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  1. ##############################################################################
  2. #
  3. # [ La Pirula Project ]
  4. # by P3ti, Pabloko
  5. #
  6. # Special thanks to:
  7. # DarkNeX, Z0R3K, TrollingYT
  8. #
  9. # [ mod_sa ]
  10. # by jflm, nuckfuts, notaplane, FYP and the game modification community
  11. #
  12. # http://code.google.com/p/mod-s0beit-sa/
  13. #
  14. # Credits & Greets:
  15. # NotAPlane, jflm, nuckfuts, FYP
  16. # s0beit, Wang, Trix, Static, cBonky, REALfreaky, v0gelz, CrazyT,
  17. # wax, cereal, jac0b, playa', North, caytchen, DeN00b,
  18. # Offroader23, Kosty@n, gaffkanone, Racer_S ...
  19. # everyone at gamedeception.net
  20. # everyone at GTAForums.com
  21. # everyone at Multi Theft Auto
  22. # and everyone helping with moral support & hosting
  23. #
  24. ##############################################################################
  25. #
  26. # This INI file has all of the startup configuration and
  27. # also serves as a README for getting basic info about it.
  28. # It's highly recommended you read through it to figure out what
  29. # all of the features are, and to customize them to your taste.
  30. #
  31. ##############################################################################
  32.  
  33.  
  34. ##############################################################################
  35. # Basic INI related Info
  36. ##############################################################################
  37. #
  38. # File format:
  39. #
  40. # variable_name = value assigns "value" to "variable_name"
  41. # array_name[index] = value assigns "value" to array_name[index]
  42. # array_name[] = value assigns "value" to the first free index in the array
  43. #
  44. # Entries ending with a backslash ('\') continue on the next line.
  45. #
  46. # Lines starting with '#' or ';' are ignored.
  47. #
  48. # \ escapes " within strings, eg "NaWaR sucks \"roosters\" for steroids."
  49. #
  50. #
  51. # Valid hotkey names include:
  52. #
  53. # a-z, 0-9
  54. # lbutton, rbutton, mbutton, mouse_4, mouse_5 (mouse buttons)
  55. # backspace, tab, return
  56. # lshift, rshift, lctrl, rctrl, lalt, ralt
  57. # space, pageup, pagedn, end, home
  58. # left, up, right, down
  59. # insert, delete, pause
  60. # np0-9 (numpad 0-9)
  61. # multiply, add, separator, subtract, decimal, divide
  62. # f1-f24
  63. # oem_plus, oem_comma, oem_minus, oem_period (non-numpad keys)
  64. # &num (where num is the key's constant number, in decimal, see URL below)
  65. # oem_1-oem_8:
  66. #
  67. # VK_OEM_1: Windows 2000/XP: For the US standard keyboard, the ';:' key
  68. # VK_OEM_2: Windows 2000/XP: For the US standard keyboard, the '/?' key
  69. # VK_OEM_3: Windows 2000/XP: For the US standard keyboard, the '`~' key
  70. # VK_OEM_4: Windows 2000/XP: For the US standard keyboard, the '[{' key
  71. # VK_OEM_5: Windows 2000/XP: For the US standard keyboard, the '\|' key
  72. # VK_OEM_6: Windows 2000/XP: For the US standard keyboard, the ']}' key
  73. # VK_OEM_7: Windows 2000/XP: For the US standard keyboard, the 'single-quote/double-quote' key
  74. # VK_OEM_8: Used for miscellaneous characters; it can vary by keyboard.
  75. #
  76. # See:
  77. # http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/WindowsUserInterface/UserInput/VirtualKeyCodes.asp
  78. # for more information about keys
  79. #
  80. # Use &0 to disable a hotkey
  81. #
  82. ##############################################################################
  83.  
  84.  
  85.  
  86.  
  87.  
  88. ##############################################################################
  89. # Main INI settings
  90. ##############################################################################
  91.  
  92.  
  93. # ========
  94. # Run mode
  95. # ========
  96. #
  97. # This is automatic when it's in SA-MP mode, so you don't need to change this.
  98. #
  99. # 0 = Single player
  100. # 1 = SA-MP
  101. run_mode = 1
  102.  
  103. # Wine compatibility (run wine gta_sa.exe -c -n NICKNAME -h IP_OR_HOST -p PORT)
  104. #
  105. wine_compatibility = false
  106.  
  107.  
  108. # =================
  109. # In-game menu keys
  110. # =================
  111. #
  112. key_menu = f11
  113. key_menu_up = up
  114. key_menu_right = right
  115. key_menu_down = down
  116. key_menu_left = left
  117. key_menu_select = return
  118. key_menu_dec = subtract
  119. key_menu_inc = add
  120.  
  121.  
  122. # ===================
  123. # Custom GUI settings
  124. # ===================
  125. #
  126. hud_draw_bar = true
  127. render_text_shadows = true
  128. left_bottom_bars_enable = true
  129.  
  130. # Format: gui[] = "element" alpha red green blue
  131. # NOTE: Don't change the order nor add anything else because these are internal.
  132. # The "element" field is just to identify the item you're editing.
  133. #
  134. gui[] = "HUD bar" 127 0 0 0
  135. gui[] = "SA:MP cheat state text" 255 255 0 0
  136.  
  137. # menu colors
  138. #
  139. gui[] = "Menu: Titlebar background" 190 20 20 20
  140. gui[] = "Menu: Background" 180 20 20 20
  141. gui[] = "Menu: Selected item bar" 190 127 127 127
  142. gui[] = "Menu: Selected item text" 255 75 170 255
  143.  
  144. # GTA SA HUD colors
  145. #
  146. gui[] = "GTA: HP bar" 255 180 25 29
  147. gui[] = "GTA: Money HUD" 255 54 104 44
  148.  
  149.  
  150. # ==============
  151. # HUD indicators
  152. # ==============
  153. #
  154. hud_indicator_inv = true
  155. hud_indicator_weapon = true
  156. hud_indicator_money = true
  157. hud_indicator_freeze = true
  158. hud_indicator_nocollision = true
  159.  
  160. hud_indicator_inveh_airbrk = true
  161. hud_indicator_inveh_autopilot = true
  162. hud_indicator_inveh_itroll = true
  163. hud_indicator_inveh_stick = true
  164. hud_indicator_inveh_brkdance = true
  165. hud_indicator_inveh_spider = true
  166. hud_indicator_inveh_fly = true
  167.  
  168. hud_indicator_onfoot_airbrk = true
  169. hud_indicator_onfoot_stick = true
  170. hud_indicator_onfoot_aimbot = true
  171. hud_indicator_onfoot_fly = true
  172. hud_indicator_onfoot_maprun = true
  173.  
  174. hud_fps_draw = true
  175.  
  176.  
  177. # =========
  178. # FPS Limit
  179. # =========
  180. #
  181. # This is ONLY setting the already built-in FPS limit if you have "Frame Limiter" (aka VSync) enabled
  182. # in GTA's Advanced Graphics menu. This does not effect maximum FPS with Frame Limiter off.
  183. # GTA's default for this is a mere 25 FPS. We recommend enabling "Frame Limiter" in GTA's menu
  184. # and setting this to around whatever your average maximum FPS normally is, for a much smoother
  185. # gaming experience... especially with SA:MP. You can try even a tad lower FPS, and notice that
  186. # world objects load a lot faster. Our default is 60 FPS because this matches a lot of LCD monitors
  187. # which can't even display more than 60 FPS. Hopefully this clears this up for newbs thinking we just
  188. # added an FPS limiter. We did not. It's been in GTA this whole time. All we're doing is providing an
  189. # easy way to always make sure it's the value that you want, if you decide to have VSync enabled.
  190. # The major advantage of VSync is visual quality, because it prevents image tearing between frames.
  191. fps_limit = 60
  192.  
  193.  
  194. # =============
  195. # Invincibility
  196. # =============
  197. #
  198. key_hp_cheat = insert
  199.  
  200. # In god mode, never go below this amount of HP (set to < 1000.0 to make cheating harder to spot)
  201. # (0.0 = dead, 1000.0 = full HP)
  202. # Really high values above 1000 will make you invulnerable to missiles, etc..
  203. # The HP bar seems to range from ~250 to 1000.
  204. # NOTE: This is for vehicles only.
  205. hp_minimum = 0.0
  206.  
  207. # Regenerate HP per second.
  208. hp_regen = 0
  209. hp_regen_onfoot = 0
  210.  
  211. # Sets the maximum vehicle HP to 1000.0 (full HP).
  212. # NOTE: This is for vehicles only.
  213. hp_keep_vehicleHPsane = false
  214.  
  215. # The internal "extra actor invincibility" patch makes you invulnerable
  216. # to helicopter rotor blades, but as a side effect makes peds in single
  217. # player almost invulnerable. Set this variable to true to disable it.
  218. hp_disable_inv_sp_enemies = false
  219.  
  220. # Additional actor invincibility.
  221. # NOTE: This is for actors only.
