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game.cpp loadfont, loadtext

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Mar 6th, 2017
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C++ 0.22 KB | None | 0 0
  1. void Game::LoadText()
  2. {
  3.     text_actualplayer.LoadFont();
  4.     text_actualplayer.Create("Actual player: ", sf::Vector2f(500,500), window);
  5. }
  6.  
  7. bool Game::LoadFont()
  8. {
  9.     return font.loadFromFile("data/Mecha.ttf");
  10. }
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