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Archeage tier list for lvl 50 cap *edited*

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  1. 7/11/2014 - Class names have been switch to Trion's version, a dew notes abou patch 1.2 have been added in.
  2.  
  3. This list is meant to represent the viability of class combinations in ArcheAge at the current level cap of 50, a
  4. lot of the builds change when the 1.0 patch rebalances classes around, specially those involving Vitalism and
  5. Archery. I may sound biased towards some classes, but this is just the general consensus I've picked after months of
  6. following this game, playing in various servers and watching a lot of streamers and their performance. You're not "a badie" for playing a less popular class, but you'll struggle more and will require your team to complement your weaknesses.
  7.  
  8. Tiers aren't meant to be a straight representation of strenght in a class combination, the higher in tiers they're
  9. usually more viable all around in all situations (unless it's specified in the descriptions), and the lower they are they can be lacking in some aspects and be strong in others, as well as being more or less desirable in pvp/pve/solo/group content. Use your own judgement accordingly and play what you want, but don't be stupid and pick two offensive branches that require different stats, like Battlerage+Sorcery, you won't be able to stack both str and int, so you'll be mostly useless.
  10.  
  11. Most of the time you'll want one offensive class and one defensive class, if you don't pick any of the defensive
  12. Trees you'll die in a simple cc combo. Occultism can fill the role of Offensive Tree quite well, but I still
  13. consider it a mix of Damage and CC, unlike Shadowplay which really isn't good enough to fill a damaging role. Solo pvp
  14. builds use Shadowplay a lot, it's incredibly useful, but it will also leave you very lacking in some other aspect, so
  15. choose wisely.
  16.  
  17. ---Offensive Trees---
  18. Battlerage
  19. Your average melee warrior class, gap closers, nice aoe, some cc, a great debuff, and probably the strongest buff in
  20. the game (Rage). WARNING going melee as your main source of damage can be frustrating in this game, there's a lot of
  21. risk, and not that much of a reward. It is fun and can be strong if played right, just expect it to be kind of a
  22. hard mode for a while as well as taking a lot more damage in pve and some enemies being simply unkillable by
  23. yourself.
  24.  
  25. Archery
  26. Your not so average ranger, first of all koreans decided to put your basic spammable attack on another Tree, so you
  27. better grab Shadowplay with this, or you'll be one useless mess. Best range in the game, decent area damage, average
  28. cc, and some unreasonably long cooldowns. Half the time you'll blow your stuff and be left doing nothing but quick
  29. Quickshot, that's the reason Shadowplay tied with Archery is so important. Archery is supposed to be the mage killer
  30. class, but I wouldn't be so sure about that.
  31.  
  32. Sorcery
  33. Archeage's spoiled child, You can't go wrong with this class at this level cap, almost every skill is useful
  34. somehow, a defensive shield that also increases your stealth detection, some moderate CC, a few instant atacks, some
  35. long casting devastating attacks, great area damage, great spammable atack (that leaves your rooted, but the good
  36. damage makes up for it) and even a small group buff.
  37.  
  38. ---Utility Trees/mixed Trees---
  39. Occultism
  40. Lot's useful skills, good aoe+cc, a really nice spammable attack, crits and crit damage for spells, nothing wrong
  41. with Occultism, a very solid class. Be ready for people to say they hate your impale+crows combo.
  42.  
  43. Shadowplay
  44. This is not the "rogue" class, this does have melee skills, and yes it has stealth, but you won't be a ninja with
  45. this class by itself. It has ranged atacks, as well as gap closers and stuns. Many people will say stealth is
  46. cheating, and they're probably right, but thankfully it comes with a big tradeoff and is very limited outside of
  47. this class (for now). If you're really against grouping you relly want stealth, you can also stealth while carrying
  48. a tradepack which helps a lot to avoid ganks.
  49.  
  50. ---Support Trees---
  51. Songcraft
  52. Edit: This class got severly nerfed in patch 1.2. Proceed with caution.
  53. Lots of Buffs, a few heals, Debuffs, and a retardedly strong passive. Just remember if you're playing songs they get
  54. cancelled once you use any non song skill. WARNING if your class uses a magic regeneration instrument, the flute
  55. sound may drive you insane, you'll hear this stupid tune so many times you'll listen to it during your sleep, in the
  56. bathroom, during exams or while saying your marriage vows.
  57.  
  58. Vitalism
  59. Edit: This class got severly nerfed in patch 1.2. This class is based off of the spirit stat now for healing,which is found on club weapons. It is not recommended to roll this unless you want to heal or weapon swap.
  60. Not as many heals as you'd expect from the healing class, but some is better than none, continuous recovery is
  61. ridiculous and people will hate you when you go from 1% to 50% or more in the blink of an eye. It has some not so
  62. hot damage spells, a moderatly useful buff and an aura, the only class with built in resurrection and even a group
  63. stealth. All the builds involving Vitalism get fucked as soon as 1.0 hits, because your heals are no longer tied to
  64. your intelligence, you'll have too choose between healing or damaging gear.
