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- Qwilfish @ Focus Sash
- Ability: Intimidate
- EVs: 252 HP / 4 Def / 252 Spe
- Timid Nature
- - Toxic Spikes
- - Spikes
- - Taunt
- - Destiny Bond
- Cobalion @ Leftovers
- Ability: Justified
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Substitute
- - Swords Dance
- - Iron Head
- - Close Combat
- Spiritomb @ Leftovers
- Ability: Infiltrator
- EVs: 248 HP / 252 Atk / 8 Spe
- Adamant Nature
- - Taunt
- - Sucker Punch
- - Will-O-Wisp
- - Pursuit
- Rhyperior @ Leftovers
- Ability: Solid Rock
- EVs: 252 HP / 16 Atk / 240 SpD
- Adamant Nature
- - Stealth Rock
- - Earthquake
- - Stone Edge
- - Roar
- Tangrowth @ Assault Vest
- Ability: Regenerator
- EVs: 128 HP / 252 SpA / 128 Spe
- Modest Nature
- - Knock Off
- - Leaf Storm
- - Sludge Bomb
- - Hidden Power [Fire]
- Medicham @ Choice Scarf
- Ability: Pure Power
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - High Jump Kick
- - Zen Headbutt
- - Baton Pass
- - Rock Slide
- A basic offensive team built around sweeping with subSD Cobalion. This team takes advantage of the fact that many Cobalion checks are vulnerable to toxic spikes by using Qwilfish as a suicide lead. Rhyperior is the rocks setter of choice which provides a check to fire types like scarf Emboar. Spiritomb is a strong check to psychic types, can burn sub Cobalion, and can spinblock if needed. Tangrowth notably checks Flygon and Jellicent for this team. Scarf Medicham is an excellent revenge killer and also provides an offensive Cobalion check, while gaining momentum with baton pass. Threats include Defog Flygon, as it can easily take momentum away from this team, so Qwilfish may be better off being saved for after Flygon is removed or weakened. Durant, and Houndoom carrying HP grass, threaten this team significantly and need to be played carefully around. Possible set changes include Qwilfish from suicide lead to defensive, Tangrowth from assault vest to life orb with sleep powder, and Rhyperior from roar to ice punch in order to not give Flygon free turns.
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