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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.15
  6. Passed cmdline options:
  7. -spec_exp 11
  8. -ogl_spec 60
  9. -spec_static 0.8
  10. -spec_point 0.6
  11. -spec_tube 0.4
  12. -ambient_factor 75
  13. -noscalevid
  14. -no_emissive_light
  15. -3dshockwave
  16. -soft_particles
  17. -post_process
  18. -bloom_intensity 90
  19. -fxaa
  20. -fxaa_preset 3
  21. -rearm_timer
  22. -3dwarp
  23. -ship_choice_3d
  24. -weapon_choice_3d
  25. -warp_flash
  26. -snd_preload
  27. -mod ashenwings,mediavps_3612
  28. -mpnoreturn
  29. -fps
  30. Building file index...
  31. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Core.vp' with a checksum of 0x99d5736b
  32. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Effects.vp' with a checksum of 0xab84f026
  33. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Interface.vp' with a checksum of 0xaf783dce
  34. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Patch1.vp' with a checksum of 0xa0348be4
  35. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Sound.vp' with a checksum of 0x909bdae8
  36. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual1.vp' with a checksum of 0x3e9dd309
  37. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual2.vp' with a checksum of 0x5ed686f4
  38. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual3.vp' with a checksum of 0x0bbf2ddf
  39. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual4.vp' with a checksum of 0x8e6deafb
  40. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual5.vp' with a checksum of 0x2fdc108f
  41. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual6.vp' with a checksum of 0xc517e263
  42. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  43. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  44. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  45. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  46. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  47. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  48. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  49. Found root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
  50. Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  51. Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0xce10d76c
  52. Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  53. Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  54. Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  55. Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  56. Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  57. Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  58. Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  59. Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  60. Searching root 'C:\Games\FreeSpace2\ashenwings\' ... 1392 files
  61. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Core.vp' ... 86 files
  62. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Effects.vp' ... 950 files
  63. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Interface.vp' ... 2597 files
  64. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Patch1.vp' ... 4 files
  65. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Sound.vp' ... 148 files
  66. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual1.vp' ... 198 files
  67. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual2.vp' ... 163 files
  68. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual3.vp' ... 138 files
  69. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual4.vp' ... 170 files
  70. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual5.vp' ... 214 files
  71. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual6.vp' ... 200 files
  72. Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 328 files
  73. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  74. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  75. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  76. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  77. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  78. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  79. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  80. Searching root 'C:\Games\FreeSpace2\' ... 6 files
  81. Searching root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
  82. Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
  83. Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
  84. Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
  85. Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  86. Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  87. Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
  88. Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
  89. Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
  90. Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
  91. Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
  92. Found 32 roots and 20483 files.
  93. AutoLang: Language auto-detection successful...
  94. Setting language to English
  95. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  96. Initializing OpenAL...
  97. OpenAL Vendor : Creative Labs Inc.
  98. OpenAL Renderer : Software
  99. OpenAL Version : 1.1
  100.  
  101. Found extension "ALC_EXT_EFX".
  102.  
  103. Sample rate: 44100 (44100)
  104. EFX version: 1.0
  105. Max auxiliary sends: 1
  106. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  107. Capture device: Microphone (Realtek High Defini
  108. ... OpenAL successfully initialized!
  109. Failed to init speech
  110. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  111. Initializing WGL...
  112. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  113. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  114. OpenGL Vendor : NVIDIA Corporation
  115. OpenGL Renderer : GeForce GT 555M/PCIe/SSE2
  116. OpenGL Version : 4.3.0
  117.  
  118. Using extension "GL_EXT_fog_coord".
  119. Using extension "GL_ARB_multitexture".
  120. Using extension "GL_ARB_texture_env_add".
  121. Using extension "GL_ARB_texture_compression".
  122. Using extension "GL_EXT_texture_compression_s3tc".
  123. Using extension "GL_EXT_texture_filter_anisotropic".
  124. Using extension "GL_ARB_texture_env_combine".
  125. Using extension "GL_EXT_compiled_vertex_array".
  126. Using extension "GL_EXT_draw_range_elements".
  127. Using extension "GL_ARB_texture_mirrored_repeat".
  128. Using extension "GL_ARB_texture_non_power_of_two".
  129. Using extension "GL_ARB_vertex_buffer_object".
  130. Using extension "GL_ARB_pixel_buffer_object".
  131. Using extension "GL_SGIS_generate_mipmap".
  132. Using extension "GL_EXT_framebuffer_object".
  133. Using extension "GL_ARB_texture_rectangle".
  134. Using extension "GL_EXT_bgra".
  135. Using extension "GL_ARB_texture_cube_map".
  136. Using extension "GL_EXT_texture_lod_bias".
  137. Using extension "GL_ARB_point_sprite".
  138. Using extension "GL_ARB_shading_language_100".
  139. Using extension "GL_ARB_shader_objects".
  140. Using extension "GL_ARB_vertex_shader".
  141. Using extension "GL_ARB_fragment_shader".
  142. Using extension "GL_ARB_shader_texture_lod".
  143. Using extension "GL_ARB_texture_float".
  144. Using extension "GL_ARB_draw_elements_base_vertex".
  145. Found special extension function "wglSwapIntervalEXT".
  146.  
  147. Compiling new shader:
  148. Loading built-in default shader for: soft-v.sdr
  149. Loading built-in default shader for: soft-f.sdr
  150. Shader features:
  151. Depth-blended Particles
  152. Compiling new shader:
  153. Loading built-in default shader for: soft-v.sdr
  154. Loading built-in default shader for: soft-f.sdr
  155. Shader features:
  156. Distorted Particles
  157.  
  158. Compiling post-processing shader 1 ...
  159. Loading built-in default shader for: post-v.sdr
  160. Loading built-in default shader for: post-f.sdr
  161. Compiling post-processing shader 2 ...
  162. Loading built-in default shader for: post-v.sdr
  163. Loading built-in default shader for: blur-f.sdr
  164. Compiling post-processing shader 3 ...
  165. Loading built-in default shader for: post-v.sdr
  166. Loading built-in default shader for: blur-f.sdr
  167. Compiling post-processing shader 4 ...
  168. Loading built-in default shader for: post-v.sdr
  169. Loading built-in default shader for: brightpass-f.sdr
  170. Compiling post-processing shader 5 ...
  171. Loading built-in default shader for: fxaa-v.sdr
  172. Loading built-in default shader for: fxaa-f.sdr
  173. Compiling post-processing shader 6 ...
  174. Loading built-in default shader for: post-v.sdr
  175. Loading built-in default shader for: fxaapre-f.sdr
  176. Compiling post-processing shader 7 ...
  177. Loading built-in default shader for: post-v.sdr
  178. Loading built-in default shader for: ls-f.sdr
  179.  
  180. Max texture units: 4 (32)
  181. Max elements vertices: 1048576
  182. Max elements indices: 1048576
  183. Max texture size: 16384x16384
  184. Max render buffer size: 16384x16384
  185. Can use compressed textures: YES
  186. Texture compression available: YES
  187. Post-processing enabled: YES
  188. Using trilinear texture filter.
  189. OpenGL Shader Version: 4.30 NVIDIA via Cg compiler
  190. ... OpenGL init is complete!
  191. Size of bitmap info = 742 KB
  192. Size of bitmap extra info = 48 bytes
  193. ANI cursorweb with size 24x24 (25.0% wasted)
  194. GRAPHICS: Initializing default colors...
  195. Game Settings Table: Using Standard Loops For SEXP Arguments
  196. Game Settings Table: Using standard event chaining behavior
  197. Game Settings Table: External shaders are DISABLED
  198. SCRIPTING: Beginning initialization sequence...
  199. SCRIPTING: Beginning Lua initialization...
  200. LUA: Opening LUA state...
  201. LUA: Initializing base Lua libraries...
  202. LUA: Beginning ADE initialization
  203. ADE: Initializing enumeration constants...
  204. ADE: Assigning Lua session...
  205. SCRIPTING: Beginning main hook parse sequence....
  206. Wokka! Error opening file (scripting.tbl)!
  207. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  208. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  209. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  210. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  211. TBM => Starting parse of 'zmisc-sct.tbm' ...
  212. TBM => Starting parse of 'pmfs-sct.tbm' ...
  213. TBM => Starting parse of 'fsq-scs-sct.tbm' ...
  214. TBM => Starting parse of 'deathPart-sct.tbm' ...
  215. SCRIPTING: Inititialization complete.
  216. SCRIPTING: Splash screen overrides checked
  217. SCRIPTING: Splash hook has been run
  218. SCRIPTING: Splash screen conditional hook has been run
  219. Using high memory settings...
  220. Wokka! Error opening file (interface.tbl)!
  221. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  222. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  223. TBM => Starting parse of 'fsq-sdf.tbm' ...
