Advertisement
llLazy

Untitled

Dec 4th, 2013
97
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 20.46 KB | None | 0 0
  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=True
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=True
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=False
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=False
  12. MotionBlur=False
  13. MotionBlurPause=False
  14. MotionBlurSkinning=1
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=False
  18. bAllowLightShafts=False
  19. Distortion=False
  20. FilteredDistortion=False
  21. DropParticleDistortion=False
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=False
  24. SpeedTreeFronds=False
  25. OnlyStreamInTextures=False
  26. LensFlares=False
  27. FogVolumes=False
  28. FloatingPointRenderTargets=True
  29. OneFrameThreadLag=False
  30. UseVsync=False
  31. UpscaleScreenPercentage=True
  32. Fullscreen=True
  33. AllowOpenGL=False
  34. AllowRadialBlur=False
  35. AllowSubsurfaceScattering=False
  36. AllowImageReflections=False
  37. AllowImageReflectionShadowing=False
  38. bAllowSeparateTranslucency=False
  39. bAllowPostprocessMLAA=False
  40. bAllowHighQualityMaterials=False
  41. MaxFilterBlurSampleCount=16
  42. SkeletalMeshLODBias=0
  43. ParticleLODBias=0
  44. DetailMode=0
  45. MaxDrawDistanceScale=1.000000
  46. ShadowFilterQualityBias=0
  47. MaxAnisotropy=1
  48. MaxMultiSamples=1
  49. bAllowD3D9MSAA=False
  50. bAllowTemporalAA=False
  51. TemporalAA_MinDepth=500.000000
  52. TemporalAA_StartDepthVelocityScale=100.000000
  53. MinShadowResolution=64
  54. MinPreShadowResolution=8
  55. MaxShadowResolution=1120
  56. MobileShadowTextureResolution=1120
  57. MaxWholeSceneDominantShadowResolution=1344
  58. ShadowFadeResolution=128
  59. PreShadowFadeResolution=16
  60. ShadowFadeExponent=0.250000
  61. ResX=1920
  62. ResY=1080
  63. ScreenPercentage=100.000000
  64. SceneCaptureStreamingMultiplier=1.000000
  65. ShadowTexelsPerPixel=1.273240
  66. PreShadowResolutionFactor=0.500000
  67. bEnableBranchingPCFShadows=False
  68. bAllowHardwareShadowFiltering=False
  69. TessellationAdaptivePixelsPerTriangle=48.000000
  70. bEnableForegroundShadowsOnWorld=True
  71. bEnableForegroundSelfShadowing=False
  72. bAllowWholeSceneDominantShadows=True
  73. bUseConservativeShadowBounds=False
  74. ShadowFilterRadius=2.000000
  75. ShadowDepthBias=0.012000
  76. PerObjectShadowTransition=60.000000
  77. PerSceneShadowTransition=600.000000
  78. CSMSplitPenumbraScale=0.500000
  79. CSMSplitSoftTransitionDistanceScale=4.000000
  80. CSMSplitDepthBiasScale=0.500000
  81. CSMMinimumFOV=40.000000
  82. CSMFOVRoundFactor=4.000000
  83. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  84. UnbuiltNumWholeSceneDynamicShadowCascades=3
  85. WholeSceneShadowUnbuiltInteractionThreshold=50
  86. bAllowFracturedDamage=True
  87. NumFracturedPartsScale=1.000000
  88. FractureDirectSpawnChanceScale=1.000000
  89. FractureRadialSpawnChanceScale=1.000000
  90. FractureCullDistanceScale=1.000000
  91. bForceCPUAccessToGPUSkinVerts=false
  92. bDisableSkeletalInstanceWeights=false
  93. HighPrecisionGBuffers=False
  94. AllowSecondaryDisplays=False
  95. SecondaryDisplayMaximumWidth=1280
  96. SecondaryDisplayMaximumHeight=720
  97. AllowPerFrameSleep=False
  98. AllowPerFrameYield=False
  99. MobileFeatureLevel=0
  100. MobileFog=True
  101. MobileHeightFog=False
  102. MobileSpecular=True
  103. MobileBumpOffset=True
  104. MobileNormalMapping=True
  105. MobileEnvMapping=True
  106. MobileRimLighting=True
  107. MobileColorBlending=True
  108. MobileColorGrading=False
  109. MobileVertexMovement=True
  110. MobileOcclusionQueries=False
  111. MobileGlobalGammaCorrection=False
  112. MobileAllowGammaCorrectionWorldOverride=False
  113. MobileAllowDepthPrePass=False
  114. MobileGfxGammaCorrection=False
  115. MobileLODBias=-0.5
  116. MobileBoneCount=75
  117. MobileBoneWeightCount=2
  118. MobileUsePreprocessedShaders=True
  119. MobileFlashRedForUncachedShaders=False
  120. MobileWarmUpPreprocessedShaders=True
  121. MobileCachePreprocessedShaders=False
  122. MobileProfilePreprocessedShaders=False
  123. MobileUseCPreprocessorOnShaders=True
  124. MobileLoadCPreprocessedShaders=True
  125. MobileSharePixelShaders=True
  126. MobileShareVertexShaders=True
  127. MobileShareShaderPrograms=True
  128. MobileEnableMSAA=False
  129. MobileContentScaleFactor=1.0
  130. MobileVertexScratchBufferSize=150
  131. MobileIndexScratchBufferSize=10
  132. MobileLightShaftScale=2.0
  133. MobileLightShaftFirstPass=0.5
  134. MobileLightShaftSecondPass=1.0
  135. MobileModShadows=True
  136. MobileTiltShift=False
  137. MobileMaxMemory=300
  138. MobilePostProcessBlurAmount=32.0
  139. bMobileUsingHighResolutionTiming=True
  140. MobileTiltShiftPosition=0.5
  141. MobileTiltShiftFocusWidth=0.3
  142. MobileTiltShiftTransitionWidth=0.5
  143. MobileMaxShadowRange=500.0
  144. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  145. MobileClearDepthBetweenDPG=False
  146. MobileSceneDepthResolveForShadows=TRUE
  147. MobileLandscapeLodBias=0
  148. MobileUseShaderGroupForStartupObjects=FALSE
  149. MobileMinimizeFogShaders=FALSE
  150. MobileFXAAQuality=0
  151. ApexLODResourceBudget=1000000020040877300000.000000
  152. ApexDestructionMaxChunkIslandCount=2500
  153. ApexDestructionMaxShapeCount=0
  154. ApexDestructionMaxChunkSeparationLOD=1.000000
  155. ApexDestructionMaxActorCreatesPerFrame=-1
  156. ApexDestructionMaxFracturesProcessedPerFrame=-1
  157. ApexDestructionSortByBenefit=True
  158. ApexGRBEnable=false
  159. ApexGRBGPUMemSceneSize=128
  160. ApexGRBGPUMemTempDataSize=128
  161. ApexGRBMeshCellSize=7.500000
  162. ApexGRBNonPenSolverPosIterCount=9
  163. ApexGRBFrictionSolverPosIterCount=3
  164. ApexGRBFrictionSolverVelIterCount=3
  165. ApexGRBSkinWidth=0.025000
  166. ApexGRBMaxLinearAcceleration=1000000.000000
  167. bEnableParallelAPEXClothingFetch=True
  168. bApexClothingAsyncFetchResults=False
  169. ApexClothingAvgSimFrequencyWindow=60
  170. ApexClothingAllowAsyncCooking=True
  171. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  172. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=3,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_FromTextureGroup)
  173. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=3,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_FromTextureGroup)
  174. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=3,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_FromTextureGroup)
  175. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_FromTextureGroup)
  176. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_FromTextureGroup)
  177. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_FromTextureGroup)
  178. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  179. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_FromTextureGroup)
  186. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_FromTextureGroup)
  188. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_FromTextureGroup)
  196. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  198. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_EpiCharacter=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_EpiProps=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  201. TEXTUREGROUP_EpiWorld=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  202. TEXTUREGROUP_EpiEffects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  203. bUseMaxQualityMode=True
  204. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  205.  
  206. [SystemSettingsBucket1]
  207. BasedOn=SystemSettings
  208.  
  209. [SystemSettingsBucket2]
  210. BasedOn=SystemSettings
  211.  
  212. [SystemSettingsBucket3]
  213. BasedOn=SystemSettings
  214.  
  215. [SystemSettingsBucket4]
  216. BasedOn=SystemSettings
  217.  
  218. [SystemSettingsBucket5]
  219. BasedOn=SystemSettings
  220.  
  221. [SystemSettingsScreenshot]
  222. BasedOn=SystemSettings
  223. MaxAnisotropy=16
  224. ShadowFilterQualityBias=1
  225. MinShadowResolution=16
  226. ShadowFadeResolution=1
  227. MinPreShadowResolution=16
  228. PreShadowFadeResolution=1
  229. ShadowTexelsPerPixel=4.0f
  230. PreShadowResolutionFactor=1.0
  231. MaxShadowResolution=4096
  232. MaxWholeSceneDominantShadowResolution=4096
  233. CompositeDynamicLights=FALSE
  234. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  235. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  236. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  237. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  238. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  239. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  240. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  241. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  242. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  243. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  244. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  245. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  246. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  247. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  248. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  249. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  250. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  251. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  252. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  253. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  254. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  255. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  256. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  257. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  258. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  259.  
  260. [SystemSettingsEditor]
  261. BasedOn=SystemSettings
  262.  
  263. [SystemSettingsSplitScreen2]
  264. BasedOn=SystemSettings
  265. bAllowWholeSceneDominantShadows=False
  266. bAllowLightShafts=False
  267. DetailMode=1
  268.  
  269. [SystemSettingsMobile]
  270. BasedOn=SystemSettings
  271. Fullscreen=True
  272. DirectionalLightmaps=False
  273. DynamicLights=False
  274. SHSecondaryLighting=False
  275. StaticDecals=True
  276. DynamicDecals=False
  277. UnbatchedDecals=False
  278. MotionBlur=FALSE
  279. MotionBlurPause=FALSE
  280. DepthOfField=FALSE
  281. AmbientOcclusion=FALSE
  282. Bloom=FALSE
  283. Distortion=FALSE
  284. FilteredDistortion=FALSE
  285. DropParticleDistortion=TRUE
  286. FloatingPointRenderTargets=FALSE
  287. MaxAnisotropy=2
  288. bAllowLightShafts=FALSE
  289. MobileModShadows=False
  290. MobileClearDepthBetweenDPG=False
  291. MaxFilterBlurSampleCount=4
  292. DynamicShadows=False
  293. MobileMaxMemory=300
  294. MobileLandscapeLodBias=0
  295. AllowRadialBlur=False
  296.  
  297. [SystemSettingsMobilePreviewer]
  298. BasedOn=SystemSettingsMobile
  299. Fullscreen=False
  300.  
  301. [SystemSettingsMobileTextureBias]
  302. BasedOn=SystemSettingsMobile
  303. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  304. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  305. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  306. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  307. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  308. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  309. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  310. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  311. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  312. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  313. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  314. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  315. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  316. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  317. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  318. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  319. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  320. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  321. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  322. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  323. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  324. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  325. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  326. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  327. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  328.  
  329. [SystemSettingsAndroid]
  330. BasedOn=SystemSettingsMobileTextureBias
  331.  
  332. [SystemSettingsAndroid_Performance1_MemoryLow]
  333. BasedOn=SystemSettingsMobileTextureBias
  334. MobileFeatureLevel=1
  335. MobileFog=False
  336. MobileSpecular=False
  337. MobileBumpOffset=False
  338. MobileNormalMapping=False
  339. MobileEnvMapping=False
  340. MobileRimLighting=False
  341. MobileContentScaleFactor=0.9375
  342.  
  343. [SystemSettingsAndroid_Performance2_MemoryLow]
  344. BasedOn=SystemSettingsMobileTextureBias
  345. MobileBumpOffset=False
  346. MobileNormalMapping=False
  347. MobileContentScaleFactor=0.9375
  348.  
  349. [SystemSettingsAndroid_Performance1_Memory1024]
  350. BasedOn=SystemSettingsMobile
  351. MobileFeatureLevel=1
  352. MobileFog=False
  353. MobileSpecular=False
  354. MobileBumpOffset=False
  355. MobileNormalMapping=False
  356. MobileEnvMapping=False
  357. MobileRimLighting=False
  358. MobileContentScaleFactor=0.9375
  359.  
  360. [SystemSettingsAndroid_Performance2_Memory1024]
  361. BasedOn=SystemSettingsMobile
  362. MobileBumpOffset=False
  363. MobileNormalMapping=False
  364. MobileContentScaleFactor=0.9375
  365.  
  366. [SystemSettingsFlash]
  367. BasedOn=SystemSettingsMobileTextureBias
  368. MotionBlur=FALSE
  369. MotionBlurPause=FALSE
  370. DepthOfField=FALSE
  371. AmbientOcclusion=FALSE
  372. Bloom=FALSE
  373. Distortion=FALSE
  374. FilteredDistortion=FALSE
  375. bAllowLightShafts=FALSE
  376. MobileModShadows=True
  377. DynamicShadows=True
  378. MobileClearDepthBetweenDPG=True
  379. DirectionalLightmaps=False
  380. MobileHeightFog=False
  381.  
  382. [SystemSettingsIPhone]
  383. BasedOn=SystemSettingsMobileTextureBias
  384. bMobileUsingHighResolutionTiming=False
  385.  
  386. [SystemSettingsIPhone3GS]
  387. BasedOn=SystemSettingsMobileTextureBias
  388. LensFlares=False
  389. DetailMode=1
  390. MobileEnableMSAA=True
  391. MobileMaxMemory=100
  392. bMobileUsingHighResolutionTiming=False
  393. MobileLandscapeLodBias=2
  394.  
  395. [SystemSettingsIPhone4]
  396. BasedOn=SystemSettingsMobile
  397. MobileContentScaleFactor=2.0
  398. LensFlares=False
  399. bMobileUsingHighResolutionTiming=False
  400. MobileLandscapeLodBias=1
  401.  
  402. [SystemSettingsIPhone4S]
  403. BasedOn=SystemSettingsMobile
  404. MobileEnableMSAA=True
  405. bAllowLightShafts=True
  406. MobileModShadows=True
  407. DynamicShadows=False
  408. ShadowDepthBias=0.025
  409. MobileContentScaleFactor=2.0
  410. MaxShadowResolution=256
  411. MobileShadowTextureResolution=256
  412.  
  413. [SystemSettingsIPhone5]
  414. BasedOn=SystemSettingsMobile
  415. MobileEnableMSAA=True
  416. bAllowLightShafts=True
  417. MobileModShadows=True
  418. DynamicShadows=False
  419. ShadowDepthBias=0.025
  420. MobileContentScaleFactor=2.0
  421. MaxShadowResolution=256
  422. MobileShadowTextureResolution=1024
  423. AllowRadialBlur=True
  424.  
  425. [SystemSettingsIPodTouch4]
  426. BasedOn=SystemSettingsMobileTextureBias
  427. MobileContentScaleFactor=2.0
  428. LensFlares=False
  429. MobileMaxMemory=100
  430. bMobileUsingHighResolutionTiming=False
  431. MobileLandscapeLodBias=2
  432.  
  433. [SystemSettingsIPodTouch5]
  434. BasedOn=SystemSettingsMobile
  435. MobileEnableMSAA=True
  436. bAllowLightShafts=True
  437. MobileModShadows=True
  438. DynamicShadows=False
  439. ShadowDepthBias=0.025
  440. MobileContentScaleFactor=2.0
  441. MaxShadowResolution=256
  442. MobileShadowTextureResolution=256
  443.  
  444. [SystemSettingsIPad]
  445. BasedOn=SystemSettingsMobileTextureBias
  446. MobileFeatureLevel=1
  447. MobileFog=False
  448. MobileSpecular=False
  449. MobileBumpOffset=False
  450. MobileNormalMapping=False
  451. MobileEnvMapping=False
  452. MobileRimLighting=False
  453. MobileMaxMemory=100
  454. bMobileUsingHighResolutionTiming=False
  455. MobileLandscapeLodBias=1
  456. MobileContentScaleFactor=0.9375
  457.  
  458. [SystemSettingsIPad2]
  459. BasedOn=SystemSettingsMobile
  460. MobileEnableMSAA=False
  461. bAllowLightShafts=True
  462. MobileModShadows=True
  463. DynamicShadows=False
  464. ShadowDepthBias=0.016
  465. MobileContentScaleFactor=1.0
  466. MaxShadowResolution=256
  467. MobileShadowTextureResolution=256
  468.  
  469. [SystemSettingsIPad3]
  470. BasedOn=SystemSettingsMobile
  471. MobileEnableMSAA=False
  472. bAllowLightShafts=True
  473. MobileModShadows=True
  474. DynamicShadows=True
  475. ShadowDepthBias=0.016
  476. MobileContentScaleFactor=1.40625
  477. MaxShadowResolution=256
  478. MobileShadowTextureResolution=256
  479. MobileMaxMemory=500
  480.  
  481. [SystemSettingsIPad4]
  482. BasedOn=SystemSettingsMobile
  483. MobileEnableMSAA=False
  484. bAllowLightShafts=True
  485. MobileModShadows=True
  486. DynamicShadows=True
  487. ShadowDepthBias=0.016
  488. MobileContentScaleFactor=2.0
  489. MaxShadowResolution=512
  490. MobileShadowTextureResolution=512
  491. MobileMaxMemory=500
  492. AllowRadialBlur=True
  493.  
  494. [SystemSettingsIPadMini]
  495. BasedOn=SystemSettingsMobile
  496. MobileEnableMSAA=False
  497. bAllowLightShafts=True
  498. MobileModShadows=True
  499. DynamicShadows=False
  500. ShadowDepthBias=0.016
  501. MobileContentScaleFactor=1.0
  502. MaxShadowResolution=256
  503. MobileShadowTextureResolution=256
  504.  
  505. [SystemSettingsIPad2_Detail]
  506. BasedOn=SystemSettingsIPad2
  507.  
  508. [Configuration]
  509.  
  510. [IniVersion]
  511. 0=1386200175.000000
  512. 1=1386192785.000000
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement