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UCC Judging - Lotus, Fallen from Grace

Aug 29th, 2021 (edited)
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  1. UCC Judging - Lotus, Fallen from Grace
  2. Player used: Marisa
  3. Difficulty Played: Original
  4.  
  5. Pattern judging:
  6.  
  7. --Stage Portion 1--
  8. "omw to beat up tricky again" (8.5/10)
  9. -As a Stage portion this works really nicely, The music synching elevates it to interesting lengths, almost reminiscent of Barrage Musical.
  10. -I like the patterns used, While the rainbow shots and the aimed red arrowheads can get pretty cramped.
  11.  
  12. --Murasa Non--
  13. "help me" (7/10)
  14. -A pretty standard Murasa non, with all it's ups and downs.
  15. -The added spread of bullets between waves makes things a little more interesting by filling out empty downtime.
  16. -The synching between bars is really neat too.
  17.  
  18. --Stage Portion 2--
  19. "summer snow incident intensifies" (8/10)
  20. -Most of my thoughts here can be summarized in the last stage portion, really neat, music good, arrowheads scary.
  21. -The Laser death fairy with the red arrowheads can be quite spooky but not too bad, A nice challenge.
  22.  
  23. --Shou Non--
  24. "[insert curvy laser joke here]" (7/10)
  25. -Really nice to look at this one, how the curvy lazors move around and stop.
  26. -It's not too bad to dodge either! Very nice even while expecting shou shenanigans.
  27.  
  28. --Shou Spell-- Light Sign "Prominence of Dainichi Nyorai"
  29. "two color slabs" (8.5/10)
  30. -I enjoy the Miko reference here, It works quite nicely with Shou's laser spam.
  31. -The pattern itself is also pretty nice, albeit a little bit random, It does look really nice to witness.
  32. -But it's not too hard nor too easy.
  33.  
  34. --Stage Portion 3--
  35. "red" (7/10)
  36. -red
  37. -red
  38.  
  39. --Byakuren Non 1--
  40. "we getting JAZZY up in 'ere" (10/10)
  41. -Can we can we can WE TALK about that ENTRANCE?!
  42. -The switch between nameless path and makai is interesting, but the transition was handled really well.
  43. -As for the pattern, Taking Miko's cues to throw Knives everywhere is really neat, But what's even better is the usage of one of her attacks in HM/ULiL, it works neat visually and keeps you on your toes.
  44.  
  45. --Byakuren Spell 1-- Law of Guanyin "Vajras of Purifying Light"
  46. "no more vajras PLEASE" (8/10)
  47. -I enjoy the usage of Byakuren's light blade thingies[tm], A really cool aspect of Byakuren that doesn't get too much usage.
  48. -In here though, The spell can get quite cramped during the flash of light, which -while cool- can catch you off guard.
  49. -The reference to Superhuman is also really good!
  50.  
  51. --Byakuren Non 2--
  52. "WHY DOES EVERYONE WANT TO REFERENCE THIS WOMAN" (7.5/10)
  53. -A Tsukasa non that is dodgeable.
  54. -The lasers are able to apply quite a bit of pressure here, It kind of reminds me of Clownpiece's in her third non due to how much pressure it gives off.
  55. -Aside from that, it's quite good anyways, having to lane switch in order to stay alive makes this spell quite fun to play.
  56.  
  57. --Byakuren Spell 2-- Enlightment "Golden Tailed Kuda-Gitsune's Dogma"
  58. "10/10 it has the little stars" (6.5/10)
  59. -While it looks a bit daunting at first glance, this is actually pretty simple for a spell.
  60. -The little charge effect for the lasers do prevent cheap shots by giving you just enough information, but not nearly enough for you to easily dodge them.
  61. -It doesn't really change through the spell though, the little aimed stars force you to move but not too too much, sometimes becoming a nonissue.
  62.  
  63. --Byakuren Non 3--
  64. "bethoven virus" (7.5/10)
  65. -I never thought about combining Remilia with Byakuren's opener, it mixes really well thematically.
  66. -The Meinster shots can be hard to predict as usual, specially the non-aimed spread, which can wall you if you're not careful.
  67. -Some of the meinster's tiny bullets do linger during the next Opener, which can either make things interesting or hinder you depending on the person.
  68.  
  69. --Byakuren Spell 3-- Black Magic "Scalet Fantastica"
  70. "RED MAGIC PURPLE MAGIC" (9/10)
  71. -This has a cheap shot at the start of the spell due to the speed of the bubbles, and potentially even bullets from the bottom of the screen?
  72. -Aside from that, The combination of Scarlet Gensokyo and Flying Fantastica is really nice, And the spawning bullets create an interesting dynamic that alters how Flying Fantastica plays regularly.
  73. -A very nice closing spell, shame about the difficulty though.
  74.  
  75. --Closing Thoughts--
  76.  
  77. Well, What can I say? I dig music synching a heck of a lot.
  78. And being the second script to have an actual ~proper~ Stage in this contest really makes it feel more complete.
  79. Such a shame that the synching doesn't extend to the boss itself, I would've loved something akin to BF's Stage 4 boss, But alas.
  80.  
  81. There are some really solid patterns here, as well as ideas that were pretty well executed, although with a few difficulty spikes that come out of nowhere, It still was really enjoyable to see, and play.  
  82.                                    -cat
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