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- #Skript made by jordanleevan and a bit of help from D4
- Options:
- P : &8[&cHead &7Hunters&8]&6
- command /hh [<text>]:
- permission: skript.op
- trigger:
- if arg 1 is not set:
- message "&c/hh enable"
- message "&c/hh disable"
- if arg 1 is equal to "enable" or "on":
- if {HeadHunters} is true:
- message "&cHead Hunters is Already Enabled!"
- if {HeadHunters} is not set:
- set {HeadHunters} to true
- broadcast "{@P} Head Hunters Is now Enabled!"
- if arg 1 is equal to "disable" or "off":
- if {HeadHunters} is not set:
- message "&cHead Hunters is Already Disabled!"
- if {HeadHunters} is true:
- delete {HeadHunters}
- broadcast "{@P} Head Hunters is now Disabled!"
- on death of player:
- if {HeadHunters} is true:
- set {_X} to (x-coordinate of victim)+(random number between -75 and 75)
- set {_Z} to (z-coordinate of victim)+(random number between -75 and 75)
- set {_Y} to 254
- set {_Location} to location at {_X}, {_Y}, {_Z} of the world (world of victim)
- loop 300 times:
- add -1 to y-coordinate of {_location}
- if block at {_location} is not air:
- set block at {_location} to chest
- add the victim's skull to the inventory of the block at {_location}
- stop
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