  222. hp_actor_explosion_inv = true
  223. hp_actor_fall_inv = true
  224. hp_actor_fire_inv = true
  225.  
  226.  
  227. # =====================
  228. # Key anti admin freeze
  229. # =====================
  230. #
  231. key_anti_freeze = oem_5
  232.  
  233.  
  234. # =========
  235. # Panic key
  236. # =========
  237. #
  238. # Disables all cheats when pressed.
  239. key_panic = f12
  240.  
  241.  
  242. # ==============
  243. # Air brake keys
  244. # ==============
  245. #
  246. # key_air_brake_foot_mod is the key to use when on foot.
  247. key_air_brake_mod = rshift
  248. key_air_brake_foot_mod = rshift
  249. key_air_brake_mod2 = &0
  250. key_air_brake_forward = w
  251. key_air_brake_backward = s
  252. key_air_brake_left = a
  253. key_air_brake_right = d
  254. key_air_brake_up = up
  255. key_air_brake_down = down
  256.  
  257. # Air brake rotation keys
  258. #
  259.  
  260. # Yaw (aka turn left/right)
  261. key_air_brake_rot_yaw1 = j
  262. key_air_brake_rot_yaw2 = l
  263.  
  264. # Roll (left/right)
  265. key_air_brake_rot_roll1 = u
  266. key_air_brake_rot_roll2 = o
  267.  
  268. # Pitch (aka up/down)
  269. key_air_brake_rot_pitch1 = i
  270. key_air_brake_rot_pitch2 = k
  271.  
  272. # Air brake key mode
  273. #
  274. # If set to true, key_air_brake_mod toggle air brake mode on and off.
  275. # key_air_brake_mod2 will also become a toggle-key.
  276. air_brake_toggle = true
  277.  
  278. # Air brake behaviour
  279. #
  280. # 0 - original s0beit - simple x/y/z addition
  281. # 1 - up/down moves along z-axis, others move in the car's direction
  282. # 2 - full 3d movement (default)
  283. air_brake_behaviour = 2
  284.  
  285. # Speed multiplier for movement (Units per second)
  286. air_brake_speed = 200.0
  287.  
  288. # Speed multiplier for rotation (full turns per second)
  289. air_brake_rot_speed = 0.4
  290.  
  291. # Time to full speed (in seconds)
  292. air_brake_accel_time = 2.0
  293.  
  294.  
  295. # ========
  296. # Warp key
  297. # ========
  298. #
  299. # Also known as one-hit-kill.
  300. key_warp_mod = r
  301.  
  302. # Warp speed modified (1.2 ~= regular car max speed)
  303. warp_speed = 15.0
  304.  
  305. # Use speed vector
  306. #
  307. # If set to true, the direction in which the vehicle is heading
  308. # will be used, instead of the direction in which the vehicle is
  309. # pointing.. but only _if_ the vehicle actually is moving.
  310. # If the vehicle is not moving, the direction in which the
  311. # vehicle is pointing is always used.
  312. #
  313. # If set to false, the car's direction is always used.
  314. warp_use_speed = true
  315.  
  316.  
  317. # ===================
  318. # Blinking car lights
  319. # ===================
  320. #
  321. # Press Once for lights flashing when steering, twice for random
  322. # blinking lights, three times for a stroboscope alike effect
  323. key_blinking_car_lights = f2
  324.  
  325. # Others still won't be able to see your car lights at day time.
  326. enable_car_lights_at_day_time = false
  327.  
  328.  
  329. # =====================
  330. # Keep trailer attached
  331. # =====================
  332. #
  333. # Avoids loosing attached trailer.
  334. key_keep_trailer = f1
  335.  
  336.  
  337. # ==============
  338. # Car repair kit
  339. # ==============
  340. #
  341. # Sets health to 1000, fixes tires and body panels.
  342. key_repair_car = 1
  343.  
  344.  
  345. # ======
  346. # Jumper
  347. # ======
  348. #
  349. # instantly jump yourself into the nearest vehicle that you are not already in.
  350. # the occupied one only jumps you into vehicles that are occupied
  351. key_vehicle_jumper = home
  352. key_vehicle_occupied_jumper = end
  353.  
  354.  
  355. # =========
  356. # Fast exit
  357. # =========
  358. #
  359. key_fast_exit = n
  360.  
  361.  
  362. # ================
  363. # Anti car-jacking
  364. # ================
  365. #
  366. # Puts you back in your vehicle if this gets jacked by a kiddo.
  367. anti_carjacking = false
  368.  
  369.  
  370. # ======================
  371. # Disable Wall Collision
  372. # ======================
  373. #
  374. # Disable/Enable collisions with walls by pressing key_disable_Wall_Collisions.
  375. # There will be no collisions at all while you are flying with mod internal
  376. # vehicle fly and this enabled.
  377. # Enable wall_collisions_disableObjects to disable all sa-mp created objects.
  378. # Enable wall_collisions_disableRender to hide objects you can drive through.
  379. # Hiding objects is always disabled in vehicle fly mode (you can fly through everything).
  380. #
  381. key_disable_Wall_Collisions = np6
  382. wall_collisions_disableObjects = false
  383. wall_collisions_disableRender = true
  384.  
  385.  
  386. # ========
  387. # Teleport
  388. # ========
  389. #
  390. # Go back to previous location
  391. key_teleport_hist = &0
  392.  
  393. # Up to 10 teleports are supported. If any of key_teleport(_set)
  394. # through 10 are set to &0, they are disabled.
  395. #
  396. # Preset locations
  397. #
  398. # Format: x y z interior_id
  399. # If set to "0.0 0.0 0.0 0" they are considered to be disabled until set in-game.
  400.  
  401. key_teleport[0] = multiply
  402. key_teleport_set[0] = divide
  403. teleport_pos[0] = 0.0 0.0 0.0 0
  404.  
  405. key_teleport[1] = &0
  406. key_teleport_set[1] = &0
  407. teleport_pos[1] = 0.0 0.0 0.0 0
  408.  
  409. key_teleport[2] = &0
  410. key_teleport_set[2] = &0
  411. teleport_pos[2] = 0.0 0.0 0.0 0
  412.  
  413. key_teleport[3] = &0
  414. key_teleport_set[3] = &0
  415. teleport_pos[3] = 0.0 0.0 0.0 0
  416.  
  417. key_teleport[4] = &0
  418. key_teleport_set[4] = &0
  419. teleport_pos[4] = 0.0 0.0 0.0 0
  420.  
  421.  
  422. # =========================
  423. # Static teleport locations
  424. # =========================
  425. #
  426. # These are accessible from the in-game menu.
  427. # No more than 200 teleport locations can be defined ([0] -> [199])
  428. #
  429.  
  430. # Mods 'n' Bombs
  431. # ==============
  432. static_teleport_name[] = "Transfender near Wang Cars in Doherty"
  433. static_teleport_pos[] = -1935.77 228.79 34.16 0
  434. static_teleport_name[] = "Wheel Archangels in Ocean Flats"
  435. static_teleport_pos[] = -2707.48 218.65 4.93 0
  436. static_teleport_name[] = "LowRider Tuning Garage in Willowfield"
  437. static_teleport_pos[] = 2645.61 -2029.15 14.28 0
  438. static_teleport_name[] = "Transfender in Temple"
  439. static_teleport_pos[] = 1041.26 -1036.77 32.48 0
  440. static_teleport_name[] = "Transfender in come-a-lot"
  441. static_teleport_pos[] = 2387.55 1035.70 11.56 0
  442. static_teleport_name[] = "Eight Ball Autos near El Corona"
  443. static_teleport_pos[] = 1836.93 -1856.28 14.13 0
  444. static_teleport_name[] = "Welding Wedding Bomb-workshop in Emerald Isle"
  445. static_teleport_pos[] = 2006.11 2292.87 11.57 0
  446.  
  447. # Pay 'n' Sprays
  448. # ==============
  449. static_teleport_name[] = "Michelles Pay 'n' Spray in Downtown"
  450. static_teleport_pos[] = -1787.25 1202.00 25.84 0
  451. static_teleport_name[] = "Pay 'n' Spray in Dillimore"
  452. static_teleport_pos[] = 720.10 -470.93 17.07 0
  453. static_teleport_name[] = "Pay 'n' Spray in El Quebrados"
  454. static_teleport_pos[] = -1420.21 2599.45 56.43 0
  455. static_teleport_name[] = "Pay 'n' Spray in Fort Carson"
  456. static_teleport_pos[] = -100.16 1100.79 20.34 0
  457. static_teleport_name[] = "Pay 'n' Spray in Idlewood"
  458. static_teleport_pos[] = 2078.44 -1831.44 14.13 0
  459. static_teleport_name[] = "Pay 'n' Spray in Juniper Hollow"
  460. static_teleport_pos[] = -2426.89 1036.61 51.14 0
  461. static_teleport_name[] = "Pay 'n' Spray in Redsands East"
  462. static_teleport_pos[] = 1957.96 2161.96 11.56 0
  463. static_teleport_name[] = "Pay 'n' Spray in Santa Maria Beach"
  464. static_teleport_pos[] = 488.29 -1724.85 12.01 0
  465. static_teleport_name[] = "Pay 'n' Spray in Temple"
  466. static_teleport_pos[] = 1025.08 -1037.28 32.28 0
  467. static_teleport_name[] = "Pay 'n' Spray near Royal Casino"
  468. static_teleport_pos[] = 2393.70 1472.80 11.42 0
  469. static_teleport_name[] = "Pay 'n' Spray near Wang Cars in Doherty"
  470. static_teleport_pos[] = -1904.97 268.51 41.04 0
  471.  
  472. # Player Garages
  473. # ==============
  474. static_teleport_name[] = "Player Garage: Verdant Meadows"
  475. static_teleport_pos[] = 403.58 2486.33 17.23 0
  476. static_teleport_name[] = "Player Garage: Las Venturas Airport"
  477. static_teleport_pos[] = 1578.24 1245.20 11.57 0
  478. static_teleport_name[] = "Player Garage: Calton Heights"
  479. static_teleport_pos[] = -2105.79 905.11 77.07 0
  480. static_teleport_name[] = "Player Garage: Derdant Meadows"
  481. static_teleport_pos[] = 423.69 2545.99 17.07 0
  482. static_teleport_name[] = "Player Garage: Dillimore "
  483. static_teleport_pos[] = 785.79 -513.12 17.44 0
  484. static_teleport_name[] = "Player Garage: Doherty"
  485. static_teleport_pos[] = -2027.34 141.02 29.57 0
  486. static_teleport_name[] = "Player Garage: El Corona"
  487. static_teleport_pos[] = 1698.10 -2095.88 14.29 0
  488. static_teleport_name[] = "Player Garage: Fort Carson"
  489. static_teleport_pos[] = -361.10 1185.23 20.49 0
  490. static_teleport_name[] = "Player Garage: Hashbury"
  491. static_teleport_pos[] = -2463.27 -124.86 26.41 0
  492. static_teleport_name[] = "Player Garage: Johnson House"
  493. static_teleport_pos[] = 2505.64 -1683.72 14.25 0
  494. static_teleport_name[] = "Player Garage: Mulholland"
  495. static_teleport_pos[] = 1350.76 -615.56 109.88 0
  496. static_teleport_name[] = "Player Garage: Palomino Creek"
  497. static_teleport_pos[] = 2231.64 156.93 27.63 0
  498. static_teleport_name[] = "Player Garage: Paradiso"
  499. static_teleport_pos[] = -2695.51 810.70 50.57 0
  500. static_teleport_name[] = "Player Garage: Prickle Pine"
  501. static_teleport_pos[] = 1293.61 2529.54 11.42 0
  502. static_teleport_name[] = "Player Garage: Redland West"
  503. static_teleport_pos[] = 1401.34 1903.08 11.99 0
  504. static_teleport_name[] = "Player Garage: Rockshore West"
  505. static_teleport_pos[] = 2436.50 698.43 11.60 0
  506. static_teleport_name[] = "Player Garage: Santa Maria Beach"
  507. static_teleport_pos[] = 322.65 -1780.30 5.55 0
  508. static_teleport_name[] = "Player Garage: Whitewood Estates"
  509. static_teleport_pos[] = 917.46 2012.14 11.65 0
  510.  
  511. # All Interiors around SA
  512. # =======================
  513. static_teleport_name[] = "Interior: Burning Desire House"
  514. static_teleport_pos[] = 2338.32 -1180.61 1027.98 5
  515. static_teleport_name[] = "Interior: RC Zero's Battlefield"
  516. static_teleport_pos[] = -975.5766 1061.1312 1345.6719 10
  517. static_teleport_name[] = "Interior: Liberty City"
  518. static_teleport_pos[] = -750.80 491.00 1371.70 1
  519. static_teleport_name[] = "Interior: Unknown Stadium"
  520. static_teleport_pos[] = -1400.2138 106.8926 1032.2779 1
  521. static_teleport_name[] = "Interior: Secret San Fierro Chunk"
  522. static_teleport_pos[] = -2015.6638 147.2069 29.3127 14
  523. static_teleport_name[] = "Interior: Jefferson Motel"
  524. static_teleport_pos[] = 2220.26 -1148.01 1025.80 15
  525. static_teleport_name[] = "Interior: Jizzy's Pleasure Dome"
  526. static_teleport_pos[] = -2660.6185 1426.8320 907.3626 3
  527.  
  528. # Stadiums
  529. # ========
  530. static_teleport_name[] = "Stadium: Bloodbowl"
  531. static_teleport_pos[] = -1394.20 987.62 1023.96 15
  532. static_teleport_name[] = "Stadium: Kickstart"
  533. static_teleport_pos[] = -1410.72 1591.16 1052.53 14
  534. static_teleport_name[] = "Stadium: 8-Track Stadium"
  535. static_teleport_pos[] = -1417.8720 -276.4260 1051.1910 7
  536.  
  537. # 24/7 Stores
  538. # ===========
  539. static_teleport_name[] = "24/7 Store: Big - L-Shaped"
  540. static_teleport_pos[] = -25.8844 -185.8689 1003.5499 17
  541. static_teleport_name[] = "24/7 Store: Big - Oblong"
  542. static_teleport_pos[] = 6.0911 -29.2718 1003.5499 10
  543. static_teleport_name[] = "24/7 Store: Med - Square"
  544. static_teleport_pos[] = -30.9469 -89.6095 1003.5499 18
  545. static_teleport_name[] = "24/7 Store: Med - Square"
  546. static_teleport_pos[] = -25.1329 -139.0669 1003.5499 16
  547. static_teleport_name[] = "24/7 Store: Sml - Long"
  548. static_teleport_pos[] = -27.3123 -29.2775 1003.5499 4
  549. static_teleport_name[] = "24/7 Store: Sml - Square"
  550. static_teleport_pos[] = -26.6915 -55.7148 1003.5499 6
  551.  
  552. # Airport / Airplane interiors
  553. # ============================
  554. static_teleport_name[] = "Airport: Ticket Sales"
  555. static_teleport_pos[] = -1827.1473 7.2074 1061.1435 14
  556. static_teleport_name[] = "Airport: Baggage Claim"
  557. static_teleport_pos[] = -1855.5687 41.2631 1061.1435 14
  558. static_teleport_name[] = "Airplane: Shamal Cabin"
  559. static_teleport_pos[] = 2.3848 33.1033 1199.8499 1
  560. static_teleport_name[] = "Airplane: Andromada Cargo hold"
  561. static_teleport_pos[] = 315.8561 1024.4964 1949.7973 9
  562.  
  563. # Interesting Places
  564. # add your own teleports here, don't forget the 200 teleport limit
  565. # ==================
  566. static_teleport_name[] = "Commerce Region Loading Bay"
  567. static_teleport_pos[] = 1641.14 -1526.87 14.30 0
  568. static_teleport_name[] = "San Fierro Police Garage"
  569. static_teleport_pos[] = -1617.58 688.69 -4.50 0
  570. static_teleport_name[] = "Los Santos Cemetery"
  571. static_teleport_pos[] = 837.05 -1101.93 23.98 0
  572.  
  573. # Main Spawns
  574. # ==============
  575. static_teleport_name[] = "Grove Street"
  576. static_teleport_pos[] = 2536.08 -1632.98 13.79 0
  577. static_teleport_name[] = "4D casino"
  578. static_teleport_pos[] = 1992.93 1047.31 10.82 0
  579. static_teleport_name[] = "LS Hospital"
  580. static_teleport_pos[] = 2033.00 -1416.02 16.99 0
  581. static_teleport_name[] = "SF Hospital"
  582. static_teleport_pos[] = -2653.11 634.78 14.45 0
  583. static_teleport_name[] = "LV Hospital"
  584. static_teleport_pos[] = 1580.22 1768.93 10.82 0
  585. static_teleport_name[] = "SF Export"
  586. static_teleport_pos[] = -1550.73 99.29 17.33 0
  587.  
  588.  
  589. # =========================
  590. # Toggleable Infinite Nitro
  591. # =========================
  592. #
  593. key_nitro = np0
  594.  
  595.  
  596. # ======================
  597. # Nitro / Constant speed
  598. # ======================
  599. #
  600. # Unlike the original s0beit, this nitro will not keep accelerating
  601. # towards the speed of light, but rather keep a constant high speed.
  602. key_nitro_mod = lalt
  603.  
  604. # Speed multiplier at full speed
  605. # 1.25 = as fast or faster than most vehicles. Higher = faster.
  606. nitro_high = 2.0
  607.  
  608. # Reduce to this speed multiplier when the key is released
  609. # To disable nitro deceleration, set nitro_low to the same value
  610. # as nitro_high, and nitro_decel_time to 0.
  611. nitro_low = 0.75
  612.  
  613. # Time in seconds to accelerate from 0 to full speed
  614. nitro_accel_time = 1.0
  615.  
  616. # Time in seconds to decelerate from full speed to reduced speed
  617. nitro_decel_time = 1.0
  618.  
  619.  
  620. # =====
  621. # Brake
  622. # =====
  623. #
  624. key_brake_mod = oem_2
  625.  
  626. # Brake multiplier
  627. #
  628. # Higher values = faster brake
  629. # Lower values = slower brake :p
  630. brake_mult = 2.0
  631.  
  632.  
  633. # ===========
  634. # Vehicle hop
  635. # ===========
  636. #
  637. key_vehicle_hop = b
  638. vehicle_hop_speed = 0.2
  639.  
  640.  
  641. # =============
  642. # Spider Wheels
  643. # =============
  644. #
  645. # Defy gravity just like spiderman, DRIVE ON ANYTHING!!!
  646. # original idea by eXo|dragon, made uuber by nuckfuts
  647. key_spiderwheels = np5
  648.  
  649.  
  650. # ==================================
  651. # Ingame vehicle handling multiplier
  652. # ==================================
  653. #
  654. handling_multiplier = 0.1
  655.  
  656.  
  657. # =============================
  658. # Toggle freeze nearby vehicles
  659. # =============================
  660. #
  661. key_vehicles_freeze = oem_7
  662.  
  663.  
  664. # ==========
  665. # Unflip car
  666. # ==========
  667. #
  668. # Unflips the car. If held down, the car will rotate.
  669. key_unflip = delete
  670.  
  671.  
  672. # ==========
  673. # Quick turn
  674. # ==========
  675. #
  676. # Rotates the car about its Z-axis (Z being up and down)
  677. key_quick_turn_180 = backspace
  678. key_quick_turn_left = oem_4
  679. key_quick_turn_right = oem_6
  680.  
  681.  
  682. # =============================
  683. # Toggle stick-to-other-players
  684. # =============================
  685. #
  686. key_stick = np4
  687.  
  688. # Key to stick to the nearest car
  689. key_stick_nearest = np7
  690.  
  691. # Keys to switch between players
  692. key_stick_prev = np8
  693. key_stick_next = np9
  694.  
  695. # When sticking to players, don't go below this z-value.
  696. stick_min_height = -100.0
  697.  
  698. # Stick vector + distance
  699. #
  700. # The vector is automatically normalized. They can also be modified
  701. # with in-game keys, so you probably don't want to touch these.
  702. #
  703. # Examples:
  704. # Stay slightly above other players: vect= 0.0 0.0 1.0 dist=7.0
  705. # Stay slightly below other players: vect= 0.0 0.0 -1.0 dist=7.0
  706. # Stay slightly ahead of other players: vect= 0.0 1.0 0.0 dist=7.0
  707. # Stay slightly behind & above: vect= 0.0 -1.0 1.0 dist=7.0
  708. # Side-kick: vect= 1.0 0.5 0.5 dist=7.0
  709. #
  710. stick_vect = 0.0 -1.0 0.5
  711. stick_vect_dist = 10.0
  712.  
  713. # Note:
  714. # When in stick-to-car mode, the warp key will always warp towards
  715. # the car you're following.
  716.  
  717. # Keys to control stick position in-game
  718. key_stick_forward = w
  719. key_stick_backward = s
  720. key_stick_left = a
  721. key_stick_right = d
  722. key_stick_up = up
  723. key_stick_down = down
  724. # Move towards / away
  725. key_stick_in = i
  726. key_stick_out = k
  727.  
  728. # Acceleration time for control keys
  729. stick_accel_time = 1.0
  730.  
  731.  
  732. # ===============
  733. # Checkpoint warp
  734. # ===============
  735. #
  736. key_checkpoint_1 = np1
  737. key_checkpoint_2 = np3
  738.  
  739. # Minimum height
  740. checkpoint_min_height = -100.0
  741.  
  742.  
  743. # =======================
  744. # Toggle misc protections
  745. # =======================
  746. #
  747. key_protection = decimal
  748.  
  749. # Prevent vehicles from spinning too fast
  750. protection_spin_cap = 0.25
  751.  
  752. # Prevent vehicles from going too fast
  753. protection_speed_cap = 1.30
  754.  
  755. # Prevent the car from going below a certain point
  756. protection_min_height = -100.0
  757.  
  758.  
  759. # =============
  760. # Self destruct
  761. # =============
  762. #
  763. # On Foot: you die.
  764. # In Vehicle: sets vehicle health to 1 and pops tires.
  765. key_self_destruct = f3
  766.  
  767.  
  768. # ===========
  769. # Weapon haxx
  770. # ===========
  771. #
  772. # Key to enable infinite ammo + equip all weapons chosen below.
  773. key_weapon = f5
  774.  
  775. # Enable weapon cheat by default?
  776. weapon_enabled = false
  777.  
  778. # Randomize the ammo values.
  779. ammo_random = true
  780. ammo = 198
  781. ammo_clip = 99
  782.  
  783. restore_weapons_after_death = false
  784.  
  785.  
  786. # NOTE: Some weapons do not work. If you don't appear
  787. # to be doing any damage in the game, then the weapon is
  788. # most likely un-sync'd on purpose by the server scripting.
  789.  
  790. #weapon_slot[0] = "Brass Knuckles"
  791. weapon_slot[0] = "Fist"
  792.  
  793. #weapon_slot[1] = "Golf Club"
  794. #weapon_slot[1] = "Nitestick"
  795. #weapon_slot[1] = "Knife"
  796. #weapon_slot[1] = "Baseball Bat"
  797. #weapon_slot[1] = "Shovel"
  798. #weapon_slot[1] = "Pool Cue"
  799. #weapon_slot[1] = "Katana"
  800. #weapon_slot[1] = "Chainsaw"
  801.  
  802. #weapon_slot[2] = "Pistol"
  803. #weapon_slot[2] = "Silenced Pistol"
  804. #weapon_slot[2] = "Desert Eagle"
  805.  
  806. #weapon_slot[3] = "Shotgun"
  807. #weapon_slot[3] = "Sawn-Off Shotgun"
  808. #weapon_slot[3] = "SPAZ12"
  809.  
  810. #weapon_slot[4] = "Micro UZI"
  811. #weapon_slot[4] = "MP5"
  812. #weapon_slot[4] = "Tech9"
  813.  
  814. #weapon_slot[5] = "AK47"
  815. #weapon_slot[5] = "M4"
  816.  
  817. #weapon_slot[6] = "Country Rifle"
  818. #weapon_slot[6] = "Sniper Rifle"
  819.  
  820. #weapon_slot[7] = "Rocket Launcher"
  821. #weapon_slot[7] = "Heat Seeking RPG"
  822. #weapon_slot[7] = "Flame Thrower"
  823. #weapon_slot[7] = "Minigun"
  824.  
  825. #weapon_slot[8] = "Grenade"
  826. #weapon_slot[8] = "Teargas"
  827. #weapon_slot[8] = "Molotov Cocktail"
  828. #weapon_slot[8] = "Remote Explosives"
  829.  
  830. #weapon_slot[9] = "Spray Can"
  831. #weapon_slot[9] = "Fire Extinguisher"
  832. #weapon_slot[9] = "Camera"
  833.  
  834. #weapon_slot[10] = "Dildo 1"
  835. #weapon_slot[10] = "Dildo 2"
  836. #weapon_slot[10] = "Vibe 1"
  837. #weapon_slot[10] = "Vibe 2"
  838. #weapon_slot[10] = "Flowers"
  839. #weapon_slot[10] = "Cane"
  840.  
  841. #weapon_slot[11] = "NV Goggles"
  842. #weapon_slot[11] = "IR Goggles"
  843. #weapon_slot[11] = "Parachute"
  844.  
  845. #weapon_slot[12] = "Detonator"
  846. # ==================
  847.  
  848.  
  849. # ===================
  850. # Toggle engine state
  851. # ===================
  852. #
  853. # You must have Invulnerability disabled
  854. # because it always keeps the engine running
  855. key_engine = oem_1
  856.  
  857.  
  858. # ===============
  859. # Trailer support
  860. # ===============
  861. #
  862. # Allows support of trailers in the Vehicles menu
  863. trailer_support = true
  864.  
  865.  
  866. # ====================
  867. # Money cheat settings
  868. # ====================
  869. #
  870. # Enable money cheat by default?
  871. money_enabled = false
  872.  
  873. # Custom money value
  874. money_value = 100
  875.  
  876. # Max $$$. Up to an additional 50% $$$ (random) will be
  877. # added to this value to prevent easy detection.
  878. money_amount_max = 100000
  879.  
  880. # Receive money_amount_rand_min>-<max> $$$ every
  881. # <interval_rand_min>-<max> seconds.
  882. # The amount of money that is added is rounded to the nearest $100.
  883. money_amount_rand_min = 99
  884. money_amount_rand_max = 499
  885. money_interval_rand_min = 62
  886. money_interval_rand_max = 94
  887.  
  888.  
  889. # =================
  890. # Force ingame time
  891. # =================
  892. #
  893. # Set to -1 to disable.
  894. force_hour = -1
  895.  
  896.  
  897. # =============
  898. # Force weather
  899. # =============
  900. #
  901. # Set to -1 to disable.
  902. # http://gtamodding.com/index.php?title=Memory_Addresses_%28SA%29#Weather_Codes
  903. force_weather = -1
  904.  
  905.  
  906. # ========================
  907. # High altitude lag clouds
  908. # ========================
  909. #
  910. enable_clouds = true
  911.  
  912.  
  913. # ============
  914. # D3D Text HUD
  915. # ============
  916. #
  917. # This can be toggled from the in-game menu as well.
  918. d3dtext_hud = true
  919.  
  920.  
  921. # ====
  922. # Logo
  923. # ====
  924. #
  925. logo_enable = true
  926.  
  927.  
  928. # ============
  929. # Speedometer
  930. # ============
  931. #
  932. # Multiplers...
  933. # MPH = 170
  934. # KPH = 274
  935. speedometer_multiplier = 170.00
  936.  
  937. # =================
  938. # Vision assistance
  939. # =================
  940. #
  941. # colored player models, with CHAMeleon colors behind objects
  942. wallhack_on = false
  943. wireframe_on = false
  944. chams_on = false
  945.  
  946.  
  947. # ==========
  948. # Brakedance
  949. # ==========
  950. #
  951. # Originally a CLEO3 SCM by gaffkanone
  952. key_brkd_toggle = p
  953. key_brkd_forward = i
  954. key_brkd_backward = k
  955. key_brkd_left = u
  956. key_brkd_right = o
  957. key_brkd_leftward = j
  958. key_brkd_rightward = l
  959. brkdance_velocity = 0.3
  960.  
  961.  
  962. # ============
  963. # Fly Vehicles
  964. # ============
  965. #
  966. # Fly any vehicle, actually turns vehicle physics into a helicopter or plane.
  967. # To use the original vehicle fly GTA cheat instead of this function
  968. # simply uncomment the "Vehicles can fly" patch.
  969. #
  970. # heliMode = vehicle flys as heli. if false, vehicle flys as plane.
  971. # (can be changed ingame with key_fly_vehicle_modeChange)
  972. key_fly_vehicle = oem_period
  973. key_fly_vehicle_modeChange = oem_comma
  974. fly_vehicle_heliMode = true
  975.  
  976.  
  977. # ==========
  978. # Fly Player
  979. # ==========
  980. #
  981. # I believe I can fly...
  982. key_fly_player = oem_period
  983. key_fly_player_accelerate = w
  984. key_fly_player_decelerate = s
  985. key_fly_player_strafeLeft = a
  986. key_fly_player_strafeRight = d
  987. key_fly_player_strafeUp = space
  988.  
  989. # Overall speed, effects most flying related algorithms
  990. # (wind & associated physics, acceleration, deceleration)
  991. # 0.2 is recommended for servers with anti-cheats
  992. fly_player_speed = 1.0
  993.  
  994. # Multiplier for acceleration & deceleration
  995. # don't mess with these on servers with anti-cheats
  996. fly_player_accel_multiplier = 1.0
  997. fly_player_decel_multiplier = 1.0
  998.  
  999. # Use BossFly (Boss Animations) or default Fly (for use default Fly set use_bossfly to false)
  1000. use_bossfly = true
  1001.  
  1002.  
  1003. # ====================
  1004. # Custom run animation
  1005. # ====================
  1006. #
  1007. # Enable to change the runanimation.
  1008. # You can change the walk style during gameplay
  1009. # from within the menu.
  1010. #
  1011. custom_runanimation_enabled = false
  1012. #custom_runanimation_id = 0 (currently not supported due to crashes)
  1013.  
  1014.  
  1015. # ======
  1016. # MapRun
  1017. # ======
  1018. #
  1019. key_maprun = m
  1020.  
  1021.  
  1022. # ===========
  1023. # Window Mode
  1024. # ===========
  1025. #
  1026. # If window_mode & window_mode_titlebar are both enabled, make sure
  1027. # that your desktop screen resolution is HIGHER than the in-game resolution.
  1028. # Otherwise the titlebar will not fit on your screen. :p
  1029. window_mode = false
  1030. window_mode_titlebar = true
  1031.  
  1032.  
  1033. # ==================
  1034. # Flickering problem
  1035. # ==================
  1036. #
  1037. # "Avoids" the flickering problem in some video cards.
  1038. flickering_problem = false
  1039.  
  1040.  
  1041.  
  1042. #########################
  1043. # SA:MP related settings
  1044. #########################
  1045.  
  1046.  
  1047.  
  1048. # ==========
  1049. # Basic mode
  1050. # ==========
  1051. #
  1052. # Disables the SA:MP support.
  1053. basic_mode = false
  1054.  
  1055.  
  1056. # ======================
  1057. # Replace text rendering
  1058. # ======================
  1059. #
  1060. # This can be toggled in-game by pressing the F7 and F9 keys.
  1061. d3dtext_chat = false
  1062. d3dtext_chat_lines = 10
  1063. d3dtext_kill = false
  1064. d3dtext_score = false
  1065. d3dtext_labels = false
  1066. d3dtext_labels_maxDist = 100.0
  1067.  
  1068.  
  1069. # =========
  1070. # Anti-Spam
  1071. # =========
  1072. #
  1073. # Anti-spam needs to be activated if you want to use the mute-player function.
  1074. anti_spam = false
  1075.  
  1076.  
  1077. # ================
  1078. # Chat Box logging
  1079. # ================
  1080. #
  1081. chatbox_logging = true
  1082.  
  1083.  
  1084. # ==============
  1085. # SA:MP Nametags
  1086. # ==============
  1087. #
  1088. # This is only for the adjustment of SA:MP's nametags.
  1089. # Nothing here effects m0d's text ESP.
  1090. #
  1091. # This will show the playertags even on servers that have it disabled.
  1092. nametags_show = false
  1093.  
  1094. # This will show the playertags behind walls, even on servers that do not allow it.
  1095. disable_line_of_sight = false
  1096.  
  1097. # Distance of which players will be displayed and distance for nametags.
  1098. # Default is 70.0
  1099. line_of_sight_dist = 70.0
  1100.  
  1101.  
  1102. # ======================
  1103. # Markers (player icons)
  1104. # ======================
  1105. #
  1106. # This will show the markers even on servers that have it disabled.
  1107. # (This has effect after someone respawns).
  1108. markers_show = false
  1109.  
  1110.  
  1111. # ================================================
  1112. # ================================================
  1113. # SECONDARY_KEY !!!!!!!!!!!!!!!!!!!111111111111111
  1114. # SECONDARY_KEY !!!!!!!!!!!!!!!!!!!111111ONEONE111
  1115. # SECONDARY_KEY !!!!!!!!!!!!!!!!!!!11ELEVEN1111111
  1116. # ================================================
  1117. # ================================================
  1118. #
  1119. # Some keys (where noted) are merged with secondary_key so they're actually
  1120. # secondary_key + the key you choose. C-C-C-C-C-COMBO
  1121. secondary_key = oem_minus
  1122.  
  1123.  
  1124. # =============================
  1125. # Player info list
  1126. # =============================
  1127. #
  1128. # NOTE: MERGED WITH SECONDARY_KEY!!11
  1129. key_player_info_list = 9
  1130.  
  1131.  
  1132.  
  1133. # =============================
  1134. # Key to respawn
  1135. # =============================
  1136. #
  1137. # NOTE: MERGED WITH SECONDARY_KEY!!11
  1138. key_respawn = 7
  1139.  
  1140.  
  1141. # =======================
  1142. # Key to rejoin/reconnect
  1143. # =======================
  1144. #
  1145. # Reconnects to the server you are currently in.
  1146. # NOTE: MERGED WITH SECONDARY_KEY!!11
  1147. key_rejoin = 0
  1148. # Time in milliseconds before rejoining or joining a server.
  1149. rejoin_delay = 0
  1150.  
  1151.  
  1152. # ================
  1153. # Spectate Options
  1154. # ================
  1155. #
  1156. # NOTE: If send_spec_data is false, the server will not know that you are spectating, but
  1157. # as a side effect the player will disappear, if he goes too far away.
  1158. # If it's true you will not have this problem, but the server will know you're
  1159. # spectating, thus getting you the risk of getting banhammered.
  1160. send_spec_data = false
  1161.  
  1162.  
  1163. # =========================
  1164. # Custom ESP default states
  1165. # =========================
  1166. #
  1167. # AirRide ESP, our new never before seen ESP style that stacks the player ESP
  1168. # when they are colliding. Players that are farther away will have their
  1169. # player tags moved above the closer players. No more jumble-fuck of names. =)
  1170. esp_players_defaulton = true
  1171. esp_vehicles_defaulton = false
  1172. render_teleport_texts = true
  1173. render_object_texts = false
  1174. object_tags_dist = 225.0
  1175. render_pickup_texts = false
  1176. pickup_tags_dist = 225.0
  1177.  
  1178.  
  1179. # ===================
  1180. # Custom ESP settings
  1181. # ===================
  1182. #
  1183. # NOTE: MERGED WITH SECONDARY_KEY!!11
  1184. key_render_player_tags = g
  1185. player_tags_dist = 225.0
  1186.  
  1187. key_render_vehicle_tags = h
  1188. vehicle_tags_dist = 100.0
  1189.  
  1190.  
  1191. # ================
  1192. # Custom sendrates
  1193. # ================
  1194. #
  1195. # DO NOT ADJUST THESE
  1196. # Unless you seriously KNOW what you're doing
  1197. samp_custom_sendrates_enable = false
  1198. onfoot_sendrate = 40
  1199. incar_sendrate = 40
  1200. aim_sendrate = 40
  1201. headsync_sendrate = 1000
  1202.  
  1203.  
  1204. # =========
  1205. # ClickWarp
  1206. # =========
  1207. #
  1208. clickwarp_enabled = true
  1209. key_clickwarp_enable = mbutton
  1210. key_clickwarp_click = lbutton
  1211.  
  1212.  
  1213. # ===================
  1214. # Extra invincibility
  1215. # ===================
  1216. #
  1217. enable_extra_godmode = true
  1218.  
  1219.  
  1220. # ==================
  1221. # Car remote control
  1222. # ==================
  1223. #
  1224. car_remote_control_with_driver = true
  1225. car_remote_control_without_driver = false
  1226.  
  1227.  
  1228. # ===========
  1229. # DialogHider
  1230. # ===========
  1231. #
  1232. key_dialoghider = f10
  1233.  
  1234.  
  1235. # ============
  1236. # Recolor Cars
  1237. # ============
  1238. #
  1239. # Car colors are in the range of 0 - 255.
  1240. rc_color0 = 0
  1241. rc_color1 = 0
  1242.  
  1243.  
  1244. # ===============
  1245. # Vehicle Crasher
  1246. # ===============
  1247. #
  1248. # If is crasher_once set on true, crasher will crash only once.
  1249. # But if is crasher_once set on false, crasher will crash still.
  1250. # Crash times means, that you will crash as many in one round.
  1251. crasher_once = false
  1252. crash_times = 1
  1253.  
  1254.  
  1255. # ================
  1256. # AntTweakBar menu
  1257. # ================
  1258. #
  1259. key_new_menu = f2
  1260. new_menu_populator_time = 200
  1261. ant_tweak_menu = true
  1262.  
  1263. # =========
  1264. # AutoPilot
  1265. # =========
  1266. #
  1267. ap_cruise = 120.0
  1268. ap_style = 3
  1269. ap_handling = 5.0
  1270. ap_stick = false
  1271.  
  1272. # Destinations
  1273. # ==============
  1274. ap_destination_name[] = "HARMERIA"
  1275. ap_destination_pos[] = 1265.1 371.5 19.6 0
  1276. ap_destination_name[] = "Hospital Mall"
  1277. ap_destination_pos[] = 1183.3 -1326.5 13.6 0
  1278. ap_destination_name[] = "Hospital Pequeno"
  1279. ap_destination_pos[] = 1999.0 -1447.0 13.6 0
  1280. ap_destination_name[] = "VIP LS"
  1281. ap_destination_pos[] = 1807.3 -1574.4 13.5 0
  1282. ap_destination_name[] = "Mall"
  1283. ap_destination_pos[] = 1130.3,-1432.1,15.8 0
  1284. ap_destination_name[] = "Mall Incar"
  1285. ap_destination_pos[] = 1129.3 -1389.3 13.7 0
  1286. ap_destination_name[] = "Burguer"
  1287. ap_destination_pos[] = 1038.5 -1338.5 13.7 0
  1288. ap_destination_name[] = "Pay n Spray Ganton"
  1289. ap_destination_pos[] = 2074.2 -1829.2 13.5 0
  1290. ap_destination_name[] = "Unity dealership"
  1291. ap_destination_pos[] = 1653.1 -1880.9 13.5 0
  1292. ap_destination_name[] = "Trucker"
  1293. ap_destination_pos[] = -1647.6 47.9 3.6 0
  1294. ap_destination_name[] = "Armeria puerta"
  1295. ap_destination_pos[] = 2814.5 -1376.5 19.8 0
  1296. ap_destination_name[] = "Armeria deliver"
  1297. ap_destination_pos[] = 308.6 -143.1 999.6 7
  1298. ap_destination_name[] = "Pier 69"
  1299. ap_destination_pos[] = -1702.1 1328.3 7.2 0
  1300. ap_destination_name[] = "PAINTBALL"
  1301. ap_destination_pos[] = 1298.9 -1422.9 15.0 0
  1302. ap_destination_name[] = "HOSPITALMALL"
  1303. ap_destination_pos[] = 1174.2 -1324.2 15.0 0
  1304. ap_destination_name[] = "MALL"
  1305. ap_destination_pos[] = 1146.2 -1453.4 15.8 0
  1306. ap_destination_name[] = "MALLINCAR"
  1307. ap_destination_pos[] = 1090.1 -1388.6 13.8 0
  1308. ap_destination_name[] = "247SPRUNK"
  1309. ap_destination_pos[] = -16.0 -90.2 1003.5 18
  1310. ap_destination_name[] = "APARTAMENTOROOF"
  1311. ap_destination_pos[] = 1120.6 -1371.6 49.8 0
  1312. ap_destination_name[] = "JAIL"
  1313. ap_destination_pos[] = -1150.3 2883.4 9997.3 1
  1314. ap_destination_name[] = "CHEATING"
  1315. ap_destination_pos[] = -2061.0 237.3 35.6 0
  1316. ap_destination_name[] = "GANTON"
  1317. ap_destination_pos[] = 2199.4 -1734.1 13.4 0
  1318. ap_destination_name[] = "FAGGIOS BARATAS"
  1319. ap_destination_pos[] = -2267.5 2365.8 5.6 0
  1320. ap_destination_name[] = "trollplace"
  1321. ap_destination_pos[] = -2233.8 -1733.5 480.7 0
  1322. ap_destination_name[] = "TAHOMAS"
  1323. ap_destination_pos[] = -1597.4 2647.8 56.2 0
  1324.  
  1325.  
  1326. # =========================
  1327. # Infoboxes near playertags
  1328. # =========================
  1329. #
  1330. infoboxes_near_playertags = false
  1331.  
  1332.  
  1333. # ============================
  1334. # Console (only in SA:MP mode)
  1335. # ============================
  1336. #
  1337. key_console = z
  1338.  
  1339.  
  1340.  
  1341. ##########################
  1342. # end of main INI settings
  1343. ##########################
  1344.  
  1345.  
  1346.  
  1347. # ====================================
  1348. # Simple byte code patcher
  1349. # ====================================
  1350. #
  1351. # Format: name hotkey enable { base_dll address original_data replace_data }
  1352. #
  1353. # name - A name. :p
  1354. # hotkey - Hotkey to toggle this patch.
  1355. # enable - Whether or not to install this patch automatically.
  1356. # {
  1357. # base_dll - The DLL which the address is relative to,
  1358. # or empty for absolute addresses. Example: "samp.dll"
  1359. # address - An address. Prefix with 0x for hex addresses.
  1360. # original_data - Compare the data at the address with this. If it
  1361. # does not match, no patching is done. It must be
  1362. # the same size as "replace_data", or be empty in which
  1363. # case patching is always done. (In hex)
  1364. # replace_data - Data to write to the address. (In hex)
  1365. # If you prefix the hex data with a '!' the data will be
  1366. # continuously re-installed. Used mostly for GTA cheats.
  1367. # }
  1368. #
  1369. # All 4 arguments inside the { } brackets, can be repeated up 16 times;
  1370. # this allows patching multiple addresses within a single patch.
  1371. # See the "Allow weapons inside" patch for an example.
  1372. #
  1373. # These patches are accessible from the in-game menu.
  1374. # They are NOT reloaded on .ini reloads.
  1375.  
  1376.  
  1377.  
  1378. # ======================
  1379. # GTA Patches (max: 96)
  1380. # ======================
  1381. #
  1382.  
  1383. # top non-built-in cheats
  1384. patch[] = "Anti bike fall off" &0 0 "" 0x004BA3B9 "0F84A6030000" "E9A703000090" \
  1385. "" 0x004B3296 "D86504" "909090"
  1386. # Removes speed & height limit of all aircraft, removes height limit of jetpack
  1387. patch[] = "Remove speed & height limits of aircraft" &0 0 "" 0x006DADE8 "" "EB" \
  1388. "" 0x006D2600 "" "C2080000" \
  1389. "" 0x0067F268 "" "EB"
  1390. # (Do not blow up vehicles)
  1391. patch[] = "Keep vehicles on fire" &0 0 "" 0x006B3790 "" "E906040000" \
  1392. "" 0x6BEA1A "" "E9F900000090" \
  1393. "" 0x6C6D3C "" "E90403000090" \
  1394. "" 0x6CCCFD "" "E97D03000090" \
  1395. "" 0x6F21D5 "" "E95703000090"
  1396.  
  1397. # Built In GTA Cheats
  1398. # http://www.gtamodding.com/index.php?title=Memory_Addresses_(SA)#Cheats
  1399. patch[] = "Infinite ammo, no reload" &0 0 "" 0x00969178 "" "!01"
  1400. patch[] = "All cars have nitro" &0 0 "" 0x00969165 "" "!01"
  1401. patch[] = "Perfect handling" &0 0 "" 0x0096914C "" "!01"
  1402. patch[] = "Infinite run" &0 1 "" 0x00B7CEE4 "" "01"
  1403. patch[] = "Infinite oxygen" &0 1 "" 0x0096916E "" "!01"
  1404. patch[] = "Mega Jump On Foot" &0 0 "" 0x0096916C "" "!01"
  1405. patch[] = "Mega Jump On Bike" &0 0 "" 0x00969161 "" "!01"
  1406. patch[] = "Wheels only" &0 0 "" 0x0096914B "" "!01"
  1407. patch[] = "Tank mode" &0 0 "" 0x00969164 "" "!01"
  1408. patch[] = "Cars float away when hit" &0 0 "" 0x00969166 "" "!01"
  1409. patch[] = "Full Weapon aiming" &0 0 "" 0x00969179 "" "!01"
  1410.  
  1411. # Removing the # infront of this built in GTA cheat will disable the mod_sa internal fly cheat.
  1412. #patch[] = "Vehicles can fly" oem_period 0 "" 0x00969160 "" "!01" \
  1413. # "" 0x00969153 "" "!01"
  1414.  
  1415. # more non-built-in cheats
  1416. patch[] = "Free paint and spray" &0 1 "" 0x0096C009 "" "01"
  1417. patch[] = "Walk/drive under water" &0 0 "" 0x006C2759 "00" "01"
  1418. patch[] = "Cars hover over water" &0 0 "" 0x00969152 "00" "01"
  1419. patch[] = "Allow weapons inside" &0 0 "" 0x0047D4DE "C6412000" "90909090" \
  1420. "" 0x0060D9BA "C6422000" "90909090" \
  1421. "" 0x00478E02 "C6801D01000001" "C6801D01000000"
  1422. # Prevents being teleported by the game
  1423. patch[] = "Prevent SetPlayerPos" &0 0 "" 0x005E4110 "568BF1" "C21000"
  1424. patch[] = "Toggle radar" &0 0 "" 0x00BAA3FB "" "!01"
  1425. patch[] = "Toggle GTA:SA's HUD" &0 0 "" 0x00BA6769 "" "!00"
  1426. patch[] = "Scale down the HUD" &0 0 "" 0x00859520 "" "E02D903A9F71E13A"
  1427. patch[] = "Enable vehicle name rendering" &0 0 "" 0x0058FBE9 "" "E8B2B2FFFF"
  1428. patch[] = "Disable anti-pause" &0 0 "" 0x00561AF0 "" "C60549CBB700C3"
  1429. patch[] = "Enable speed blur" &0 0 "" 0x00704E8A "" "E811E2FFFF"
  1430. patch[] = "Show GTA:SA's menu" &0 0 "" 0x00BA67A4 "00" "01"
  1431. patch[] = "Anti Derail" &0 1 "" 0x006F8E06 "8887B9050000" "909090909090"
  1432. patch[] = "Sprint on any surface" &0 1 "" 0x0055E870 "" "B800000000C20400"
  1433.  
  1434.  
  1435. # Use Alternate Files, original idea by nuckfuts
  1436. # These patches must be enabled before GTA loads. If enabled, GTA will load the file
  1437.  
  1438. # data/[filename].two that you can customize. If the file doesn't exist = crash.
  1439. #
  1440. # TransFender Overhaul V2 for SA:MP, by Offroader23
  1441. patch[] = "Custom default.dat (data/default.two)" &0 0 "" 0x00863A9D "444154" "54574F"
  1442. patch[] = "Custom handling.cfg (data/handling.two)" &0 0 "" 0x0086A96D "434647" "74776F"
  1443. patch[] = "Custom shopping.dat (data/shopping.two)" &0 0 "" 0x0085A536 "646174" "54574F"
  1444. patch[] = "Custom carmods.dat (data/carmods.two)" &0 0 "" 0x00869675 "444154" "54574F"
  1445. # Surface mod, by Kosty@n
  1446. patch[] = "Custom surface.dat (data/surface.two)" &0 0 "" 0x00864325 "646174" "54574F"
  1447. # MISC interesting GTA SA files
  1448. patch[] = "Custom weapon.dat (data/weapon.two)" &0 0 "" 0x0086AA34 "444154" "54574F"
  1449. patch[] = "Custom ar_stats.dat (data/ar_stats.two)" &0 0 "" 0x00863FAE "444154" "54574F"
  1450. patch[] = "Custom gta.dat (data/gta.two)" &0 0 "" 0x00863B19 "444154" "54574F"
  1451. patch[] = "Custom melee.dat (data/melee.two)" &0 0 "" 0x0086AABF "646174" "74776F"
  1452. patch[] = "Custom object.dat (data/object.two)" &0 0 "" 0x00869B2C "444154" "54574F"
  1453. patch[] = "Custom ped.dat (data/ped.two)" &0 0 "" 0x0086D07D "444154" "54574F"
  1454. patch[] = "Custom timecyc.dat (data/timecyc.two)" &0 0 "" 0x0086A780 "444154" "54574F"
  1455. patch[] = "Custom vehicle.txd (models/generic/vehicle.two)" &0 0 "" 0x00869AEB "545844" "54574F"
  1456. patch[] = "Custom carcols.dat (data/carcols.two)" &0 0 "" 0x00869731 "444154" "54574F"
  1457.  
  1458.  
  1459.  
  1460. # ========================
  1461. # SA:MP Patches (max: 128)
  1462. # ========================
  1463. #
  1464. # Format: name hotkey enable { address original_data replace_data }
  1465.  
  1466. sampPatch[] = "Keep GTA:SA's HUD turned on" &0 0 0x65408 "" "9090"
  1467. sampPatch[] = "No connecting delay" &0 1 0x24CEA6 "" "0000"
  1468.  
  1469. ## Generic
  1470. sampPatch[] = "NOP SetWeather" &0 0 0xB4F0 "" "C390"
  1471. sampPatch[] = "NOP SetGravity" &0 0 0x15940 "" "C390"
  1472. sampPatch[] = "NOP SetWorldTime" &0 0 0xB070 "" "C390"
  1473. sampPatch[] = "NOP SetPlayerTime" &0 0 0xB5A0 "" "C390"
  1474. sampPatch[] = "NOP PlayCrimeReportForPlayer" &0 0 0x13D40 "" "C390"
  1475. sampPatch[] = "NOP PlaySoundForPlayer" &0 0 0x14FA0 "" "C390"
  1476. sampPatch[] = "NOP CreateExplosion" &0 0 0x16960 "" "C390"
  1477. sampPatch[] = "NOP SetPlayerRaceCheckpoint" &0 0 0xC400 "" "C390"
  1478. sampPatch[] = "NOP SetPlayerWantedLevel" &0 0 0x17810 "" "C390"
  1479. sampPatch[] = "NOP EnableStuntBonus" &0 0 0x12B20 "" "C390"
  1480. sampPatch[] = "NOP PlayAudioStream" &0 0 0x17EE0 "" "C390"
  1481. sampPatch[] = "NOP StopAudioStream" &0 0 0x12E60 "" "C390"
  1482. sampPatch[] = "NOP RemoveBuilding" &0 0 0x18050 "" "C390"
  1483.  
  1484. ## Player Specific
  1485. sampPatch[] = "NOP ResetPlayerMoney" &0 0 0x12E00 "" "C390"
  1486. sampPatch[] = "NOP GivePlayerMoney" &0 0 0x15170 "" "C390"
  1487. sampPatch[] = "NOP ResetPlayerWeapons" &0 0 0x12E10 "" "C390"
  1488. sampPatch[] = "NOP GivePlayerWeapon" &0 0 0x152B0 "" "C390"
  1489. sampPatch[] = "NOP SetPlayerAmmo" &0 0 0x15880 "" "C390"
  1490. sampPatch[] = "NOP SetPlayerArmedWeapon" &0 0 0x13B50 "" "C390"
  1491. sampPatch[] = "NOP SetPlayerCameraLookAt" &0 0 0x147F0 "" "C390"
  1492. sampPatch[] = "NOP SetPlayerCameraPos" &0 0 0x14720 "" "C390"
  1493. sampPatch[] = "NOP SetCameraBehindPlayer" &0 0 0x12DF0 "" "C390"
  1494. sampPatch[] = "NOP SetPlayerWorldBounds" &0 0 0x15080 "" "C390"
  1495. sampPatch[] = "NOP SetPlayerShopName" &0 0 0x12BC0 "" "C390"
  1496. sampPatch[] = "NOP InterpolateCamera" &0 0 0x14D60 "" "C390"
  1497.  
  1498. ## Player Actor
  1499. sampPatch[] = "NOP TogglePlayerControllable" &0 0 0x14F00 "" "C390"
  1500. sampPatch[] = "NOP SetPlayerInterior" &0 0 0x14680 "" "C390"
  1501. sampPatch[] = "NOP SetPlayerPos" &0 0 0x13FA0 "" "C390"
  1502. sampPatch[] = "NOP SetPlayerDrunkLevel" &0 0 0x13AB0 "" "C390"
  1503. sampPatch[] = "NOP SetPlayerFacingAngle" &0 0 0x15210 "" "C390"
  1504. sampPatch[] = "NOP SetPlayerAnimation" &0 0 0x155C0 "" "C390"
  1505. sampPatch[] = "NOP ClearPlayerAnimation" &0 0 0x13290 "" "C390"
  1506. sampPatch[] = "NOP SetPlayerSpecialAction" &0 0 0x133A0 "" "C390"
  1507. sampPatch[] = "NOP SetPlayerHealth" &0 0 0x141D0 "" "C390"
  1508. sampPatch[] = "NOP SetPlayerArmor" &0 0 0x157D0 "" "C390"
  1509. sampPatch[] = "NOP SetPlayerVelocity" &0 0 0x13550 "" "C390"
  1510. sampPatch[] = "NOP TogglePlayerSpectating" &0 0 0x16EE0 "" "C390"
  1511. sampPatch[] = "NOP PlayerSpectatePlayer" &0 0 0x16F90 "" "C390"
  1512. sampPatch[] = "NOP PlayerSpectateVehicle" &0 0 0x17070 "" "C390"
  1513. sampPatch[] = "NOP SetPlayerFightingStyle" &0 0 0x13450 "" "C390"
  1514. sampPatch[] = "NOP SetPlayerSkillLevel" &0 0 0xB760 "" "C390"
  1515.  
  1516. ## Player Vehicle
  1517. sampPatch[] = "NOP SetVehiclePosition" &0 0 0x148F0 "" "C390"
  1518. sampPatch[] = "NOP SetVehicleVelocity" &0 0 0x13650 "" "C390"
  1519. sampPatch[] = "NOP SetVehicleHealth" &0 0 0x159E0 "" "C390"
  1520. sampPatch[] = "NOP PutPlayerInVehicle" &0 0 0x14280 "" "C390"
  1521. sampPatch[] = "NOP RemovePlayerFromVehicle" &0 0 0x12D60 "" "C390"
  1522. sampPatch[] = "NOP AddCarComponent" &0 0 0xB400 "" "C390"
  1523. sampPatch[] = "NOP RemoveCarComponents" &0 0 0x17150 "" "C390"
  1524. sampPatch[] = "NOP UpdateVehicleDamageStatus" &0 0 0xD320 "" "C390"
  1525. sampPatch[] = "NOP AttachTrailer" &0 0 0x15AC0 "" "C390"
  1526. sampPatch[] = "NOP DetachTrailer" &0 0 0x15C00 "" "C390"
  1527. sampPatch[] = "NOP SetEngineState" &0 0 0x78D10 "" "C20400"
  1528. sampPatch[] = "NOP SetVehicleParams" &0 0 0x14AD0 "" "C390"
  1529. sampPatch[] = "NOP SetVehicleParamsEx" &0 0 0xD440 "" "C390"
  1530. sampPatch[] = "NOP SetVehicleInterior" &0 0 0x14BA0 "" "C390"
  1531. sampPatch[] = "NOP SetVehicleZAngle" &0 0 0x14A00 "" "C390"
  1532.  
  1533. ## Objects
  1534. sampPatch[] = "NOP CreateObject" &0 0 0x15FB0 "" "C390"
  1535. sampPatch[] = "NOP SetObjectPos" &0 0 0x16660 "" "C390"
  1536. sampPatch[] = "NOP SetObjectRot" &0 0 0x16770 "" "C390"
  1537. sampPatch[] = "NOP MoveObject" &0 0 0x16B50 "" "C390"
  1538. sampPatch[] = "NOP StopObject" &0 0 0x16D00 "" "C390"
  1539. sampPatch[] = "NOP DestroyObject" &0 0 0x16870 "" "C390"
  1540. sampPatch[] = "NOP AttachObjectToPlayer" &0 0 0x13C00 "" "C390"
  1541. sampPatch[] = "NOP AttachCameraToObject" &0 0 0x14C60 "" "C390"
  1542. sampPatch[] = "NOP EditObject" &0 0 0x48DF80 "" "C390"
  1543.  
  1544. ## Anything Text Related
  1545. sampPatch[] = "NOP ShowGameText" &0 0 0x14570 "" "C390"
  1546. sampPatch[] = "NOP ShowTextDraw" &0 0 0x178B0 "" "C390"
  1547. sampPatch[] = "NOP HideTextDraw" &0 0 0x179E0 "" "C390"
  1548. sampPatch[] = "NOP ShowMenu" &0 0 0x176B0 "" "C390"
  1549. sampPatch[] = "NOP HideMenu" &0 0 0x17760 "" "C390"
  1550.  
  1551. sampPatch[] = "NOP SetPlayerChatBubble" &0 0 0xBB00 "" "C390"
  1552. sampPatch[] = "NOP ShowPlayerDialog" &0 0 0xBC70 "" "C390"
  1553. sampPatch[] = "Mute Player Chat" &0 0 0xDDA0 "" "C390"
  1554. sampPatch[] = "Mute Server Chat" &0 0 0xB110 "" "C390"
  1555.  
  1556. ## Generic Other
  1557. sampPatch[] = "NOP AddDeathMessage" &0 0 0x18270 "" "C390"
  1558. sampPatch[] = "NOP ForceClassSelection" &0 0 0x12E40 "" "C390"
  1559. sampPatch[] = "NOP SendDeath" &0 0 0x4A90 "" "C390"
  1560. sampPatch[] = "NOP SpawnPlayer" &0 0 0x36D0 "" "C390"
  1561. sampPatch[] = "Debug mode" &0 0 0x212A70 "" "01000000"
  1562. sampPatch[] = "Disable (dl) distance limit" &0 0 0xCE7CC "" "0000FF4F"
  1563.  
  1564.  
  1565.  
  1566. # ====================
  1567. # Ingame samp commands
  1568. # ====================
  1569. #
  1570. # Activate commands in SA:MP misc: 'Load M0d-Commands', or set
  1571. # mod_commands_activated to load them on startup.
  1572. mod_commands_activated = true
  1573. #
  1574. # Command list
  1575. # /m0d_change_server <ip> <port> <username> <server password>
  1576. # Variables that are set to "NULL" (capitalized) will be ignored.
  1577. # If you set the server password to "NULL" it is set to <no server password>.
  1578. # For a complete list of client commands type /m0d_show_cmds ingame.
  1579. # Type the command without anything following, to find out how it works.
  1580.  
  1581.  
  1582.  
  1583. # =============================
  1584. # Ingame "favorite" server list
  1585. # =============================
  1586. #
  1587. # Connect to servers from the in-game menu.
  1588. #
  1589. use_current_name = true
  1590. #
  1591. # Format: server[] = "NICKNAME" "SERVER NAME" "IP ADDRESS" "PORT" "PASSWORD"
  1592. # Max is 64.
  1593. #
  1594. server[] = "Player" "LOCAL: LocalHost (127.0.0.1:7777)" "127.0.0.1" "7777" ""
  1595. server[] = "Player" "PROCHEAT: Cheating ALLOWED" "88.198.32.248" "7778" ""
  1596. server[] = "Player" "PROCHEAT: STONED Freeroam server" "212.187.99.221" "8888" ""
  1597.  
  1598.  
  1599. # =============================
  1600. # Chat keybind
  1601. # =============================
  1602. #
  1603. chat_secondary_key = oem_comma
  1604. #
  1605. # Send a chat message or command by pressing a key.
  1606. #
  1607. # Format: chat[] = Key "Message to send" spam mode (0 or 1)
  1608. # Max is 64 (entries and string length).
  1609. #
  1610. # NOTE: Client side commands (/quit, /pm, etc) are not supported yet.
  1611. # NOTE: MERGED WITH CHAT_SECONDARY_KEY!!111111111!1
  1612. #
  1613. chat[] = 1 "Get the latest mod_sa from: http://mod-s0beit-sa.googlecode.com/" 0
  1614. chat[] = 2 "Kye kills emo hipsters that steal his code with mod_sa! http://mod-s0beit-sa.googlecode.com/" 0
  1615. chat[] = 3 "SAMP Sux less with mod_sa. http://mod-s0beit-sa.googlecode.com/" 0
  1616. chat[] = 4 "Get more cool stuff from: http://github.com/P3ti/" 0
  1617.  
  1618. # the end
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