Advertisement
Guest User

Untitled

a guest
Jan 28th, 2015
302
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.93 KB | None | 0 0
  1.  
  2. Exception Type: EXC_CRASH (SIGABRT)
  3. Exception Codes: 0x0000000000000000, 0x0000000000000000
  4.  
  5. Application Specific Information:
  6. abort() called
  7.  
  8. Thread 0:: Dispatch queue: com.apple.main-thread
  9. 0 libobjc.A.dylib 0x00007fff8e58b752 objc_collectingEnabled + 7
  10. 1 com.apple.CoreFoundation 0x00007fff9001521b _CFAutoreleasePoolPush + 11
  11. 2 com.apple.CoreFoundation 0x00007fff9004d2e0 __CFRunLoopRun + 2144
  12. 3 com.apple.CoreFoundation 0x00007fff9004c838 CFRunLoopRunSpecific + 296
  13. 4 com.apple.HIToolbox 0x00007fff8e7b443f RunCurrentEventLoopInMode + 235
  14. 5 com.apple.HIToolbox 0x00007fff8e7b41ba ReceiveNextEventCommon + 431
  15. 6 com.apple.HIToolbox 0x00007fff8e7b3ffb _BlockUntilNextEventMatchingListInModeWithFilter + 71
  16. 7 com.apple.AppKit 0x00007fff947db6d1 _DPSNextEvent + 964
  17. 8 com.apple.AppKit 0x00007fff947dae80 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 194
  18. 9 com.apple.AppKit 0x00007fff947cee23 -[NSApplication run] + 594
  19. 10 com.epicgames.UE4Editor 0x0000000103e8eecc tchar_main(int, wchar_t**) + 4844 (LaunchMac.cpp:281)
  20. 11 com.epicgames.UE4Editor 0x0000000103e8db2b main + 475 (LaunchMac.cpp:255)
  21. 12 libdyld.dylib 0x00007fff993735c9 start + 1
  22.  
  23. Thread 1:: Dispatch queue: com.apple.libdispatch-manager
  24. 0 libsystem_kernel.dylib 0x00007fff8bc7b22e kevent64 + 10
  25. 1 libdispatch.dylib 0x00007fff958eca6a _dispatch_mgr_thread + 52
  26.  
  27. Thread 2 Crashed:
  28. 0 libsystem_kernel.dylib 0x00007fff8bc7a282 __pthread_kill + 10
  29. 1 libsystem_c.dylib 0x00007fff8f445b73 abort + 129
  30. 2 UE4Editor-Core-Mac-Debug.dylib 0x000000010414c6b2 FMacPlatformMisc::RequestExit(bool) + 242 (MacPlatformMisc.cpp:588)
  31. 3 UE4Editor-Core-Mac-Debug.dylib 0x00000001041cb87b FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) + 1467 (MacPlatformOutputDevices.cpp:99)
  32. 4 UE4Editor-Core-Mac-Debug.dylib 0x0000000104329181 FOutputDevice::Logf(wchar_t const*, ...) + 977 (OutputDevice.cpp:144)
  33. 5 UE4Editor-Core-Mac-Debug.dylib 0x00000001042daa48 FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) + 5144 (OutputDevice.cpp:224)
  34. 6 UE4Editor-Slate-Mac-Debug.dylib 0x000000010d0541af FMenuStack::Dismiss(int) + 335 (Array.h:679)
  35. 7 UE4Editor-Slate-Mac-Debug.dylib 0x000000010d086531 FSlateApplication::DismissAllMenus() + 33 (SlateApplication.cpp:1659)
  36. 8 UE4Editor-Slate-Mac-Debug.dylib 0x000000010d2916b5 SMenuEntryBlock::OnClicked(bool) + 4037 (SMenuEntryBlock.cpp:876)
  37. 9 UE4Editor-Slate-Mac-Debug.dylib 0x000000010d2827be SMenuEntryBlock::OnMenuItemButtonClicked() + 46 (SMenuEntryBlock.cpp:842)
  38. 10 UE4Editor-Slate-Mac-Debug.dylib 0x000000010d381f9c _ZN21TMemberFunctionCallerI15SMenuEntryBlockMS0_F6FReplyvEEclIJEEEDTclpmdtdefpT3ObjdtdefpT9MemFunPtrspcl7ForwardIT_Efp_EEEDpOS6_ + 124 (DelegateInstanceInterface_Variadics.h:161)
  39. 11 UE4Editor-Slate-Mac-Debug.dylib 0x000000010d381e80 FReply TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<FReply, TMemberFunctionCaller<SMenuEntryBlock, FReply (SMenuEntryBlock::*)()> >(TMemberFunctionCaller<SMenuEntryBlock, FReply (SMenuEntryBlock::*)()>&&) const + 32 (Tuple.h:78)
  40. 12 UE4Editor-Slate-Mac-Debug.dylib 0x000000010d381e27 TBaseSPMethodDelegateInstance<false, SMenuEntryBlock, (ESPMode)0, FReply ()>::Execute() const + 583 (DelegateInstancesImpl_Variadics.inl:282)
