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- //INCLUDES
- #include <a_samp>
- #include <dini>
- #include <ocmd>
- //forwards
- forward tot(playerid);
- //Jobs
- #define jobname1 "Muellmann"
- #define jobname2 "Bauer"
- //News
- new Stadthalleneingang;
- new Stadthallenausgang;
- new Stadthallenii;
- new Text:LifeOfSanAndreas;
- //Farben
- #define Rot 0xFF0000FF
- #define Blau 0x0000FFFF
- #define Gelb 0xFFFF00FF
- #define Gruen 0x00FF00FF
- #define Schwarz 0x000000FF
- #define Grau 0x0000005B
- #define Lila 0x9800FFFF
- #define Hellgruen 0xA9FE00FF
- #define Hellgrau 0xC8C8C8FF
- #define Weiss 0xFFFFFFFF
- #define COLOR_RED 0xFF0000FF
- #define COLOR_GREEN 0x00FF00FF
- #define COLOR_TOMATO 0xFF0000FF
- //Dialoge
- #define Dialog_Register 1
- #define Dialog_Login 2
- #define Stadthalleni 3
- #define Jobs 4
- #define Stadtplankaufen 5
- #define Dialog_Stadtplan 6
- //OCMDS//
- ocmd:stadtplan(playerid,params[])
- {
- if(HatSpielerStadtplan(playerid,1))
- {
- ShowPlayerDialog(playerid,Dialog_Stadtplan,DIALOG_STYLE_LIST,"Stadtplan","Police Departments\nStadthalle\nBurgershot Nord\nFahrschule\nKrankenhaus","Auswählen","Abbrechen");
- }
- else
- {
- SendClientMessage(playerid,Hellgrau,"Du besitzt keinen Stadtplan.");
- SendClientMessage(playerid,Hellgrau,"In der Stadthalle kannst du dir einen kaufen.");
- }
- return 1;
- }
- ocmd:info(playerid,params[])
- {
- if(IsPlayerInRangeOfPoint(playerid,1,361.9689,173.7600,1008.3828))
- {
- ShowPlayerDialog(playerid,Stadthalleni,DIALOG_STYLE_LIST,"Stadthalle","Jobs\nStadtplan","Weiter","Abbrechen");
- }
- else
- {
- SendClientMessage(playerid,Hellgrau,"Du bist in keinem Infopunkt.");
- }
- return 1;
- }
- ocmd:restart(playerid, params[])
- {
- SendRconCommand("gmx");
- return 1;
- }
- main()
- {
- print("\n----------------------------------");
- print("Life of San Andreas");
- print("----------------------------------\n");
- }
- public OnGameModeInit()
- {
- LifeOfSanAndreas = TextDrawCreate(480.0,424.0,"~Y~Life_of_San_Andreas");
- TextDrawTextSize(LifeOfSanAndreas, 4.0, 5.6);
- TextDrawSetShadow(LifeOfSanAndreas,6);
- EnableStuntBonusForAll(0);
- LimitGlobalChatRadius(10);
- DisableInteriorEnterExits();
- UsePlayerPedAnims();
- for(new i=0; i < MAX_PLAYERS; i++)
- SetPlayerColor(i,Weiss);
- SetGameModeText("Life of San Andreas");
- AddPlayerClass(233, 1479.4275,-1670.7856,14.5532,179.3545, 0, 0, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1478.5636,-1674.2318,14.0469);
- SetPlayerCameraPos(playerid, 1479.4275,-1670.7856,14.5532);
- SetPlayerCameraLookAt(playerid, 1479.4275,-1670.7856,14.5532);
- SetPlayerFacingAngle(playerid,179.3545);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- Stadthallenausgang=CreatePickup(1318,1,390.1907,173.7712,1008.3828,-1);
- Stadthallenii=CreatePickup(1239,1,361.9689,173.7600,1008.3828,-1);
- Create3DTextLabel("/info",Gelb,361.9689,173.7600,1008.3828+0.2,18,0,0);//StadthallenI
- Stadthalleneingang=CreatePickup(1318, 1, 1481.0096,-1770.6169,18.7958, -1);
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format (Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- if(dini_Exists(Spielerdatei))
- {
- ShowPlayerDialog(playerid,Dialog_Login,DIALOG_STYLE_INPUT,"Login","Du hast bereits einen Account \n Bitte gebe dein Passwort ein","Login","Abbrechen");
- }
- else
- {
- ShowPlayerDialog(playerid,Dialog_Register,DIALOG_STYLE_INPUT,"Register","Willkommen auf Life of San Andreas\n Du hast noch keinen Account !\n Bitte gib ein Passwort ein um dich zu Registrieren","Registrieren","Abbrechen");
- GivePlayerMoney(playerid,2400);
- SendClientMessage(playerid,Lila,"Du hast einen Startbonus von 2400€ erhalten.");
- return 1;
- }
- new string[128];
- new Spielername[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Spielername,sizeof(Spielername));
- format(string,sizeof(string),"%s hat den Server betreten.",Spielername);
- SendClientMessageToAll(Hellgrau,string);
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- new string[128];
- new Spielername[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Spielername,sizeof(Spielername));
- format(string,sizeof(string),"%s hat den Server verlassen.",Spielername);
- SendClientMessageToAll(Hellgrau,string);
- SpielerSpeichern(playerid);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- TextDrawShowForPlayer(playerid,LifeOfSanAndreas);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- TogglePlayerControllable(playerid, 0); // Das Bringt das der spieler gefrezzt ist = er kann sich nicht bewegen.
- SetPlayerPos(playerid,1162.871704, -1339.109619, 14.297291); // Hier Stellt ihr ein wo euer spieler beim krankenhaus stehen soll
- SetPlayerCameraPos(playerid, 1223.379028, -1333.354126, 33.809105); // Die Kamera Positision
- SetPlayerCameraLookAt(playerid, 1178.824829, -1325.804077, 13.284119); //Die Kamera Blickrichtung
- SetPlayerInterior(playerid, 0); // Das bringt das die Kamera nicht im haus ist
- SendClientMessage(playerid,Weiss,"|____ Krankenhaus ____|");
- SendClientMessage(playerid,Weiss,"Du bist nun im Krankenhaus. Du wirst gerade behandelt.");
- SendClientMessage(playerid,Weiss,"Die Behandlung dauert 30 Sekunden.");
- SendClientMessage(playerid,Weiss,"|_____________________|"); //Ihr Müsst nicht unbedingt diesen text nehmen ihr könnt ihn beliebig editieren oder einfach nur eine zeile behalten
- SetPlayerVirtualWorld(playerid,55);
- SetTimerEx("tot",30000,0,"i",playerid); // Das ist der timer, das heißt nach 1ner minute wird mann entlassen kann mann Belibig verändern.
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- // Do something here
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- if(pickupid==Stadthallenii)
- {
- SetCameraBehindPlayer(playerid);
- }
- if(pickupid==Stadthallenausgang)
- {
- SetPlayerPos(playerid,1481.2158,-1763.9629,18.7958);
- SetPlayerFacingAngle(playerid,358.8962);
- SetCameraBehindPlayer(playerid);
- SetPlayerInterior(playerid,0);
- }
- if(pickupid==Stadthalleneingang)
- {
- SetPlayerPos(playerid,385.3457,174.0808,1008.3828);
- SetPlayerFacingAngle(playerid,89.7637);
- SetCameraBehindPlayer(playerid);
- SetPlayerInterior(playerid,3);
- }
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid==Stadtplankaufen)
- {
- if(response==1)
- {
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format (Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- SetPVarInt(playerid, "Stadtplan", 1);
- SendClientMessage(playerid,Hellgrau,"Du hast nun einen Stadtplan.");
- GivePlayerMoney(playerid,-80);
- SpielerSpeichern(playerid);
- }
- }
- if(dialogid==Stadthalleni)
- {
- if(response==1)
- {
- if(listitem==0)
- {
- ShowPlayerDialog(playerid,Jobs,DIALOG_STYLE_LIST,"Jobs","Arbeitsloser\nMüllmann\nBauer","Job_Annehmen","Abbrechen");
- }
- if(listitem==1)
- {
- ShowPlayerDialog(playerid,Stadtplankaufen,DIALOG_STYLE_MSGBOX,"Stadtplan","Der Stadtplan ist dein bester Freund.\nEr zeigt dir die Orte an , die du wissen musst.\nDu kannst ihn ganz einfach mit /Stadtplan aufrufen.\nDer Stadtplan kostet 80€.","Kaufen","Abbrechen");
- }
- }
- }
- if(dialogid==Dialog_Login)
- {
- if(response==0)
- {
- SendClientMessage(playerid,Rot,"Du hast den Vorgang abgebrochen.");
- Kick(playerid);
- return 1;
- }
- if(response==1)
- {
- if(!strlen(inputtext))
- {
- SendClientMessage(playerid,Rot,"Du musst ein Passwort angeben");
- ShowPlayerDialog(playerid,Dialog_Login,DIALOG_STYLE_INPUT,"Login","Du hast bereits einen Account \n Bitte gebe dein Passwort ein","Login","Abbrechen");
- return 1;
- }
- else
- {
- Login(playerid,inputtext);
- return 1;
- }
- }
- }
- if(dialogid==Dialog_Register)
- {
- if(response==0)
- {
