Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //=============================================================================
- // Rito_Menu_Background.js
- //=============================================================================
- var Imported = Imported || {};
- Imported.Rito_GameEnd = true;
- var Rito = Rito || {};
- /*:
- * @plugindesc Version 1.00
- * Adds background for each menu and modified each opacity windows.
- * @author Rito
- *
- * @help Please credit me. Usage for commercial/free game.
- *
- * @param Help Opacity
- * @default 0
- *
- * @param
- * @param //Main Menu\\
- * @default ================
- * @desc Do not change that
- * @param Background MM
- * @default MainMenu_bg
- *
- * @param Command Opacity MM
- * @default 0
- *
- * @param Gold Opacity MM
- * @default 0
- *
- * @param Location Opacity MM
- * @default 0
- *
- * @param
- * @param //Item Menu\\
- * @default ================
- * @desc Do not change that
- * @param Background IM
- * @default ItemMenu_bg
- *
- * @param Category Opacity IM
- * @default 0
- *
- * @param Item Opacity IM
- * @default 0
- * @param
- * @param //Skill Menu\\
- * @default ================
- * @desc Do not change that
- * @param Background SM
- * @default SkillMenu_bg
- *
- * @param Skill Opacity SM
- * @default 0
- *
- * @param Status Opacity SM
- * @default 0
- *
- * @param Item Opacity IM
- * @default 0
- * @param
- * @param //Equip Menu\\
- * @default ================
- * @desc Do not change that
- * @param Background EM
- * @default EquipMenu_bg
- *
- * @param Status Opacity EM
- * @default 0
- *
- * @param Command Opacity EM
- * @default 0
- *
- * @param Slot Opacity EM
- * @default 0
- *
- * @param Item Opacity EM
- * @default 0
- * @param
- * @param //Status Menu\\
- * @default ================
- * @desc Do not change that
- * @param Background StatM
- * @default StatusMenu_bg
- *
- * @param Status Opacity StatM
- * @default 0
- * @param
- * @param //Options Menu\\
- * @default ================
- * @desc Do not change that
- * @param Background OM
- * @default OptionsMenu_bg
- *
- * @param Options Opacity OM
- * @default 0
- * @param
- * @param //Save Menu\\
- * @default ================
- * @desc Do not change that
- * @param Background SaveM
- * @default SaveMenu_bg
- *
- * @param Help Opacity SaveM
- * @default 0
- *
- * @param List Opacity SaveM
- * @default 0
- */
- var parameters = PluginManager.parameters('Rito_Menu_Background');
- Rito.Param = Rito.Param || {};
- Rito.Param.helpWinOpacity = Number(parameters['Help Opacity'] || 0);
- Rito.Param.MM_background = String(parameters['Background MM']);
- Rito.Param.MM_comWin = Number(parameters['Command Opacity MM'] || 0);
- Rito.Param.MM_goldWin = Number(parameters['Gold Opacity MM'] || 0);
- Rito.Param.MM_statusWin = Number(parameters['Status Opacity MM'] || 0);
- Rito.Param.MM_locationWin = Number(parameters['Location Opacity MM'] || 0);
- Rito.Param.IM_background = String(parameters['Background IM']);
- Rito.Param.IM_catWin = Number(parameters['Category Opacity IM'] || 0);
- Rito.Param.IM_itemWin = Number(parameters['Item Opacity IM'] || 0);
- Rito.Param.SM_background = String(parameters['Background SM']);
- Rito.Param.SM_skillTypeWin = Number(parameters['Skill Opacity SM'] || 0);
- Rito.Param.SM_statusWin = Number(parameters['Status Opacity SM'] || 0);
- Rito.Param.SM_itemWin = Number(parameters['Item Opacity SM'] || 0);
- Rito.Param.EM_background = String(parameters['Background EM']);
- Rito.Param.EM_statusWin = Number(parameters['Status Opacity EM'] || 0);
- Rito.Param.EM_commandWin = Number(parameters['Command Opacity EM'] || 0);
- Rito.Param.EM_slotWin = Number(parameters['Slot Opacity EM'] || 0);
- Rito.Param.EM_itemWin = Number(parameters['Item Opacity EM'] || 0);
- Rito.Param.StatM_background = String(parameters['Background StatM']);
- Rito.Param.StatM_statusWin = Number(parameters['Status Opacity StatM'] || 0);
- Rito.Param.OM_background = String(parameters['Background OM']);
- Rito.Param.OM_optionsWin = Number(parameters['Options Opacity OM'] || 0);
- Rito.Param.SaveM_background = String(parameters['Background SaveM']);
- Rito.Param.SaveM_helpWin = Number(parameters['Help Opacity SaveM'] || 0);
- Rito.Param.SaveM_listWin = Number(parameters['List Opacity SaveM'] || 0);
- ImageManager.loadMenuBackground = function(filename, hue) {
- return this.loadBitmap('img/menu_background/', filename, hue, true);
- };
- // Help Window Opacity
- var _alias_Scene_MenuBase_createHelpWindow = Scene_MenuBase.prototype.createHelpWindow;
- Scene_MenuBase.prototype.createHelpWindow = function() {
- _alias_Scene_MenuBase_createHelpWindow.call(this);
- this._helpWindow.opacity = Rito.Param.helpWinOpacity;
- };
- // ===========Main Menu=============
- // Opacity Main Menu Window
- var _alias_SceneMenu_createCommandWindow = Scene_Menu.prototype.createCommandWindow;
- Scene_Menu.prototype.createCommandWindow = function() {
- _alias_SceneMenu_createCommandWindow.call(this);
- this._commandWindow.opacity = Rito.Param.MM_comWin;
- };
- var _alias_SceneMenu_createGoldWindow = Scene_Menu.prototype.createGoldWindow;
- Scene_Menu.prototype.createGoldWindow = function() {
- _alias_SceneMenu_createGoldWindow.call(this);
- this._goldWindow.opacity = Rito.Param.MM_goldWin;
- };
- var _alias_SceneMenu_createStatusWindow = Scene_Menu.prototype.createStatusWindow;
- Scene_Menu.prototype.createStatusWindow = function() {
- _alias_SceneMenu_createStatusWindow.call(this);
- this._statusWindow.opacity = Rito.Param.MM_statusWin;
- };
- if (Imported.ModMenu) {
- var _alias_SceneMenu_locationWindow = Scene_Menu.prototype.createLocationWindow;
- Scene_Menu.prototype.createLocationWindow = function() {
- _alias_SceneMenu_locationWindow.call(this)
- this._locationWindow.opacity = Rito.Param.MM_locationWin;
- }; }
- // Create Background in Main Menu
- var _alias_SceneMenu_create = Scene_Menu.prototype.create;
- Scene_Menu.prototype.create = function() {
- this.createBackground();
- _alias_SceneMenu_create.call(this);
- };
- Scene_Menu.prototype.createBackground = function() {
- this._backgroundSprite = new Sprite();
- if (Rito.Param.MM_background == "") { this._backgroundSprite.bitmap = SceneManager.backgroundBitmap(); }
- else {this._backgroundSprite.bitmap = ImageManager.loadMenuBackground(Rito.Param.MM_background);}
- this.addChild(this._backgroundSprite);
- if (Imported.Soul_Menu_Particles){ this.create_particles(); }
- };
- // ===========Item Menu=============
- // Opacity Item Menu Window
- var _alias_SceneItem_createCategoryWindow = Scene_Item.prototype.createCategoryWindow;
- Scene_Item.prototype.createCategoryWindow = function() {
- _alias_SceneItem_createCategoryWindow.call(this);
- this._categoryWindow.opacity = Rito.Param.IM_catWin;
- };
- var _alias_SceneItem_createItemWindow = Scene_Item.prototype.createItemWindow;
- Scene_Item.prototype.createItemWindow = function() {
- _alias_SceneItem_createItemWindow.call(this);
- this._itemWindow.opacity = Rito.Param.IM_itemWin;
- };
- // Create Background in Item Menu
- var _alias_SceneItem_create = Scene_Item.prototype.create;
- Scene_Item.prototype.create = function() {
- this.createBackground();
- _alias_SceneItem_create.call(this);
- };
- Scene_Item.prototype.createBackground = function() {
- this._backgroundSprite = new Sprite();
- if (Rito.Param.IM_background == "") { this._backgroundSprite.bitmap = SceneManager.backgroundBitmap(); }
- else {this._backgroundSprite.bitmap = ImageManager.loadMenuBackground(Rito.Param.IM_background);}
- this.addChild(this._backgroundSprite);
- if (Imported.Soul_Menu_Particles){ this.create_particles(); }
- };
- // ===========Skill Menu=============
- // Opacity Skill Menu Window
- var _alias_SceneSkill_createSkillTypeWindow = Scene_Skill.prototype.createSkillTypeWindow;
- Scene_Skill.prototype.createSkillTypeWindow = function() {
- _alias_SceneSkill_createSkillTypeWindow.call(this);
- this._skillTypeWindow.opacity = Rito.Param.SM_skillTypeWin;
- };
- var _alias_SceneSkill_createStatusWindow = Scene_Skill.prototype.createStatusWindow;
- Scene_Skill.prototype.createStatusWindow = function() {
- _alias_SceneSkill_createStatusWindow.call(this);
- this._statusWindow.opacity = Rito.Param.SM_statusWin;
- };
- var _alias_SceneSkill_createItemWindow = Scene_Skill.prototype.createItemWindow;
- Scene_Skill.prototype.createItemWindow = function() {
- _alias_SceneSkill_createItemWindow.call(this);
- this._itemWindow.opacity = Rito.Param.SM_itemWin;
- };
- // Create Background in Skill Menu
- var _alias_SceneSkill_create = Scene_Skill.prototype.create;
- Scene_Skill.prototype.create = function() {
- this.createBackground();
- _alias_SceneSkill_create.call(this);
- };
- Scene_Skill.prototype.createBackground = function() {
- this._backgroundSprite = new Sprite();
- if (Rito.Param.SM_background == "") { this._backgroundSprite.bitmap = SceneManager.backgroundBitmap(); }
- else {this._backgroundSprite.bitmap = ImageManager.loadMenuBackground(Rito.Param.SM_background);}
- this.addChild(this._backgroundSprite);
- if (Imported.Soul_Menu_Particles){ this.create_particles(); }
- };
- // ===========Equip Menu=============
- // Opacity Equip Menu Window
- var _alias_SceneEquip_createStatusWindow = Scene_Equip.prototype.createStatusWindow;
- Scene_Equip.prototype.createStatusWindow = function() {
- _alias_SceneEquip_createStatusWindow.call(this);
- this._statusWindow.opacity = Rito.Param.EM_statusWin;
- };
- var _alias_SceneEquip_createCommandWindow = Scene_Equip.prototype.createCommandWindow;
- Scene_Equip.prototype.createCommandWindow = function() {
- _alias_SceneEquip_createCommandWindow.call(this);
- this._commandWindow.opacity = Rito.Param.EM_commandWin;
- };
- var _alias_SceneEquip_createSlotWindow = Scene_Equip.prototype.createSlotWindow;
- Scene_Equip.prototype.createSlotWindow = function() {
- _alias_SceneEquip_createSlotWindow.call(this);
- this._slotWindow.opacity = Rito.Param.EM_slotWin;
- };
- var _alias_SceneEquip_createItemWindow = Scene_Equip.prototype.createItemWindow;
- Scene_Equip.prototype.createItemWindow = function() {
- _alias_SceneEquip_createItemWindow.call(this);
- this._itemWindow.opacity = Rito.Param.EM_itemWin;
- };
- // Create Background in Equip Menu
- var _alias_SceneEquip_create = Scene_Equip.prototype.create;
- Scene_Equip.prototype.create = function() {
- this.createBackground();
