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MAPPING_ANSWERS

May 29th, 2011
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  1. HOW TO:
  2.  
  3. /showmapstats WILL BE YOUR NEW BEST FRIEND
  4. MUST BE UNDER 10000 Max Area
  5. MUST BE UNDER 30 Mean Height
  6.  
  7.  
  8. -Height-
  9.  
  10.  
  11. The trick to having maps 253 cubes tall.
  12.  
  13. After /newmap, select the entire floor, lower floor as far as you can without reseting. Reseting will happen when you reach a certain depth. Repeat with ceiling, stop right before it resets. Savemap and reload. Type /showmapstats, it should read:
  14.  
  15. Mean Height : 0.00
  16. Max Area : X
  17.  
  18. How does it read 0?
  19.  
  20. We are tricking the engine into thinking there is nothing there. As far as the math is concerned, there is no height, but in reality, its 253 cubes tall.
  21.  
  22. Tactic 2
  23.  
  24. This tactic will allow any height within the walls of your map.
  25.  
  26. Create /newmap 9, allocate X number of cubes for YOUR map. Allow spacing of around 64 - 96 cubes along the perimeter of the map. This spacing will be used to create low ceiling hallways.
  27.  
  28. In the middle, where your MAP is going to be, repeat above until its 253 cubes tall. Now with the remaining space around the perimeter of the ACTUAL map size, you are going to build hallways. Start by soliding ONE cube along the perimeter of YOUR MAP in the middle. After you are done with this, in the middle, it should look like a regular /newmap 7 or 8. On the outside of YOURMAP, lower the ceiling to a height of 14 cubes. Do this all around YOURMAP. Make rows 8 cubes wide, by soliding every other 8 cubes in a row. [Note: As long as you use /newmap 9 or less, having long rows 8 cubes wide, DOES NOT affect the Max Area!!!]
  29.  
  30. When you are done "Farming", you should have YOURMAP in the middle 253 cubes tall, and Hidden Hallways 8 cubes wide and 14 cubes tall surrounding your map.
  31.  
  32. By doing this you will average out your height, and done correctly, your mean height will go from 175+, down to below 20 NO PROBLEM.
  33.  
  34. Both ways work. The second is the better way. It allows for any height geometry within YOURMAP.
  35.  
  36.  
  37. -One Way Shooting-
  38.  
  39.  
  40. This is cake, I know this better then I do the game. -_-
  41.  
  42. In the command line, type /newent mapmodel 57 5 1
  43.  
  44. This will place a platform [57], 5 cubes high [5], with the gray blueish brick texture [1].
  45. Understand this before going any further.
  46.  
  47. Mapmodels you will use for OWS:
  48.  
  49. /newent mapmodel 30 [Locker]
  50. /newent mapmodel 57 [Plaform]
  51. /newent mapmodel 60 [Ac Unit Outer]
  52.  
  53. There are many more, but lets start off slow.
  54.  
  55. You will place mapmodel 30 and 60 to create fake walls.[Place on the same cube!!!!!!!!]
  56.  
  57. Do so by either:
  58.  
  59. /newent mapmodel 30 0 1
  60. /newent mapmodel 30 6 1
  61. /newent mapmodel 30 12 1
  62.  
  63. or
  64.  
  65. /newent mapmodel 60 0 1
  66. /newent mapmodel 60 2 1
  67. /newent mapmodle 60 4 1
  68. /newent mapmodel 60 6 1
  69.  
  70. To create fake floor:
  71.  
  72. /newent mapmodel 57 5 1
  73.  
  74.  
  75. -Pickups-
  76.  
  77.  
  78. You must have a lot of geometry to play with if you want your pickups one cube apart. Depending on how many pickups you want will determine how high the geometry needs to be.
  79.  
  80. Type /newmap 6
  81.  
  82. Begin in the middle with:
  83.  
  84. /newent grenades [This will place one grenade]
  85. moving one cube over on the same ROW !!!!!!
  86. /newent grenades 30 [lower cube until the grenade is the same elevation as the first]
  87. move one cube over ^^
  88. /newent grenades 60 [^^]
  89. move one cube over ^^
  90. /newent grenades 90 [^^]
  91.  
  92. You get the hint. You can do this up to /newent grenades 240, if the map will allow.
  93.  
  94. /newent health
  95. /newent armour
  96. /newent ammobox
  97. /newent akimbo
  98. /newent pistol
  99. /newent grenades
  100. /newent helmet
  101.  
  102. Do increments of 30, and you will have no problem.
  103.  
  104.  
  105. - Heightfield Doors-
  106.  
  107.  
  108. There is a little red box indicator on the white selection box. You must use the little red box for the following.
  109.  
  110. Raise a section of cubes 6 high, 1 wide. While selected press H ["H=heightfield floor"/ "I=heightfield ceiling"/ in next version it is different], this will turn the selected cubes grid green and make the cubes floor height field.
  111.  
  112. Now with the little red box, select the face of the wall so that you are going corner to corner with the little red box. Press and hold Q, scroll downward a lot. By doing so, you are glitching the cubes and allowing players to pass through. You can play with how far you go down or up, to make player jump or crouch-jump or crouch to get through said glitched cubes.
  113.  
  114. When done correctly, players will see a wall they can pass through.
  115.  
  116. \:D
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