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- void() player_gatlup1 =[$light1, player_gatlshot1 ]
- {
- //if ((!self.button0) || !W_CheckNoAmmo())
- //{player_run ();return;}
- W_GatlingSpinUp();
- self.nextthink = time + 0.1;
- self.weaponframe = self.weaponframe + 1;
- //if (self.weaponframe == 10)
- //self.weaponframe = 1;
- self.attack_finished = time + 0.9;
- };
- void() player_gatlshot1 =[$nailatt1, player_gatlshot2 ]
- {
- if ((!self.button0) || !W_CheckNoAmmo())
- {player_gatldown1 ();return;}
- self.effects = self.effects | EF_MUZZLEFLASH;
- if ((self.button0) && (self.ammo_nails < 1))
- {
- self.nextthink = time + 0.05;
- self.weaponframe = self.weaponframe + 1;
- if (self.weaponframe == 14)
- self.weaponframe = 11;
- SuperDamageSound();
- W_FireGatling();
- self.attack_finished = time + 0.1;
- }
- //else
- //{
- //player_gatldown1();
- //}
- };
- void() player_gatlshot2 =[$nailatt1, player_gatlshot3 ]
- {
- if ((!self.button0) || !W_CheckNoAmmo())
- {player_gatldown1 ();return;}
- self.effects = self.effects | EF_MUZZLEFLASH;
- if ((self.button0) && (self.ammo_nails < 1))
- {
- self.nextthink = time + 0.05;
- self.weaponframe = self.weaponframe + 1;
- if (self.weaponframe == 14)
- self.weaponframe = 11;
- SuperDamageSound();
- W_FireGatling();
- self.attack_finished = time + 0.1;
- }
- //else
- //{
- //player_gatldown1();
- //}
- };
- void() player_gatlshot3 =[$nailatt2, player_gatlshot4 ]
- {
- if ((!self.button0) || !W_CheckNoAmmo())
- {player_gatldown1 ();return;}
- self.effects = self.effects | EF_MUZZLEFLASH;
- if ((self.button0) && (self.ammo_nails < 1))
- {
- self.nextthink = time + 0.05;
- self.weaponframe = self.weaponframe + 1;
- if (self.weaponframe == 14)
- self.weaponframe = 11;
- SuperDamageSound();
- W_FireGatling();
- self.attack_finished = time + 0.1;
- }
- //else
- //{
- //player_gatldown1();
- //}
- void() player_gatlshot4 =[$nailatt2, player_gatlshot1 ]
- {
- if ((!self.button0) || !W_CheckNoAmmo())
- {player_gatldown1 ();return;}
- self.effects = self.effects | EF_MUZZLEFLASH;
- if ((self.button0) && (self.ammo_nails < 1))
- {
- self.nextthink = time + 0.05;
- self.weaponframe = self.weaponframe + 1;
- if (self.weaponframe == 14)
- self.weaponframe = 11;
- SuperDamageSound();
- W_FireGatling();
- self.attack_finished = time + 0.1;
- }
- //else
- //{
- //player_gatldown1();
- //}
- };
- void() player_gatldown1 =[player_run ]
- {
- //if ((!self.button0) || !W_CheckNoAmmo())
- //{player_run ();return;}
- self.nextthink = time + 0.1;
- self.weaponframe = 15
- self.weaponframe = self.weaponframe + 1;
- if (self.weaponframe == 34)
- self.weaponframe = 1;
- self.attack_finished = time + 0.9;
- };
- //============================================================================
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