  41. 13 UE4Editor-Slate-Mac-Debug.dylib 0x000000010d48b66a TBaseDelegate<FReply>::Execute() const + 106 (DelegateSignatureImpl_Variadics.inl:439)
  42. 14 UE4Editor-Slate-Mac-Debug.dylib 0x000000010d403d87 SButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&) + 791 (SButton.cpp:228)
  43. 15 UE4Editor-Slate-Mac-Debug.dylib 0x000000010d13b3ef FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent&)::$_16::operator()(FArrangedWidget const&, FPointerEvent const&) const + 767 (SlateApplication.cpp:3985)
  44. 16 UE4Editor-Slate-Mac-Debug.dylib 0x000000010d09e1bd FReply FEventRouter::Route<FReply, FEventRouter::FToLeafmostPolicy, FPointerEvent, FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent&)::$_16>(FSlateApplication*, FEventRouter::FToLeafmostPolicy, FPointerEvent, FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent&)::$_16 const&) + 365 (SlateApplication.cpp:202)
  45. 17 UE4Editor-Slate-Mac-Debug.dylib 0x000000010d04ceef FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent&) + 1103 (SlateApplication.cpp:3976)
  46. 18 UE4Editor-Slate-Mac-Debug.dylib 0x000000010d09df65 FSlateApplication::OnMouseUp(EMouseButtons::Type) + 821 (SlateApplication.cpp:3949)
  47. 19 UE4Editor-Slate-Mac-Debug.dylib 0x000000010d09e042 non-virtual thunk to FSlateApplication::OnMouseUp(EMouseButtons::Type) + 34 (SlateApplication.cpp:3950)
  48. 20 UE4Editor-Core-Mac-Debug.dylib 0x00000001041318cd FMacApplication::ProcessNSEvent(NSEvent*) + 10989 (MacApplication.cpp:725)
  49. 21 UE4Editor-Core-Mac-Debug.dylib 0x000000010412e7c3 FMacApplication::ProcessEvent(FMacEvent const*) + 115 (MacApplication.cpp:341)
  50. 22 UE4Editor-Core-Mac-Debug.dylib 0x0000000104140b8c ___ZN9FMacEvent17SendToGameRunLoopEPKS_19EMacEventSendMethodP7NSArray_block_invoke + 28 (MacEvent.cpp:60)
  51. 23 UE4Editor-Core-Mac-Debug.dylib 0x0000000104178262 FCocoaRunLoopSource::Process(__CFString const*) + 1474 (CocoaThread.cpp:123)
  52. 24 UE4Editor-Core-Mac-Debug.dylib 0x00000001041213db -[FCocoaRunLoopSourceInfo perform] + 379 (CocoaThread.cpp:293)
  53. 25 UE4Editor-Core-Mac-Debug.dylib 0x00000001041bdb05 FCocoaRunLoopSource::Perform(void*) + 53 (CocoaThread.cpp:229)
  54. 26 com.apple.CoreFoundation 0x00007fff9005b661 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
  55. 27 com.apple.CoreFoundation 0x00007fff9004d7ed __CFRunLoopDoSources0 + 269
  56. 28 com.apple.CoreFoundation 0x00007fff9004ce1f __CFRunLoopRun + 927
  57. 29 com.apple.CoreFoundation 0x00007fff9004c838 CFRunLoopRunSpecific + 296
  58. 30 UE4Editor-Core-Mac-Debug.dylib 0x0000000104121aab ProcessGameThreadEvents() + 59 (CocoaThread.cpp:456)
  59. 31 UE4Editor-Core-Mac-Debug.dylib 0x000000010413924f FMacPlatformMisc::PumpMessages(bool) + 31 (MacPlatformMisc.cpp:492)
  60. 32 com.epicgames.UE4Editor 0x0000000103e64cb9 FEngineLoop::Tick() + 48425 (LaunchEngineLoop.cpp:2216)
  61. 33 com.epicgames.UE4Editor 0x0000000103e58f80 EngineTick() + 16 (Launch.cpp:52)
  62. 34 com.epicgames.UE4Editor 0x0000000103e76d9e GuardedMain(wchar_t const*) + 622 (Launch.cpp:133)
  63. 35 com.epicgames.UE4Editor 0x0000000103e8bdc9 -[UE4AppDelegate runGameThread:] + 297 (LaunchMac.cpp:193)
  64. 36 UE4Editor-Core-Mac-Debug.dylib 0x000000010412167b -[FCocoaGameThread main] + 123 (CocoaThread.cpp:360)
  65. 37 com.apple.Foundation 0x00007fff990a5b7a __NSThread__main__ + 1345
  66. 38 libsystem_pthread.dylib 0x00007fff8a8bd2fc _pthread_body + 131
  67. 39 libsystem_pthread.dylib 0x00007fff8a8bd279 _pthread_start + 176
  68. 40 libsystem_pthread.dylib 0x00007fff8a8bb4b1 thread_start + 13
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement