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OBS log

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Jan 3rd, 2015
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  1. 14:08:20: Open Broadcaster Software v0.638b - 64bit ( ^ω^)
  2. 14:08:20: -------------------------------
  3. 14:08:20: CPU Name: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
  4. 14:08:20: CPU Speed: 4000MHz
  5. 14:08:20: Physical Memory: 16269MB Total, 11971MB Free
  6. 14:08:20: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 14:08:20: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 14:08:20: Windows Version: 6.1 Build 7601 S
  9. 14:08:20: Aero is Disabled
  10. 14:08:20: -------------------------------
  11. 14:08:20: OBS Modules:
  12. 14:08:20: Base Address Module
  13. 14:08:20: 000000003FB10000 OBS.exe
  14. 14:08:20: 00000000EAF00000 OBSApi.dll
  15. 14:08:20: 00000000F07B0000 DShowPlugin.dll
  16. 14:08:20: 00000000EE120000 GraphicsCapture.dll
  17. 14:08:20: 00000000F0780000 NoiseGate.dll
  18. 14:08:20: 00000000EDF70000 PSVPlugin.dll
  19. 14:08:20: ------------------------------------------
  20. 14:08:20: Adapter 1
  21. 14:08:20: Video Adapter: NVIDIA GeForce GTX 970
  22. 14:08:20: Video Adapter Dedicated Video Memory: 4095934464
  23. 14:08:20: Video Adapter Shared System Memory: 3966300160
  24. 14:08:20: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  25. 14:08:20: ------------------------------------------
  26. 14:08:20: Adapter 2
  27. 14:08:20: Video Adapter: Intel(R) HD Graphics 4600
  28. 14:08:20: Video Adapter Dedicated Video Memory: 67108864
  29. 14:08:20: Video Adapter Shared System Memory: 1711276032
  30. 14:08:20: =====Stream Start: 2015-01-03, 14:08:20===============================================
  31. 14:08:20: Multithreaded optimizations: On
  32. 14:08:20: Base resolution: 1920x1080
  33. 14:08:20: Output resolution: 1920x1080
  34. 14:08:20: ------------------------------------------
  35. 14:08:20: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
  36. 14:08:21: ------------------------------------------
  37. 14:08:21: Audio Format: 48000 Hz
  38. 14:08:21: ------------------------------------------
  39. 14:08:21: Audio Channels: 2 Ch
  40. 14:08:21: Playback device {0.0.0.00000000}.{cf44c9c3-281e-4ccd-9d50-19d326370d8a}
  41. 14:08:21: ------------------------------------------
  42. 14:08:21: Using desktop audio input: Speakers (2- Plantronics GameCom 780)
  43. 14:08:21: Global Audio time adjust: 0
  44. 14:08:21: Using 5.1 surround speaker setup
  45. 14:08:21: ------------------------------------------
  46. 14:08:21: Using auxilary audio input: Microphone (2- Plantronics GameCom 780)
  47. 14:08:21: Mic time offset: 0
  48. 14:08:21: ------------------------------------------
  49. 14:08:21: Audio Encoding: AAC
  50. 14:08:21: bitrate: 128
  51. 14:08:21: Using graphics capture
  52. 14:08:21: Using graphics capture
  53. 14:08:21: Trying to hook process: csgo.exe
  54. 14:08:21: Scene buffering time set to 700
  55. 14:08:21: ------------------------------------------
  56. 14:08:21: Video Encoding: x264
  57. 14:08:21: fps: 30
  58. 14:08:21: width: 1920, height: 1080
  59. 14:08:21: preset: veryfast
  60. 14:08:21: profile: main
  61. 14:08:21: keyint: 60
  62. 14:08:21: CBR: yes
  63. 14:08:21: CFR: yes
  64. 14:08:21: max bitrate: 3000
  65. 14:08:21: buffer size: 3000
  66. 14:08:21: ------------------------------------------
  67. Warning -- SharedTexCapture::Init: Could not open file mapping: 2
  68. 14:08:23: Using RTMP service: Twitch
  69. 14:08:23: Server selection: rtmp://live-cdg.twitch.tv/app
  70. 14:08:23: Interface: 802.11n Wireless LAN Card (802.11, 215 mbps)
  71. 14:08:23: Completed handshake with rtmp://live-cdg.twitch.tv/app in 812 ms.
  72. 14:08:24: SO_SNDBUF was at 8192
  73. 14:08:24: SO_SNDBUF is now 65536
  74. 14:08:24: SharedTexCapture hooked
  75. 14:08:25: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 400384)
  76. 14:08:25: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 400384)
  77. 14:09:18: FlushBufferedVideo: Flushing 3 packets over 67 ms
  78. 14:09:18: Total frames encoded: 1680, total frames duplicated: 20 (1.19%)
  79. 14:09:18: Total frames rendered: 1690, number of late frames: 2 (0.12%) (it's okay for some frames to be late)
  80. 14:09:18:
  81. 14:09:18: Profiler time results:
  82. 14:09:18:
  83. 14:09:18: ==============================================================
  84. 14:09:18: video thread frame - [100%] [avg time: 0.882 ms] [children: 13.5%] [unaccounted: 86.5%]
  85. 14:09:18: | scene->Preprocess - [0.113%] [avg time: 0.001 ms]
  86. 14:09:18: | GPU download and conversion - [13.4%] [avg time: 0.118 ms] [children: 12.7%] [unaccounted: 0.68%]
  87. 14:09:18: | | flush - [12%] [avg time: 0.106 ms]
  88. 14:09:18: | | CopyResource - [0.454%] [avg time: 0.004 ms]
  89. 14:09:18: | | conversion to 4:2:0 - [0.227%] [avg time: 0.002 ms]
  90. 14:09:18: Convert444Threads - [100%] [avg time: 1.059 ms] [children: 99.6%] [unaccounted: 0.378%]
  91. 14:09:18: | Convert444toNV12 - [99.6%] [avg time: 1.055 ms]
  92. 14:09:18: encoder thread frame - [100%] [avg time: 1.501 ms] [children: 3.26%] [unaccounted: 96.7%]
  93. 14:09:18: | sending stuff out - [3.26%] [avg time: 0.049 ms]
  94. 14:09:18: ==============================================================
  95. 14:09:18:
  96. 14:09:18:
  97. 14:09:18: Profiler CPU results:
  98. 14:09:18:
  99. 14:09:18: ==============================================================
  100. 14:09:18: video thread frame - [cpu time: avg 0.092 ms, total 156.001 ms] [avg calls per frame: 1]
  101. 14:09:18: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  102. 14:09:18: | GPU download and conversion - [cpu time: avg 0.018 ms, total 31.2 ms] [avg calls per frame: 1]
  103. 14:09:18: | | flush - [cpu time: avg 0.018 ms, total 31.2 ms] [avg calls per frame: 1]
  104. 14:09:18: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  105. 14:09:18: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  106. 14:09:18: Convert444Threads - [cpu time: avg 0.941 ms, total 3135.62 ms] [avg calls per frame: 2]
  107. 14:09:18: | Convert444toNV12 - [cpu time: avg 0.941 ms, total 3135.62 ms] [avg calls per frame: 2]
  108. 14:09:18: encoder thread frame - [cpu time: avg 0.948 ms, total 1591.21 ms] [avg calls per frame: 1]
  109. 14:09:18: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  110. 14:09:18: ==============================================================
  111. 14:09:18:
  112. 14:09:18: =====Stream End: 2015-01-03, 14:09:18=================================================
  113. 14:09:18: ~RTMPPublisher: Packet flush completed in 129 ms
  114. 14:09:18: ~RTMPPublisher: Send thread terminated in 0 ms
  115. 14:09:18: RTMPPublisher::SocketLoop: Graceful loop exit
  116. 14:09:18: ~RTMPPublisher: Socket thread terminated in 0 ms
  117. 14:09:28: ~RTMPPublisher: Final socket shutdown completed in 10373 ms
  118. 14:09:28: Average send payload: 8431 bytes, average send interval: 21 ms
  119. 14:09:28: Number of times waited to send: 0, Waited for a total of 0 bytes
  120. 14:09:28: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  121. 14:09:28: Number of bytes sent: 20783844
  122. 14:16:22: Terminating 0x2530
  123.  
  124.  
  125. Last game capture log:
  126. 2015-01-03, 13:57:04: we're booting up:
  127. 13:57:04: CaptureThread: attached to process csgo.exe
  128. 13:57:04: D3D9 Present
  129. 13:57:04: GL Present
  130. 13:57:04: DirectDraw Present
  131. 13:57:04: (half life scientist) everything.. seems to be in order
  132. 13:57:07: D3D9EndScene called
  133. 13:57:07: D3DPRESENT_PARAMETERS {
  134. 13:57:07: BackBufferWidth: 1920
  135. 13:57:07: BackBufferHeight: 1080
  136. 13:57:07: BackBufferFormat: D3DFMT_A8R8G8B8
  137. 13:57:07: BackBufferCount: 1
  138. 13:57:07: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  139. 13:57:07: MultiSampleQuality: 0
  140. 13:57:07: SwapEffect: D3DSWAPEFFECT_DISCARD
  141. 13:57:07: hDeviceWindow: 2360508
  142. 13:57:07: Windowed: false
  143. 13:57:07: EnableAutoDepthStencil: true
  144. 13:57:07: AutoDepthStencilFormat: D3DFMT_D24S8
  145. 13:57:07: Flags: None
  146. 13:57:07: FullScreen_RefreshRateInHz: 60
  147. 13:57:07: PresentationInterval: 2147483648
  148. 13:57:07: };
  149. 13:57:07: successfully set up d3d9 hooks
  150. 13:57:07: D3D9Present called
  151. 13:57:08: DoD3D9GPUHook: success
  152. 13:57:08: D3DSURFACE_DESC {
  153. 13:57:08: Format: D3DFMT_A8R8G8B8
  154. 13:57:08: Type: D3DRTYPE_SURFACE
  155. 13:57:08: Usage: D3DUSAGE_RENDERTARGET
  156. 13:57:08: Pool: D3DPOOL_DEFAULT
  157. 13:57:08: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  158. 13:57:08: MultiSampleQuality: 0
  159. 13:57:08: Width: 1920
  160. 13:57:08: Height: 1080
  161. 13:57:08: };
  162. 13:57:08: successfully capturing d3d9 frames via GPU
  163. 14:04:38: ---------------------- Cleared D3D9 Capture ----------------------
  164. 14:04:38: received restart event, capturing
  165. 14:04:38: DoD3D9GPUHook: success
  166. 14:04:38: D3D9Reset called
  167. 14:04:38: ---------------------- Cleared D3D9 Capture ----------------------
  168. 14:04:38: successfully set up d3d9 hooks
  169. 14:04:40: D3D9EndScene called
  170. 14:04:40: D3D9Present called
  171. 14:04:40: DoD3D9GPUHook: success
  172. 14:04:48: D3DSURFACE_DESC {
  173. 14:04:48: Format: D3DFMT_A8R8G8B8
  174. 14:04:48: Type: D3DRTYPE_SURFACE
  175. 14:04:48: Usage: D3DUSAGE_RENDERTARGET
  176. 14:04:48: Pool: D3DPOOL_DEFAULT
  177. 14:04:48: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  178. 14:04:48: MultiSampleQuality: 0
  179. 14:04:48: Width: 1920
  180. 14:04:48: Height: 1080
  181. 14:04:48: };
  182. 14:04:48: successfully capturing d3d9 frames via GPU
  183. 14:04:48: D3D9Reset called
  184. 14:04:48: ---------------------- Cleared D3D9 Capture ----------------------
  185. 14:04:48: successfully set up d3d9 hooks
  186. 14:04:49: D3D9EndScene called
  187. 14:04:49: D3D9Present called
  188. 14:04:50: DoD3D9GPUHook: success
  189. 14:04:50: D3DSURFACE_DESC {
  190. 14:04:50: Format: D3DFMT_A8R8G8B8
  191. 14:04:50: Type: D3DRTYPE_SURFACE
  192. 14:04:50: Usage: D3DUSAGE_RENDERTARGET
  193. 14:04:50: Pool: D3DPOOL_DEFAULT
  194. 14:04:50: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  195. 14:04:50: MultiSampleQuality: 0
  196. 14:04:50: Width: 1920
  197. 14:04:50: Height: 1080
  198. 14:04:50: };
  199. 14:04:50: successfully capturing d3d9 frames via GPU
  200. 14:08:22: ---------------------- Cleared D3D9 Capture ----------------------
  201. 14:08:22: received restart event, capturing
  202. 14:08:22: DoD3D9GPUHook: success
  203. 14:08:22: D3D9Reset called
  204. 14:08:22: ---------------------- Cleared D3D9 Capture ----------------------
  205. 14:08:23: successfully set up d3d9 hooks
  206. 14:08:24: D3D9EndScene called
  207. 14:08:24: D3D9Present called
  208. 14:08:24: DoD3D9GPUHook: success
  209. 14:08:24: D3DSURFACE_DESC {
  210. 14:08:24: Format: D3DFMT_A8R8G8B8
  211. 14:08:24: Type: D3DRTYPE_SURFACE
  212. 14:08:24: Usage: D3DUSAGE_RENDERTARGET
  213. 14:08:24: Pool: D3DPOOL_DEFAULT
  214. 14:08:24: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  215. 14:08:24: MultiSampleQuality: 0
  216. 14:08:24: Width: 1920
  217. 14:08:24: Height: 1080
  218. 14:08:24: };
  219. 14:08:24: successfully capturing d3d9 frames via GPU
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