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Doom PrBoom Retroarch crash log

Aug 1st, 2016
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  1. RetroArch [INFO] :: === Build =======================================
  2. Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
  3. Built: Jul 17 2016
  4. RetroArch [INFO] :: Version: 1.3.6
  5. RetroArch [INFO] :: Git: 218d6f5
  6. RetroArch [INFO] :: =================================================
  7. RetroArch [INFO] :: Config: loading config from: C:\Users\Taran\Downloads\RetroArch\retroarch.cfg.
  8. RetroArch [INFO] :: Resetting undo buffers.
  9. RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
  10. RetroArch [INFO] :: Version of libretro API: 1
  11. RetroArch [INFO] :: Compiled against API: 1
  12. RetroArch [INFO] :: Set audio input rate to: 29975.00 Hz.
  13. RetroArch [INFO] :: Video @ fullscreen
  14. RetroArch [INFO] :: Found GL context: wgl
  15. RetroArch [INFO] :: Detecting screen resolution 1920x1080.
  16. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  17. RetroArch [INFO] :: [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 5300.
  18. RetroArch [INFO] :: [GL]: Version: 4.3.0 - Build 10.18.10.4013.
  19. RetroArch [INFO] :: Querying GL extension: ARB_ES2_compatibility => exists
  20. RetroArch [INFO] :: Querying GL extension: ARB_sync => exists
  21. RetroArch [INFO] :: Querying GL extension: ARB_texture_float => exists
  22. RetroArch [INFO] :: Querying GL extension: EXT_texture_sRGB => exists
  23. RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_sRGB => exists
  24. RetroArch [INFO] :: [GL]: Supported extensions:
  25. RetroArch [INFO] :: GL_EXT_blend_minmax
  26. RetroArch [INFO] :: GL_EXT_blend_subtract
  27. RetroArch [INFO] :: GL_EXT_blend_color
  28. RetroArch [INFO] :: GL_EXT_abgr
  29. RetroArch [INFO] :: GL_EXT_texture3D
  30. RetroArch [INFO] :: GL_EXT_clip_volume_hint
  31. RetroArch [INFO] :: GL_EXT_compiled_vertex_array
  32. RetroArch [INFO] :: GL_SGIS_texture_edge_clamp
  33. RetroArch [INFO] :: GL_SGIS_generate_mipmap
  34. RetroArch [INFO] :: GL_EXT_draw_range_elements
  35. RetroArch [INFO] :: GL_SGIS_texture_lod
  36. RetroArch [INFO] :: GL_EXT_rescale_normal
  37. RetroArch [INFO] :: GL_EXT_packed_pixels
  38. RetroArch [INFO] :: GL_EXT_texture_edge_clamp
  39. RetroArch [INFO] :: GL_EXT_separate_specular_color
  40. RetroArch [INFO] :: GL_ARB_multitexture
  41. RetroArch [INFO] :: GL_ARB_map_buffer_alignment
  42. RetroArch [INFO] :: GL_ARB_conservative_depth
  43. RetroArch [INFO] :: GL_EXT_texture_env_combine
  44. RetroArch [INFO] :: GL_EXT_bgra
  45. RetroArch [INFO] :: GL_EXT_blend_func_separate
  46. RetroArch [INFO] :: GL_EXT_secondary_color
  47. RetroArch [INFO] :: GL_EXT_fog_coord
  48. RetroArch [INFO] :: GL_EXT_texture_env_add
  49. RetroArch [INFO] :: GL_ARB_texture_cube_map
  50. RetroArch [INFO] :: GL_ARB_transpose_matrix
  51. RetroArch [INFO] :: GL_ARB_internalformat_query
  52. RetroArch [INFO] :: GL_ARB_internalformat_query2
  53. RetroArch [INFO] :: GL_ARB_texture_env_add
  54. RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
  55. RetroArch [INFO] :: GL_EXT_multi_draw_arrays
  56. RetroArch [INFO] :: GL_SUN_multi_draw_arrays
  57. RetroArch [INFO] :: GL_NV_blend_square
  58. RetroArch [INFO] :: GL_ARB_texture_compression
  59. RetroArch [INFO] :: GL_3DFX_texture_compression_FXT1
  60. RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
  61. RetroArch [INFO] :: GL_ARB_texture_border_clamp
  62. RetroArch [INFO] :: GL_ARB_point_parameters
  63. RetroArch [INFO] :: GL_ARB_texture_env_combine
  64. RetroArch [INFO] :: GL_ARB_texture_env_dot3
  65. RetroArch [INFO] :: GL_ARB_texture_env_crossbar
  66. RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
  67. RetroArch [INFO] :: GL_ARB_shadow
  68. RetroArch [INFO] :: GL_ARB_window_pos
  69. RetroArch [INFO] :: GL_EXT_shadow_funcs
  70. RetroArch [INFO] :: GL_EXT_stencil_wrap
  71. RetroArch [INFO] :: GL_ARB_vertex_program
  72. RetroArch [INFO] :: GL_EXT_texture_rectangle
  73. RetroArch [INFO] :: GL_ARB_fragment_program
  74. RetroArch [INFO] :: GL_EXT_stencil_two_side
  75. RetroArch [INFO] :: GL_ATI_separate_stencil
  76. RetroArch [INFO] :: GL_ARB_vertex_buffer_object
  77. RetroArch [INFO] :: GL_EXT_texture_lod_bias
  78. RetroArch [INFO] :: GL_ARB_occlusion_query
  79. RetroArch [INFO] :: GL_ARB_fragment_shader
  80. RetroArch [INFO] :: GL_ARB_shader_objects
  81. RetroArch [INFO] :: GL_ARB_shading_language_100
  82. RetroArch [INFO] :: GL_ARB_texture_non_power_of_two
  83. RetroArch [INFO] :: GL_ARB_vertex_shader
  84. RetroArch [INFO] :: GL_NV_texgen_reflection
  85. RetroArch [INFO] :: GL_ARB_point_sprite
  86. RetroArch [INFO] :: GL_ARB_fragment_program_shadow
  87. RetroArch [INFO] :: GL_EXT_blend_equation_separate
  88. RetroArch [INFO] :: GL_ARB_depth_texture
  89. RetroArch [INFO] :: GL_ARB_texture_rectangle
  90. RetroArch [INFO] :: GL_ARB_draw_buffers
  91. RetroArch [INFO] :: GL_ARB_color_buffer_float
  92. RetroArch [INFO] :: GL_ARB_half_float_pixel
  93. RetroArch [INFO] :: GL_ARB_texture_float
  94. RetroArch [INFO] :: GL_ARB_pixel_buffer_object
  95. RetroArch [INFO] :: GL_EXT_framebuffer_object
  96. RetroArch [INFO] :: GL_ARB_draw_instanced
  97. RetroArch [INFO] :: GL_ARB_half_float_vertex
  98. RetroArch [INFO] :: GL_ARB_occlusion_query2
  99. RetroArch [INFO] :: GL_EXT_draw_buffers2
  100. RetroArch [INFO] :: GL_WIN_swap_hint
  101. RetroArch [INFO] :: GL_EXT_texture_sRGB
  102. RetroArch [INFO] :: GL_ARB_multisample
  103. RetroArch [INFO] :: GL_EXT_packed_float
  104. RetroArch [INFO] :: GL_EXT_texture_shared_exponent
  105. RetroArch [INFO] :: GL_ARB_texture_rg
  106. RetroArch [INFO] :: GL_ARB_texture_compression_rgtc
  107. RetroArch [INFO] :: GL_NV_conditional_render
  108. RetroArch [INFO] :: GL_ARB_texture_swizzle
  109. RetroArch [INFO] :: GL_EXT_texture_swizzle
  110. RetroArch [INFO] :: GL_ARB_texture_gather
  111. RetroArch [INFO] :: GL_ARB_sync
  112. RetroArch [INFO] :: GL_ARB_cl_event
  113. RetroArch [INFO] :: GL_ARB_framebuffer_sRGB
  114. RetroArch [INFO] :: GL_EXT_packed_depth_stencil
  115. RetroArch [INFO] :: GL_ARB_depth_buffer_float
  116. RetroArch [INFO] :: GL_EXT_transform_feedback
  117. RetroArch [INFO] :: GL_ARB_transform_feedback2
  118. RetroArch [INFO] :: GL_ARB_draw_indirect
  119. RetroArch [INFO] :: GL_EXT_framebuffer_blit
  120. RetroArch [INFO] :: GL_EXT_framebuffer_multisample
  121. RetroArch [INFO] :: GL_ARB_framebuffer_object
  122. RetroArch [INFO] :: GL_ARB_framebuffer_no_attachments
  123. RetroArch [INFO] :: GL_EXT_texture_array
  124. RetroArch [INFO] :: GL_EXT_texture_integer
  125. RetroArch [INFO] :: GL_ARB_map_buffer_range
  126. RetroArch [INFO] :: GL_ARB_texture_buffer_range
  127. RetroArch [INFO] :: GL_EXT_texture_snorm
  128. RetroArch [INFO] :: GL_ARB_blend_func_extended
  129. RetroArch [INFO] :: GL_INTEL_performance_queries
  130. RetroArch [INFO] :: GL_INTEL_performance_query
  131. RetroArch [INFO] :: GL_ARB_copy_buffer
  132. RetroArch [INFO] :: GL_ARB_sampler_objects
  133. RetroArch [INFO] :: GL_NV_primitive_restart
  134. RetroArch [INFO] :: GL_ARB_seamless_cube_map
  135. RetroArch [INFO] :: GL_ARB_uniform_buffer_object
  136. RetroArch [INFO] :: GL_ARB_depth_clamp
  137. RetroArch [INFO] :: GL_ARB_vertex_array_bgra
  138. RetroArch [INFO] :: GL_ARB_shader_bit_encoding
  139. RetroArch [INFO] :: GL_ARB_draw_buffers_blend
  140. RetroArch [INFO] :: GL_ARB_geometry_shader4
  141. RetroArch [INFO] :: GL_EXT_geometry_shader4
  142. RetroArch [INFO] :: GL_ARB_texture_query_lod
  143. RetroArch [INFO] :: GL_ARB_explicit_attrib_location
  144. RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex
  145. RetroArch [INFO] :: GL_ARB_instanced_arrays
  146. RetroArch [INFO] :: GL_ARB_base_instance
  147. RetroArch [INFO] :: GL_ARB_fragment_coord_conventions
  148. RetroArch [INFO] :: GL_EXT_gpu_program_parameters
  149. RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32
  150. RetroArch [INFO] :: GL_ARB_compatibility
  151. RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui
  152. RetroArch [INFO] :: GL_ARB_texture_multisample
  153. RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
  154. RetroArch [INFO] :: GL_ARB_timer_query
  155. RetroArch [INFO] :: GL_ARB_tessellation_shader
  156. RetroArch [INFO] :: GL_ARB_vertex_array_object
  157. RetroArch [INFO] :: GL_ARB_provoking_vertex
  158. RetroArch [INFO] :: GL_ARB_sample_shading
  159. RetroArch [INFO] :: GL_ARB_texture_cube_map_array
  160. RetroArch [INFO] :: GL_EXT_gpu_shader4
  161. RetroArch [INFO] :: GL_ARB_gpu_shader5
  162. RetroArch [INFO] :: GL_ARB_gpu_shader_fp64
  163. RetroArch [INFO] :: GL_INTEL_fragment_shader_ordering
  164. RetroArch [INFO] :: GL_EXT_clip_control
  165. RetroArch [INFO] :: GL_ARB_shader_subroutine
  166. RetroArch [INFO] :: GL_ARB_transform_feedback3
  167. RetroArch [INFO] :: GL_ARB_get_program_binary
  168. RetroArch [INFO] :: GL_ARB_separate_shader_objects
  169. RetroArch [INFO] :: GL_ARB_shader_precision
  170. RetroArch [INFO] :: GL_ARB_vertex_attrib_64bit
  171. RetroArch [INFO] :: GL_ARB_viewport_array
  172. RetroArch [INFO] :: GL_ARB_transform_feedback_instanced
  173. RetroArch [INFO] :: GL_ARB_compressed_texture_pixel_storage
  174. RetroArch [INFO] :: GL_ARB_shader_atomic_counters
  175. RetroArch [INFO] :: GL_ARB_shading_language_packing
  176. RetroArch [INFO] :: GL_ARB_shader_image_load_store
  177. RetroArch [INFO] :: GL_ARB_shading_language_420pack
  178. RetroArch [INFO] :: GL_ARB_texture_storage
  179. RetroArch [INFO] :: GL_EXT_texture_storage
  180. RetroArch [INFO] :: GL_ARB_compute_shader
  181. RetroArch [INFO] :: GL_ARB_vertex_attrib_binding
  182. RetroArch [INFO] :: GL_ARB_texture_view
  183. RetroArch [INFO] :: GL_ARB_fragment_layer_viewport
  184. RetroArch [INFO] :: GL_ARB_multi_draw_indirect
  185. RetroArch [INFO] :: GL_ARB_program_interface_query
  186. RetroArch [INFO] :: GL_ARB_shader_image_size
  187. RetroArch [INFO] :: GL_ARB_shader_storage_buffer_object
  188. RetroArch [INFO] :: GL_ARB_texture_storage_multisample
  189. RetroArch [INFO] :: GL_ARB_buffer_storage
  190. RetroArch [INFO] :: GL_AMD_vertex_shader_layer
  191. RetroArch [INFO] :: GL_AMD_vertex_shader_viewport_index
  192. RetroArch [INFO] :: GL_ARB_query_buffer_object
  193. RetroArch [INFO] :: GL_EXT_polygon_offset_clamp
  194. RetroArch [INFO] :: GL_ARB_debug_output
  195. RetroArch [INFO] :: GL_KHR_debug
  196. RetroArch [INFO] :: GL_ARB_arrays_of_arrays
  197. RetroArch [INFO] :: GL_ARB_texture_query_levels
  198. RetroArch [INFO] :: GL_ARB_invalidate_subdata
  199. RetroArch [INFO] :: GL_ARB_clear_buffer_object
  200. RetroArch [INFO] :: GL_ARB_texture_mirror_clamp_to_edge
  201. RetroArch [INFO] :: GL_INTEL_map_texture
  202. RetroArch [INFO] :: GL_ARB_texture_compression_bptc
  203. RetroArch [INFO] :: GL_ARB_ES2_compatibility
  204. RetroArch [INFO] :: GL_ARB_ES3_compatibility
  205. RetroArch [INFO] :: GL_ARB_robustness
  206. RetroArch [INFO] :: GL_ARB_robust_buffer_access_behavior
  207. RetroArch [INFO] :: GL_EXT_texture_sRGB_decode
  208. RetroArch [INFO] :: GL_ARB_copy_image
  209. RetroArch [INFO] :: GL_KHR_blend_equation_advanced
  210. RetroArch [INFO] :: GL_EXT_direct_state_access
  211. RetroArch [INFO] :: GL_ARB_stencil_texturing
  212. RetroArch [INFO] :: GL_ARB_texture_stencil8
  213. RetroArch [INFO] :: GL_ARB_explicit_uniform_location
  214. RetroArch [INFO] :: Querying GL extension: KHR_debug => exists
  215. RetroArch [INFO] :: GL: Using resolution 1920x1080
  216. RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
  217. RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
  218. RetroArch [INFO] :: Checking GLSL shader support ...
  219. RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
  220. RetroArch [INFO] :: Found GLSL vertex shader.
  221. RetroArch [INFO] :: Found GLSL fragment shader.
  222. RetroArch [INFO] :: Linking GLSL program.
  223. RetroArch [INFO] :: Found GLSL vertex shader.
  224. RetroArch [INFO] :: Found GLSL fragment shader.
  225. RetroArch [INFO] :: Linking GLSL program.
  226. RetroArch [INFO] :: Found GLSL vertex shader.
  227. RetroArch [INFO] :: Found GLSL fragment shader.
  228. RetroArch [INFO] :: Linking GLSL program.
  229. RetroArch [INFO] :: Found GLSL vertex shader.
  230. RetroArch [INFO] :: Found GLSL fragment shader.
  231. RetroArch [INFO] :: Linking GLSL program.
  232. RetroArch [INFO] :: Found GLSL vertex shader.
  233. RetroArch [INFO] :: Found GLSL fragment shader.
  234. RetroArch [INFO] :: Linking GLSL program.
  235. RetroArch [INFO] :: [GL]: Using 4 textures.
  236. RetroArch [INFO] :: [GL]: Loaded 1 program(s).
  237. RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads.
  238. RetroArch [INFO] :: Found XInput v1.4.
  239. RetroArch [INFO] :: Found XInput v1.4.
  240. RetroArch [INFO] :: Enumerating DInput joypads ...
  241. RetroArch [INFO] :: Done enumerating DInput joypads ...
  242. RetroArch [INFO] :: Found joypad driver: "dinput".
  243. RetroArch [INFO] :: Using font rendering backend: freetype.
  244. RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
  245. RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
  246. RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
  247. RetroArch [INFO] :: Using font rendering backend: freetype.
  248. RetroArch [INFO] :: Using font rendering backend: freetype.
  249. RetroArch [ERROR] :: Implementation uses threaded audio. Cannot use rewind..
  250. RetroArch [INFO] :: SRAM will not be saved.
  251. RetroArch [INFO] :: null: [C:\Users\Taran\Downloads\RetroArch\content_history.lpl].
  252. RetroArch [INFO] :: [GL]: VSync => on
  253. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  254. RetroArch [INFO] :: [GL]: VSync => on
  255. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  256. RetroArch [INFO] :: Using content: C:\Users\Taran\Downloads\Doom3_BFG_edition_wads\DOOM.WAD.
  257. RetroArch [INFO] :: arg #0: retroarch
  258. RetroArch [INFO] :: arg #1: C:\Users\Taran\Downloads\Doom3_BFG_edition_wads\DOOM.WAD
  259. RetroArch [INFO] :: arg #2: -s
  260. RetroArch [INFO] :: arg #3: C:\Users\Taran\Downloads\RetroArch\saves
  261. RetroArch [INFO] :: arg #4: -S
  262. RetroArch [INFO] :: arg #5: C:\Users\Taran\Downloads\RetroArch\states
  263. RetroArch [INFO] :: arg #6: -c
  264. RetroArch [INFO] :: arg #7: C:\Users\Taran\Downloads\RetroArch\retroarch.cfg
  265. RetroArch [INFO] :: arg #8: -L
  266. RetroArch [INFO] :: arg #9: C:\Users\Taran\Downloads\RetroArch\cores\prboom_libretro.dll
  267. RetroArch [INFO] :: Resetting undo buffers.
  268. RetroArch [ERROR] :: [GL debug (High, API, Error)]: Error has been generated. GL error GL_INVALID_VALUE
  269. RetroArch [ERROR] :: [GL debug (High, API, Error)]: Error has been generated. GL error GL_INVALID_VALUE
  270. RetroArch [ERROR] :: [GL debug (High, API, Error)]: Error has been generated. GL error GL_INVALID_VALUE
  271. RetroArch [ERROR] :: [GL debug (High, API, Error)]: Error has been generated. GL error GL_INVALID_VALUE
  272. RetroArch [ERROR] :: [GL debug (High, API, Error)]: Error has been generated. GL error GL_INVALID_VALUE
  273. RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  274. RetroArch [INFO] :: Redirecting save file to "C:\Users\Taran\Downloads\RetroArch\saves\DOOM.srm".
  275. RetroArch [INFO] :: Redirecting savestate to "C:\Users\Taran\Downloads\RetroArch\states\DOOM.state".
  276. RetroArch [INFO] :: === Build =======================================
  277. Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
  278. Built: Jul 17 2016
  279. RetroArch [INFO] :: Version: 1.3.6
  280. RetroArch [INFO] :: Git: 218d6f5
  281. RetroArch [INFO] :: =================================================
  282. RetroArch [INFO] :: Resetting undo buffers.
  283. RetroArch [INFO] :: Loading dynamic libretro core from: "C:\Users\Taran\Downloads\RetroArch\cores\prboom_libretro.dll"
  284. RetroArch [INFO] :: Overrides: no core-specific overrides found at C:\Users\Taran\Downloads\RetroArch\config\PrBoom\PrBoom.cfg.
  285. RetroArch [INFO] :: Overrides: no game-specific overrides found at C:\Users\Taran\Downloads\RetroArch\config\PrBoom\DOOM.cfg.
  286. RetroArch [INFO] :: Environ SET_VARIABLES.
  287. RetroArch [INFO] :: Remaps: remap directory: C:\Users\Taran\Downloads\RetroArch\config/remaps
  288. RetroArch [INFO] :: Remaps: no game-specific remap found at C:\Users\Taran\Downloads\RetroArch\config/remaps/PrBoom/DOOM.rmp.
  289. RetroArch [INFO] :: Remaps: no core-specific remap found at C:\Users\Taran\Downloads\RetroArch\config/remaps/PrBoom/PrBoom.rmp.
