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- Setting breakpad minidump AppID = 251570
- Steam_SetMinidumpSteamID: Caching Steam ID: 76561198029477337 [API loaded no]
- ERROR: ld.so: object '/home/paco/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- ERROR: ld.so: object '/home/paco/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- Stacktrace:
- at (wrapper managed-to-native) UnityEngine.Mesh.set_normals (UnityEngine.Vector3[]) <0x00004>
- at (wrapper managed-to-native) UnityEngine.Mesh.set_normals (UnityEngine.Vector3[]) <0x00004>
- at MeshUnsafeCopyHelper.CopyNormals (ArrayListMP`1<UnityEngine.Vector3>,UnityEngine.Mesh) <0x0009d>
- at VoxelMesh.CopyToMesh (UnityEngine.Mesh,UnityEngine.MeshFilter,UnityEngine.MeshRenderer,int) <0x00411>
- at ChunkGameObject.J (int) <0x00116>
- at ChunkGameObject.CreateFromChunkNext (int&,int&,int&,int&) <0x0008f>
- at ChunkManager.YC () <0x003e4>
- at ChunkManager.CopyChunksToUnity () <0x00018>
- at GameManager.Update () <0x00d60>
- at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x00040>
- Native stacktrace:
- /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/x86/libmono.so(+0x8960f) [0xf361060f]
- /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/x86/libmono.so(+0x21a63) [0xf35a8a63]
- linux-gate.so.1(__kernel_rt_sigreturn+0) [0xf7789bf0]
- ./7DaysToDie.x86() [0x81d5362]
- ./7DaysToDie.x86() [0x81d6666]
- ./7DaysToDie.x86() [0x81aad6c]
- ./7DaysToDie.x86() [0x85296bd]
- [0xf0a20eef]
- [0xd472cc9e]
- [0xd472c412]
- [0xd472bca7]
- [0xd472bac0]
- [0xd9c14d2d]
- [0xd9c14899]
- [0xf39b6c51]
- [0xf32f71d9]
- /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/x86/libmono.so(+0x25a1b) [0xf35aca1b]
- /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/x86/libmono.so(mono_runtime_invoke+0x66) [0xf36adaa5]
- ./7DaysToDie.x86() [0x83f191c]
- Debug info from gdb:
- =================================================================
- Got a SIGSEGV while executing native code. This usually indicates
- a fatal error in the mono runtime or one of the native libraries
- used by your application.
- =================================================================
- IP address: 127.0.0.1
- IP address: 192.168.0.3
- 6595:IOCR, ID_OPEN_CONNECTION_REQUEST
- B_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address
- Setting maxVSyncInterval to 4
- GL: Detected 2048 MB VRAM
- AudioManager: Using PulseAudio: Default Output Device
- Begin MonoManager ReloadAssembly
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.dll (this message is harmless)
- Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.dll into Unity Child Domain
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless)
- Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
- Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.UI.dll (this message is harmless)
- Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
- Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/AmplifyMotion.dll (this message is harmless)
- Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/AmplifyMotion.dll into Unity Child Domain
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/libnoise.dll (this message is harmless)
- Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/libnoise.dll into Unity Child Domain
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LogLibrary.dll (this message is harmless)
- Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LogLibrary.dll into Unity Child Domain
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ProfileAttribute.dll (this message is harmless)
- Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ProfileAttribute.dll into Unity Child Domain
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless)
- Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
- Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
- Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Drawing.dll (this message is harmless)
- Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Drawing.dll into Unity Child Domain
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Windows.Forms.dll (this message is harmless)
- Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Windows.Forms.dll into Unity Child Domain
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LitJson.dll (this message is harmless)
- Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LitJson.dll into Unity Child Domain
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless)
- - Completed reload, in 1.460 seconds
- Default vsync count 1
- requesting resize 1440 x 950
- resizing window to 1440 x 950
- Desktop is 1920 x 1080 @ 60 Hz
- Using libudev for joystick management
- Importing game controller configs
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.dll (this message is harmless)
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless)
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityScript.Lang.dll (this message is harmless)
- Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Boo.Lang.dll (this message is harmless)
- 2016-02-21T21:59:01 0.001 INF [Steamworks.NET] SteamAPI_Init() ok
- 2016-02-21T21:59:01 0.044 INF NET: InitCallbacks
- 2016-02-21T21:59:01 0.048 INF [EAC] Initializing ...
- 2016-02-21T21:59:01 0.061 INF Texture quality is set to 2
- 2016-02-21T21:59:01 0.061 INF Not precaching files, not enough RAM
- Setting up 1 worker threads for Enlighten.
- Thread -> id: db0b0b40 -> priority: 1
- 2016-02-21T21:59:02 0.850 INF [EAC] Initialized :: EasyAntiCheat successfully initialized
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1649)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.694000 ms
- 2016-02-21T21:59:08 6.976 INF Awake
- 2016-02-21T21:59:08 7.028 INF Version: Alpha 13.8 (b7) Compatibility Version: Alpha 13.8, Build: Linux 32 Bit
- 2016-02-21T21:59:08 7.028 INF System information:
- 2016-02-21T21:59:08 7.236 INF OS: Linux 4.1 ManjaroLinux 15.12 64bit
- 2016-02-21T21:59:08 7.237 INF CPU: AMD Phenom(tm) II X4 940 Processor (cores: 4)
- 2016-02-21T21:59:08 7.238 INF RAM: 3956 MB
- 2016-02-21T21:59:08 7.238 INF GPU: GeForce GTX 950/PCIe/SSE2 (2048 MB)
- 2016-02-21T21:59:08 7.243 INF Graphics API: OpenGL 4.5 [4.5.0 NVIDIA 352.79] (shader level 3.0)
- 2016-02-21T21:59:08 7.243 INF Last played version: Alpha 13.8
- 2016-02-21T21:59:08 7.243 INF Local UTC offset: -8 hours
- 2016-02-21T21:59:08 7.245 INF Command line arguments: ./7DaysToDie.x86 -logfile 7DaysToDie_Data/output_log__2016-02-21__21-58-54.txt
- 2016-02-21T21:59:08 7.267 INF Texture quality is set to 2
- 2016-02-21T21:59:08 7.346 INF Load key config check
- 2016-02-21T21:59:08 7.347 INF Load key config
- 2016-02-21T21:59:08 7.361 INF [MODS] No mods folder found
- 2016-02-21T21:59:08 7.432 INF Loading permissions file at '/home/paco/.local/share/7DaysToDie/Saves/serveradmin.xml'
- 2016-02-21T21:59:08 7.577 INF Loading permissions file done.
- 2016-02-21T21:59:08 7.578 INF Awake done
- 2016-02-21T21:59:09 8.268 INF Atlas reset took 245 ms
- 2016-02-21T21:59:09 8.269 INF Atlas load took 687 ms
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13718.
- Total: 24.358000 ms (FindLiveObjects: 1.699000 ms CreateObjectMapping: 0.238000 ms MarkObjects: 22.371000 ms DeleteObjects: 0.048000 ms)
- requesting resize 1440 x 950
- Selecting FBConfig
- GLX_FBCONFIG_ID=207
- GLX_BUFFER_SIZE=32
- GLX_DOUBLEBUFFER=1
- GLX_RED_SIZE=8
- GLX_GREEN_SIZE=8
- GLX_BLUE_SIZE=8
- GLX_ALPHA_SIZE=8
- GLX_DEPTH_SIZE=24
- GLX_STENCIL_SIZE=8
- GLX_SAMPLES_ARB=2
- GLX_SAMPLE_BUFFERS_ARB=1
- GLX_CONFIG_CAVEAT=NON-CONFORMANT
- resizing window to 1440 x 950
- Desktop is 1920 x 1080 @ 60 Hz
- UMA Overlay loading took 4228 ms
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- UMA Slot loading took 162 ms
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - All passes removed
- WARNING: Shader Unsupported: 'Hidden/SSAO' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/SSAO' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- 2016-02-21T21:59:45 43.895 INF XUI loading took 4036ms
- 2016-02-21T21:59:45 43.898 INF WorldStaticData.Init() needed 23.486s
- 2016-02-21T21:59:45 43.932 INF [Steamworks.NET] Login ok.
- 2016-02-21T22:00:01 60.718 INF Connecting to server Bartertowne...
