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MatthewRock

Err22

Apr 9th, 2014
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  1. ***************************
  2. *** GL Renderer Started ***
  3. ***************************
  4. Registering ResourceManager for type GpuProgram
  5. GLSL support detected
  6. GL: Using PBuffers for rendering to textures
  7. RenderSystem capabilities
  8. -------------------------
  9. RenderSystem Name: OpenGL Rendering Subsystem
  10. GPU Vendor: unknown
  11. Device Name: Mesa X11
  12. Driver Version: 2.1.0.0
  13. * Fixed function pipeline: yes
  14. * Hardware generation of mipmaps: yes
  15. * Texture blending: yes
  16. * Anisotropic texture filtering: yes
  17. * Dot product texture operation: yes
  18. * Cube mapping: yes
  19. * Hardware stencil buffer: no
  20. * Hardware vertex / index buffers: yes
  21. * Vertex programs: yes
  22. * Number of floating-point constants for vertex programs: 4096
  23. * Number of integer constants for vertex programs: 0
  24. * Number of boolean constants for vertex programs: 0
  25. * Fragment programs: yes
  26. * Number of floating-point constants for fragment programs: 4096
  27. * Number of integer constants for fragment programs: 0
  28. * Number of boolean constants for fragment programs: 0
  29. * Geometry programs: no
  30. * Number of floating-point constants for geometry programs: 18198
  31. * Number of integer constants for geometry programs: 22433
  32. * Number of boolean constants for geometry programs: 5435
  33. * Tesselation Hull programs: no
  34. * Number of floating-point constants for tesselation hull programs: 9978
  35. * Number of integer constants for tesselation hull programs: 51454
  36. * Number of boolean constants for tesselation hull programs: 57235
  37. * Tesselation Domain programs: no
  38. * Number of floating-point constants for tesselation domain programs: 20420
  39. * Number of integer constants for tesselation domain programs: 36738
  40. * Number of boolean constants for tesselation domain programs: 12459
  41. * Compute programs: no
  42. * Number of floating-point constants for compute programs: 31167
  43. * Number of integer constants for compute programs: 39935
  44. * Number of boolean constants for compute programs: 57596
  45. * Supported Shader Profiles: arbfp1 arbvp1 fp30 glsl ps_1_1 ps_1_2 ps_1_3 ps_1_4