- _alias_SceneEquip_create.call(this);
- };
- Scene_Equip.prototype.createBackground = function() {
- this._backgroundSprite = new Sprite();
- if (Rito.Param.EM_background == "") { this._backgroundSprite.bitmap = SceneManager.backgroundBitmap(); }
- else {this._backgroundSprite.bitmap = ImageManager.loadMenuBackground(Rito.Param.EM_background);}
- this.addChild(this._backgroundSprite);
- if (Imported.Soul_Menu_Particles){ this.create_particles(); }
- };
- // ===========Status Menu=============
- // Opacity window and Create Background Status Menu
- var _alias_SceneStatus_create = Scene_Status.prototype.create;
- Scene_Status.prototype.create = function() {
- this.createBackground();
- _alias_SceneStatus_create.call(this);
- this._statusWindow.opacity = Rito.Param.StatM_statusWin;
- };
- Scene_Status.prototype.createBackground = function() {
- this._backgroundSprite = new Sprite();
- if (Rito.Param.StatM_background == "") { this._backgroundSprite.bitmap = SceneManager.backgroundBitmap(); }
- else {this._backgroundSprite.bitmap = ImageManager.loadMenuBackground(Rito.Param.StatM_background);}
- this.addChild(this._backgroundSprite);
- if (Imported.Soul_Menu_Particles){ this.create_particles(); }
- };
- // ===========Options Menu=============
- // Opacity Options Menu Window
- var _alias_SceneOptions_createOptionsWindow = Scene_Options.prototype.createOptionsWindow;
- Scene_Options.prototype.createOptionsWindow = function() {
- _alias_SceneOptions_createOptionsWindow.call(this);
- this._optionsWindow.opacity = Rito.Param.OM_optionsWin;
- };
- // Create Background in Options Menu
- var _alias_SceneOptions_create = Scene_Options.prototype.create;
- Scene_Options.prototype.create = function() {
- this.createBackground();
- _alias_SceneOptions_create.call(this);
- };
- Scene_Options.prototype.createBackground = function() {
- this._backgroundSprite = new Sprite();
- if (Rito.Param.OM_background == "") { this._backgroundSprite.bitmap = SceneManager.backgroundBitmap(); }
- else {this._backgroundSprite.bitmap = ImageManager.loadMenuBackground(Rito.Param.OM_background);}
- this.addChild(this._backgroundSprite);
- if (Imported.Soul_Menu_Particles){ this.create_particles(); }
- };
- // ===========Save Menu=============
- // Opacity Save Menu Window
- var _alias_SceneSave_createHelpWindow = Scene_Save.prototype.createHelpWindow;
- Scene_Save.prototype.createHelpWindow = function() {
- _alias_SceneSave_createHelpWindow.call(this);
- this._helpWindow.opacity = Rito.Param.SaveM_helpWin;
- };
- var _alias_SceneSave_createListWindow = Scene_Save.prototype.createListWindow;
- Scene_Save.prototype.createListWindow = function() {
- _alias_SceneSave_createListWindow.call(this);
- this._listWindow.opacity = Rito.Param.SaveM_listWin;
- };
- // Create Background in Save Menu
- var _alias_SceneSave_create = Scene_Save.prototype.create;
- Scene_Save.prototype.create = function() {
- this.createBackground();
- _alias_SceneSave_create.call(this);
- };
- Scene_Save.prototype.createBackground = function() {
- this._backgroundSprite = new Sprite();
- if (Rito.Param.SaveM_background == "") { this._backgroundSprite.bitmap = SceneManager.backgroundBitmap(); }
- else {this._backgroundSprite.bitmap = ImageManager.loadMenuBackground(Rito.Param.SaveM_background);}
- this.addChild(this._backgroundSprite);
- if (Imported.Soul_Menu_Particles){ this.create_particles(); }
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement