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May 28th, 2014
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Lua 0.22 KB | None | 0 0
  1. firearms.event.register("object_shot", function(object, bullet)
  2.     local e = object:get_luaentity()
  3.     if e and (e.name ~= "__builtin:item") then
  4.         object:set_hp(object:get_hp() - bullet.damage)
  5.     end
  6. end)
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