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NolanSyKinsley

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Feb 22nd, 2016
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  1. Setting breakpad minidump AppID = 251570
  2. Steam_SetMinidumpSteamID: Caching Steam ID: 76561198029477337 [API loaded no]
  3. ERROR: ld.so: object '/home/paco/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  4. ERROR: ld.so: object '/home/paco/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  5. Stacktrace:
  6.  
  7. at (wrapper managed-to-native) UnityEngine.Mesh.set_normals (UnityEngine.Vector3[]) <0x00004>
  8. at (wrapper managed-to-native) UnityEngine.Mesh.set_normals (UnityEngine.Vector3[]) <0x00004>
  9. at MeshUnsafeCopyHelper.CopyNormals (ArrayListMP`1<UnityEngine.Vector3>,UnityEngine.Mesh) <0x0009d>
  10. at VoxelMesh.CopyToMesh (UnityEngine.Mesh,UnityEngine.MeshFilter,UnityEngine.MeshRenderer,int) <0x00411>
  11. at ChunkGameObject.J (int) <0x00116>
  12. at ChunkGameObject.CreateFromChunkNext (int&,int&,int&,int&) <0x0008f>
  13. at ChunkManager.YC () <0x003e4>
  14. at ChunkManager.CopyChunksToUnity () <0x00018>
  15. at GameManager.Update () <0x00d60>
  16. at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x00040>
  17.  
  18. Native stacktrace:
  19.  
  20. /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/x86/libmono.so(+0x8960f) [0xf361060f]
  21. /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/x86/libmono.so(+0x21a63) [0xf35a8a63]
  22. linux-gate.so.1(__kernel_rt_sigreturn+0) [0xf7789bf0]
  23. ./7DaysToDie.x86() [0x81d5362]
  24. ./7DaysToDie.x86() [0x81d6666]
  25. ./7DaysToDie.x86() [0x81aad6c]
  26. ./7DaysToDie.x86() [0x85296bd]
  27. [0xf0a20eef]
  28. [0xd472cc9e]
  29. [0xd472c412]
  30. [0xd472bca7]
  31. [0xd472bac0]
  32. [0xd9c14d2d]
  33. [0xd9c14899]
  34. [0xf39b6c51]
  35. [0xf32f71d9]
  36. /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/x86/libmono.so(+0x25a1b) [0xf35aca1b]
  37. /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/x86/libmono.so(mono_runtime_invoke+0x66) [0xf36adaa5]
  38. ./7DaysToDie.x86() [0x83f191c]
  39.  
  40. Debug info from gdb:
  41.  
  42.  
  43. =================================================================
  44. Got a SIGSEGV while executing native code. This usually indicates
  45. a fatal error in the mono runtime or one of the native libraries
  46. used by your application.
  47. =================================================================
  48.  
  49. IP address: 127.0.0.1
  50. IP address: 192.168.0.3
  51. 6595:IOCR, ID_OPEN_CONNECTION_REQUEST
  52. B_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  53. GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address
  54. Setting maxVSyncInterval to 4
  55. GL: Detected 2048 MB VRAM
  56. AudioManager: Using PulseAudio: Default Output Device
  57. Begin MonoManager ReloadAssembly
  58. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.dll (this message is harmless)
  59. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.dll into Unity Child Domain
  60. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  61. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  62. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  63. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  64. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  65. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  66. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  67. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  68. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  69. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  70. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  71. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  72. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/AmplifyMotion.dll (this message is harmless)
  73. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/AmplifyMotion.dll into Unity Child Domain
  74. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
  75. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
  76. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/libnoise.dll (this message is harmless)
  77. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/libnoise.dll into Unity Child Domain
  78. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LogLibrary.dll (this message is harmless)
  79. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LogLibrary.dll into Unity Child Domain
  80. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ProfileAttribute.dll (this message is harmless)
  81. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ProfileAttribute.dll into Unity Child Domain
  82. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless)
  83. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain
  84. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
  85. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
  86. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
  87. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
  88. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Drawing.dll (this message is harmless)
  89. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Drawing.dll into Unity Child Domain
  90. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Windows.Forms.dll (this message is harmless)
  91. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Windows.Forms.dll into Unity Child Domain
  92. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LitJson.dll (this message is harmless)
  93. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LitJson.dll into Unity Child Domain
  94. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless)
  95. - Completed reload, in 1.460 seconds
  96. Default vsync count 1
  97. requesting resize 1440 x 950
  98. resizing window to 1440 x 950
  99. Desktop is 1920 x 1080 @ 60 Hz
  100. Using libudev for joystick management
  101.  
  102.  
  103. Importing game controller configs
  104. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.dll (this message is harmless)
  105. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless)
  106. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityScript.Lang.dll (this message is harmless)
  107. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Boo.Lang.dll (this message is harmless)
  108. 2016-02-21T21:59:01 0.001 INF [Steamworks.NET] SteamAPI_Init() ok
  109. 2016-02-21T21:59:01 0.044 INF NET: InitCallbacks
  110. 2016-02-21T21:59:01 0.048 INF [EAC] Initializing ...
  111. 2016-02-21T21:59:01 0.061 INF Texture quality is set to 2
  112. 2016-02-21T21:59:01 0.061 INF Not precaching files, not enough RAM
  113. Setting up 1 worker threads for Enlighten.
  114. Thread -> id: db0b0b40 -> priority: 1
  115. 2016-02-21T21:59:02 0.850 INF [EAC] Initialized :: EasyAntiCheat successfully initialized
  116. The referenced script on this Behaviour is missing!
  117.  
  118. (Filename: Line: 1649)
  119.  
  120. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  121. UnloadTime: 4.694000 ms
  122. 2016-02-21T21:59:08 6.976 INF Awake
  123. 2016-02-21T21:59:08 7.028 INF Version: Alpha 13.8 (b7) Compatibility Version: Alpha 13.8, Build: Linux 32 Bit
  124. 2016-02-21T21:59:08 7.028 INF System information:
  125. 2016-02-21T21:59:08 7.236 INF OS: Linux 4.1 ManjaroLinux 15.12 64bit
  126. 2016-02-21T21:59:08 7.237 INF CPU: AMD Phenom(tm) II X4 940 Processor (cores: 4)
  127. 2016-02-21T21:59:08 7.238 INF RAM: 3956 MB
  128. 2016-02-21T21:59:08 7.238 INF GPU: GeForce GTX 950/PCIe/SSE2 (2048 MB)
  129. 2016-02-21T21:59:08 7.243 INF Graphics API: OpenGL 4.5 [4.5.0 NVIDIA 352.79] (shader level 3.0)
  130. 2016-02-21T21:59:08 7.243 INF Last played version: Alpha 13.8
  131. 2016-02-21T21:59:08 7.243 INF Local UTC offset: -8 hours
  132. 2016-02-21T21:59:08 7.245 INF Command line arguments: ./7DaysToDie.x86 -logfile 7DaysToDie_Data/output_log__2016-02-21__21-58-54.txt
  133. 2016-02-21T21:59:08 7.267 INF Texture quality is set to 2
  134. 2016-02-21T21:59:08 7.346 INF Load key config check
  135. 2016-02-21T21:59:08 7.347 INF Load key config
  136. 2016-02-21T21:59:08 7.361 INF [MODS] No mods folder found
  137. 2016-02-21T21:59:08 7.432 INF Loading permissions file at '/home/paco/.local/share/7DaysToDie/Saves/serveradmin.xml'
  138. 2016-02-21T21:59:08 7.577 INF Loading permissions file done.
  139. 2016-02-21T21:59:08 7.578 INF Awake done
  140. 2016-02-21T21:59:09 8.268 INF Atlas reset took 245 ms
  141. 2016-02-21T21:59:09 8.269 INF Atlas load took 687 ms
  142.  
  143. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13718.
  144. Total: 24.358000 ms (FindLiveObjects: 1.699000 ms CreateObjectMapping: 0.238000 ms MarkObjects: 22.371000 ms DeleteObjects: 0.048000 ms)
  145.  
  146. requesting resize 1440 x 950
  147.  
  148. Selecting FBConfig
  149. GLX_FBCONFIG_ID=207
  150. GLX_BUFFER_SIZE=32
  151. GLX_DOUBLEBUFFER=1
  152. GLX_RED_SIZE=8
  153. GLX_GREEN_SIZE=8
  154. GLX_BLUE_SIZE=8
  155. GLX_ALPHA_SIZE=8
  156. GLX_DEPTH_SIZE=24
  157. GLX_STENCIL_SIZE=8
  158. GLX_SAMPLES_ARB=2
  159. GLX_SAMPLE_BUFFERS_ARB=1
  160. GLX_CONFIG_CAVEAT=NON-CONFORMANT
  161.  
  162. resizing window to 1440 x 950
  163. Desktop is 1920 x 1080 @ 60 Hz
  164. UMA Overlay loading took 4228 ms
  165.  
  166. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  167.  
  168. UMA Slot loading took 162 ms
  169.  
  170. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  171.  
  172. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
  173. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
  174. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - All passes removed
  175. WARNING: Shader Unsupported: 'Hidden/SSAO' - Pass '' has no vertex shader
  176. WARNING: Shader Unsupported: 'Hidden/SSAO' - Setting to default shader.
  177. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
  178. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
  179. 2016-02-21T21:59:45 43.895 INF XUI loading took 4036ms
  180. 2016-02-21T21:59:45 43.898 INF WorldStaticData.Init() needed 23.486s
  181. 2016-02-21T21:59:45 43.932 INF [Steamworks.NET] Login ok.
  182. 2016-02-21T22:00:01 60.718 INF Connecting to server Bartertowne...
  183. 2016-02-21T22:00:01 60.718 INF NET: Unity NW trying to connect to: 38.130.218.108:26900
  184. 2016-02-21T22:00:02 61.207 INF [Steamworks.NET] AddFavorite: 2
  185. 2016-02-21T22:00:02 61.207 INF [Steamworks.NET] Auth.GetAuthTicket()
  186. 2016-02-21T22:00:02 61.488 INF Player allowed
  187. 2016-02-21T22:00:02 61.492 INF StartGame
  188. 2016-02-21T22:00:03 61.921 INF Atlas reset took 425 ms
  189. 2016-02-21T22:00:03 62.513 INF Persistent GamePrefs saved
  190. GamePref.AdminFileName = serveradmin.xml
  191. GamePref.AirDropFrequency = 72
  192. GamePref.AutopilotMode = 0
  193. GamePref.BlockDurabilityModifier = 100
  194. GamePref.BuildCreate = False
  195. GamePref.ConnectToServerIP = 38.130.218.108
  196. GamePref.ConnectToServerPort = 26900
  197. GamePref.ControlPanelEnabled = False
  198. GamePref.ControlPanelPort = 8080
  199. GamePref.CraftTimer = 1
  200. GamePref.CreateLevelDim = 8
  201. GamePref.CreateLevelName = My Level
  202. GamePref.CreativeMenuEnabled = False
  203. GamePref.DayCount = 3
  204. GamePref.DayLightLength = 18
  205. GamePref.DayNightLength = 60
  206. GamePref.DebugMenuEnabled = False
  207. GamePref.DebugMenuShowTasks = False
  208. GamePref.DebugStopEnemiesMoving = False
  209. GamePref.DropOnDeath = 2
  210. GamePref.DropOnQuit = 0
  211. GamePref.DynamicSpawner =
  212. GamePref.EACEnabled = False
  213. GamePref.EnemyDifficulty = 0
  214. GamePref.EnemySenseMemory = 60
  215. GamePref.EnemySpawnMode = 3
  216. GamePref.FavoriteServersList =
  217. GamePref.FragLimit = 20
  218. GamePref.FriendlyFire = True
  219. GamePref.GameDifficulty = 1
  220. GamePref.GameMode = SurvivalMP
  221. GamePref.GameName = fourth
  222. GamePref.GameNameClient = My Game
  223. GamePref.GameVersion = Alpha 13.8
  224. GamePref.GameWorld = Random Gen
  225. GamePref.JoiningOptions = True
  226. GamePref.LandClaimDeadZone = 30
  227. GamePref.LandClaimDecayMode = 0
  228. GamePref.LandClaimExpiryTime = 3
  229. GamePref.LandClaimOfflineDurabilityModifier = 4
  230. GamePref.LandClaimOnlineDurabilityModifier = 4
  231. GamePref.LandClaimSize = 7
  232. GamePref.LastGameResetRevision = 8
  233. GamePref.LootAbundance = 150
  234. GamePref.LootRespawnDays = 15
  235. GamePref.LootTimer = 1
  236. GamePref.MatchLength = 10
  237. GamePref.MaxSpawnedAnimals = 50
  238. GamePref.MaxSpawnedZombies = 60
  239. GamePref.NoGraphicsMode = False
  240. GamePref.OptionsAA = 1
  241. GamePref.OptionsAllowController = False
  242. GamePref.OptionsAmbientVolumeLevel = 0.5
  243. GamePref.OptionsBackgroundGlobalOpacity = 0.388499
  244. GamePref.OptionsBloom = True
  245. GamePref.OptionsDeferredLighting = True
  246. GamePref.OptionsDOF = False
  247. GamePref.OptionsFieldOfView = 70
  248. GamePref.OptionsForegroundGlobalOpacity = 1
  249. GamePref.OptionsGraphicsQuality = 4
  250. GamePref.OptionsGrassDistance = 0
  251. GamePref.OptionsHudOpacity = 0
  252. GamePref.OptionsHudSize = 2
  253. GamePref.OptionsImageEffects = True
  254. GamePref.OptionsInvertMouse = False
  255. GamePref.OptionsLODDistance = 0.50078
  256. GamePref.OptionsMicVolumeLevel = 0.75
  257. GamePref.OptionsMotionBlur = 0
  258. GamePref.OptionsMouseSensitivity = 0.653266
  259. GamePref.OptionsMusicVolumeLevel = 0.2
  260. GamePref.OptionsObjectBlur = False
  261. GamePref.OptionsOverallAudioVolumeLevel = 1
  262. GamePref.OptionsPlayerModel = playerMale
  263. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  264. GamePref.OptionsReflectedShadows = False
  265. GamePref.OptionsReflectionQuality = 0
  266. GamePref.OptionsResolution = 0
  267. GamePref.OptionsShadowDistance = 0
  268. GamePref.OptionsShowCompass = True
  269. GamePref.OptionsShowCrosshair = True
  270. GamePref.OptionsSSAO = False
  271. GamePref.OptionsSunShafts = True
  272. GamePref.OptionsTextureQuality = 1
  273. GamePref.OptionsTonemapping = 0
  274. GamePref.OptionsTreeQuality = 2
  275. GamePref.OptionsViewDistance = 8
  276. GamePref.OptionsVoiceChatEnabled = True
  277. GamePref.OptionsVoiceVolumeLevel = 0.75
  278. GamePref.OptionsVsync = 1
  279. GamePref.OptionsWaterQuality = 1
  280. GamePref.PersistentPlayerProfiles = True
  281. GamePref.PlayerAutologin = False
  282. GamePref.PlayerId = 76561198029477337
  283. GamePref.PlayerName = NolanSyKinsley
  284. GamePref.PlayerSafeZoneHours = 5
  285. GamePref.PlayerSafeZoneLevel = 5
  286. GamePref.PlayerToken =
  287. GamePref.RebuildMap = False
  288. GamePref.SaveGameFolder = /home/paco/.local/share/7DaysToDie/Saves
  289. GamePref.SelectionContextMode = 0
  290. GamePref.SelectionOperationMode = 0
  291. GamePref.ServerDescription =
  292. GamePref.ServerDisabledNetworkProtocols =
  293. GamePref.ServerIP =
  294. GamePref.ServerIsPublic = True
  295. GamePref.ServerMaxPlayerCount = 8
  296. GamePref.ServerName = Default Server
  297. GamePref.ServerPort = 26900
  298. GamePref.ServerWebsiteURL =
  299. GamePref.ShowFriendPlayerOnMap = True
  300. GamePref.TelnetEnabled = False
  301. GamePref.TelnetPort = 25003
  302. GamePref.ZombiePlayers = True
  303. GamePref.ZombiesRun = 0
  304. 2016-02-21T22:00:03 62.534 INF [EAC] Connected to backend: Connected to EAC backend.
  305. GameStat.AirDropFrequency = 0
  306. GameStat.AnimalCount = 0
  307. GameStat.BlockDurabilityModifier = 1
  308. GameStat.CraftTimer = 1
  309. GameStat.CurrentRoundIx = 0
  310. GameStat.DayLightLength = 16
  311. GameStat.DayLimitActive = False
  312. GameStat.DayLimitThisRound = 0
  313. GameStat.Difficulty = 2
  314. GameStat.DropOnDeath = 1
  315. GameStat.DropOnQuit = 0
  316. GameStat.EnemyCount = 0
  317. GameStat.EnemyDifficulty = Normal
  318. GameStat.EnemySenseMemory = 60
  319. GameStat.EnemySpawnMode = 3
  320. GameStat.FragLimitActive = False
  321. GameStat.FragLimitThisRound = 0
  322. GameStat.GameDifficulty = 2
  323. GameStat.GameModeId = 0
  324. GameStat.GameState = 0
  325. GameStat.GlobalMessageToShow =
  326. GameStat.IsCreativeMenuEnabled = False
  327. GameStat.IsFlyingEnabled = False
  328. GameStat.IsFriendlyFire = True
  329. GameStat.IsPlayerCollisionEnabled = True
  330. GameStat.IsPlayerDamageEnabled = True
  331. GameStat.IsResetMapOnRestart = False
  332. GameStat.IsSaveSupplyCrates = True
  333. GameStat.IsSpawnEnemies = True
  334. GameStat.IsSpawnNearOtherPlayer = False
  335. GameStat.IsTeleportEnabled = False
  336. GameStat.IsVersionCheckDone = True
  337. GameStat.LandClaimDeadZone = 30
  338. GameStat.LandClaimDecayMode = 0
  339. GameStat.LandClaimExpiryTime = 3
  340. GameStat.LandClaimOfflineDurabilityModifier = 32
  341. GameStat.LandClaimOnlineDurabilityModifier = 32
  342. GameStat.LandClaimSize = 7
  343. GameStat.LoadScene =
  344. GameStat.LootTimer = 1
  345. GameStat.ScoreDiedMultiplier = -5
  346. GameStat.ScorePlayerKillMultiplier = 1
  347. GameStat.ScoreZombieKillMultiplier = 1
  348. GameStat.ShowAllPlayersOnMap = False
  349. GameStat.ShowFriendPlayerOnMap = True
  350. GameStat.ShowSpawnWindow = False
  351. GameStat.ShowWindow =
  352. GameStat.ShowZombieCounter = False
  353. GameStat.TimeLimitActive = False
  354. GameStat.TimeLimitThisRound = 0
  355. GameStat.TimeOfDayIncPerSec = 20
  356. GameStat.ZombieHordeMeter = False
  357. 2016-02-21T22:00:03 62.595 INF StartAsClient
  358. 2016-02-21T22:00:03 62.595 INF Sending RequestToEnterGame...
  359. 2016-02-21T22:00:03 62.596 INF StartGame done
  360. 2016-02-21T22:00:03 62.642 INF [Steamworks.NET] Lobby entered: 0
  361. 2016-02-21T22:00:04 63.476 INF Received config file 'materials' from server. Len: 34269
  362. 2016-02-21T22:00:04 63.487 INF Received config file 'physicsbodies' from server. Len: 68537
  363. 2016-02-21T22:00:04 63.502 INF Received config file 'blocks' from server. Len: 769447
  364. 2016-02-21T22:00:05 63.917 INF Received config file 'buffs' from server. Len: 29640
  365. 2016-02-21T22:00:05 63.924 INF Received config file 'misc' from server. Len: 9573
  366. 2016-02-21T22:00:05 63.926 INF Received config file 'items' from server. Len: 523463
  367. 2016-02-21T22:00:05 64.117 INF Received config file 'entityclasses' from server. Len: 74963
  368. 2016-02-21T22:00:05 64.147 INF Received config file 'groups' from server. Len: 772
  369. 2016-02-21T22:00:05 64.148 INF Received config file 'qualityinfo' from server. Len: 479
  370. 2016-02-21T22:00:05 64.148 INF Received config file 'sounds' from server. Len: 233209
  371. 2016-02-21T22:00:05 64.187 INF Received config file 'recipes' from server. Len: 138281
  372. 2016-02-21T22:00:05 64.277 INF Received config file 'loot' from server. Len: 65480
  373. 2016-02-21T22:00:05 64.294 INF Received config file 'entitygroups' from server. Len: 6433
  374. 2016-02-21T22:00:05 64.295 INF Received config file 'vehicles' from server. Len: 6894
  375. 2016-02-21T22:00:05 64.296 INF Received config file 'weathersurvival' from server. Len: 4764
  376. 2016-02-21T22:00:05 64.297 INF Received config file 'progression' from server. Len: 35830
  377. 2016-02-21T22:00:05 64.305 INF Received config file 'XUi/styles' from server. Len: 18261
  378. 2016-02-21T22:00:05 64.308 INF Received config file 'XUi/controls' from server. Len: 32193
  379. 2016-02-21T22:00:05 64.313 INF Received config file 'XUi/windows' from server. Len: 93270
  380. 2016-02-21T22:00:05 64.324 INF Received config file 'xui' from server. Len: 6504
  381. 2016-02-21T22:00:11 69.822 INF XUI loading took 5514ms
  382. 2016-02-21T22:00:11 69.824 INF createWorld: Random Gen, Bartertowne 8, GameModeSurvivalMP
  383. 2016-02-21T22:00:11 69.920 INF Started thread thread_Regenerating
  384. 2016-02-21T22:00:11 69.920 INF Started thread PC
  385. 2016-02-21T22:00:11 70.184 INF World.Load: Random Gen
  386. WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Pass '' has no vertex shader
  387. WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Setting to default shader.
  388. 2016-02-21T22:00:19 77.811 INF createWorld() done
  389. 2016-02-21T22:00:26 85.664 INF ************************ SKY INITIALIZED ************************
  390. 2016-02-21T22:00:27 86.006 INF PlayerId(673846, 0)
  391. 2016-02-21T22:00:27 86.344 INF Created player with id=673846
  392. 2016-02-21T22:00:27 86.350 INF Found own player entity with id 673846
  393. 2016-02-21T22:00:28 87.368 INF Adding observed entity: 1, (-5742.0, 133.1, 1986.3), 8
  394. 2016-02-21T22:00:29 88.030 INF Created player with id=181
  395. 2016-02-21T22:00:30 89.057 INF Created player with id=171
  396. 2016-02-21T22:00:30 89.195 INF Created player with id=6710
  397. 2016-02-21T22:00:30 89.198 INF GMSG: NolanSyKinsley joined the game
  398. 2016-02-21T22:00:30 89.218 INF GMSG: Server (PM): Welcome to Bartertowne NolanSyKinsley may your coffers overflow with todays trade aquisitions!
  399. 2016-02-21T22:01:00 119.351 INF Time: 0.85m FPS: 19.12 Heap: 727.4MB Max: 727.4MB Chunks: 361 CGO: 231 Ply: 4 Zom: 0 Ent: 15 (35) Items: 20 CO: 1
  400. Could not allocate memory: System out of memory!
  401. Trying to allocate: 500824B with 32 alignment. MemoryLabel: VertexData
  402. Allocation happend at: Line:91 in
  403. Memory overview
  404.  
  405. [ ALLOC_DEFAULT ] used: 672019741B | peak: 672583484B | reserved: 693220967B
  406. [ ALLOC_TEMP_JOB ] used: 2476243B | peak: 0B | reserved: 3145728B
  407. [ ALLOC_GAMEOBJECT ] used: 94181935B | peak: 94181935B | reserved: 104489245B
  408. [ ALLOC_GFX ] used: 645934763B | peak: 646158417B | reserved: 646400529B
  409. [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
  410. Could not allocate memory: System out of memory!
  411. Trying to allocate: 500824B with 32 alignment. MemoryLabel: VertexData
  412. Allocation happend at: Line:91 in
  413. Memory overview
  414.  
  415. [ ALLOC_DEFAULT ] used: 672019741B | peak: 672583484B | reserved: 693220967B
  416. [ ALLOC_TEMP_JOB ] used: 2476243B | peak: 0B | reserved: 3145728B
  417. [ ALLOC_GAMEOBJECT ] used: 94181935B | peak: 94181935B | reserved: 104489245B
  418. [ ALLOC_GFX ] used: 645934763B | peak: 646158417B | reserved: 646400529B
  419. [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
  420.  
  421.  
  422. (Filename: Line: 980)
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