  224. Windows reported 16 joysticks, we found 1
  225. Current soundtrack set to -1 in event_music_reset_choices
  226. TBM => Starting parse of 'mv_music-mus.tbm' ...
  227. TBM => Starting parse of 'fsq-mus.tbm' ...
  228. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  229. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  230. TBM => Starting parse of 'fsq-mfl.tbm' ...
  231. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  232. TBM => Starting parse of 'fsq-aip.tbm' ...
  233. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  234. WARNING: Unrecognized parameter in ai_profiles: $Default weapon select effect: OFF
  235. $Default ship select
  236. WARNING: Unrecognized parameter in ai_profiles: $Default ship select effect: OFF
  237.  
  238. #End
  239. €mart shield mana
  240. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  241. TBM => Starting parse of 'fsq-wxp.tbm' ...
  242. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  243. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  244. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  245. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  246. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  247. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  248. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  249. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  250. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  251. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
  252. BMPMAN: Found EFF (ehit-orange.eff) with 31 frames at 40 fps.
  253. BMPMAN: Found EFF (dragonslave.eff) with 91 frames at 30 fps.
  254. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  255. BMPMAN: Found EFF (FlashExp.eff) with 36 frames at 30 fps.
  256. BMPMAN: Found EFF (FlashExp2.eff) with 44 frames at 30 fps.
  257. BMPMAN: Found EFF (FlashExpBlue.eff) with 36 frames at 30 fps.
  258. BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
  259. BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
  260. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  261. BMPMAN: Found EFF (BHBullet.eff) with 26 frames at 40 fps.
  262. TBM => Starting parse of 'mv_core-wep.tbm' ...
  263. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  264. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  265. TBM => Starting parse of 'fsq-wep.tbm' ...
  266. TBM => Starting parse of 'exarchy-wep.tbm' ...
  267. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  268. TBM => Starting parse of 'fsq-obt.tbm' ...
  269. TBM => Starting parse of 'mv_core-shp.tbm' ...
  270. TBM => Starting parse of 'radar-shp.tbm' ...
  271. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  272. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  273. TBM => Starting parse of 'fsq-shp.tbm' ...
  274. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  275. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  276. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  277. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  278. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  279. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  280. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  281. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  282. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  283. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  284. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  285. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  286. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  287. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  288. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  289. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  290. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  291. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  292. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  293. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  294. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  295. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  296. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  297. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  298. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  299. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  300. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  301. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  302. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  303. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  304. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  305. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  306. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  307. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  308. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  309. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  310. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  311. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  312. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  313. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  314. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  315. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  316. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  317. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  318. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  319. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  320. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  321. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  322. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  323. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  324. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  325. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  326. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  327. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  328. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  329. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  330. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  331. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  332. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  333. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  334. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  335. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  336. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  337. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  338. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  339. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  340. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  341. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  342. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  343. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  344. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  345. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  346. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  347. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  348. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  349. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  350. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  351. TBM => Starting parse of 'exarchy-shp.tbm' ...
  352. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  353. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  354. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  355. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  356. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  357. TBM => Starting parse of 'fsq-hdg.tbm' ...
  358. ANI minegauge with size 124x30 (6.3% wasted)
  359. ANI emptyhud with size 25x21 (34.4% wasted)
  360. ANI objective1 with size 149x21 (34.4% wasted)
  361. ANI support1 with size 108x24 (25.0% wasted)
  362. ANI damage1 with size 148x25 (21.9% wasted)
  363. ANI wingman1 with size 71x53 (17.2% wasted)
  364. ANI wingman2 with size 35x53 (17.2% wasted)
  365. ANI wingman3 with size 14x53 (17.2% wasted)
  366. ANI toggle1 with size 57x20 (37.5% wasted)
  367. ANI head1 with size 164x132 (48.4% wasted)
  368. ANI weapons1 with size 126x20 (37.5% wasted)
  369. ANI weapons1_b with size 150x20 (37.5% wasted)
  370. ANI energy1 with size 12x41 (35.9% wasted)
  371. ANI targetview1 with size 137x156 (39.1% wasted)
  372. ANI targetview2 with size 4x96 (25.0% wasted)
  373. ANI targetview3 with size 7x20 (37.5% wasted)
  374. ANI 2_radar1 with size 209x170 (33.6% wasted)
  375. ANI 2_energy2 with size 86x96 (25.0% wasted)
  376. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  377. ANI targhit1 with size 31x21 (34.4% wasted)
  378. ANI 2_leftarc with size 103x252 (1.6% wasted)
  379. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  380. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  381. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  382. ANI netlag1 with size 29x30 (6.3% wasted)
  383. ANI 2_lead1 with size 26x26 (18.8% wasted)
  384. ANI 2_lock1 with size 56x53 (17.2% wasted)
  385. ANI 2_lockspin with size 100x100 (21.9% wasted)
  386. ANI time1 with size 47x23 (28.1% wasted)
  387. TBM => Starting parse of 'mv_effects-str.tbm' ...
  388. TBM => Starting parse of 'fsq-str.tbm' ...
  389. loading animated cursor "cursor"
  390. ANI cursor with size 24x24 (25.0% wasted)
  391. TABLES => Starting parse of 'mainhall.tbl.
  392. MediaVPs: Explosions script loaded!
  393. MediaVPs: Flaming debris script loaded!
  394. LibraryManager: Loaded file "class.lua"
  395. LibraryManager: Loaded file "effectManager.lua"
  396. LibraryManager: Loaded file "strings.lua"
  397. LibraryManager: Loaded file "converter.lua"
  398. LibraryManager: Loaded file "parser.lua"
  399. LibraryManager: Loaded file "objectWrapper.lua"
  400. LibraryManager: Loaded file "particles.lua"
  401. LibraryManager: Loaded file "util.lua"
  402. LibraryManager: Loaded file "trailInfo.lua"
  403. LibraryManager: Loaded file "particleParser.lua"
  404. Ships.tbl is : INVALID!!!!
  405. Weapons.tbl is : INVALID!!!!
  406. cfile_init() took 411
  407. Compiling video-processing shader ...
  408. Loading built-in default shader for: video-v.sdr
  409. Loading built-in default shader for: video-f.sdr
  410. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  411. ANI cursor.ani with size 24x24 (25.0% wasted)
  412. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  413. WARNING!, Could not load door anim 2_Exit in main hall
  414. WARNING!, Could not load door anim 2_Pilot in main hall
  415. WARNING!, Could not load door anim 2_Continue in main hall
  416. WARNING!, Could not load door anim 2_Tech in main hall
  417. WARNING!, Could not load door anim 2_Option in main hall
  418. WARNING!, Could not load door anim 2_Campaign in main hall
  419. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  420. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  421. =================== STARTING LEVEL LOAD ==================
  422. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  423. Starting model page in...
  424. Beginning level bitmap paging...
  425. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  426. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  427. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  428. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  429. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  430. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  431. Loading warp model
  432. Loading model 'warp.pof'
  433. Compiling new shader:
  434. Loading built-in default shader for: main-v.sdr
  435. Loading built-in default shader for: main-f.sdr
  436. Shader features:
  437. Lighting
  438. Compiling new shader:
  439. Loading built-in default shader for: main-v.sdr
  440. Loading built-in default shader for: main-f.sdr
  441. Shader features:
  442. Lighting
  443. Fog Effect
  444. Compiling new shader:
  445. Loading built-in default shader for: main-v.sdr
  446. Loading built-in default shader for: main-f.sdr
  447. Shader features:
  448. Lighting
  449. Animated Effects
  450. Compiling new shader:
  451. Loading built-in default shader for: main-v.sdr
  452. Loading built-in default shader for: main-f.sdr
  453. Shader features:
  454. Lighting
  455. Fog Effect
  456. Animated Effects
  457. IBX: Found a good IBX to read for 'warp.pof'.
  458. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  459. 300
  460. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  461. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  462. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  463. SHOCKWAVE => Loading default shockwave model...
  464. Loading model 'shockwave.pof'
  465. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  466. Compiling new shader:
  467. Loading built-in default shader for: main-v.sdr
  468. Loading built-in default shader for: main-f.sdr
  469. Shader features:
  470. Lighting
  471. Diffuse Mapping
  472. Glow Mapping
  473. Compiling new shader:
  474. Loading built-in default shader for: main-v.sdr
  475. Loading built-in default shader for: main-f.sdr
  476. Shader features:
  477. Lighting
  478. Fog Effect
  479. Diffuse Mapping
  480. Glow Mapping
  481. Compiling new shader:
  482. Loading built-in default shader for: main-v.sdr
  483. Loading built-in default shader for: main-f.sdr
  484. Shader features:
  485. Lighting
  486. Diffuse Mapping
  487. Glow Mapping
  488. Animated Effects
  489. Compiling new shader:
  490. Loading built-in default shader for: main-v.sdr
  491. Loading built-in default shader for: main-f.sdr
  492. Shader features:
  493. Lighting
  494. Fog Effect
  495. Diffuse Mapping
  496. Glow Mapping
  497. Animated Effects
  498. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  499. IBX: Found a good IBX to read for 'shockwave.pof'.
  500. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  501. SHOCKWAVE => Default model load: SUCCEEDED!!
  502. MISSION LOAD: '00019.fs2'
  503. Hmmm... Extension passed to mission_load...
  504. Using callsign: Chisa
  505. Using callsign: Maya
  506. Using callsign: Erika
  507. Using alternate ship type name: FTF Super Sylph
  508. Using callsign: Kayla
  509. Using callsign: Shizuku
  510. Using callsign: Melissa
  511. Using callsign: Sora
  512. Using callsign: Senya
  513. Starting mission message count : 53
  514. Ending mission message count : 53
  515. Current soundtrack set to -1 in event_music_reset_choices
  516. Current soundtrack set to -1 in event_music_set_soundtrack
  517. Loading model 'Tethys.pof'
  518. Compiling new shader:
  519. Loading built-in default shader for: main-v.sdr
  520. Loading built-in default shader for: main-f.sdr
  521. Shader features:
  522. Lighting
  523. Diffuse Mapping
  524. Glow Mapping
  525. Specular Mapping
  526. Normal Mapping
  527. Environment Mapping
  528. Compiling new shader:
  529. Loading built-in default shader for: main-v.sdr
  530. Loading built-in default shader for: main-f.sdr
  531. Shader features:
  532. Lighting
  533. Fog Effect
  534. Diffuse Mapping
  535. Glow Mapping
  536. Specular Mapping
  537. Normal Mapping
  538. Environment Mapping
  539. Compiling new shader:
  540. Loading built-in default shader for: main-v.sdr
  541. Loading built-in default shader for: main-f.sdr
  542. Shader features:
  543. Lighting
  544. Diffuse Mapping
  545. Glow Mapping
  546. Specular Mapping
  547. Normal Mapping
  548. Environment Mapping
  549. Animated Effects
  550. Compiling new shader:
  551. Loading built-in default shader for: main-v.sdr
  552. Loading built-in default shader for: main-f.sdr
  553. Shader features:
  554. Lighting
  555. Fog Effect
  556. Diffuse Mapping
  557. Glow Mapping
  558. Specular Mapping
  559. Normal Mapping
  560. Environment Mapping
  561. Animated Effects
  562. Compiling new shader:
  563. Loading built-in default shader for: main-v.sdr
  564. Loading built-in default shader for: main-f.sdr
  565. Shader features:
  566. Lighting
  567. Diffuse Mapping
  568. Compiling new shader:
  569. Loading built-in default shader for: main-v.sdr
  570. Loading built-in default shader for: main-f.sdr
  571. Shader features:
  572. Lighting
  573. Fog Effect
  574. Diffuse Mapping
  575. Compiling new shader:
  576. Loading built-in default shader for: main-v.sdr
  577. Loading built-in default shader for: main-f.sdr
  578. Shader features:
  579. Lighting
  580. Diffuse Mapping
  581. Animated Effects
  582. Compiling new shader:
  583. Loading built-in default shader for: main-v.sdr
  584. Loading built-in default shader for: main-f.sdr
  585. Shader features:
  586. Lighting
  587. Fog Effect
  588. Diffuse Mapping
  589. Animated Effects
  590. No subsystems found for model "Tethys.pof".
  591. Turret object not found for turret firing point in model
  592. Turret object not found for turret firing point in model
  593. Turret object not found for turret firing point in model
  594. Turret object not found for turret firing point in model
  595. Turret object not found for turret firing point in model
  596. Turret object not found for turret firing point in model
  597. Turret object not found for turret firing point in model
  598. Turret object not found for turret firing point in model
  599. Turret object not found for turret firing point in model
  600. Turret object not found for turret firing point in model
  601. Turret object not found for turret firing point in model
  602. Turret object not found for turret firing point in model
  603. Turret object not found for turret firing point in model
  604. Turret object not found for turret firing point in model
  605. Turret object not found for turret firing point in model
  606. Turret object not found for turret firing point in model
  607. Turret object not found for turret firing point in model
  608. Turret object not found for turret firing point in model
  609. Turret object not found for turret firing point in model
  610. Turret object not found for turret firing point in model
  611. Turret object not found for turret firing point in model
  612. Found live debris model for 'Engine01a'
  613. Found live debris model for 'Engine02a'
  614. Found live debris model for 'Engine03a'
  615. Found live debris model for 'RotatorLRa'
  616. Found live debris model for 'RotatorLRa'
  617. Found live debris model for 'RotatorSMa'
  618. Found live debris model for 'RotatorSMa'
  619. Found live debris model for 'SENSORS'
  620. Found live debris model for 'SENSORS'
  621. Found live debris model for 'Turret01a'
  622. Found live debris model for 'Turret02a'
  623. IBX: Found a good IBX to read for 'Tethys.pof'.
  624. IBX-DEBUG => POF checksum: 0x2a47e6a5, IBX checksum: 0xbb267bd3 -- "Tethys.pof"
  625. Submodel 'Engine01b' is detail level 1 of 'Engine01a'
  626. Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
  627. Submodel 'Engine02b' is detail level 1 of 'Engine02a'
  628. Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
  629. Submodel 'Engine03b' is detail level 1 of 'Engine03a'
  630. Submodel 'Engine03c' is detail level 2 of 'Engine03a'
  631. Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed'
  632. Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
  633. Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
  634. Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed'
  635. Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
  636. Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
  637. Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed'
  638. Submodel 'Turret01b' is detail level 1 of 'Turret01a'
  639. Submodel 'Turret01b-destroyed' is detail level 1 of 'Turret01a-destroyed'
  640. Submodel 'Turret02b' is detail level 1 of 'Turret02a'
  641. Submodel 'Turret02b-destroyed' is detail level 1 of 'Turret02a-destroyed'
  642. Loading model 'fury01-r.pof'
  643. IBX: Found a good IBX to read for 'fury01-r.pof'.
  644. IBX-DEBUG => POF checksum: 0xb339af45, IBX checksum: 0x5cd5a1aa -- "fury01-r.pof"
  645. Loading model 'atlas-r.pof'
  646. IBX: Found a good IBX to read for 'atlas-r.pof'.
  647. IBX-DEBUG => POF checksum: 0x1afcb81a, IBX checksum: 0x7dba890a -- "atlas-r.pof"
  648. Loading model 'Tethys.pof'
  649. Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship Tethys.pof
  650. Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship Tethys.pof
  651. Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Tethys.pof
  652. Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Tethys.pof
  653. Found live debris model for 'Engine01a'
  654. Found live debris model for 'Engine02a'
  655. Found live debris model for 'Engine03a'
  656. Found live debris model for 'RotatorLRa'
  657. Found live debris model for 'RotatorLRa'
  658. Found live debris model for 'RotatorSMa'
  659. Found live debris model for 'RotatorSMa'
  660. Found live debris model for 'SENSORS'
  661. Found live debris model for 'SENSORS'
  662. Found live debris model for 'Turret01a'
  663. Found live debris model for 'Turret02a'
  664. IBX: Found a good IBX to read for 'Tethys.pof'.
  665. IBX-DEBUG => POF checksum: 0x2a47e6a5, IBX checksum: 0xbb267bd3 -- "Tethys.pof"
  666. Submodel 'Engine01b' is detail level 1 of 'Engine01a'
  667. Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
  668. Submodel 'Engine02b' is detail level 1 of 'Engine02a'
  669. Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
  670. Submodel 'Engine03b' is detail level 1 of 'Engine03a'
  671. Submodel 'Engine03c' is detail level 2 of 'Engine03a'
  672. Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed'
  673. Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
  674. Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
  675. Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed'
  676. Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
  677. Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
  678. Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed'