- SendClientMessage(playerid,Rot,"Du hast den Vorgang abgebrochen.");
- Kick(playerid);
- return 1;
- }
- if(response==1)
- {
- if(!strlen(inputtext))
- {
- SendClientMessage(playerid,Rot,"Du musst ein Passwort angeben");
- ShowPlayerDialog(playerid,Dialog_Register,DIALOG_STYLE_INPUT,"Register","Willkommen auf XXX\n Du hast noch keinen Account !\n Bitte gib ein Passwort ein um dich zu Registrieren","Registrieren","Abbrechen");
- return 1;
- }
- else
- {
- Register(playerid,inputtext);
- return 1;
- }
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- public tot(playerid)
- {
- SetPlayerPos(playerid,1176.5959,-1323.6019,14.0291); // Hier eintragen wo mann nachdem man aus den krankenhaus entlassen wurde spawn soll
- SetPlayerHealth(playerid,100); // Hier könnt ihr einsellen wie viel leben mann haben soll nachdem mann entlassen wurde
- GivePlayerMoney(playerid, -250); // Ganz hinten kannst du einstellen wie viel geld mann verlieren soll das - heißt abziehen das + dazu "Kann auch ganz weggemacht werden"
- SendClientMessage(playerid,Weiss,"|____ Krankenhaus ____|");
- SendClientMessage(playerid,Weiss,"Du wurdest entlassen.");
- SendClientMessage(playerid,Weiss,"Kosten der Behandlung: 80$");
- SendClientMessage(playerid,Weiss,"|_____________________|"); // Ihr Müsst nicht unbedingt diesen text nehmen ihr könnt ihn beliebig editieren oder einfach nur eine zeile behalten
- }
- stock HatSpielerStadtplan(playerid,level)
- {
- if(GetPVarInt(playerid,"Stadtplan")>=level)return 1;
- return 0;
- }
- stock Register(playerid,key[])
- {
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format (Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- dini_Create(Spielerdatei);
- dini_Set(Spielerdatei,"Passwort",key);
- SetPlayerScore(playerid,1);
- return 1;
- }
- stock Login(playerid,key[])
- {
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format (Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- if(!strcmp(key,dini_Get(Spielerdatei,"Passwort"),true))
- {
- Spielerladen(playerid);
- return 1;
- }
- else
- {
- SendClientMessage(playerid,Rot,"Falsches Passwort.");
- ShowPlayerDialog(playerid,Dialog_Login,DIALOG_STYLE_INPUT,"Login","Du hast bereits einen Account \n Bitte gebe dein Passwort ein","Login","Abbrechen");
- return 1;
- }
- }
- stock Spielerladen(playerid)
- {
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format (Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- SetPlayerScore(playerid,dini_Int(Spielerdatei,"Level"));
- GivePlayerMoney(playerid,dini_Int(Spielerdatei,"Geld"));
- return 1;
- }
- stock SpielerSpeichern(playerid)
- {
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format (Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- dini_IntSet(Spielerdatei,"Level",GetPlayerScore(playerid));
- dini_IntSet(Spielerdatei,"Geld",GetPlayerMoney(playerid));
- return 1;
- }
- stock ResetVariablen(playerid)
- {
- SpielerInfo[playerid][Stadtplan]=0;
- }
- stock SpielerName(playerid)
- {
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- return name;
- }
- stock sscanf(sstring[], format[], {Float,_}:...)
