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  1. 16:57:42: CLR host plugin strings not found, dynamically loading 4 strings
  2. 16:57:42: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
  3. 16:57:42: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
  4. 16:57:42: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
  5. 16:57:42: CLRHost::LoadPlugins() attempting to load the plugin assembly DateTimePlugin
  6. 16:57:42: CLRHost::LoadPlugins() successfully added CLR plugin [Type: DateTimePlugin.DateTimePlugin, Name: Date and Time]
  7. 16:57:42: Video Source Plugin strings not found, dynamically loading 52 strings
  8. 16:57:43: Open Broadcaster Software v0.63b (test build 1) - 32bit (´・ω・`)
  9. 16:57:43: -------------------------------
  10. 16:57:43: CPU Name: AMD FX(tm)-8350 Eight-Core Processor
  11. 16:57:43: CPU Speed: 4108MHz
  12. 16:57:43: Physical Memory: 4095MB Total, 3724MB Free
  13. 16:57:43: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
  14. 16:57:43: monitor 1: pos={1920, 0}, size={1920, 1080}
  15. 16:57:43: monitor 2: pos={0, 0}, size={1920, 1080}
  16. 16:57:43: monitor 3: pos={-1920, 0}, size={1920, 1080}
  17. 16:57:43: Windows Version: 6.2 Build 9200
  18. 16:57:43: Aero is Enabled
  19. 16:57:43: -------------------------------
  20. 16:57:43: OBS Modules:
  21. 16:57:43: Base Address Module
  22. 16:57:43: 00100000 OBS.exe
  23. 16:57:43: 591D0000 OBSApi.dll
  24. 16:57:43: 60A50000 CLRHostPlugin.dll
  25. 16:57:43: 5FA60000 DShowPlugin.dll
  26. 16:57:43: 56C40000 GraphicsCapture.dll
  27. 16:57:43: 56C10000 NoiseGate.dll
  28. 16:57:43: 59870000 PSVPlugin.dll
  29. 16:57:43: 62520000 VideoSourcePluginWrapper.dll
  30. 16:57:43: 56B00000 WebSocketAPIPlugin.dll
  31. 16:57:43: ------------------------------------------
  32. 16:57:43: Adapter 1
  33. 16:57:43: Video Adapter: AMD Radeon HD 7800 Series
  34. 16:57:43: Video Adapter Dedicated Video Memory: 2128781312
  35. 16:57:43: Video Adapter Shared System Memory: 2166120448
  36. 16:57:43: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  37. 16:57:43: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
  38. 16:57:43: Video Adapter Output 3: pos={-1920, 0}, size={1920, 1080}, attached=true
  39. 16:57:43: Using fixed low latency mode, factor 20
  40. 16:57:43: =====Stream Start: 2014-08-16, 16:57:43===============================================
  41. 16:57:43: Multithreaded optimizations: On
  42. 16:57:43: Base resolution: 1920x1080
  43. 16:57:43: Output resolution: 1280x720
  44. 16:57:43: ------------------------------------------
  45. 16:57:43: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)...
  46. 16:57:44: ------------------------------------------
  47. 16:57:44: Audio Format: 48000 Hz
  48. 16:57:44: ------------------------------------------
  49. 16:57:44: Audio Channels: 2 Ch
  50. 16:57:44: Playback device {0.0.0.00000000}.{a9b9dbab-77a8-4cfb-b49a-713f51255754}
  51. 16:57:44: ------------------------------------------
  52. 16:57:44: Using desktop audio input: Динамики (Creative SB X-Fi)
  53. 16:57:44: Global Audio time adjust: 0
  54. 16:57:44: Using 5.1 speaker setup
  55. 16:57:44: ------------------------------------------
  56. 16:57:44: Using auxilary audio input: Микрофон (Realtek High Definition Audio)
  57. 16:57:44: Mic time offset: 0
  58. 16:57:44: ------------------------------------------
  59. 16:57:44: Audio Encoding: AAC
  60. 16:57:44: bitrate: 160
  61. 16:57:44: Using Window Capture
  62. 16:57:44: Using text output
  63. 16:57:44: Using Slide Show
  64. 16:57:44: Using bitmap image
  65. 16:57:44: Using bitmap image
  66. 16:57:44: Using Window Capture
  67. 16:57:44: Using Slide Show
  68. 16:57:44: Using Monitor Capture
  69. 16:57:44: Scene buffering time set to 400
  70. 16:57:44: Successfully loaded ObsVCE.dll
  71. 16:57:44: ObsVCE.dll initialized successfully
  72. 16:57:44: Seems to have support for AMD VCE.
