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- function ENT:PlaySceneCustom(...)
- local scene = ...
- local targets = {select(2,...)}
- local ent = ents.Create("logic_choreographed_scene")
- ent:SetKeyValue("SceneFile",scene)
- for _,tgt in ipairs(targets) do
- ent:SetKeyValue("target" .. _,type(tgt) == "string" && tgt || tgt:GetName())
- end
- ent:Spawn()
- ent:Activate()
- ent:Fire("Start","",0)
- end
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