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  1. ---- Minecraft Profiler Results ----
  2. // 40% better than a crash report.
  3.  
  4. Time span: 1408889 ms
  5. Tick span: 23808 ticks
  6. // This is approximately 16.90 ticks per second. It should be 20 ticks per second
  7.  
  8. --- BEGIN PROFILE DUMP ---
  9.  
  10. [00] levels - 96.17%/96.17%
  11. [01] world - 99.97%/96.14%
  12. [02] tick - 99.20%/95.37%
  13. [03] entities - 72.72%/69.35%
  14. [04] regular - 52.73%/36.57%
  15. [05] tick - 89.36%/32.68%
  16. [06] ai - 38.38%/12.54%
  17. [07] newAi - 95.00%/11.92%
  18. [08] goalSelector - 32.53%/3.88%
  19. [09] unspecified - 80.13%/3.11%
  20. [09] canUse - 10.70%/0.41%
  21. [09] goalStart - 5.55%/0.22%
  22. [10] unspecified - 58.65%/0.13%
  23. [10] AIReturnHome - 21.16%/0.05%
  24. [11] pathfind - 81.80%/0.04%
  25. [11] unspecified - 18.20%/0.01%
  26. [10] AIGotoItemEntity - 8.59%/0.02%
  27. [11] pathfind - 99.73%/0.02%
  28. [11] unspecified - 0.27%/0.00%
  29. [10] AIGotoGrownCrops - 6.42%/0.01%
  30. [11] pathfind - 99.31%/0.01%
  31. [11] unspecified - 0.69%/0.00%
  32. [10] nw - 2.35%/0.01%
  33. [11] pathfind - 91.70%/0.00%
  34. [11] unspecified - 8.30%/0.00%
  35. [10] nv - 1.99%/0.00%
  36. [10] AIHarvestCrop - 0.59%/0.00%
  37. [11] unspecified - 84.37%/0.00%
  38. [11] checkLight - 15.63%/0.00%
  39. [12] unspecified - 64.66%/0.00%
  40. [12] getBrightness - 25.36%/0.00%
  41. [12] checkedPosition < toCheckCount - 9.98%/0.00%
  42. [10] mx - 0.15%/0.00%
  43. [10] mz - 0.05%/0.00%
  44. [10] nh - 0.02%/0.00%
  45. [10] AIPickupItemEntity - 0.01%/0.00%
  46. [10] nz - 0.01%/0.00%
  47. [10] AIPlaceHomeInv - 0.01%/0.00%
  48. [09] goalTick - 3.32%/0.13%
  49. [10] unspecified - 99.82%/0.13%
  50. [10] checkLight - 0.18%/0.00%
  51. [11] unspecified - 68.02%/0.00%
  52. [11] getBrightness - 29.03%/0.00%
  53. [11] checkedPosition < toCheckCount - 2.95%/0.00%
  54. [09] canContinue - 0.30%/0.01%
  55. [08] unspecified - 29.10%/3.47%
  56. [08] controls - 17.38%/2.07%
  57. [09] unspecified - 77.17%/1.60%
  58. [09] look - 11.59%/0.24%
  59. [09] move - 6.00%/0.12%
  60. [09] jump - 5.25%/0.11%
  61. [08] targetSelector - 14.92%/1.78%
  62. [09] unspecified - 86.37%/1.54%
  63. [09] goalStart - 6.32%/0.11%
  64. [09] goalTick - 6.18%/0.11%
  65. [09] canUse - 1.13%/0.02%
  66. [08] checkDespawn - 1.72%/0.21%
  67. [08] sensing - 1.67%/0.20%
  68. [08] mob tick - 1.36%/0.16%
  69. [08] navigation - 1.31%/0.16%
  70. [07] unspecified - 4.71%/0.59%
  71. [07] oldAi - 0.29%/0.04%
  72. [08] unspecified - 72.84%/0.03%
  73. [08] ai - 18.71%/0.01%
  74. [08] stroll - 7.29%/0.00%
  75. [09] pathfind - 97.20%/0.00%
  76. [09] unspecified - 2.80%/0.00%
  77. [08] followpath - 1.17%/0.00%
  78. [06] unspecified - 28.44%/9.29%
  79. [06] travel - 15.55%/5.08%
  80. [07] move - 41.16%/2.09%
  81. [07] unspecified - 38.86%/1.97%
  82. [07] rest - 19.98%/1.02%
  83. [06] entityBaseTick - 9.31%/3.04%
  84. [07] unspecified - 92.97%/2.83%
  85. [07] portal - 7.03%/0.21%
  86. [06] mobBaseTick - 2.93%/0.96%
  87. [06] move - 1.29%/0.42%
  88. [06] push - 1.10%/0.36%
  89. [06] chunkCheck - 0.77%/0.25%
  90. [06] headTurn - 0.51%/0.17%
  91. [06] rest - 0.49%/0.16%
  92. [06] looting - 0.48%/0.16%
  93. [06] rangeChecks - 0.35%/0.11%
  94. [06] jump - 0.33%/0.11%
  95. [06] getBrightness - 0.02%/0.01%
  96. [06] checkLight - 0.02%/0.01%
  97. [07] unspecified - 70.39%/0.00%
  98. [07] getBrightness - 18.96%/0.00%
  99. [07] checkedPosition < toCheckCount - 10.64%/0.00%
  100. [06] checkedPosition < toCheckCount - 0.01%/0.00%
  101. [06] portal - 0.01%/0.00%
  102. [05] unspecified - 9.39%/3.43%
  103. [05] remove - 1.25%/0.46%
  104. [04] tileEntities - 46.57%/32.29%
  105. [05] unspecified - 99.78%/32.22%
  106. [05] checkLight - 0.22%/0.07%
  107. [06] checkedPosition < toCheckCount - 42.91%/0.03%
  108. [06] unspecified - 29.29%/0.02%
  109. [06] getBrightness - 27.79%/0.02%
  110. [05] checkedPosition < toCheckCount - 0.00%/0.00%
  111. [05] getBrightness - 0.00%/0.00%
  112. [04] pendingTileEntities - 0.39%/0.27%
  113. [04] unspecified - 0.26%/0.18%
  114. [04] remove - 0.05%/0.03%
  115. [04] global - 0.00%/0.00%
  116. [05] unspecified - 68.02%/0.00%
  117. [05] entityBaseTick - 31.98%/0.00%
  118. [06] unspecified - 92.80%/0.00%
  119. [06] portal - 7.20%/0.00%
  120. [03] tickTiles - 20.23%/19.30%
  121. [04] tickTiles - 52.00%/10.03%
  122. [05] unspecified - 99.64%/10.00%
  123. [05] checkLight - 0.20%/0.02%
  124. [06] checkedPosition < toCheckCount - 50.81%/0.01%
  125. [06] getBrightness - 25.51%/0.01%
  126. [06] unspecified - 23.68%/0.00%
  127. [05] checkedPosition < toCheckCount - 0.09%/0.01%
  128. [05] getBrightness - 0.07%/0.01%
  129. [04] unspecified - 31.62%/6.10%
  130. [04] moodSound - 4.44%/0.86%
  131. [04] getChunk - 3.41%/0.66%
  132. [04] tickChunk - 2.92%/0.56%
  133. [05] unspecified - 99.99%/0.56%
  134. [05] recheckGaps - 0.01%/0.00%
  135. [06] unspecified - 73.31%/0.00%
  136. [06] getBrightness - 21.27%/0.00%
  137. [06] checkedPosition < toCheckCount - 5.43%/0.00%
  138. [04] iceandsnow - 2.08%/0.40%
  139. [05] unspecified - 100.00%/0.40%
  140. [05] checkLight - 0.00%/0.00%
  141. [04] thunder - 1.76%/0.34%
  142. [04] checkLight - 1.45%/0.28%
  143. [04] buildList - 0.19%/0.04%
  144. [04] playerCheckLight - 0.15%/0.03%
  145. [05] unspecified - 67.45%/0.02%
  146. [05] getBrightness - 28.65%/0.01%
  147. [05] checkedPosition < toCheckCount - 3.90%/0.00%
  148. [03] unspecified - 3.37%/3.21%
  149. [03] tickPending - 2.43%/2.32%
  150. [04] unspecified - 98.93%/2.30%
  151. [04] checkLight - 1.05%/0.02%
  152. [05] unspecified - 64.57%/0.02%
  153. [05] getBrightness - 28.52%/0.01%
  154. [05] checkedPosition < toCheckCount - 6.91%/0.00%
  155. [04] checkedPosition < toCheckCount - 0.01%/0.00%
  156. [04] getBrightness - 0.00%/0.00%
  157. [03] chunkSource - 0.76%/0.72%
  158. [04] unspecified - 99.64%/0.72%
  159. [04] checkLight - 0.36%/0.00%
  160. [05] checkedPosition < toCheckCount - 64.36%/0.00%
  161. [05] unspecified - 24.65%/0.00%
  162. [05] getBrightness - 10.99%/0.00%
  163. [03] mobSpawner - 0.41%/0.39%
  164. [03] portalForcer - 0.04%/0.04%
  165. [03] chunkMap - 0.03%/0.02%
  166. [03] village - 0.01%/0.01%
  167. [03] checkLight - 0.00%/0.00%
  168. [04] checkedPosition < toCheckCount - 53.74%/0.00%
  169. [04] unspecified - 30.51%/0.00%
  170. [04] getBrightness - 15.75%/0.00%
  171. [02] tracker - 0.77%/0.74%
  172. [02] unspecified - 0.03%/0.03%
  173. [02] pools - 0.00%/0.00%
  174. [02] timeSync - 0.00%/0.00%
  175. [01] unspecified - 0.03%/0.03%
  176. [00] save - 3.45%/3.45%
  177. [00] connection - 0.31%/0.31%
  178. [01] packetflow - 91.91%/0.29%
  179. [02] unspecified - 70.62%/0.20%
  180. [02] travel - 14.66%/0.04%
  181. [03] unspecified - 46.25%/0.02%
  182. [03] move - 33.43%/0.01%
  183. [03] rest - 20.32%/0.01%
  184. [02] entityBaseTick - 5.82%/0.02%
  185. [03] unspecified - 93.61%/0.02%
  186. [03] portal - 6.39%/0.00%
  187. [02] mobBaseTick - 2.10%/0.01%
  188. [02] ai - 2.00%/0.01%
  189. [03] unspecified - 65.28%/0.00%
  190. [03] oldAi - 34.72%/0.00%
  191. [02] move - 1.73%/0.00%
  192. [02] rest - 1.35%/0.00%
  193. [02] push - 0.52%/0.00%
  194. [02] headTurn - 0.48%/0.00%
  195. [02] rangeChecks - 0.28%/0.00%
  196. [02] looting - 0.18%/0.00%
  197. [02] jump - 0.18%/0.00%
  198. [02] checkLight - 0.06%/0.00%
  199. [03] checkedPosition < toCheckCount - 62.26%/0.00%
  200. [03] getBrightness - 26.70%/0.00%
  201. [03] unspecified - 11.04%/0.00%
  202. [02] checkedPosition < toCheckCount - 0.02%/0.00%
  203. [02] getBrightness - 0.01%/0.00%
  204. [01] unspecified - 7.47%/0.02%
  205. [01] keepAlive - 0.45%/0.00%
  206. [01] playerTick - 0.17%/0.00%
  207. [00] unspecified - 0.04%/0.04%
  208. [00] tallying - 0.01%/0.01%
  209. [00] snooper - 0.00%/0.00%
  210. [00] dim_unloading - 0.00%/0.00%
  211. [00] tickables - 0.00%/0.00%
  212. [00] players - 0.00%/0.00%
  213. --- END PROFILE DUMP ---
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