  73. 16:57:44: Using YUV444
  74. 16:57:44: Rate control method: 3
  75. 16:57:44: Frame rate: 30
  76. 16:57:44: Using device 0 (Pitcairn)
  77. 16:57:45: Active bitrate: 3325000
  78. 16:57:45: Active peak bitrate: 3325000
  79. 16:57:45: Active control method: 3
  80. 16:57:45: Active VBV buffer: 10000000
  81. 16:57:45: Active QP for I/P/B: 0/0/0
  82. 16:57:45: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
  83. 16:57:45: Audio timestamp for device 'Микрофон (Realtek High Definition Audio)' was behind target timestamp by 29749798
  84. 16:57:46: Interface: Š®­â஫«¥à ᥬ¥©á⢠ Realtek PCIe GBE (ethernet, 100 mbps)
  85. 16:57:46: Completed handshake with rtmp://premium.cybergame.tv:1953/premium in 63 ms.
  86. 16:57:46: SO_SNDBUF was at 65536
  87. 16:57:48: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  88. 16:57:48: New Scene
  89. 16:57:48: Using bitmap image
  90. 16:57:48: Using Monitor Capture
  91. 16:57:51: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  92. 16:57:51: Failed loading CUDA dll
  93. 16:57:51: Seems to have support for AMD VCE.
  94. 16:58:04: Total frames encoded: 570, total frames duplicated: 6 (1.05%)
  95. 16:58:04: Total frames rendered: 573, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  96. 16:58:05: RTMPPublisher::SocketLoop: Graceful loop exit
  97. 16:58:05: Average send payload: 24721 bytes, average send interval: 51 ms
  98. 16:58:05: Number of times waited to send: 50, Waited for a total of 188283 bytes
  99. 16:58:05: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 36 (6.8%), Total 36 (6.8%)
  100. 16:58:05: Number of bytes sent: 8800967
  101. 16:58:05:
  102. 16:58:05: Profiler time results:
  103. 16:58:05:
  104. 16:58:05: ==============================================================
  105. 16:58:05: video thread frame - [100%] [avg time: 2.53 ms] [children: 73%] [unaccounted: 27%]
  106. 16:58:05: | scene->Preprocess - [34.9%] [avg time: 0.882 ms]
  107. 16:58:05: | GPU download and conversion - [38.2%] [avg time: 0.966 ms] [children: 3.79%] [unaccounted: 34.4%]
  108. 16:58:05: | | flush - [3.6%] [avg time: 0.091 ms]
  109. 16:58:05: | | CopyResource - [0.198%] [avg time: 0.005 ms]
  110. 16:58:05: encoder thread frame - [100%] [avg time: 7.005 ms] [children: 99.1%] [unaccounted: 0.914%]
  111. 16:58:05: | VCE encode - [99.1%] [avg time: 6.941 ms] [children: 98.5%] [unaccounted: 0.557%]
  112. 16:58:05: | | Unmap buffer - [2.07%] [avg time: 0.145 ms]
  113. 16:58:05: | | YUV444 conversion - [5.52%] [avg time: 0.387 ms]
  114. 16:58:05: | | Queue encode task - [0.186%] [avg time: 0.013 ms]
  115. 16:58:05: | | Wait for task(s) - [85.4%] [avg time: 5.981 ms]
  116. 16:58:05: | | Query task(s) - [0.557%] [avg time: 0.039 ms]
  117. 16:58:05: | | Get bitstream - [2.13%] [avg time: 0.149 ms] [children: 0.171%] [unaccounted: 1.96%]
  118. 16:58:05: | | | Parse bitstream - [0.171%] [avg time: 0.012 ms]
  119. 16:58:05: | | Remap buffer - [2.68%] [avg time: 0.188 ms]
  120. 16:58:05: ==============================================================
  121. 16:58:05:
  122. 16:58:05:
  123. 16:58:05: Profiler CPU results:
  124. 16:58:05:
