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Jul 25th, 2016
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  1. player.angle = 30
  2. player.speed = 20
  3. player.acceleration = 2
  4. print(player.angle)
  5. local scale_x = math.cos(player.angle)
  6. local scale_y = math.sin(player.angle)
  7.  
  8. local function acceleratePlayer (event)
  9.  
  10. if(event.phase=="began") then
  11.  
  12. player.speed = player.speed + player.acceleration
  13.  
  14. player.velocity_x = player.speed * scale_x
  15. player.velocity_y = player.speed * scale_y
  16. player.x = player.x + player.velocity_x
  17. player.y = player.y + player.velocity_y
  18. end
  19. end
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