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- class item_gossip : public ItemScript
- {
- public:
- item_gossip() : ItemScript("item_gossip") { }
- bool OnUse(Player* player, Item* item, SpellCastTargets const & /* targets */) OVERRIDE
- {
- player->ADD_GOSSIP_ITEM(2, "Teleport", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- player->ADD_GOSSIP_ITEM(2, "Gurubashi Arena", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+25);
- player->ADD_GOSSIP_ITEM(9, "|cffFF0000Nevermind..", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+99);
- player->SEND_GOSSIP_MENU(1, item->GetGUID());
- return true;
- }
- void OnGossipSelect(Player* player, Item* item, uint32 /* sender */, uint32 actions) OVERRIDE
- {
- player->PlayerTalkClass->ClearMenus();
- if (actions == 1)
- player->GetSession()->SendNotification("MENU ONE");
- return;
- }
- };
- void AddSC_gossip()
- {
- new item_gossip;
- }
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