VanishingDragon

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May 20th, 2017
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  1. Player = game:GetService("Players").LocalPlayer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. LeftArm = Character["Left Arm"]
  9. LeftLeg = Character["Left Leg"]
  10. RightArm = Character["Right Arm"]
  11. RightLeg = Character["Right Leg"]
  12. LS = Torso["Left Shoulder"]
  13. LH = Torso["Left Hip"]
  14. RS = Torso["Right Shoulder"]
  15. RH = Torso["Right Hip"]
  16. Neck = Torso.Neck
  17. it = Instance.new
  18. vt = Vector3.new
  19. cf = CFrame.new
  20. euler = CFrame.fromEulerAnglesXYZ
  21. angles = CFrame.Angles
  22. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  23. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  24. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  25. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  26. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  27. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  28. RootPart = Character.HumanoidRootPart
  29. RootJoint = RootPart.RootJoint
  30. RootCF = euler(-1.57, 0, 3.14)
  31. attack = false
  32. attackdebounce = false
  33. MMouse = Player:GetMouse()
  34. combo = 0
  35. local hitfloor, posfloor = nil, nil
  36. local idle = 0
  37. local Anim = "Idle"
  38. local graviting = false
  39. local distort = 100
  40. local doanim = true
  41. local Effects = {}
  42. local Weapon = {}
  43. local Welds = {}
  44. local decreaseatk = 0
  45. local decreasedef = 0
  46. local decreasemvmt = 0
  47. local doingcomb = false
  48. local distorcharge = false
  49. local move4do = false
  50. local move1 = "(Z)\nClock"
  51. local move2 = "(X)\nGravity Impact"
  52. local move3 = "(C)\nTime Blink"
  53. local move4 = "(V)\nTemporal Waltz"
  54. local cooldowns = {}
  55. local cooldown1 = 0
  56. table.insert(cooldowns, cooldown1)
  57. local cooldown2 = 0
  58. table.insert(cooldowns, cooldown2)
  59. local cooldown3 = 0
  60. table.insert(cooldowns, cooldown3)
  61. local cooldown4 = 0
  62. table.insert(cooldowns, cooldown4)
  63. local cooldownsadd = {}
  64. local cooldownadd1 = 0.2
  65. table.insert(cooldownsadd, cooldownadd1)
  66. local cooldownadd2 = 0.25
  67. table.insert(cooldownsadd, cooldownadd2)
  68. local cooldownadd3 = 0.4
  69. table.insert(cooldownsadd, cooldownadd3)
  70. local cooldownadd4 = 0.1
  71. table.insert(cooldownsadd, cooldownadd4)
  72. local cooldownmax = 100
  73. player = nil
  74. RSH = nil
  75. RW = Instance.new("Motor")
  76. LW = Instance.new("Motor")
  77. RW.Name = "Right Shoulder"
  78. LW.Name = "Left Shoulder"
  79. LH = Torso["Left Hip"]
  80. RH = Torso["Right Hip"]
  81. TorsoColor = Torso.BrickColor
  82. TorsoRed = TorsoColor.Color.r
  83. TorsoGreen = TorsoColor.Color.g
  84. NewCol = BrickColor.new("Dark green").Color
  85. NewCol2 = Color3.new(0, 0.86274509803922, 0.86274509803922)
  86. print(BrickColor.new(NewCol2))
  87. local mdec = Instance.new("NumberValue", Decrease)
  88. mdec.Name = "DecreaseDef"
  89. mdec.Value = 0.4
  90. local mdec2 = Instance.new("NumberValue", Decrease)
  91. mdec2.Name = "DecreaseMvmt"
  92. mdec2.Value = 0.1
  93. local Animate = Humanoid.Animator
  94. local canjump = true
  95. removeControl = function()
  96. canjump = false
  97. end
  98. resumeControl = function()
  99. canjump = true
  100. end
  101. Player.Character.Humanoid.Changed:connect(function()
  102. if canjump == false then
  103. Player.Character.Humanoid.Jump = false
  104. end
  105. end)
  106. ArtificialHB = Instance.new("BindableEvent", script)
  107. ArtificialHB.Name = "Heartbeat"
  108.  
  109. script:WaitForChild("Heartbeat")
  110.  
  111. frame = 1 / 40
  112. tf = 0
  113. allowframeloss = true
  114. tossremainder = false
  115. lastframe = tick()
  116. script.Heartbeat:Fire()
  117.  
  118. game:GetService("RunService").Heartbeat:connect(function(s, p)
  119. tf = tf + s
  120. if tf >= frame then
  121. if allowframeloss then
  122. script.Heartbeat:Fire()
  123. lastframe = tick()
  124. else
  125. for i = 1, math.floor(tf / frame) do
  126. script.Heartbeat:Fire()
  127. end
  128. lastframe = tick()
  129. end
  130. if tossremainder then
  131. tf = 0
  132. else
  133. tf = tf - frame * math.floor(tf / frame)
  134. end
  135. end
  136. end)
  137.  
  138. function swait(num)
  139. if num == 0 or num == nil then
  140. ArtificialHB.Event:wait()
  141. else
  142. for i = 0, num do
  143. ArtificialHB.Event:wait()
  144. end
  145. end
  146. end
  147. if Character:findFirstChild("Kam\'s Hand", true) ~= nil then
  148. Character:findFirstChild("Kam\'s Hand", true).Parent = nil
  149. end
  150. if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
  151. Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
  152. end
  153. if Character:findFirstChild("Stats", true) ~= nil then
  154. Character:findFirstChild("Stats", true).Parent = nil
  155. end
  156. local Stats = Instance.new("BoolValue")
  157. Stats.Name = "Stats"
  158. Stats.Parent = Character
  159. local Atk = Instance.new("NumberValue")
  160. Atk.Name = "Damage"
  161. Atk.Parent = Stats
  162. Atk.Value = 1
  163. local Def = Instance.new("NumberValue")
  164. Def.Name = "Defense"
  165. Def.Parent = Stats
  166. Def.Value = 1
  167. local Mvmt = Instance.new("NumberValue")
  168. Mvmt.Name = "Movement"
  169. Mvmt.Parent = Stats
  170. Mvmt.Value = 1
  171. local Block = Instance.new("BoolValue")
  172. Block.Name = "Block"
  173. Block.Parent = Stats
  174. Block.Value = false
  175. local Stun = Instance.new("NumberValue")
  176. Stun.Name = "Stun"
  177. Stun.Parent = Stats
  178. Stun.Value = 0
  179. local StunT = Instance.new("NumberValue")
  180. StunT.Name = "StunThreshold"
  181. StunT.Parent = Stats
  182. StunT.Value = 100
  183. local Rooted = Instance.new("BoolValue")
  184. Rooted.Name = "Rooted"
  185. Rooted.Parent = Stats
  186. Rooted.Value = false
  187. local Stunned = Instance.new("BoolValue")
  188. Stunned.Name = "Stunned"
  189. Stunned.Parent = Stats
  190. Stunned.Value = false
  191. local Stagger = Instance.new("BoolValue")
  192. Stagger.Name = "Stagger"
  193. Stagger.Parent = Stats
  194. Stagger.Value = false
  195. local StaggerHit = Instance.new("BoolValue")
  196. StaggerHit.Name = "StaggerHit"
  197. StaggerHit.Parent = Stats
  198. StaggerHit.Value = false
  199. local RecentEnemy = Instance.new("ObjectValue")
  200. RecentEnemy.Name = "RecentEnemy"
  201. RecentEnemy.Parent = Stats
  202. RecentEnemy.Value = nil
  203. local Decrease = Instance.new("BoolValue")
  204. Decrease.Name = "Decrease"
  205. Decrease.Parent = Stats
  206. Decrease.Value = false
  207. local mana = Instance.new("NumberValue")
  208. mana.Name = "Mana"
  209. mana.Parent = Stats
  210. mana.Value = 0
  211. passive1 = Instance.new("NumberValue", nil)
  212. passive1.Name = "DecreaseAtk"
  213. passive1.Value = -0.3
  214. passive2 = Instance.new("NumberValue", nil)
  215. passive2.Name = "DecreaseDef"
  216. passive2.Value = 0.1
  217. NoOutline = function(Part)
  218. Part.TopSurface = 10
  219. end
  220. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  221. local fp = it("Part")
  222. fp.formFactor = formfactor
  223. fp.Parent = parent
  224. fp.Reflectance = reflectance
  225. fp.Transparency = transparency
  226. fp.CanCollide = false
  227. fp.Locked = true
  228. fp.BrickColor = brickcolor
  229. fp.Name = name
  230. fp.Size = size
  231. fp.Position = Torso.Position
  232. NoOutline(fp)
  233. fp.Material = "SmoothPlastic"
  234. fp:BreakJoints()
  235. return fp
  236. end
  237. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  238. local mesh = it(Mesh)
  239. mesh.Parent = part
  240. if Mesh == "SpecialMesh" then
  241. mesh.MeshType = meshtype
  242. if meshid ~= "nil" then
  243. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  244. end
  245. end
  246. mesh.Offset = offset
  247. mesh.Scale = scale
  248. return mesh
  249. end
  250. weld = function(parent, part0, part1, c0)
  251. local weld = it("Motor")
  252. weld.Parent = parent
  253. weld.Part0 = part0
  254. weld.Part1 = part1
  255. weld.C0 = c0
  256. return weld
  257. end
  258. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  259. local gui = it(GuiType)
  260. gui.Parent = parent
  261. gui.Text = text
  262. gui.BackgroundTransparency = backtrans
  263. gui.BackgroundColor3 = backcol
  264. gui.SizeConstraint = "RelativeXY"
  265. gui.TextXAlignment = "Center"
  266. gui.TextYAlignment = "Center"
  267. gui.Position = pos
  268. gui.Size = size
  269. gui.Font = "SourceSans"
  270. gui.FontSize = "Size14"
  271. gui.TextWrapped = false
  272. gui.TextStrokeTransparency = 0
  273. gui.TextColor = BrickColor.new("White")
  274. return gui
  275. end
  276. local Color1 = Torso.BrickColor
  277. local fengui = it("GuiMain")
  278. fengui.Parent = Player.PlayerGui
  279. fengui.Name = "WeaponGUI"
  280. local fenframe = it("Frame")
  281. fenframe.Parent = fengui
  282. fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
  283. fenframe.BackgroundTransparency = 1
  284. fenframe.BorderColor3 = Color3.new(17, 17, 17)
  285. fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
  286. fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
  287. local fenframe2 = it("Frame")
  288. fenframe2.Parent = fengui
  289. fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
  290. fenframe2.BackgroundTransparency = 1
  291. fenframe2.BorderColor3 = Color3.new(17, 17, 17)
  292. fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
  293. fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
  294. local fenframe3 = it("Frame")
  295. fenframe3.Parent = fengui
  296. fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
  297. fenframe3.BackgroundTransparency = 1
  298. fenframe3.BorderColor3 = Color3.new(17, 17, 17)
  299. fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
  300. fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
  301. local fenframe4 = it("Frame")
  302. fenframe4.Parent = fengui
  303. fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
  304. fenframe4.BackgroundTransparency = 1
  305. fenframe4.BorderColor3 = Color3.new(17, 17, 17)
  306. fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
  307. fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
  308. local pressedf = false
  309. local fenframe5 = it("Frame")
  310. fenframe5.Parent = fengui
  311. fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
  312. fenframe5.BackgroundTransparency = 1
  313. fenframe5.BorderColor3 = Color3.new(0, 0, 0)
  314. fenframe5.Size = UDim2.new(1, 0, 1, 0)
  315. fenframe5.Position = UDim2.new(0, 0, 0, 0)
  316. fenframe5.ZIndex = 2
  317. local tellbar = gui("TextLabel", fenframe5, "-Fixed by AureIion_sol =D (+)\n-Temporal Image changed to Distortion Charge where Tempus uses up all Distortion to, for a couple of seconds, gains increased damage and enemies around Tempus gets decreased movement (+)\n-All abilities can target an enemy for Time Blink (+)\n-Clock changed such that Tempus throws Kam\'s Hand forward first. Clock no longer buffs allies, and Tempus cannot move during the ability (+/-)\n-Graviga changed to Gravity Impact where Tempus stabs Kam\'s Hand to the ground to create a gravity wave to pull enemies towards Tempus\' self (+/-)\n-Time Crack changed to Time Blink where Tempus blinks towards the target, then hits normally with Time Crack (+/-)\n-Temporal Stun changed to Temporal Waltz where Tempus teleports to a random area near the targeted enemy, then do a Time Crack slash with increased damage and debuffs damage. Tempus does this 5 times (+/-)\n-Distortion charges up slower (-)\n-Abilities no longer uses Distortion as a substitute for mana (-)", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
  318. tellbar.Font = "Arial"
  319. tellbar.TextScaled = true
  320. tellbar.TextTransparency = 1
  321. tellbar.TextStrokeTransparency = 1
  322. tellbar.ZIndex = 2
  323. local fnumb = 0
  324. local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  325. local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  326. local fenbarmana4 = gui("TextLabel", fenframe, "Wakfu(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  327. local fenbarblock1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  328. local fenbarblock2 = gui("TextLabel", fenframe, "", 0, BrickColor.new("White").Color, UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  329. local fenbarblock3 = gui("TextLabel", fenframe, "Distortion(" .. distort .. ")", 1, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  330. local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  331. local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  332. local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  333. local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
  334. local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  335. local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  336. local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  337. local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  338. local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  339. local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  340. fenbarmove1.ZIndex = 2
  341. local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  342. local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  343. fenbarmove2.ZIndex = 2
  344. local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new("Navy blue").Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  345. local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  346. fenbarmove3.ZIndex = 2
  347. local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  348. local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  349. fenbarmove4.ZIndex = 2
  350. local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  351. local modelzorz = Instance.new("Model")
  352. modelzorz.Parent = Character
  353. modelzorz.Name = "Kam\'s Hand"
  354. local handle = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Handle", vt())
  355. local prt1 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part01", vt())
  356. local prt2 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part02", vt())
  357. local prt4 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part04", vt())
  358. local prt5 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium blue"), "Part05", vt())
  359. local prt6 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part06", vt())
  360. local prt11 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium blue"), "Part11", vt())
  361. local prt12 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium blue"), "Part12", vt())
  362. local prt13 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium blue"), "Part13", vt())
  363. local prt14 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part14", vt())
  364. local prt17 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part17", vt())
  365. msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(1, 10, 1))
  366. msh2 = mesh("SpecialMesh", prt2, "FileMesh", "3270017", vt(0, 0, 0), vt(0.6, 0.6, 2))
  367. msh4 = mesh("SpecialMesh", prt4, "FileMesh", "1778999", vt(0, 0, 0), vt(0.2, 0.3, 0.2))
  368. msh5 = mesh("SpecialMesh", prt5, "FileMesh", "1778999", vt(0, 0, 0), vt(0.3, 0.2, 0.5))
  369. msh6 = mesh("BlockMesh", prt6, "", "", vt(0, 0, 0), vt(2, 1, 3))
  370. msh11 = mesh("SpecialMesh", prt11, "Torso", "nil", vt(0, 0, 0), vt(2.6, 1, 1))
  371. msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(2, 25, 0.5))
  372. msh13 = mesh("SpecialMesh", prt13, "Torso", "nil", vt(0, 0, 0), vt(2.3, 1, 0.5))
  373. msh14 = mesh("BlockMesh", prt14, "", "", vt(0, 0, 0), vt(1, 2, 1))
  374. msh17 = mesh("SpecialMesh", prt17, "FileMesh", "1778999", vt(0, 0, 0), vt(0.4, 0.4, 0.1))
  375. local handlewld = weld(handle, handle, Torso, euler(-2.5, 1.57, 0) * cf(-2, -2.5, -0.5))
  376. local wld1 = weld(prt1, prt1, handle, cf(0, 0, 0) * euler(0, 0, 0))
  377. local wld2 = weld(prt1, prt2, prt1, euler(0, 1.57, 0) * cf(0, 1.3, 0))
  378. local wld4 = weld(prt1, prt4, prt2, euler(0, 0, 3.14) * cf(0, 0.55, 0))
  379. local wld5 = weld(prt1, prt5, prt1, euler(0, 0, 3.14) * cf(0, -1, 0))
  380. local wld6 = weld(prt1, prt6, prt5, euler(0, 0, 3.14) * cf(0, 0.25, 0))
  381. local wld11 = weld(prt1, prt11, prt6, euler(0, 1.57, 0) * cf(0, -0.2, 0))
  382. local wld12 = weld(prt1, prt12, prt11, euler(0, 0, 0) * cf(0, -2.6, 0))
  383. local wld13 = weld(prt1, prt13, prt12, euler(0, 0, 3.14) * cf(0, -2.6, 0))
  384. local wld14 = weld(prt1, prt14, prt13, euler(0, 0, 0) * cf(0, 0.3, 0))
  385. local wld17 = weld(prt1, prt17, prt14, euler(0, 0, 3.14) * cf(0, 0.53, 0))
  386. for i = 0.785, 6.28, 0.785 do
  387. if i ~= 6.28 and i ~= 3.14 then
  388. local prt3 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium blue"), "Part03", vt())
  389. msh3 = mesh("BlockMesh", prt3, "", "", vt(0, 0, 0), vt(1, 0.8, 1))
  390. local wld3 = weld(prt1, prt3, prt2, cf(0, 0.4, 0) * euler(0, 0, i))
  391. end
  392. end
  393. oldprt = prt6
  394. num = 0.2
  395. ulnum = 0.4
  396. num2 = 1
  397. num3 = 2
  398. for i = 1, 3 do
  399. local prt7 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part07", vt())
  400. msh7 = mesh("BlockMesh", prt7, "", "", vt(0, 0, 0), vt(num3, num2, 1.5))
  401. local wld7 = weld(prt1, prt7, oldprt, euler(num, 0, 0) * cf(0, num / 10, ulnum))
  402. local prt8 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium blue"), "Part08", vt())
  403. msh8 = mesh("BlockMesh", prt8, "", "", vt(0, 0, 0), vt(num3 / 2, 1, 1))
  404. local wld8 = weld(prt1, prt8, prt7, euler(0, 0, 0) * cf(0, -num2 * 0.1 - 0.1, 0))
  405. oldprt = prt7
  406. num = num + 0.05
  407. ulnum = 0.25
  408. num2 = num2 - 0.2
  409. num3 = num3 - 0.5
  410. end
  411. oldprt = prt6
  412. num = 0.2
  413. ulnum = -0.4
  414. num2 = 1
  415. num3 = 2
  416. for i = 1, 3 do
  417. local prt9 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part09", vt())
  418. msh9 = mesh("BlockMesh", prt9, "", "", vt(0, 0, 0), vt(num3, num2, 1.5))
  419. local wld9 = weld(prt1, prt9, oldprt, euler(-num, 0, 0) * cf(0, num / 10, ulnum))
  420. local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium blue"), "Part08", vt())
  421. msh10 = mesh("BlockMesh", prt10, "", "", vt(0, 0, 0), vt(num3 / 2, 1, 1))
  422. local wld10 = weld(prt1, prt10, prt9, euler(0, 0, 0) * cf(0, -num2 * 0.1 - 0.1, 0))
  423. oldprt = prt9
  424. num = num + 0.05
  425. ulnum = -0.25
  426. num2 = num2 - 0.2
  427. num3 = num3 - 0.5
  428. end
  429. eul1 = 0.785
  430. eul2 = 2.355
  431. eul3 = 0.785
  432. for i = 0.2, -0.2, -0.4 do
  433. local prt15 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part15", vt())
  434. msh15 = mesh("SpecialMesh", prt15, "FileMesh", "3270017", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  435. local wld15 = weld(prt1, prt15, prt14, euler(0, 0, 0) * cf(i, 0, 0))
  436. for i = eul1, eul2, eul3 do
  437. local prt16 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part03", vt())
  438. msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(0.5, 0.8, 0.3))
  439. local wld16 = weld(prt1, prt16, prt15, cf(0, 0.3, 0) * euler(0, 0, i))
  440. end
  441. eul1 = -0.785
  442. eul2 = -2.355
  443. eul3 = -0.785
  444. end
  445. for _,c in pairs(modelzorz:children()) do
  446. table.insert(Weapon, c)
  447. end
  448. for _,c in pairs(prt1:children()) do
  449. if c.className == "Motor" then
  450. table.insert(Welds, c)
  451. end
  452. end
  453. local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
  454. hitbox.Anchored = false
  455. local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
  456. local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
  457. hitbox2.Anchored = true
  458. local hitboxCF = cf(0, 0, 0)
  459. hboxpos = Instance.new("BodyPosition", nil)
  460. hboxpos.P = 2000
  461. hboxpos.D = 100
  462. hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
  463. hitboxweld = function()
  464. hbwld.Parent = modelzorz
  465. hbwld.Part0 = hitbox
  466. hbwld.Part1 = prt12
  467. end
  468. local Image = it("Model")
  469. Image.Name = "Image"
  470. local CloneJoints = {}
  471. ImageRoot = RootPart:Clone()
  472. table.insert(CloneJoints, ImageRoot)
  473. ImageTors = Torso:Clone()
  474. table.insert(CloneJoints, ImageTors)
  475. ImageHead = Head:Clone()
  476. table.insert(CloneJoints, ImageHead)
  477. ImageLA = LeftArm:Clone()
  478. table.insert(CloneJoints, ImageLA)
  479. ImageRA = RightArm:Clone()
  480. table.insert(CloneJoints, ImageRA)
  481. ImageLG = LeftLeg:Clone()
  482. table.insert(CloneJoints, ImageLG)
  483. ImageRG = RightLeg:Clone()
  484. table.insert(CloneJoints, ImageRG)
  485. RootJointClone = cf(0, 0, 0)
  486. NeckClone = cf(0, 0, 0)
  487. RWClone = cf(0, 0, 0)
  488. LWClone = cf(0, 0, 0)
  489. RHClone = cf(0, 0, 0)
  490. LHClone = cf(0, 0, 0)
  491. for i = 1, #CloneJoints do
  492. CloneJoints[i].Parent = Image
  493. if CloneJoints[i] ~= ImageRoot then
  494. CloneJoints[i].Transparency = 0.5
  495. end
  496. CloneJoints[i].Anchored = true
  497. CloneJoints[i].CanCollide = false
  498. CloneJoints[i].BrickColor = BrickColor.new(NewCol2)
  499. NoOutline(CloneJoints[i])
  500. for _,c in pairs(CloneJoints[i]:children()) do
  501. if c.className ~= "SpecialMesh" then
  502. c.Parent = nil
  503. end
  504. end
  505. end
  506. if script.Parent.className ~= "HopperBin" then
  507. Tool = Instance.new("HopperBin")
  508. Tool.Parent = Backpack
  509. Tool.Name = "Kam\'s Hand"
  510. script.Parent = Tool
  511. end
  512. Bin = script.Parent
  513. if Bin.Name == "Tempus: Epoch Knight" then
  514. Bin.Name = "Kam\'s Hand"
  515. end
  516. local bodvel = Instance.new("BodyVelocity")
  517. local bg = Instance.new("BodyGyro")
  518. so = function(id, par, vol, pit)
  519. local sou = Instance.new("Sound", par or workspace)
  520. sou.Volume = vol
  521. sou.Pitch = pit or 1
  522. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  523. coroutine.resume(coroutine.create(function(Sound)
  524. swait()
  525. Sound:play()
  526. end), sou)
  527. game:GetService("Debris"):AddItem(sou, 6)
  528. end
  529. function clerp(a,b,t)
  530. local qa = {QuaternionFromCFrame(a)}
  531. local qb = {QuaternionFromCFrame(b)}
  532. local ax, ay, az = a.x, a.y, a.z
  533. local bx, by, bz = b.x, b.y, b.z
  534. local _t = 1-t
  535. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  536. end
  537.  
  538. function QuaternionFromCFrame(cf)
  539. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  540. local trace = m00 + m11 + m22
  541. if trace > 0 then
  542. local s = math.sqrt(1 + trace)
  543. local recip = 0.5/s
  544. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  545. else
  546. local i = 0
  547. if m11 > m00 then
  548. i = 1
  549. end
  550. if m22 > (i == 0 and m00 or m11) then
  551. i = 2
  552. end
  553. if i == 0 then
  554. local s = math.sqrt(m00-m11-m22+1)
  555. local recip = 0.5/s
  556. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  557. elseif i == 1 then
  558. local s = math.sqrt(m11-m22-m00+1)
  559. local recip = 0.5/s
  560. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  561. elseif i == 2 then
  562. local s = math.sqrt(m22-m00-m11+1)
  563. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  564. end
  565. end
  566. end
  567.  
  568. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  569. local xs, ys, zs = x + x, y + y, z + z
  570. local wx, wy, wz = w*xs, w*ys, w*zs
  571. local xx = x*xs
  572. local xy = x*ys
  573. local xz = x*zs
  574. local yy = y*ys
  575. local yz = y*zs
  576. local zz = z*zs
  577. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  578. end
  579.  
  580. function QuaternionSlerp(a, b, t)
  581. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  582. local startInterp, finishInterp;
  583. if cosTheta >= 0.0001 then
  584. if (1 - cosTheta) > 0.0001 then
  585. local theta = math.acos(cosTheta)
  586. local invSinTheta = 1/math.sin(theta)
  587. startInterp = math.sin((1-t)*theta)*invSinTheta
  588. finishInterp = math.sin(t*theta)*invSinTheta
  589. else
  590. startInterp = 1-t
  591. finishInterp = t
  592. end
  593. else
  594. if (1+cosTheta) > 0.0001 then
  595. local theta = math.acos(-cosTheta)
  596. local invSinTheta = 1/math.sin(theta)
  597. startInterp = math.sin((t-1)*theta)*invSinTheta
  598. finishInterp = math.sin(t*theta)*invSinTheta
  599. else
  600. startInterp = t-1
  601. finishInterp = t
  602. end
  603. end
  604. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  605. end
  606.  
  607. hideanim = function()
  608. equipped = false
  609. for i = 0, 1, 0.1 do
  610. swait()
  611. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, -0.5), 0.3)
  612. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3)
  613. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  614. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  615. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57), 0.3)
  616. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  617. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.3)
  618. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  619. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
  620. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
  621. end
  622. so("206083107", handle, 1, 1)
  623. handlewld.Part1 = Torso
  624. handlewld.C0 = euler(1.57, 0, 1.57) * cf(-3, 0, 0)
  625. wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0)
  626. mdec2.Parent = nil
  627. mdec.Parent = Decrease
  628. for i = 0, 1, 0.1 do
  629. swait()
  630. handlewld.C0 = clerp(handlewld.C0, euler(-2.5, 1.57, 0) * cf(-2, -2.5, -0.5), 0.5)
  631. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  632. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  633. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
  634. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  635. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
  636. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  637. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
  638. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
  639. end
  640. handlewld.Part1 = Torso
  641. handlewld.C0 = euler(-2.5, 1.57, 0) * cf(-2, -2.5, -0.5)
  642. wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0)
  643. end
  644. mdec.Parent = Decrease
  645. equipanim = function()
  646. equipped = true
  647. mdec.Parent = nil
  648. for i = 0, 1, 0.1 do
  649. swait()
  650. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  651. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  652. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57), 0.3)
  653. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  654. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.3)
  655. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  656. end
  657. local dec = Instance.new("NumberValue", Decrease)
  658. dec.Name = "DecreaseMvmt"
  659. dec.Value = 10
  660. handlewld.Part1 = RootPart
  661. n = 2
  662. so("206083107", handle, 1, 1)
  663. for i = 0, 1, 0.1 do
  664. swait()
  665. handlewld.C0 = clerp(handlewld.C0, euler(3.14, 1.57, 0) * cf(0, -2.5, 2), 0.3)
  666. wld1.C0 = euler(0, 0, 6.28 * i * n) * cf(0, 0, 0)
  667. n = n - 0.1
  668. end
  669. for i = 0, 1, 0.1 do
  670. swait()
  671. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.8) * euler(-0.1, 0, 0), 0.3)
  672. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.8), 0.3)
  673. RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2.5, 0, 0.4), 0.3)
  674. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  675. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.3)
  676. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  677. end
  678. handlewld.Part1 = RightArm
  679. handlewld.C0 = euler(1.57, 0, 0) * cf(0, 1.2, 0.5)
  680. wld1.C0 = euler(0, 1.57, 0) * euler(3.8, 0, 0) * euler(0, 0, 0) * cf(0, 0, 0)
  681. dec.Parent = nil
  682. mdec2.Parent = Decrease
  683. end
  684. StaggerAnim = function()
  685. attack = true
  686. removeControl()
  687. for i = 1, math.random(2, 4) do
  688. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  689. end
  690. for i = 0, 1, 0.35 do
  691. swait()
  692. if Rooted.Value == false then
  693. Torso.Velocity = RootPart.CFrame.lookVector * -40
  694. end
  695. handlewld.Part1 = RightArm
  696. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.2)
  697. wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.2)
  698. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
  699. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
  700. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
  701. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  702. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  703. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  704. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
  705. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  706. end
  707. for i = 0, 1, 0.2 do
  708. swait()
  709. if Rooted.Value == false then
  710. Torso.Velocity = RootPart.CFrame.lookVector * -40
  711. end
  712. handlewld.Part1 = RightArm
  713. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.2)
  714. wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.2)
  715. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
  716. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
  717. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
  718. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  719. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
  720. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  721. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
  722. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
  723. end
  724. for i = 0, 1, 0.1 do
  725. swait()
  726. handlewld.Part1 = RightArm
  727. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.2)
  728. wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.2)
  729. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
  730. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
  731. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
  732. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  733. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
  734. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  735. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
  736. LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  737. end
  738. for i = 1, 40 do
  739. swait()
  740. if StunT.Value <= Stun.Value then
  741. break
  742. end
  743. end
  744. do
  745. resumeControl()
  746. combo = 0
  747. attack = false
  748. end
  749. end
  750. StaggerHitt = function()
  751. attack = true
  752. for i = 1, math.random(2, 4) do
  753. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  754. end
  755. for i = 0, 1, 0.1 do
  756. swait()
  757. handlewld.Part1 = RightArm
  758. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.2)
  759. wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.2)
  760. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
  761. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
  762. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3)
  763. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  764. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  765. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  766. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
  767. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  768. end
  769. attack = false
  770. end
  771. StunAnim = function()
  772. attack = true
  773. removeControl()
  774. Stunned.Value = true
  775. showDamage(Character, "Stunned", "Interrupt")
  776. local dec = Instance.new("NumberValue", Decrease)
  777. dec.Name = "DecreaseMvmt"
  778. dec.Value = 10
  779. for i = 0, 1, 0.3 do
  780. swait()
  781. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
  782. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
  783. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
  784. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  785. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
  786. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  787. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
  788. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
  789. end
  790. for i = 0, 1, 0.3 do
  791. swait()
  792. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
  793. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
  794. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  795. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  796. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
  797. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  798. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
  799. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
  800. end
  801. for i = 0, 1, 0.3 do
  802. swait()
  803. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
  804. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
  805. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  806. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  807. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
  808. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  809. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
  810. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
  811. end
  812. local gairost = Instance.new("BodyGyro")
  813. gairost.Parent = RootPart
  814. gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
  815. gairost.P = 20000
  816. gairost.cframe = cf(0, 0, 0)
  817. for i = 0, 1, 0.1 do
  818. swait()
  819. if hitfloor ~= nil then
  820. Torso.Velocity = vt(0, 0, 0)
  821. end
  822. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
  823. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
  824. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
  825. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  826. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
  827. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  828. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
  829. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
  830. end
  831. for i = 1, 70 do
  832. swait()
  833. gairost.cframe = RootPart.CFrame
  834. if hitfloor ~= nil then
  835. Torso.Velocity = vt(0, 0, 0)
  836. end
  837. end
  838. for i = 0, 1, 0.2 do
  839. swait()
  840. Stun.Value = 0
  841. gairost.cframe = RootPart.CFrame
  842. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  843. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
  844. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
  845. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  846. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
  847. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  848. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
  849. LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
  850. end
  851. resumeControl()
  852. gairost.Parent = nil
  853. dec.Parent = nil
  854. Stun.Value = 0
  855. combo = 0
  856. Stunned.Value = false
  857. attack = false
  858. for i = 1, 10 do
  859. swait()
  860. Stun.Value = 0
  861. end
  862. end
  863. attackone = function()
  864. attack = true
  865. for i = 0, 1, 0.15 do
  866. swait()
  867. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.4)
  868. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.4)
  869. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.2) * euler(0.1, 0, 0), 0.4)
  870. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.4)
  871. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 1.2) * euler(0, -0.6, 0), 0.4)
  872. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  873. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -1.3), 0.4)
  874. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  875. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.4)
  876. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4)
  877. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  878. do
  879. if StaggerHit.Value == true then
  880. break
  881. end
  882. -- DECOMPILER ERROR at PC219: LeaveBlock: unexpected jumping out IF_THEN_STMT
  883.  
  884. -- DECOMPILER ERROR at PC219: LeaveBlock: unexpected jumping out IF_STMT
  885.  
  886. end
  887. end
  888. end
  889. so("199145887", prt12, 1, 1.2)
  890. hbwld.Parent = nil
  891. hboxpos.Parent = hitbox
  892. hitbox.Parent = modelzorz
  893. hitbox.Size = vt(1, 7, 0.5)
  894. hitboxCF = prt12.CFrame
  895. hitbox.CFrame = hitboxCF
  896. blcf = nil
  897. scfr = nil
  898. for i = 0, 1, 0.1 do
  899. swait()
  900. hitboxCF = prt12.CFrame
  901. hitbox.CFrame = hitboxCF
  902. MagniDamage(hitbox, 6, 4, 8, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 6)), nil, true)
  903. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.4)
  904. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.4)
  905. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.4)
  906. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.4), 0.4)
  907. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.5, 0, -1) * euler(0, -0.6, 0), 0.4)
  908. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  909. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.4)
  910. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  911. RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.4)
  912. LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.4)
  913. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  914. do
  915. if StaggerHit.Value == true then
  916. break
  917. end
  918. -- DECOMPILER ERROR at PC496: LeaveBlock: unexpected jumping out IF_THEN_STMT
  919.  
  920. -- DECOMPILER ERROR at PC496: LeaveBlock: unexpected jumping out IF_STMT
  921.  
  922. end
  923. end
  924. end
  925. hitbox.Parent = modelzorz
  926. hitbox.Size = vt()
  927. hitboxweld()
  928. hboxpos.Parent = nil
  929. attack = false
  930. end
  931. attacktwo = function()
  932. attack = true
  933. handlewld.Part1 = Torso
  934. handlewld.C0 = euler(1.57, 0, 1.57) * cf(-3, 1, 0)
  935. wld1.C1 = euler(0, 0, 0)
  936. for i = 0, 1, 0.15 do
  937. swait()
  938. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 1.57) * cf(0, -1, 0), 0.3)
  939. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, -7, 0) * euler(1, 0, 0), 0.3)
  940. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.4) * euler(0, 0, 0), 0.3)
  941. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.4), 0.3)
  942. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -1) * euler(0, 1.4, 0), 0.3)
  943. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  944. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.3)
  945. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  946. RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.2)
  947. LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.2)
  948. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  949. do
  950. if StaggerHit.Value == true then
  951. break
  952. end
  953. -- DECOMPILER ERROR at PC248: LeaveBlock: unexpected jumping out IF_THEN_STMT
  954.  
  955. -- DECOMPILER ERROR at PC248: LeaveBlock: unexpected jumping out IF_STMT
  956.  
  957. end
  958. end
  959. end
  960. so("199145841", prt12, 1, 0.8)
  961. hbwld.Parent = nil
  962. hboxpos.Parent = hitbox
  963. hitbox.Parent = modelzorz
  964. hitbox.Size = vt(1, 7, 0.5)
  965. hitboxCF = prt12.CFrame
  966. hitbox.CFrame = hitboxCF
  967. blcf = nil
  968. scfr = nil
  969. num = 0
  970. for i = 0, 1, 0.1 do
  971. swait()
  972. num = num + 0.6
  973. hitboxCF = prt12.CFrame
  974. hitbox.CFrame = hitboxCF
  975. MagniDamage(hitbox, 6, 4, 8, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 6)), nil, true)
  976. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 1.57) * cf(0, -1, 0), 0.3)
  977. wld1.C0 = euler(1, 0, 0) * cf(0, -4, 0) * euler(1 - num, 0, 0)
  978. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.4)
  979. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.4)
  980. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.2) * euler(0, 1.7, 0), 0.4)
  981. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  982. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1.3), 0.4)
  983. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  984. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.4)
  985. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4)
  986. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  987. do
  988. if StaggerHit.Value == true then
  989. break
  990. end
  991. -- DECOMPILER ERROR at PC532: LeaveBlock: unexpected jumping out IF_THEN_STMT
  992.  
  993. -- DECOMPILER ERROR at PC532: LeaveBlock: unexpected jumping out IF_STMT
  994.  
  995. end
  996. end
  997. end
  998. hitbox.Parent = modelzorz
  999. hitbox.Size = vt()
  1000. hitboxweld()
  1001. hboxpos.Parent = nil
  1002. handlewld.Part1 = RightArm
  1003. handlewld.C0 = euler(1.57, 0, 1.57) * cf(0, -1, 0)
  1004. wld1.C0 = euler(-1, 1.57, 0) * cf(0, -4, 0) * euler(0, 0, 0)
  1005. attack = false
  1006. end
  1007. attackthree = function()
  1008. attack = true
  1009. handlewld.Part1 = Torso
  1010. handlewld.C0 = euler(1.57, 0, 1.57) * cf(-3, 1, 0)
  1011. wld1.C1 = euler(0, 0, 0)
  1012. n = 7
  1013. for i = 0, 1, 0.1 do
  1014. swait()
  1015. n = n + 1
  1016. if n >= 7 then
  1017. so("199145146", prt12, 1, 1.2)
  1018. n = 0
  1019. end
  1020. handlewld.C0 = clerp(handlewld.C0, euler(0, 1.57, 1.3) * euler(0.2, 0, 0) * cf(0, -1, 3), 0.3)
  1021. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 3, 0), 0.3)
  1022. wld1.C1 = wld1.C1 * euler(0.6, 0, 0)
  1023. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(-0.05, 0, 0), 0.3)
  1024. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.4), 0.3)
  1025. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -1) * euler(0, 1.4, 0), 0.3)
  1026. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1027. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.7, 0, 0.4), 0.3)
  1028. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1029. RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.4, -0.1), 0.2)
  1030. LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.2) * euler(0, -1.57, 0) * euler(0, -0.5, 0) * euler(-0.2, 0, 0), 0.2)
  1031. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1032. do
  1033. if StaggerHit.Value == true then
  1034. break
  1035. end
  1036. -- DECOMPILER ERROR at PC280: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1037.  
  1038. -- DECOMPILER ERROR at PC280: LeaveBlock: unexpected jumping out IF_STMT
  1039.  
  1040. end
  1041. end
  1042. end
  1043. wld1.C1 = euler(0, 0, 0)
  1044. so("199145913", prt12, 1, 1.4)
  1045. hbwld.Parent = nil
  1046. hboxpos.Parent = hitbox
  1047. hitbox.Parent = modelzorz
  1048. hitbox.Size = vt(1, 7, 0.5)
  1049. hitboxCF = prt12.CFrame
  1050. hitbox.CFrame = hitboxCF
  1051. blcf = nil
  1052. scfr = nil
  1053. for i = 0, 1, 0.1 do
  1054. swait()
  1055. hitboxCF = prt12.CFrame
  1056. hitbox.CFrame = hitboxCF
  1057. MagniDamage(hitbox, 6, 4, 8, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 6)), nil, true)
  1058. handlewld.C0 = clerp(handlewld.C0, euler(1.7, -1, 0) * euler(0, 0, 0) * cf(7, -0.5, 1.5), 0.5)
  1059. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 3, 0), 0.5)
  1060. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.2) * euler(-0.05, 0, 0), 0.5)
  1061. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.5)
  1062. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 0.5) * euler(0, 0, 0), 0.3)
  1063. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1064. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.6, 0, -1), 0.3)
  1065. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1066. RH.C0 = clerp(RH.C0, cf(0.6, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1.2, 0), 0.2)
  1067. LH.C0 = clerp(LH.C0, cf(-0.6, -1, 0.4) * euler(0, -1.57, 0) * euler(0, 1.2, -0.1) * euler(0, 0, 0), 0.2)
  1068. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1069. do
  1070. if StaggerHit.Value == true then
  1071. break
  1072. end
  1073. -- DECOMPILER ERROR at PC576: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1074.  
  1075. -- DECOMPILER ERROR at PC576: LeaveBlock: unexpected jumping out IF_STMT
  1076.  
  1077. end
  1078. end
  1079. end
  1080. hitbox.Parent = modelzorz
  1081. hitbox.Size = vt()
  1082. hitboxweld()
  1083. hboxpos.Parent = nil
  1084. handlewld.Part1 = RightArm
  1085. attack = false
  1086. end
  1087. attackfour = function()
  1088. attack = true
  1089. for i = 0, 1, 0.15 do
  1090. swait()
  1091. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, -0.3), 0.4)
  1092. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.4)
  1093. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.2) * euler(0.1, 0, 0), 0.4)
  1094. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.4)
  1095. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 0.8) * euler(0, -0.6, 0), 0.4)
  1096. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1097. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -1.3), 0.4)
  1098. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1099. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.4)
  1100. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4)
  1101. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1102. do
  1103. if StaggerHit.Value == true then
  1104. break
  1105. end
  1106. -- DECOMPILER ERROR at PC219: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1107.  
  1108. -- DECOMPILER ERROR at PC219: LeaveBlock: unexpected jumping out IF_STMT
  1109.  
  1110. end
  1111. end
  1112. end
  1113. handlewld.Part1 = RootPart
  1114. handlewld.C0 = euler(-0.7, 0, -0.6) * cf(-1, -3, -4)
  1115. wld1.C0 = euler(0, 0, 0) * cf(0, 3, 0)
  1116. wld1.C1 = euler(0, 0, 0)
  1117. hbwld.Parent = nil
  1118. hboxpos.Parent = hitbox
  1119. hitbox.Parent = modelzorz
  1120. hitbox.Size = vt(1, 7, 0.5)
  1121. hitboxCF = prt12.CFrame
  1122. hitbox.CFrame = hitboxCF
  1123. blcf = nil
  1124. scfr = nil
  1125. n = 4
  1126. mov = 0
  1127. for i = 0, 1, 0.1 do
  1128. swait()
  1129. mov = mov + 3
  1130. n = n + 1
  1131. if n >= 4 then
  1132. so("199145146", prt12, 1, 1.4)
  1133. n = 0
  1134. end
  1135. hitboxCF = prt12.CFrame
  1136. hitbox.CFrame = hitboxCF
  1137. MagniDamage(hitbox, 6, 5, 8, 0, "Normal", RootPart, 0.5, 1, (math.random(3, 6)), nil, true)
  1138. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, -1, mov), 0.4)
  1139. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4)
  1140. wld1.C1 = wld1.C1 * euler(-0.6, 0, 0)
  1141. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57) * euler(0.1, 0, 0), 0.4)
  1142. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.57), 0.4)
  1143. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 0, 0), 0.4)
  1144. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1145. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1), 0.4)
  1146. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1147. RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.57, -0.1), 0.4)
  1148. LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1.57, 0.2), 0.4)
  1149. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1150. do
  1151. if StaggerHit.Value == true then
  1152. break
  1153. end
  1154. -- DECOMPILER ERROR at PC553: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1155.  
  1156. -- DECOMPILER ERROR at PC553: LeaveBlock: unexpected jumping out IF_STMT
  1157.  
  1158. end
  1159. end
  1160. end
  1161. hitbox.Parent = modelzorz
  1162. hitbox.Size = vt()
  1163. hitboxweld()
  1164. hboxpos.Parent = nil
  1165. handlewld.Part1 = RightArm
  1166. wld1.C1 = euler(0, 0, 0)
  1167. attack = false
  1168. end
  1169. DistortionCharge = function()
  1170. if distort == 100 then
  1171. distort = 0
  1172. distorcharge = true
  1173. table.insert(Effects, {nil, "DisCharge", 400, 0})
  1174. end
  1175. end
  1176. do1 = function()
  1177. if attack == true then
  1178. return
  1179. end
  1180. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1181. return
  1182. end
  1183. if cooldownmax <= cooldowns[1] and mana.Value >= 20 then
  1184. attack = true
  1185. doingcomb = true
  1186. cooldowns[1] = 0
  1187. for i = 0, 1, 0.15 do
  1188. swait()
  1189. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, -0.3), 0.4)
  1190. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.4)
  1191. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.2) * euler(0.1, 0, 0), 0.4)
  1192. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.4)
  1193. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 0.8) * euler(0, -0.6, 0), 0.4)
  1194. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1195. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -1.3), 0.4)
  1196. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1197. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.4)
  1198. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4)
  1199. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1200. do
  1201. if StaggerHit.Value == true then
  1202. break
  1203. end
  1204. end
  1205. end
  1206. end
  1207. local dec = Instance.new("NumberValue", Decrease)
  1208. dec.Name = "DecreaseMvmt"
  1209. dec.Value = 10
  1210. handlewld.Part1 = RootPart
  1211. handlewld.C0 = euler(-0.7, 0, -0.6) * cf(-1, -3, -4)
  1212. wld1.C0 = euler(0, 0, 0) * cf(0, 3, 0)
  1213. wld1.C1 = euler(0, 0, 0)
  1214. so("199145146", prt12, 1, 0.8)
  1215. mov = 0
  1216. for i = 0, 1, 0.15 do
  1217. swait()
  1218. mov = mov + 5
  1219. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, -1, mov), 0.4)
  1220. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 3, 0), 0.4)
  1221. wld1.C1 = wld1.C1 * euler(-0.6, 0, 0)
  1222. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57) * euler(0.1, 0, 0), 0.4)
  1223. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.57), 0.4)
  1224. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 0, 0), 0.4)
  1225. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1226. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1), 0.4)
  1227. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1228. RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.57, -0.1), 0.4)
  1229. LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1.57, 0.2), 0.4)
  1230. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1231. do
  1232. if StaggerHit.Value == true then
  1233. break
  1234. end
  1235. end
  1236. end
  1237. end
  1238. n = 5
  1239. for i = 0, 1, 0.1 do
  1240. swait()
  1241. mov = mov + n
  1242. n = n / 2
  1243. handlewld.C0 = clerp(handlewld.C0, euler(0, 1.57, 0) * cf(0, -2, mov), 0.4)
  1244. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 3, 0), 0.4)
  1245. wld1.C1 = clerp(wld1.C1, euler(0, 0, 0) * cf(0, 0, 0), 0.3)
  1246. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  1247. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  1248. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57), 0.3)
  1249. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1250. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.3)
  1251. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1252. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
  1253. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
  1254. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1255. do
  1256. if StaggerHit.Value == true then
  1257. break
  1258. end
  1259. end
  1260. end
  1261. end
  1262. mana.Value = mana.Value - 20
  1263. so("206083122", handle, 1, 1)
  1264. CF = cf(prt12.Position)
  1265. MagicCircle(BrickColor.new(NewCol2), CF, 150, 150, 150, 1, 1, 1, 0.02)
  1266. MagniDamage(prt12, 20, 5, 10, math.random(20, 30), "Knockdown2", prt12, 0, 1, (math.random(5, 10)), nil, nil, true, "Movement", 0.2, 300)
  1267. num = 0
  1268. eul = math.random(-50, 50)
  1269. eul2 = math.random(-50, 50)
  1270. for i = 0, 1, 0.05 do
  1271. swait()
  1272. wld1.C0 = cf(0, 3, 0) * euler(-6.6 * i, 0, 0)
  1273. if num >= 3 then
  1274. num = 0
  1275. eul = eul - 0.5
  1276. eul2 = eul2 - 0.05
  1277. MagicCircle2(BrickColor.new(NewCol2), CF * euler(-1.57, 0, eul) * cf(0, 0, 0), 3, 7, 3, -0.1, 9, -0.1, 0.1, 1.2)
  1278. MagicCircle2(BrickColor.new(NewCol2), CF * euler(-1.57, 0, eul2) * cf(0, 0, 0), 3, 5, 3, -0.1, 6, -0.1, 0.1, 1.2)
  1279. end
  1280. num = num + 1
  1281. for i = 0.523, 6.28, 0.523 do
  1282. MagicBlock(BrickColor.new(NewCol2), CF * euler(0, i, 0) * cf(0, 0, 20), 1, 1, 1, 1, 1, 1, 0.1, 1)
  1283. end
  1284. end
  1285. swait(10)
  1286. handlewld.Part1 = RightArm
  1287. dec.Parent = nil
  1288. doingcomb = false
  1289. attack = false
  1290. end
  1291. end
  1292. do2 = function()
  1293. if attack == true then
  1294. return
  1295. end
  1296. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1297. return
  1298. end
  1299. if cooldownmax <= cooldowns[2] and mana.Value >= 15 then
  1300. attack = true
  1301. doingcomb = true
  1302. cooldowns[2] = 0
  1303. for i = 0, 1, 0.15 do
  1304. swait()
  1305. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, -0.3) * euler(0, -0.1, 0), 0.4)
  1306. wld1.C0 = clerp(wld1.C0, euler(0, 1.1, 0) * cf(0, 0, 0), 0.4)
  1307. Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, 0), 0.3)
  1308. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  1309. RW.C0 = clerp(RW.C0, cf(1, 1, -0.5) * euler(2.8, 0, -0.8) * euler(0, 0, 0), 0.3)
  1310. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1311. LW.C0 = clerp(LW.C0, cf(-1, 1, -0.5) * euler(2.8, 0, 0.8), 0.3)
  1312. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1313. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
  1314. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
  1315. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1316. do
  1317. if StaggerHit.Value == true then
  1318. break
  1319. end
  1320. end
  1321. end
  1322. end
  1323. local dec = Instance.new("NumberValue", Decrease)
  1324. dec.Name = "DecreaseMvmt"
  1325. dec.Value = 10
  1326. for i = 0, 1, 0.1 do
  1327. swait()
  1328. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4)
  1329. wld1.C0 = clerp(wld1.C0, euler(3.14, 0, 0) * cf(0, -0.5, 0), 0.4)
  1330. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  1331. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.3, 0, 0), 0.4)
  1332. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.87, 0, -0.8) * euler(0, 0, 0), 0.4)
  1333. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1334. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.97, 0, 0.8) * euler(0, 0, 0), 0.4)
  1335. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1336. RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.2), 0.4)
  1337. LH.C0 = clerp(LH.C0, cf(-1, -0.7, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.2), 0.4)
  1338. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1339. do
  1340. if StaggerHit.Value == true then
  1341. break
  1342. end
  1343. end
  1344. end
  1345. end
  1346. hitfloor2, posfloor2 = rayCast(prt1.Position, CFrame.new(prt1.Position, prt1.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1347. if hitfloor2 ~= nil then
  1348. mana.Value = mana.Value - 15
  1349. MagicWave(BrickColor.new("Navy blue"), cf(posfloor2), 60, 5, 60, -1, -0.2, -1, 0.05)
  1350. MagicCircle(BrickColor.new("Navy blue"), cf(posfloor2), 550, 5, 550, -10, 1, -10, 0.03)
  1351. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1352. ref.Anchored = true
  1353. ref.CFrame = cf(posfloor2)
  1354. game:GetService("Debris"):AddItem(ref, 3)
  1355. so("183763487", ref, 1, 0.4)
  1356. so("183763487", ref, 1, 1)
  1357. so("161006182", ref, 1, 0.2)
  1358. so("158210228", ref, 1, 0.4)
  1359. MagniDamage(ref, 55, 4, 6, math.random(-40, -30), "Knockdown2", ref, 0, 1, (math.random(4, 7)), nil, nil, true, nil, nil, nil)
  1360. end
  1361. for i = 1, 10 do
  1362. swait()
  1363. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1364. do
  1365. if StaggerHit.Value == true then
  1366. break
  1367. end
  1368. end
  1369. end
  1370. end
  1371. dec.Parent = nil
  1372. doingcomb = false
  1373. attack = false
  1374. end
  1375. end
  1376. do3 = function()
  1377. doanim = true
  1378. if attack == true then
  1379. return
  1380. end
  1381. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1382. return
  1383. end
  1384. if cooldownmax <= cooldowns[3] and mana.Value >= 15 and RecentEnemy.Value ~= nil then
  1385. decreasemana = true
  1386. hits = 0
  1387. num1 = 0
  1388. hits2 = 0
  1389. attack = true
  1390. doingcomb = true
  1391. cooldowns[3] = 0
  1392. local BodGy = Instance.new("BodyGyro", RootPart)
  1393. BodGy.maxTorque = Vector3.new(0, math.huge, 0)
  1394. BodGy.P = 2000
  1395. BodGy.D = 100
  1396. Guy = nil
  1397. Tors = nil
  1398. if RecentEnemy.Value ~= nil then
  1399. Guy = RecentEnemy.Value
  1400. if RecentEnemy.Value:findFirstChild("Torso") ~= nil then
  1401. Tors = RecentEnemy.Value.Torso
  1402. BodGy.cframe = cf(Torso.Position, RecentEnemy.Value.Torso.Position)
  1403. end
  1404. end
  1405. for i = 0, 1, 0.1 do
  1406. swait()
  1407. if Tors.Parent ~= nil then
  1408. BodGy.cframe = cf(Torso.Position, Tors.Position)
  1409. end
  1410. handlewld.Part1 = RightArm
  1411. handlewld.C0 = clerp(handlewld.C0, euler(1.7, 0, 0) * cf(0, 0.9, 0), 0.3)
  1412. wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.3)
  1413. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3)
  1414. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.6), 0.3)
  1415. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.7, 0, -1) * euler(0, 1.4, 0), 0.3)
  1416. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1417. LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(1.2, 0, 1) * euler(0, -1.57, 0), 0.3)
  1418. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1419. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.6, 0), 0.3)
  1420. LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -0.6, 0.1), 0.3)
  1421. end
  1422. if Tors.Parent ~= nil then
  1423. so("206083431", RootPart, 1, 1)
  1424. Clone()
  1425. BodGy.Parent = nil
  1426. local targ = Torso.Position - Tors.Position
  1427. local mag = targ.magnitude
  1428. oldpos = Torso.Position
  1429. Torso.CFrame = cf(Torso.Position, Tors.Position) * cf(0, 0, -mag * 0.8)
  1430. effect(NewCol2, 0, Torso.CFrame, (cf(oldpos)), nil, 1, 1)
  1431. MagicSpecial(BrickColor.new(NewCol2), cf(Torso.Position), 1, 1, 1, 5, 5, 5, 0.2)
  1432. MagicSpecial(BrickColor.new(NewCol2), cf(oldpos), 1, 1, 1, 5, 5, 5, 0.2)
  1433. swait(5)
  1434. so("199145913", prt12, 1, 1.2)
  1435. for i = 0, 1, 0.3 do
  1436. swait()
  1437. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.5)
  1438. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.5)
  1439. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.5)
  1440. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.5)
  1441. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.2) * euler(0, 1.4, 0), 0.5)
  1442. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1443. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1.3), 0.5)
  1444. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1445. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.5)
  1446. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.5)
  1447. end
  1448. if Tors.Parent ~= nil then
  1449. mana.Value = mana.Value - 15
  1450. so("206083232", Tors, 1, 1)
  1451. so("206083252", Tors, 1, 1)
  1452. so("206083267", Tors, 1, 1)
  1453. for i = 1, 2 do
  1454. MagicCircle(BrickColor.new(NewCol2), cf(Tors.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 3, 5, 3, -0.2, 10, -0.2, 0.05)
  1455. end
  1456. for i = 1, 5 do
  1457. Lightning(Tors.Position + vt(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), Tors.Position + vt(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 5, 2, NewCol2, 0.05, 0.4, 0.05)
  1458. end
  1459. if Tors.Parent ~= nil then
  1460. Damagefunc(Tors, 6, 8, 0, "Normal", RootPart, 0, 1, (math.random(1, 3)), nil, false, true, "Movement", 0.1, 300)
  1461. end
  1462. end
  1463. for i = 0, 1, 0.15 do
  1464. swait()
  1465. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.5)
  1466. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.5)
  1467. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.5)
  1468. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.5)
  1469. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.2) * euler(0, 1.4, 0), 0.5)
  1470. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1471. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1.3), 0.5)
  1472. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1473. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.5)
  1474. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.5)
  1475. end
  1476. end
  1477. do
  1478. BodGy.Parent = nil
  1479. doingcomb = false
  1480. attack = false
  1481. end
  1482. end
  1483. end
  1484. do4 = function()
  1485. if attack == true then
  1486. return
  1487. end
  1488. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1489. return
  1490. end
  1491. if cooldownmax <= cooldowns[4] and mana.Value >= 25 and RecentEnemy.Value ~= nil then
  1492. attack = true
  1493. doingcomb = true
  1494. move4do = true
  1495. cooldowns[4] = 0
  1496. Guy = nil
  1497. Tors = nil
  1498. if RecentEnemy.Value ~= nil then
  1499. Guy = RecentEnemy.Value
  1500. if RecentEnemy.Value:findFirstChild("Torso") ~= nil then
  1501. Tors = RecentEnemy.Value.Torso
  1502. end
  1503. end
  1504. print(Guy)
  1505. for i = 0, 1, 0.1 do
  1506. swait()
  1507. handlewld.Part1 = RightArm
  1508. handlewld.C0 = clerp(handlewld.C0, euler(1.7, 0, 0) * cf(0, 0.9, 0), 0.3)
  1509. wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.3)
  1510. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3)
  1511. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.6), 0.3)
  1512. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.7, 0, -1) * euler(0, 1.4, 0), 0.3)
  1513. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1514. LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(1.2, 0, 1) * euler(0, -1.57, 0), 0.3)
  1515. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1516. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.6, 0), 0.3)
  1517. LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -0.6, 0.1), 0.3)
  1518. end
  1519. if Tors.Parent ~= nil then
  1520. mana.Value = mana.Value - 25
  1521. for i = 1, 5 do
  1522. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1523. ref.Anchored = true
  1524. ref.CFrame = cf(Tors.Position) * cf(0, 10, 0)
  1525. game:GetService("Debris"):AddItem(ref, 1)
  1526. oldpos = Torso.Position
  1527. so("206083431", RootPart, 1, 1)
  1528. Clone()
  1529. ref.CFrame = ref.CFrame * euler(0, math.random(-50, 50), 0) * cf(0, 0, math.random(1000, 2000) / 100) * euler(0, 0, 0)
  1530. hitfloor2, posfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1531. if hitfloor2 ~= nil then
  1532. RootPart.CFrame = cf(posfloor2) * cf(0, 3, 0)
  1533. end
  1534. RootPart.CFrame = cf(RootPart.Position, Tors.Position)
  1535. effect(NewCol2, 0, Torso.CFrame, (cf(oldpos)), nil, 1, 1)
  1536. MagicSpecial(BrickColor.new(NewCol2), cf(Torso.Position), 1, 1, 1, 5, 5, 5, 0.2)
  1537. MagicSpecial(BrickColor.new(NewCol2), cf(oldpos), 1, 1, 1, 5, 5, 5, 0.2)
  1538. so("199145913", prt12, 1, math.random(90, 120) / 100)
  1539. handlewld.C0 = euler(1.7, 0, 0) * cf(0, 0.9, 0)
  1540. wld1.C0 = euler(0.1, 0, 0) * cf(0, 0.5, 0)
  1541. Neck.C0 = necko * euler(0, 0, -0.6) * euler(0.2, 0, 0)
  1542. RootJoint.C0 = RootCF * euler(0, 0, 0.6)
  1543. RW.C0 = cf(1, 0.5, -0.5) * euler(1.7, 0, -1) * euler(0, 1.4, 0)
  1544. LW.C0 = cf(-1, 0.3, -0.5) * euler(1.2, 0, 1) * euler(0, -1.57, 0)
  1545. RH.C0 = cf(0.9, -1, 0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.6, 0)
  1546. LH.C0 = cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -0.6, 0.1)
  1547. d = math.random(1, 4)
  1548. for i = 0, 1, 0.3 do
  1549. swait()
  1550. if d == 1 then
  1551. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.5)
  1552. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.5)
  1553. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.5)
  1554. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.5)
  1555. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.2) * euler(0, 1.4, 0), 0.5)
  1556. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1557. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1.3), 0.5)
  1558. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1559. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.5)
  1560. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.5)
  1561. else
  1562. if d == 2 then
  1563. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.5)
  1564. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.5)
  1565. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.5)
  1566. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.4), 0.5)
  1567. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.5, 0, -1) * euler(0, -0.6, 0), 0.5)
  1568. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1569. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.5)
  1570. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1571. RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.5)
  1572. LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.5)
  1573. else
  1574. if d == 3 then
  1575. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, -0.3) * euler(0, -0.1, 0), 0.5)
  1576. wld1.C0 = clerp(wld1.C0, euler(0, 1.1, 0) * cf(0, 0, 0) * euler(0.5, 0, 0.5), 0.5)
  1577. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.5)
  1578. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5)
  1579. RW.C0 = clerp(RW.C0, cf(1, 0.1, -0.5) * euler(0.2, 0, -0.8) * euler(0, 0, 0), 0.5)
  1580. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1581. LW.C0 = clerp(LW.C0, cf(-1, 0.1, -0.5) * euler(0.2, 0, 0.8), 0.5)
  1582. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1583. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5)
  1584. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.5)
  1585. else
  1586. if d == 4 then
  1587. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.5)
  1588. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.5)
  1589. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.5)
  1590. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.4), 0.5)
  1591. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.4, 0, -0.8) * euler(0, -0.5, 0), 0.5)
  1592. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1593. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.7, 0, -0.7) * euler(0, 0, 0), 0.5)
  1594. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1595. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.4, -0.1), 0.5)
  1596. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, -0.4, 0.3), 0.5)
  1597. end
  1598. end
  1599. end
  1600. end
  1601. end
  1602. if Tors.Parent ~= nil then
  1603. so("206083232", Tors, 1, 1)
  1604. so("206083252", Tors, 1, 1)
  1605. so("206083267", Tors, 1, 1)
  1606. for i = 1, 2 do
  1607. MagicCircle(BrickColor.new(NewCol2), cf(Tors.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 3, 5, 3, -0.2, 10, -0.2, 0.05)
  1608. end
  1609. for i = 1, 5 do
  1610. Lightning(Tors.Position + vt(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), Tors.Position + vt(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 5, 2, NewCol2, 0.05, 0.4, 0.05)
  1611. end
  1612. if Tors.Parent ~= nil then
  1613. Damagefunc(Tors, 6, 8, 0, "Normal", RootPart, 0, 1, (math.random(1, 3)), nil, false, true, "Damage", 0.05, 300)
  1614. end
  1615. end
  1616. if Tors.Parent == nil then
  1617. break
  1618. end
  1619. swait(5)
  1620. end
  1621. end
  1622. do
  1623. move4do = false
  1624. doingcomb = false
  1625. attack = false
  1626. end
  1627. end
  1628. end
  1629. findNearestTorso = function(pos, distance)
  1630. local list = (game.Workspace:children())
  1631. local torso = nil
  1632. local dist = distance
  1633. local temp, human, temp2 = nil, nil, nil
  1634. for x = 1, #list do
  1635. temp2 = list[x]
  1636. canfind = true
  1637. -- DECOMPILER ERROR at PC36: Unhandled construct in 'MakeBoolean' P1
  1638.  
  1639. if game.Players:GetPlayerFromCharacter(temp2) ~= nil and game.Players:GetPlayerFromCharacter(temp2).TeamColor == Player.TeamColor and Player.Neutral == false then
  1640. canfind = false
  1641. end
  1642. canfind = true
  1643. if temp2.className == "Model" and temp2 ~= Character and canfind == true then
  1644. temp = temp2:findFirstChild("Torso")
  1645. human = temp2:findFirstChild("Humanoid")
  1646. if temp ~= nil and human ~= nil and human.Health > 0 and temp.Position - pos.magnitude < dist then
  1647. torso = temp
  1648. dist = temp.Position - pos.magnitude
  1649. end
  1650. end
  1651. end
  1652. return torso, dist
  1653. end
  1654. DecreaseStat = function(Model, Stat, Amount, Duration)
  1655. if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
  1656. Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
  1657. d = Instance.new("NumberValue", Model.Stats.Decrease)
  1658. dur = Instance.new("NumberValue", d)
  1659. dur.Name = "Duration"
  1660. dur.Value = Duration
  1661. game:GetService("Debris"):AddItem(d, 20)
  1662. if Stat == "Damage" then
  1663. d.Name = "DecreaseAtk"
  1664. else
  1665. if Stat == "Defense" then
  1666. d.Name = "DecreaseDef"
  1667. else
  1668. if Stat == "Movement" then
  1669. d.Name = "DecreaseMvmt"
  1670. end
  1671. end
  1672. end
  1673. if Model:findFirstChild("Torso") ~= nil then
  1674. display = ""
  1675. if Stat == "Damage" then
  1676. if Amount > 0 then
  1677. display = "-Damage"
  1678. else
  1679. display = "+Damage"
  1680. end
  1681. else
  1682. if Stat == "Defense" then
  1683. if Amount > 0 then
  1684. display = "-Defense"
  1685. else
  1686. display = "+Defense"
  1687. end
  1688. else
  1689. if Stat == "Movement" then
  1690. if Amount > 0 then
  1691. display = "-Movement"
  1692. else
  1693. display = "+Movement"
  1694. end
  1695. end
  1696. end
  1697. end
  1698. showDamage(Model, display, "Debuff")
  1699. end
  1700. d.Value = Amount
  1701. end
  1702. end
  1703. GetDist = function(Part1, Part2, magni)
  1704. local targ = Part1.Position - Part2.Position
  1705. local mag = targ.magnitude
  1706. if mag <= magni then
  1707. return true
  1708. else
  1709. return false
  1710. end
  1711. end
  1712. MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  1713. for _,c in pairs(workspace:children()) do
  1714. local hum = c:findFirstChild("Humanoid")
  1715. if hum ~= nil then
  1716. local head = nil
  1717. for _,d in pairs(c:children()) do
  1718. if d.className == "Model" and ranged ~= true then
  1719. head = d:findFirstChild("Hitbox")
  1720. if d.Parent == Character then
  1721. break
  1722. end
  1723. if head ~= nil then
  1724. local targ = head.Position - Part.Position
  1725. local mag = targ.magnitude
  1726. if mag <= magni and c.Name ~= Player.Name then
  1727. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1728. ref.Anchored = true
  1729. ref.CFrame = cf(head.Position)
  1730. game:GetService("Debris"):AddItem(ref, 1)
  1731. hitnum = math.random(1, 5)
  1732. if hitnum == 1 then
  1733. so("199148971", ref, 1, 1)
  1734. else
  1735. if hitnum == 2 then
  1736. so("199149025", ref, 1, 1)
  1737. else
  1738. if hitnum == 3 then
  1739. so("199149072", ref, 1, 1)
  1740. else
  1741. if hitnum == 4 then
  1742. so("199149109", ref, 1, 1)
  1743. else
  1744. if hitnum == 5 then
  1745. so("199149119", ref, 1, 1)
  1746. end
  1747. end
  1748. end
  1749. end
  1750. end
  1751. StaggerHit.Value = true
  1752. end
  1753. end
  1754. end
  1755. do
  1756. if d.className == "Part" and d.Name=="Torso" then
  1757. head = d
  1758. if head ~= nil then
  1759. local targ = head.Position - Part.Position
  1760. local mag = targ.magnitude
  1761. if mag <= magni and c.Name ~= Player.Name then
  1762. if stun == nil then
  1763. stun = math.random(5, 10)
  1764. end
  1765. local Rang = nil
  1766. if Ranged == false then
  1767. Rang = true
  1768. end
  1769. local stag = nil
  1770. if shbash == true then
  1771. stag = true
  1772. end
  1773. Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  1774. end
  1775. end
  1776. end
  1777. do
  1778. -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT
  1779.  