  46. * Texture Compression: yes
  47. - DXT: yes
  48. - VTC: no
  49. - PVRTC: no
  50. - ATC: no
  51. - ETC1: no
  52. - ETC2: no
  53. - BC4/BC5: no
  54. - BC6H/BC7: no
  55. * Scissor Rectangle: yes
  56. * Hardware Occlusion Query: yes
  57. * User clip planes: yes
  58. * VET_UBYTE4 vertex element type: yes
  59. * Infinite far plane projection: yes
  60. * Hardware render-to-texture: yes
  61. * Floating point textures: no
  62. * Non-power-of-two textures: yes
  63. * 1d textures: yes
  64. * Volume textures: yes
  65. * Multiple Render Targets: 1
  66. - With different bit depths: yes
  67. * Point Sprites: yes
  68. * Extended point parameters: yes
  69. * Max Point Size: 60
  70. * Vertex texture fetch: yes
  71. * Number of world matrices: 0
  72. * Number of texture units: 16
  73. * Stencil buffer depth: 0
  74. * Number of vertex blend matrices: 0
  75. - Max vertex textures: 32
  76. - Vertex textures shared: yes
  77. * Render to Vertex Buffer : no
  78. * Hardware Atomic Counters: no
  79. * GL 1.5 without VBO workaround: no
  80. * Frame Buffer objects: yes
  81. * Frame Buffer objects (ARB extension): no
  82. * Frame Buffer objects (ATI extension): no
  83. * PBuffer support: yes
  84. * GL 1.5 without HW-occlusion workaround: no
  85. * Vertex Array Objects: no
  86. * Separate shader objects: no
  87. DefaultWorkQueue('Root') initialising on thread 7fa7e6bd4800.
  88. DefaultWorkQueue('Root')::WorkerFunc - thread 7fa7da457700 starting.
  89. DefaultWorkQueue('Root')::WorkerFunc - thread 7fa7d9c56700 starting.
  90. DefaultWorkQueue('Root')::WorkerFunc - thread 7fa7d9455700 starting.
  91. DefaultWorkQueue('Root')::WorkerFunc - thread 7fa7d8c54700 starting.
  92. DefaultWorkQueue('Root')::WorkerFunc - thread 7fa7cbfff700 starting.
  93. DefaultWorkQueue('Root')::WorkerFunc - thread 7fa7cb7fe700 starting.
  94. DefaultWorkQueue('Root')::WorkerFunc - thread 7fa7caffd700 starting.
  95. DefaultWorkQueue('Root')::WorkerFunc - thread 7fa7ca7fc700 starting.
  96. Particle Renderer Type 'billboard' registered
  97. SceneManagerFactory for type 'OctreeSceneManager' registered.
  98. Parsing scripts for resource group Autodetect
  99. Finished parsing scripts for resource group Autodetect
  100. Creating resources for group Autodetect
  101. All done
  102. Parsing scripts for resource group GUI
  103. Finished parsing scripts for resource group GUI
  104. Creating resources for group GUI
  105. All done
  106. Parsing scripts for resource group General
  107. Finished parsing scripts for resource group General
  108. Creating resources for group General
  109. All done
  110. Parsing scripts for resource group Graphics
  111. Finished parsing scripts for resource group Graphics
  112. Creating resources for group Graphics
  113. All done
  114. Parsing scripts for resource group Internal
  115. Finished parsing scripts for resource group Internal
  116. Creating resources for group Internal
  117. All done
  118. Parsing scripts for resource group Music
  119. Finished parsing scripts for resource group Music
  120. Creating resources for group Music
  121. All done
  122. Parsing scripts for resource group Sound
  123. Finished parsing scripts for resource group Sound
  124. Creating resources for group Sound
  125. All done
  126. Loading music...
  127. No music files loaded... no music will be played
  128. Failed to open sound file "./sounds/RocksFalling/RocksFalling01.ogg" (System error : No such file or directory.)
  129. Failed to open sound file "./sounds/RocksFalling/RocksFalling02.ogg" (System error : No such file or directory.)
  130. Failed to open sound file "./sounds/RocksFalling/RocksFalling03.ogg" (System error : No such file or directory.)
  131. Failed to open sound file "./sounds/RocksFalling/RocksFalling04.ogg" (System error : No such file or directory.)
  132. Failed to open sound file "./sounds/RocksFalling/RocksFalling05.ogg" (System error : No such file or directory.)
  133. Failed to open sound file "./sounds/RocksFalling/RocksFalling06.ogg" (System error : No such file or directory.)
  134. Failed to open sound file "./sounds/RocksFalling/RocksFalling07.ogg" (System error : No such file or directory.)
  135. Failed to open sound file "./sounds/Click/click.ogg" (System error : No such file or directory.)
  136. Failed to open sound file "./sounds/Click/click.ogg" (System error : No such file or directory.)
  137. Failed to open sound file "./sounds/Click/click.ogg" (System error : No such file or directory.)
  138. Failed to open sound file "./sounds/Click/click.ogg" (System error : No such file or directory.)
  139. Failed to open sound file "./sounds/RoomBuild/bump.ogg" (System error : No such file or directory.)
  140. Failed to open sound file "./sounds/RoomBuild/bump.ogg" (System error : No such file or directory.)
  141. Failed to open sound file "./sounds/ClaimTile/Claim01.ogg" (System error : No such file or directory.)
  142. Failed to open sound file "./sounds/Sword/SwordBlock01.ogg" (System error : No such file or directory.)
  143. Failed to open sound file "./sounds/Digging/Digging01.ogg" (System error : No such file or directory.)
  144. An internal Ogre3D error ocurred: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource OpenDungeonsSkin.scheme in resource group General or any other group. in ResourceGroupManager::openResource at /tmp/buildd/ogre-1.9-1.9.0+dfsg1/OgreMain/src/OgreResourceGroupManager.cpp (line 756)
  145. Internal Ogre3D exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource OpenDungeonsSkin.scheme in resource group General or any other group. in ResourceGroupManager::openResource at /tmp/buildd/ogre-1.9-1.9.0+dfsg1/OgreMain/src/OgreResourceGroupManager.cpp (line 756)
  146. *** ERROR: Internal Ogre3D exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource OpenDungeonsSkin.scheme in resource group General or any other group. in ResourceGroupManager::openResource at /tmp/buildd/ogre-1.9-1.9.0+dfsg1/OgreMain/src/OgreResourceGroupManager.cpp (line 756)
  147. DefaultWorkQueue('Root') shutting down on thread 7fa7e6bd4800.
  148. DefaultWorkQueue('Root')::WorkerFunc - thread 7fa7da457700 stopped.
  149. DefaultWorkQueue('Root')::WorkerFunc - thread 7fa7d8c54700 stopped.
  150. DefaultWorkQueue('Root')::WorkerFunc - thread 7fa7caffd700 stopped.
  151. DefaultWorkQueue('Root')::WorkerFunc - thread 7fa7d9c56700 stopped.
  152. DefaultWorkQueue('Root')::WorkerFunc - thread 7fa7cbfff700 stopped.
  153. DefaultWorkQueue('Root')::WorkerFunc - thread 7fa7cb7fe700 stopped.
  154. DefaultWorkQueue('Root')::WorkerFunc - thread 7fa7ca7fc700 stopped.
  155. DefaultWorkQueue('Root')::WorkerFunc - thread 7fa7d9455700 stopped.
  156. *-*-* OGRE Shutdown
  157. Unregistering ResourceManager for type Compositor
  158. Unregistering ResourceManager for type Skeleton
  159. Unregistering ResourceManager for type Mesh
  160. Unregistering ResourceManager for type HighLevelGpuProgram
  161. Uninstalling plugin: Octree Scene Manager
  162. Plugin successfully uninstalled
  163. Unloading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_OctreeSceneManager
  164. Uninstalling plugin: GL RenderSystem
  165. Render Target 'OpenDungeons 0.4.9' Average FPS: 0 Best FPS: 0 Worst FPS: 999
  166. Unregistering ResourceManager for type GpuProgram
  167. ******************************
  168. *** Stopping GLX Subsystem ***
  169. ******************************
  170. Unregistering ResourceManager for type Texture
  171. Plugin successfully uninstalled
  172. Unloading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/RenderSystem_GL
  173. Unregistering ResourceManager for type Material
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