  125. 16:58:05: ==============================================================
  126. 16:58:05: video thread frame - [cpu time: avg 1.445 ms, total 828.125 ms] [avg calls per frame: 1]
  127. 16:58:05: | scene->Preprocess - [cpu time: avg 0.081 ms, total 46.875 ms] [avg calls per frame: 1]
  128. 16:58:05: | GPU download and conversion - [cpu time: avg 0.654 ms, total 375 ms] [avg calls per frame: 1]
  129. 16:58:05: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  130. 16:58:05: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  131. 16:58:05: encoder thread frame - [cpu time: avg 0.504 ms, total 281.25 ms] [avg calls per frame: 1]
  132. 16:58:05: | VCE encode - [cpu time: avg 0.477 ms, total 265.625 ms] [avg calls per frame: 1]
  133. 16:58:05: | | Unmap buffer - [cpu time: avg 0.056 ms, total 31.25 ms] [avg calls per frame: 1]
  134. 16:58:05: | | YUV444 conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  135. 16:58:05: | | Queue encode task - [cpu time: avg 0.028 ms, total 15.625 ms] [avg calls per frame: 1]
  136. 16:58:05: | | Wait for task(s) - [cpu time: avg 0.028 ms, total 15.625 ms] [avg calls per frame: 1]
  137. 16:58:05: | | Query task(s) - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  138. 16:58:05: | | Get bitstream - [cpu time: avg 0.281 ms, total 156.25 ms] [avg calls per frame: 1]
  139. 16:58:05: | | | Parse bitstream - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  140. 16:58:05: | | Remap buffer - [cpu time: avg 0.084 ms, total 46.875 ms] [avg calls per frame: 1]
  141. 16:58:05: ==============================================================
  142. 16:58:05:
  143. 16:58:05: =====Stream End: 2014-08-16, 16:58:05=================================================
  144. 16:58:06: Using fixed low latency mode, factor 20
  145. 16:58:06: =====Stream Start: 2014-08-16, 16:58:06===============================================
  146. 16:58:06: Multithreaded optimizations: On
  147. 16:58:06: Base resolution: 1920x1080
  148. 16:58:06: Output resolution: 1280x720
  149. 16:58:06: ------------------------------------------
  150. 16:58:06: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)...
  151. 16:58:06: ------------------------------------------
  152. 16:58:06: Audio Format: 48000 Hz
  153. 16:58:06: ------------------------------------------
  154. 16:58:06: Audio Channels: 2 Ch
  155. 16:58:06: Playback device {0.0.0.00000000}.{a9b9dbab-77a8-4cfb-b49a-713f51255754}
  156. 16:58:06: ------------------------------------------
  157. 16:58:06: Using desktop audio input: Динамики (Creative SB X-Fi)
  158. 16:58:06: Global Audio time adjust: 0
  159. 16:58:07: Using 5.1 speaker setup
  160. 16:58:07: ------------------------------------------
  161. 16:58:07: Using auxilary audio input: Микрофон (Realtek High Definition Audio)
  162. 16:58:07: Mic time offset: 0
  163. 16:58:07: ------------------------------------------
  164. 16:58:07: Audio Encoding: AAC
  165. 16:58:07: bitrate: 160
  166. 16:58:07: Using bitmap image
  167. 16:58:07: Using Monitor Capture
  168. 16:58:07: Scene buffering time set to 400
  169. 16:58:07: Seems to have support for AMD VCE.
  170. 16:58:07: Using YUV444
  171. 16:58:07: Rate control method: 3
  172. 16:58:07: Frame rate: 60
  173. 16:58:07: Using device 0 (Pitcairn)
  174. 16:58:07: Active bitrate: 3325000
  175. 16:58:07: Active peak bitrate: 3325000
  176. 16:58:07: Active control method: 3
  177. 16:58:07: Active VBV buffer: 10000000
  178. 16:58:07: Active QP for I/P/B: 0/0/0
  179. 16:58:07: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
  180. 16:58:07:
  181. 16:58:07: Profiler result for the last frame:
  182. 16:58:07: ==============================================================
  183. 16:58:07: video thread frame - [time: 2.32 ms (cpu time: 0 ms)]
  184. 16:58:07: | scene->Preprocess - [time: 0.211 ms (cpu time: 0 ms)]
  185. 16:58:07: | GPU download and conversion - [time: 0.025 ms (cpu time: 0 ms)]
  186. 16:58:07: | | flush - [time: 0.009 ms (cpu time: 0 ms)]
  187. 16:58:07: ==============================================================
  188. 16:58:07:
  189. 16:58:08: Interface: Š®­â஫«¥à ᥬ¥©á⢠ Realtek PCIe GBE (ethernet, 100 mbps)
  190. 16:58:08: Completed handshake with rtmp://premium.cybergame.tv:1953/premium in 65 ms.
  191. 16:58:08: SO_SNDBUF was at 65536
  192. 16:58:11: Seems to have support for AMD VCE.
  193. 16:59:05: Total frames encoded: 3458, total frames duplicated: 45 (1.30%)
  194. 16:59:05: Total frames rendered: 3460, number of late frames: 1 (0.03%) (it's okay for some frames to be late)
  195. 16:59:05: RTMPPublisher::SocketLoop: Graceful loop exit
  196. 16:59:05: Average send payload: 23821 bytes, average send interval: 51 ms
  197. 16:59:05: Number of times waited to send: 34, Waited for a total of 135646 bytes
  198. 16:59:05: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 148 (4.4%), Total 148 (4.4%)
  199. 16:59:05: Number of bytes sent: 26299475
  200. 16:59:05:
  201. 16:59:05: Profiler time results:
  202. 16:59:05:
  203. 16:59:05: ==============================================================
  204. 16:59:05: video thread frame - [100%] [avg time: 1.458 ms] [children: 84.5%] [unaccounted: 15.5%]
  205. 16:59:05: | scene->Preprocess - [11.5%] [avg time: 0.167 ms]
  206. 16:59:05: | GPU download and conversion - [73%] [avg time: 1.065 ms] [children: 15.9%] [unaccounted: 57.1%]
  207. 16:59:05: | | flush - [15.6%] [avg time: 0.227 ms]
  208. 16:59:05: | | CopyResource - [0.343%] [avg time: 0.005 ms]
  209. 16:59:05: encoder thread frame - [100%] [avg time: 6.841 ms] [children: 99.3%] [unaccounted: 0.731%]
  210. 16:59:05: | VCE encode - [99.3%] [avg time: 6.791 ms] [children: 98.7%] [unaccounted: 0.585%]
  211. 16:59:05: | | Unmap buffer - [2.51%] [avg time: 0.172 ms]
