
- - Take Rock Candy
- - Donkey Room
- - Get Fright Bomb (You can skip if you have already), Ice Bomb, and Rock Candy (all 3 chests on left side) in 1st room
- - Get Fire Bomb (The chest right side of door) in 2nd room
- - Can skip Donkey if you're really far left on the edge running towards him (saves 2 - 3 seconds)
- - Get Super Slap
- - Platform Room
- - In moving platforms room, get KeroKeroCola (Jump on last moving platform and go back)
- - In cannonball/bob-ombs room, get Rock Candy (middle right chest)
- - In paired rotating platforms room, get Fire Bomb & KeroKeroCola (both chests in right column)
- - Do NOT get Sonic Cymbals
- Equip:
- Peach: Super Slap
- MAGIKOOPA
- Turn 1~:
- - Attack
- - Fright Bomb
- - Attack until battle ends
- BOOMER
- Turn 1:
- - Ultra Jump
- - Boost Peach
- - Shocker
- Turn 2:
- - Ultra Jump
- - Maple Syrup
- - Shocker
- Turn 3:
- - Ultra Flame
- - (Attack)
- - (Shocker)
- If boomer tuned to be blue, attack
- EXOR
- - Super Flame on Right Eye
- - Use Geno Whirl on Exor
- **ABYSS**
- - Get Ultra Hammer
- - Equip:
- - Mario: Ultra Hammer
- - Peach & Geno exchange accessories (Experience Booster on Geno)
- COUNT DOWN
- Turn 1:
- - Boost Peach
- - Rock Candy
- - Rock Candy
- Turn 2:
- - Geno Blast
- - Ultra Jump, hit both rings at least once
- - Rock Candy
- (Use Fire Bomb if either Geno or Mario can't use magic. UJ needs to hit twice both rings if Geno used Fire Bomb)
- Turn 3:
- - Attack until battle ends (Kill ring first if Count down recovers it)
- (You can use Ultra Jump if you have enough FP)
- Equip:
- Geno: Amulet
- MACHINE MADE YARIDOVICH (800 HP)
- Turn 1:
- - 8 Ultra Jumps
- - Attack
- - Attack
- Turn 2:
- - Attack*3 (or Mario can use Jump, it's safer)
- Use Group Hug on field if someone damaged, use Maple Syrup afterwards
- CLOAKER (1200) & DOMINO (900) - Kill Cloaker
- Turn 1:
- - Crystalline
- - Power Blast
- - Super Flame
- Turn 2:
- - Shocker
- - Geno Beam
- - Jump (1st phase end, Geno and Peach can move first in 2nd phase if Mario kills Cloaker)
- Turn 3~:
- - Attack until battle ends
- (Use Group Hug if they used Sand Storm or Light Beam)
- Equip:
- Peach: Zoom Shoes
- Geno: Feather
- MAD MALLETS
- Turn 1:
- - Attack
- - Attack another one
- - Attack Mallet that Geno attacked for
- CLERK
- Turn 1:
- - Attack to Clerk*3
- Turn 2:
- - Attack
- - Attack another one
- - Attack Mallet Geno attacked for
- Buy
- - 5 Mid shrooms
- - 1 Maple Syrup
- - Some Pick Me Ups?
- MANAGER
- Turn 1:
- - Untimed Boost myself
- - Attack Manager
- - Sleepy Bomb
- Turn 2:
- - Geno Blast
- - Jump
- - Defend
- Turn 3:
- - Attack
- - Untimed Attack
- - (Untimed Attack)
- DIRECTOR
- Turn 1:
- - Attack Director
- - Attack Director
- - Sleep Bomb
- Turn 2:
- - Umtimed Boost Peach
- - Jump
- - Fire Bomb
- Turn 3:
- - Attack*3
- Equip:
- Swap Mario and Peach accessory
- [CAMERA: Enter the Gunyolk fight by going as left as possible into the battle trigger]
- GUNYOLK & FACTORY CHIEF
- Turn 1:
- - Sleepy Bomb
- - Power Blast
- - Ice Bomb
- Turn 2:
- - Defend
- - Shocker on Gunyork
- For 1 Ice Bomb:
- Turn 2:
- - Jump on Gunyork
- Turn 3:
- - Attack Gunyork
- - Shocker on Gunyork
- - Attack Gunyork
- Turn 4~:
- - Attack until battle ends
- For 2 Ice Bombs:
- Turn 2:
- - Ice Bomb
- Turn 3~:
- - Attack Gunyork
- - Shocker on Gunyork
- - Attack until battle ends
- Equip:
- Mario and Peach swap accessories
- Peach: Safety Ring
- SMITHY
- Turn 1:
- - Crystalline
- - Attack
- - Power Blast
- Turn 2:
- - Attack*3
- Turn 3:
- - Rock Candy
- - Untimed Attack on Shyper
- - Group Hug
- Turn 4:
- - Attack*3
- Turn 5:
- - Rock Candy
- - Untimed Attack on Shyper
- - Group Hug
- Turn 6:
- - Untimed Attack
- - Jump
- - Attack (Peach should finish 1st phase for preparing 2nd phase)
- SMITHY phase 2
- Turn 1:
- - Attack*3
- Turn 2:
- - Red Essence (on either Geno or Mario) or Attack
- For Tank head
- Mario and Geno: Keep healing if someone in danger
- Peach: Shocker
- For Magic head
- Mario and Geno: Attack (Geno may need to use KeroKeroCola right after transform)
- Peach: recover
- For Chest head
- Mario and Geno: Attack (Use Fire/Super Orb or Fire Bomb preferably)
- Peach: recover
- For Safe head
- Mario and Geno: Attack (Use Ice Bomb preferably)
- Peach: recover
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