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Oct 23rd, 2014
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  1. MainFrameActions: Cooking (Windows): Project.Cook: ********** COOK COMMAND COMPLETED **********
  2. MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists I:\Entwicklung\Developed Games\UnrealGames\CatGames3D\CatGames3D.uproject=True
  3. MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists I:\Entwicklung\Developed Games\UnrealGames\CatGames3D\CatGames3D.uproject=True
  4. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: Deployment Context **************
  5. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditor
  6. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: RawProjectPath = I:\Entwicklung\Developed Games\UnrealGames\CatGames3D\CatGames3D.uproject
  7. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
  8. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: DedicatedServer = False
  9. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: Stage = False
  10. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: StageTargetPlatform = Win64
  11. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: LocalRoot = F:\Gamedesign\UE4\Unreal Engine\UnrealEngine-4.5
  12. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: ProjectRoot = I:\Entwicklung\Developed Games\UnrealGames\CatGames3D
  13. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: PlatformDir = Win64
  14. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: StageProjectRoot =
  15. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: ShortProjectName = CatGames3D
  16. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: StageDirectory = WindowsNoEditor
  17. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: SourceRelativeProjectRoot = CatGames3D
  18. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: RelativeProjectRootForStage = CatGames3D
  19. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = CatGames3D
  20. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: ProjectArgForCommandLines = "I:/Entwicklung/Developed Games/UnrealGames/CatGames3D/CatGames3D.uproject"
  21. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: RuntimeRootDir = F:\Gamedesign\UE4\Unreal Engine\UnrealEngine-4.5
  22. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: RuntimeProjectRootDir = I:\Entwicklung\Developed Games\UnrealGames\CatGames3D
  23. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
  24. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: PakFileInternalRoot = ../../../
  25. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
  26. MainFrameActions: Cooking (Windows): Project.LogDeploymentContext: End Deployment Context **************
  27. MainFrameActions: Cooking (Windows): Project.Package: ********** PACKAGE COMMAND STARTED **********
  28. MainFrameActions: Cooking (Windows): Project.Package: ********** PACKAGE COMMAND COMPLETED **********
  29. MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists I:\Entwicklung\Developed Games\UnrealGames\CatGames3D\CatGames3D.uproject=True
  30. MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists I:\Entwicklung\Developed Games\UnrealGames\CatGames3D\CatGames3D.uproject=True
  31. MainFrameActions: Cooking (Windows): CommandUtils.PrintRunTime: Run: Total 5s to run MSBuild.exe
  32. MainFrameActions: Cooking (Windows): CommandUtils.PrintRunTime: Run: Total 40s to run UE4Editor-Cmd.exe
  33. MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists I:\Entwicklung\Developed Games\UnrealGames\CatGames3D\CatGames3D.uproject=True
  34. MainFrameActions: Cooking (Windows): Automation.Execute: BUILD SUCCESSFUL
  35. MainFrameActions: Cooking (Windows): Automation.Execute: Script execution successful, exiting.
  36. MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  37. MainFrameActions: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=0
  38. MainFrameActions: Cooking (Windows): Domain_ProcessExit
  39. MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  40. MainFrameActions: Cooking (Windows): AutomationToolLauncher exiting with ExitCode=0
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