- {
- #if defined isnull
- if (isnull(sstring))
- #else
- if (sstring[0] == 0 || (sstring[0] == 1 && sstring[1] == 0))
- #endif
- {
- return format[0];
- }
- #pragma tabsize 4
- new
- formatPos = 0,
- sstringPos = 0,
- paramPos = 2,
- paramCount = numargs(),
- delim = ' ';
- while (sstring[sstringPos] && sstring[sstringPos] <= ' ')
- {
- sstringPos++;
- }
- while (paramPos < paramCount && sstring[sstringPos])
- {
- switch (format[formatPos++])
- {
- case '\0':
- {
- return 0;
- }
- case 'i', 'd':
- {
- new
- neg = 1,
- num = 0,
- ch = sstring[sstringPos];
- if (ch == '-')
- {
- neg = -1;
- ch = sstring[++sstringPos];
- }
- do
- {
- sstringPos++;
- if ('0' <= ch <= '9')
- {
- num = (num * 10) + (ch - '0');
- }
- else
- {
- return -1;
- }
- }
- while ((ch = sstring[sstringPos]) > ' ' && ch != delim);
- setarg(paramPos, 0, num * neg);
- }
- case 'h', 'x':
- {
- new
- num = 0,
- ch = sstring[sstringPos];
- do
- {
- sstringPos++;
- switch (ch)
- {
- case 'x', 'X':
- {
- num = 0;
- continue;
- }
- case '0' .. '9':
- {
- num = (num << 4) | (ch - '0');
- }
- case 'a' .. 'f':
- {
- num = (num << 4) | (ch - ('a' - 10));
- }
- case 'A' .. 'F':
- {
- num = (num << 4) | (ch - ('A' - 10));
- }
- default:
- {
- return -1;
- }
- }
- }
- while ((ch = sstring[sstringPos]) > ' ' && ch != delim);
- setarg(paramPos, 0, num);
- }
- case 'c':
- {
- setarg(paramPos, 0, sstring[sstringPos++]);
- }
- case 'f':
- {
- new changestr[16], changepos = 0, strpos = sstringPos;
- while(changepos < 16 && sstring[strpos] && sstring[strpos] != delim)
- {
- changestr[changepos++] = sstring[strpos++];
- }
- changestr[changepos] = '\0';
- setarg(paramPos,0,_:floatstr(changestr));
- }
- case 'p':
- {
- delim = format[formatPos++];
- continue;
- }
- case '\'':
- {
- new
- end = formatPos - 1,
- ch;
- while ((ch = format[++end]) && ch != '\'') {}
- if (!ch)
- {
- return -1;
- }
- format[end] = '\0';
- if ((ch = strfind(sstring, format[formatPos], false, sstringPos)) == -1)
- {
- if (format[end + 1])
- {
- return -1;
- }
- return 0;
- }
- format[end] = '\'';
- sstringPos = ch + (end - formatPos);
- formatPos = end + 1;
- }
- case 'u':
- {
- new
- end = sstringPos - 1,
- id = 0,
- bool:num = true,
- ch;
- while ((ch = sstring[++end]) && ch != delim)
- {
- if (num)
- {
- if ('0' <= ch <= '9')
- {
- id = (id * 10) + (ch - '0');
- }
- else
- {
- num = false;
- }
- }
- }
- if (num && IsPlayerConnected(id))
- {
- setarg(paramPos, 0, id);
- }
- else
- {
- #if !defined foreach
- #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
- #define __SSCANF_FOREACH__
- #endif
- sstring[end] = '\0';
- num = false;
- new
- name[MAX_PLAYER_NAME];
- id = end - sstringPos;
- foreach (Player, playerid)
- {
- GetPlayerName(playerid, name, sizeof (name));
- if (!strcmp(name, sstring[sstringPos], true, id))
- {
- setarg(paramPos, 0, playerid);
- num = true;
- break;
- }
- }
- if (!num)
- {
- setarg(paramPos, 0, INVALID_PLAYER_ID);
- }
- sstring[end] = ch;
- #if defined __SSCANF_FOREACH__
- #undef foreach
- #undef __SSCANF_FOREACH__
- #endif
- }
- sstringPos = end;
- }
- case 's', 'z':
- {
- new
- i = 0,
- ch;
- if (format[formatPos])
- {
- while ((ch = sstring[sstringPos++]) && ch != delim)
- {
- setarg(paramPos, i++, ch);
- }
- if (!i)
- {
- return -1;
- }
- }
- else
- {
- while ((ch = sstring[sstringPos++]))
- {
- setarg(paramPos, i++, ch);
- }
- }
- sstringPos--;
- setarg(paramPos, i, '\0');
- }
- default:
- {
- continue;
- }
- }
- while (sstring[sstringPos] && sstring[sstringPos] != delim && sstring[sstringPos] > ' ')
- {
- sstringPos++;
- }
- while (sstring[sstringPos] && (sstring[sstringPos] == delim || sstring[sstringPos] <= ' '))
- {
- sstringPos++;
- }
- paramPos++;
- }
- do
- {
- if ((delim = format[formatPos++]) > ' ')
- {
- if (delim == '\'')
- {
- while ((delim = format[formatPos++]) && delim != '\'') {}
- }
- else if (delim != 'z')
- {
- return delim;
- }
- }
- }
- while (delim > ' ');
- return 0;
- }
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