- 2016-02-21T22:00:01 60.718 INF NET: Unity NW trying to connect to: 38.130.218.108:26900
- 2016-02-21T22:00:02 61.207 INF [Steamworks.NET] AddFavorite: 2
- 2016-02-21T22:00:02 61.207 INF [Steamworks.NET] Auth.GetAuthTicket()
- 2016-02-21T22:00:02 61.488 INF Player allowed
- 2016-02-21T22:00:02 61.492 INF StartGame
- 2016-02-21T22:00:03 61.921 INF Atlas reset took 425 ms
- 2016-02-21T22:00:03 62.513 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AutopilotMode = 0
- GamePref.BlockDurabilityModifier = 100
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 38.130.218.108
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer = 1
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 2
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySenseMemory = 60
- GamePref.EnemySpawnMode = 3
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.FriendlyFire = True
- GamePref.GameDifficulty = 1
- GamePref.GameMode = SurvivalMP
- GamePref.GameName = fourth
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 13.8
- GamePref.GameWorld = Random Gen
- GamePref.JoiningOptions = True
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 3
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 7
- GamePref.LastGameResetRevision = 8
- GamePref.LootAbundance = 150
- GamePref.LootRespawnDays = 15
- GamePref.LootTimer = 1
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAA = 1
- GamePref.OptionsAllowController = False
- GamePref.OptionsAmbientVolumeLevel = 0.5
- GamePref.OptionsBackgroundGlobalOpacity = 0.388499
- GamePref.OptionsBloom = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDOF = False
- GamePref.OptionsFieldOfView = 70
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGraphicsQuality = 4
- GamePref.OptionsGrassDistance = 0
- GamePref.OptionsHudOpacity = 0
- GamePref.OptionsHudSize = 2
- GamePref.OptionsImageEffects = True
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsLODDistance = 0.50078
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMotionBlur = 0
- GamePref.OptionsMouseSensitivity = 0.653266
- GamePref.OptionsMusicVolumeLevel = 0.2
- GamePref.OptionsObjectBlur = False
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsReflectedShadows = False
- GamePref.OptionsReflectionQuality = 0
- GamePref.OptionsResolution = 0
- GamePref.OptionsShadowDistance = 0
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsSSAO = False
- GamePref.OptionsSunShafts = True
- GamePref.OptionsTextureQuality = 1
- GamePref.OptionsTonemapping = 0
- GamePref.OptionsTreeQuality = 2
- GamePref.OptionsViewDistance = 8
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterQuality = 1
- GamePref.PersistentPlayerProfiles = True
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561198029477337
- GamePref.PlayerName = NolanSyKinsley
- GamePref.PlayerSafeZoneHours = 5
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = /home/paco/.local/share/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetPort = 25003
- GamePref.ZombiePlayers = True
- GamePref.ZombiesRun = 0
- 2016-02-21T22:00:03 62.534 INF [EAC] Connected to backend: Connected to EAC backend.
- GameStat.AirDropFrequency = 0
- GameStat.AnimalCount = 0
- GameStat.BlockDurabilityModifier = 1
- GameStat.CraftTimer = 1
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 16
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.Difficulty = 2
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySenseMemory = 60
- GameStat.EnemySpawnMode = 3
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsFriendlyFire = True
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 7
- GameStat.LoadScene =
- GameStat.LootTimer = 1
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.ZombieHordeMeter = False
- 2016-02-21T22:00:03 62.595 INF StartAsClient
- 2016-02-21T22:00:03 62.595 INF Sending RequestToEnterGame...
- 2016-02-21T22:00:03 62.596 INF StartGame done
- 2016-02-21T22:00:03 62.642 INF [Steamworks.NET] Lobby entered: 0
- 2016-02-21T22:00:04 63.476 INF Received config file 'materials' from server. Len: 34269
- 2016-02-21T22:00:04 63.487 INF Received config file 'physicsbodies' from server. Len: 68537
- 2016-02-21T22:00:04 63.502 INF Received config file 'blocks' from server. Len: 769447
- 2016-02-21T22:00:05 63.917 INF Received config file 'buffs' from server. Len: 29640
- 2016-02-21T22:00:05 63.924 INF Received config file 'misc' from server. Len: 9573
- 2016-02-21T22:00:05 63.926 INF Received config file 'items' from server. Len: 523463
- 2016-02-21T22:00:05 64.117 INF Received config file 'entityclasses' from server. Len: 74963
- 2016-02-21T22:00:05 64.147 INF Received config file 'groups' from server. Len: 772
- 2016-02-21T22:00:05 64.148 INF Received config file 'qualityinfo' from server. Len: 479
- 2016-02-21T22:00:05 64.148 INF Received config file 'sounds' from server. Len: 233209
- 2016-02-21T22:00:05 64.187 INF Received config file 'recipes' from server. Len: 138281
- 2016-02-21T22:00:05 64.277 INF Received config file 'loot' from server. Len: 65480
- 2016-02-21T22:00:05 64.294 INF Received config file 'entitygroups' from server. Len: 6433
- 2016-02-21T22:00:05 64.295 INF Received config file 'vehicles' from server. Len: 6894
- 2016-02-21T22:00:05 64.296 INF Received config file 'weathersurvival' from server. Len: 4764
- 2016-02-21T22:00:05 64.297 INF Received config file 'progression' from server. Len: 35830
- 2016-02-21T22:00:05 64.305 INF Received config file 'XUi/styles' from server. Len: 18261
- 2016-02-21T22:00:05 64.308 INF Received config file 'XUi/controls' from server. Len: 32193
- 2016-02-21T22:00:05 64.313 INF Received config file 'XUi/windows' from server. Len: 93270
- 2016-02-21T22:00:05 64.324 INF Received config file 'xui' from server. Len: 6504
- 2016-02-21T22:00:11 69.822 INF XUI loading took 5514ms
- 2016-02-21T22:00:11 69.824 INF createWorld: Random Gen, Bartertowne 8, GameModeSurvivalMP
- 2016-02-21T22:00:11 69.920 INF Started thread thread_Regenerating
- 2016-02-21T22:00:11 69.920 INF Started thread PC
- 2016-02-21T22:00:11 70.184 INF World.Load: Random Gen
- WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Setting to default shader.
- 2016-02-21T22:00:19 77.811 INF createWorld() done
- 2016-02-21T22:00:26 85.664 INF ************************ SKY INITIALIZED ************************
- 2016-02-21T22:00:27 86.006 INF PlayerId(673846, 0)
- 2016-02-21T22:00:27 86.344 INF Created player with id=673846
- 2016-02-21T22:00:27 86.350 INF Found own player entity with id 673846
- 2016-02-21T22:00:28 87.368 INF Adding observed entity: 1, (-5742.0, 133.1, 1986.3), 8
- 2016-02-21T22:00:29 88.030 INF Created player with id=181
- 2016-02-21T22:00:30 89.057 INF Created player with id=171
- 2016-02-21T22:00:30 89.195 INF Created player with id=6710
- 2016-02-21T22:00:30 89.198 INF GMSG: NolanSyKinsley joined the game
- 2016-02-21T22:00:30 89.218 INF GMSG: Server (PM): Welcome to Bartertowne NolanSyKinsley may your coffers overflow with todays trade aquisitions!
- 2016-02-21T22:01:00 119.351 INF Time: 0.85m FPS: 19.12 Heap: 727.4MB Max: 727.4MB Chunks: 361 CGO: 231 Ply: 4 Zom: 0 Ent: 15 (35) Items: 20 CO: 1
- Could not allocate memory: System out of memory!
- Trying to allocate: 500824B with 32 alignment. MemoryLabel: VertexData
- Allocation happend at: Line:91 in
- Memory overview
- [ ALLOC_DEFAULT ] used: 672019741B | peak: 672583484B | reserved: 693220967B
- [ ALLOC_TEMP_JOB ] used: 2476243B | peak: 0B | reserved: 3145728B
- [ ALLOC_GAMEOBJECT ] used: 94181935B | peak: 94181935B | reserved: 104489245B
- [ ALLOC_GFX ] used: 645934763B | peak: 646158417B | reserved: 646400529B
- [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
- Could not allocate memory: System out of memory!
- Trying to allocate: 500824B with 32 alignment. MemoryLabel: VertexData
- Allocation happend at: Line:91 in
- Memory overview
- [ ALLOC_DEFAULT ] used: 672019741B | peak: 672583484B | reserved: 693220967B
- [ ALLOC_TEMP_JOB ] used: 2476243B | peak: 0B | reserved: 3145728B
- [ ALLOC_GAMEOBJECT ] used: 94181935B | peak: 94181935B | reserved: 104489245B
- [ ALLOC_GFX ] used: 645934763B | peak: 646158417B | reserved: 646400529B
- [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
- (Filename: Line: 980)
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