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_Zero_Cool

Roulette Script

Aug 15th, 2014
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  1. /*
  2.                    Zero_Cool Scripts 2014
  3.                      Roulette Script v1.0
  4.                        by Zero_Cool
  5.  
  6. */
  7.  
  8. #include <a_samp>
  9.  
  10. #define Frist_Bet_Value 20
  11. #define Second_Bet_Value 10
  12.  
  13. new PlayerText:TD[61];
  14. new PlayerText:C_TD[50];
  15. new id=-1;
  16.  
  17. new bool:C_Created[MAX_PLAYERS][60];
  18. new bool:test[50];
  19.  
  20. new Actived[MAX_PLAYERS];
  21. new pBet[MAX_PLAYERS][60];
  22. new LastNumber[MAX_PLAYERS];
  23.  
  24. enum pInfo
  25. {
  26.     Number,
  27.     Color,
  28.     EVOROOD,
  29.     _1to18,
  30.     _19to36,
  31.     _1st12,
  32.     _2nd12,
  33.     _3rd12,
  34.     _3to1,
  35.     CType,
  36. }
  37. new PlayerInfo[MAX_PLAYERS][pInfo];
  38.  
  39. new StartTimer[MAX_PLAYERS];
  40. new StopTimer[MAX_PLAYERS];
  41.  
  42. new Float:cPos[37][2] ={
  43. {220.000000, 144.000000},
  44. {242.000000, 203.000000},
  45. {242.000000, 174.000000},
  46. {242.000000, 145.000000},
  47. {267.000000, 203.000000},
  48. {267.000000, 174.000000},
  49. {267.000000, 145.000000},
  50. {292.000000, 203.000000},
  51. {292.000000, 174.000000},
  52. {292.000000, 145.000000},
  53. {317.000000, 203.000000},
  54. {317.000000, 174.000000},
  55. {317.000000, 145.000000},
  56. {342.000000, 203.000000},
  57. {342.000000, 174.000000},
  58. {342.000000, 145.000000},
  59. {367.000000, 203.000000},
  60. {367.000000, 174.000000},
  61. {367.000000, 145.000000},
  62. {392.000000, 203.000000},
  63. {392.000000, 174.000000},
  64. {392.000000, 145.000000},
  65. {417.000000, 203.000000},
  66. {417.000000, 174.000000},
  67. {417.000000, 145.000000},
  68. {442.000000, 203.000000},
  69. {442.000000, 174.000000},
  70. {442.000000, 145.000000},
  71. {467.000000, 203.000000},
  72. {467.000000, 174.000000},
  73. {467.000000, 145.000000},
  74. {492.000000, 203.000000},
  75. {492.000000, 174.000000},
  76. {492.000000, 145.000000},
  77. {517.000000, 203.000000},
  78. {517.000000, 174.000000},
  79. {517.000000, 145.000000}
  80. };
  81.  
  82. forward StartRulet(playerid);
  83. forward StopRulet(playerid);
  84. forward CheckPlayer(playerid,number);
  85.  
  86. public OnFilterScriptInit()
  87. {
  88.     print("\n--------------------------------------");
  89.     print(" Roulette Script by Zero_Cool");
  90.     print("--------------------------------------\n");
  91.     return 1;
  92. }
  93.  
  94. public OnFilterScriptExit()
  95. {
  96.     return 1;
  97. }
  98.  
  99. public OnPlayerConnect(playerid)
  100. {
  101.     LoadTd(playerid);
  102.     return 1;
  103. }
  104.  
  105. public OnPlayerCommandText(playerid, cmdtext[])
  106. {
  107.     if (strcmp("/roulette", cmdtext, true, 10) == 0)
  108.     {
  109.         if(Actived[playerid] == 0)
  110.         {
  111.             ShowTd(playerid);
  112.             SelectTextDraw(playerid, 0x9999BBBB);
  113.             Actived[playerid] = 1;
  114.         }
  115.         else
  116.         {
  117.             HideTd(playerid);
  118.             Actived[playerid] = 0;
  119.         }
  120.         return 1;
  121.     }
  122.     return 0;
  123. }
  124.  
  125. public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
  126. {
  127.     new str[128];
  128.     for(new i;i<37;i++)
  129.     {
  130.         if(playertextid == TD[i])
  131.         {
  132.             PlayerInfo[playerid][Number] = i;
  133.             if(PlayerInfo[playerid][CType] == 0)
  134.             {
  135.                 if(GetPlayerMoney(playerid) < 20)
  136.                     return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  137.                 pBet[playerid][i] += Frist_Bet_Value;
  138.             }
  139.  
  140.             if(PlayerInfo[playerid][CType] == 1)
  141.             {
  142.                 if(GetPlayerMoney(playerid) < 10)
  143.                     return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  144.                 pBet[playerid][i] += Second_Bet_Value;
  145.             }
  146.             format(str,sizeof(str),"{6EF83C}INFO: {FFFFFF}Bet For Number %d : $%d",i,pBet[playerid][i]);
  147.             SendClientMessage(playerid,-1,str);
  148.             GivePlayerMoney(playerid,-pBet[playerid][i]);
  149.             if(C_Created[playerid][i] == false)
  150.             {
  151.                 CreateChip(playerid,(cPos[i][0]-10.0),cPos[i][1]);
  152.                 C_Created[playerid][i] = true;
  153.             }
  154.         }
  155.     }
  156.     if(playertextid == TD[37])
  157.     {
  158.         if(PlayerInfo[playerid][CType] == 0)
  159.         {
  160.             if(GetPlayerMoney(playerid) < 20)
  161.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  162.             pBet[playerid][40] += Frist_Bet_Value;
  163.         }
  164.         if(PlayerInfo[playerid][CType] == 1)
  165.         {
  166.             if(GetPlayerMoney(playerid) < 10)
  167.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  168.             pBet[playerid][40] += Second_Bet_Value;
  169.         }
  170.         PlayerInfo[playerid][_3to1] = 1;
  171.         format(str,sizeof(str),"{6EF83C}INFO: {FFFFFF}Bet For 3to1 : $%d",pBet[playerid][40]);
  172.         SendClientMessage(playerid,-1,str);
  173.         GivePlayerMoney(playerid,-pBet[playerid][40]);
  174.         if(C_Created[playerid][40] == false)
  175.         {
  176.             C_Created[playerid][40] = true;
  177.             CreateChip(playerid,555.000000, 203.000000);
  178.         }
  179.     }
  180.     if(playertextid == TD[38])
  181.     {
  182.         if(PlayerInfo[playerid][CType] == 0)
  183.         {
  184.             if(GetPlayerMoney(playerid) < 20)
  185.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  186.             pBet[playerid][41] += Frist_Bet_Value;
  187.         }
  188.         if(PlayerInfo[playerid][CType] == 1)
  189.         {
  190.             if(GetPlayerMoney(playerid) < 10)
  191.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  192.             pBet[playerid][41] += Second_Bet_Value;
  193.         }
  194.         PlayerInfo[playerid][_3to1] = 2;
  195.         format(str,sizeof(str),"{6EF83C}INFO: {FFFFFF}Bet For 3to1 : $%d",pBet[playerid][41]);
  196.         SendClientMessage(playerid,-1,str);
  197.         GivePlayerMoney(playerid,-pBet[playerid][41]);
  198.         if(C_Created[playerid][41] == false)
  199.         {
  200.             C_Created[playerid][41] = true;
  201.             CreateChip(playerid,555.000000, 174.000000);
  202.         }
  203.     }
  204.     if(playertextid == TD[39])
  205.     {
  206.         if(PlayerInfo[playerid][CType] == 0)
  207.         {
  208.             if(GetPlayerMoney(playerid) < 20)
  209.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  210.             pBet[playerid][42] += Frist_Bet_Value;
  211.         }
  212.         if(PlayerInfo[playerid][CType] == 1)
  213.         {
  214.             if(GetPlayerMoney(playerid) < 10)
  215.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  216.             pBet[playerid][42] += Second_Bet_Value;
  217.         }
  218.         PlayerInfo[playerid][_3to1] = 3;
  219.         format(str,sizeof(str),"{6EF83C}INFO: {FFFFFF}Bet For 3to1: $%d",pBet[playerid][42]);
  220.         SendClientMessage(playerid,-1,str);
  221.         GivePlayerMoney(playerid,-pBet[playerid][42]);
  222.         if(C_Created[playerid][42] == false)
  223.         {
  224.             C_Created[playerid][42] = true;
  225.             CreateChip(playerid,555.000000, 145.000000);
  226.         }
  227.     }
  228.     if(playertextid == TD[40])
  229.     {
  230.         if(PlayerInfo[playerid][CType] == 0)
  231.         {
  232.             if(GetPlayerMoney(playerid) < 20)
  233.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  234.             pBet[playerid][43] += Frist_Bet_Value;
  235.         }
  236.         if(PlayerInfo[playerid][CType] == 1)
  237.         {
  238.             if(GetPlayerMoney(playerid) < 10)
  239.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  240.             pBet[playerid][43] += Second_Bet_Value;
  241.         }
  242.         PlayerInfo[playerid][_1st12] = 1;
  243.         format(str,sizeof(str),"{6EF83C}INFO: {FFFFFF}Bet For 1st12: $%d",pBet[playerid][43]);
  244.         SendClientMessage(playerid,-1,str);
  245.         GivePlayerMoney(playerid,-pBet[playerid][43]);
  246.         if(C_Created[playerid][43] == false)
  247.         {
  248.             C_Created[playerid][43] = true;
  249.             CreateChip(playerid,279.000000, 229.000000);
  250.         }
  251.     }
  252.     if(playertextid == TD[41])
  253.     {
  254.         if(PlayerInfo[playerid][CType] == 0)
  255.         {
  256.             if(GetPlayerMoney(playerid) < 20)
  257.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  258.             pBet[playerid][44] += Frist_Bet_Value;
  259.         }
  260.         if(PlayerInfo[playerid][CType] == 1)
  261.         {
  262.             if(GetPlayerMoney(playerid) < 10)
  263.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  264.             pBet[playerid][44] += Second_Bet_Value;
  265.         }
  266.         PlayerInfo[playerid][_2nd12] = 1;
  267.         format(str,sizeof(str),"{6EF83C}INFO: {FFFFFF}Bet For 2st12: $%d",pBet[playerid][44]);
  268.         SendClientMessage(playerid,-1,str);
  269.         GivePlayerMoney(playerid,-pBet[playerid][44]);
  270.         if(C_Created[playerid][44] == false)
  271.         {
  272.             C_Created[playerid][44] = true;
  273.             CreateChip(playerid,379.000000, 229.000000);
  274.         }
  275.     }
  276.     if(playertextid == TD[42])
  277.     {
  278.         if(PlayerInfo[playerid][CType] == 0)
  279.         {
  280.             if(GetPlayerMoney(playerid) < 20)
  281.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  282.             pBet[playerid][45] += Frist_Bet_Value;
  283.         }
  284.         if(PlayerInfo[playerid][CType] == 1)
  285.         {
  286.             if(GetPlayerMoney(playerid) < 10)
  287.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  288.             pBet[playerid][45] += Second_Bet_Value;
  289.         }
  290.         PlayerInfo[playerid][_3rd12] = 1;
  291.         format(str,sizeof(str),"{6EF83C}INFO: {FFFFFF}Bet For 3st12: $%d",pBet[playerid][45]);
  292.         SendClientMessage(playerid,-1,str);
  293.         GivePlayerMoney(playerid,-pBet[playerid][45]);
  294.         if(C_Created[playerid][45] == false)
  295.         {
  296.             C_Created[playerid][45] = true;
  297.             CreateChip(playerid,479.000000, 229.000000);
  298.         }
  299.     }
  300.     if(playertextid == TD[43])
  301.     {
  302.         if(PlayerInfo[playerid][CType] == 0)
  303.         {
  304.             if(GetPlayerMoney(playerid) < 20)
  305.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  306.             pBet[playerid][46] += Frist_Bet_Value;
  307.         }
  308.         if(PlayerInfo[playerid][CType] == 1)
  309.         {
  310.             if(GetPlayerMoney(playerid) < 10)
  311.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  312.             pBet[playerid][46] += Second_Bet_Value;
  313.         }
  314.         PlayerInfo[playerid][_1to18] = 1;
  315.         format(str,sizeof(str),"{6EF83C}INFO: {FFFFFF}Bet For 1to18: $%d",pBet[playerid][46]);
  316.         SendClientMessage(playerid,-1,str);
  317.         GivePlayerMoney(playerid,-pBet[playerid][46]);
  318.         if(C_Created[playerid][46] == false)
  319.         {
  320.             C_Created[playerid][46] = true;
  321.             CreateChip(playerid,254.000000, 255.000000);
  322.         }
  323.     }
  324.     if(playertextid == TD[44])
  325.     {
  326.         if(PlayerInfo[playerid][CType] == 0)
  327.         {
  328.             if(GetPlayerMoney(playerid) < 20)
  329.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  330.             pBet[playerid][47] += Frist_Bet_Value;
  331.         }
  332.         if(PlayerInfo[playerid][CType] == 1)
  333.         {
  334.             if(GetPlayerMoney(playerid) < 10)
  335.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  336.             pBet[playerid][47] += Second_Bet_Value;
  337.         }
  338.         PlayerInfo[playerid][EVOROOD] = 1;
  339.         format(str,sizeof(str),"{6EF83C}INFO: {FFFFFF}Bet For EVEN: $%d",pBet[playerid][47]);
  340.         SendClientMessage(playerid,-1,str);
  341.         GivePlayerMoney(playerid,-pBet[playerid][47]);
  342.         if(C_Created[playerid][47] == false)
  343.         {
  344.             C_Created[playerid][47] = true;
  345.             CreateChip(playerid,304.000000, 255.000000);
  346.         }
  347.     }
  348.     if(playertextid == TD[45])
  349.     {
  350.         if(PlayerInfo[playerid][CType] == 0)
  351.         {
  352.             if(GetPlayerMoney(playerid) < 20)
  353.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  354.             pBet[playerid][48] += Frist_Bet_Value;
  355.         }
  356.         if(PlayerInfo[playerid][CType] == 1)
  357.         {
  358.             if(GetPlayerMoney(playerid) < 10)
  359.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  360.             pBet[playerid][48] += Second_Bet_Value;
  361.         }
  362.         PlayerInfo[playerid][Color] = 1;
  363.         format(str,sizeof(str),"{6EF83C}INFO: {FFFFFF}Bet For Color RED: $%d",pBet[playerid][48]);
  364.         SendClientMessage(playerid,-1,str);
  365.         GivePlayerMoney(playerid,-pBet[playerid][48]);
  366.         if(C_Created[playerid][48] == false)
  367.         {
  368.             C_Created[playerid][48] = true;
  369.             CreateChip(playerid,355.000000, 255.000000);
  370.         }
  371.     }
  372.     if(playertextid == TD[46])
  373.     {
  374.         if(PlayerInfo[playerid][CType] == 0)
  375.         {
  376.             if(GetPlayerMoney(playerid) < 20)
  377.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  378.             pBet[playerid][49] += Frist_Bet_Value;
  379.         }
  380.         if(PlayerInfo[playerid][CType] == 1)
  381.         {
  382.             if(GetPlayerMoney(playerid) < 10)
  383.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  384.             pBet[playerid][49] += Second_Bet_Value;
  385.         }
  386.         PlayerInfo[playerid][Color] = 2;
  387.         format(str,sizeof(str),"{6EF83C}INFO: {FFFFFF}Bet For Color BLACK: $%d",pBet[playerid][49]);
  388.         SendClientMessage(playerid,-1,str);
  389.         GivePlayerMoney(playerid,-pBet[playerid][49]);
  390.         if(C_Created[playerid][49] == false)
  391.         {
  392.             C_Created[playerid][49] = true;
  393.             CreateChip(playerid,404.000000, 255.000000);
  394.         }
  395.     }
  396.     if(playertextid == TD[47])
  397.     {
  398.         if(PlayerInfo[playerid][CType] == 0)
  399.         {
  400.             if(GetPlayerMoney(playerid) < 20)
  401.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  402.             pBet[playerid][50] += Frist_Bet_Value;
  403.         }
  404.         if(PlayerInfo[playerid][CType] == 1)
  405.         {
  406.             if(GetPlayerMoney(playerid) < 10)
  407.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  408.             pBet[playerid][50] += Second_Bet_Value;
  409.         }
  410.         PlayerInfo[playerid][EVOROOD] = 2;
  411.         format(str,sizeof(str),"{6EF83C}INFO: {FFFFFF}Bet For ODD : $%d",pBet[playerid][50]);
  412.         SendClientMessage(playerid,-1,str);
  413.         GivePlayerMoney(playerid,-pBet[playerid][50]);
  414.         if(C_Created[playerid][50] == false)
  415.         {
  416.             C_Created[playerid][50] = true;
  417.             CreateChip(playerid,453.000000, 255.000000);
  418.         }
  419.     }
  420.     if(playertextid == TD[48])
  421.     {
  422.         if(PlayerInfo[playerid][CType] == 0)
  423.         {
  424.             if(GetPlayerMoney(playerid) < 20)
  425.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  426.             pBet[playerid][51] += Frist_Bet_Value;
  427.         }
  428.         if(PlayerInfo[playerid][CType] == 1)
  429.         {
  430.             if(GetPlayerMoney(playerid) < 10)
  431.                 return SendClientMessage(playerid,-1,"{6EF83C}INFO: {FFFFFF}You don't have enough money!");
  432.             pBet[playerid][51] += Second_Bet_Value;
  433.         }
  434.         PlayerInfo[playerid][_19to36] = 1;
  435.         format(str,sizeof(str),"{6EF83C}INFO: {FFFFFF}Bet For 19to36 : $%d",pBet[playerid][51]);
  436.         SendClientMessage(playerid,-1,str);
  437.         GivePlayerMoney(playerid,-pBet[playerid][51]);
  438.         if(C_Created[playerid][51] == false)
  439.         {
  440.             C_Created[playerid][51] = true;
  441.             CreateChip(playerid,502.000000, 255.000000);
  442.         }
  443.     }
  444.     if(playertextid == TD[51])
  445.     {
  446.         for(new i=54;i<61;i++)
  447.         {
  448.             PlayerTextDrawShow(playerid,TD[i]);
  449.         }
  450.         CancelSelectTextDraw(playerid);
  451.         StartTimer[playerid] = SetTimerEx("StartRulet",200,1,"i",playerid);
  452.         StopTimer[playerid]  = SetTimerEx("StopRulet",5000,1,"i",playerid);
  453.     }
  454.     if(playertextid == TD[50])
  455.     {
  456.         PlayerInfo[playerid][CType] = 0;
  457.     }
  458.     if(playertextid == TD[52])
  459.     {
  460.         PlayerInfo[playerid][CType] = 1;
  461.     }
  462.     return 1;
  463. }
  464.  
  465. public StartRulet(playerid)
  466. {
  467.     new rand;
  468.     new string[128];
  469.     rand = randomEx(0,36);
  470.     format(string,sizeof(string),"%d",rand);
  471.     PlayerTextDrawSetString(playerid,TD[56],string);
  472.     switch(rand)
  473.     {
  474.         case 0:
  475.         {
  476.             PlayerTextDrawHide(playerid,TD[56]);
  477.             PlayerTextDrawBoxColor(playerid,TD[56],0x00ff00ff);
  478.             PlayerTextDrawShow(playerid,TD[56]);
  479.         }
  480.         case 1,3,5,7,9,12,14,16,18,19,21,23,25,27,30,32,34,36:
  481.         {
  482.             PlayerTextDrawHide(playerid,TD[56]);
  483.             PlayerTextDrawBoxColor(playerid,TD[56],0xff0000ff);
  484.             PlayerTextDrawShow(playerid,TD[56]);
  485.         }
  486.         case 2,4,6,8,10,11,13,15,17,20,22,24,26,28,29,31,33,35:
  487.         {
  488.             PlayerTextDrawHide(playerid,TD[56]);
  489.             PlayerTextDrawBoxColor(playerid,TD[56],0x000000ff);
  490.             PlayerTextDrawShow(playerid,TD[56]);
  491.         }
  492.     }
  493.     LastNumber[playerid] = rand;
  494. }
  495.  
  496. public StopRulet(playerid)
  497. {
  498.     new string[128];
  499.     format(string,sizeof(string),"%d",LastNumber[playerid]);
  500.     PlayerTextDrawSetString(playerid,TD[56],string);
  501.     switch(LastNumber[playerid])
  502.     {
  503.         case 0:
  504.         {
  505.             PlayerTextDrawHide(playerid,TD[56]);
  506.             PlayerTextDrawBoxColor(playerid,TD[56],0x00ff00ff);
  507.             PlayerTextDrawShow(playerid,TD[56]);
  508.         }
  509.         case 1,3,5,7,9,12,14,16,18,19,21,23,25,27,30,32,34,36:
  510.         {
  511.             PlayerTextDrawHide(playerid,TD[56]);
  512.             PlayerTextDrawBoxColor(playerid,TD[56],0xff0000ff);
  513.             PlayerTextDrawShow(playerid,TD[56]);
  514.         }
  515.         case 2,4,6,8,10,11,13,15,17,20,22,24,26,28,29,31,33,35:
  516.         {
  517.             PlayerTextDrawHide(playerid,TD[56]);
  518.             PlayerTextDrawBoxColor(playerid,TD[56],0x000000ff);
  519.             PlayerTextDrawShow(playerid,TD[56]);
  520.         }
  521.     }
  522.     CheckPlayer(playerid,LastNumber[playerid]);
  523.     for(new i;i<50;i++)
  524.     {
  525.         if(test[i] == true)
  526.         {
  527.             PlayerTextDrawDestroy(playerid,C_TD[i]);
  528.             test[i] = false;
  529.         }
  530.         id=-1;
  531.     }
  532.     SelectTextDraw(playerid, 0x9999BBBB);
  533.     RestartVaribles(playerid);
  534.     KillTimer(StartTimer[playerid]);
  535.     KillTimer(StopTimer[playerid]);
  536. }
  537.  