  679. Submodel 'Turret01b' is detail level 1 of 'Turret01a'
  680. Submodel 'Turret01b-destroyed' is detail level 1 of 'Turret01a-destroyed'
  681. Submodel 'Turret02b' is detail level 1 of 'Turret02a'
  682. Submodel 'Turret02b-destroyed' is detail level 1 of 'Turret02a-destroyed'
  683. Allocating space for at least 34 new ship subsystems ... a total of 200 is now available (34 in-use).
  684. Loading model 'PhoenixRising.pof'
  685. Compiling new shader:
  686. Loading built-in default shader for: main-v.sdr
  687. Loading built-in default shader for: main-f.sdr
  688. Shader features:
  689. Lighting
  690. Diffuse Mapping
  691. Specular Mapping
  692. Environment Mapping
  693. Compiling new shader:
  694. Loading built-in default shader for: main-v.sdr
  695. Loading built-in default shader for: main-f.sdr
  696. Shader features:
  697. Lighting
  698. Fog Effect
  699. Diffuse Mapping
  700. Specular Mapping
  701. Environment Mapping
  702. Compiling new shader:
  703. Loading built-in default shader for: main-v.sdr
  704. Loading built-in default shader for: main-f.sdr
  705. Shader features:
  706. Lighting
  707. Diffuse Mapping
  708. Specular Mapping
  709. Environment Mapping
  710. Animated Effects
  711. Compiling new shader:
  712. Loading built-in default shader for: main-v.sdr
  713. Loading built-in default shader for: main-f.sdr
  714. Shader features:
  715. Lighting
  716. Fog Effect
  717. Diffuse Mapping
  718. Specular Mapping
  719. Environment Mapping
  720. Animated Effects
  721. Compiling new shader:
  722. Loading built-in default shader for: main-v.sdr
  723. Loading built-in default shader for: main-f.sdr
  724. Shader features:
  725. Lighting
  726. Diffuse Mapping
  727. Glow Mapping
  728. Specular Mapping
  729. Environment Mapping
  730. Compiling new shader:
  731. Loading built-in default shader for: main-v.sdr
  732. Loading built-in default shader for: main-f.sdr
  733. Shader features:
  734. Lighting
  735. Fog Effect
  736. Diffuse Mapping
  737. Glow Mapping
  738. Specular Mapping
  739. Environment Mapping
  740. Compiling new shader:
  741. Loading built-in default shader for: main-v.sdr
  742. Loading built-in default shader for: main-f.sdr
  743. Shader features:
  744. Lighting
  745. Diffuse Mapping
  746. Glow Mapping
  747. Specular Mapping
  748. Environment Mapping
  749. Animated Effects
  750. Compiling new shader:
  751. Loading built-in default shader for: main-v.sdr
  752. Loading built-in default shader for: main-f.sdr
  753. Shader features:
  754. Lighting
  755. Fog Effect
  756. Diffuse Mapping
  757. Glow Mapping
  758. Specular Mapping
  759. Environment Mapping
  760. Animated Effects
  761. Potential problem found: Unrecognized subsystem type 'FB1DB', believed to be in ship PhoenixRising.pof
  762. Potential problem found: Unrecognized subsystem type 'FB1DT', believed to be in ship PhoenixRising.pof
  763. Potential problem found: Unrecognized subsystem type 'FB2DB', believed to be in ship PhoenixRising.pof
  764. Potential problem found: Unrecognized subsystem type 'FB2DT', believed to be in ship PhoenixRising.pof
  765. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship PhoenixRising.pof
  766. Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship PhoenixRising.pof
  767. Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship PhoenixRising.pof
  768. IBX: Found a good IBX to read for 'PhoenixRising.pof'.
  769. IBX-DEBUG => POF checksum: 0x3fc29139, IBX checksum: 0xd3006b5d -- "PhoenixRising.pof"
  770. Loading model 'bektahbom-r.pof'
  771. IBX: Found a good IBX to read for 'bektahbom-r.pof'.
  772. IBX-DEBUG => POF checksum: 0x669a4611, IBX checksum: 0x9272f518 -- "bektahbom-r.pof"
  773. Loading model 'bektahint-r.pof'
  774. IBX: Found a good IBX to read for 'bektahint-r.pof'.
  775. IBX-DEBUG => POF checksum: 0x4b8d4283, IBX checksum: 0x40249a29 -- "bektahint-r.pof"
  776. Loading model 'askael_destroyer.pof'
  777. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship askael_destroyer.pof
  778. IBX: Found a good IBX to read for 'askael_destroyer.pof'.
  779. IBX-DEBUG => POF checksum: 0x5c52680d, IBX checksum: 0x0b51f03d -- "askael_destroyer.pof"
  780. Loading model 'ffr31superslyph.pof'
  781. Compiling new shader:
  782. Loading built-in default shader for: main-v.sdr
  783. Loading built-in default shader for: main-f.sdr
  784. Shader features:
  785. Lighting
  786. Diffuse Mapping
  787. Specular Mapping
  788. Normal Mapping
  789. Environment Mapping
  790. Compiling new shader:
  791. Loading built-in default shader for: main-v.sdr
  792. Loading built-in default shader for: main-f.sdr
  793. Shader features:
  794. Lighting
  795. Fog Effect
  796. Diffuse Mapping
  797. Specular Mapping
  798. Normal Mapping
  799. Environment Mapping
  800. Compiling new shader:
  801. Loading built-in default shader for: main-v.sdr
  802. Loading built-in default shader for: main-f.sdr
  803. Shader features:
  804. Lighting
  805. Diffuse Mapping
  806. Specular Mapping
  807. Normal Mapping
  808. Environment Mapping
  809. Animated Effects
  810. Compiling new shader:
  811. Loading built-in default shader for: main-v.sdr
  812. Loading built-in default shader for: main-f.sdr
  813. Shader features:
  814. Lighting
  815. Fog Effect
  816. Diffuse Mapping
  817. Specular Mapping
  818. Normal Mapping
  819. Environment Mapping
  820. Animated Effects
  821. IBX: Found a good IBX to read for 'ffr31superslyph.pof'.
  822. IBX-DEBUG => POF checksum: 0x44f42956, IBX checksum: 0x9669bc50 -- "ffr31superslyph.pof"
  823. Loading model 'Durandal.pof'
  824. IBX: Found a good IBX to read for 'Durandal.pof'.
  825. IBX-DEBUG => POF checksum: 0x070c1e25, IBX checksum: 0x1aaae195 -- "Durandal.pof"
  826. Loading model 'RockBase.pof'
  827. Potential problem found: Unrecognized subsystem type 'observatory', believed to be in ship RockBase.pof
  828. Subsystem Weapons in model was not found in ships.tbl!
  829. Subsystem Sensors in model was not found in ships.tbl!
  830. Subsystem Communication in model was not found in ships.tbl!
  831. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship RockBase.pof
  832. Subsystem Reactor in model was not found in ships.tbl!
  833. IBX: Found a good IBX to read for 'RockBase.pof'.
  834. IBX-DEBUG => POF checksum: 0x0f1639b2, IBX checksum: 0x76c3d2c4 -- "RockBase.pof"
  835. WARNING: "Invalid subobj_num or model_num in subsystem 'turret08' on ship type 'Asteroid Station'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5301
  836. Loading model 'ncruiser.pof'
  837. IBX: Found a good IBX to read for 'ncruiser.pof'.
  838. IBX-DEBUG => POF checksum: 0x074077ca, IBX checksum: 0x28d0fa0d -- "ncruiser.pof"
  839. Loading model 'nf_phantasm.pof'
  840. IBX: Found a good IBX to read for 'nf_phantasm.pof'.
  841. IBX-DEBUG => POF checksum: 0x65d1df86, IBX checksum: 0x97ac36e2 -- "nf_phantasm.pof"
  842. Loading model 'nb_ghoul.pof'
  843. IBX: Found a good IBX to read for 'nb_ghoul.pof'.
  844. IBX-DEBUG => POF checksum: 0x66492bb7, IBX checksum: 0x680203b9 -- "nb_ghoul.pof"
  845. Loading model 'killercraft-r.pof'
  846. IBX: Found a good IBX to read for 'killercraft-r.pof'.
  847. IBX-DEBUG => POF checksum: 0x2fd88127, IBX checksum: 0xa92b02bc -- "killercraft-r.pof"
  848. Loading model 'TyphX.pof'
  849. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship TyphX.pof
  850. IBX: Found a good IBX to read for 'TyphX.pof'.
  851. IBX-DEBUG => POF checksum: 0xe9b30887, IBX checksum: 0x0c09c751 -- "TyphX.pof"
  852. Submodel 'turret01b' is detail level 1 of 'turret01a'
  853. Submodel 'turret02b' is detail level 1 of 'turret02a'
  854. Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
  855. Submodel 'turret03b' is detail level 1 of 'turret03a'
  856. Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
  857. Submodel 'turret04b' is detail level 1 of 'turret04a'
  858. Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm'
  859. Submodel 'turret05b' is detail level 1 of 'turret05a'
  860. Submodel 'turret05b-arm' is detail level 1 of 'turret05a-arm'
  861. Loading model 'fighter03.pof'
  862. BMPMAN: Found EFF (fighter03-glow.eff) with 37 frames at 25 fps.
  863. IBX: Found a good IBX to read for 'fighter03.pof'.
  864. IBX-DEBUG => POF checksum: 0x9f0d3e2e, IBX checksum: 0xfa2cfcf8 -- "fighter03.pof"
  865. Loading model 'SthenoB.pof'
  866. IBX: Found a good IBX to read for 'SthenoB.pof'.
  867. IBX-DEBUG => POF checksum: 0xf2f6bd11, IBX checksum: 0x66501efc -- "SthenoB.pof"
  868. Loading model 'frx00mave.pof'
  869. IBX: Found a good IBX to read for 'frx00mave.pof'.
  870. IBX-DEBUG => POF checksum: 0xf73322dc, IBX checksum: 0x238cf253 -- "frx00mave.pof"
  871. Loading model 'vampf.pof'
  872. IBX: Found a good IBX to read for 'vampf.pof'.
  873. IBX-DEBUG => POF checksum: 0x8884f7b5, IBX checksum: 0xda63a77f -- "vampf.pof"
  874. Loading model 'bektsup-r.pof'
  875. IBX: Found a good IBX to read for 'bektsup-r.pof'.
  876. IBX-DEBUG => POF checksum: 0xbe50a8b3, IBX checksum: 0x13ed26e0 -- "bektsup-r.pof"
  877. Loading model 'Emperor.pof'
  878. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Emperor.pof
  879. IBX: Found a good IBX to read for 'Emperor.pof'.
  880. IBX-DEBUG => POF checksum: 0xdcc454a1, IBX checksum: 0x3b714301 -- "Emperor.pof"
  881. Loading model 'aerofight-r.pof'
  882. IBX: Found a good IBX to read for 'aerofight-r.pof'.
  883. IBX-DEBUG => POF checksum: 0xe0d533a2, IBX checksum: 0xc0877ceb -- "aerofight-r.pof"
  884. Loading model 'Gefjon-x.pof'
  885. IBX: Found a good IBX to read for 'Gefjon-x.pof'.
  886. IBX-DEBUG => POF checksum: 0x4a041786, IBX checksum: 0x5a9a997f -- "Gefjon-x.pof"
  887. OpenGL: Created 512x512 FBO!
  888. Loading model 'htsb.pof'
  889. Model htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  890. IBX: Found a good IBX to read for 'htsb.pof'.
  891. IBX-DEBUG => POF checksum: 0x817cd0e6, IBX checksum: 0xe35865e5 -- "htsb.pof"
  892. ANI debris01 with size 51x38 (40.6% wasted)
  893. ANI debris02 with size 26x19 (40.6% wasted)
  894. ANI debris04 with size 36x27 (15.6% wasted)
  895. Adding default sun.
  896. Loading model 'ast03.pof'
  897. IBX: Found a good IBX to read for 'ast03.pof'.
  898. IBX-DEBUG => POF checksum: 0xb6dfc8cb, IBX checksum: 0xb3f451e7 -- "ast03.pof"
  899. Loading model 'ast02.pof'
  900. IBX: Found a good IBX to read for 'ast02.pof'.
  901. IBX-DEBUG => POF checksum: 0xa423ee95, IBX checksum: 0x27e2f891 -- "ast02.pof"
  902. Loading model 'ast01.pof'
  903. IBX: Found a good IBX to read for 'ast01.pof'.
  904. IBX-DEBUG => POF checksum: 0x3caacd7a, IBX checksum: 0x3e8c4d69 -- "ast01.pof"
  905. =================== STARTING LEVEL DATA LOAD ==================
  906. ACM ERROR: Have leftover data after decode!!
  907. Loading model 'mrgymirror.pof'
  908. IBX: Found a good IBX to read for 'mrgymirror.pof'.
  909. IBX-DEBUG => POF checksum: 0x76424187, IBX checksum: 0x300b5bc6 -- "mrgymirror.pof"
  910. Allocating space for at least 608 new ship subsystems ... a total of 800 is now available (145 in-use).
  911. About to page in ships!
  912. ANI shield-f03 with size 112x93 (27.3% wasted)
  913. WARNING: "Ship 'Asteroid Station' does not have subsystem 'turret08' linked into the model file, 'RockBase.pof'." at ship.cpp:15326
  914. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  915. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  916. BMPMAN: Found EFF (Cpulse.eff) with 15 frames at 30 fps.
  917. ANI Vapula_Particle with size 80x80 (37.5% wasted)
  918. ANI Vepar_Particle with size 80x80 (37.5% wasted)
  919. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  920. BMPMAN: Found EFF (VBeamGlow.eff) with 60 frames at 26 fps.
  921. BMPMAN: Found EFF (massdriver_particle.eff) with 11 frames at 30 fps.
  922. Loading model 'hornet.pof'
  923. IBX: Found a good IBX to read for 'hornet.pof'.
  924. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  925. BMPMAN: Found EFF (beamglow4.eff) with 60 frames at 26 fps.
  926. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
  927. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  928. Loading model 'crossbow.pof'
  929. IBX: Found a good IBX to read for 'crossbow.pof'.
  930. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  931. Loading model 'cmeasure01.pof'
  932. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  933. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  934. Loading model 'Mora.pof'
  935. IBX: Found a good IBX to read for 'Mora.pof'.
  936. IBX-DEBUG => POF checksum: 0x59c208fe, IBX checksum: 0xf3bf788a -- "Mora.pof"
  937. Loading model 'Macana.pof'
  938. IBX: Found a good IBX to read for 'Macana.pof'.
  939. IBX-DEBUG => POF checksum: 0x44dfcbd5, IBX checksum: 0x7f5c34f6 -- "Macana.pof"
  940. BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
  941. Loading model 'Mininuke.pof'
  942. IBX: Found a good IBX to read for 'Mininuke.pof'.
  943. IBX-DEBUG => POF checksum: 0xe3b8a5e1, IBX checksum: 0x45564fa2 -- "Mininuke.pof"
  944. Loading model 'Shriek.pof'
  945. IBX: Found a good IBX to read for 'Shriek.pof'.
  946. IBX-DEBUG => POF checksum: 0x6d016c63, IBX checksum: 0xc5c9f83b -- "Shriek.pof"
  947. Loading model 'missile_dog.pof'
  948. Model missile_dog.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  949. IBX: Found a good IBX to read for 'missile_dog.pof'.
  950. IBX-DEBUG => POF checksum: 0xbd62f5bb, IBX checksum: 0x3ec269bf -- "missile_dog.pof"
  951. Loading model 'dart.pof'
  952. Model dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  953. IBX: Found a good IBX to read for 'dart.pof'.
  954. IBX-DEBUG => POF checksum: 0x259e6a90, IBX checksum: 0x47db1266 -- "dart.pof"
  955. Loading model 'wep_longinus.pof'
  956. Model wep_longinus.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  957. IBX: Found a good IBX to read for 'wep_longinus.pof'.
  958. IBX-DEBUG => POF checksum: 0x9cc92702, IBX checksum: 0x50fddf13 -- "wep_longinus.pof"
  959. Loading model 'Intruder.pof'
  960. IBX: Found a good IBX to read for 'Intruder.pof'.
  961. IBX-DEBUG => POF checksum: 0xcd6fb37f, IBX checksum: 0x3467d9ad -- "Intruder.pof"
  962. Loading model 'StormshardS.pof'
  963. IBX: Found a good IBX to read for 'StormshardS.pof'.
  964. IBX-DEBUG => POF checksum: 0x612afea2, IBX checksum: 0x7fa2c167 -- "StormshardS.pof"
  965. BMPMAN: Found EFF (droidslave.eff) with 91 frames at 30 fps.
  966. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
  967. Loading model 'TTRM.pof'
  968. Compiling new shader:
  969. Loading built-in default shader for: main-v.sdr
  970. Loading built-in default shader for: main-f.sdr
  971. Shader features:
  972. Lighting
  973. Diffuse Mapping
  974. Normal Mapping
  975. Compiling new shader:
  976. Loading built-in default shader for: main-v.sdr
  977. Loading built-in default shader for: main-f.sdr
  978. Shader features:
  979. Lighting
  980. Fog Effect
  981. Diffuse Mapping
  982. Normal Mapping
  983. Compiling new shader:
  984. Loading built-in default shader for: main-v.sdr
  985. Loading built-in default shader for: main-f.sdr
  986. Shader features:
  987. Lighting
  988. Diffuse Mapping
  989. Normal Mapping
  990. Animated Effects
  991. Compiling new shader:
  992. Loading built-in default shader for: main-v.sdr
  993. Loading built-in default shader for: main-f.sdr
  994. Shader features:
  995. Lighting
  996. Fog Effect
  997. Diffuse Mapping
  998. Normal Mapping
  999. Animated Effects
  1000. Model TTRM.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1001. IBX: Found a good IBX to read for 'TTRM.pof'.
  1002. IBX-DEBUG => POF checksum: 0xd39c08f3, IBX checksum: 0x1e5042b4 -- "TTRM.pof"
  1003. BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
  1004. Loading model 'StormshardL.pof'
  1005. IBX: Found a good IBX to read for 'StormshardL.pof'.
  1006. IBX-DEBUG => POF checksum: 0x369f7938, IBX checksum: 0x5ce8ace8 -- "StormshardL.pof"
  1007. Loading model 'debris01.pof'
  1008. IBX: Found a good IBX to read for 'debris01.pof'.
  1009. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  1010. Loading model 'debris02.pof'
  1011. IBX: Found a good IBX to read for 'debris02.pof'.
  1012. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  1013. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  1014. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1015. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  1016. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  1017. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  1018. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps.
  1019. Paging in mission messages
  1020. Stopping model page in...
  1021. ANI minegauge.ani with size 124x30 (6.3% wasted)
  1022. ANI emptyhud.ani with size 25x21 (34.4% wasted)
  1023. ANI objective1.ani with size 149x21 (34.4% wasted)
  1024. ANI support1.ani with size 108x24 (25.0% wasted)
  1025. ANI damage1.ani with size 148x25 (21.9% wasted)
  1026. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1027. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1028. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1029. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1030. ANI head1.ani with size 164x132 (48.4% wasted)
  1031. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1032. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  1033. ANI energy1.ani with size 12x41 (35.9% wasted)
  1034. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1035. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1036. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1037. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1038. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1039. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1040. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1041. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1042. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1043. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1044. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1045. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1046. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1047. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1048. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1049. ANI time1.ani with size 47x23 (28.1% wasted)
  1050. ANI debris01.ani with size 51x38 (40.6% wasted)
  1051. ANI debris02.ani with size 26x19 (40.6% wasted)
  1052. ANI debris04.ani with size 36x27 (15.6% wasted)
  1053. ANI shield-f03.ani with size 112x93 (27.3% wasted)
  1054. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  1055. ANI Vapula_Particle.ani with size 80x80 (37.5% wasted)
  1056. ANI Vepar_Particle.ani with size 80x80 (37.5% wasted)
  1057. User bitmap 'TMP512x512+8'
  1058. User bitmap 'TMP512x512+8'
  1059. User bitmap 'TMP256x256+8'
  1060. Bmpman: 2989/4750 bitmap slots in use.
  1061. Ending level bitmap paging...
  1062. =================== ENDING LOAD ================
  1063. Real count = 785, Estimated count = 425
  1064. ================================================
  1065. SCRIPTING: Starting flashy deaths script loading
  1066.  
  1067. Class: gtf ares hm
  1068. FRM: 1
  1069. FE: 1
  1070.  
  1071. Class: gtf erinyes
  1072. FRM: 1
  1073. FE: 1
  1074.  
  1075. Class: gtf re-ls
  1076. FRM: 1
  1077. FE: 1
  1078.  
  1079. Class: gtf re-ls#empty
  1080. FRM: 1
  1081. FE: 1
  1082.  
  1083. Class: gtf re-ls#full
  1084. FRM: 1
  1085. FE: 1
  1086.  
  1087. Class: haf re-ls assault
  1088. FRM: 1
  1089. FE: 1
  1090.  
  1091. Class: gtm hippocrates
  1092. DRM: 0.25
  1093. DE: 2
  1094. DM: 1
  1095. FRM: 1
  1096. FE: 6
  1097. BE: 0.6
  1098. BEDu: 8000
  1099. BEDM: 2.5
  1100.  
  1101. Class: gtd hecate
  1102. DRM: 0.25
  1103. DE: 2
  1104. DM: 1
  1105. FRM: 2
  1106. FE: 6
  1107. BE: 0.7
  1108. BEDu: 10000
  1109. BEDM: 2.5
  1110.  
  1111. Class: gti arcadia
  1112. DRM: 0.25
  1113. DE: 2
  1114. DM: 1
  1115. FRM: 2
  1116. FE: 6
  1117. BE: 0.7
  1118. BEDu: 10000
  1119. BEDM: 2.5
  1120.  
  1121. Class: gtt argo
  1122. DRM: 0.25
  1123. DE: 2
  1124. DM: 1
  1125. FRM: 1
  1126. FE: 6
  1127. BE: 0.4
  1128. BEDu: 4000
  1129. BEDM: 2.5
  1130.  
  1131. Class: sf dragon
  1132. FRM: 1
  1133. FE: 1
  1134.  
  1135. Class: sf basilisk
  1136. FRM: 1
  1137. FE: 1
  1138.  
  1139. Class: sf aeshma
  1140. FRM: 1
  1141. FE: 1
  1142.  
  1143. Class: sf mara
  1144. FRM: 1
  1145. FE: 1
  1146.  
  1147. Class: sb nahema
  1148. FRM: 1
  1149. FE: 1
  1150.  
  1151. Class: sb seraphim
  1152. FRM: 1
  1153. FE: 1
  1154.  
  1155. Class: sc lilith
  1156. DRM: 0.25
  1157. DE: 2
  1158. DM: 1
  1159. FRM: 2
  1160. FE: 6
  1161. BE: 0.6
  1162. BEDu: 8000
  1163. BEDM: 2.5
  1164.  
  1165. Class: scv moloch
  1166. DRM: 0.25
  1167. DE: 2
  1168. DM: 1
  1169. FRM: 2
  1170. FE: 6
  1171. BE: 0.65
  1172. BEDu: 9000
  1173. BEDM: 2.5
  1174.  
  1175. Class: ftf astrogator
  1176. FRM: 1
  1177. FE: 1
  1178.  
  1179. Class: ftf skjoldr
  1180. FRM: 1
  1181. FE: 1
  1182.  
  1183. Class: ftf durandal
  1184. FRM: 1
  1185. FE: 1
  1186.  
  1187. Class: haf cyclone
  1188. FRM: 1
  1189. FE: 1
  1190.  
  1191. Class: haf tornado
  1192. FRM: 1
  1193. FE: 1
  1194.  
  1195. Class: haf blizzard
  1196. FRM: 1
  1197. FE: 1
  1198.  
  1199. Class: haf blizzard cmd
  1200. FRM: 1
  1201. FE: 1
  1202.  
  1203. Class: haf blizzard ce
  1204. FRM: 1
  1205. FE: 1
  1206.  
  1207. Class: haf phoenix
  1208. FRM: 1
  1209. FE: 1
  1210.  
  1211. Class: haf selkie
  1212. FRM: 1
  1213. FE: 1
  1214.  
  1215. Class: haf yukikaze
  1216. FRM: 1
  1217. FE: 1
  1218.  
  1219. Class: haf ray mark iv
  1220. FRM: 1
  1221. FE: 1
  1222.  
  1223. Class: haf ray mk iv brigandine
  1224. FRM: 1
  1225. FE: 1
  1226.  
  1227. Class: haf vic viper
  1228. FRM: 1
  1229. FE: 1
  1230.  
  1231. Class: haf vic viper#option
  1232. FRM: 1
  1233. FE: 1
  1234.  
  1235. Class: has margay
  1236. DRM: 0.25
  1237. DE: 2
  1238. DM: 1
  1239. FRM: 1
  1240. FE: 1
  1241.  
  1242. Class: ha dd hurricane
  1243. DRM: 0.25
  1244. DE: 2
  1245. DM: 1
  1246. FRM: 2
  1247. FE: 6
  1248. BE: 0.6
  1249. BEDu: 8000
  1250. BEDM: 2.5
  1251.  
  1252. Class: ft sh svalin
  1253. DRM: 0.25
  1254. DE: 2
  1255. DM: 1
  1256. FRM: 1
  1257. FE: 1
  1258. BE: 0.4
  1259. BEDu: 4000
  1260. BEDM: 2.5
  1261.  
  1262. Class: ft fr monolith
  1263. DRM: 0.25
  1264. DE: 2
  1265. DM: 1
  1266. FRM: 2
  1267. FE: 6
  1268. BE: 0.6
  1269. BEDu: 8000
  1270. BEDM: 2.5
  1271.  
  1272. Class: ft fr monolith mk2
  1273. DRM: 0.25
  1274. DE: 2
  1275. DM: 1
  1276. FRM: 2
  1277. FE: 6
  1278. BE: 0.6
  1279. BEDu: 8000
  1280. BEDM: 2.5
  1281.  
  1282. Class: ft tr clysdale
  1283. DRM: 0.25
  1284. DE: 2
  1285. DM: 1
  1286. FRM: 2
  1287. FE: 6
  1288. BE: 0.6
  1289. BEDu: 8000
  1290. BEDM: 2.5
  1291.  
  1292. Class: ft fp rhea
  1293. DRM: 0.25
  1294. DE: 2
  1295. DM: 1
  1296. FRM: 2
  1297. FE: 6
  1298. BE: 0.6
  1299. BEDu: 8000
  1300. BEDM: 2.5
  1301.  
  1302. Class: ft ff impervious
  1303. DRM: 0.25
  1304. DE: 2
  1305. DM: 1
  1306. FRM: 2
  1307. FE: 6
  1308. BE: 0.6
  1309. BEDu: 8000
  1310. BEDM: 2.5
  1311.  
  1312. Class: ft ff northampton
  1313. DRM: 0.25
  1314. DE: 2
  1315. DM: 1
  1316. FRM: 2
  1317. FE: 6
  1318. BE: 0.6
  1319. BEDu: 8000
  1320. BEDM: 2.5
  1321.  
  1322. Class: ft ds baikal
  1323. DRM: 0.25
  1324. DE: 2
  1325. DM: 1
  1326. FRM: 2
  1327. FE: 6
  1328. BE: 0.6
  1329. BEDu: 8500
  1330. BEDM: 2.5
  1331.  
  1332. Class: ft cvs volga
  1333. DRM: 0.25
  1334. DE: 2
  1335. DM: 1
  1336. FRM: 2
  1337. FE: 6
  1338. BE: 0.65
  1339. BEDu: 9000
  1340. BEDM: 2.5
  1341.  
  1342. Class: ft csc stratavarian
  1343. DRM: 0.25
  1344. DE: 2
  1345. DM: 1
  1346. FRM: 2
  1347. FE: 6
  1348. BE: 0.7
  1349. BEDu: 10000
  1350. BEDM: 2.5
  1351.  
  1352. Class: ft cl hyperion
  1353. DRM: 0.25
  1354. DE: 2
  1355. DM: 1
  1356. FRM: 2
  1357. FE: 6
  1358. BE: 0.7
  1359. BEDu: 10000
  1360. BEDM: 2.5
  1361.  
  1362. Class: ft ca tethys
  1363. DRM: 0.25
  1364. DE: 2
  1365. DM: 1
  1366. FRM: 2
  1367. FE: 6
  1368. BE: 0.7
  1369. BEDu: 10000
  1370. BEDM: 2.5
  1371.  
  1372. Class: ft ca tethys#shield
  1373. DRM: 0.25
  1374. DE: 2
  1375. DM: 1
  1376. FRM: 2
  1377. FE: 6
  1378. BE: 0.7
  1379. BEDu: 10000
  1380. BEDM: 2.5
  1381.  
  1382. Class: ft cv tethys
  1383. DRM: 0.25
  1384. DE: 2
  1385. DM: 1
  1386. FRM: 2
  1387. FE: 6
  1388. BE: 0.7
  1389. BEDu: 10000
  1390. BEDM: 2.5
  1391.  
  1392. Class: ft bv euryphaessa
  1393. DRM: 0.25
  1394. DE: 2
  1395. DM: 1
  1396. FRM: 2
  1397. FE: 6
  1398. BE: 0.7
  1399. BEDu: 10000
  1400. BEDM: 2.5
  1401.  
  1402. Class: ha cc typhoon
  1403. DRM: 0.25
  1404. DE: 2
  1405. DM: 1
  1406. FRM: 2
  1407. FE: 6
  1408. BE: 0.65
  1409. BEDu: 9000
  1410. BEDM: 2.5
  1411.  
  1412. Class: ha ca tempest
  1413. DRM: 0.25
  1414. DE: 2
  1415. DM: 1
  1416. FRM: 2
  1417. FE: 6
  1418. BE: 0.65
  1419. BEDu: 9000
  1420. BEDM: 2.5
  1421.  
  1422. Class: btf aggressor
  1423. FRM: 1
  1424. FE: 1
  1425.  
  1426. Class: btf harasser
  1427. FRM: 1
  1428. FE: 1
  1429.  
  1430. Class: lzf hunter
  1431. FRM: 1
  1432. FE: 1
  1433.  
  1434. Class: lzf killer
  1435. FRM: 1
  1436. FE: 1
  1437.  
  1438. Class: lzf swarmer
  1439. FRM: 1
  1440. FE: 1
  1441.  
  1442. Class: btb oppressor
  1443. FRM: 1
  1444. FE: 1
  1445.  
  1446. Class: akf ambrosium
  1447. FRM: 1
  1448. FE: 1
  1449.  
  1450. Class: akf ambrosium-r
  1451. FRM: 1
  1452. FE: 1
  1453.  
  1454. Class: nsf phantasm
  1455. FRM: 1
  1456. FE: 1
  1457.  
  1458. Class: nsb ghoul
  1459. FRM: 1
  1460. FE: 1
  1461.  
  1462. Class: exf marquis
  1463. FRM: 1
  1464. FE: 1
  1465.  
  1466. Class: exb duke
  1467. FRM: 1
  1468. FE: 1
  1469.  
  1470. Class: ak ff adamantium
  1471. DRM: 0.25
  1472. DE: 2
  1473. DM: 1
  1474. FRM: 1
  1475. FE: 6
  1476. BE: 0.55
  1477. BEDu: 7000
  1478. BEDM: 2.5
  1479.  
  1480. Class: bt da skeleton
  1481. DRM: 0.25
  1482. DE: 2
  1483. DM: 1
  1484. FRM: 2
  1485. FE: 6
  1486. BE: 0.6
  1487. BEDu: 8000
  1488. BEDM: 2.5
  1489.  
  1490. Class: ak cve orichalcum
  1491. DRM: 0.25
  1492. DE: 2
  1493. DM: 1
  1494. FRM: 2
  1495. FE: 6
  1496. BE: 0.65
  1497. BEDu: 9000
  1498. BEDM: 2.5
  1499.  
  1500. Class: ex cl viscount
  1501. DRM: 0.25
  1502. DE: 2
  1503. DM: 1
  1504. FRM: 2
  1505. FE: 6
  1506. BE: 0.7
  1507. BEDu: 9500
  1508. BEDM: 2.5
  1509.  
  1510. Class: ex cs iliaster
  1511. DRM: 0.25
  1512. DE: 2
  1513. DM: 1
  1514. FRM: 2
  1515. FE: 6
  1516. BE: 0.7
  1517. BEDu: 9500
  1518. BEDM: 2.5
  1519.  
  1520. Class: ns cv vampire
  1521. DRM: 0.25
  1522. DE: 2
  1523. DM: 1
  1524. FRM: 2
  1525. FE: 6
  1526. BE: 0.7
  1527. BEDu: 9500
  1528. BEDM: 2.5
  1529.  
  1530. Class: ak bc azoth
  1531. DRM: 0.25
  1532. DE: 2
  1533. DM: 1
  1534. FRM: 2
  1535. FE: 6
  1536. BE: 0.7
  1537. BEDu: 10000
  1538. BEDM: 2.5
  1539.  
  1540. Class: ex cva emperor
  1541. DRM: 0.25
  1542. DE: 2
  1543. DM: 1
  1544. FRM: 2
  1545. FE: 6
  1546. BE: 0.7
  1547. BEDu: 10000
  1548. BEDM: 2.5
  1549.  
  1550. Class: ex cva sovereign
  1551. DRM: 0.25
  1552. DE: 2
  1553. DM: 1
  1554. FRM: 5
  1555. FE: 6
  1556. BE: 0.75
  1557. BEDu: 11000
  1558. BEDM: 2.5
  1559.  
  1560. Class: ex sf amaterasu
  1561. DRM: 0.25
  1562. DE: 2
  1563. DM: 1
  1564. FRM: 5
  1565. FE: 6
  1566. BE: 0.75
  1567. BEDu: 11000
  1568. BEDM: 2.5
  1569.  
  1570. Class: be gs big core
  1571. DRM: 0.25
  1572. DE: 2
  1573. DM: 1
  1574. FRM: 1
  1575. FE: 1
  1576.  
  1577. Class: big core t1-05
  1578. DRM: 0.25
  1579. DE: 2
  1580. DM: 1
  1581. FRM: 1
  1582. FE: 1
  1583.  
  1584. Class: big core rev 1.1
  1585. DRM: 0.25
  1586. DE: 2
  1587. DM: 1
  1588. FRM: 1
  1589. FE: 6
  1590. BE: 0.55
  1591. BEDu: 7000
  1592. BEDM: 2.5
  1593.  
  1594. Class: big core rev 1.2
  1595. DRM: 0.25
  1596. DE: 2
  1597. DM: 1
  1598. FRM: 2
  1599. FE: 6
  1600. BE: 0.65
  1601. BEDu: 9000
  1602. BEDM: 2.5
  1603.  
  1604. Class: bubble core
  1605. DRM: 0.25
  1606. DE: 2
  1607. DM: 1
  1608. FRM: 1
  1609. FE: 6
  1610. BE: 0.55
  1611. BEDu: 7000
  1612. BEDM: 2.5
  1613.  
  1614. Class: rolling core
  1615. DRM: 0.25
  1616. DE: 2
  1617. DM: 1
  1618. FRM: 1
  1619. FE: 6
  1620. BE: 0.55
  1621. BEDu: 7000
  1622. BEDM: 2.5
  1623.  
  1624. Class: shining core
  1625. DRM: 0.25
  1626. DE: 2
  1627. DM: 1
  1628. FRM: 1
  1629. FE: 6
  1630. BE: 0.55
  1631. BEDu: 7000
  1632. BEDM: 2.5
  1633.  
  1634. Class: sred
  1635. BEI: 0.2
  1636. BEDu: 200
  1637. BEDi: 100
  1638.  
  1639. Class: terslash
  1640. BEI: 0.2
  1641. BEDu: 350
  1642. BEDi: 175
  1643.  
  1644. Class: bgreen
  1645. BEI: 0.2
  1646. BEDu: 1200
  1647. BEDi: 650
  1648.  
  1649. Class: shivan bomb
  1650. FR: 100
  1651. FE: 6
  1652. BEI: 0.6
  1653. BEDu: 2000
  1654. BEDi: 1000
  1655.  
  1656. Class: ex sblue
  1657. BEI: 0.2
  1658. BEDu: 200
  1659. BEDi: 100
  1660.  
  1661. Class: ha thermal lance
  1662. BEI: 0.2
  1663. BEDu: 350
  1664. BEDi: 175
  1665.  
  1666. Class: ha hv thermal lance
  1667. BEI: 0.2
  1668. BEDu: 1200
  1669. BEDi: 650
  1670.  
  1671. Class: rc beam#csc
  1672. BEI: 0.2
  1673. BEDu: 350
  1674. BEDi: 175
  1675.  
  1676. Class: ex bblue
  1677. BEI: 0.2
  1678. BEDu: 1200
  1679. BEDi: 650
  1680.  
  1681. Class: ex lrdbblue
  1682. BEI: 0.2
  1683. BEDu: 1900
  1684. BEDi: 950
  1685.  
  1686. Class: ex shieldbreaker
  1687. FR: 100
  1688. FE: 6
  1689. BEI: 0.6
  1690. BEDu: 2000
  1691. BEDi: 1000
  1692.  
  1693. Class: ex falchirum
  1694. FR: 100
  1695. FE: 6
  1696. BEI: 0.6
  1697. BEDu: 2000
  1698. BEDi: 1000
  1699.  
  1700. Class: em-82 infernum
  1701. FR: 100
  1702. FE: 6
  1703. BEI: 0.4
  1704. BEDu: 6800
  1705. BEDi: 3400
  1706.  
  1707. Class: atgeir
  1708. FR: 100
  1709. FE: 6
  1710. BEI: 0.6
  1711. BEDu: 2000
  1712. BEDi: 1000
  1713.  
  1714. Class: masakari
  1715. FR: 100
  1716. FE: 6
  1717. BEI: 0.6
  1718. BEDu: 2000
  1719. BEDi: 1000
  1720.  
  1721. Class: nm-12 dragonfire
  1722. FR: 100
  1723. FE: 6
  1724. BEI: 0.4
  1725. BEDu: 6800
  1726. BEDi: 3400
  1727.  
  1728. Class: dragonfire#ssm
  1729. FR: 100
  1730. FE: 6
  1731. BEI: 0.4
  1732. BEDu: 6800
  1733. BEDi: 3400
  1734. MediaVPs: Flaming debris script ACTIVE!
  1735. LibraryManager: Reloading all loaded libraries
  1736. LibraryManager: Loaded file "class.lua"
  1737. LibraryManager: Loaded file "objectWrapper.lua"
  1738. LibraryManager: Loaded file "particles.lua"
  1739. LibraryManager: Loaded file "strings.lua"
  1740. LibraryManager: Loaded file "parser.lua"
  1741. LibraryManager: Loaded file "converter.lua"
  1742. LibraryManager: Loaded file "util.lua"
  1743. LibraryManager: Loaded file "trailInfo.lua"
  1744. LibraryManager: Loaded file "particleParser.lua"
  1745. LibraryManager: Loaded file "effectManager.lua"
  1746. PARTICLE SCRIPT: Parsing file "particles.cfg"
  1747. BMPMAN: Found EFF (pblue_mflash.eff) with 30 frames at 30 fps.
  1748. PARTICLE SCRIPT: Configuration file read. Loaded 27 entries and took 0 ms
  1749. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1750. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  1751. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1752. ANI iconwing01 with size 32x28 (12.5% wasted)
  1753. Loading model 'clayx2.pof'
  1754. WARNING: "Couldn't open texture 'eaglow' referenced by model 'clayx2.pof'" at modelread.cpp:1786
  1755. IBX: Found a good IBX to read for 'clayx2.pof'.
  1756. IBX-DEBUG => POF checksum: 0x230eebc5, IBX checksum: 0xa9f64483 -- "clayx2.pof"
  1757. ANI iconAutomerc with size 56x24 (25.0% wasted)
  1758. ANI iconVindi with size 56x20 (37.5% wasted)
  1759. ANI iconPhalanx with size 56x24 (25.0% wasted)
  1760. ANI iconflail with size 56x24 (25.0% wasted)
  1761. ANI iconInstall with size 130x91 (28.9% wasted)
  1762. ANI FadeiconInstall with size 130x91 (28.9% wasted)
  1763. ANI FadeiconInstall.ani with size 130x91 (28.9% wasted)
  1764. ANI iconhighlight03 with size 270x270 (47.3% wasted)
  1765. ANI iconhighlight03.ani with size 270x270 (47.3% wasted)
  1766. ANI icont-cap with size 97x54 (15.6% wasted)
  1767. ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
  1768. ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
  1769. ANI iconhighlight06 with size 186x186 (27.3% wasted)
  1770. ANI iconhighlight06.ani with size 186x186 (27.3% wasted)
  1771. ANI icont-fightW with size 51x54 (15.6% wasted)
  1772. ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
  1773. ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
  1774. Frame 0 too long!!: frametime = 78.796 (78.796)
  1775. Frame 0 too long!!: frametime = 0.277 (0.277)
  1776. Frame 0 too long!!: frametime = 0.498 (0.498)
  1777. Frame 0 too long!!: frametime = 0.344 (0.344)
  1778. Frame 0 too long!!: frametime = 0.270 (0.270)
  1779. Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
  1780. Frame 0 too long!!: frametime = 0.488 (0.488)
  1781. Compiling new shader:
  1782. Loading built-in default shader for: main-v.sdr
  1783. Loading built-in default shader for: main-f.sdr
  1784. Shader features:
  1785. Diffuse Mapping
  1786. Glow Mapping
  1787. Compiling new shader:
  1788. Loading built-in default shader for: main-v.sdr
  1789. Loading built-in default shader for: main-f.sdr
  1790. Shader features:
  1791. Diffuse Mapping
  1792. ANI iconwing01.ani with size 32x28 (12.5% wasted)
  1793. Compiling new shader:
  1794. Loading built-in default shader for: main-v.sdr
  1795. Loading built-in default shader for: main-f.sdr
  1796. Shader features:
  1797. Animated Effects
  1798. Frame 0 too long!!: frametime = 1.072 (1.072)
  1799. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
  1800. Frame 0 too long!!: frametime = 0.384 (0.384)
  1801. ANI iconAutomerc.ani with size 56x24 (25.0% wasted)
  1802. ANI iconVindi.ani with size 56x20 (37.5% wasted)
  1803. ANI iconPhalanx.ani with size 56x24 (25.0% wasted)
  1804. ANI iconflail.ani with size 56x24 (25.0% wasted)
  1805. ANI 2_SD4.ani with size 332x304 (40.6% wasted)
  1806. Frame 0 too long!!: frametime = 0.679 (0.679)
  1807. Int3(): From c:\code\fs2_open_0\code\graphics\grbatch.cpp at line 660
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