  212. 16:59:05: | | YUV444 conversion - [5.01%] [avg time: 0.343 ms]
  213. 16:59:05: | | Queue encode task - [0.161%] [avg time: 0.011 ms]
  214. 16:59:05: | | Wait for task(s) - [86.7%] [avg time: 5.932 ms]
  215. 16:59:05: | | Query task(s) - [0.585%] [avg time: 0.04 ms]
  216. 16:59:05: | | Get bitstream - [1.89%] [avg time: 0.129 ms] [children: 0.132%] [unaccounted: 1.75%]
  217. 16:59:05: | | | Parse bitstream - [0.132%] [avg time: 0.009 ms]
  218. 16:59:05: | | Remap buffer - [1.81%] [avg time: 0.124 ms]
  219. 16:59:05: ==============================================================
  220. 16:59:05:
  221. 16:59:05:
  222. 16:59:05: Profiler CPU results:
  223. 16:59:05:
  224. 16:59:05: ==============================================================
  225. 16:59:05: video thread frame - [cpu time: avg 0.776 ms, total 2687.5 ms] [avg calls per frame: 1]
  226. 16:59:05: | scene->Preprocess - [cpu time: avg 0.009 ms, total 31.25 ms] [avg calls per frame: 1]
  227. 16:59:05: | GPU download and conversion - [cpu time: avg 0.699 ms, total 2421.88 ms] [avg calls per frame: 1]
  228. 16:59:05: | | flush - [cpu time: avg 0.094 ms, total 328.125 ms] [avg calls per frame: 1]
  229. 16:59:05: | | CopyResource - [cpu time: avg 0.009 ms, total 31.25 ms] [avg calls per frame: 1]
  230. 16:59:05: encoder thread frame - [cpu time: avg 0.195 ms, total 671.875 ms] [avg calls per frame: 1]
  231. 16:59:05: | VCE encode - [cpu time: avg 0.173 ms, total 593.75 ms] [avg calls per frame: 1]
  232. 16:59:05: | | Unmap buffer - [cpu time: avg 0.127 ms, total 437.5 ms] [avg calls per frame: 1]
  233. 16:59:05: | | YUV444 conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  234. 16:59:05: | | Queue encode task - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  235. 16:59:05: | | Wait for task(s) - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  236. 16:59:05: | | Query task(s) - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  237. 16:59:05: | | Get bitstream - [cpu time: avg 0.027 ms, total 93.75 ms] [avg calls per frame: 1]
  238. 16:59:05: | | | Parse bitstream - [cpu time: avg 0.004 ms, total 15.625 ms] [avg calls per frame: 1]
  239. 16:59:05: | | Remap buffer - [cpu time: avg 0.013 ms, total 46.875 ms] [avg calls per frame: 1]
  240. 16:59:05: ==============================================================
  241. 16:59:05:
  242. 16:59:05: =====Stream End: 2014-08-16, 16:59:05=================================================
  243. 16:59:05: CLR host plugin instance deleted; removing dynamically loaded localization strings
  244. 16:59:05: Video Source Plugin instance deleted; removing dynamically loaded localization strings
  245.  
  246.  