  65.  
  66. ---Defensive Trees---
  67. Defense
  68. Lot's of protection against melee and specially against archers, it has an invincibility buff and a reasonably large
  69. area spell that can restrict people from leaving it's area of effect as long as they're being damaged so they can't glide out. Stun
  70. reduction, healthpool increase, as well as a really good silence atack.
  71.  
  72. Auramancy
  73. The tryhard pvp class, this game has a fuckton of CC's, and this class helps you to get rid from good deal of them, as
  74. well as provide you with considerable magic protection for those big mage cooldowns. It's mostly a series of oh shit
  75. buttons as well as some area disables and damage mitigation. So you hate dying? grab Auramancy and see how much your
  76. survivability increases, you'll cry when you see a teleportation spell proc 4 times in a row and that guy you were
  77. ganking is now 100 meters away.
  78.  
  79. Witchcraft
  80. Do you like making people useless for moderate periods of time? Does your mage need to lift their opponents in the
  81. sky unable to act while you cast your 5 second spells? Then grab Witchcraft as your defensive class and boost your
  82. chances of surviving as well as disabling your oponents left and right.
  83.  
  84. For a full debrief of each class I suggest the following series of videos
  85. https://www.youtube.com/watch?v=BtaL5ZSb9Fc
  86.  
  87. Onwards to the Tier List.
  88.  
  89.  
  90.  
  91. ***** T1.- Most of this builds are popular, not neccesarily for the right reasons, they simply work for what they're
  92. built, this doesn't mean all the builds in this tier are on equal ground against each other, it just means you are
  93. safe to grab one of this combinations and learn it along the way. *****
  94.  
  95. Edit: treat all classes with vitalism and songcraft with caution.These classes were badly nerfed by patch 1.2. It is recommended to avoid these classes unless you want to weapon swap or heal only.
  96. The general gist of this is that healing is based on the spirit stat, which is found on clubs and thus will nerf your mag or phys attack.
  97.  
  98. 1.- Auramancy+Occultism+Vitalism = Apostle / Edgewalker
  99. This is the first build on the list, So I won't go into much detail about it, I'll just say you can kill 1 or even 2
  100. guys with ease most of the time as long they aren't playing this exact build or jumped on you first
  101.  
  102. 2.- Witchcraft+Sorcery+Shadowplay = Hermit / Daggerspell
  103. Want to make people put your name in their death note? well you're on the right track with this. Some will argue
  104. that you're missing a bit of damage for a mage, but who cares, you can kill pretty much anybody equally geared
  105. unless they're anti mage.
  106.  
  107. 3.- Sorcery+Shadowplay+Songcraft = Clown / Elegisteven
  108. A very bursty mage for a surprise ambush, but you die faster than you kill if people catch you with your pants down,
  109. most people will hate you for the ridiculous burst you can drop in 1 second when things go your way, so have fun
  110. with it
  111.  
  112. 4.- Auramancy+Archery+Shadowplay = Treasure Hunter / Primeval
  113. I've seen a stream where the 10 players on the arena match where using this exact build... so that might give you an
  114. idea of how popular it is. It's just the most viable pvp archer build in this stage of content, no way around it
  115.  
  116. 5.- Battlerage+Auramancy+Shadowplay = Politician / Darkrunner
  117. Another super common build, great mobility, good damage, gap closers, cc, if only you could throw fireballs...
  118.  
  119. 6.- Battlerage+Defense+Shadowplay = Fighter / Blighter
  120. Probably the most well rounded melee build, a good amount of gap closers, nice cc, decent mitigation, and stealth so
  121. you can gank anyone anywhere, can't go wrong with this as long as you understand the limitations of melee.
  122.  
  123. 7.- Defense+Auramancy+Occultism = Defender / Skullknight
  124. T A N K, baby's first character, you rarely die, superb in pve, annoying in pvp, good build for
  125. raid/guild leaders who steal all the loot from their guild because they're the main tank
  126.  
  127. 8.- Witchcraft+Auramancy+Vitalism = Sage / Hierophant
  128. The most badass healer you can be, horrible for solo play, but godly for groups, suitable for anyone who likes to
  129. support and do more than playing whack-a-mole with healthbars or playing songs far from the action.
  130.  
  131. 9.- Occultism+Sorcery+Shadowplay = Angel of Death / Reaper
  132. You're open to most attackers, but play like an opportunist and you'll do great, you have amazing sustainable
  133. damage, quite a few combos and some of the best area attacks
  134.  
  135. 10.- Auramancy+Sorcery+Songcraft = Tramp / Spellsong
  136. Really solid build, I'm very tempted to play this on release, it's lacking a bit of cc, but you can still drop
  137. ridiculous damage and defend yourself against other magey characters
  138.  
  139. 11.- Witchcraft+Occultism+Vitalism = Elementalist / Necromancer
  140. A really devastating build, 2 of this guys can take on hordes of enemies when played right. You'll be missing the
  141. always handy perks of will, but you're still likely to be the last man standing in any large scale fight or small
  142. skirmish
  143.  
  144. 12.- Witchcraft+Sorcery+Songcraft = Master of Elements / Lamentor
  145. A really well rounded bursty mage, fun, strong, annoying, and not squishie at all
  146.  
  147. 13.- Defense+Occultism+Vitalism = Priest of Death / Justicar
  148. Great combo, focusing on physical defense with a lot of tools to keep yourself alive, a viable tank for small group
  149. content, more pve oriented than the apostle or the prophet
  150.  
  151. 14.- Witchcraft+Occultism+Sorcery = Darkweaver / Demonologist
  152. Aoe disabler mage, not as popular as your average stealth ganker, but very desired in any group and much more
  153. durable
  154.  
  155. 15.- Battlerage+Defense+Auramancy = Soldier / Abolisher
  156. The melee tank, it's a very solid build for guild leaders or anyone who wants to boss people around and stand in the
  157. front of a raid.
  158.  
  159. 16.- Defense+Auramancy+Songcraft = Conservative Poet / Tomb Warden
  160. The sturdy bard singing in the middle of a fight to invigorate his allys, little to no micro, you're pretty much a
  161. walking totem of auras. Get some help while leveling or you'll hate the game
  162.  
  163. 17.- Battlerage+Defense+Vitalism = White Knight / Paladin
  164. Good for pve, not that good for pvp but still manageable. Some people say the best tank is a tank that can heal
  165. itself, I'm not so sure about that, I guess it depends on the content you're doing.
  166.  
  167. 18.- Occultism+Sorcery+Vitalism = Mystic Miracle / Cultist
  168. The famous zombie build, king of pve solo farming, approved by thousands of bots daily! no defensive class hurts
  169. your pvp viability tho, but you can always be of help in zergs
  170.  
  171.  
  172.  
  173.  
  174. ***** T2.- This combos are simply good, you may be lacking something, but you'll make up for it with strong synergy
  175. among your classes. *****
  176.  
  177. 19.- Defense+Sorcery+Songcraft = Playwright / Earthsinger
  178. If you want a burst mage with an edge against physical damage pick this, the speed boost is always good and some
  179. emergency heals also help
  180.  
  181. 20.- Auramancy+Occultism+Sorcery = Warlock / Revenant
  182. Great mage build, suitable in any situation, two spammable atacks, one usable on the move, and one for turret mode
  183. with increased damage, you can escape from almost any problematic encounter, you'll love it
  184.  
  185. 21.- Witchcraft+Auramancy+Occultism = Exorcist / Nightcloak
  186. A good antimage build, tanky, mobility and lots of disables, some small self heals, probably your best bet if you
  187. like the apostle build but don't want to be useless once 1.0 goes live
  188.  
  189. 22.- Battlerage+Witchcraft+Shadowplay = Assasine / Shadowblade
  190. Supposedly a very OP and popular build, I call it the combo warrior, I'd place in T1, but sadly you still get hit
  191. for a lot, and your chain can be destroyed with some simple dodge/block/parry leaving you open to retaliation.
  192.  
  193. 23.- Defense+Songcraft+Vitalism = Warrior Protector / Caretaker
  194. Great support character, just hard to level
  195.  
  196. 24.- Defense+Archery+Shadowplay = Strategist / Stone Arrow
  197. A bow and a shield? who would have thought, it does work, one of few things AA did right, it's definetly T1 against
  198. physical classes, but trust me most tryhard mages will make you cry, so I'm pretty sure this belongs in T2
  199.  
  200. 25.- Defense+Auramancy+Vitalism = Bodyguard / Templar
  201. Everyone loves a healer, a healer that blocks arrows and melee atacks and can break out of cc's is even better. I'd
  202. just like to say Vitalism isn't what you expect even at higher levels, while you have some extraordinaire heals, the
  203. cooldown of most abilities is way too long, so you might want something less passive than this build to avoid
  204. falling asleep
  205.  
  206. 26.- Auramancy+Songcraft+Vitalism = Priest / Cleric
  207. This is what most people pick when they want to play a full support character and don't do much research about the
  208. game. It's very good indeed, but please consider other builds before picking it, you'll have a really rough time
  209. before 30, and even after that you don't have a spammable attack. Remember any heal will cancel your auras so you
  210. have to recast them. Great for those who want to help their friends all the time or if you want to turn your
  211. girlfriend into a walking healthpot/buffbot 24/7.
  212.  
  213. 27.- Witchcraft+Archery+Shadowplay = Chaser / Trickster
  214. Really good archer build, you can be one special snowflake in a sea of primevals with this build, you might even
  215. beat them half the time, that's if either of you leaves stealth or meet each other face to face
  216.  
  217. 28.- Auramancy+Occultism+Songcraft = Tragic Poet / Phantasm
  218. Like crits? hate mages? love flutes that make you run fast? well this is a somewhat unpopular combination that works
  219. fine in most scenarios
  220.  
  221. 29.- Auramancy+Sorcery+Vitalism = White Mage* / Boneweaver
  222. Half mage, half healer in one single package, I'd be really happy to have an army of guys like this with me, they're
  223. the swiss knife of ArcheAge
  224.  
  225. 30.- Defense+Auramancy+Sorcery = Mage Patron / Thaumaturge
  226. A mage that makes archers cry, good for someone who wants maximum mitigation and still be able to throw heavy nukes
  227. like a siege tank
  228.  
  229. 31.- Witchcraft+Auramancy+Sorcery = Sorcerer / Arcanist
  230. The best tanky mage build imo, you're lacking on the crit department, but you're still better than 80% of the other
  231. classes regarding damage, I'd even say this build is OP under the radar, but that's just me
  232.  
  233. 32.- Auramancy+Sorcery+Shadowplay = Shadow Mercenary / Enigmatist
  234. A fun mage build, good for most situations, a bit hard to keep people from running if you're trying to gank them,
  235. but it gets the job done, if you like nukes and stealth, but hate dying in two blows, this is what you should pick
  236.  
  237. 33.- Witchcraft+Auramancy+Songcraft = Preacher / Enchantrix
  238. Oh you crazy bards and your tricks, a very passive build with some fun on the side, for when you don't want to think
  239. about stuff and just have a good time, I'd like to play this but I'm too lazy to level it
  240.  
  241. 34.- Defense+Occultism+Sorcery = Sorcery Guard Officer / Maledict
  242. Great anti physical mage, but other mages will still kill you, so pick only if you hate archers with a passion or
  243. you're preparing for the lvl55 update
  244.  
  245. 35.- Witchcraft+Occultism+Songcraft = Scout / Tombcaller
  246. this is probably the most warlocky warlock out there. it's not popular afaik, the extra juicy crits can make your
  247.  
  248. crows destroy people, you're still suceptible to heavy cc and your damage isn't stelar, but you're still very useful
  249. in a group scenario
  250.  
  251. 36.- Defense+Sorcery+Vitalism = Secret Protector / Scion
  252. I'd say this is a sort of druid build, average damage, heals/support and good defense, fun to play overall
  253.  
  254. 37.- Witchcraft+Sorcery+Vitalism = White Sorceryian / Shaman
  255. Damage, heals, control, a jack of all trades that doesn't suck, I reccomend this to those who don't like being
  256. locked to one role
  257.  
  258. 38.- Witchcraft+Defense+Occultism = Caretaker / Defiler
  259. A nice disruptor tank, not the most popular but not bad for pve, but you still can get cced and ignored most of the
  260. time in pvp
  261.  
  262. 39.- Sorcery+Shadowplay+Vitalism = Purifying Narrator / Animist
  263. I'd rate this lower, but it's always nice to have a healer who can stealth and still nuke like a champ, just don't
  264. forget you're open to any kind of crowd control people decide to throw your way
  265.  
  266. 40.-Witchcraft+Defense+Vitalism = Surgeon / Shadowbane
  267. Not your everyday healer, good in every group, but some heavy cc can still make you sad, and as expected ultra low
  268. damage potential
  269.  
  270. 41.- Witchcraft+Songcraft+Vitalism = Rehabilitation Specialist / Athame
  271. All the support in the game in one character, now with increased survivability and annoying debuffs, great if you
  272. can get a static party or you like whoring yourself all the time, otherwise you'll struggle to level and perform
  273. menial daily chores
  274.  
  275. 42.- Archery+Shadowplay+Vitalism = Missionary / Ranger
  276. Also known as Gaian, a lot of people use this on my guild, I'm not a fan of it tho, I was going to place this on T3
  277. but I'm reconsidering it after realizing how limited archer builds are, I guess this kind of hybrid builds are
  278. invaluable when there's no proper healers available, specially since Shadowplay synergizes with archery perfectly
  279.  
  280. 43.- Battlerage+Auramancy+Vitalism = Wandering Monk / Argent
  281. For some reason not as popular as paladin, I wouldn't play it, but it's legit for pve, not that bad for pvp if you
  282. have people carrying you, but you won't have much combos available.
  283.  
  284. 44.- Occultism+Sorcery+Songcraft = Cultivator / Requiem
  285. Pretty much the most glass cannon build you can pick, I don't reccomend it, you'll die A LOT, but if you like the
  286. highest numbers possible popping in your screen go ahead and grab this class
  287.  
  288. 45.- Battlerage+Archery+Shadowplay = Spy / Outrider
  289. A very fragile but strong archer, the crit debuff from combat is the only reason to pick combat instead of
  290. will/protection/conjury, but is it worth it? follow your dreams and find out.
  291.  
  292. 46.- Archery+Shadowplay+Songcraft = Shadow Dancer / Ebonsong
  293. Mostly a pve build, but it works in pvp too, One of the few archer playable builds, so go ahead and pick this if you
  294. like songs and bow attacks
  295.  
  296. 47.- Witchcraft+Shadowplay+Songcraft = Headhunter / Solstice Singer
  297. This is not a combat centric character, this is the merchant build, don't pick this unless you're devoted to being a
  298. merchant.
  299.  
  300.  
  301.  
  302.  
  303. ***** T3.- You'll be subpar in one or more areas, you're not neccesarily "bad", some experienced people might even
  304. grab them because they know exactly what they're getting into, but I wouldn't reccomend them to new players because
  305. you'll get beat by the more common class combos and complain that you can't do X thing they do better than you. *****
  306.  
  307. 48.- Occultism+Shadowplay+Vitalism = Writer / Vulgarist
  308. Another build for the building enthusiasts, it's very playable if you know what're getting into, still I suggest you
  309. reconsider other alternatives before picking this, It's a great build for pirates who prey on weaker people, or
  310. players more focused on trading, but on fair combat you're very open to cc making your life miserable
  311.  
  312. 49.- Defense+Occultism+Songcraft = Praetorian / Dark Aegis
  313. Crits for everyone and beyond thanks to passives, all your classes provide some sort of area effect that can bring a
  314. lot of mayhem to group fights, I'd rate this in T2 for pve, but for pvp will is better than protection
  315.  
  316. 50.- Auramancy+Shadowplay+Songcraft = Shadow Musician / Jackknife
  317. Surprise your enemies with a pocket bard, sing sweet songs of destruction to your enemies and inspiring melodies to
  318. your friends, if all goes wrong you're still an excellent entertainer for children parties and romantic serenades
  319.  
  320. 51.- Auramancy+Occultism+Shadowplay = Interrogator / Planeshifter
  321. This isn't a bad build, you have a nice aoe combo you can pull after breaking stealth on unsuspecting groups, but
  322. there's a bunch of more viable solutions for whatever you're trying to get out of this
  323.  
  324. 52.- Defense+Occultism+Shadowplay = Guardsman / Dreadnaught
  325. Sneaky, annoying and disruptive with good defense, it's very playable in pvp groups imo, but by yourself you'll be
  326.  
  327. missing a bit of damage and can get countered with cc really bad
  328.  
  329. 53.- Witchcraft+Defense+Sorcery = Paladin* /Cabalist
  330. One of the most defensive mage builds, a bit too heavy on the defense I'd say, but if that's your thing go for it.
  331.  
  332. 54.- Battlerage+Witchcraft+Auramancy = Builder / Hex Warden
  333. Go loco, a very disruptive warrior with lowish damage, it can work with a healer backing you up, just don't expect
  334. to one shot people like the other warriors unless they're squishie
  335.  
  336. 55.- Battlerage+Witchcraft+Defense = Mental Destroyer / Hexblade
  337. A very defensive combination with the potential for dps bursts, but still suceptible to some heavy CC, only for the
  338. adventurous
  339.  
  340. 56.- Battlerage+Witchcraft+Vitalism = Spiritualist / Dervish
  341. An ok Alternative to the Paladin build if you want more CC instead of straight up mitigation, still lacking some
  342. desired survivability and mobility.
  343.  
  344. 57.- Defense+Sorcery+Shadowplay = Paladin* / Swiftstone
  345. A somewhat unusual mage, not my personal favorite, but it gets the job done if you really want stealth and blocking
  346. non magical damage
  347.  
  348. 58.- Battlerage+Shadowplay+Vitalism = Inquisitor
  349. A good melee option if you just want to have fun, you can keep yourself up and others, ambush in partys, but weak to
  350. pretty much anyone heavy on cc
  351.  
  352. 59.- Occultism+Songcraft+Vitalism = Monk / Sorrowsong
  353. The crit healer, it's not a very durable build, if you can manage to stay out of danger it could work, but seriously
  354. I'd use it mostly as a leveling build, once you're 50 drop one of them and grab a defensive class so you can be more
  355. viable in pvp.
  356.  
  357. 60.- Occultism+Shadowplay+Songcraft = Athlete / Nocturne
  358. Eventhough your crits will be massive, you don't have the nukes to exploit it nor the combos to burst people down
  359. consistently, not to mention your lack of defensive skills. But stealth allows you to choose your fights, pick your
  360. encounters wisely and this will be fun
  361.  
  362. 61.- Sorcery+Songcraft+Vitalism = Physiognomist / Gypsy
  363. I've seen a few people playing this, I wouldn't reccomend it, but if you're aware of the risks involved in having no
  364. cc breakers and missing all the perks of the defensive classes, then feel free to pick this. You can manage by
  365. keeping Barrier up all the time and spamming Continuous Recovery, Anthem of Defense and Loving Soul will give you
  366. some very desired magical resistance to you and your teammates, Flowing life, Seed of restoration and Anthem of
  367. recovery will keep your regeneration going, and in very dire situations Healing Earth can be just what you need to
  368. stay alive in the right situation
  369.  
  370. 62.- Battlerage+Defense+Occultism = Dark Knight / Doomlord
  371. If you want a melee disabler conjury is better, necro has some neat stuff going on, but remember it's magic damage,
  372. it won't help you that much if your main source of damage is melee. Funny thing is Rage combos with a necro ability
  373. to avoid the stun, I still don't think they're meant to be together unless you plan some gimmicky aoe combo which
  374. you can do with the protection abilities.
  375.  
  376. 63.-Witchcraft+Defense+Songcraft = Trickster / Poxbane
  377. The disable bard, very hard to level, worth it? only if you're a masochist but sure
  378.  
  379. 64.- Witchcraft+Shadowplay+Vitalism = Jester / Assassin
  380. You're mostly a joke, but don't get discouraged, some people might like you simply because you can heal, cc and be a
  381. good little girl hiding in stealth
  382.  
  383. 65.- Witchcraft+Occultism+Shadowplay = Civil Engineer / Shroudmaster
  384. Not incredibly terrible as it might seem at first, sadly necro passives only boost magical attacks, otherwise this
  385. could be an interesting build boosting crit damage with plenty of CC and what not, but that's not the chase.
  386.  
  387. 66.- Battlerage+Songcraft+Vitalism = Defrocked Priest / Bloodthrall
  388. A super flimsy support, it can be fun in pve, but it's really bad for pvp, only for the jolly bards at hearth
  389. without a care in the world.
  390.  
  391. 67.- Auramancy+Shadowplay+Vitalism = Predictor / Soothsayer
  392. We have a guy in our guild with this build and no one but him likes it, it can somehow annoy 1 person and get lucky
  393. kills, but it's extremely limited in a lot of areas, I'd skip it but feel free to try it and prove me wrong
  394.  
  395. 68.- Battlerage+Auramancy+Occultism = Parlamenter / Bloodreave
  396. It probably should be lower in the list, but I think you can still kill some people with this, just not many, but
  397. some of the less optimized can be killed somehow with this thanks to Auramancy.
  398.  
  399. 69.- Defense+Auramancy+Shadowplay = Shadow Projection / Nightblade
  400. A tanky rogue with barely any damage, I'd rate this lower, but this is a good build for those who like playing some
  401. sort of scout for tradeships or stealing tradepacks in the middle of a fight while no one is paying attention
  402.  
  403. 70.- Witchcraft+Defense+Auramancy = Enchanter / Dreambreaker
  404. The ultimate disruptor, you can be very annoying and you can soak damage like it's nothing, sadly your offensive
  405. capability is close to nothing or at least very insignificant at lvl 50. I'd say this build isn't viable and I've
  406. never seen someon use it, but I know one of you crazy enthusiasts might surprise me with this someday wearing ultra
  407. expensive gear that allows you to deal damage reliably and still be one indestructible fortress.
  408.  
  409.  
  410.  
  411.  
  412. ***** T4.- Picking one of this combos is settling yourself for dissapointment, you probably thought something about
  413. this combination sounded cool, but trust me, it's not. *****
  414.  
  415. 71.- Battlerage+Occultism+Shadowplay = Berserker / Executioner
  416. Weak to everything, if you want disables get Witchcraft instead of necro
  417.  
  418. 72.- Occultism+Archery+Shadowplay = Killer / Shadehunter
  419. A playable combination, but very fragile, If gear supported this build it could be in T3, but there's not, so why
  420. bother
  421.  
  422. 73.- Defense+Shadowplay+Vitalism = Secret Knight / Death Warden
  423. Yeah you get to heal, stealth and block, but everything else will be mostly dissapointing, this could be in T3 for
  424.  
  425. pve, but seriously you can do better
  426.  
  427. 74.- Battlerage+Shadowplay+Songcraft = Romantic Robber / Blade Dancer
  428. The stealthy melee bard, I don't know, there's worse stuff out there, but you can do better as well
  429.  
  430. 75.-alling+Songcraft+Vitalism= Musician / Confessor
  431. I get it, you want to support and still be able to stealth, but you'll be very vulnerable to any competent player,
  432. you won't be the worst class ever, but you'll struggle with a lot of people
  433.  
  434. 76.- ombat+Occultism+Vitalism = Martial Arts Master / Blackguard
  435. It's not good, but I guess you could do some surprise Rage combo for fun if people forget to cc you.
  436.  
  437. 77.- Witchcraft+Auramancy+Shadowplay = Executioner / Eidolon
  438. Just bad, you can take some havy punishment, be sneaky mcstabs, and provide some really nice disables, but by
  439. yourself you're pretty mediocre
  440.  
  441. 78.- Battlerage+Witchcraft+Songcraft = Choreographer / Dirgeweaver
  442. I wish this combination was more viable so you could play a sort of melee bard, but sadly it's not, artistry simply
  443.  
  444. doesn't combine in any way with Battlerage.
  445.  
  446. 79.- Battlerage+Witchcraft+Occultism = Master of Unarmed Battlerage / Deathgrim
  447. If only necro boosted all crits instead of magical, this would be good, but sadly it's not even decent.
  448.  
  449. 80.- Battlerage+Auramancy+Songcraft = Sophisticated Romantic / Herald
  450. Again a melee bard that should be viable, but it's not, sad times.
  451.  
  452. 81.- Defense+Shadowplay+Songcraft = Bully / Archivist
  453. It's not the most unplayable of builds, but it'd be very underwhelming in a lot of areas, I actually did play this
  454. combination in the Russian server to see if Shadowplay by itself provided enough damage for a competent character, the
  455. results of that experiment are reflected in the position of this class combo
  456.  
  457. 82.- Battlerage+Defense+Songcraft = Romantic Knight / Dawncaller
  458. Not exactly viable, it has some heals, defense and damage, but you either hit or you sing, so there's a good deal of
  459. the class being useless half of the time
  460.  
  461. 83.- Witchcraft+Defense+Shadowplay = Slayer / Cavestalker
  462. Surprise commander, pop out of stealth and annoy people, funsies for all the family
  463.  
  464. 84.- Defense+Archery+Vitalism = Guardian Knight / Druid
  465. Well you can heal people and be useless most of the time, so that's something
  466.  
  467. 85.- Defense+Archery+Songcraft = Hunter / Honorguard
  468. If you can level this to 50 I'd applaud you, I don't know why'd you do it, but you go and be creative man, have fun
  469.  
  470. kiting everything for 30 seconds
  471.  
  472. 86.- Battlerage+Occultism+Songcraft = Tragic Musician / Lorebreaker
  473. Not much sinergy for combat with any of this two other branches, yeah you can level with this if you feel
  474. adventurous, but I'd advice against it
  475.  
  476. 87.- Battlerage+Witchcraft+Archery = Ranger / Ebon Druid
  477. With a name like ranger you'd expect an actual archer class to be playable, but nope, Archery without Shadowplay is just bad.
  478.  
  479.  
  480.  
  481.  
  482. ***** T5.- This classes are simply not viable, they shouldn't even exist, but they do. Avoid like the plague. *****
  483.  
  484. 88.- Battlerage+Occultism+Sorcery = Envoy / Ravager
  485. You can kill stuff with this alright, but please don't do it, there's no reason to mix magic with combat, yeah rage
  486.  
  487. can get you some crazy dmg boost, but you won't live long with this build for rage to even reach 5 stacks.
  488.  
  489.  
  490. 89.- Battlerage+Defense+Sorcery = Sorcery Knight / Crusader
  491. Sounds cool, but you can't stack two offensive stats
  492.  
  493. 90.- Battlerage+Auramancy+Sorcery = Tactician / Enforcer
  494. Half mage, half warrior, half wins, full loses. Math doens't add up!
  495.  
  496. 91.- Battlerage+Sorcery+Shadowplay = Sorcery Thief / Hellweaver
  497. Only try this if you feel like impersonating a magical kirito
  498.  
  499. 92.- Battlerage+Witchcraft+Sorcery = Geomancer / Harbinger
  500. God damn they had to give the cool name to a shit combination, str+int no no no...
  501.  
  502. 93.- Battlerage+Sorcery+Songcraft = Warrior Mage / Spellsword
  503. It's not horrible, but there's no way to gear for this (so yeah it's horrible)
  504.  
  505. 94.- Battlerage+Sorcery+Vitalism = Knight of Honor / Fleshshaper
  506. This is for the role confused people, I want to heal, but I want to be a mage, and also I want to be a warrior, your
  507.  
  508. body will end like a hybrid splat of blood on the floor, but you won't miss anything!
  509.  
  510. 95.- Battlerage+Archery+Vitalism = Guardian of the Battlefield / Warpriest
  511. No gear to support this build and archer sucks by itself, I've seen streamers using this, I'm really sad they didn't
  512.  
  513. research at all or even read their tooltips
  514.  
  515. 96.- Witchcraft+Defense+Archery = Forest Defender / Chaotician
  516. Tanky? sure, useless? pretty much, I'd be really surprised to see anyone with this at 50
  517.  
  518. 97.- Battlerage+Defense+Archery = Knight Errant / Liberator
  519. Doesn't work sorry
  520.  
  521. 98.-Auramancy+Archery+Sorcery = Expert / Stormchaser
  522. Stoooooooooooooooooooooormchaaaaseeer It totally sounds like an 80's cartoon show I'd love to watch, but I wouldn't
  523.  
  524. love to watch this build on my team sorry
  525.  
  526. 99.- Witchcraft+Auramancy+Archery = Wanderer / Arcane Hunter
  527. One of the builds that goes from T5 to T1 overnight once the lvl 55 cap is raised, very amazing, but not playable
  528.  
  529. untill then
  530.  
  531. 100.- Witchcraft+Archery+Sorcery = Natural Mystic / *Naturalist
  532. Into the trash it goes
  533.  
  534. 101.- Witchcraft+Occultism+Archery = Trained Geomancer / Shadowstriker
  535. Another confused archer, now with more dark thoughts for free
  536.  
  537. 102.- Witchcraft+Archery+Vitalism = Summoner / soulbow
  538. Doesn't work, it's fucked
  539.  
  540.  
  541. 103.- Defense+Archery+Sorcery = Wild Sorceryian / Farslayer
  542. People will tell stories about you until the servers are closed with this build, do it if you want praise and
  543.  
  544. admiration from complete strangers
  545.  
  546. 104.- Defense+Auramancy+Archery = Observer / Bastion
  547. don't, stop right there, don't even think abuout it, you don't want this, I can asure you that
  548.  
  549. 105.- Auramancy+Archery+Vitalism = Mystic / Oracle
  550. I've played a character like this in Dungeons and Dragons, it was a blast, too bad AA devs realized archery needed
  551.  
  552. to be viable by itself until 1.0
  553.  
  554. 106.- Defense+Occultism+Archery = Wrathful Warrior Spirit / Tomb Ranger
  555. Another cool concept made useless due to game mechanics
  556.  
  557. 107.- Battlerage+Auramancy+Archery = Inventor / Bonestalker
  558. BZZZZZZZZ NEXT!
  559.  
  560. 107.- Auramancy+Occultism+Archery = Monster Hunter / Disperser
  561. You won't be hunting any monsters with this, again game mechanics make this build barely playable
  562.  
  563. 108.- Auramancy+Archery+Songcraft = Commoner / Howler
  564. Nothing to see here, another fail build no one should touch until the update, NO ONE
  565.  
  566. 109.- Witchcraft+Archery+Songcraft = Archaeologist / Pox Ranger
  567. B A D
  568.  
  569. 110.- Archery+Sorcery+Vitalism = Itinerant Trader / *Naturalist
  570. So many things wrong with this, well actually just one, I'll let you find out
  571.  
  572. 111.- Occultism+Archery+Sorcery = Diviner / Darkstring
  573. Yeah you can do this and still kill people 50% of the time, but it's a waste, don't pick this please
  574.  
  575. 112.- Occultism+Archery+Vitalism = Player / Blood Arrow
  576. Waste of time, don't do this to yourself
  577.  
  578. 113.- Archery+Sorcery+Shadowplay = Sniper / Infiltrator
  579. I've seen people actually playing this in my guild, a single tear runs down my face when I see them, but I'm not
  580.  
  581. alpha enough to tell them they're wasting their time
  582.  
  583. 114.- Occultism+Archery+Songcraft = Black Musician / Gravesinger
  584. Drop archery, and pick something else, you'll be fine, preferably not combat either
  585.  
  586. 115.- Archery+Sorcery+Songcraft = Adventurer / Evoker
  587. Your adventures will be very mediocre using this build
  588.  
  589. 116.- Archery+Songcraft+Vitalism = Playboy / Soulsong
  590. Lame, don't bother
  591.  
  592. 117.- Battlerage+Archery+Sorcery = Sorceryal Warrior / Fiendhunter
  593. I want ALL the DAMAGE in the world! you go girl! take the them them all out with your god damn genkidama.
  594.  
  595. 118.- Battlerage+Archery+Songcraft = Warrior Poet / Enlightened
  596. Yeah you don't want this, trust me.
  597.  
  598. 119.- Battlerage+Occultism+Archery = Oppressor / Dreadbow
  599. A complete mess
  600.  
  601. 120.- I-I... missed something sorry, it probably was really bad anyways
  602.  
  603.  
  604. Might update this later if anyone points out something reasonable, hope this helped you pick your class combo, feel
  605. free to ignore it if you know what you're doing I'm not trying to bash anyone's build, just guide the people who
  606. are mostly clueless about what to pick. Thanks for reading this and see you in game.
  607.  
  608.  
  609. ®Tangamu~~
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