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  1. Singles Battling 202
  2. Target Audience:
  3. Manager: Frosty
  4. Tutors: Frosty (PM Frosty if you want in. Standards are high as high can be. Passing this program is pretty much a requirement, unless your record speaks for itself)
  5. WARNING: This course isn't attached to any specific battle. This will most likely take longer than the signups period on tourneys or the DQ period to send in serious battles. If you are in a hurry, don't bother. The odds of you not finishing in time are considerable, so take it at your own peril. In other words: this will take long, very long, suck it up.
  6. WARNING 2.0: The Manager reserves the right to outright deny entrance of players deemed not dominating the basics, as well as to give priority on the queue to players who proved themselves to be potentially better tutors after passing, provided there is a need for tutors.
  7.  
  8. Tutor and Pupil will have a match reffed by the tutor or a third party with the following rules:
  9.  
  10. 5v5 Singles
  11. ASB Arena
  12. Strict 72h Disqualification. One warning per player. If pupil gets DQ'd twice, he can be kicked out by tutor. If tutor is DQ'd twice pupil may ask for replacement.
  13. 2 Recoveries / 5 Chills per Pokémon.
  14. Three Substitutions per player excluding KO Substitutions.
  15. Switch = OK
  16. Abilities = ALL
  17. Items = ON
  18. Mega: One
  19. Sendout = Pupil sends out first.
  20.  
  21. Pupil PMs Tutor, which gets the battle started (either looks for a ref or refs it himself, regardless of being white-listed or not). Then a battle is played. The twist is: any and every move made by pupil must be justified. And if the Tutor doesn't accept the justification or knows of an action-set that accomplishes the same more efficiently, he may demand the pupil to reorder, resend the team, send out a different pokemon or a different item, or to explain further his strategy, until the tutor is satisfied. Yes, this means that "surprise" won't be a good strategy to use here, simply because of how unreliable that is. The tutor won't need to justify whatever, so surprise remains a good option for him.
  22.  
  23. Terrible repetitive plays from the pupil may cause the tutor to call a DQ, with the approval of the Manager of the course This program is for mildly experienced players. If you don't much idea of how things work, then the best way to fix it is with practice, not this program. Same way: if you are bringing your A-Game, then why bother?
  24.  
  25. After taking this course, there is a 4-week cooldown before any other battling 202 course can be taken.
  26.  
  27. Payment: Tutor gets standard prizes for mons (and for reffing if that is the case) as well as 10UC for the tutoring. Extra 5UC if by sme miracle the match ends as it is supposed to.
  28.  
  29. Doubles Battling 202
  30. Target Audience:
  31. Manager: Frosty
  32. Tutors: Frosty (PM Frosty if you want in. Standards are high as high can be. Passing this program is pretty much a requirement, unless your record speaks for itself)
  33. WARNING: This course isn't attached to any specific battle. This will most likely take longer than the signups period on tourneys or the DQ period to send in serious battles. If you are in a hurry, don't bother. The odds of you not finishing in time are considerable, so take it at your own peril. In other words: this will take long, very long, suck it up.
  34. WARNING 2.0: The Manager reserves the right to outright deny entrance of players deemed not dominating the basics, as well as to give priority on the queue to players who proved themselves to be potentially better tutors after passing, provided there is a need for tutors.
  35.  
  36. Tutor and Pupil will have a match reffed by the tutor or a third party with the following rules:
  37.  
  38. 6v6 Doubles
  39. ASB Arena
  40. Strict 96h Disqualification. One warning per player. If pupil gets DQ'd twice, he can be kicked out by tutor. If tutor is DQ'd twice pupil may ask for replacement.
  41. 2 Recoveries / 5 Chills per Pokémon.
  42. Three Substitutions per player excluding KO Substitutions.
  43. Switch = OK
  44. Abilities = ALL
  45. Items = ON
  46. Mega: One
  47. Sendout = Tutor sends out first.
  48.  
  49. Pupil PMs Tutor, which gets the battle started (either looks for a ref or refs it himself, regardless of being white-listed or not). Then a battle is played. The twist is: any and every move made by pupil must be justified. And if the Tutor doesn't accept the justification or knows of an action-set that accomplishes the same more efficiently, he may demand the pupil to reorder, resend the team, send out a different pokemon or a different item, or to explain further his strategy, until the tutor is satisfied. Yes, this means that "surprise" won't be a good strategy to use here, simply because of how unreliable that is. The tutor won't need to justify whatever, so surprise remains a good option for him.
  50.  
  51. Terrible repetitive plays from the pupil may cause the tutor to call a DQ, with the approval of the Manager of the course This program is for mildly experienced players. If you don't much idea of how things work, then the best way to fix it is with practice, not this program. Same way: if you are bringing your A-Game, then why bother?
  52.  
  53. After taking this course, there is a 4-week cooldown before any other battling 202 course can be taken.
  54.  
  55. Payment: Tutor gets standard prizes for mons (and for reffing if that is the case) as well as 12UC for the tutoring. Extra 6UC if by some miracle the match ends as it is supposed to.
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