  247. Last game capture log:
  248. 2014-08-16, 05:58:55: we're booting up:
  249. 05:58:55: CaptureThread: attached to process csgo.exe
  250. 05:58:56: D3D9 Present
  251. 05:58:56: D3D9EndScene called
  252. 05:58:56: D3DPRESENT_PARAMETERS {
  253. 05:58:56: BackBufferWidth: 1920
  254. 05:58:56: BackBufferHeight: 1080
  255. 05:58:56: BackBufferFormat: D3DFMT_A8R8G8B8
  256. 05:58:56: BackBufferCount: 1
  257. 05:58:56: MultiSampleType: D3DMULTISAMPLE_NONE
  258. 05:58:56: MultiSampleQuality: 0
  259. 05:58:56: SwapEffect: D3DSWAPEFFECT_DISCARD
  260. 05:58:56: hDeviceWindow: 196746
  261. 05:58:56: Windowed: true
  262. 05:58:56: EnableAutoDepthStencil: true
  263. 05:58:56: AutoDepthStencilFormat: D3DFMT_D24S8
  264. 05:58:56: Flags: None
  265. 05:58:56: FullScreen_RefreshRateInHz: 0
  266. 05:58:56: PresentationInterval: 2147483648
  267. 05:58:56: };
  268. 05:58:56: successfully set up d3d9 hooks
  269. 05:58:56: D3D9Present called
  270. 05:58:56: GL Present
  271. 05:58:56: Windows 8 not supported yet
  272. 05:58:56: (half life scientist) everything.. seems to be in order
  273. 05:58:56: DoD3D9GPUHook: success
  274. 05:58:56: D3DSURFACE_DESC {
  275. 05:58:56: Format: D3DFMT_A8R8G8B8
  276. 05:58:56: Type: D3DRTYPE_SURFACE
  277. 05:58:56: Usage: D3DUSAGE_RENDERTARGET
  278. 05:58:56: Pool: D3DPOOL_DEFAULT
  279. 05:58:56: MultiSampleType: D3DMULTISAMPLE_NONE
  280. 05:58:56: MultiSampleQuality: 0
  281. 05:58:56: Width: 1920
  282. 05:58:56: Height: 1080
  283. 05:58:56: };
  284. 05:58:56: successfully capturing d3d9 frames via GPU
  285. 06:01:29: ---------------------- Cleared D3D9 Capture ----------------------
  286. 06:01:29: D3D9EndScene called
  287. 06:01:29: D3D9Present called
  288. 06:01:31: Windows 8 not supported yet
  289. 06:01:40: D3D9Reset called
  290. 06:01:40: ---------------------- Cleared D3D9 Capture ----------------------
  291. 06:01:40: D3DPRESENT_PARAMETERS {
  292. 06:01:40: BackBufferWidth: 5904
  293. 06:01:40: BackBufferHeight: 1080
  294. 06:01:40: BackBufferFormat: D3DFMT_A8R8G8B8
  295. 06:01:40: BackBufferCount: 1
  296. 06:01:40: MultiSampleType: D3DMULTISAMPLE_NONE
  297. 06:01:40: MultiSampleQuality: 0
  298. 06:01:40: SwapEffect: D3DSWAPEFFECT_DISCARD
  299. 06:01:40: hDeviceWindow: 196746
  300. 06:01:40: Windowed: true
  301. 06:01:40: EnableAutoDepthStencil: true
  302. 06:01:40: AutoDepthStencilFormat: D3DFMT_D24S8
  303. 06:01:40: Flags: None
  304. 06:01:40: FullScreen_RefreshRateInHz: 0
  305. 06:01:40: PresentationInterval: 2147483648
  306. 06:01:40: };
  307. 06:01:40: successfully set up d3d9 hooks
  308. 06:01:40: D3D9EndScene called
  309. 06:01:40: D3D9Present called
  310. 06:01:44: Windows 8 not supported yet
  311. 06:02:54: received restart event, capturing
  312. 06:02:54: DoD3D9GPUHook: success
  313. 06:02:54: D3DSURFACE_DESC {
  314. 06:02:54: Format: D3DFMT_A8R8G8B8
  315. 06:02:54: Type: D3DRTYPE_SURFACE
  316. 06:02:54: Usage: D3DUSAGE_RENDERTARGET
  317. 06:02:54: Pool: D3DPOOL_DEFAULT
  318. 06:02:54: MultiSampleType: D3DMULTISAMPLE_NONE
  319. 06:02:54: MultiSampleQuality: 0
  320. 06:02:54: Width: 5904
  321. 06:02:54: Height: 1080
  322. 06:02:54: };
  323. 06:02:54: successfully capturing d3d9 frames via GPU
  324. 07:32:12: ---------------------- Cleared D3D9 Capture ----------------------
  325. 07:32:12: D3D9EndScene called
  326. 07:32:12: D3D9Present called
  327. 07:32:12: Windows 8 not supported yet
  328.  
  329. 16:59:06: Memory Leaks Were Detected.
  330. 16:59:06:
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