  290. RetroArch [INFO] :: Redirecting save file to "C:\Users\Taran\Downloads\RetroArch\saves\DOOM.srm".
  291. RetroArch [INFO] :: Redirecting savestate to "C:\Users\Taran\Downloads\RetroArch\states\DOOM.state".
  292. RetroArch [INFO] :: Environ GET_LOG_INTERFACE.
  293. RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
  294. RetroArch [libretro INFO] :: Frontend supports RGB565 - will use that instead of XRGB1555.
  295. RetroArch [INFO] :: Environ PERFORMANCE_LEVEL: 4.
  296. RetroArch [INFO] :: Loading content file: C:\Users\Taran\Downloads\Doom3_BFG_edition_wads\DOOM.WAD.
  297. RetroArch [INFO] :: Did not find a valid content patch.
  298. RetroArch [INFO] :: CRC32: 0x5efa677e .
  299. RetroArch [INFO] :: Environ SET_INPUT_DESCRIPTORS:
  300. RetroArch [INFO] :: RetroPad, User 1, Button "B (bottom)" => "Strafe"
  301. RetroArch [INFO] :: RetroPad, User 1, Button "Y (left)" => "Run"
  302. RetroArch [INFO] :: RetroPad, User 1, Button "Select" => "Show/Hide Map"
  303. RetroArch [INFO] :: RetroPad, User 1, Button "Start" => "Settings"
  304. RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
  305. RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
  306. RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
  307. RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
  308. RetroArch [INFO] :: RetroPad, User 1, Button "A (right)" => "Use"
  309. RetroArch [INFO] :: RetroPad, User 1, Button "X (up)" => "Fire"
  310. RetroArch [INFO] :: RetroPad, User 1, Button "L" => "Strafe Left"
  311. RetroArch [INFO] :: RetroPad, User 1, Button "R" => "Strafe Right"
  312. RetroArch [INFO] :: RetroPad, User 1, Button "L2" => "Previous Weapon"
  313. RetroArch [INFO] :: RetroPad, User 1, Button "R2" => "Next Weapon"
  314. RetroArch [INFO] :: Environ GET_VARIABLE prboom-resolution:
  315. RetroArch [INFO] :: 320x200
  316. RetroArch [libretro INFO] :: Got size: 320 x 200.
  317. M_LoadDefaults: Load system defaults.
  318. default file: C:\Users\Taran\Downloads\Doom3_BFG_edition_wads\prboom.cfg
  319. IdentifyVersion: basesavegame: C:\Users\Taran\Downloads\Doom3_BFG_edition_wads
  320. i: 1
  321. myargv[0]: prboom
  322. myargv[1]: -iwad
  323. myargv[2]: DOOM.WAD
  324. myargv[3]: (null)
  325. myargv[4]: (null)
  326. myargv[5]: (null)
  327. myargv[6]: (null)
  328. myargv[7]: (null)
  329. myargv[8]: (null)
  330. myargv[9]: (null)
  331. myargv[10]: (null)
  332. myargv[11]: (null)
  333. myargv[12]: (null)
  334. myargv[13]: (null)
  335. myargv[14]: (null)
  336. myargv[15]: (null)
  337. myargv[16]: (null)
  338. myargv[17]: (null)
  339. myargv[18]: (null)
  340. myargv[19]: (null)
  341. myargv[20]: (null)
  342. myargv[21]: (null)
  343. myargv[22]: (null)
  344. myargv[23]: (null)
  345. myargv[24]: (null)
  346. myargv[25]: (null)
  347. myargv[26]: (null)
  348. myargv[27]: (null)
  349. myargv[28]: (null)
  350. myargv[29]: (null)
  351. myargv[30]: (null)
  352. myargv[31]: (null)
  353. RetroArch [libretro INFO] :: wfname: [DOOM.WAD], g_wad_dir: [C:\Users\Taran\Downloads\Doom3_BFG_edition_wads]
  354. RetroArch [libretro INFO] :: C:\Users\Taran\Downloads\Doom3_BFG_edition_wads\DOOM.WAD
  355. RetroArch [libretro INFO] :: found C:\Users\Taran\Downloads\Doom3_BFG_edition_wads\DOOM.WAD
  356. iwad: C:\Users\Taran\Downloads\Doom3_BFG_edition_wads\DOOM.WAD
  357. IWAD found: C:\Users\Taran\Downloads\Doom3_BFG_edition_wads\DOOM.WAD
  358. CheckIWAD: IWAD tag C:\Users\Taran\Downloads\Doom3_BFG_edition_wads\DOOM.WAD not present
  359. RetroArch [INFO] :: Environ SET_MESSAGE: ROM loading failed...
  360. RetroArch [ERROR] :: Failed to load content.
  361. RetroArch [INFO] :: Resetting undo buffers.
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