  1780. end
  1781. end
  1782. end
  1783. end
  1784. end
  1785. end
  1786. MagniBuff = function(Part, magni, Dec, DecAm, Dur)
  1787. if Player.Neutral == true then
  1788. DecreaseStat(Character, Dec, DecAm, Dur)
  1789. end
  1790. for _,c in pairs(workspace:children()) do
  1791. local hum = c:findFirstChild("Humanoid")
  1792. if hum ~= nil then
  1793. local head = c:findFirstChild("Torso")
  1794. if head ~= nil then
  1795. local targ = head.Position - Part.Position
  1796. local mag = targ.magnitude
  1797. cando = true
  1798. if mag <= magni then
  1799. if Player.Neutral == false then
  1800. if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then
  1801. if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  1802. cando = true
  1803. else
  1804. cando = false
  1805. end
  1806. else
  1807. cando = false
  1808. end
  1809. if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
  1810. cando = true
  1811. end
  1812. else
  1813. cando = false
  1814. end
  1815. if cando == true then
  1816. DecreaseStat(head.Parent, Dec, DecAm, Dur)
  1817. end
  1818. end
  1819. end
  1820. end
  1821. end
  1822. end
  1823. MagniDebuff = function(Part, magni, Dec, DecAm, Dur)
  1824. for _,c in pairs(workspace:children()) do
  1825. local hum = c:findFirstChild("Humanoid")
  1826. if hum ~= nil then
  1827. local head = c:findFirstChild("Torso")
  1828. if head ~= nil then
  1829. local targ = head.Position - Part.Position
  1830. local mag = targ.magnitude
  1831. if mag <= magni and c.Name ~= Player.Name and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and (game.Players:GetPlayerFromCharacter(head.Parent).TeamColor ~= Player.TeamColor or Player.Neutral == true) then
  1832. DecreaseStat(head.Parent, Dec, DecAm, Dur)
  1833. end
  1834. end
  1835. end
  1836. end
  1837. end
  1838. rayCast = function(Pos, Dir, Max, Ignore)
  1839. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1840. end
  1841. local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
  1842. LastPoint = Point
  1843. effect = function(Color, Ref, LP, P1, returnn, size, thing1)
  1844. if LP == nil or P1 == nil then
  1845. return
  1846. end
  1847. local effectsmsh = Instance.new("SpecialMesh")
  1848. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  1849. effectsmsh.MeshType = "Head"
  1850. effectsmsh.Name = "Mesh"
  1851. local effectsg = Instance.new("Part")
  1852. NoOutline(effectsg)
  1853. effectsg.formFactor = 3
  1854. effectsg.CanCollide = false
  1855. effectsg.Name = "Eff"
  1856. effectsg.Locked = true
  1857. effectsg.Anchored = true
  1858. effectsg.Size = Vector3.new(0.5, 1, 0.5)
  1859. effectsg.Parent = workspace
  1860. effectsmsh.Parent = effectsg
  1861. effectsg.BrickColor = BrickColor.new(Color)
  1862. effectsg.Reflectance = Ref
  1863. local point1 = P1
  1864. local mg = (LP.p - point1.p).magnitude
  1865. effectsg.Size = Vector3.new(0.5, mg, 0.5)
  1866. effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
  1867. effectsmsh.Scale = Vector3.new(size, 1, size)
  1868. game:GetService("Debris"):AddItem(effectsg, 2)
  1869. if returnn then
  1870. return effectsg
  1871. end
  1872. if not returnn then
  1873. if thing1 == 1 then
  1874. table.insert(Effects, {effectsg, "Cylinder", 0.05, 0.2, 0, 0.2, effectsmsh})
  1875. else
  1876. table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
  1877. end
  1878. end
  1879. end
  1880. local CFrameFromTopBack = function(at, top, back)
  1881. local right = top:Cross(back)
  1882. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1883. end
  1884. Triangle = function(a, b, c)
  1885. local edg1 = c - a:Dot(b - a.unit)
  1886. local edg2 = a - b:Dot(c - b.unit)
  1887. local edg3 = b - c:Dot(a - c.unit)
  1888. if edg1 <= b - a.magnitude and edg1 >= 0 then
  1889. a = a
  1890. else
  1891. -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
  1892.  
  1893. if edg2 <= c - b.magnitude and edg2 >= 0 then
  1894. a = b
  1895. else
  1896. -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
  1897.  
  1898. -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
  1899.  
  1900. if edg3 <= a - c.magnitude and edg3 >= 0 then
  1901. a = c
  1902. else
  1903. assert(false, "unreachable")
  1904. end
  1905. end
  1906. end
  1907. local len1 = c - a:Dot(b - a.unit)
  1908. local len2 = b - a.magnitude - len1
  1909. local width = a + b - a.unit * len1 - c.magnitude
  1910. local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
  1911. local list = {}
  1912. if len1 > 0.01 then
  1913. local w1 = Instance.new("WedgePart", m)
  1914. w1.Name = "Triangle"
  1915. game:GetService("Debris"):AddItem(w1, 5)
  1916. w1.Material = "SmoothPlastic"
  1917. w1.FormFactor = "Custom"
  1918. w1.BrickColor = BrickColor.new("Medium blue")
  1919. w1.Transparency = 0
  1920. w1.Reflectance = 0
  1921. w1.Material = "SmoothPlastic"
  1922. w1.CanCollide = false
  1923. NoOutline(w1)
  1924. local sz = Vector3.new(0.2, width, len1)
  1925. w1.Size = sz
  1926. local sp = Instance.new("SpecialMesh", w1)
  1927. sp.MeshType = "Wedge"
  1928. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1929. w1:BreakJoints()
  1930. w1.Anchored = true
  1931. w1.Parent = workspace
  1932. w1.Transparency = 0.7
  1933. table.insert(Effects, {w1, "Disappear", 0.05})
  1934. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1935. table.insert(list, w1)
  1936. end
  1937. do
  1938. if len2 > 0.01 then
  1939. local w2 = Instance.new("WedgePart", m)
  1940. w2.Name = "Triangle"
  1941. game:GetService("Debris"):AddItem(w2, 5)
  1942. w2.Material = "SmoothPlastic"
  1943. w2.FormFactor = "Custom"
  1944. w2.BrickColor = BrickColor.new("Medium blue")
  1945. w2.Transparency = 0
  1946. w2.Reflectance = 0
  1947. w2.Material = "SmoothPlastic"
  1948. w2.CanCollide = false
  1949. NoOutline(w2)
  1950. local sz = Vector3.new(0.2, width, len2)
  1951. w2.Size = sz
  1952. local sp = Instance.new("SpecialMesh", w2)
  1953. sp.MeshType = "Wedge"
  1954. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1955. w2:BreakJoints()
  1956. w2.Anchored = true
  1957. w2.Parent = workspace
  1958. w2.Transparency = 0.7
  1959. table.insert(Effects, {w2, "Disappear", 0.05})
  1960. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1961. table.insert(list, w2)
  1962. end
  1963. do
  1964. return unpack(list)
  1965. end
  1966. end
  1967. end
  1968. MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1969. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  1970. prt.Anchored = true
  1971. prt.CFrame = cframe
  1972. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1973. game:GetService("Debris"):AddItem(prt, 10)
  1974. if Type == 1 or Type == nil then
  1975. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  1976. else
  1977. if Type == 2 then
  1978. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  1979. end
  1980. end
  1981. end
  1982. MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1983. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  1984. prt.Anchored = true
  1985. prt.CFrame = cframe
  1986. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  1987. game:GetService("Debris"):AddItem(prt, 10)
  1988. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1989. end
  1990. MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push)
  1991. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  1992. prt.Anchored = true
  1993. prt.CFrame = cframe
  1994. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  1995. game:GetService("Debris"):AddItem(prt, 10)
  1996. table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
  1997. end
  1998. MagicCircle3 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, partt)
  1999. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2000. prt.Anchored = true
  2001. prt.CFrame = cf(partt.Position) * cframe
  2002. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2003. game:GetService("Debris"):AddItem(prt, 10)
  2004. table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, cframe, partt})
  2005. end
  2006. MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2007. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2008. prt.Anchored = true
  2009. prt.CFrame = cframe
  2010. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2011. game:GetService("Debris"):AddItem(prt, 10)
  2012. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2013. end
  2014. MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2015. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2016. prt.Anchored = true
  2017. prt.CFrame = cframe
  2018. local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2019. game:GetService("Debris"):AddItem(prt, 10)
  2020. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2021. end
  2022. ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
  2023. local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  2024. prt.Anchored = true
  2025. prt.CFrame = cframe
  2026. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
  2027. game:GetService("Debris"):AddItem(prt, 10)
  2028. table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
  2029. end
  2030. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2031. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2032. prt.Anchored = true
  2033. prt.CFrame = cframe
  2034. local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2035. game:GetService("Debris"):AddItem(prt, 10)
  2036. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2037. end
  2038. MagicSpecial = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2039. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2040. prt.Anchored = true
  2041. prt.CFrame = cframe
  2042. local msh = mesh("SpecialMesh", prt, "FileMesh", "24388358", vt(0, 0, 0), vt(x1, y1, z1))
  2043. game:GetService("Debris"):AddItem(prt, 10)
  2044. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2045. end
  2046. Lightning = function(p0, p1, tym, ofs, col, th, tra, last)
  2047. local magz = (p0 - p1).magnitude
  2048. local curpos = p0
  2049. local trz = {-ofs, ofs}
  2050. for i = 1, tym do
  2051. local li = Instance.new("Part", workspace)
  2052. li.TopSurface = 0
  2053. li.BottomSurface = 0
  2054. li.Anchored = true
  2055. li.Transparency = tra or 0.4
  2056. li.BrickColor = BrickColor.new(col)
  2057. li.formFactor = "Custom"
  2058. li.CanCollide = false
  2059. li.Size = Vector3.new(th, th, magz / tym)
  2060. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  2061. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  2062. if tym == i then
  2063. local magz2 = (curpos - p1).magnitude
  2064. li.Size = Vector3.new(th, th, magz2)
  2065. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  2066. table.insert(Effects, {li, "Disappear", last})
  2067. else
  2068. do
  2069. do
  2070. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  2071. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  2072. game.Debris:AddItem(li, 10)
  2073. table.insert(Effects, {li, "Disappear", last})
  2074. end
  2075. end
  2076. end
  2077. end
  2078. end
  2079. Clone = function()
  2080. for _,v in pairs(Torso.Parent:children()) do
  2081. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2082. local c = part(3, workspace, 0, 0.5, BrickColor.new(NewCol2), "Effect", v.Size)
  2083. c.Anchored = true
  2084. c.CFrame = v.CFrame
  2085. game:GetService("Debris"):AddItem(c, 5)
  2086. if v.Name == "Head" then
  2087. cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
  2088. end
  2089. table.insert(Effects, {c, "Disappear", 0.01})
  2090. end
  2091. end
  2092. end
  2093. CloneArms = function()
  2094. for _,v in pairs(Torso.Parent:children()) do
  2095. if v.Name == "Left Arm" or v.Name == "Right Arm" then
  2096. local c = part(3, workspace, 0, 0.5, v.BrickColor, "Effect", v.Size)
  2097. c.Anchored = true
  2098. c.CFrame = v.CFrame
  2099. game:GetService("Debris"):AddItem(c, 5)
  2100. if v.Name == "Head" then
  2101. cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
  2102. end
  2103. table.insert(Effects, {c, "Disappear", 0.05})
  2104. end
  2105. end
  2106. end
  2107. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  2108. if hit.Parent == nil then
  2109. return
  2110. end
  2111. if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
  2112. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2113. ref.Anchored = true
  2114. ref.CFrame = cf(hit.Position)
  2115. game:GetService("Debris"):AddItem(ref, 1)
  2116. hitnum = math.random(1, 5)
  2117. if hitnum == 1 then
  2118. so("199148971", ref, 1, 1)
  2119. else
  2120. if hitnum == 2 then
  2121. so("199149025", ref, 1, 1)
  2122. else
  2123. if hitnum == 3 then
  2124. so("199149072", ref, 1, 1)
  2125. else
  2126. if hitnum == 4 then
  2127. so("199149109", ref, 1, 1)
  2128. else
  2129. if hitnum == 5 then
  2130. so("199149119", ref, 1, 1)
  2131. end
  2132. end
  2133. end
  2134. end
  2135. end
  2136. StaggerHit.Value = true
  2137. end
  2138. h = hit.Parent:FindFirstChild("Humanoid")
  2139. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2140. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  2141. return
  2142. end
  2143. if Player.Neutral == false then
  2144. if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
  2145. return
  2146. end
  2147. if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  2148. return
  2149. end
  2150. end
  2151. c = Instance.new("ObjectValue")
  2152. c.Name = "creator"
  2153. c.Value = game:service("Players").LocalPlayer
  2154. c.Parent = h
  2155. if doingcomb == true then
  2156. RecentEnemy.Value = hit.Parent
  2157. end
  2158. game:GetService("Debris"):AddItem(c, 0.5)
  2159. minim = minim * Atk.Value
  2160. maxim = maxim * Atk.Value
  2161. Damage = 0
  2162. if minim == maxim then
  2163. Damage = maxim
  2164. else
  2165. Damage = math.random(minim, maxim)
  2166. end
  2167. blocked = false
  2168. enblock = nil
  2169. Stats = hit.Parent:findFirstChild("Stats")
  2170. if Stats ~= nil then
  2171. invis = Stats:findFirstChild("Invisibility")
  2172. isinvis = Stats:findFirstChild("IsInvisible")
  2173. if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
  2174. invis.Value = 0
  2175. end
  2176. enblock = Stats:findFirstChild("Block")
  2177. if enblock ~= nil and enblock.Value == true then
  2178. blocked = true
  2179. end
  2180. if Stats:findFirstChild("Defense") ~= nil then
  2181. Damage = Damage / Stats.Defense.Value
  2182. if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
  2183. hitnum = math.random(1, 5)
  2184. if hitnum == 1 then
  2185. so("199149321", hit, 1, 1)
  2186. else
  2187. if hitnum == 2 then
  2188. so("199149338", hit, 1, 1)
  2189. else
  2190. if hitnum == 3 then
  2191. so("199149367", hit, 1, 1)
  2192. else
  2193. if hitnum == 4 then
  2194. so("199149409", hit, 1, 1)
  2195. else
  2196. if hitnum == 5 then
  2197. so("199149452", hit, 1, 1)
  2198. end
  2199. end
  2200. end
  2201. end
  2202. end
  2203. else
  2204. if ranged == false or ranged == nil and blocked ~= true then
  2205. hitnum = math.random(1, 6)
  2206. if hitnum == 1 then
  2207. so("199149137", hit, 1, 1)
  2208. else
  2209. if hitnum == 2 then
  2210. so("199149186", hit, 1, 1)
  2211. else
  2212. if hitnum == 3 then
  2213. so("199149221", hit, 1, 1)
  2214. else
  2215. if hitnum == 4 then
  2216. so("199149235", hit, 1, 1)
  2217. else
  2218. if hitnum == 5 then
  2219. so("199149269", hit, 1, 1)
  2220. else
  2221. if hitnum == 6 then
  2222. so("199149297", hit, 1, 1)
  2223. end
  2224. end
  2225. end
  2226. end
  2227. end
  2228. end
  2229. end
  2230. end
  2231. if Damage <= 3 and staghit == true and ranged ~= true then
  2232. StaggerHit.Value = true
  2233. end
  2234. end
  2235. if Stats:findFirstChild("Stun") ~= nil then
  2236. if blocked == true then
  2237. incstun = incstun / 2
  2238. end
  2239. --[[if Stats.Stun.Value < Stats.StunThreshold.Value then
  2240. Stats.Stun.Value = Stats.Stun.Value + incstun
  2241. end--]]
  2242. end
  2243. if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
  2244. Stats.Stagger.Value = true
  2245. end
  2246. end
  2247. if blocked == true then
  2248. showDamage(hit.Parent, "Block", "Damage")
  2249. if ranged ~= true then
  2250. enblock.Value = false
  2251. Stagger.Value = true
  2252. hitnum = math.random(1, 2)
  2253. if hitnum == 1 then
  2254. so("199148933", hit, 1, 1)
  2255. else
  2256. if hitnum == 2 then
  2257. so("199148947", hit, 1, 1)
  2258. end
  2259. end
  2260. end
  2261. else
  2262. Damage = math.floor(Damage)
  2263. coroutine.resume(coroutine.create(function(Hum, Dam)
  2264. hit.Parent.Humanoid:TakeDamage(Damage)
  2265. end
  2266. ), h, Damage)
  2267. showDamage(hit.Parent, Damage, "Damage")
  2268. if DecreaseState ~= nil then
  2269. if DecreaseState == "Temporal" then
  2270. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
  2271. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration)
  2272. else
  2273. if DecreaseState == "Temporal2" then
  2274. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
  2275. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration)
  2276. else
  2277. DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
  2278. end
  2279. end
  2280. end
  2281. if Type == "NormalDecreaseMvmt1" then
  2282. DecreaseStat(hit.Parent, "Movement", 0.1, 200)
  2283. end
  2284. if Type == "Knockdown" then
  2285. hum = hit.Parent.Humanoid
  2286. hum.PlatformStand = true
  2287. coroutine.resume(coroutine.create(function(HHumanoid)
  2288. swait(1)
  2289. HHumanoid.PlatformStand = false
  2290. end), hum)
  2291. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2292. local bodvol = Instance.new("BodyVelocity")
  2293. bodvol.velocity = angle * knockback
  2294. bodvol.P = 500
  2295. bodvol.maxForce = Vector3.new(3000, 3000, 3000)
  2296. bodvol.Parent = hit
  2297. rl = Instance.new("BodyAngularVelocity")
  2298. rl.P = 3000
  2299. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  2300. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  2301. rl.Parent = hit
  2302. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2303. game:GetService("Debris"):AddItem(rl, 0.5)
  2304. else
  2305. do
  2306. if Type == "Knockdown2" then
  2307. hum = hit.Parent.Humanoid
  2308. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2309. local bodvol = Instance.new("BodyVelocity")
  2310. bodvol.velocity = angle * knockback
  2311. bodvol.P = 500
  2312. bodvol.maxForce = Vector3.new(3000, 3000, 3000)
  2313. bodvol.Parent = hit
  2314. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2315. else
  2316. do
  2317. if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
  2318. vp = Instance.new("BodyVelocity")
  2319. vp.P = 500
  2320. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  2321. if KnockbackType == 1 then
  2322. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2323. else
  2324. if KnockbackType == 2 then
  2325. vp.velocity = Property.CFrame.lookVector * knockback
  2326. end
  2327. end
  2328. game:GetService("Debris"):AddItem(vp, 0.5)
  2329. if knockback > 0 then
  2330. vp.Parent = hit.Parent.Torso
  2331. end
  2332. end
  2333. debounce = Instance.new("BoolValue")
  2334. debounce.Name = "DebounceHit"
  2335. debounce.Parent = hit.Parent
  2336. debounce.Value = true
  2337. game:GetService("Debris"):AddItem(debounce, Delay)
  2338. c = Instance.new("ObjectValue")
  2339. c.Name = "creator"
  2340. c.Value = Player
  2341. c.Parent = h
  2342. game:GetService("Debris"):AddItem(c, 0.5)
  2343. CRIT = false
  2344. end
  2345. end
  2346. end
  2347. end
  2348. end
  2349. end
  2350. end
  2351. showDamage = function(Char, Dealt, Type)
  2352. m = Instance.new("Model")
  2353. m.Name = "Effect"
  2354. c = Instance.new("Part")
  2355. c.Transparency = 1
  2356. c.Name = "Head"
  2357. c.TopSurface = 0
  2358. c.BottomSurface = 0
  2359. c.formFactor = "Plate"
  2360. c.Size = Vector3.new(1, 0.4, 1)
  2361. b = Instance.new("BillboardGui", c)
  2362. b.Size = UDim2.new(5, 0, 5, 0)
  2363. b.AlwaysOnTop = true
  2364. damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  2365. if Type == "Damage" then
  2366. damgui.Font = "SourceSans"
  2367. if Dealt == "Block" then
  2368. damgui.TextColor3 = BrickColor.new("Bright blue").Color
  2369. else
  2370. if Dealt < 3 then
  2371. damgui.TextColor3 = BrickColor.new("White").Color
  2372. else
  2373. if Dealt >= 3 and Dealt < 20 then
  2374. damgui.TextColor3 = BrickColor.new("Bright yellow").Color
  2375. else
  2376. damgui.TextColor3 = BrickColor.new("Really red").Color
  2377. damgui.Font = "SourceSansBold"
  2378. end
  2379. end
  2380. end
  2381. else
  2382. if Type == "Debuff" then
  2383. damgui.TextColor3 = BrickColor.new("White").Color
  2384. else
  2385. if Type == "Interrupt" then
  2386. damgui.TextColor3 = BrickColor.new("New Yeller").Color
  2387. end
  2388. end
  2389. end
  2390. damgui.TextScaled = true
  2391. ms = Instance.new("CylinderMesh")
  2392. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  2393. ms.Parent = c
  2394. c.Reflectance = 0
  2395. Instance.new("BodyGyro").Parent = c
  2396. c.Parent = m
  2397. if Char:findFirstChild("Head") ~= nil then
  2398. c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2399. else
  2400. if Char.Parent:findFirstChild("Head") ~= nil then
  2401. c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2402. end
  2403. end
  2404. f = Instance.new("BodyPosition")
  2405. f.P = 2000
  2406. f.D = 100
  2407. f.maxForce = Vector3.new(545000, 545000, 545000)
  2408. if Type == "Damage" then
  2409. f.position = c.Position + Vector3.new(0, 3, 0)
  2410. else
  2411. if Type == "Debuff" or Type == "Interrupt" then
  2412. f.position = c.Position + Vector3.new(0, 5, 0)
  2413. end
  2414. end
  2415. f.Parent = c
  2416. game:GetService("Debris"):AddItem(m, 5)
  2417. table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
  2418. c.CanCollide = false
  2419. m.Parent = workspace
  2420. c.CanCollide = false
  2421. end
  2422. combo = 0
  2423. ob1d = function(mouse)
  2424. if attack == true or equipped == false then
  2425. return
  2426. end
  2427. hold = true
  2428. doingcomb = true
  2429. if combo == 0 then
  2430. combo = 1
  2431. attackone()
  2432. else
  2433. if combo == 1 then
  2434. combo = 2
  2435. attacktwo()
  2436. else
  2437. if combo == 2 then
  2438. combo = 3
  2439. attackthree()
  2440. else
  2441. if combo == 3 then
  2442. combo = 0
  2443. attackfour()
  2444. end
  2445. end
  2446. end
  2447. end
  2448. doingcomb = false
  2449. coroutine.resume(coroutine.create(function()
  2450. for i = 1, 50 do
  2451. if doingcomb == false then
  2452. swait()
  2453. end
  2454. end
  2455. if doingcomb == false then
  2456. combo = 0
  2457. RecentEnemy.Value = nil
  2458. end
  2459. end))
  2460. end
  2461. ob1u = function(mouse)
  2462. hold = false
  2463. end
  2464. buttonhold = false
  2465. fenbarmove1.MouseButton1Click:connect(do1)
  2466. fenbarmove2.MouseButton1Click:connect(do2)
  2467. fenbarmove3.MouseButton1Click:connect(do3)
  2468. fenbarmove4.MouseButton1Click:connect(do4)
  2469. eul = 0
  2470. equipped = false
  2471. key = function(key)
  2472. if key == "e" then
  2473. DistortionCharge()
  2474. end
  2475. if key == "x" and graviting == true then
  2476. do2()
  2477. return
  2478. end
  2479. if key == "c" and doanim == false then
  2480. do3()
  2481. return
  2482. end
  2483. if attack == true then
  2484. return
  2485. end
  2486. if key == "f" then
  2487. pressedf = true
  2488. fnumb = 0
  2489. attack = true
  2490. if equipped == false then
  2491. equipped = true
  2492. RSH = ch.Torso["Right Shoulder"]
  2493. LSH = ch.Torso["Left Shoulder"]
  2494. RSH.Parent = nil
  2495. LSH.Parent = nil
  2496. RW.Name = "Right Shoulder"
  2497. RW.Part0 = ch.Torso
  2498. RW.C0 = cf(1.5, 0.5, 0)
  2499. RW.C1 = cf(0, 0.5, 0)
  2500. RW.Part1 = ch["Right Arm"]
  2501. RW.Parent = ch.Torso
  2502. LW.Name = "Left Shoulder"
  2503. LW.Part0 = ch.Torso
  2504. LW.C0 = cf(-1.5, 0.5, 0)
  2505. LW.C1 = cf(0, 0.5, 0)
  2506. LW.Part1 = ch["Left Arm"]
  2507. LW.Parent = ch.Torso
  2508. Animate.Parent = nil
  2509. equipanim()
  2510. else
  2511. equipped = false
  2512. hideanim()
  2513. LH.C1 = LHC1
  2514. RH.C1 = RHC1
  2515. Animate.Parent = Humanoid
  2516. swait(0)
  2517. RW.Parent = nil
  2518. LW.Parent = nil
  2519. RSH.Parent = player.Character.Torso
  2520. LSH.Parent = player.Character.Torso
  2521. end
  2522. attack = false
  2523. end
  2524. if equipped == false then
  2525. return
  2526. end
  2527. if key == "z" then
  2528. do1()
  2529. end
  2530. if key == "x" then
  2531. do2()
  2532. end
  2533. if key == "c" then
  2534. do3()
  2535. end
  2536. if key == "v" then
  2537. do4()
  2538. end
  2539. end
  2540. key2 = function(key)
  2541. end
  2542. s = function(mouse)
  2543. mouse.Button1Down:connect(function()
  2544. ob1d(mouse)
  2545. end)
  2546. mouse.Button1Up:connect(function()
  2547. ob1u(mouse)
  2548. end)
  2549. mouse.KeyDown:connect(key)
  2550. mouse.KeyUp:connect(key2)
  2551. player = Player
  2552. ch = Character
  2553. end
  2554. ds = function(mouse)
  2555. end
  2556. Bin.Selected:connect(s)
  2557. Bin.Deselected:connect(ds)
  2558. print("Tempus loaded.")
  2559. local mananum = 0
  2560. local donum = 0
  2561. local stunnum = 0
  2562. local staggeranim = false
  2563. local stunanim = false
  2564. local passivenum = 0
  2565. local passivenum2 = 0
  2566. local walk = 0
  2567. local walkforw = true
  2568. while 1 do
  2569. swait()
  2570. if Humanoid.Health <= 0 then
  2571. attack = true
  2572. resumeControl()
  2573. modelzorz.Parent = workspace
  2574. game:GetService("Debris"):AddItem(modelzorz, 30)
  2575. for i = 1, #Weapon do
  2576. Weapon[i].Parent = modelzorz
  2577. Weapon[i].CanCollide = true
  2578. end
  2579. for i = 1, #Welds do
  2580. if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
  2581. Welds[i].Parent = nil
  2582. else
  2583. Welds[i].Parent = prt1
  2584. end
  2585. end
  2586. end
  2587. do
  2588. if fnumb < 21 then
  2589. fnumb = fnumb + 1
  2590. if pressedf == false then
  2591. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
  2592. tellbar.TextTransparency = tellbar.TextTransparency - 0.05
  2593. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
  2594. else
  2595. if fnumb == 20 then
  2596. fenframe5.Parent = nil
  2597. print("daigui")
  2598. end
  2599. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
  2600. tellbar.TextTransparency = tellbar.TextTransparency + 0.05
  2601. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
  2602. end
  2603. end
  2604. if hbwld.Parent == nil then
  2605. hitbox2.Name = "Hitbox"
  2606. else
  2607. hitbox2.Name = "Hitbox2"
  2608. end
  2609. hitbox2.Parent = hitbox.Parent
  2610. hitbox2.Size = hitbox.Size
  2611. hitbox2.CFrame = hitboxCF
  2612. hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
  2613. if Humanoid.Health <= 0 then
  2614. Image.Parent = nil
  2615. end
  2616. passivenum = passivenum + 1
  2617. if 8 <= passivenum then
  2618. passivenum = 0
  2619. distort = distort + 1
  2620. end
  2621. if 100 <= distort then
  2622. distort = 100
  2623. end
  2624. if 30 <= passivenum2 then
  2625. if Image.Parent ~= nil and RootPart.Position - ImageRoot.Position.magnitude <= 150 then
  2626. Lightning(RootPart.Position, ImageRoot.Position, 5, 1, NewCol2, 0.05, 0.4, 0.1)
  2627. end
  2628. passivenum2 = 0
  2629. end
  2630. passivenum2 = passivenum2 + 1
  2631. if Stagger.Value == true and staggeranim == false then
  2632. coroutine.resume(coroutine.create(function()
  2633. staggeranim = true
  2634. while attack == true do
  2635. swait()
  2636. end
  2637. StaggerAnim()
  2638. StaggerHit.Value = false
  2639. Stagger.Value = false
  2640. staggeranim = false
  2641. end))
  2642. end
  2643. if StaggerHit.Value == true and staggeranim == false then
  2644. coroutine.resume(coroutine.create(function()
  2645. staggeranim = true
  2646. while attack == true do
  2647. swait()
  2648. end
  2649. StaggerHitt()
  2650. StaggerHit.Value = false
  2651. Stagger.Value = false
  2652. staggeranim = false
  2653. end))
  2654. end
  2655. if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
  2656. Humanoid.WalkSpeed = 0
  2657. else
  2658. Humanoid.WalkSpeed = 16 * Mvmt.Value
  2659. end
  2660. if StunT.Value <= Stun.Value and stunanim == false then
  2661. coroutine.resume(coroutine.create(function()
  2662. stunanim = true
  2663. while attack == true do
  2664. swait()
  2665. end
  2666. StunAnim()
  2667. Stun.Value = 0
  2668. stunanim = false
  2669. end))
  2670. end
  2671. local stunnum2 = 50
  2672. if stunnum2 <= stunnum then
  2673. if 0 < Stun.Value then
  2674. Stun.Value = Stun.Value - 1
  2675. end
  2676. stunnum = 0
  2677. end
  2678. stunnum = stunnum + 1
  2679. if 0.5 <= donum then
  2680. handidle = true
  2681. else
  2682. if donum <= 0 then
  2683. handidle = false
  2684. end
  2685. end
  2686. if handidle == false then
  2687. donum = donum + 0.003
  2688. else
  2689. donum = donum - 0.003
  2690. end
  2691. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2692. local velderp = RootPart.Velocity.y
  2693. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  2694. if equipped == true then
  2695. if attack == false then
  2696. idle = idle + 1
  2697. else
  2698. idle = 0
  2699. end
  2700. if (500 <= idle and attack ~= false) or Anim == "Walk" then
  2701. if walkforw == true then
  2702. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  2703. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  2704. else
  2705. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  2706. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  2707. end
  2708. else
  2709. RH.C1 = clerp(RH.C1, RHC1, 0.2)
  2710. LH.C1 = clerp(LH.C1, LHC1, 0.2)
  2711. end
  2712. if 1 < RootPart.Velocity.y and hitfloor == nil then
  2713. Anim = "Jump"
  2714. if attack == false then
  2715. handlewld.Part1 = RightArm
  2716. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
  2717. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0.5, 0), 0.2)
  2718. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
  2719. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  2720. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  2721. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 0.2), 0.2)
  2722. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2723. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, 0), 0.2)
  2724. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2725. RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
  2726. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
  2727. end
  2728. else
  2729. if RootPart.Velocity.y < -1 and hitfloor == nil then
  2730. Anim = "Fall"
  2731. if attack == false then
  2732. handlewld.Part1 = RightArm
  2733. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
  2734. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0.5, 0), 0.2)
  2735. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
  2736. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  2737. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  2738. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8), 0.2)
  2739. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2740. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, 0), 0.2)
  2741. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2742. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  2743. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  2744. end
  2745. else
  2746. if torvel < 1 and hitfloor ~= nil then
  2747. Anim = "Idle"
  2748. if attack == false then
  2749. handlewld.Part1 = RightArm
  2750. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.2)
  2751. wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.2)
  2752. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.05, 0, 0), 0.15)
  2753. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.6), 0.15)
  2754. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2 + (donum) / 3, 0, 0.2 + (donum) / 3) * euler(0, -0.3, 0), 0.15)
  2755. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2756. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2 - (donum) / 3, 0, -0.2 - (donum) / 3), 0.15)
  2757. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2758. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(-0.1, 0.6, 0), 0.2)
  2759. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.1) * euler(0, -1.57, 0) * euler(0, 0.6, 0.1), 0.2)
  2760. end
  2761. else
  2762. if 2 < torvel and torvel < 30 and hitfloor ~= nil then
  2763. Anim = "Walk"
  2764. walk = walk + 1
  2765. if 15 - 5 * Mvmt.Value <= walk then
  2766. walk = 0
  2767. if walkforw == true then
  2768. walkforw = false
  2769. else
  2770. if walkforw == false then
  2771. walkforw = true
  2772. end
  2773. end
  2774. end
  2775. if attack == false then
  2776. handlewld.Part1 = RightArm
  2777. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
  2778. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0.5, 0), 0.2)
  2779. Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.2)
  2780. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2)
  2781. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, -1, 0), 0.2)
  2782. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2783. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.2)
  2784. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2785. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2)
  2786. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2)
  2787. end
  2788. else
  2789. if 30 <= torvel and hitfloor ~= nil then
  2790. Anim = "Run"
  2791. if attack == false then
  2792. handlewld.Part1 = RightArm
  2793. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
  2794. wld1.C0 = clerp(wld1.C0, euler(3.14, 0, 0) * cf(0, -0.5, 0), 0.2)
  2795. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  2796. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.3, 0, 0), 0.4)
  2797. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.87, 0, -0.8) * euler(0, 0, 0), 0.4)
  2798. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  2799. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.97, 0, 0.8) * euler(0, 0, 0), 0.4)
  2800. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  2801. RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.2), 0.4)
  2802. LH.C0 = clerp(LH.C0, cf(-1, -0.7, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.2), 0.4)
  2803. end
  2804. end
  2805. end
  2806. end
  2807. end
  2808. end
  2809. end
  2810. if 0 < #Effects then
  2811. for e = 1, #Effects do
  2812. if Effects[e] ~= nil then
  2813. local Thing = Effects[e]
  2814. if Thing ~= nil then
  2815. local Part = Thing[1]
  2816. local Mode = Thing[2]
  2817. local Delay = Thing[3]
  2818. local IncX = Thing[4]
  2819. local IncY = Thing[5]
  2820. local IncZ = Thing[6]
  2821. if Thing[2] == "CylinderClang" then
  2822. if Thing[3] <= 1 then
  2823. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2824. Thing[7] = Thing[1].CFrame
  2825. effect("New Yeller", 0, Thing[8], Thing[7], nil, 0.1, 2)
  2826. Thing[8] = Thing[7]
  2827. Thing[3] = Thing[3] + Thing[4]
  2828. else
  2829. Part.Parent = nil
  2830. table.remove(Effects, e)
  2831. end
  2832. end
  2833. if Thing[2] == "showDamage" then
  2834. if Thing[6] < Thing[5] then
  2835. Thing[6] = Thing[6] + 1
  2836. else
  2837. if Thing[6] < Thing[7] then
  2838. Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
  2839. Thing[6] = Thing[6] + 1
  2840. else
  2841. if Thing[6] < Thing[8] then
  2842. Thing[6] = Thing[6] + 1
  2843. else
  2844. if Thing[6] < Thing[9] then
  2845. Thing[6] = Thing[6] + 1
  2846. Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
  2847. Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
  2848. Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
  2849. else
  2850. Thing[1].Parent = nil
  2851. table.remove(Effects, e)
  2852. end
  2853. end
  2854. end
  2855. end
  2856. end
  2857. if Thing[2] == "CloneEf" then
  2858. if Thing[3] <= 500 then
  2859. Thing[3] = Thing[3] + 1
  2860. if 10 <= Thing[4] then
  2861. Thing[4] = 0
  2862. Clone()
  2863. end
  2864. Thing[4] = Thing[4] + 1
  2865. else
  2866. table.remove(Effects, e)
  2867. end
  2868. end
  2869. if Thing[2] == "DisCharge" then
  2870. if 0 <= Thing[3] then
  2871. passive1.Parent = Decrease
  2872. passive2.Parent = Decrease
  2873. if Thing[4] % 100 == 0 then
  2874. MagniDebuff(prt14, 50, "Movement", 0.2, 120)
  2875. end
  2876. if Thing[4] % 5 == 0 then
  2877. MagicCircle3(BrickColor.new(NewCol2), euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 1, 5, -0.5, 5, -0.5, 0.1, prt14)
  2878. end
  2879. Thing[4] = Thing[4] + 1
  2880. Thing[3] = Thing[3] - 1
  2881. else
  2882. print("end")
  2883. distortcharge = false
  2884. passive1.Parent = nil
  2885. passive2.Parent = nil
  2886. table.remove(Effects, e)
  2887. end
  2888. end
  2889. if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "CloneEf" and Thing[2] ~= "DisCharge" then
  2890. if Thing[1].Transparency <= 1 then
  2891. if Thing[2] == "Block1" then
  2892. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2893. Mesh = Thing[7]
  2894. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2895. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2896. else
  2897. if Thing[2] == "Block2" then
  2898. Thing[1].CFrame = Thing[1].CFrame
  2899. Mesh = Thing[7]
  2900. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2901. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2902. else
  2903. if Thing[2] == "Cylinder" then
  2904. Mesh = Thing[7]
  2905. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2906. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2907. else
  2908. if Thing[2] == "Cylinder2" then
  2909. Mesh = Thing[7]
  2910. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2911. Thing[1].CFrame = cf(Thing[9].Position) * Thing[8]
  2912. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2913. else
  2914. if Thing[2] == "Blood" then
  2915. Mesh = Thing[7]
  2916. Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0)
  2917. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2918. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2919. else
  2920. if Thing[2] == "Elec" then
  2921. Mesh = Thing[7]
  2922. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  2923. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2924. else
  2925. if Thing[2] == "Disappear" then
  2926. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2927. end
  2928. end
  2929. end
  2930. end
  2931. end
  2932. end
  2933. end
  2934. else
  2935. Part.Parent = nil
  2936. table.remove(Effects, e)
  2937. end
  2938. end
  2939. end
  2940. end
  2941. end
  2942. end
  2943. do
  2944. fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
  2945. fenbarmana4.Text = "Wakfu(" .. mana.Value .. ")"
  2946. fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
  2947. fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
  2948. fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
  2949. fenbarblock2:TweenSize((UDim2.new(0.4, 0, -4 * distort / 100, 0)), nil, 1, 0.4, true)
  2950. fenbarblock3.Text = "Distortion(" .. distort .. ")"
  2951. fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2952. fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2953. fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2954. fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2955. for _,c in pairs(Decrease:children()) do
  2956. if (c:findFirstChild("Duration")) ~= nil then
  2957. c.Duration.Value = c.Duration.Value - 1
  2958. if c.Duration.Value <= 0 then
  2959. c.Parent = nil
  2960. end
  2961. end
  2962. if c.Name == "DecreaseAtk" then
  2963. decreaseatk = decreaseatk + c.Value
  2964. else
  2965. if c.Name == "DecreaseDef" then
  2966. decreasedef = decreasedef + c.Value
  2967. else
  2968. if c.Name == "DecreaseMvmt" then
  2969. decreasemvmt = decreasemvmt + c.Value
  2970. end
  2971. end
  2972. end
  2973. end
  2974. Atk.Value = 1 - (decreaseatk)
  2975. if Atk.Value <= 0 then
  2976. Atk.Value = 0
  2977. end
  2978. Def.Value = 1 - (decreasedef)
  2979. if Def.Value <= 0 then
  2980. Def.Value = 0.01
  2981. end
  2982. Mvmt.Value = 1 - (decreasemvmt)
  2983. if Mvmt.Value <= 0 then
  2984. Mvmt.Value = 0
  2985. end
  2986. decreaseatk = 0
  2987. decreasedef = 0
  2988. decreasemvmt = 0
  2989. AtkVal = Atk.Value * 100
  2990. AtkVal = math.floor(AtkVal)
  2991. AtkVal = AtkVal / 100
  2992. fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
  2993. DefVal = Def.Value * 100
  2994. DefVal = math.floor(DefVal)
  2995. DefVal = DefVal / 100
  2996. fenbardef.Text = "Defense\n(" .. DefVal .. ")"
  2997. MvmtVal = Mvmt.Value * 100
  2998. MvmtVal = math.floor(MvmtVal)
  2999. MvmtVal = MvmtVal / 100
  3000. if Rooted.Value == true then
  3001. MvmtVal = 0
  3002. end
  3003. fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
  3004. if StunT.Value <= Stun.Value then
  3005. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
  3006. else
  3007. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
  3008. end
  3009. fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
  3010. if 100 <= mana.Value then
  3011. mana.Value = 100
  3012. else
  3013. if mananum <= 15 then
  3014. mananum = mananum + 1
  3015. else
  3016. mananum = 0
  3017. mana.Value = mana.Value + 1
  3018. end
  3019. end
  3020. for i = 1, #cooldowns do
  3021. if cooldownmax <= cooldowns[i] then
  3022. cooldowns[i] = cooldownmax
  3023. else
  3024. cooldowns[i] = cooldowns[i] + cooldownsadd[i]
  3025. end
  3026. end
  3027. -- DECOMPILER ERROR at PC5600: LeaveBlock: unexpected jumping out DO_STMT
  3028.  
  3029. -- DECOMPILER ERROR at PC5600: LeaveBlock: unexpected jumping out DO_STMT
  3030.  
  3031. end
  3032. end
  3033. end
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