  538. public CheckPlayer(playerid,number)
  539. {
  540.     new str[128];
  541.     if(PlayerInfo[playerid][Number] == number)
  542.     {
  543.         GivePlayerMoney(playerid,10*pBet[playerid][number]);
  544.         format(str,sizeof(str),"~g~WIN $%d",10*pBet[playerid][number]);
  545.         GameTextForPlayer(playerid,str,5000,4);
  546.     }
  547.     switch(number)
  548.     {
  549.         case 3,6,9,12,15,18,21,24,27,30,33,36:
  550.         {
  551.             if(PlayerInfo[playerid][_3to1] == 3)
  552.             {
  553.                 GivePlayerMoney(playerid,3*pBet[playerid][42]);
  554.                 format(str,sizeof(str),"~g~WIN $%d",3*pBet[playerid][42]);
  555.                 GameTextForPlayer(playerid,str,5000,4);
  556.             }
  557.         }
  558.         case 2,5,8,11,14,17,20,23,26,29,32,35:
  559.         {
  560.             if(PlayerInfo[playerid][_3to1] == 2)
  561.             {
  562.                 GivePlayerMoney(playerid,3*pBet[playerid][41]);
  563.                 format(str,sizeof(str),"~g~WIN $%d",3*pBet[playerid][41]);
  564.                 GameTextForPlayer(playerid,str,5000,4);
  565.             }
  566.         }
  567.         case 1,4,7,10,13,16,19,22,25,28,31,34:
  568.         {
  569.             if(PlayerInfo[playerid][_3to1] == 1)
  570.             {
  571.                 GivePlayerMoney(playerid,3*pBet[playerid][40]);
  572.                 format(str,sizeof(str),"~g~WIN $%d",3*pBet[playerid][40]);
  573.                 GameTextForPlayer(playerid,str,5000,4);
  574.             }
  575.         }
  576.     }
  577.     switch(number)
  578.     {
  579.         case 1..12:
  580.         {
  581.             if(PlayerInfo[playerid][_1st12] == 1)
  582.             {
  583.                 GivePlayerMoney(playerid,3*pBet[playerid][43]);
  584.                 format(str,sizeof(str),"~g~WIN $%d",3*pBet[playerid][43]);
  585.                 GameTextForPlayer(playerid,str,5000,4);
  586.             }
  587.         }
  588.         case 13..24:
  589.         {
  590.             if(PlayerInfo[playerid][_2nd12] == 1)
  591.             {
  592.                 GivePlayerMoney(playerid,3*pBet[playerid][44]);
  593.                 format(str,sizeof(str),"~g~WIN $%d",3*pBet[playerid][44]);
  594.                 GameTextForPlayer(playerid,str,5000,4);
  595.             }
  596.         }
  597.         case 25..36:
  598.         {
  599.             if(PlayerInfo[playerid][_3rd12] == 1)
  600.             {
  601.                 GivePlayerMoney(playerid,3*pBet[playerid][45]);
  602.                 format(str,sizeof(str),"~g~WIN $%d",3*pBet[playerid][45]);
  603.                 GameTextForPlayer(playerid,str,5000,4);
  604.             }
  605.         }
  606.     }
  607.     switch(number)
  608.     {
  609.         case 1..18:
  610.         {
  611.             if(PlayerInfo[playerid][_1to18] == 1)
  612.             {
  613.                 GivePlayerMoney(playerid,4*pBet[playerid][46]);
  614.                 format(str,sizeof(str),"~g~WIN $%d",4*pBet[playerid][46]);
  615.                 GameTextForPlayer(playerid,str,5000,4);
  616.             }
  617.         }
  618.         case 19..36:
  619.         {
  620.             if(PlayerInfo[playerid][_19to36] == 1)
  621.             {
  622.                 GivePlayerMoney(playerid,4*pBet[playerid][47]);
  623.                 format(str,sizeof(str),"~g~WIN $%d",4*pBet[playerid][47]);
  624.                 GameTextForPlayer(playerid,str,5000,4);
  625.             }
  626.         }
  627.     }
  628.     switch(number)
  629.     {
  630.         case 1,3,5,7,9,12,14,16,18,19,21,23,25,27,30,32,34,36:
  631.         {
  632.             if(PlayerInfo[playerid][Color] == 1)
  633.             {
  634.                 GivePlayerMoney(playerid,4*pBet[playerid][48]);
  635.                 format(str,sizeof(str),"~g~WIN $%d",4*pBet[playerid][48]);
  636.                 GameTextForPlayer(playerid,str,5000,4);
  637.             }
  638.         }
  639.         case 2,4,6,8,10,11,13,15,17,20,22,24,26,28,29,31,33,35:
  640.         {
  641.             if(PlayerInfo[playerid][Color] == 2)
  642.             {
  643.                 GivePlayerMoney(playerid,4*pBet[playerid][49]);
  644.                 format(str,sizeof(str),"~g~WIN $%d",4*pBet[playerid][49]);
  645.                 GameTextForPlayer(playerid,str,5000,4);
  646.             }
  647.         }
  648.     }
  649.     switch(number)
  650.     {
  651.         case 2,4,6,8,12,14,16,18,20,22,24,26,28,30,32,34,36:
  652.         {
  653.             if(PlayerInfo[playerid][EVOROOD] == 1)
  654.             {
  655.                 GivePlayerMoney(playerid,4*pBet[playerid][50]);
  656.                 format(str,sizeof(str),"~g~WIN $%d",4*pBet[playerid][50]);
  657.                 GameTextForPlayer(playerid,str,5000,4);
  658.             }
  659.         }
  660.         case 1,3,5,7,9,11,13,15,17,19,21,23,25,27,29,31,33,35:
  661.         {
  662.             if(PlayerInfo[playerid][EVOROOD] == 2)
  663.             {
  664.                 GivePlayerMoney(playerid,4*pBet[playerid][51]);
  665.                 format(str,sizeof(str),"~g~WIN $%d",4*pBet[playerid][51]);
  666.                 GameTextForPlayer(playerid,str,5000,4);
  667.             }
  668.         }
  669.     }
  670.     for(new i;i<60;i++)
  671.     {
  672.         pBet[playerid][i] = 0;
  673.     }
  674.    
  675. }
  676.  
  677. stock ShowTd(playerid)
  678. {
  679.     for(new i;i<53;i++)
  680.     {
  681.         PlayerTextDrawShow(playerid,TD[i]);
  682.     }
  683. }
  684.  
  685. stock HideTd(playerid)
  686. {
  687.     for(new i;i<60;i++)
  688.     {
  689.         PlayerTextDrawHide(playerid,TD[i]);
  690.     }
  691.     for(new i;i<50;i++)
  692.     {
  693.         if(test[i] == true)
  694.         {
  695.             PlayerTextDrawDestroy(playerid,C_TD[i]);
  696.             test[i] = false;
  697.         }
  698.         id=-1;
  699.     }
  700. }
  701.  
  702. stock CreateChip(playerid,Float:X,Float:Y)
  703. {
  704.     id++;
  705.     C_TD[id] = CreatePlayerTextDraw(playerid, X, Y, "-");
  706.     PlayerTextDrawAlignment(playerid,C_TD[id], 2);
  707.     PlayerTextDrawBackgroundColor(playerid,C_TD[id], 0x00000000);
  708.     PlayerTextDrawFont(playerid,C_TD[id], 5);
  709.     PlayerTextDrawLetterSize(playerid,C_TD[id], 0.400000, 1.899999);
  710.     PlayerTextDrawColor(playerid,C_TD[id], -1);
  711.     PlayerTextDrawSetOutline(playerid,C_TD[id], 1);
  712.     PlayerTextDrawSetProportional(playerid,C_TD[id], 1);
  713.     PlayerTextDrawUseBox(playerid,C_TD[id], 1);
  714.     PlayerTextDrawBoxColor(playerid,C_TD[id], 0);
  715.     PlayerTextDrawTextSize(playerid,C_TD[id], 20.000000, 21.000000);
  716.     if(PlayerInfo[playerid][CType] == 0)
  717.     {
  718.         PlayerTextDrawSetPreviewModel(playerid, C_TD[id], 1859);
  719.     }
  720.     if(PlayerInfo[playerid][CType] == 1)
  721.     {
  722.         PlayerTextDrawSetPreviewModel(playerid, C_TD[id], 1860);
  723.     }
  724.     PlayerTextDrawSetPreviewRot(playerid, C_TD[id], 90.000000, 180.000000, 90.000000, 1.000000);
  725.     PlayerTextDrawSetSelectable(playerid,C_TD[id], 0);
  726.     PlayerTextDrawShow(playerid,C_TD[id]);
  727.     test[id] = true;
  728. }
  729.  
  730. stock RestartVaribles(playerid)
  731. {
  732.     PlayerInfo[playerid][Number]  = -1;
  733.     PlayerInfo[playerid][_3to1]   = 0;
  734.     PlayerInfo[playerid][_1st12]  = 0;
  735.     PlayerInfo[playerid][_2nd12]  = 0;
  736.     PlayerInfo[playerid][_3rd12]  = 0;
  737.     PlayerInfo[playerid][_1to18]  = 0;
  738.     PlayerInfo[playerid][_19to36] = 0;
  739.     PlayerInfo[playerid][Color]   = 0;
  740.     PlayerInfo[playerid][EVOROOD] = 0;
  741.     for(new i;i<60;i++)
  742.     {
  743.         C_Created[playerid][i] = false;
  744.         pBet[playerid][i]   = 0;
  745.     }
  746. }
  747.  
  748. //-----------|| By Y_Less ||---------------||
  749. stock randomEx(minnum = cellmin, maxnum = cellmax) return random(maxnum - minnum + 1) + minnum;
  750. //
  751.  
  752. stock LoadTd(playerid)
  753. {
  754. TD[49] = CreatePlayerTextDraw(playerid,585.000000, 141.000000, "~n~");
  755. PlayerTextDrawBackgroundColor(playerid,TD[49], 255);
  756. PlayerTextDrawFont(playerid,TD[49], 1);
  757. PlayerTextDrawLetterSize(playerid,TD[49], 0.500000, 15.100000);
  758. PlayerTextDrawColor(playerid,TD[49], -1);
  759. PlayerTextDrawSetOutline(playerid,TD[49], 0);
  760. PlayerTextDrawSetProportional(playerid,TD[49], 1);
  761. PlayerTextDrawSetShadow(playerid,TD[49], 1);
  762. PlayerTextDrawUseBox(playerid,TD[49], 1);
  763. PlayerTextDrawBoxColor(playerid,TD[49], 100);
  764. PlayerTextDrawTextSize(playerid,TD[49], 207.000000, 2.000000);
  765. PlayerTextDrawSetSelectable(playerid,TD[49], 0);
  766.  
  767. TD[0] = CreatePlayerTextDraw(playerid,220.000000, 144.000000, "~n~0~n~~n~");
  768. PlayerTextDrawAlignment(playerid,TD[0], 2);
  769. PlayerTextDrawBackgroundColor(playerid,TD[0], 255);
  770. PlayerTextDrawFont(playerid,TD[0], 1);
  771. PlayerTextDrawLetterSize(playerid,TD[0], 0.400000, 2.799999);
  772. PlayerTextDrawColor(playerid,TD[0], -1);
  773. PlayerTextDrawSetOutline(playerid,TD[0], 1);
  774. PlayerTextDrawSetProportional(playerid,TD[0], 1);
  775. PlayerTextDrawUseBox(playerid,TD[0], 1);
  776. PlayerTextDrawBoxColor(playerid,TD[0], 16711935);
  777. PlayerTextDrawTextSize(playerid,TD[0], 10.000000, 10.000000);
  778. PlayerTextDrawSetSelectable(playerid,TD[0], 1);
  779.  
  780. TD[1] = CreatePlayerTextDraw(playerid,242.000000, 203.000000, "1");
  781. PlayerTextDrawAlignment(playerid,TD[1], 2);
  782. PlayerTextDrawBackgroundColor(playerid,TD[1], 255);
  783. PlayerTextDrawFont(playerid,TD[1], 1);
  784. PlayerTextDrawLetterSize(playerid,TD[1], 0.400000, 1.899999);
  785. PlayerTextDrawColor(playerid,TD[1], -1);
  786. PlayerTextDrawSetOutline(playerid,TD[1], 1);
  787. PlayerTextDrawSetProportional(playerid,TD[1], 1);
  788. PlayerTextDrawUseBox(playerid,TD[1], 1);
  789. PlayerTextDrawBoxColor(playerid,TD[1], -16776961);
  790. PlayerTextDrawTextSize(playerid,TD[1], 10.000000, 17.000000);
  791. PlayerTextDrawSetSelectable(playerid,TD[1], 1);
  792.  
  793. TD[2] = CreatePlayerTextDraw(playerid,242.000000, 174.000000, "2");
  794. PlayerTextDrawAlignment(playerid,TD[2], 2);
  795. PlayerTextDrawBackgroundColor(playerid,TD[2], 255);
  796. PlayerTextDrawFont(playerid,TD[2], 1);
  797. PlayerTextDrawLetterSize(playerid,TD[2], 0.400000, 1.899999);
  798. PlayerTextDrawColor(playerid,TD[2], -1);
  799. PlayerTextDrawSetOutline(playerid,TD[2], 1);
  800. PlayerTextDrawSetProportional(playerid,TD[2], 1);
  801. PlayerTextDrawUseBox(playerid,TD[2], 1);
  802. PlayerTextDrawBoxColor(playerid,TD[2], 255);
  803. PlayerTextDrawTextSize(playerid,TD[2], 10.000000, 17.000000);
  804. PlayerTextDrawSetSelectable(playerid,TD[2], 1);
  805.  
  806. TD[3] = CreatePlayerTextDraw(playerid,242.000000, 145.000000, "3");
  807. PlayerTextDrawAlignment(playerid,TD[3], 2);
  808. PlayerTextDrawBackgroundColor(playerid,TD[3], 255);
  809. PlayerTextDrawFont(playerid,TD[3], 1);
  810. PlayerTextDrawLetterSize(playerid,TD[3], 0.400000, 1.899999);
  811. PlayerTextDrawColor(playerid,TD[3], -1);
  812. PlayerTextDrawSetOutline(playerid,TD[3], 1);
  813. PlayerTextDrawSetProportional(playerid,TD[3], 1);
  814. PlayerTextDrawUseBox(playerid,TD[3], 1);
  815. PlayerTextDrawBoxColor(playerid,TD[3], -16776961);
  816. PlayerTextDrawTextSize(playerid,TD[3], 10.000000, 17.000000);
  817. PlayerTextDrawSetSelectable(playerid,TD[3], 1);
  818.  
  819. TD[4] = CreatePlayerTextDraw(playerid,267.000000, 203.000000, "4");
  820. PlayerTextDrawAlignment(playerid,TD[4], 2);
  821. PlayerTextDrawBackgroundColor(playerid,TD[4], 255);
  822. PlayerTextDrawFont(playerid,TD[4], 1);
  823. PlayerTextDrawLetterSize(playerid,TD[4], 0.400000, 1.899999);
  824. PlayerTextDrawColor(playerid,TD[4], -1);
  825. PlayerTextDrawSetOutline(playerid,TD[4], 1);
  826. PlayerTextDrawSetProportional(playerid,TD[4], 1);
  827. PlayerTextDrawUseBox(playerid,TD[4], 1);
  828. PlayerTextDrawBoxColor(playerid,TD[4], 255);
  829. PlayerTextDrawTextSize(playerid,TD[4], 10.000000, 17.000000);
  830. PlayerTextDrawSetSelectable(playerid,TD[4], 1);
  831.  
  832. TD[5] = CreatePlayerTextDraw(playerid,267.000000, 174.000000, "5");
  833. PlayerTextDrawAlignment(playerid,TD[5], 2);
  834. PlayerTextDrawBackgroundColor(playerid,TD[5], 255);
  835. PlayerTextDrawFont(playerid,TD[5], 1);
  836. PlayerTextDrawLetterSize(playerid,TD[5], 0.400000, 1.899999);
  837. PlayerTextDrawColor(playerid,TD[5], -1);
  838. PlayerTextDrawSetOutline(playerid,TD[5], 1);
  839. PlayerTextDrawSetProportional(playerid,TD[5], 1);
  840. PlayerTextDrawUseBox(playerid,TD[5], 1);
  841. PlayerTextDrawBoxColor(playerid,TD[5], -16776961);
  842. PlayerTextDrawTextSize(playerid,TD[5], 10.000000, 17.000000);
  843. PlayerTextDrawSetSelectable(playerid,TD[5], 1);
  844.  
  845. TD[6] = CreatePlayerTextDraw(playerid,267.000000, 145.000000, "6");
  846. PlayerTextDrawAlignment(playerid,TD[6], 2);
  847. PlayerTextDrawBackgroundColor(playerid,TD[6], 255);
  848. PlayerTextDrawFont(playerid,TD[6], 1);
  849. PlayerTextDrawLetterSize(playerid,TD[6], 0.400000, 1.899999);
  850. PlayerTextDrawColor(playerid,TD[6], -1);
  851. PlayerTextDrawSetOutline(playerid,TD[6], 1);
  852. PlayerTextDrawSetProportional(playerid,TD[6], 1);
  853. PlayerTextDrawUseBox(playerid,TD[6], 1);
  854. PlayerTextDrawBoxColor(playerid,TD[6], 255);
  855. PlayerTextDrawTextSize(playerid,TD[6], 10.000000, 17.000000);
  856. PlayerTextDrawSetSelectable(playerid,TD[6], 1);
  857.  
  858. TD[7] = CreatePlayerTextDraw(playerid,292.000000, 203.000000, "7");
  859. PlayerTextDrawAlignment(playerid,TD[7], 2);
  860. PlayerTextDrawBackgroundColor(playerid,TD[7], 255);
  861. PlayerTextDrawFont(playerid,TD[7], 1);
  862. PlayerTextDrawLetterSize(playerid,TD[7], 0.400000, 1.899999);
  863. PlayerTextDrawColor(playerid,TD[7], -1);
  864. PlayerTextDrawSetOutline(playerid,TD[7], 1);
  865. PlayerTextDrawSetProportional(playerid,TD[7], 1);
  866. PlayerTextDrawUseBox(playerid,TD[7], 1);
  867. PlayerTextDrawBoxColor(playerid,TD[7], -16776961);
  868. PlayerTextDrawTextSize(playerid,TD[7], 10.000000, 17.000000);
  869. PlayerTextDrawSetSelectable(playerid,TD[7], 1);
  870.  
  871. TD[8] = CreatePlayerTextDraw(playerid,292.000000, 174.000000, "8");
  872. PlayerTextDrawAlignment(playerid,TD[8], 2);
  873. PlayerTextDrawBackgroundColor(playerid,TD[8], 255);
  874. PlayerTextDrawFont(playerid,TD[8], 1);
  875. PlayerTextDrawLetterSize(playerid,TD[8], 0.400000, 1.899999);
  876. PlayerTextDrawColor(playerid,TD[8], -1);
  877. PlayerTextDrawSetOutline(playerid,TD[8], 1);
  878. PlayerTextDrawSetProportional(playerid,TD[8], 1);
  879. PlayerTextDrawUseBox(playerid,TD[8], 1);
  880. PlayerTextDrawBoxColor(playerid,TD[8], 255);
  881. PlayerTextDrawTextSize(playerid,TD[8], 10.000000, 17.000000);
  882. PlayerTextDrawSetSelectable(playerid,TD[8], 1);
  883.  
  884. TD[9] = CreatePlayerTextDraw(playerid,292.000000, 145.000000, "9");
  885. PlayerTextDrawAlignment(playerid,TD[9], 2);
  886. PlayerTextDrawBackgroundColor(playerid,TD[9], 255);
  887. PlayerTextDrawFont(playerid,TD[9], 1);
  888. PlayerTextDrawLetterSize(playerid,TD[9], 0.400000, 1.899999);
  889. PlayerTextDrawColor(playerid,TD[9], -1);
  890. PlayerTextDrawSetOutline(playerid,TD[9], 1);
  891. PlayerTextDrawSetProportional(playerid,TD[9], 1);
  892. PlayerTextDrawUseBox(playerid,TD[9], 1);
  893. PlayerTextDrawBoxColor(playerid,TD[9], -16776961);
  894. PlayerTextDrawTextSize(playerid,TD[9], 10.000000, 17.000000);
  895. PlayerTextDrawSetSelectable(playerid,TD[9], 1);
  896.  
  897. TD[10] = CreatePlayerTextDraw(playerid,317.000000, 203.000000, "10");
  898. PlayerTextDrawAlignment(playerid,TD[10], 2);
  899. PlayerTextDrawBackgroundColor(playerid,TD[10], 255);
  900. PlayerTextDrawFont(playerid,TD[10], 1);
  901. PlayerTextDrawLetterSize(playerid,TD[10], 0.400000, 1.899999);
  902. PlayerTextDrawColor(playerid,TD[10], -1);
  903. PlayerTextDrawSetOutline(playerid,TD[10], 1);
  904. PlayerTextDrawSetProportional(playerid,TD[10], 1);
  905. PlayerTextDrawUseBox(playerid,TD[10], 1);
  906. PlayerTextDrawBoxColor(playerid,TD[10], 255);
  907. PlayerTextDrawTextSize(playerid,TD[10], 10.000000, 17.000000);
  908. PlayerTextDrawSetSelectable(playerid,TD[10], 1);
  909.  
  910. TD[11] = CreatePlayerTextDraw(playerid,317.000000, 174.000000, "11");
  911. PlayerTextDrawAlignment(playerid,TD[11], 2);
  912. PlayerTextDrawBackgroundColor(playerid,TD[11], 255);
  913. PlayerTextDrawFont(playerid,TD[11], 1);
  914. PlayerTextDrawLetterSize(playerid,TD[11], 0.400000, 1.899999);
  915. PlayerTextDrawColor(playerid,TD[11], -1);
  916. PlayerTextDrawSetOutline(playerid,TD[11], 1);
  917. PlayerTextDrawSetProportional(playerid,TD[11], 1);
  918. PlayerTextDrawUseBox(playerid,TD[11], 1);
  919. PlayerTextDrawBoxColor(playerid,TD[11], 255);
  920. PlayerTextDrawTextSize(playerid,TD[11], 10.000000, 17.000000);
  921. PlayerTextDrawSetSelectable(playerid,TD[11], 1);
  922.  
  923. TD[12] = CreatePlayerTextDraw(playerid,317.000000, 145.000000, "12");
  924. PlayerTextDrawAlignment(playerid,TD[12], 2);
  925. PlayerTextDrawBackgroundColor(playerid,TD[12], 255);
  926. PlayerTextDrawFont(playerid,TD[12], 1);
  927. PlayerTextDrawLetterSize(playerid,TD[12], 0.400000, 1.899999);
  928. PlayerTextDrawColor(playerid,TD[12], -1);
  929. PlayerTextDrawSetOutline(playerid,TD[12], 1);
  930. PlayerTextDrawSetProportional(playerid,TD[12], 1);
  931. PlayerTextDrawUseBox(playerid,TD[12], 1);
  932. PlayerTextDrawBoxColor(playerid,TD[12], -16776961);
  933. PlayerTextDrawTextSize(playerid,TD[12], 10.000000, 17.000000);
  934. PlayerTextDrawSetSelectable(playerid,TD[12], 1);
  935.  
  936. TD[13] = CreatePlayerTextDraw(playerid,342.000000, 203.000000, "13");
  937. PlayerTextDrawAlignment(playerid,TD[13], 2);
  938. PlayerTextDrawBackgroundColor(playerid,TD[13], 255);
  939. PlayerTextDrawFont(playerid,TD[13], 1);
  940. PlayerTextDrawLetterSize(playerid,TD[13], 0.400000, 1.899999);
  941. PlayerTextDrawColor(playerid,TD[13], -1);
  942. PlayerTextDrawSetOutline(playerid,TD[13], 1);
  943. PlayerTextDrawSetProportional(playerid,TD[13], 1);
  944. PlayerTextDrawUseBox(playerid,TD[13], 1);
  945. PlayerTextDrawBoxColor(playerid,TD[13], 255);
  946. PlayerTextDrawTextSize(playerid,TD[13], 10.000000, 17.000000);
  947. PlayerTextDrawSetSelectable(playerid,TD[13], 1);
  948.  
  949. TD[14] = CreatePlayerTextDraw(playerid,342.000000, 174.000000, "14");
  950. PlayerTextDrawAlignment(playerid,TD[14], 2);
  951. PlayerTextDrawBackgroundColor(playerid,TD[14], 255);
  952. PlayerTextDrawFont(playerid,TD[14], 1);
  953. PlayerTextDrawLetterSize(playerid,TD[14], 0.400000, 1.899999);
  954. PlayerTextDrawColor(playerid,TD[14], -1);
  955. PlayerTextDrawSetOutline(playerid,TD[14], 1);
  956. PlayerTextDrawSetProportional(playerid,TD[14], 1);
  957. PlayerTextDrawUseBox(playerid,TD[14], 1);
  958. PlayerTextDrawBoxColor(playerid,TD[14], -16776961);
  959. PlayerTextDrawTextSize(playerid,TD[14], 10.000000, 17.000000);
  960. PlayerTextDrawSetSelectable(playerid,TD[14], 1);
  961.  
  962. TD[15] = CreatePlayerTextDraw(playerid,342.000000, 145.000000, "15");
  963. PlayerTextDrawAlignment(playerid,TD[15], 2);
  964. PlayerTextDrawBackgroundColor(playerid,TD[15], 255);
  965. PlayerTextDrawFont(playerid,TD[15], 1);
  966. PlayerTextDrawLetterSize(playerid,TD[15], 0.400000, 1.899999);
  967. PlayerTextDrawColor(playerid,TD[15], -1);
  968. PlayerTextDrawSetOutline(playerid,TD[15], 1);
  969. PlayerTextDrawSetProportional(playerid,TD[15], 1);
  970. PlayerTextDrawUseBox(playerid,TD[15], 1);
  971. PlayerTextDrawBoxColor(playerid,TD[15], 255);
  972. PlayerTextDrawTextSize(playerid,TD[15], 10.000000, 17.000000);
  973. PlayerTextDrawSetSelectable(playerid,TD[15], 1);
  974.  
  975. TD[16] = CreatePlayerTextDraw(playerid,367.000000, 203.000000, "16");
  976. PlayerTextDrawAlignment(playerid,TD[16], 2);
  977. PlayerTextDrawBackgroundColor(playerid,TD[16], 255);
  978. PlayerTextDrawFont(playerid,TD[16], 1);
  979. PlayerTextDrawLetterSize(playerid,TD[16], 0.400000, 1.899999);
  980. PlayerTextDrawColor(playerid,TD[16], -1);
  981. PlayerTextDrawSetOutline(playerid,TD[16], 1);
  982. PlayerTextDrawSetProportional(playerid,TD[16], 1);
  983. PlayerTextDrawUseBox(playerid,TD[16], 1);
  984. PlayerTextDrawBoxColor(playerid,TD[16], -16776961);
  985. PlayerTextDrawTextSize(playerid,TD[16], 10.000000, 17.000000);
  986. PlayerTextDrawSetSelectable(playerid,TD[16], 1);
  987.  
  988. TD[17] = CreatePlayerTextDraw(playerid,367.000000, 174.000000, "17");
  989. PlayerTextDrawAlignment(playerid,TD[17], 2);
  990. PlayerTextDrawBackgroundColor(playerid,TD[17], 255);
  991. PlayerTextDrawFont(playerid,TD[17], 1);
  992. PlayerTextDrawLetterSize(playerid,TD[17], 0.400000, 1.899999);
  993. PlayerTextDrawColor(playerid,TD[17], -1);
  994. PlayerTextDrawSetOutline(playerid,TD[17], 1);
  995. PlayerTextDrawSetProportional(playerid,TD[17], 1);
  996. PlayerTextDrawUseBox(playerid,TD[17], 1);
  997. PlayerTextDrawBoxColor(playerid,TD[17], 255);
  998. PlayerTextDrawTextSize(playerid,TD[17], 10.000000, 17.000000);
  999. PlayerTextDrawSetSelectable(playerid,TD[17], 1);
  1000.  
  1001. TD[18] = CreatePlayerTextDraw(playerid,367.000000, 145.000000, "18");
  1002. PlayerTextDrawAlignment(playerid,TD[18], 2);
  1003. PlayerTextDrawBackgroundColor(playerid,TD[18], 255);
  1004. PlayerTextDrawFont(playerid,TD[18], 1);
  1005. PlayerTextDrawLetterSize(playerid,TD[18], 0.400000, 1.899999);
  1006. PlayerTextDrawColor(playerid,TD[18], -1);
  1007. PlayerTextDrawSetOutline(playerid,TD[18], 1);
  1008. PlayerTextDrawSetProportional(playerid,TD[18], 1);
  1009. PlayerTextDrawUseBox(playerid,TD[18], 1);
  1010. PlayerTextDrawBoxColor(playerid,TD[18], -16776961);
  1011. PlayerTextDrawTextSize(playerid,TD[18], 10.000000, 17.000000);
  1012. PlayerTextDrawSetSelectable(playerid,TD[18], 1);
  1013.  
  1014. TD[19] = CreatePlayerTextDraw(playerid,392.000000, 203.000000, "19");
  1015. PlayerTextDrawAlignment(playerid,TD[19], 2);
  1016. PlayerTextDrawBackgroundColor(playerid,TD[19], 255);
  1017. PlayerTextDrawFont(playerid,TD[19], 1);
  1018. PlayerTextDrawLetterSize(playerid,TD[19], 0.400000, 1.899999);
  1019. PlayerTextDrawColor(playerid,TD[19], -1);
  1020. PlayerTextDrawSetOutline(playerid,TD[19], 1);
  1021. PlayerTextDrawSetProportional(playerid,TD[19], 1);
  1022. PlayerTextDrawUseBox(playerid,TD[19], 1);
  1023. PlayerTextDrawBoxColor(playerid,TD[19], -16776961);
  1024. PlayerTextDrawTextSize(playerid,TD[19], 10.000000, 17.000000);
  1025. PlayerTextDrawSetSelectable(playerid,TD[19], 1);
  1026.  
  1027. TD[20] = CreatePlayerTextDraw(playerid,392.000000, 174.000000, "20");
  1028. PlayerTextDrawAlignment(playerid,TD[20], 2);
  1029. PlayerTextDrawBackgroundColor(playerid,TD[20], 255);
  1030. PlayerTextDrawFont(playerid,TD[20], 1);
  1031. PlayerTextDrawLetterSize(playerid,TD[20], 0.400000, 1.899999);
  1032. PlayerTextDrawColor(playerid,TD[20], -1);
  1033. PlayerTextDrawSetOutline(playerid,TD[20], 1);
  1034. PlayerTextDrawSetProportional(playerid,TD[20], 1);
  1035. PlayerTextDrawUseBox(playerid,TD[20], 1);
  1036. PlayerTextDrawBoxColor(playerid,TD[20], 255);
  1037. PlayerTextDrawTextSize(playerid,TD[20], 10.000000, 17.000000);
  1038. PlayerTextDrawSetSelectable(playerid,TD[20], 1);
  1039.  
  1040. TD[21] = CreatePlayerTextDraw(playerid,392.000000, 145.000000, "21");
  1041. PlayerTextDrawAlignment(playerid,TD[21], 2);
  1042. PlayerTextDrawBackgroundColor(playerid,TD[21], 255);
  1043. PlayerTextDrawFont(playerid,TD[21], 1);
  1044. PlayerTextDrawLetterSize(playerid,TD[21], 0.400000, 1.899999);
  1045. PlayerTextDrawColor(playerid,TD[21], -1);
  1046. PlayerTextDrawSetOutline(playerid,TD[21], 1);
  1047. PlayerTextDrawSetProportional(playerid,TD[21], 1);
  1048. PlayerTextDrawUseBox(playerid,TD[21], 1);
  1049. PlayerTextDrawBoxColor(playerid,TD[21], -16776961);
  1050. PlayerTextDrawTextSize(playerid,TD[21], 10.000000, 17.000000);
  1051. PlayerTextDrawSetSelectable(playerid,TD[21], 1);
  1052.  
  1053. TD[22] = CreatePlayerTextDraw(playerid,417.000000, 203.000000, "22");
  1054. PlayerTextDrawAlignment(playerid,TD[22], 2);
  1055. PlayerTextDrawBackgroundColor(playerid,TD[22], 255);
  1056. PlayerTextDrawFont(playerid,TD[22], 1);
  1057. PlayerTextDrawLetterSize(playerid,TD[22], 0.400000, 1.899999);
  1058. PlayerTextDrawColor(playerid,TD[22], -1);
  1059. PlayerTextDrawSetOutline(playerid,TD[22], 1);
  1060. PlayerTextDrawSetProportional(playerid,TD[22], 1);
  1061. PlayerTextDrawUseBox(playerid,TD[22], 1);
  1062. PlayerTextDrawBoxColor(playerid,TD[22], 255);
  1063. PlayerTextDrawTextSize(playerid,TD[22], 10.000000, 17.000000);
  1064. PlayerTextDrawSetSelectable(playerid,TD[22], 1);
  1065.  
  1066. TD[23] = CreatePlayerTextDraw(playerid,417.000000, 174.000000, "23");
  1067. PlayerTextDrawAlignment(playerid,TD[23], 2);
  1068. PlayerTextDrawBackgroundColor(playerid,TD[23], 255);
  1069. PlayerTextDrawFont(playerid,TD[23], 1);
  1070. PlayerTextDrawLetterSize(playerid,TD[23], 0.400000, 1.899999);
  1071. PlayerTextDrawColor(playerid,TD[23], -1);
  1072. PlayerTextDrawSetOutline(playerid,TD[23], 1);
  1073. PlayerTextDrawSetProportional(playerid,TD[23], 1);
  1074. PlayerTextDrawUseBox(playerid,TD[23], 1);
  1075. PlayerTextDrawBoxColor(playerid,TD[23], -16776961);
  1076. PlayerTextDrawTextSize(playerid,TD[23], 10.000000, 17.000000);
  1077. PlayerTextDrawSetSelectable(playerid,TD[23], 1);
  1078.  
  1079. TD[24] = CreatePlayerTextDraw(playerid,417.000000, 145.000000, "24");
  1080. PlayerTextDrawAlignment(playerid,TD[24], 2);
  1081. PlayerTextDrawBackgroundColor(playerid,TD[24], 255);
  1082. PlayerTextDrawFont(playerid,TD[24], 1);
  1083. PlayerTextDrawLetterSize(playerid,TD[24], 0.400000, 1.899999);
  1084. PlayerTextDrawColor(playerid,TD[24], -1);
  1085. PlayerTextDrawSetOutline(playerid,TD[24], 1);
  1086. PlayerTextDrawSetProportional(playerid,TD[24], 1);
  1087. PlayerTextDrawUseBox(playerid,TD[24], 1);
  1088. PlayerTextDrawBoxColor(playerid,TD[24], 255);
  1089. PlayerTextDrawTextSize(playerid,TD[24], 10.000000, 17.000000);
  1090. PlayerTextDrawSetSelectable(playerid,TD[24], 1);
  1091.  
  1092. TD[25] = CreatePlayerTextDraw(playerid,442.000000, 203.000000, "25");
  1093. PlayerTextDrawAlignment(playerid,TD[25], 2);
  1094. PlayerTextDrawBackgroundColor(playerid,TD[25], 255);
  1095. PlayerTextDrawFont(playerid,TD[25], 1);
  1096. PlayerTextDrawLetterSize(playerid,TD[25], 0.400000, 1.899999);
  1097. PlayerTextDrawColor(playerid,TD[25], -1);
  1098. PlayerTextDrawSetOutline(playerid,TD[25], 1);
  1099. PlayerTextDrawSetProportional(playerid,TD[25], 1);
  1100. PlayerTextDrawUseBox(playerid,TD[25], 1);
  1101. PlayerTextDrawBoxColor(playerid,TD[25], -16776961);
  1102. PlayerTextDrawTextSize(playerid,TD[25], 10.000000, 17.000000);
  1103. PlayerTextDrawSetSelectable(playerid,TD[25], 1);
  1104.  
  1105. TD[26] = CreatePlayerTextDraw(playerid,442.000000, 174.000000, "26");
  1106. PlayerTextDrawAlignment(playerid,TD[26], 2);
  1107. PlayerTextDrawBackgroundColor(playerid,TD[26], 255);
  1108. PlayerTextDrawFont(playerid,TD[26], 1);
  1109. PlayerTextDrawLetterSize(playerid,TD[26], 0.400000, 1.899999);
  1110. PlayerTextDrawColor(playerid,TD[26], -1);
  1111. PlayerTextDrawSetOutline(playerid,TD[26], 1);
  1112. PlayerTextDrawSetProportional(playerid,TD[26], 1);
  1113. PlayerTextDrawUseBox(playerid,TD[26], 1);
  1114. PlayerTextDrawBoxColor(playerid,TD[26], 255);
  1115. PlayerTextDrawTextSize(playerid,TD[26], 10.000000, 17.000000);
  1116. PlayerTextDrawSetSelectable(playerid,TD[26], 1);
  1117.  
  1118. TD[27] = CreatePlayerTextDraw(playerid,442.000000, 145.000000, "27");
  1119. PlayerTextDrawAlignment(playerid,TD[27], 2);
  1120. PlayerTextDrawBackgroundColor(playerid,TD[27], 255);
  1121. PlayerTextDrawFont(playerid,TD[27], 1);
  1122. PlayerTextDrawLetterSize(playerid,TD[27], 0.400000, 1.899999);
  1123. PlayerTextDrawColor(playerid,TD[27], -1);
  1124. PlayerTextDrawSetOutline(playerid,TD[27], 1);
  1125. PlayerTextDrawSetProportional(playerid,TD[27], 1);
  1126. PlayerTextDrawUseBox(playerid,TD[27], 1);
  1127. PlayerTextDrawBoxColor(playerid,TD[27], -16776961);
  1128. PlayerTextDrawTextSize(playerid,TD[27], 10.000000, 17.000000);
  1129. PlayerTextDrawSetSelectable(playerid,TD[27], 1);
  1130.  
  1131. TD[28] = CreatePlayerTextDraw(playerid,467.000000, 203.000000, "28");
  1132. PlayerTextDrawAlignment(playerid,TD[28], 2);
  1133. PlayerTextDrawBackgroundColor(playerid,TD[28], 255);
  1134. PlayerTextDrawFont(playerid,TD[28], 1);
  1135. PlayerTextDrawLetterSize(playerid,TD[28], 0.400000, 1.899999);
  1136. PlayerTextDrawColor(playerid,TD[28], -1);
  1137. PlayerTextDrawSetOutline(playerid,TD[28], 1);
  1138. PlayerTextDrawSetProportional(playerid,TD[28], 1);
  1139. PlayerTextDrawUseBox(playerid,TD[28], 1);
  1140. PlayerTextDrawBoxColor(playerid,TD[28], 255);
  1141. PlayerTextDrawTextSize(playerid,TD[28], 10.000000, 17.000000);
  1142. PlayerTextDrawSetSelectable(playerid,TD[28], 1);
  1143.  
  1144. TD[29] = CreatePlayerTextDraw(playerid,467.000000, 174.000000, "29");
  1145. PlayerTextDrawAlignment(playerid,TD[29], 2);
  1146. PlayerTextDrawBackgroundColor(playerid,TD[29], 255);
  1147. PlayerTextDrawFont(playerid,TD[29], 1);
  1148. PlayerTextDrawLetterSize(playerid,TD[29], 0.400000, 1.899999);
  1149. PlayerTextDrawColor(playerid,TD[29], -1);
  1150. PlayerTextDrawSetOutline(playerid,TD[29], 1);
  1151. PlayerTextDrawSetProportional(playerid,TD[29], 1);
  1152. PlayerTextDrawUseBox(playerid,TD[29], 1);
  1153. PlayerTextDrawBoxColor(playerid,TD[29], 255);
  1154. PlayerTextDrawTextSize(playerid,TD[29], 10.000000, 17.000000);
  1155. PlayerTextDrawSetSelectable(playerid,TD[29], 1);
  1156.  
  1157. TD[30] = CreatePlayerTextDraw(playerid,467.000000, 145.000000, "30");
  1158. PlayerTextDrawAlignment(playerid,TD[30], 2);
  1159. PlayerTextDrawBackgroundColor(playerid,TD[30], 255);
  1160. PlayerTextDrawFont(playerid,TD[30], 1);
  1161. PlayerTextDrawLetterSize(playerid,TD[30], 0.400000, 1.899999);
  1162. PlayerTextDrawColor(playerid,TD[30], -1);
  1163. PlayerTextDrawSetOutline(playerid,TD[30], 1);
  1164. PlayerTextDrawSetProportional(playerid,TD[30], 1);
  1165. PlayerTextDrawUseBox(playerid,TD[30], 1);
  1166. PlayerTextDrawBoxColor(playerid,TD[30], -16776961);
  1167. PlayerTextDrawTextSize(playerid,TD[30], 10.000000, 17.000000);
  1168. PlayerTextDrawSetSelectable(playerid,TD[30], 1);
  1169.  
  1170. TD[31] = CreatePlayerTextDraw(playerid,492.000000, 203.000000, "31");
  1171. PlayerTextDrawAlignment(playerid,TD[31], 2);
  1172. PlayerTextDrawBackgroundColor(playerid,TD[31], 255);
  1173. PlayerTextDrawFont(playerid,TD[31], 1);
  1174. PlayerTextDrawLetterSize(playerid,TD[31], 0.400000, 1.899999);
  1175. PlayerTextDrawColor(playerid,TD[31], -1);
  1176. PlayerTextDrawSetOutline(playerid,TD[31], 1);
  1177. PlayerTextDrawSetProportional(playerid,TD[31], 1);
  1178. PlayerTextDrawUseBox(playerid,TD[31], 1);
  1179. PlayerTextDrawBoxColor(playerid,TD[31], 255);
  1180. PlayerTextDrawTextSize(playerid,TD[31], 10.000000, 17.000000);
  1181. PlayerTextDrawSetSelectable(playerid,TD[31], 1);
  1182.  
  1183. TD[32] = CreatePlayerTextDraw(playerid,492.000000, 174.000000, "32");
  1184. PlayerTextDrawAlignment(playerid,TD[32], 2);
  1185. PlayerTextDrawBackgroundColor(playerid,TD[32], 255);
  1186. PlayerTextDrawFont(playerid,TD[32], 1);
  1187. PlayerTextDrawLetterSize(playerid,TD[32], 0.400000, 1.899999);
  1188. PlayerTextDrawColor(playerid,TD[32], -1);
  1189. PlayerTextDrawSetOutline(playerid,TD[32], 1);
  1190. PlayerTextDrawSetProportional(playerid,TD[32], 1);
  1191. PlayerTextDrawUseBox(playerid,TD[32], 1);
  1192. PlayerTextDrawBoxColor(playerid,TD[32], -16776961);
  1193. PlayerTextDrawTextSize(playerid,TD[32], 10.000000, 17.000000);
  1194. PlayerTextDrawSetSelectable(playerid,TD[32], 1);
  1195.  
  1196. TD[33] = CreatePlayerTextDraw(playerid,492.000000, 145.000000, "33");
  1197. PlayerTextDrawAlignment(playerid,TD[33], 2);
  1198. PlayerTextDrawBackgroundColor(playerid,TD[33], 255);
  1199. PlayerTextDrawFont(playerid,TD[33], 1);
  1200. PlayerTextDrawLetterSize(playerid,TD[33], 0.400000, 1.899999);
  1201. PlayerTextDrawColor(playerid,TD[33], -1);
  1202. PlayerTextDrawSetOutline(playerid,TD[33], 1);
  1203. PlayerTextDrawSetProportional(playerid,TD[33], 1);
  1204. PlayerTextDrawUseBox(playerid,TD[33], 1);
  1205. PlayerTextDrawBoxColor(playerid,TD[33], 255);
  1206. PlayerTextDrawTextSize(playerid,TD[33], 10.000000, 17.000000);
  1207. PlayerTextDrawSetSelectable(playerid,TD[33], 1);
  1208.  
  1209. TD[34] = CreatePlayerTextDraw(playerid,517.000000, 203.000000, "34");
  1210. PlayerTextDrawAlignment(playerid,TD[34], 2);
  1211. PlayerTextDrawBackgroundColor(playerid,TD[34], 255);
  1212. PlayerTextDrawFont(playerid,TD[34], 1);
  1213. PlayerTextDrawLetterSize(playerid,TD[34], 0.400000, 1.899999);
  1214. PlayerTextDrawColor(playerid,TD[34], -1);
  1215. PlayerTextDrawSetOutline(playerid,TD[34], 1);
  1216. PlayerTextDrawSetProportional(playerid,TD[34], 1);
  1217. PlayerTextDrawUseBox(playerid,TD[34], 1);
  1218. PlayerTextDrawBoxColor(playerid,TD[34], -16776961);
  1219. PlayerTextDrawTextSize(playerid,TD[34], 10.000000, 17.000000);
  1220. PlayerTextDrawSetSelectable(playerid,TD[34], 1);
  1221.  
  1222. TD[35] = CreatePlayerTextDraw(playerid,517.000000, 174.000000, "35");
  1223. PlayerTextDrawAlignment(playerid,TD[35], 2);
  1224. PlayerTextDrawBackgroundColor(playerid,TD[35], 255);
  1225. PlayerTextDrawFont(playerid,TD[35], 1);
  1226. PlayerTextDrawLetterSize(playerid,TD[35], 0.400000, 1.899999);
  1227. PlayerTextDrawColor(playerid,TD[35], -1);
  1228. PlayerTextDrawSetOutline(playerid,TD[35], 1);
  1229. PlayerTextDrawSetProportional(playerid,TD[35], 1);
  1230. PlayerTextDrawUseBox(playerid,TD[35], 1);
  1231. PlayerTextDrawBoxColor(playerid,TD[35], 255);
  1232. PlayerTextDrawTextSize(playerid,TD[35], 10.000000, 17.000000);
  1233. PlayerTextDrawSetSelectable(playerid,TD[35], 1);
  1234.  
  1235. TD[36] = CreatePlayerTextDraw(playerid,517.000000, 145.000000, "36");
  1236. PlayerTextDrawAlignment(playerid,TD[36], 2);
  1237. PlayerTextDrawBackgroundColor(playerid,TD[36], 255);
  1238. PlayerTextDrawFont(playerid,TD[36], 1);
  1239. PlayerTextDrawLetterSize(playerid,TD[36], 0.400000, 1.899999);
  1240. PlayerTextDrawColor(playerid,TD[36], -1);
  1241. PlayerTextDrawSetOutline(playerid,TD[36], 1);
  1242. PlayerTextDrawSetProportional(playerid,TD[36], 1);
  1243. PlayerTextDrawUseBox(playerid,TD[36], 1);
  1244. PlayerTextDrawBoxColor(playerid,TD[36], -16776961);
  1245. PlayerTextDrawTextSize(playerid,TD[36], 10.000000, 17.000000);
  1246. PlayerTextDrawSetSelectable(playerid,TD[36], 1);
  1247.  
  1248. TD[37] = CreatePlayerTextDraw(playerid,555.000000, 203.000000, "3 to 1");
  1249. PlayerTextDrawAlignment(playerid,TD[37], 2);
  1250. PlayerTextDrawBackgroundColor(playerid,TD[37], 255);
  1251. PlayerTextDrawFont(playerid,TD[37], 1);
  1252. PlayerTextDrawLetterSize(playerid,TD[37], 0.400000, 1.899999);
  1253. PlayerTextDrawColor(playerid,TD[37], -1);
  1254. PlayerTextDrawSetOutline(playerid,TD[37], 1);
  1255. PlayerTextDrawSetProportional(playerid,TD[37], 1);
  1256. PlayerTextDrawUseBox(playerid,TD[37], 1);
  1257. PlayerTextDrawBoxColor(playerid,TD[37], 255);
  1258. PlayerTextDrawTextSize(playerid,TD[37], 10.000000, 43.000000);
  1259. PlayerTextDrawSetSelectable(playerid,TD[37], 1);
  1260.  
  1261. TD[38] = CreatePlayerTextDraw(playerid,555.000000, 174.000000, "3 to 1");
  1262. PlayerTextDrawAlignment(playerid,TD[38], 2);
  1263. PlayerTextDrawBackgroundColor(playerid,TD[38], 255);
  1264. PlayerTextDrawFont(playerid,TD[38], 1);
  1265. PlayerTextDrawLetterSize(playerid,TD[38], 0.400000, 1.899999);
  1266. PlayerTextDrawColor(playerid,TD[38], -1);
  1267. PlayerTextDrawSetOutline(playerid,TD[38], 1);
  1268. PlayerTextDrawSetProportional(playerid,TD[38], 1);
  1269. PlayerTextDrawUseBox(playerid,TD[38], 1);
  1270. PlayerTextDrawBoxColor(playerid,TD[38], 255);
  1271. PlayerTextDrawTextSize(playerid,TD[38], 10.000000, 43.000000);
  1272. PlayerTextDrawSetSelectable(playerid,TD[38], 1);
  1273.  
  1274. TD[39] = CreatePlayerTextDraw(playerid,555.000000, 145.000000, "3 to 1");
  1275. PlayerTextDrawAlignment(playerid,TD[39], 2);
  1276. PlayerTextDrawBackgroundColor(playerid,TD[39], 255);
  1277. PlayerTextDrawFont(playerid,TD[39], 1);
  1278. PlayerTextDrawLetterSize(playerid,TD[39], 0.400000, 1.899999);
  1279. PlayerTextDrawColor(playerid,TD[39], -1);
  1280. PlayerTextDrawSetOutline(playerid,TD[39], 1);
  1281. PlayerTextDrawSetProportional(playerid,TD[39], 1);
  1282. PlayerTextDrawUseBox(playerid,TD[39], 1);
  1283. PlayerTextDrawBoxColor(playerid,TD[39], 255);
  1284. PlayerTextDrawTextSize(playerid,TD[39], 10.000000, 43.000000);
  1285. PlayerTextDrawSetSelectable(playerid,TD[39], 1);
  1286.  
  1287. TD[40] = CreatePlayerTextDraw(playerid,279.000000, 229.000000, "1st 12");
  1288. PlayerTextDrawAlignment(playerid,TD[40], 2);
  1289. PlayerTextDrawBackgroundColor(playerid,TD[40], 255);
  1290. PlayerTextDrawFont(playerid,TD[40], 1);
  1291. PlayerTextDrawLetterSize(playerid,TD[40], 0.400000, 1.899999);
  1292. PlayerTextDrawColor(playerid,TD[40], -1);
  1293. PlayerTextDrawSetOutline(playerid,TD[40], 1);
  1294. PlayerTextDrawSetProportional(playerid,TD[40], 1);
  1295. PlayerTextDrawUseBox(playerid,TD[40], 1);
  1296. PlayerTextDrawBoxColor(playerid,TD[40], 255);
  1297. PlayerTextDrawTextSize(playerid,TD[40], 10.000000, 91.000000);
  1298. PlayerTextDrawSetSelectable(playerid,TD[40], 1);
  1299.  
  1300. TD[41] = CreatePlayerTextDraw(playerid,379.000000, 229.000000, "2nd 12");
  1301. PlayerTextDrawAlignment(playerid,TD[41], 2);
  1302. PlayerTextDrawBackgroundColor(playerid,TD[41], 255);
  1303. PlayerTextDrawFont(playerid,TD[41], 1);
  1304. PlayerTextDrawLetterSize(playerid,TD[41], 0.400000, 1.899999);
  1305. PlayerTextDrawColor(playerid,TD[41], -1);
  1306. PlayerTextDrawSetOutline(playerid,TD[41], 1);
  1307. PlayerTextDrawSetProportional(playerid,TD[41], 1);
  1308. PlayerTextDrawUseBox(playerid,TD[41], 1);
  1309. PlayerTextDrawBoxColor(playerid,TD[41], 255);
  1310. PlayerTextDrawTextSize(playerid,TD[41], 10.000000, 91.000000);
  1311. PlayerTextDrawSetSelectable(playerid,TD[41], 1);
  1312.  
  1313. TD[42] = CreatePlayerTextDraw(playerid,479.000000, 229.000000, "3rd 12");
  1314. PlayerTextDrawAlignment(playerid,TD[42], 2);
  1315. PlayerTextDrawBackgroundColor(playerid,TD[42], 255);
  1316. PlayerTextDrawFont(playerid,TD[42], 1);
  1317. PlayerTextDrawLetterSize(playerid,TD[42], 0.400000, 1.899999);
  1318. PlayerTextDrawColor(playerid,TD[42], -1);
  1319. PlayerTextDrawSetOutline(playerid,TD[42], 1);
  1320. PlayerTextDrawSetProportional(playerid,TD[42], 1);
  1321. PlayerTextDrawUseBox(playerid,TD[42], 1);
  1322. PlayerTextDrawBoxColor(playerid,TD[42], 255);
  1323. PlayerTextDrawTextSize(playerid,TD[42], 10.000000, 91.000000);
  1324. PlayerTextDrawSetSelectable(playerid,TD[42], 1);
  1325.  
  1326. TD[43] = CreatePlayerTextDraw(playerid,254.000000, 255.000000, "1to18");
  1327. PlayerTextDrawAlignment(playerid,TD[43], 2);
  1328. PlayerTextDrawBackgroundColor(playerid,TD[43], 255);
  1329. PlayerTextDrawFont(playerid,TD[43], 1);
  1330. PlayerTextDrawLetterSize(playerid,TD[43], 0.400000, 1.899999);
  1331. PlayerTextDrawColor(playerid,TD[43], -1);
  1332. PlayerTextDrawSetOutline(playerid,TD[43], 1);
  1333. PlayerTextDrawSetProportional(playerid,TD[43], 1);
  1334. PlayerTextDrawUseBox(playerid,TD[43], 1);
  1335. PlayerTextDrawBoxColor(playerid,TD[43], 255);
  1336. PlayerTextDrawTextSize(playerid,TD[43], 10.000000, 42.000000);
  1337. PlayerTextDrawSetSelectable(playerid,TD[43], 1);
  1338.  
  1339. TD[44] = CreatePlayerTextDraw(playerid,304.000000, 255.000000, "EVEN");
  1340. PlayerTextDrawAlignment(playerid,TD[44], 2);
  1341. PlayerTextDrawBackgroundColor(playerid,TD[44], 255);
  1342. PlayerTextDrawFont(playerid,TD[44], 1);
  1343. PlayerTextDrawLetterSize(playerid,TD[44], 0.400000, 1.899999);
  1344. PlayerTextDrawColor(playerid,TD[44], -1);
  1345. PlayerTextDrawSetOutline(playerid,TD[44], 1);
  1346. PlayerTextDrawSetProportional(playerid,TD[44], 1);
  1347. PlayerTextDrawUseBox(playerid,TD[44], 1);
  1348. PlayerTextDrawBoxColor(playerid,TD[44], 255);
  1349. PlayerTextDrawTextSize(playerid,TD[44], 10.000000, 41.000000);
  1350. PlayerTextDrawSetSelectable(playerid,TD[44], 1);
  1351.  
  1352. TD[45] = CreatePlayerTextDraw(playerid,355.000000, 255.000000, "RED");
  1353. PlayerTextDrawAlignment(playerid,TD[45], 2);
  1354. PlayerTextDrawBackgroundColor(playerid,TD[45], 255);
  1355. PlayerTextDrawFont(playerid,TD[45], 1);
  1356. PlayerTextDrawLetterSize(playerid,TD[45], 0.400000, 1.899999);
  1357. PlayerTextDrawColor(playerid,TD[45], -1);
  1358. PlayerTextDrawSetOutline(playerid,TD[45], 1);
  1359. PlayerTextDrawSetProportional(playerid,TD[45], 1);
  1360. PlayerTextDrawUseBox(playerid,TD[45], 1);
  1361. PlayerTextDrawBoxColor(playerid,TD[45], -16776961);
  1362. PlayerTextDrawTextSize(playerid,TD[45], 10.000000, 42.000000);
  1363. PlayerTextDrawSetSelectable(playerid,TD[45], 1);
  1364.  
  1365. TD[46] = CreatePlayerTextDraw(playerid,404.000000, 255.000000, "BLACK");
  1366. PlayerTextDrawAlignment(playerid,TD[46], 2);
  1367. PlayerTextDrawBackgroundColor(playerid,TD[46], 255);
  1368. PlayerTextDrawFont(playerid,TD[46], 1);
  1369. PlayerTextDrawLetterSize(playerid,TD[46], 0.400000, 1.899999);
  1370. PlayerTextDrawColor(playerid,TD[46], -1);
  1371. PlayerTextDrawSetOutline(playerid,TD[46], 1);
  1372. PlayerTextDrawSetProportional(playerid,TD[46], 1);
  1373. PlayerTextDrawUseBox(playerid,TD[46], 1);
  1374. PlayerTextDrawBoxColor(playerid,TD[46], 255);
  1375. PlayerTextDrawTextSize(playerid,TD[46], 10.000000, 41.000000);
  1376. PlayerTextDrawSetSelectable(playerid,TD[46], 1);
  1377.  
  1378. TD[47] = CreatePlayerTextDraw(playerid,453.000000, 255.000000, "ODD");
  1379. PlayerTextDrawAlignment(playerid,TD[47], 2);
  1380. PlayerTextDrawBackgroundColor(playerid,TD[47], 255);
  1381. PlayerTextDrawFont(playerid,TD[47], 1);
  1382. PlayerTextDrawLetterSize(playerid,TD[47], 0.400000, 1.899999);
  1383. PlayerTextDrawColor(playerid,TD[47], -1);
  1384. PlayerTextDrawSetOutline(playerid,TD[47], 1);
  1385. PlayerTextDrawSetProportional(playerid,TD[47], 1);
  1386. PlayerTextDrawUseBox(playerid,TD[47], 1);
  1387. PlayerTextDrawBoxColor(playerid,TD[47], 255);
  1388. PlayerTextDrawTextSize(playerid,TD[47], 10.000000, 38.000000);
  1389. PlayerTextDrawSetSelectable(playerid,TD[47], 1);
  1390.  
  1391. TD[48] = CreatePlayerTextDraw(playerid,502.000000, 255.000000, "19to36");
  1392. PlayerTextDrawAlignment(playerid,TD[48], 2);
  1393. PlayerTextDrawBackgroundColor(playerid,TD[48], 255);
  1394. PlayerTextDrawFont(playerid,TD[48], 1);
  1395. PlayerTextDrawLetterSize(playerid,TD[48], 0.400000, 1.899999);
  1396. PlayerTextDrawColor(playerid,TD[48], -1);
  1397. PlayerTextDrawSetOutline(playerid,TD[48], 1);
  1398. PlayerTextDrawSetProportional(playerid,TD[48], 1);
  1399. PlayerTextDrawUseBox(playerid,TD[48], 1);
  1400. PlayerTextDrawBoxColor(playerid,TD[48], 255);
  1401. PlayerTextDrawTextSize(playerid,TD[48], 10.000000, 46.000000);
  1402. PlayerTextDrawSetSelectable(playerid,TD[48], 1);
  1403.  
  1404. TD[50] = CreatePlayerTextDraw(playerid,558.000000, 227.000000, "-");
  1405. PlayerTextDrawAlignment(playerid,TD[50], 2);
  1406. PlayerTextDrawBackgroundColor(playerid,TD[50], 0x00000000);
  1407. PlayerTextDrawFont(playerid,TD[50], 5);
  1408. PlayerTextDrawLetterSize(playerid,TD[50], 0.400000, 1.899999);
  1409. PlayerTextDrawColor(playerid,TD[50], -1);
  1410. PlayerTextDrawSetOutline(playerid,TD[50], 1);
  1411. PlayerTextDrawSetProportional(playerid,TD[50], 1);
  1412. PlayerTextDrawUseBox(playerid,TD[50], 1);
  1413. PlayerTextDrawBoxColor(playerid,TD[50], 0);
  1414. PlayerTextDrawTextSize(playerid,TD[50], 20.000000, 21.000000);
  1415. PlayerTextDrawSetPreviewModel(playerid, TD[50], 1859);
  1416. PlayerTextDrawSetPreviewRot(playerid, TD[50], 90.000000, 180.000000, 90.000000, 1.000000);
  1417. PlayerTextDrawSetSelectable(playerid,TD[50], 1);
  1418.  
  1419. TD[51] = CreatePlayerTextDraw(playerid,555.000000, 255.000000, "START");
  1420. PlayerTextDrawAlignment(playerid,TD[51], 2);
  1421. PlayerTextDrawBackgroundColor(playerid,TD[51], 255);
  1422. PlayerTextDrawFont(playerid,TD[51], 2);
  1423. PlayerTextDrawLetterSize(playerid,TD[51], 0.300000, 1.800000);
  1424. PlayerTextDrawColor(playerid,TD[51], -1);
  1425. PlayerTextDrawSetOutline(playerid,TD[51], 1);
  1426. PlayerTextDrawSetProportional(playerid,TD[51], 1);
  1427. PlayerTextDrawUseBox(playerid,TD[51], 1);
  1428. PlayerTextDrawBoxColor(playerid,TD[51], 16711935);
  1429. PlayerTextDrawTextSize(playerid,TD[51], 30.000000, 43.000000);
  1430. PlayerTextDrawSetSelectable(playerid,TD[51], 1);
  1431.  
  1432. TD[52] = CreatePlayerTextDraw(playerid,532.000000, 227.000000, "-");
  1433. PlayerTextDrawAlignment(playerid,TD[52], 2);
  1434. PlayerTextDrawBackgroundColor(playerid,TD[52], 0x00000000);
  1435. PlayerTextDrawFont(playerid,TD[52], 5);
  1436. PlayerTextDrawLetterSize(playerid,TD[52], 0.400000, 1.899999);
  1437. PlayerTextDrawColor(playerid,TD[52], -1);
  1438. PlayerTextDrawSetOutline(playerid,TD[52], 1);
  1439. PlayerTextDrawSetProportional(playerid,TD[52], 1);
  1440. PlayerTextDrawUseBox(playerid,TD[52], 1);
  1441. PlayerTextDrawBoxColor(playerid,TD[52], 0);
  1442. PlayerTextDrawTextSize(playerid,TD[52], 20.000000, 21.000000);
  1443. PlayerTextDrawSetPreviewModel(playerid, TD[52], 1860);
  1444. PlayerTextDrawSetPreviewRot(playerid, TD[52], 90.000000, 180.000000, 90.000000, 1.000000);
  1445. PlayerTextDrawSetSelectable(playerid,TD[52], 1);
  1446.  
  1447. TD[53] = CreatePlayerTextDraw(playerid,210.000000, 142.000000, "-");
  1448. PlayerTextDrawAlignment(playerid,TD[53], 2);
  1449. PlayerTextDrawBackgroundColor(playerid,TD[53], 0x00000000);
  1450. PlayerTextDrawFont(playerid,TD[53], 5);
  1451. PlayerTextDrawLetterSize(playerid,TD[53], 0.400000, 1.899999);
  1452. PlayerTextDrawColor(playerid,TD[53], -1);
  1453. PlayerTextDrawSetOutline(playerid,TD[53], 1);
  1454. PlayerTextDrawSetProportional(playerid,TD[53], 1);
  1455. PlayerTextDrawUseBox(playerid,TD[53], 1);
  1456. PlayerTextDrawBoxColor(playerid,TD[53], 0);
  1457. PlayerTextDrawTextSize(playerid,TD[53], 20.000000, 21.000000);
  1458. PlayerTextDrawSetPreviewModel(playerid, TD[53], 1860);
  1459. PlayerTextDrawSetPreviewRot(playerid, TD[53], 90.000000, 180.000000, 90.000000, 1.000000);
  1460. PlayerTextDrawSetSelectable(playerid,TD[53], 1);
  1461.  
  1462. TD[54] = CreatePlayerTextDraw(playerid,140.000000, 141.000000, "~n~");
  1463. PlayerTextDrawAlignment(playerid,TD[54], 2);
  1464. PlayerTextDrawBackgroundColor(playerid,TD[54], 255);
  1465. PlayerTextDrawFont(playerid,TD[54], 1);
  1466. PlayerTextDrawLetterSize(playerid,TD[54], 0.500000, 15.100000);
  1467. PlayerTextDrawColor(playerid,TD[54], -1);
  1468. PlayerTextDrawSetOutline(playerid,TD[54], 0);
  1469. PlayerTextDrawSetProportional(playerid,TD[54], 1);
  1470. PlayerTextDrawSetShadow(playerid,TD[54], 1);
  1471. PlayerTextDrawUseBox(playerid,TD[54], 1);
  1472. PlayerTextDrawBoxColor(playerid,TD[54], 100);
  1473. PlayerTextDrawTextSize(playerid,TD[54], 337.000000, -121.000000);
  1474. PlayerTextDrawSetSelectable(playerid,TD[54], 0);
  1475.  
  1476. TD[55] = CreatePlayerTextDraw(playerid,141.000000, 240.000000, "_");
  1477. PlayerTextDrawAlignment(playerid,TD[55], 2);
  1478. PlayerTextDrawBackgroundColor(playerid,TD[55], 255);
  1479. PlayerTextDrawFont(playerid,TD[55], 1);
  1480. PlayerTextDrawLetterSize(playerid,TD[55], 0.400000, -0.199999);
  1481. PlayerTextDrawColor(playerid,TD[55], -1);
  1482. PlayerTextDrawSetOutline(playerid,TD[55], 1);
  1483. PlayerTextDrawSetProportional(playerid,TD[55], 1);
  1484. PlayerTextDrawUseBox(playerid,TD[55], 1);
  1485. PlayerTextDrawBoxColor(playerid,TD[55], -1);
  1486. PlayerTextDrawTextSize(playerid,TD[55], 0.000000, 58.000000);
  1487. PlayerTextDrawSetSelectable(playerid,TD[55], 0);
  1488.  
  1489. TD[56] = CreatePlayerTextDraw(playerid,141.000000, 183.000000, "36");
  1490. PlayerTextDrawAlignment(playerid,TD[56], 2);
  1491. PlayerTextDrawBackgroundColor(playerid,TD[56], 255);
  1492. PlayerTextDrawFont(playerid,TD[56], 1);
  1493. PlayerTextDrawLetterSize(playerid,TD[56], 0.840000, 5.900000);
  1494. PlayerTextDrawColor(playerid,TD[56], -1);
  1495. PlayerTextDrawSetOutline(playerid,TD[56], 1);
  1496. PlayerTextDrawSetProportional(playerid,TD[56], 1);
  1497. PlayerTextDrawUseBox(playerid,TD[56], 1);
  1498. PlayerTextDrawBoxColor(playerid,TD[56], -16776961);
  1499. PlayerTextDrawTextSize(playerid,TD[56], 0.000000, 55.000000);
  1500. PlayerTextDrawSetSelectable(playerid,TD[56], 0);
  1501.  
  1502. TD[57] = CreatePlayerTextDraw(playerid,141.000000, 181.000000, "_");
  1503. PlayerTextDrawAlignment(playerid,TD[57], 2);
  1504. PlayerTextDrawBackgroundColor(playerid,TD[57], 255);
  1505. PlayerTextDrawFont(playerid,TD[57], 1);
  1506. PlayerTextDrawLetterSize(playerid,TD[57], 0.400000, -0.199999);
  1507. PlayerTextDrawColor(playerid,TD[57], -1);
  1508. PlayerTextDrawSetOutline(playerid,TD[57], 1);
  1509. PlayerTextDrawSetProportional(playerid,TD[57], 1);
  1510. PlayerTextDrawUseBox(playerid,TD[57], 1);
  1511. PlayerTextDrawBoxColor(playerid,TD[57], -1);
  1512. PlayerTextDrawTextSize(playerid,TD[57], 0.000000, 58.000000);
  1513. PlayerTextDrawSetSelectable(playerid,TD[57], 0);
  1514.  
  1515. TD[58] = CreatePlayerTextDraw(playerid,141.000000, 181.000000, "_");
  1516. PlayerTextDrawAlignment(playerid,TD[58], 2);
  1517. PlayerTextDrawBackgroundColor(playerid,TD[58], 255);
  1518. PlayerTextDrawFont(playerid,TD[58], 1);
  1519. PlayerTextDrawLetterSize(playerid,TD[58], 0.400000, -0.199999);
  1520. PlayerTextDrawColor(playerid,TD[58], -1);
  1521. PlayerTextDrawSetOutline(playerid,TD[58], 1);
  1522. PlayerTextDrawSetProportional(playerid,TD[58], 1);
  1523. PlayerTextDrawUseBox(playerid,TD[58], 1);
  1524. PlayerTextDrawBoxColor(playerid,TD[58], -1);
  1525. PlayerTextDrawTextSize(playerid,TD[58], 0.000000, 58.000000);
  1526. PlayerTextDrawSetSelectable(playerid,TD[58], 0);
  1527.  
  1528. TD[59] = CreatePlayerTextDraw(playerid,111.000000, 183.000000, "_");
  1529. PlayerTextDrawAlignment(playerid,TD[59], 2);
  1530. PlayerTextDrawBackgroundColor(playerid,TD[59], 255);
  1531. PlayerTextDrawFont(playerid,TD[59], 1);
  1532. PlayerTextDrawLetterSize(playerid,TD[59], 0.400000, 6.000000);
  1533. PlayerTextDrawColor(playerid,TD[59], -1);
  1534. PlayerTextDrawSetOutline(playerid,TD[59], 1);
  1535. PlayerTextDrawSetProportional(playerid,TD[59], 1);
  1536. PlayerTextDrawUseBox(playerid,TD[59], 1);
  1537. PlayerTextDrawBoxColor(playerid,TD[59], -1);
  1538. PlayerTextDrawTextSize(playerid,TD[59], 0.000000, -2.000000);
  1539. PlayerTextDrawSetSelectable(playerid,TD[59], 0);
  1540.  
  1541. TD[60] = CreatePlayerTextDraw(playerid,171.000000, 183.000000, "_");
  1542. PlayerTextDrawAlignment(playerid,TD[60], 2);
  1543. PlayerTextDrawBackgroundColor(playerid,TD[60], 255);
  1544. PlayerTextDrawFont(playerid,TD[60], 1);
  1545. PlayerTextDrawLetterSize(playerid,TD[60], 0.400000, 6.000000);
  1546. PlayerTextDrawColor(playerid,TD[60], -1);
  1547. PlayerTextDrawSetOutline(playerid,TD[60], 1);
  1548. PlayerTextDrawSetProportional(playerid,TD[60], 1);
  1549. PlayerTextDrawUseBox(playerid,TD[60], 1);
  1550. PlayerTextDrawBoxColor(playerid,TD[60], -1);
  1551. PlayerTextDrawTextSize(playerid,TD[60], 0.000000, -2.000000);
  1552. PlayerTextDrawSetSelectable(playerid,TD[60], 0);
  1553. }
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